Everyone says their characters carry at least 50 feet of rope.
What are you using to attach that rope to things?
>>46153194
I always carry pitons, a tarp, and occasionally a rescue 8.
Just grab the rope and punch it into the wall really hard.
Gets it stuck in there pretty consistently.
Not that it's a big hazard if the rope falls out.You're playing a monk, right?
>>46153194
I do carry pitons. I'm not stupid.
And if I think I'm going to do a lot of climbing I'll carry crampons too.
Depending on the setting I'll have microwire, grapnel, auto rappel, and the always handy gecko gloves and jikka tabi.
>>46153194
magic
>>46153194
other players.
when half the party can't move around a pit trap (literally just a covered hole in the ground) having a player as an anchor as you drag yourself out is very useful.
>>46153194
My dick
I always carry a tarp above my pack, a fishing webbing hung around my pack, along with a winter blanket (a bed roll isn't enough to stay a cold night).
My equipment always taken into a dungeon is rope, a clutch of pitons, a small pouch filled with flour, a 10-foot pole made of 4 detachable pieces, a dagger, pick axe, a spool of string, a small bell, extra lamp oil, and a torch. there's more, but that's the most important stuff.
>>46153194
who needs those when you have a grappling hook?
>>46154339
grappling hooks and pitons serve two different purposes, and frankly a piton will be far more useful if you have even a basic level climbing ability.
You'd use a grappling hook to climb short distances you could safely ascend without gear. Pitons are for when you need to climb a large distance, say past the 50 foot rope limit, where you will inevitably need a piton to tie yourself off to rest, and to tie another rope and continue climbing.
>>46153194
Magic.
>>46153194
>character creation
>see that pitons are available as something you can purchase
>ask the GM what is that
>he doesn't know either but makes an offer, most likely joking
>accept
>mfw I started the game with 20snakes