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Will it be good? Or is it too fragile?
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Will it be good? Or is it too fragile?
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its been discussed many times but /tg/ is split on this one. they either love it or hate it.

I personally love it
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>>46027960
The payout is good enough that there's probably a deck somewhere that wants it. That said, it's hard enough to flip that it can't just go into all the delver decks, which would really hate to draw it after turn 2, and even on turn two it might be a little slow and all-in to suit their game plan. My guess is that there's a control deck somewhere that might want it as a finisher, since the front side is a decent and the flip trigger is pretty relevant.
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I'm so conflicted on whether or not this card is actually worth a damn.

Pros:
basically a three mana 7/8 bounce
Out of bolt range
Bigger delves of secrets

Cons:
No protection
Huge (let me stress HUGE) target and immediate threat
No self recovery

I think it has potential to actually see play, but I don't think it will be the new format breaker (even though I really really want it to be). The only way I think it could be super good is a storm/combo deck that relies on stupid early game kills.
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>>46028718
>basically a three mana 7/8 bounce
How does that work?
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>>46028787
Turn 2 cast TITI
Turn three probe, mutagenic growth, serum visions, and one other shitty spell. Flip, swing
Turn IV die to some eldrazi
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It seems interesting and might find a place in one or two decks.

It'd also be a really fun budget deck, jammed full with shit like Assault Strobe, or maybe tained strike.
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>>46027960
this would be pretty fucking amazing in a red blue prowess deck
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>>46027960
It might be worth playing simply as a card to draw heat.
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>>46028718

It's a target in the sense that if you can't deal with it, you just die. I think that's a pro, to be honest.
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Low investment, demands an answer. Could be useful in control.
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>>46027960

I really like, but I think people are hyping it way too much, and it's already as expensive as it will ever be, so I'm not buying it for now.
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>>46027960
I think it could work well in a deck that wants to play a lot of spells but not win immediately will like it.
I also don't know of a deck like that, save for esper control. So I guess esper control gets a new toy? It'll go down in value though, it's basically a 2 mana wall for the majority of the time
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>>46027960
Have some dank standard brews.

== Mainbord ==
4x Myth Realized
4x Thing in the Ice
4x Anguished Unmaking
3x Duress
4x Painful Truths
1x Languish
2x Ob Nixilis Reignited
4x Anticipate
4x Clash of Wills
3x Immolating Glare
4x Evolving Wilds
4x Prarie Stream
4x Sunken Hollow
4x Shambling Vents
3x Plains
3x Island
5x Swamp

== Sideboard ==
3x Hallowed Moonlight
3x Declaration in Stone
1x Languish
3x Negate
1x Dispel
4x Ultimate Price
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>>46027960
>dies to removal
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It won't see play because it's weaker than comparable cards unless it's played in that T2-T3 window where you still have a full grip if spells.

Just like Myth Realized and Quirion Dryad.
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>>46031052
Two mana beatsticks are allowed to die to removal. It's 4+ mana durdlers that are shit if they get no value vs a Path in hand.
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>>46027960
Seems like it'd have a place in blue-green beatdown decks. Are those still a thing?
>>
>>46031039
Lol dummy
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