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Pathfinder General /pfg/
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Pathfinder General /pfg/

Ultimate Intrigue is out and 99% of the archetypes are bad, even the Magical Child

Unified /pfg/ link repository: http://pastebin.com/TvnRtPbt

Old Thread: >>46042423
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>>46047063
You were the Chosen One 's replacement. Oh well, time for Knight-Chandlers!
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>>46047106
Second for this, even if I like their stuff.
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How is Metamorph alchemist vs. Skinchanger druid?
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>>46047147
Metamorph alchemist gives up everything except mutagen.

Skinchanger druid keeps animal companion and spellcasting.

You do the math.
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>>46047165
What makes the Metamorph good?
>>
First for this anon >>46047106 at some point whining in the thread about groupthinks and circlejerks, like he does every night at around this same time.
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>>46042426
>>46042426
>>46042426
This thread is four hours older.
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>>46047184
This thread is better.

>>46047170
Nothing.
>>
>>46047063
>Using the old pastebin
Shameful, anon, just shameful.
Next time use: http://pastebin.com/XehJXVjp
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>>46047063
First for clerics with more skill points.

>>46045259
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>>46047063
>TFW WHEN YOU SPEND AN HOUR AND A HALF CRAMMING TOGETHER A TROVE UPDATE FOR THE PASTEBIN AND IT DOESN'T MAKE IT INTO THE GODDAMN PASTEBIN

https://mega.nz/#F!dsxR3KCJ!tbmlmKB_IsgDtzzrlXkVVQ

YOU LOSERS ARE JUST LUCKY QANON ADORES EACH AND EVERY ONE OF YOU BECAUSE IF SHE WASN'T SO CAUGHT UP IN LOVING YOU TO FUCKING PIECES, SHE WOULDN'T BOTHER WITH THIS SHITTY BUSYWORK
>>
>>46047205
It's literally just a far worse cloistered cleric from 3.5.
>>
>>46047184

It was also made after the last thread was made-as such, we ignored it for the most part. But then, somebody last thread did the same thing, and now there's four /pfg/ threads, and I imagine the mods are going to be a bit peeved about that.
>>
>>46047198
>This thread is better.
Yes, but >>46047082 is the best new thread, it has a trove link that's actually been updated for the first time in months.
>>
Can anyone post Gray Paladin?
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>>46047227
Previous thread, it sucks. Let's not make us all experience that disappointment again.
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>>46047217
... Is that a FIFTH one?

The fuck?
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>>46047213
>>46047082
>>46042426

Fuck it, I'm out. Hopefully this shit show is sorted out by tomorrow.

Sleep tight, /pfg/
>>
>>46047207
I tried, but alas nothing but shitposters who don't respect QANON's gracious time on tonight.
>>
>>46047227

Right here, sugarlips: >>46045238
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>>46047253
Yeah, it's shit, but at least Tyrant Antipals are good.

And by good I mean 'replace/change very little, allowing them to do almost anything unarch'd antipals could'

So yeah. Good. Does the job.
>>
>>46047253
>>46047284
How comes they did it right with Antipaladin but did it so wrong with Paladin..?
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JESUS SHITTING DICKNIPPLE CHRIST, FIVE GODDAMN THREADS.

FUCK THAT NOISE, QANON IS STAYING RIGHT HERE UNTIL THIS SHIT DIES DOWN. SHE'S PLANTING HER FLAG, THIS IS HER GODDAMN EMPIRE, AND YOU'RE NOT PRYING HER FROM IT WITH ANYTHING SHORT OF COLD IRON FORGED FROM THE POWDERED FUCKING HEMOGLOBIN OF A THOUSAND GODDAMN WAIFUS (PLEASE NOTE QANON DOES NOT SUPPORT THE BLEEDING, GENERAL HARM, OR DEATH, OF WAIFUS)
>>
Is there a reason to play Kineticist now that Warlock comes out?

> 6th casting from Sorc/Wiz list
> Doesn't kill itself with its blast
> Can use blast in iterative
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>>46047369
Was there any reason to play a kineticist in the first place?
>>
DSP save us!
We want a GOOD CHA-based mahou shoujo vigilante, not this vapid shit Paizo threw at us!
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>>46047403
>>46045573
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>>46047306

Couldn't begin to tell you. Still, not like it's the first crappy paladin archetype they've ever thrown at us.
>>
I actually do like what they gave us, but I still wish Vigilante had been a PF implementation of the Chameleon because that would've been the perfect way.
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>>46047420
That's WIS-based though, not CHA.
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>>46047403
"Magical girl" is a profession, not a class or an archetype.

There are fighty magical girls, casty magical girls, bardic magical girls, completely peaceful magical girls, etc. etc.
>>
>>46047382
aether kineticist can be fun, you can rogue better than a rogue not that that's hard

>telekinetic finesse=ranged legerdemain at lvl3 at will
>telekinetic flight
>telekinetic invisibility which works against sound
>animate object to have someone's possessions literally rob themselves
>lift thousands of pounds

still not great of course but given the right campaign it can work
>>
>>46047382
ALL DAY
L
L

D
A
Y
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>>46047369
I'm still fucking mad about Kineticist

>You will never take so much fucking burn you look like you're on fire/became nothing but water/etc in order to take out the BBEG in one epic shot
>You will never slowly turn to ash/drip away/etc after saving the party at the cost of your life

Fuck! All I ever wanted out of this class was to burn twice as bright and die a heroic death of my choosing.
>>
>>46047458

Well, the vigilante has the whole elaborate transformation sequence thing going for it-that helps a bit.

And I really want mauler Animal Guide to be a thing, because nordic Magical Child who calls upon the power of motherfucking Fenrir or some shit sounds funny.
>>
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https://archive.4plebs.org/tg/thread/43294723/#43300120
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What's the background of astomoi in your campaign? Why haven't you played one yet?
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>>46047520
You're not fooling anyone, Pastor.
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>>46047516
Even if it did work, isn't it just a really shitty Unchained summoner?
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>>46047516
The Magical Child can still cast spells even untransformed.

That's dumb and unfitting.
>>
Just had an idea. >>46047458 made a good point. There is countless flavors of magical girl. So how about a magical girl archetype for most classes?
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>>46047568

Yes, but I'd feel a little better about it.
>>
So all-in-all the Vigilante brought a fair number of disappointments:

General
>no archetypes stack
>no archetype that uses evolutions/wildshape/medium spirits


Warlock
>magus spell list now
>prepared casting instead of arcanist casting
>half the abilities are on the cabalist

Zealot
>lost the patron abilities
>lost access to Hunter casting
>lost access to being a 6th level necromancer

Cabalist has the fluff for being a 6th level necromancer but lacks the Empower Symbol/Channel Energy which are on the Zealot

Wildsoul doesn't get Hunter casting or Animal focus despite being perfectly set up for it

Most transformative is the Brute which kinda sucks from a cursory glance
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>>46047588
What exactly are the criteria? It doesn't seem like you need a particular archetype at all, just hats of disguise to do a costume change sequence.
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>>46047568
The vigilante social talents gives them more of a skill base, and allows them to have incentive to have skill stuff to increase versatility
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>>46047108
How do we fix the Mahou Shoujo?
>Witch Spell List
>Familiar grants spells and transformations
>CHA casting stat
>Bonus to social skills and Power of friendship (and Yuri)
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>>46047535
It's nothing because I forgot they existed. Only one other person in my group even knows the exist, we're probably not even going to bother with Noob Saibot.
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>>46047653

Who needs that shit when you have an eidolon and Summon Monster I through IX as SLAs?
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>>46047664
LEWD
E
W
D
>>
>>46047664
Don't forget
>Become one size category smaller and appear as if you were a child, incur no further age modifiers but still die of natural causes when your time comes
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>>46047582
There are a few magical girls who don't strictly need to transform, like Nanoha. Hell, Sakura doesn't even have a transformation, just a gay seamstress.
>>
>>46047664
Transform into a cute loli, regardless of race, gender and age
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>>46047633
Warlock use Sorcerer/Wizard spell list you dum-dum.
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>>46047761
Throw that idea to Paizo. Those SJWs would prolly eat it up as some kind of 'progressive views'
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>>46047761
But I like my middle age magical man.
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>>46047633
>Most transformative is the Brute which kinda sucks from a cursory glance
considering all the hulk-type builds available by playing an alchemist I just dont see the point in a Brute
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>>46047643
There is more. The cute outfits, social skills, and familiar.

Basic ideas I have for a general magical girl archetype

>Scaling weapon and armor while transformed. Kind of thinking about letting players you know, pick more stuff about their magical girl gear, what kind of enchantments are on their weapons and armor
>A bit of the vigilante dual identity stuff
>CHA becomes your casting stat
>bonuses to social skills

I'm a shit at balance so odds something I said fucked up a class.
>>
>>46047803
>>
>>46047803
As long as you feel pretty, I won't stop you.
>>
Less-lewd question for DSP devs: Marksman has a talent list, but no ability to manifest talents. Was this an error in UPsi that had meant to be fixed? How many talents does a marksman get?
>>
Would "magical girl' work as an akashic VMC (an actually good VMC) for any non-akashic class that grants access to a "costume" of veils?
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>>46047826
>familiar

The familiar is for the group, not for any individual magical girl.
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>>46047863
Good point, maybe have the familiar be a teamwork feat or a feature that lets the magical girl bind herself to one as a way to join a group.
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>>46047834
Passed to internal.
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>>46047805
The brute is literally nothing but negatives. It even specifically notes that you don't get any ability score boost from being Large, so all that does it make you a bigger target.
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>>46047901
>>46047863
Its called the familiar mascot archetype, iirc.
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>>46047633

Don't worry, the brute sucks from an in-depth class as well.
>>
Look, the gist is that 'magical girl' is such a diverse goddamn array of possibilities, the only consistent feature is fancy outfits. They don't even have to transform into them, as noted earlier, Cardcaptor Sakura just has a friend who shits out frilly dresses for her and she just gets changed before heading out.
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>>46047633
Cabalist is Arcane. It having religious stuff tied to it wouldn't make sense.

Arcane Necromancer, not a Divine one.
>>
>>46047826
I wouldn't mind seeing an option for a PreCure-type magical girl, either. You know, the kind that do most of their fighting with DBZ-level insane hand-to-hand abilities and then asspull an Elemental Flux attack for the killing blow.
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>>46047960
Most of the Precures are PoW initiators fighting in frilly dresses.
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>>46047535
Wow, I guess really nobody knows that these guys exist.
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>>46048017
People know the exist, they just tended to not really click with people.

I mean they're less snowflakey than the munavri which is wierd looking at them, but there you go.
>>
>>46047935
Will agree to some extent.
Look at all the mahou shoujo anime and not many characters would fit the Magical Girl archetype.

>Symphogear
Party of Bards and Skalds maybe a Rubato

>Nanoha and by extension Strikers
Wizards who learned PoW and wrote them in their spell list

>Madoka
Ironically, none of them are straight-up "magical". You can actually roll most as psionic or path of war classes.

>Precure
As stated a while ago - PoW classes fighting in frilly dresses

>Sailor Moon
Yeah, probably the only group of Magical Girl archetypes

>CC Sakura
Harrow inspired Sorc or Occultist
>>
>>46048044
>munavri

Light blindness is a bitch, though.
>>
>>46048085
>Creatures with light blindness are blinded for 1 round if exposed to bright light, such as sunlight or the daylight spell. Such creatures are dazzled as long as they remain in areas of bright light.

>The creature is unable to see well because of over-stimulation of the eyes. A dazzled creature takes a –1 penalty on attack rolls and sight-based Perception checks.

It's not that bad.
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>>46048048
Sakura is a wizard.
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>>46047915
Appreciated. Seemed like a weird omission, but I might also be the first person to actually make a marksman since the book came out and nobody noticed. I can get by without talents, but it would be nice to know regardless.
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>>46048102
She strikes me more as an Arcanist.

Alternatively, consider the fact that each of the cards is a living, conscious spirit, and she's a Binder.
>>
>>46048085
There's a bitter resentment of realizing there's a pair of glasses that fixes Light Blindness but they cost 20k gold and are functionally no different from a pair of fucking sunglasses. Fuck you, Paizo.
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>>46048125
This. Sakura's magic is from her implements. It really does make her a Binder, Occultist, Harrower.
>>
>>46048116
Okay, so from what we can tell, it's a relic of sorts. Talents were originally an optional system, but playtesting and revisions made them an assumption of the system. Marksman got missed in the process, so it still has a talent list but no default talents.

I don't know what's going to happen there in an official sense, but the suggested ruling is that they get 2, similar to Psychic Warrior, Dread, and Cryptic.

Thanks for the catch, anon!
>>
>>46048128
It's to discourage people from playing Drow.
>>
>>46048048
We do not speak about StrikerS, anon. EVER.
>>
>>46048146
Yeah, I remember seeing that rule in the original PsiAug:Vol1, but I hadn't looked at it since getting UltPsi, so I guess I forgot, too. Two would have been my guess as well. Thanks, and you're welcome!
>>
>>46048189
I literally just started watching Nanoha last night, blind beyond "it's a mahou shoujo classi"

Is StrikerS something infamous I should skip :?
>>
>>46048160
It's to discourage people from using the custom magic item rules to do the exact same fucking thing for 1k.
>>
>>46048257
Well, Penumbra isn't an official cantrip. It was one of those devblog ones.
>>
>>46048128
Eh?

I mean it's not much better, but a constant item of Protective Penumbra would be 18k to buy.
>>
Could a character challenge an enemy and rage at the same time if they had both abilities?
>>
>>46047170

Metamorph gets mutagen + giant form 2 + discoveries

That's all the class features it gets
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>>46048375
How hard is it to cut colored glass and fit them onto frames?

Sunglasses aren't magical, yet they can logically fix light blindness.
>>
>>46047432
I am playing a knight chandler as a magical girl right now: While I had a lot of hesitations about being WIS-based, I am really getting it to work now.

>You're not highly charismatic, so you're a bit shy, awkward around people, and not confident in yourself
>However, because you have wisdom you actually have a good intuitive sense of right and wrong, can read people properly with sense motive to see if their intentions are good, and have the willpower to resist the worst of magic effects

This got reinforced even more when the GM threw another vigilante hero at us and while he was cool, it took quite a bit of frantic talking and getting beaten up first to convince him that we were on his side.

Don't dump wisdom as a vigilante defender of justice, guys.
You can't tell right things from wrong things if you can't even tell your right foot from your left.
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>>46048376
Yes

>http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/baseClasses/cavalier.html
>http://paizo.com/pathfinderRPG/prd/coreRulebook/classes/barbarian.html

Entering a Rage is a free action. Challenging someone is a swift action.
>>
>>46048410
>not getting Wis based Bluff and Diplomacy from traits

Why?
>>
>>46048397
Other option is technology.

A pair of specs costs 1000 gold. A brown veemod chip costs 200gp. Slot it in and they negate light blindness/sensitivity. Takes one charge a day, though.
>>
>>46048048
>>46047108
>My group will never agree to play a party of Sentai, Mahou Shoujos, Tokusatsus, or even color coordinate their outfits.
>>
How does level adjustment work in pathfinder?

Exactly the same as 3.5?
>>
>>46048397
Logically, you could use smoked goggles to fix light blindness. It's a terrible idea because smoked goggles are terrible, but Paizo.
>>
>>46048468

None
>>
>>46048468
Nope.

Level adjustment isn't an official thing in PF, if I recall.
>>
>>46048453
>not playing a spellcaster and using Suggestion to manipulate your party into coordinating their outfits
>>
>>46048468
Level adjustment doesn't exist in Pathfinder.
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>>46048444
I... didn't know a WIS to bluff trait existed.

Thank you for that.
>>
>>46048481
I can at least see where they're coming from.

Light Blindness is supposed to be a WEAKNESS.

Letting it be solved with a pair of sunnies means it ISN'T a weakness, unless a DM specifically goes to capitalize on it, and they can only do that so often without making the game about it.

It's like material components for spells. It's technically a thing, but a lot of DMs don't go for it, meaning that in a lot of cases, it ISN'T a weakness.

Also, Lenses of Darkness. They're 12k to buy, not 20k.

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/h-l/lenses-of-darkness
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How/ Where do I get friends that play tabletops?
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>>46048468
It was supposed to raise the average party level at 1-8 or some shit but nothing changes on the player end.
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>>46048497
That only works if you have a sense of fashion.

Did you read the second to last chapter of Dungeon Meshi?
>>
>>46048233
StrikerS suffers from being twice as long with twice the cast and half the characterization (and the same amount of plot) as the other two series.

I still LIKE it, but it's definitely the weakest offering of MGLN. You should watch it if only for completeness' sake (and because the ending is righteous), but that doesn't mean you'll have to watch it ever again.
>>
>>46048497
>not playing a spellcaster and using Suggestion to manipulate your party into not wearing anything
>>
>Unchained Combat Economy

Who thought this was a good idea?
>>
>>46045087
>>46045108
1d6+1 to 1d6+5 'damage'?
>>
>>46048757
You can iterative with them, and use stuff like rapid shot with them. Also Arcane Strike bumps the damage up some.

Heck, you can use Deadly Aim if you choose to not have them as touch attacks.
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Reminder
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>>46047922
You get reach at least, which is pretty useful.

>>46048676
I like the idea of the Unchained Action Economy, but to be good, the actual game would need to be designed around it.
>>
http://www.giantitp.com/forums/showthread.php?481694-Dreamscarred-Press-Presents-quot-Tzocatl-The-First-Language-quot
>>
>>46048860
>2 + Int skill points on a 3/4 BAB class

Come on, it's Int-based, but really?
>>
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>>46048799

I almost want to make a 7 int alchemist just to spite this archetype
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>>46048860

The warspeaker is a one-level dip class for Charisma martials because of these:

>Yaotlalia: Starting at first level, a warspeaker may use this ability to gain an insight bonus on attack rolls equal to her Charisma modifier.

>Itlacoa: Starting at first level, a warspeaker may use this ability to gain an insight bonus on damage rolls equal to her Charisma modifier.
>>
So it looks like Metamorph stacks with Toxicant.

That or Bramblebrewer if you wanna be a giant tree.
>>
>>46048860
I know it's thematic and all, whatever, but I really hate that there's a bunch of ability names in there I have no idea how to pronounce.
>>
Maybe you can become an extra ordinary magician.
>>
I wish that d20pfsrd would do pages for combinations of archetypes and the resulting class table.
>>
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>>46048860

Is there anything stopping a character from "taking 20" on Tzocatl checks, which was a major problem in the original version of Tzocatl?

As far as I can tell, nothing here stops a character from "taking 20" on edicts like Imperative of Deflection or Command of Prowess or litanies like Litany of Sight Unbroken.
>>
>>46045537
You already have aegis for frilly dress, any flavor of soulknife for weapon, inertial armor and Form Astral Armor powers for armor, call weaponry, claws of the beast powers and Goddess boosts for weapon, even temporal acceleration power and few Hourglass maneuvers for >>46045139 za warudo.
Since you are not playing pointbuy-based game, you must combine what you want from different classes.
>>46048860
Cool. Can we have mecha aegis and biomecha druid now?
>>46045558
5th level Flux stance gives you ability to throw energy bolts. Use soulknife if you want to throw something before level 9.
>>46046769
Are separate pdfs of powex, akasha and soulknife not included on purpose?
>>
>>46048515
what's it called?
>>
>>46048952
That would be very time consuming for the people running the site.
>>
Good thing no one has found out you can buff cleric with armour and absolutely wreck armies...... Oh wait
>>
>>46048952
Are you volunteering? Because _I_ don't have that kind of time.

>>46048988
The literal fuck are you talking about?
>>
>>46048963
Given that you get -5 for using an edict 2 turns or more in a row, in effect you're burning 20 turns to roll a 15 instead of a 10.
>>
>>46048986
That's what turning it into an actual wiki instead of just using Google Pages is for.
>>
>>46047848
>akashic VMC
Why not just take veilshaping feats?
>>
>>46048963
I like the idea that magic is something you can do better or worse depending on how much time and care you can put into it.
>>
>>46048189
>>46048639
StrikerS have awesome Fate voice.
>it's definitely the weakest offering of MGLN
Have you tried Force?
>>
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>>46048997

A character can alternate between any two of Imperative of Deflection, Command of Prowess, and Litany of Sight Unbroken (just as examples) to effectively take 20 on both of them.
>>
>>46049090

No, he can't, by the same RAW that lets you take 20 on this to begin with.

Sure, it's "common sense" that he could alternate between edicts until he gets 20s and just consider that taking 20, but that's not how take 20 works RAW, so he can't.

And if you appeal to common sense, you've opened yourself up to the GM saying no to the whole thing.
>>
>>46049105

Nothing is stopping the character from repeatedly making the Tzocatl check until it appears as a 20, then accepting that result and moving on to the next buff edict/litany that can benefit from a 20.
>>
>>46049135

Sure there is: the game moving on.

You can't "take 20," the rules action, to expedite it (not without it turning into "take 15," anyway), so you'd have to physically roll each die. And while you're doing that, the party moves on to do other things, leaving your character to die to an errant owlbear.
>>
>>46044649
>Fey Tricksters kiss their allies to buff them

Lewdest archetype confirmed?
>>
Why does the master of many styles monk have to give up the one thing that makes using multiple styles at once desirable in order to use multiple styles at once?
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>>46049170
>monks
>getting a nice thing

Where do you think you are
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>>46049150
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>>46049178
Unchained monks get nice things

I mean, not caster-level nice things, obviously, but still, nice things
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>>46049135
That assumes that the other PCs are going to be alright with you just standing around speaking in a clear and loud voice until you naturally get the 20 you're looking for.
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>>46049150

Isn't that pretty triggering?

>>46049170

MoMS is a pure AOO class
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>>46049180
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>>46049215
Would it make a decent 1 level dip for brawlers?
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>>46049208
https://www.youtube.com/watch?v=MGlXO5u9jUE
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>>46049241

>New MoMS
>Dip
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I have posted here before. I am writing a adventure path using Paizo and DSP content. I now need to begin play testing of book 1. Anyone who is interested please use the attached character guide to create a character.

My skype is: Slowcogs (the cartoon one)

If you wish to play please send me a proposed character. If it is obvious you didn't read the character guide from your sheet I am just going to deny you on the spot.

The game will either be on Tuesday or Wednesday evening PST. Exact scheduling will be dependent on group. It will be played by text and live.

Reply to this post with questions.
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>>46049149
>>46049208

Considering that most edicts take only a standard action or a swift action to activate, it is well worth spending roughly ~20 standard actions or swift actions for a natural 20.

An 8th-level advocate with Intelligence modifier +7 has a Tzocatl check of +13, increasing to +15 for an edict they have the Favored Edict feat for (which they can gain as a bonus feat).

If that Favored Edict is Litany of Sight Unbroken, at the start of the day, they can keep pushing for a 20 (spreading out activation attempts across rounds) until they can finally have continuous True Seeing for the entire day at 8th-level.

Also, even without abusing 20s, Command of Flight gives the entire party effectively at-will flight at 6th-level.
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>>46049245
>tzocatl_party_readies_buffs.gif
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>>46049180
>>46049215
Guys it doesn't say the kiss has to be on the lips.
Most people will think it does though which is fine.
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>>46049258
Here is a map of the Steaming Sea and it's surroundings, the kingdoms of Norine.
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>>46049247
New MoMS?
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>>46049267
>kisses applied other places
T-that's even lewder!
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Is this a good array for a Knight Chandler?
as Human (+2 Dex).
STR: 10 DEX: 18 CON: 12 INT: 8 WIS: 16 CHA: 10
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>>46049260
>Considering that most edicts take only a standard action or a swift action to activate, it is well worth spending roughly ~20 standard actions or swift actions for a natural 20.
Oh, in-universe it's not much time, no questioning that.

But rolling 20 dice is going to take up "the party has started traveling again and probably has run into their first encounter" in terms of time, so you're long gone by the time you're done; the party's already forgotten about you.

>Also, even without abusing 20s, Command of Flight gives the entire party effectively at-will flight at 6th-level.
This is not out of line with magic spells and items.
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>>46048980
Cunning Liar, from Heroes of the Streets.
http://archivesofnethys.com/TraitDisplay.aspx?ItemName=Cunning%20Liar
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>>46049286
Traveling speed is one move action per round. There's nothing stopping you from doing this while walking, unless the edict requires a full-round action for whatever reason.
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>>46049286

Declare that your character is using their move actions to follow the party.

Your character could even use their standard actions to alternate between edicts and their swift actions to attempt a Litany of Sight Unbroken every other round.

>This is not out of line with magic spells and items.
What Paizo or Dreamscarred Press options allow a 6th level character to grant the entire party at-will flight, usable both in and out of combat?
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>>46049284
Dump Str completely and bring up your Int.
>>
Is it weird that I'd rather just have a Tzocatl system that makes it plain at will abilities, no rolled check, scaling to the equivalent of taking 10 with an 18 (plus level increases) Int?

I mean, that's how I'd use it anyway. Actually needing to roll stuff just feels like busywork.
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>>46049330
Probably better long term, but that leaves you extremely vulnerable to Strength damage knockouts (or deaths, from Shadows) which are fairly common. It also only gives you a 23 pound budget for combat gear until you can afford magic items to solve that issue (and a chain shirt alone weighs 25 lbs).

These aren't insurmountable issues, but you should know what you're getting yourself into before you decide if it's worth it or not.
>>
Hmm.. Gray Paladin is pretty bad but I guess lossing Divine Grace means you can play one without heavy investment in CHA now. Might be good for Dorf Paladin.
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>>46049284
Are you going in melee with d8 hd, 12 con and light armor? I'd go with 10 16+2 14 10 14 10. Or dump the fuck out of that cha you are not using for anything.
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>>46049330
Is Int super necessary? as >>46049366
I lose out on carrying capacity and am vulnerable to Strength damage.

Is Katana expertise worth the Exotic Proficiency feat in your opinion or should I just stick with a martial finesse weapon?
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>>46049378
You still have Lay On Hands and spellcasting keying off of it.
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>>46049378

There's a dorf paladin archetype already for low cha lmao
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>>46049180
Talked to a 6'2".

All of these are bad for the tall person's spine.

Just learn to tip-toe.
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>>46049389
Depends on your starting level.

Dumping Int makes you vulnerable to Int damage!
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>>46049284
Dump str to 8 or even 7. Maybe even dump CHA to 9 if you don't think charisma=appearance.
Bring INT to 10 (you need those skillpoints), raise CON to 14 if you can.
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>>46049420
Intelligence damage is much, much less common than Strength damage. If either one is a significant vulnerability for your character, you can invest in magic items to resist ability damage and drain later on.
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>>46049284
>>46049434

Addendum: Not only do you want a slightly better int for skillpoints (Which you especially need if you want to make use of Mystic Artifice for crafting wondrous items/wands/etc), but because Spellcraft is your elemental flux skill thing.
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>>46048860

The Acolyte of the First Word should probably be made Unchained monk-compliant.

Blade Barrage still has an Intelligence-only damage bonus, and is still quite a weak edict overall.

Imperative of Emulation refers to a "maneuver."
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>>46049415
That archetype can't smite evil or cast spell though.
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Alright with a mix of Advice I decided on
STR: 9 DEX: 18 (16+2) CON: 14 INT: 12 WIS: 14 CHA: 9

This is a fair distribution yes?
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>>46048444
Which trait gives Wis to Diplomacy?
>>
Lethal Grace seems pretty good for a company that absolutely hate Dex-to-damage. 1/2 level to damage is pretty sweet.
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>>46049480
Str 7
Dex 16
Con 12
Int 12
Wis 16
Cha 10

Pick a +2 Dex/Wis race.
>>
>>46048515
http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Cunning%20Liar
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>>46049503
Meant to reply to >>46048444
>>
Stats for an Orc metamorph alchemist, 20 point buy:

str 22
dex 12 or 15
con 12 or 15
int 5
wis 10
cha 5

r8 my build fampires
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>>46048468
They use a fucked relationship of CR = Level which was ostensibly true at MAYBE the very earliest stages of design, and is still literally the backbone of encounter design, but has never actually been true for any monster listing.
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>>46049500
It's not even dex to damage.

It's the same (More or less) as the AWT Trained Grace. An additional benefit if you're using dex to hit and str to damage.

Takes a little weight off just one power stat. It's more efficient to have two stats at 16 than it is one at 20
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>>46049378
>the class is worse, so its better
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>>46049529
Well they're right.

Plus, Smite Foe means you're not a one-trick pony when it comes to evil stuff.
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>>46049529

see >>46049518, removing things from classes can open up new build opportunities!
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>>46049378
I... I have no idea how that logic makes sense in your head.

>I will be a 10 CHA dwarf
>Therefore playing a paladin that does loses divine grace and gets nothing in return is better than playing a paladin that gives +0 divine grace, because I'm losing out on less!

What?
>>
How do I make the dankest Sin Eater Guru, /pfg/?
>>
>>46049578
/pfg/ only faps to PoW and the psionic classes with PoW options.

/pfg/ doesn't give a fuck about the other psionics or akasha.
>>
>>46049578
http://www.giantitp.com/forums/showthread.php?377818-PsyBomb-s-Guides-to-the-Akashic-Mysteries!
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Dos it benefit an unchained monk to take a level in chained monk to get MoMS in order to combine dragon style and jabbing style? Or would a single class unchained monk get more damage?
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>>46049648
>unchained monk to take a level in chained monk
Can you do that?
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>>46049648
Unchained classes can take their parent classes' archetypes. MoMS works with unchained monk.
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>>46049653
Nope.
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>>46049677
Monk is an exception. Unchained monk explicitly can't take archetypes from chained monk.
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>>46049682
>>46049653
Hot take: They're classes with different names.
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>>46049677
Only if they have the same features that can be traded away. Which in UMonk's case is almost none of them. Can't even trade away flurry because it works differently.
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>>46049697
Holy shit WHY
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>>46049717
Says so in the book.
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>>46049719
No I mean why would they fucking do that, to Monk of all things?
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>>46049717
Because UC Monk is so massively different.

Rogue was purely more things.

Barbarian changed how rage worked.

Summoner fiddled with eidolons and the spell list.

Monk changed... at least three quarters of the class.
>>
My group got mad after they had Pass Without Trace used against them. I feel it is very justified for enemies to have access to the same stuff PCs do. They can go fuck themselves.
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>>46048860

Exploit Defect is listed as a master edict in the list, but is an initiate edict in the text.

Intimidating Warcry does not mention the duration of the shaken effect from the demoralization.

Come to think of it, the very base of the Tzocatl system is a little harsh when even apprentice level edicts have a base Tzocatl DC of 15.

A 3rd-level advocate has, at the very highest, Intelligence modifier +5 for a Tzocatl check bonus of +6... against DC 15.

A 15th-level advocate has, at most, Intelligence modifier +9 and a Tzocatl check bonus of +20. Master edicts (gained at 12th-level) have Tzocatl DCs of 25-27.

This is not as bad as it seems: a failure to hit the DC still results in the edict activating, simply in a very (and I do mean *very* weak form). However, in order to bring those edicts up to the level of even a tier 3 caster's spells, the advocate needs to beat the DC by 3, 5, or some other increment, which is a very daunting task given the DCs.

In other words, the 3rd-level advocate with a Tzocatl check modifier of +6 actually needs to roll an 18+ or 20+ total result to actually have decent effects.

How is this supposed to make for an effective "dedicated caster"?
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>>46049716
Hot take: The class feature has the same name, so unless it refers to a specific mechanism being replaced (such as the BAB substitution) it should work.
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>>46049648
Single Class Unchained Monk gets more damage anyways, especially since they have full BAB and Flurry can stack with Haste and their Ki point to gain and extra attack - they can simple spend another point of ki and set their unarmed attacks on fire anyways. Or use a qigong technique to gain an actual aura of damage.
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>>46049717
>>46049725
Why would you want to weaken an unchained monk by added base monk stuff to it is my question.
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>>46049725
Paizo hates the monk. And all martials in general, too.
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>>46049781
No no, unchained monk was a LOVE LETTER to monks. It's just that monks also have a lot of fucking rad archetypes that can't play ball even though nothing would really go wrong from allowing them.
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>>46048860

Demand Object's esoterica, Electrospark's third cadence, Forbid Action's esoterica, Mandate of Agony, Manipulate Fate's emphasis, Phantom Guardian and its emphasis, Voice of the Dragon's natural armor bonus, Whirling Gale's second cadence, Word of Annihilation's esoterica, Bolstering Voice and its esoterica, Litany of Sight Unbroken's esoterica, Mantra of Retributive Shielding's esoterica, Mantra of Vitality's esoterica, Recitation of Flame and its esoterica, Supplication of the Master Arcanist, and the Rhetorical Blade's Whirling Gale should *all* key off Tzocatl modifier in general, not just Intelligence.
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>>46049804
The thing is that most unchained monk abilities make the best archetypes superfluous. When you can combine style strikes with the bonus feats and take a bunch of styles anyways (because the one ability that prevents taking styles is only useful when your opponent is using style feats whichmost GMs never do), and the ability to use any Qigong technique right out of the box, that covers 90% of the useful archetypes. MoMS is good, but an unchained monk surpasses them vanilla because of the availability of their ki abilities.
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>>46048860

The esoterica are wildly inconsistent in their power level.

Command of Imbuement:
>Esoterica: Any masterwork weapon you wield is treated as a +1 weapon instead while in your hands. If you wield a magical weapon, it is treated as having an enhancement bonus one higher than its actual enhancement bonus.

Electrospark:
>Esoterica: Any magic weapon you hold gains the shocking special property. If the weapon already has the shocking property, you may instead remove the shocking property to grant the weapon the shocking burst property. Changing a weapon’s special property to shocking burst or returning the weapon to normal is a swift action. If the weapon leaves your hands, it returns to normal at the end of the round.

vs.

Petrify:
>Esoterica: You gain a +3 insight bonus on Craft checks when working with rock or stone.

Ventriloquism:
>Esoterica: You gain a +1 insight bonus on saving throws versus figment effects.

Mantra of Sheltered Life:
>Esoterica: You gain a +2 insight bonus on Heal checks.

Are we supposed to believe that all of these apprentice-level esoterica are equal?
>>
>>46049559
It trade those ability with looser Code of Conduct isn't it? You can now be paladin of sarenrae going around beheading people and justify it as "for greater good" and GM can't force you to fall.
>>
Hey guys, I'm doing a pathfinder game next week, and I've a little experience with it, but could use some reccomendations. I'm interested in playing a party face / archer. Alternatively a mounted combatant. Any class reccomendations, and builds? level 1 20 point buy.
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>>46049891
What is it about this outfit that makes it seem so enormously slutty? IDGI
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>>46049928
Paladin can do all these things.
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>>46049928
>archer
Paladin or Bard
>mounted combatant
Paladin or Cavalier with the caveat that mounted combat isn't actually very good choice for a PC, because while it's powerful, most combat generally doesn't take place in open plain where you can use your mount to the best effect. I'd probably go for vanilla Paladin with archery feats, it's pretty easy to make even if you don't know the system very well.
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>>46049928
Sacred Huntmaster Inquisitor with Conversion Inquisition.

You get animal companion, proficiency in all bow and all class skill on face related skill and the ability to use WIS instead of CHA on those skills.
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>>46049947
Mounted combat is viable for Small characters, at least...
>>
>>46049939
>>46049947
> Paladin
> has enough skill per level to be face
> can't even bluff with out the risk of losing all class feature

Ahahahahahahaha
>>
>>46049912
That's one of the failings of the archetype, really.
The original paizo paladin's code was already kind of vague, and now on top of all that, this archetype now says 'the code is looser but we won't tell you in what ways', so basically your code is now fuckall up to interpretation and the GM could screw you over just as much. Though any GM who looks for every opportunity to say 'whoops you slipped up now you fall' isn't worth playing with.

Besides, the entire point of playing a paladin is the fluff, otherwise you just be a warpriest or something.
>>
>>46049891
Touhou, can you arrange your criticisms in a text document so I can pass them along in the playtest thread?
>>
>>46049978
Any DM that makes you fall for basic bluffing wasn't a DM you were gonna have a fun time with anyway.

And besides, a face doesn't HAVE to lie. It's not an explicit requirement.
>>
>>46049978
Why do only weaker classes have such debilitating limitations on alignment?
>>
>>46049978
>lying
>ever

Having no-one doubt your word because you're a man of honour is much the superior tool to simple deception.
>>
>>46049998
In contrast, the Tyrant archetype for antipals is great. It changes almost nothing, and makes it easier for Antipaladins to play nice with parties.

>>46050014
>Anti/Paladin
>Monk
>Barbarian
>Druid

I dunno what you're on about man. That's a 9th level caster, good, middle-of-the-road classes, and... monk.

Alignment requirements are all over the shop, not just on weak ones.
>>
>>46049978
>bluffing
>making you fall
Fuck off Gainax.

Human paladins with 10 int have 4 per level easily. At 20 point buy he can invest in a 1 int mod.
>>
>>46050008
> Additionally, a paladin's code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents.

> act with honor (not lying, not cheating, not using poison, and so forth)

> Bluff (Cha) : You know how to tell a lie.

HONOR
O
N
O
R
>>
>>46050037
Bluff is also stuff like nondisclosure. Hiding the fact you know something and aren't saying. Selective application of the truth.

It's called wiggle-room, man.
>>
Random question from forever GM here. Just for the potential feedback.
Current big bad in my Pathfinder campaign has a unique ability, or specifically, four unique abilities.
The first removes memory of an object from everyone within a certain radius.
The second removes memory of a place.
The third removes memory of a person.
The fourth removes memory of a Diety-like figure, so gods or demi-gods.

The party is, for plot reasons, mostly immune to these effects. The only last about 5 seconds before the party regains memory of the person place or thing.

So far I've used it to simulate rapid teleportation when the party fought her.
She was constantly making them forget her, so they would, for about 5 seconds, during which time she would move, and they would remember her, there brains freak out, because logical errors, and just fill in the blanks, IE: She was totally just over there the whole time, yup, that makes sense, derpa derp.

Any other ways I can use these abilities to mess with them?
Thoughts? Questions? Comments?
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>>46050029
>Gainax

But how if you can't believe in yourself, and you bluff to the extent that there's nobody you can believe in to believe in you, how can you be a paladin?
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>>46050048
Whether or not that counts as honorable conduct is still very debatable.

After all, it definitely isn't honorable to look for technical loopholes rather than sticking to the intention of an oath.
>>
>>46050029
And human Inquisitor have 6 per level even if you dump int to -2 mod.
>>
>>46050109
Honor's a fucking weirdass vague concept itself, which changes wildly from case to case.

Hell, a lot of the time it's a personal thing.
>>
>>46050071
A jojo fan, I see.

Also make the PCs forget about the existence of your arrows or bullets so they're flatfooted against them because they aren't aware the bullets exist until they hit them.
Use it on rogue allies to give them all the sneak attack.

Make PC party members forget each other, or forget their own weapons or gear.
Make the party wizard forget their spellbook or component pouch.
>>
>>46049954

Thanks, I like that idea. I originally made a Zen Archer Monk for the ranged aspect, but realized I was interested in being the party face as well.
>>46049947
Paladin's a definite probability, I probably won't go Cavalier for the fear that most combat situations won't use my mount.
>>
>>46050142
Jojo? As in, Jojo's adventure or whatever it is?
Never seen it, someone in that has similar abilities I take it?

The projectiles thing is genius, as is the sneak attack thing.

Party members forgetting eachother and such doesn't work too well, as the effect only lasts for about 5 seconds, I mean, to them it would just look as though their companion blipped across the room somehow.
Keep in mind I'm using the very real effect of your brain making shit up to fill in blanks or logic errors, cuz' I enjoy that little biology tidbit, just wondering if theres something I'm not thinking of that could give them logic errors and other mindfuckery.

Forget your sword before you swing it, drop it on the floor cuz you forgot, swing empty fist, miss, excellent.

Potentially this could hinder spellcasting and such, but only for one turn at a time.
>>
>>46050191
What if people forget their own bodyparts?

Do their brains invent them having lost them? Could inflict them with stuff from that, them thinking they've lost limbs or other bodyparts.
>>
>>46048860
Great, another project handed over to Ssalarn.

Not sure what the original was like, but we can certainly expect it to be late and shitty now.
>>
>>46050186
Suggestions for race? I'm thinking Aasimar. Definetly seems like the best race all around.
>>
>>46050186
Also at higher level, you could do a 1 level dip into Cleric for Aura of Good (abuse it together with Litany of Righteousness), and another Domain or Inquisition (ie. Chivalry Inquisition could net you another mount which you can turn into a Griffon)

Inquisitor is a pretty flexible chassis to build around.
>>
>>46050226
which race are allow? Drow Noble?
>>
>>46049998
You knew after reading it again.. Gray Paladin's code only prevent you from doing evil stuff not chaotic stuff...
>>
>>46050247
I believe theres no restrictions currently.
>>
>>46050211
Oooh... Maybe forget about legs, fall prone?
Could be fun...
Forget about arms? Auto disarm?
SHIT. I coukd emulate combat maneuvers with this stuff... Which is good, since the BBEG is a caster and doesn't physical combat.
>>
>>46050247
>>46050276

After looking up Drow Noble, I'm inclined to say he won't allow it, haha.
>>
>>46050275
>>46050141

Yeah, the paizo paladin code is a mess and if a player doesn't want to play a fully classic altruistic knight in shining armor then there are going to be debates between the GM and player if they don't come to an agreement.
5e actually does pretty decent paladin codes, and lets you choose one of three.

>Tfw oath of the ancients can also fit Magical Girls
>>
>>46050312
There's a fourth oath in 5e now
>>
>>46050358
Oh yeah, the crown. That one's pretty good, too. (As an oath to roleplay, haven't studied the mechanics)
>>
>>46050218
What's wrong with Ssalarn?
>>
I kinda like the idea of a Deep One Hybrid Mesmerist (Vox) that does the who Aklo thing even though its not optimal.
>>
>>46050275
But according to paladins those are one and the same. Otherwise they would have no problem doing nonlawful stuff and their alignment requirement would just be Any Good.
>>
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>>46050446
>according to paladins those are one and the same
Yes, which is why Smite Evil works on chaotic creatures too.
>>
>>46049938
Sideboobs.
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