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/5eg/ D&D Fifth Edition General
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You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 255
Thread images: 38
>Official /5eg/ Mega Trove, contains all official 5e stuff:
https://mega.nz#F!UVkTnT5b!FJ34UZ98BMY2mEtexenS7g

>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck

>/tg/ Character Sheet
https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ

Which is the best dark gift offered by the sarcophagi in the Amber Temple?
>>
>>46196936
Ask Strahd
>>
Some advice, if you please.

I am a Druid (planning on going Moon) with 13 Dex, 15 Con, and 16 Wis. At 4th level, should I increase my Wis to 18, or increase my Dex to 14 and my Con to 16? I'm leaning towards the later (since I won't be Wild Shaped 24/7, after all), but I will focus on spells while not Shaped, which makes me think it might be better to go for the Wis.
>>
>>46197009
I should also add that, at some point, I plan on dipping into Monk for Unarmored Defense, but if I do that too early, it will delay my ASIs.
>>
How would the mirror image spell work with a cloak of displacement?
I've just cast the spell:
>enemy targets me
>I roll a d20, get under a 6
>this makes them able to target me instead of a duplicate
>enemy -then- rolls to target me, they have disadvantage
is that correct?

>>46196936
I'm pretty biased because i've always wanted to have a character the becomes one, but Tenebrous I'm super hyped for.
>>
>>46197024
I believe that's correct.
>>
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I made a pack of everything that we already have scanned from Curse of Strahd:
https://mega.nz/#F!DAkAWaAB!qVoxvQa6RLeB5lCn4i6CZg

We have a bunch of chapters, just missing some from 6 to 15. The rest is there.
>>
>>46197024
But the DM would take control of your character. How would that be fun at all?
>>
https://mega.nz/#F!QBZ1WR5S

I've taken the liberty of combining all CoS chapters we have so far (thanks to Photoguy and others) into a single pdf for everyone's convenience. I'm still missing the appendixes, so if anyone still has the links to them I'll gladly add them as well. Maybe I'll also add bookmarks later, assuming we don't have a proper scan by then.
>>
>>46197073
What is the key?
>>
>>46197062
>>46197073

Just got ninja'd :/
>>
>>46197063
the hell are you talking about?
All you get is a flaw, which my character almost already has, it would just become far more pronounced.
If Strahd Turns you, you become an NPC, or if I were to attempt to use the eye of vecna there's a chance of that, but it doesn't hand over control at all.
>>
>>46197080
Oh, didn't realize I copied the wrong link.
This should work:
https://mega.nz/#F!QBZ1WR5S!uD1Dl7xICuY3FN6i5WTvUw
>>
>>46197094
The lich gift? It specifically says that the player the completes this gift becomes a lich as described by the MM under the control of the DM.
>>
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>>46197112
Ugh. How did I miss that. I must have mixed up the bit with the bit with the monster manual.
That's actually really fucking annoying.
making a lich has been a dream of mine since forever, but having no control over it would ruin that.
>>
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>>46197151
As a skelebro and the poster that you're responding to, I sympathize with your plight. The closest thing we have to player controlled lichdom is the Undying patron for the warlock.
>>
>>46197066
>Wood elves are taller and beefier with ski tans, brown hair and bright green eyes.

>High elves are either piss-skin sun elves with feminine features or creepy albino moon elves with scarry stares.

Why? How did these physical characteristics emerge?
>>
>>46197189
Yeah, it's a damn shame. I'm not a huge fan of the warlock class, but being able to have vecna as a patron A+ material at least.

I never actually looked what the exact requirements are for becoming a lich in other editions, I could probably convince my DM to just do that...
I honestly have no idea why he's running 5e, he seems to like every other edition more
>>
>>46197272
In 3.5 it was something like 11 caster levels for Necromancy school and 40,000 gp for a phylactery. At least that was the start.
>>
>>46197302
I'm afraid they reeled it in for 5e. The Munchkins ruined it for everyone. I suppose that you can still make suggestions for a character under the DM's control, but a PC controlling a full-fledged lich is unheard of in 5e.
>>
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>>46197302
Oh? shit, I could probably end up doing that by 12th level or so. Sweet.
>>
Reposting from the old thread

Just started a new group, and the entire party managed to create a warlock independant of each other. All neutral, and decidedly NOT evil, and never going in that direction.

I feel like scrapping my current idea, and putting a fuckton of focus on all of them being Feylocks. Any good ideas to get me started? Not too knowledgeable about warlocks. The first idea that came to mind was some kind of ancient battle against fiends and Old Ones, with a lot of demonic involvement in general, but I am not sure how exactly to use that idea.
>>
>>46197302
>>46197321
>>46197328
Just double checked, it was Craft Wonderous Item, 11th level Caster, 120,000gp and 4,800 XP.
>>
>>46197396
All the PCs have been drafted into a patron war game, there's a Wish or two for the victors, for some reason, the PCs have banded together, an original tactic if some other participant hasn't thought of it already.
The war game could take over the course of a week, month, year, or perhaps a decade.
There's only one wish, not one for each PC
>>
>>46197460
That's only official in 3.5e though.
>>
how reliably do you think a party of four level 5 characters could take down an iron golem if the dedicated grapple-fighter grap-pushed him, and provided the rest of the party is using magic or enchanted weaponry?
>>
>>46197518
Not very reliably at all. Not unless they pushed it off a cliff (which probably wouldn't kill it).

Thing's pretty fuckin' tough.
>>
>>46197460
>120,000 gp
>craft wonderous item
Shit. That's a bit harder. Might have to pawn some valuable shit and steal from the party, and convince him to do something with it.
4,800 XP is 100% worth giving up for lichdom, though. that's nothing compared to being a skellington.
>>
>>46197542
I dunno. If they got hit, it'd cause trouble, but that's the problem, it'd be almost completely locked up grappled and restrained. The fighter doesn't even have disadvantage from grappling since he can enlarge or enhance ability.
>>
>>46197478
>holy grail war
Why didn't I think of that

It was so obvious too

Damn, I am so gonna let them summon actual demons, not just familiars. Maybe let them start at a higher level
>>
>>46197574
The Golem has a +7 to its grapple check, you know. It can definitely hold it's own, though it's likely not as good as a dedicated grappler PC.

Not to mention, the Grappled condition doesn't say anything about not being able to take actions as normal. It just can't move. So the Golem could just attack and smash the grappler. Even while restrained, the Golem can still take attacks and other actions (though at disadvantage for attacks), which probably won't be that big of a deal since it gets 2 attacks at +13.
>>
>>46197062
>>46197073
I added the pages I was missing to the pdf.
https://mega.nz/#F!QBZ1WR5S!uD1Dl7xICuY3FN6i5WTvUw
>>
>>46197612
I admit, 'getting' him grappled and onto the ground is the tricky part, but the fighter can still gain advantage to the check, and should have +7 by level 5 anyway. After he is on the ground though, the golem has disadvantage to shove, since it's technically an attack action, and the fighter would have advantage against it in the contest. Advantage is about equal to +- 3.3 right? I think that levels that portion of the field at least a bit. I'm not sure if the golem's best option is to try and attack the fighter until he's unconscious, or waste his whole action and shove, but the odds are still against the party, no doubt. The biggest problem I think is that the iron golem has no weaknesses that can exploited, even when prone.

Would the strategy fair better against a stone giant?
>>
>>46197713
>I'm not sure if the golem's best option is to try and attack the fighter until he's unconscious
I think it is. He has a very good chance to hit, and his damage is pretty huge. Ignoring that he has over 200 hp, which I'm not sure how the party would carve through before he killed them all.

Probably wouldn't be that much better against a Stone Golem. These golems are just far and away too powerful for a party of 4 at level 5, imo.
>>
>>46197713
>>46197763
Adding on to this, if I made my players fight even a Stone Golem at level 5, the intent would clearly be for them to either delay it or escape, not actually kill the thing.
>>
>>46197302
>>46197328
>>46197499
>>46197561
Can't be bothered to search, but there's rules for becoming a lich in 2e Ravenloft somewhere in van Richten's guide to the lich.
>>
>>46197763
>>46197769
Oh i don't disagree with you. I'm merely cooking up an extremely difficult encounter they aren't meant to win, but theoretically could if they used all their resources available to them, which is how I think "Impossible difficulty" encounters should be devised.
When faced with overwhelming odds, it tends to flip-off the retard switch on my players, so I throw them an encounter like this every now and then.

An Iron Golem looks to be way out of line, but I think they'd be able to take out a Stone one if the party wizard and fighter pulled their shit together.

The encounter I'm designing is meant for them to run, because the golem is going to be a triggered event, caused by their own volatile retardation.
>>
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>>46197631
>https://mega.nz/#F!QBZ1WR5S!uD1Dl7xICuY3FN6i5WTvUw

/tg/. YOU SIRS, ARE GENTLEMEN AND SCHOLARS.
>>
>>46197631
>>46197864
Also added some bookmarks now.
https://mega.nz/#F!QBZ1WR5S!uD1Dl7xICuY3FN6i5WTvUw
>>
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>>46197812
It's not really searching when it's literally the first result.
Basically pages 12-17 are how to become one.
PDF is too large, but you can get it here:
http://www.hotdogstorm.com/alex/backup/rpgshit/that's%20so%20ravenloft%20collection%20redux/
>>
>>46197022
>unarmored defense
You won't get much from it, at best +2 AC because you either have the animal's AC or 10+dex+wis, you can't add natural armor to monk armor
>>
>>46197062
Heyyy~ Some of my stuff was saved!
>>
>>46197963
I would get a lot from it actually; +2 to AC is nothing to sneeze at. Shaping into the Brown Bear would normally give me an AC of 11. With Unarmored Defense, it would at least be 13 (a further 14 if I took Beasthide), and if I Shaped into a Dire Wolf, normally I would have 14, but with Unarmored Defense, I'd have 15 (Beasthide 16).
>>
>>46197943
>>46197812
You could almost use this as-is, were it not for a few spells (notably Permanency).
Rituals that are actually keyed off the existing magic system are a cool idea, especially if they require the co-operation of more than one type of caster.
>>
Heard you guys wanted some CoS scans.
https://mega.nz/#!1sJX0ByR!WDom2xyAG6jEeQNCacBCh59JQ35CJEVzS2cl6g_ivVg
>>
>>46197992
>not using barkskin and have 16 always
>>
>>46198028
>let the bait rain
>>
>>46198049
Right, but that takes a spell slot, requires concentration, and I can't do it while Wild Shaped; I would need to do it on or before the turn I Shaped.
>>
>>46198068
>and can't do it while in wildshape
You can't cast, but you can concentrate in spells
>>
>>46198068
It lasts 1 hour, unless you're getting ambushed everytime you should be able to cast it before combat
>>
>>46198061
>implying its bait
check 'em
>>
>>46198096
I retract my statement. I can confirm>>46198028 is legit. Good work anon.
>>
>>46198079
I know, that's why I said "before I Shaped".

>>46198092
Of course, and if I expect to have nothing but combat for the next however long, I'll do it, but Concentration makes me weary, especially when I might be interested in casting other spells that require Concentration.
>>
>>46198028
>this will fly over everyone's heads.
>>
>>46198028
This seems extremely legit. I'm worried.
>>
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Tell me /5eg/, is this complete shit? If it is, how would you improve it?
>>
How does weapon alignment work in 5e?

Specifically with CoS, can only good aligned characters use the Sunblade without the level penalty, or will it work for neutral players too? It's not specified in the book.
>>
>>46198028
praise him
>>
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>>46198028
Praise be the scanner!
Glory to the scanner!
>>
>>46198206
Getting Cha to AC is more powerful than you might think. One level dip into either Barb or Monk and now their AC is 10+Dex+Con/Wis, and then you add your Cha to it.

The form is really powerful too. Resistance to s/p/b (non-magic isn't specified, by the way, but I'm assuming it's intended), CHA to attack and damage rolls, and a constant fear aura that the creatures don't gain immunity to after succeeding on a save is extremely strong. The only penalty is that you can't cast spells, which, while a big hit to a Warlock, is more than made up for by the benefits.

And then, once you hit 10, there's no drawback to the spirit form at all. I should also note that it lasts for a minute (decent length), and it recharges on a Short Rest, which is incredibly powerful.

All in all, it seems like a really strong patron. Far too much so.
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>>46198202
>yfw bit-miner embedded
>>
>>46198208
Alignment has no effect for players. It's just for otherworldly creatures. The weapons main objective is to kill Strahd, I'd rule it'll work even for chaotic evil murderhobos if they're looking to end Strahd. Of course if they don't actively go after him after a certain period the weapon will stop working for them.
>>
I am kind of curious.

How difficult would it be to make a melee sorcerer? We rolled stats to be used for a character, and I am on the fence between an arcane trickster rogue and a melee sorcerer, and my 18-17-17-13-11-11 (distributed however I want) means that i am not hindered by needing several stats.

So how would you do this best?
>>
>>46198326
I'm playing a melee sorcerer all thanks to awesome rolls, favored soul.
>>
>>46198326
Dragon Sorcerer with 18 Dex, 17 Con, and 17 Cha. Probably play as an Elf or some other race that gives you proficiency with Shortsword or Scimitar.

Use Melee Cantrips like Green Flame Blade.
>>
>>46198322
Alignment does have an effect with certain high-impact magical items, such as a Talisman of Ultimate Evil, the Moonblade, and the Book of Exalted Deeds, but yeah Sunblades don't give a darn.
>>
I'm a dunce. Anybody got some interesting/creative/cool words to use for the Command spell? Because I'm sure it's really great for a first level spell, just that the single word thing is restrictive.

other than making creatures play fetch.
>>
>>46198446
It provides some pretty good examples as it is.

One I'm partial to is "KNEEL", especially if I'm playing a Paladin or Cleric. I suppose "confess" would work too if you were trying to get the truth out of somebody, though that's completely up to the DM whether something like that would work (and considering the nature of the word confess, a goodly character would have to know 100% the person did the deed he's confessing to, otherwise he would lie and say he did it anyway on a failed Wisdom save).
>>
>>46198208
I really thought that alignment should have a bigger impact in CoS, and I'm really upset they didn't do much involving it. I know CoS is supposed to be a rendition of the older 80s module Ravenloft, but the newer AD&D Ravenloft setting explicitly stated that alignment was a big thing, and had a whole section on how characters of certain alignments were effected and how spells involving alignment changed.

I'm definitely including the Dark Powers Gifts and Curses mechanic at my table.
>>
>>46198446
VAPE
>>
Is there any point in making a dragonborn draconic bloodline sorcerer?
>>
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>>46198287
Reworked it a bit.
>>
>>46198446
FIZZBANG
>>
>>46198479
I like that they avoid alignment shit as much as possible, but there are some things I would add in from later Ravenloft modules - like the Dark Powers gifts.

Is there anywhere we can get the old Ravenloft books as PDFs?
>>
/5eg/, what is best in life?
>>
>>46198479
Anon lets be real if you wanted to play ACTUAL Ravenloft, or any other 80s settings like Dark Sun, Birthright, etc. the only way you'll have a legitimate game is if you play it with 2e-AD&D.
>>
>>46198506
The blue moon when a new book is released
>>
>>46198506
To crush your enemies, to see them driven before you, and to hear the lamentations of their flame princesses.
>>
>>46198505
Don't get me wrong. I'm okay with alignment not being a big thing in the standard 5th edition rules, but in Ravenloft settings? come on. Ravenloft is the realm of dramatic and narrative extremes. morality, and thus in D&D alignment, is a big BIG part of the 'gothic' part of gothic horror.

I got a thumbdrive full of TSR products, I'll post it in a second if it's big enough. If it ain't I'll direct you somewhere to acquire the book with the Dark Powers in it.
>>
>>46198506
leveling up
>>
>>46198527
>lamentations of their flame princesses

Excellent game.
>>
>>46197561
>steal from the party
>to become an immortal entity of undeath

This is a fast lane to "DM says no"
>>
>>46198491
I feel that the spirit form might not be powerful enough to warrant it's usage now, though I'm not entirely certain (the fear aura is still really good and is a constant effect that will require a save every time a creature's in it's influence). Maybe give the spirit form resistance to non-magical s/p/b damage, since the duration has been nerfed and it now requires a long rest to recharge; you want the player to have a good reason to use it, and giving up his spells will be a hard sell.

I don't know if allowing ALL of your Warlock's spells to deal Force damage is wise, but I'm not very close to the Warlock, and I'm not certain if they get very many attacking spells they would want to use aside from Eldritch Blast.

All in all, it looks a lot more manageable, and I like the idea behind the Legion Form.
>>
>>46196936
What is a scan?

A miserable little pile of Strahd.
>>
>>46198505
here ya go

https://mega.nz/#F!6Ix13LgA!ersEW6AceAwyUGUzOUlBVQ
>>
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>>46198028
>mfw it's real this time
>>
>>46198446
You'd be amazed how useful "SIT" is.

Our party once captured a pretty powerful monk in her sleep, and had her tied to a chair. But she was more powerful than we realized, and kept getting out of her bindings and charging us. Every time she'd come at us, my Cleric would command her to "SIT" and she kept failing and having to go sit back in the chair for us to re-tie.
>>
>>46198652
>Monk
>failing a Wis Throw
Damn. Lucky sons of guns, you boys.
>>
>>46197992
That's not how unarmored defense, or AC in general, works.

Maybe you should stick to Druid rather than cocking your PC up with rules you can't be arsed to learn.
>>
>>46198663
Yeah it is, anon. Maybe you should learn how to read.
>>
>>46198542
Shit taste.
>>
>>46198622
A-are you trollin?
>>
>>46198487
Pick 2 damage types.

They're subject to slightly different rules, but you get 2.
>>
>>46198028
Not trolling, this actually is a legitimate complete scan.
>>
>>46198693
No, it's fucking real man. IT'S FUCKING REAL

WHY ISN'T EVERYONE GOING CRAZY
>>
>>46198710
>>46198622
>>46198302
>>46198273
>>46198214
>>46198096
>>46198028

You do realize that we can see the amount of posters at any given time, and the fact that the numbers simply don't add up to have it make sense that the most of these aren't samefags...
>>
>>46198674
Unarmored Defense, PHB p78:
> beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10+ your Dexterity modifier + your Wisdom modifier.
Key word being "equals."

Natural Armor functions as described in the MM (p7).

Then, on PHB page 14:
> Some spells and class features give you a different way to calculate your AC. If you have multiple features that give you different ways to Calculate your AC, you choose which one to use.

Natural armor and Unarmored Defense aren't cumulative. You are an idiot.
>>
>>46198487
Double Dragon jokes.
>>
>>46198774
I'm not suggesting they are. Learn to read.
>>
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>>46198765
That's because it's FUCKING REAL
>>
>>46198677
Shit opinion.
>>
The scan's real guys. THE SCAN IS REAL.
(I mean, it might be full of viruses or something, but it's the real thing. )

So most of the citizens of Barovia are soulless, that sounds like a cool hook for a PC; how would you stat them?

My suggestion: construct type, resistant to fear and charm, +2 Con and +1 one other stat. Not sure whether to make them really hard or really easy to bring back from the dead.
>>
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>>46198028
It's fully bookmarked too. God bless you anon.
>>
>>46198765
>216mb
if its not real its a damn good troll
>>
>>46198028
>Forgotten Realms everywhere

Excuse me I thought this was a Ravenloft adventure. Just fuck my shit apart Hasbro jesus christ
>>
Dling scan now, will confirm if my PC gets potatoed
>>
>>46198774
I'm sorry, let me go over this for you since you can't be bothered.

A Brown Bear's AC is 11. If I Wild Shaped into a Brown Bear, my AC would be 11, correct?
However, let's assume I have the Monk's Unarmored Defense (10+Dex+Wis). While Wild Shaped as a Brown Bear, all of my statistics change except for my Int, Wis, Cha, Skill Profs, Saving Throw Profs, personality, and alignment. The important part is that I keep my Wisdom (which is 16, as stated in the original post), but my Dex changes to match the Bear's (a 10). Therefore, my Unarmored (monk) Defense while Wild Shaped into a Brown Bear is 10+0(dex)+3(wis). Equaling 13.

Understand?
>>
>>46198881
Its already been confirmed to be legit.

And its a load of shit. Fuck 5e honestly this was the last disappointment I'll endure.
>>
>>46198781
You lose your natural armor if you choose to use your UD AC. With a +2 wis mod (which I'm assuming it's the+2 you mentioned, otherwise I don't know where the fuck you got that from), a grizzly's AC would be 12 (Dex mod 0) and a Dire Wolf's would still be 14 (Dex mod 2).

He's right, anon.
>>
>>46196936
>all of these people who've been waiting for a CoS scan start jerking off that it's finally here
>tfw no hype because I don't use modules

I feel like a minority around here.

http://strawpoll.me/7161152
>>
>>46198925
See >>46198889

He's not. He's assuming I'm stacking the Nat Armor with the Unarmored Defense. The +2 I mentioned in the post refers to an overall +2 from the original form, not a +2 from my Wis.
>>
You wildshift into a bear.

Hungry, you look for berries as you walk. You smell a familiar smell. Fish.

You walk away from the party, towards the stream. Fish. You catch a fish and consume it. Then another. It will be winter soon.

You find a small cave. Snow will soon fall. You begin to hibernate.

The party notices your absence. They never find you. Some years later you meet a nice lady bear and settle down.
>>
>>46198945
>+2 from the original form
A +2 OVER the original form, I should say. Specifically in the case of the Brown Bear.
>>
>>46198889
You said +2, you fucking mong.

This entire argument is the result of you not being bothered to proofread.
>>
>>46198933
I'm with you. I run homebrew, but I recently found another group to DM for, and I'm going to try out an official module for them because I don't have the time and energy for two homebrew campaigns, as fun as it is creating them.
>>
>>46198933
I run my own shit unless a cool published adventure comes out, then I run that.
>>
>>46198956
Sorry man, I can't help you with your inability to comprehend language. Maybe you should go back to primary school.
>>
>>46198933
>http://strawpoll.me/7161152
What if I do both though
>>
>>46198974
It's not his fault you wrote "+2" when that's not what you meant.
>>
>>46198956
And actually, no. It's a result of you being too fucking stupid to read the entire conversation before butting in.
>>
>>46198982
It is what I meant though. You'd know that if you'd read the post.

I know getting caught with egg on your face is difficult to deal with, but you should try and take this one gracefully.
>>
>>46198765
Last I checked that's fewer than 38.
>>
>>46198992
>>46198983
>>46198974
> previously forced to correct and clarify his fucking mess of posts
>> EVERYONE ELSE IS RETARDED
Yeah, nah, you don't know shit.
>>
>>46199017
>previously forced to correct and clarify his fucking mess of posts
Anyone with half a brain would have been able to follow that conversation, so I have to wonder if you're just underage or if there's some real damage up there.
>>
>>46198826
>I mean, it might be full of viruses or something, but it's the real thing
Well, virus scan came up negative, and my computer hasn't exploded or grown limbs and tried to eat me yet.
>>
>>46199017
This

>admits to fault
>backtracks and engages maximum damage control

Just give it a rest anon

Nobody knows who you are, in 15 minutes everyone will have forgotten this conversation if you stop bringing it up, the only one shaming your ego is you.
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>>46198028
BY THE LIGHT!!!!!!

FINALLY IT HAS BEEN DELIVERED UNTO US!!!!!!
>>
>>46199149
>admits to fault
>backtracks and engages maximum damage control
It's amazing how people will try so tirelessly to convince people of things that are flat out contradicted by the writing they reference.

Nobody knows who you are, in 15 minutes, everyone will have forgotten this conversation if you stop bringing it up. The only one shaming your intellect, pumpkin, is you.
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>>46199190
>pumpkin

40 year old British woman confirmed

Go home grandma
>>
>>46199194
Man, we knew this when she started the thread with "If you please."
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>>46199194
>not being a citizen of the Queen's United Kingdom
>2016
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>>46198765

Who literally gives a shit other than you?

like it matters, it's real. go fucking play CoS with the friends you shouldn't have.
>>
>>46199190
>>intellect
>all insults revolve around education level and reading comprehension
> in March
I'm sorry midterms kicked your ass, anon.
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>>46199230
>the only rebuttal he can come up with is "Y-Y-YOU'RE IN HIGHSCHOOL AREN'T YOU A-ANON"
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>>46198853
I don't really understand what you mean by that. The only place in the book that mentions forgotten realms from what I've read is one of the hooks which mentions the Sword Coast and the factions ,and that's easily changed. They just give you a point of reference to start at and the DM can easily change it around to whatever place he's made or whatever setting he's using.
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>>46197518
zero chance
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Can anyone produce a better strategy for defeating Strahd than the entire party peeing on him? He takes damage from being in running water, and I've crunched the numbers; pissing is actually known as "making water," in Britain they call their piss sheds "water closets," and that stream is clearly running.

I'm not saying you can't do other things while pissing on Strahd. If the party can get suitably erect then they'll be able to aim their streams hands-free, allowing for maximum damage against the undead fiend.

One question though: If I wield my pisser with one hand and don't have a weapon in the other, can I benefit from the Dueling fighting style?

tl;dr
Pissing on Strahd is the best way to kill him
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>>46199307
>If I wield my pisser with one hand and don't have a weapon in the other, can I benefit from the Dueling fighting style?
Dueling and Dual-wielding are not the same thing.
>>
Is there any existing d&d setting that is akin to the Greek Tragedy genre isn't Darksun? A setting where everyone's lives are or already have fallen into ruin for reasons outside their control? The problem is balancing that kind of genre without making it super edgy. I'm looking for something that's more saddening than grim.
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>>46199307
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>>46199307
>If I wield my pisser with one hand and don't have a weapon in the other, can I benefit from the Dueling fighting style?

Depends on whether your DM count's your tiny elven wiener as a weapon or not. I sure as hell wouldn't.
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>>46199307
Vampires explicitly have to be immersed to begin taking damage. And three continuous rounds to deal full HP damage.
That's gonna take a lot of piss.
>>
Where the fuck is the Castle map in the mega?
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>>46199387
Mike Schley or whatever his name is didn't do the Castle maps, that's why they aren't in the pdf.
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>>46199423
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>>46199360
>Vampires explicitly have to be immersed to begin taking damage.
What percentage of Strahd's body needs to be covered in piss before he counts as immersed?
>>
>>46199432
to be submersed is to be in your entirety underwater. so... entirely.
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>>46198028
>https://mega.nz/#!1sJX0ByR!WDom2xyAG6jEeQNCacBCh59JQ35CJEVzS2cl6g_ivVg

anon you're a pretty cool guy
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>>46199477
His statblock doesn't specify him being submerged, just being "in running water."
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>>46199499
B-b-but I, Strahd said it didn't bother him as long as his heart wasn't submerged.
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>>46196936
Is this blood magic unearthed arcana 3rd party?
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>>46199656
Yeah. They just spotlighted it.
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>>46199670
There goes my dream of Hasbro preparing a Ravenloft setting book with dhampir and whatnot stuff.
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>>46198028
Thank you based anon
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>>46199633
CoS doesn't follow I, Strahd to a T.
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>>46198028
Finally no more need to collect scraps of fuzzy photo's! Praise be, anon.
>>
Not to be a peasant, but could someone please send me a pic of the warhorse statblock (phb, I think). I can't get mega to work on my phone after making an account
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>>46198028

Thank you Anon. You Da MVP. lol.
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>>46200062
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>>46197943
Can you reup this or something, seems the page is suspended at the moment.
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>>46199307
>oh brave adventurers, please don't pee on me, it's my only weakness..
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>>46198933
Almost always homebrew, but sometimes it's fun to try out an official and maybe take things from them.
>>
>>46198446
Hericide. It means to kill your leader.
>>
>>46198028
I OCR'd and optimized (compressed images) and made a reduced filesize (68MB) at the cost of some image quality. If someone prefers a smaller file:

https://mega.nz/#!goMjyZTS!8uqQs0s3TYykjkVkZh0UiJYeUx0BIX7s3OX8LJkXD24
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>>46200495
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>>46197272
Fuck Vecna, Kyuss lives!
>>
>>46200495
How would an adventuring party from Athas respond to being trapped in Barovia?
>>
>>46200583
fucking WIIIIIIIIZZZZZAAAAAAAAAARRDS
>>
>>46197217
Wood elves living mainly as their names say in the woods and doing mundane stuff.

Sun elves having a piss fetish and calling it an art and moon elves being inbred isolationists.
>>
Bundled all CoS Castle Ravenloft maps into a single image, thought I might as well share it.
https://mega.nz/#!VYAW0DBA!LDbvOfCBlAaXClWZZk-lZaC251dncRQA62KaEzEiCfA
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>>46199680
I hear you. I'm so disappointed that no campaign settings have been published. Fuck converting old material, I'm a new DM and that just adds so much more overhead.
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>>46200841
the OP mega already has a pdf of the for-purchase high res maps.
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>>46198028
Holy shit it was legit, praise be to you anon.
>>
I'm guessing i'm going to have to talk to the GM if i wanted my Death Cleric to have skeleton minions?
I feel that a paragon of a Death God could have it
>>
>>46200881
I know, but the high res maps pdf doesn't include maps of the castle.
>>
>>46200917
If your DM let's you play a Death Cleric, he is going to allow you to cast Animate Dead anyway.
>>
Just finished cropping the scan's white margins/hole punches and am OCRing it. I'll throw it in the Mega once that's done.
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>>46198889

do people really not understand what you're saying?

>>46198674

you can choose either the 11 or the 13 from monk's unarmored defense. IF you go with the 13, you gained +2 AC from what you would have had if you didn't have unarmored defense. He's not saying they're stacking, he's saying unarmored defense gives you a higher result and therefore you have higher AC than a straight druid.

That might not make it worth it, but he's still getting +2 (or +1) to AC.
>>
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What fits better with a "Monster Hunter" esque PC? I'm aiming for something like the Dark Angels pre Emperor Orders

Vengence Paladin or something like a Fighter?
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>>46201085
That poorly drawn animu better be named Necky Chinchilla.
>>
>>46201085

Mathew Mercer from Critical Role actually has a "Blood Hunter" homebrew class which is free on the DM's Guild. It has four archetypes-- one is a blatant Witcher reference (Order of the Mutant) one is a blatant "I wanna be a wereweolf", and the other two are excellent Witch Hunter analgoues.

I believe he made the class as part of the promotions for the Witch Hunter movie with Vinny Deisel.

It's pretty neat.
>>
>>46201154
get the fuck out.
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>>46201154

>He doesn't recognize Hokuto no Ken

Seriously, leave.
>>
>>46196936
So my current party ended up rolling up 6 monks for our game without knowing what the others brought.

So the DM scrapped the original adventure and instead made us justiciars for a monastic order with us being sent out on missions.

The the DM also added a few home rules.

>Tavern-brawler stacks with MA die.

>Monks get to do Athletics checks with Dex (which in turn made grapple a viable option).

>Free feat for everyone at lvl 4 (which in turn made 2 party members abuse the above grappling ability to invalidate lots of encounters with humanoids).

Then the players started to multi-class after lvl 6 which got us the Darkest-Edge Shadow-monk/Assasin, Teleporting Panda Monk/Druid, A Wot4E Monk/Ranger (which somehow isn't a bad multi-class), a Open hand/Cleric, with the Long death and Sun soul monks being the only ones sticking to one class.

The game was pretty amazing since we were operators operating operationally most of the time.
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>>46201156
I'll look into it, sounds neat.
But i was looking for a PHB/DMG class that would fit best with something like this http://wh40k.lexicanum.com/wiki/The_Order
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>>46201085
Barbarian (totem)/Ranger(hunter)
There you go.
>>
I've been working on a Ranger rework, and I want to throw this out there:

Favored Enemy: Does what it already does, plus you can impose disadvantage on your Favored Enemy's attack rolls (and saving throws? No?) as a reaction. You can do this a number of times equal to your Wis modifier, recharges on long rest. You can gain additional Favored Enemies but studying creatures that you have slain (allies have slain as well?).

Natural Explorer: In addition to what it already does, you can Hide as a bonus action in the terrain you choose. (Perhaps a way to change your chosen terrain? Studying the land for 8 hours? A day? A week?)
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>>46201156
Stop peddling this piece of shit.

>>46201238
Ancients or Vengeance pally. Could take 1 level of Ranger for preferred enemy, but it's not really worth it inna long run.
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>>46201548
Awesome thanks anon

>>46201258
Already playing a Barb in another game, was looking for something different
>>
>>46201645
Well then Monk/Fighter with Mariner fighting style and Outlander background.
Maybe make him an Aquatic elf as well who got famous by hunting sea serpents.
>>
>>46201645
>make him an Aquatic elf as well who got famous by hunting sea serpents.
Shit i never even thought about something like that
>>
The class reference sheets in the mega are awesome but I don't see death cleric or oathbreaker paladin in them.
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>>46201730
see
>>46201757
>>
>>46201532
Is Favored Enemy really that bad in 5e that it needs a rework? The archetypes are fairly broad, compared to earlier versions, which makes up for any lacking bonus.
I'll have to admit I haven't played any 5e yet, as I haven't had the time. Where is the Ranger considered to be lacking, pure combat or specialty areas (tracking/nature/beasts etc.)?
>>
>>46201757

Just to elaborate the multi-class:
First take 6 levels in Monk for saves, Dex spears, Extra attack etc.
Then dip 3 fighter levels at max (getting more fighter levels will remove your lvl 17 features) for Mariner fighting style (+1 to AC while unarmoured etc.), Action surge, Second wind and Battle-master maneuvers+extra proficiency.
Back to monk from then on.
Recommending Open hand and Long death tradition for this.
Pick up the defensive duelist feat if you will be using only short-swords to get that extra AC on reactions and don't need to move away from your target since you will never actually get hit.

I call it the torpedo elf build.

Now only needs an official Sea elf.

From what we can gather they should have the following features:

Marine weapon training: Dagger, Short-sword, Spear, Trident, Net

Amphibious: Can breathe both air and water

Swim speed equal to their land movement speed

+1 to Con or Wis
>>
Is it worth a dip into Barbarian for a muscle rogue?
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>>46201085
I feel like vengance paladin and rangers would make the best monster hunters, followed by totem barbarians and champion fighters. The big question is, what kind of fighting style and what kind of character do you see your monster hunter as? That would ultimately determine what would be the best class fit.
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>>46201898
It's not that bad. Personally I don't really think Ranger is as suboptimal as it gets shit on for; it's just really focused on the exploration and resourcing parts of the game, while most groups emphasize the combat and loot parts (which are admittedly genre staples).

As a DM I also suspect a lot of DMs can't be bothered to make games interesting for Ranger players, which is an entirely ancillary problem.
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>>46202036
>Amphibious: Can breathe both air and water
It's not a fucking mermaid, you idiot.
>>
>>46202118
It could be advantageous, since you get some nifty bonuses to damage and tankiness for doing it, but your ranged combat will be very poor and your tankiness will be average at best if you go S&B, and at worst you will suffer death by 1000 cuts if you overestimate your resistance to damage. I made such a mistake on my GWM barbarian. I could hit like a truck and one shot low AC foes, but I would melt like butter if got caught in a hoard or fought some guy with loads of armor.
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>>46202290
>Mask of the wilds
It's not a fucking chameleon, you idiot.
>>
>>46201898
Beast Master archetype is fairly underwhelming. I'd allow them to get 1/2 CR companions, and to allow every other Ranger archetype a CR 0 companion. Maybe increase it to CR 1 allowed when the Beast Master reaches a certain level (11?).
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>>46202118
Not really?

I guess you could stack sneak attack with rage under some circumstances, but you'll be pretty MAD. Seems like a waste of ASIs.
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>>46201898
They've made Favored Enemy completely meaningless. It does nothing to help in combat until level 20. Before that, it just helps noncombat skill checks and provides bonus languages. It may as well not be there at all.

The ranger gets a lot of ribbons disguised as meaningful abilities. It's the one class (with the arguable exception of the monk) that gets nothing at all at level 1.
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>>46202367
Then maybe allow them to choose a subtype, gaining a bonus to hit/dmg rolls against that subtype?
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>>46202332
>>46202358
So my DM let us roll stats, and after racials I'm beyond happy:
Mountain Dwarf
18 str
17 dex
15 con
12 int
11 wis
7 cha

I'm not a face rogue, hell I'm not even a super sneak rogue. I'm envisioning a dirty fighter and a brawler. I took my expertise in Athletics, so I'm sitting at a +8 for doing dirty shit like trips, shoves, grapples, etc.

A 2 level dip in Barbarian gets me resistance while raging, some negligible extra damage and most importantly, reckless.
Again, dirty fighter. Stuff like pulling hair back to slice throats, stabbing arm pits, etc. It thematically fits my character I think.

As far as what I gain mechanically, Adv on attacks lets me proc sneak by myself in exchange for going hard as fuck in the paint. When I get bonus actions to dash I can get back out and mitigate the downside.
Unarmored defense is pretty dope, my AC would be 15 naked (17 at my first ASI).
I slow down in my sneak attack progression, and get my ASI slower than my party.

But I'm a muscle-bound dwarf thug...
>>
>>46202465
The MAD is not so bad, I guess, except you will have trouble as a Swashbuckler with that kind of Cha.

Also, remember that sneak attack only works with ranged or finesse weapons, so no great sword/axe/club shenanigans for you.
>>
>>46202465
I would say if your gonna do a 2 dip in barbarian, pick up a shield and go rapier and shield. Iv'e learned that you can never be too tanky. Outside of that you should do solid. Especially since you rolled for stats and did good overall.

>>46202523
Its just my guess but I think he is going the thief or assassin archetype.
>>
>>46202523
No buckling swashes for me.
>>46202564
You got it. Probably Assassin.
Picking up a shield is a good idea. 17 AC naked at level 2 is no laughing matter.

I am thinking Barb2/Rogue X.

I'm just gonna straight brutalize people. I'm fluffing the rage more as losing himself in the carnage than going berserker. He gets tunnel vision, and his sneak attacks are less about hitting precise and more about just brutality. Like I said, sliced throats, shiv'd kidneys, kicked in knees...
>>
>>46202564
Yep, just pointing it out, especially given that he's going for a "dirty fighter."

Assassin's good for getting the drop on folks, but beyond that, eh.
>>
>>46202367
FE is only useless if the party metagames information about enemies; knowing is half the battle.
>>
Posting from phone.

It's been a while since I posted in 5eg, what can you tell me about curse of strahd? is a game starting from 1st level? thinking on running it for my players, is it too lethal? we come from a bad experience in tyranny and I decided to be the new GM and try something less meatgrindy
>>
>>46202728
> is a game starting from 1st level?
recommended start is lvl 3 but there is a starter adventure "Death House" to go from 1-3.

>is it too lethal?
Death House has been somewhat notoriously lethal so far, but there are several online guides to making it less so, if you can't figure out how to do that yourself.

Overall, the CoS campaign is fairly unforgiving. If your players make a poor decision and follow some NPCs they probably shouldn't hags and bonegrinder at early levels, they will get spanked. But if you control the flow of information, and do some slight railroading, it should be fine. Luckily, Basrovia lends itself to canonical (though a bit tired) railroading with "the cursed mists block your path" etc.
>>
>>46202345

My Ranger rework started as a Beastmaster rework, but after plugging in some math for the Beastmaster's companions, I've realized that the only real thing the companion is lacking is death saves. Granted, there is some numerical bloat in the equation which makes the beast appear, on paper, more powerful than it really is, but that is easily addressed. No, part of the problem with the Beastmaster, as some tablemates and I have discussed, is that the Ranger gets the least from their first two levels out of any class. Favored Enemy and Natural Explorer are pure ribbon abilities with almost no benefits at all. So, if these two abilities are made relevant, it will also increase the relative power of the Beastmaster. From there it's just a matter of adjusting the stat bonuses that the Ranger gives to the beast and you're done. That being said, after doing the math, I understand completely why WotC has the Ranger use an action to command the beast, even if it seems nonsensical.
>>
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A cropped, bookmarked, OCRed, optimized Curse of Strahd scan (with matching page numbers) is now in the Mega.
>>
>>46202789
That got me thinking, what about a Beast Master with Pole Mastery that stands behind his companion, using his Attack Action to direct the beast and AoOs to deal damage to anything that comes close?
>>
>>46202786
Oh, cool, thanks for the info, probably going to skip Death House and make them directly start at 3rd level, is not like we can't into meatgrinders, but we're fucking tired of them, last years were always or an intended or unintended meatgrinder (aka DM doesn't know what he's doing and underCRs monsters)

Seems like there's already a scan so gonna check it once I arrive at home
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>>46202882

Might be cool. Polearm Mastery is so powerful that it works well in most situations.
>>
>>46197189
>>46197151
Walrock has a nice and SOMEWHAT balanced homebrew race for skeletons. Not liches, not zombies, not vampires, SKELETONS.

Check it out here. This guy does a lot of good homebrew, in my opinion.
http://walrock-homebrew.blogspot.com.br/

I let a player use it in a game and it was mostly a bunch of one-liners and NPCs asking "What the fuck is that" and then the player trying to be buddies with the other mindless undead.
>>
>>46202953
The ghost subrace is fucking bullshit though

Also, why the fuck does a detached arm have finesse?
>>
>>46196936
Since I didn't see anything about it in the pastebin, I've got an edition question for you guys. The last times I've DMed I've DMed for 3.5, since it's what I was most familiar with. But since then 5e has come out, and I was thinking of starting a new campaign.

How different is 5e from 3.5? What are the main changes? Is there anything in particular a first-time 5e DM should look out for or houserule?
>>
>>46203071
not giving titty twisters for sneak attack damage.
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>>46203071
I have no fucking idea dude. He seems to be struggling with that for some time now. 3rd revision that one. I hope he gets his shit together faster than that, but I guess as far as racial features go, this one ain't the weirdest.

Agreed on the ghost.

>>46203111
Not giving sneak attack damage to titty twisters.
Cough, cough, sorry, still had some DM left on my throat from last weekend.
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>>46203184
You should stop blowing your DM.
>>
>>46203081
A lot's changed. Primary things you'll notice will be the replacement of numerical bonuses/penalties with advantage/disadvantage, the concentration mechanic, bounded accuracy, and spell preparation determining your list rather than expending slots.
Since the SRD is public you can go look yourself for the finer points.
>>
>>46203222
Would be hard to blow myself. Albeit the other DM at the table would be like a kid on christmas eve if I mentioned the notion of blowing him, so for that he thanks you.
>>
>>46202697
It's not even guaranteed that rangers will know all the important strengths and weaknesses of their own favored enemies. They're about as likely to do so as a bard or rogue with expertise in the right subject, or a wizard with a better Int score. And all of those other classes can do other fun things during the 95% of the time when there are no favored enemies around.
>>
>>46200117
Thank you Thank you thank you!!!

Yeah, that's pretty worth 400 gp in my book. Armor costs will be crippling, but the horse is pretty doable.
>>
>>46203395

Warhorses did receive errata: +6 to attack, not +4
>>
>>46203395
I pasted the Tiger's statline over the warhorse, sorry, I tricked you
>>
Would you give an improvised weapon - Straight Razor finesse?
>>
Let's say you play 4 hour sessions, how many sessions do you think it would take to play CoS?
>>
>>46203570
nope. A straight razor isn't a weapon designed to be used with finesse in any other way then shaving. they make for horrible weapons. A broken bottle or carving knife would be a much better option.
>>
>>46203570
It would just stat it as a slashing dagger.
>>
>>46203570
I'd honestly just treat it as a dagger that deals slashing.
>>
>>46203690
I'm thinking about things that aren't out of place and can be snuck in easily enough. Town guards are likely to take your knives and daggers before you enter, but probably wouldn't be concerned about a razor.
>>
>>46203664
Depends on how fast your party is at moving on from encounter to encounter. My party's first session was last week and lasted 6 hours. If your the DM: I gave them the vistani hook, they got to barovia, did the primary short quest there, and followed the hag all the way to bonegrinder

If player: My party takes fukin forever to do anything and only got to the first closest village.
>>
>>46203731
disguise yourself as a writer/page/clergy monk/wizard/scribe and bring a letter opener. subtle and stabs just as good as a dagger. It's also something the guards are unlikely to take away. Also daggers are fairly concealable, a good DM would make you do a stealth or deception check to hide something like a dagger on your person before simply taking it away from you if you're actively trying to conceal it.
>>
>>46203497
I'm still pissed off that they haven't brought back the rule that a horse charge with a lance means double damage. With that (and possibly a crit) you could drop fairly big bastards in one good hit. The UA Cavalier's superiority dice don't come close to hitting 3d6*2.
>>
>>46203747
Our DM is considering on skipping the death house segment entirely, how much would it shorten the game?
>>
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>>46200133
If you still need it
https://mega.nz/#F!LhFT1KyS!wmE80yml80oPeLUDxRiM0A
>>
>>46203782
to further add to this, you could have a dagger made especially for you to conceal, and mole it over with your DM to see if it gives you advantage when attempting to conceal it, or at least a bonus.

You could also treat a broach attached to a cloak as an improvised stabbing weapon. Ancient examples of broaches are lolhuge.

even if you can't disguise yourself, bring a letter opener anyway. If you're going to someplace where nobility will also be, you're probably noble enough to tell a guard you wouldn't dare ruin your nails over a piece of parchment. Rods with pointed caps also make for good stabbing weapons, and a guard probably wouldn't dare ask for your walking cane if you were nobility or invited guests, and you dress the part.
>>
>>46203800
I didn't do it, so I wouldn't be able to give you too accurate of how much shorter it would be, but i'll say it isn't a necessary thing to do. If your party makes it all the way to Vallaki, you'll have things to do. If your party is generally slower, you'll probably make it out of Barovia with an hour to spare.
>>
How would you rule for a player to throw an enemy they have grappled

Specifically: how would you rule for a Goliath PC to grab a goblin or something like that and throw it at anothet creature?
Keep in mind the goliath counts as large for lifting, pushing and pulling and such, and RAW he can lift about a half ton

I'm playing around with the idea of grabbing medium and small enemies and using them as improvised weapons, and I realize there is a push mechanic but it seems unrealistic that a goliath barbarian that can deadlift 1.2 tons while raging can only throw a goblin a piddly 5 feet
>>
So I've been DMing my first sessions with my friends, we're doing the Lost Mines of Phandelvar from the starter set and everything went well, but now my players reached the town and I'm getting overwhelemd by all the NPCs and locations.
Any tips on a way to organize this shit and deal with all this information in general?
>>
>>46204078
If my player tried to do it, I'd probably say if they can lift the creature over their head (~1/2 their push/pull weight), they'd be able to throw a creature 10 feet, with disadvantage doing unarmed damage equal to 1(or 1d4)+strength modifier, using strength as an attack modifier. I'd maybe allow them to add their proficiency bonus if they had tavern brawler.
>>
>>46204154
A good way of dealing with large numbers of NPCs is to right down important shit about them, and one or two mannerisms for important ones that makes them stick out, on note cards.

You don't have to do this for all of them mind you, I usually just do it for the ones that provide an individual quest. The rest that provide info about current or future quests less than twice, don't need much thought, even if they're vendors.

Take the priestess at the shrine for one example. She provides a quest and invites certain players to a faction. It'd be a good idea to write her down and giver her a mannerism or two.

Then take Barthen at Barthen's Provisions. All he does is reward the party with some gold, and give some small incite about the Rockseekers. Nothing more. So if you make a notecard for him, that's all you need.

Another tip is to see which NPCs the characters visit the most. Definitely give these guys more personality. The bartender was a big one for my PCs. When the Redbrands ended up ruffing him up and damaging the inn, they felt so bad for him they ended up giving him enough money to renovate the whole building because it was their fault Needless to say, Toblen became a good friend to the party.

Only do the work for the most important of them. Some examples would be the priestess, the mayor, that farmer dude and the halfling lady, and the guy you saved from the cave.
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>>46204188
Well that's kinda meh
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>>46204310
holy shit I said "right" instead of "write". Fucking kill me.
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>>46204320
It isn't something your character should probably be doing as a primary mode of attack, so unless your hurling them off a cliff, that tactic will get old quickly. I forgot to add that they'd end up prone until they can stand up on their turn, which is a big bonus for the rest of your party to fuck them up. that definitely isn't "meh"
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>>46204320
you could also do what I do and either acquire boots of striding and springing, a ring of jumping, or cast the jump spell on yourself, then jump into the air with a grappled opponent and drop them at the height of your jump to inflict falling damage on them, describing it as a flying suplex or pile driver. That always gives my friends a laugh when its a poor goblin or a fat ass ogre getting tombstoned.
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>>46204310
Alright thanks, I never thought of writing notecards per NPC.
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>>46204400
If you want to make villages as diverse as Phandalin some day, you'll need to devise a way your comfortable with for dealing with keeping track of a dozen NPCs at a time. Note cards are a really good method. Sometimes I wait for my players to meet them and then ad-lib a personality for them on the spot, then write it down on the card to remember how they act later, so I don't forget that fat guy in the corner is a snobby irishman that who belches loudly after a swig of beer. This helps keep the load off of you during your pre-game preparation and may even lead to you improving some pretty interesting characters.
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>>46204351
It's really not an improvement over regular grapple+prone shenanigans to be honest
I guess the fact that I don't have to keep track of their weight as I'm dragging them around is nice
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>>46204385
That sounds lulzy

>>46204469
I guess I could just pick up something heavy and place it on a prone opponent and say "stay"

Let's see a bandit lift a half-ton boulder off himself
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>>46198913
5E IS DEEEAAAAD
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