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Spaceship Maps
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You are currently reading a thread in /tg/ - Traditional Games

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I am looking all over for spaceship maps in preparation for a sci fi game, so I'll post some and hopefully people will share.

I have especially been looking for big, living ships, like from Farscape and Lexx, and I've had surprisingly little luck finding them.
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>>46131715
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>>46131725
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>>46131749
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>>46131768
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>>46131782
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>>46131805
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>>46131715
>big, living ships
Good luck
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>>46131715
>big, living ships
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>>46132482
>>46133648
It's an interesting idea though, what would a map/dissection of a bioship look like?
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>>46134728
Fucking Species 8472, nothing about them makes any sense. Thanks for posting though.
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>>46134781
Well, they're a Voyager villain so no self respecting fan of the franchise will take them seriously. But they are an honest attempt at cosmic horror in a Star Trek context, and as that I find them quite interesting. Finally an alien species that isn't a latex mask. Fluidic space strains the imagination, and bioships may be overused. But they all feed into the realization that humans know nothing, not even at Stardate 2373.
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>>46134728
That would be pretty cool if it had more detail.
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>>46138471
>>46138454
>>46138436
That's how a child imagines buildings.
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>>46138698
Considering 40k ships are cities unto themselves, this is kind of expcted
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>>46138698
>how a child imagines X
40k in a nutshell
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>>46132482
The one on the toilet always cracks me up.
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>>46131715
Moya or Lexx were never very defined on the shows, and they have no Colonial Marines Technical Manual or Alien:Isolation maps. The most sketched out bioship is Talyn for virtue of being so small as to barely fit a studio set of a starship bridge. I don't think there's maps of the inside of bioships available. Ever Voyager kept the insides of those things >>46134728 vague.

It's a trope. Bioships provide or suffer problems with the pace of plot, and to that end they always feature unexplored spaces.
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>>46143281
He's looking at you!
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Thread replies: 30
Thread images: 21

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