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/5eg/ 5th Edition D&D - Improvised Actions Edition
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How often do your players attempt off-label actions like stuffing a troll's head into a burlap sack, forming a human pyramid out of peasants to get over an obstacle, or pissing on a guard's boot to distract him?

>Official /5eg/ Mega Trove, contains all official 5e stuff:
https://mega.nz#F!UVkTnT5b!FJ34UZ98BMY2mEtexenS7g

>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck

>OGL and SRD for 5e
http://dnd.wizards.com/articles/features/systems-reference-document-srd
http://www.5esrd.com/

>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b
>>
>>46015481
So wait, why is Performance a separate thing from instrument proficiencies?
>>
>>46015511
Because acting doesn't require an instrument?

Singing/dancing also doesn't?
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>>46015496
Why not just fully train those checks instead? Or go two rogue and get expertise in one?
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>"i want to learn to play d&d!"
>try
>mfw
>>
>>46015511
Because instrument proficiencies require the use of the specific instrument. Performance covers more innate abilities to perform, such as through acting, singing, dancing, and storytelling.
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>>46015511
Perhaps you're a skilled cellist but can't act or sing worth a damn. A Bard gets to start out proficient in any three skills plus three instruments. He doesn't have to select Perform.

>>46015625
Because maybe this Fighter is skilled in other areas. Why does every Fighter have to be proficient in Athletics and Stealth? They don't. Also, you can't choose proficiency in initiative checks.
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WHERE THE FUCK IS THE UNEARTHED ARCANA REEEEEEEEEEEEEEEEEEEEEEEE
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>>46015694
no such fucking thing this month. I suppose that could have been noted in the OP.
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>>46015694
http://dnd.wizards.com/articles/features/march-2016-review
>>
So one of the plot hooks I'm working on for a future adventure is a mysterious Crime Lord who's either knocking out or taking over gangs in a city that my PC's will be visiting.

I'm wondering what creatures (if any) I should use for him/her? I'm familiar with Beholders and Rakshasa's being greedy BBEG's but wondering if I should use them this early on (PC's will be lvl 4 when they get there)

Or should he be a vary ambitous humanoid (elf, human, tiefling, etc), and if so, should I stat him/her like a PC or a monster?

If you've run anything like this or have any good ideas let me know, hitting a mental blank on what to do with this side adventure.

>copy past because no answers
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>>46015709
I know because they soiled it

>>46015720
FUCK YOU WIZARDS I WANT NEW PLAYER CONTENT
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>>46015766
Dopplegangers
>>
I started working on the tab order. Spells may take a while as I rest my hands now and then.
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>>46015648
Depending on the kind of trouble you've had with D&D, you may want to check out Dungeon World. It has kind of the same vibe (six stats, hit points, fighting monsters, etc), but the core rules are much much simpler. For example, every combat action together takes up only 1 page.
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Elementalist: slight changes - Elemental Bolt is now a class feature, with Fire bolt -like scaling while you take this class, but doesn't scale at 17th level like cantrips do.

Whatcha think? Would it be reasonable to add at 5th level a permanent gem that doesn't count against your limit but can't be consumed and can't be changed?
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>>46013119
>God tier:
>Open hand monk.
>>
>>46015511
Imitating bird song is performance
Making noise that sounds like there's a big argument to anyone behind the door is performance
Doing flashy combat moves that impress onlookers is performance
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>>46015674
>Because maybe this Fighter is skilled in other areas.
That's what your background is for
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>>46015879
Thanks man, I could do with as "babby's first" as I can get. I don't know if D&D is as complicated as I'm reading it but I pulled up a few of the guides and, fuck me, it's intimidating.
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>>46015921
I qould think those two things would be deception and sleight of hand respectively
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>>46015908
>Battlefield control raised to the max, self heal so no need for bothering the cleric when you are in a pinch, sanctuary applied on each short rest and finally the single best save or die ability.
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>>46015986
It basically just comes down to rolling a d20 and adding some numbers to it. Everything else is so many different ways to add numbers or take away numbers.
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>>46015908
I stated out a high level Open Hand Monk as an NPC and they came out pretty baller comparatively.
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>>46016080
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>>46016132
Boy you sure showed that guy
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>>46015986
Take a look at the "Play Kit" link on page related for Dungeon World character sheets. They're totally self-contained, so with a DW character you don't need to reference anywhere else in the book other than the one page of combat actions.

http://www.dungeon-world.com

Alternately, look at old school 1e red box D&D. It has more rules for exploration and stuff, but the character rules are dead simple.
>>
how long until /5eg/ superior character sheet shows up on leddit and they bastardize it?
>>
>>46015956
Maybe this Fighter is skilled in more than two other things. The bonus to "jump" is super-underwhelming, but the Champion's not-strictly-combat benefit is way better than the other Fighter archetypes'.

>>46015986
Oldschool Hack is a good babbys-first-rpg. It was literally the one I started my son on when he was in 1st grade.
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>>46015766
Pick a race that's not usually known for its cunning like a half-Orc, a bugbear, or a troll and make him completely unknown to even the highest members of his organization, only communicating with them through a proxy or couriers and make unraveling his identity a truly difficult endeavor. He can have any number of horrifying lieutenants but none of them know who really pulls the strings.
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>>46016236
>but the Champion's not-strictly-combat benefit is way better than the other Fighter archetypes'.
Now you're just baiting
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>>46016229
I give it 45 minutes after the final version is posted here.
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>>46016229
>>46016320
What is this thing
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>>46015812
Alright charsheetanon, here it is. With Inspiration as a radiobox as well. Can't upload directly cause of garbage internet.
https://www.mediafire.com/?n6bfvj6qss03s8a
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>>46016307
>half-proficiency in any strength, dex, or con check that doesn't already get proficiency benefit

vs

>spend a full minute staring at somebody to learn something your DM probably would have just told you

vs

>no non-combat bennie at all

Yes, the Champion wins on that axis.
>>
>>46016391
Superiority die and maneuvers are fun as fuck though. As long as you take the cool ones
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>>46015986
Try OSRIC, or maybe Labyrinth Lord, very simple
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>>46015766
I've had enough sociopathic halflings that it's become a bit of a trope
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>>46016375
i think you uploaded the wrong file, anon. inspiration is not a button, and the tabbing is still fucked.
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>>46016254
That;s a good idea. Now to build the story and set the clues/hooks in place.
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>>46016378
>>46016375
Have you tried out Forged Anvil? It's an excel character sheet creator a look like HeroForge from 3.5

It's had everything I would ever want from a char sheet and it lays it out very nicely. Makes creating a 5e character really easy because all the info is in it
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>>46016391
>no non-combat bennie at all
>what are spells
>>
>>46016448
Wow, that's Win10 file managing for you. Right to the bottom since it was edited. This should be correct.

https://www.mediafire.com/?8oxplj1k2hy6bzd
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I'm weirded out by the Oni. I've calculated its CR at 5 but it's listed as a CR 7.
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>>46016479
evocation and abjuration spells are non-combat as fuck, right?

>>46016420
Fully agreed, but that's why I said non-combat. Fighters are already fine at "hit thing with thing" without them, so having some out-of-combat utility has some appeal. If you can get your head out of tactical-wargame mode.
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>>46016468
Don't shit on someones work like that cunt, fuck off
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>>46016538
Very true. I play in a game where the out of combat rules aren't 100% DnD, there's no skill restrictions. We just say you have +0 in skills you aren't proficient in.

It makes things a lot more fun, shouldn't every character be allowed to at least try an athletics check? or any other check for that matter?

Roll a d20 and add your modifier to it. If it's a decent roll, the DM lets it go through. That's the way we play and I think it's a lot better than being bogged down by rules
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>>46016538
EKs can pick up non evo/abjur spells
>>
I wonder what Gygax would think of 5e.

Probably would have hated it because it wasn't an AD&D reprint.
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>>46016468
>Online char sheet
>Not pen and paper
Disgusting
>>
>>46016468
m80 I'm not shitting on it. If people want to hand write in their character sheet that's completely fine with me

I'm just offering an alternative. Forged Anvil is great
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>>46016598
Any character CAN try an athletics check. You don't need to be proficient to use a skill.
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>>46016598
Not sure if sarcasm.jpg
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>>46016538
>evocation and abjuration spells are non-combat as fuck, right?

My party members are constantly using their ability resources outside of combat for the sake of the story. Hell, the Wizard burned her spell slot for a shield spell because a waiter tripped nearby and she didn't want to ruin her coat.
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>>46016635
Then whats the point of a Champion with half-proficiency or whatever?

Sorry, but this is the part of DnD that I don't really pay attention to
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>>46016603
Yeah, four of them out of 13 total over the course of 20 levels. What would you recommend for an EK to grab at 1st, 8th, 14th, and 20th levels?
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>>46016657
It means a 7th level Champion gets a +2 instead of a +0. This is in addition to whatever bonuses he'd otherwise get from the relevant attribute.

7th level Battlemaster with 16 Dexterity gets a +3 to the dexterity check for initiative. 7th level Champion with 16 Dexterity gets a +5.
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>>46016604
I'd assume he'd be a little disappointed about the casual-ness.
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So you're a level 20 Necromancer and you expend every spell slot of third level to maintain an army of the undead through Animate Undead and Create Undead. But commanding them all yourself is cumbersome so you need a chain of command. How do you organize your army? Remember that at 20th level you can potentially have by burning all of your daily slots:

>1 Seneschal/General/Honor Guard (Mummy Lord, Vampire Spawn, Ghost, Shadow, Zombie Beholder, or other powerful Undead with <12 Int)
>2 Commanders (Mummies) or 3 Lieutenants or 6 Elites or 14 Troops
>2 Lieutenants (Wights or Ghasts) or 5 Elites or 12 Troops
>17 Elites (Ghouls) or 44 Troops
>36 Troops (Skeletons or Zombies)

Keeping in mind that Ghouls, Skeletons, and Zombies possess sub-human intelligence, how do you organize your squads?
You still have level 1-3 spells (through class features) and cantrips for your own defense and your army does not depend upon your concentration and is unwavering loyal.
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>>46016515
Looks good, though the reason Inspiration has a dedicated box is for stuff like bardic inspiration
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>>46016670
Expeditous retreat, find familiar, invisibility, fly, tongues, arcane eye, polymorph, etc. Whatever happens to be useful for your game. Personally I'd rate flying as superior to +2 to x skill
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>>46016882
Not sure how you would even mark that? Do you write a B there or something when you have bardic inspiration and * when you have standard inspiration? I can change it back though.
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>>46016378
This needs to be in the OP
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Fighter with Mariner fighting style/Monk sounds like a great multiclass for a campaign on the high seas.

>Swim/climb speed equal to walk speed + 1AC so i can afford to skim an ASI and take a feat if i want to.

Should i go wood elf and turn my character into a torpedo spear elf?
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>>46017045
I would write the die in the box, for example Bardic Inspiration at level 1 is a d6, so if I had it I would write 1d6 in the box. That's just me though. I changed it back to a text field, but kept the rest of the tab formatting, thank you for doing it.

http://www.mediafire.com/download/1w2e7jploickkbj/tgCharacterSheet_v1.4.zip

Turns out I can update files in mediafire and keep the url, so I didn't need to delete my previous post, apologies for spam.
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>>46016902
Fly at 14th level is probably a little late to the party but good. At that level you're comparing it to +3, not +2, but I see your point. EK has the potential to provide a couple of solid non-combat gimmicks to a Fighter's toolkit.
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>>46016752
A fucking normal adventurer party(~lv5) could blow through that easily with no issues and it makes me sad.
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>>46017234
Let's not forget how easy a cleric can turn undead and wipe out half of that army.
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fresh from the twitterverse

spoilered because CoS monster stat block
>>
>1 Vampire Spawn, 2 Mummies, 1 Ghast, 1 Wight, 17 Ghouls, 36 Zombies for 4 5th level adventures
>Encounter Total XP: 9,550 Adjusted XP: 38,200 Deadly
>Deadly started at 4,400 exp
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>>46016534
Cone of Cold
>>
Is Orcus feasibly killable even by a level 20 Party?
>I summon 2 dracoliches/3 demi liche/ 6 liches
>Anyone under 100 HP is gonna die
>Can use attack action to use Wand of Orcus
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>>46016882
no it isn't the inspiration box is for the DM to give players inpiration
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>>46017358
>that trait
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>>46016882
>>46017045
>>46017182

inspiration is a mechanic the DM gives for good roleplaying. inspiration can be used before a roll to give a character advantage for free.
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>>46017658
to add to this, you would put things like bardic inspiration in the grayed box at the bottom of features and traits
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>>46017658
>>46017590
we all know what inspiration is, but who gives a shit if someone wants to use the same box for bardic inspiration? Didn't realize jeremy crawford is going to kick down your door and rip your character sheet to shreds if you make creative use of a box
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How well made are these monsters? I was planning on putting one of them with 2 goblins against 5 level 1 characters to spice things up in the beginning
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>>46017730
don't be so aggressive. I was merely stating that the inspiration box was INTENDED for the inspiration mechanic. What Character Sheet Guy did to appease classes with mechanics like Bardic Inspiration, was add the class resource box in the Features & Traits section. The first comment regarding it stated it's use as though it were fact, so I corrected him. The other two were discussing the box, where there was already another for mechanics like Bardic Inspiration.

Again, don't be so aggressive. Jeesh.
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>>46017831
the resource box would be helpful for the bard who has inspiration to give, but the receiving players wouldn't write a single bardic inspiration die in their character resource field. makes sense to put it in inspiration box imo
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>>46017358
>>46017591
I can't wait to have my party face these.

>I rolled 8 damage
>okay roll another d20
>wait what? uhh... 18?
>the zombie's head flies off in an arc

My players fucking love rolling on tables, they are going to have a blast.
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>>46017894
It's a creative use for the box, I'm not denying that. I never did, just defending my standpoint from the previous guy that berated me for no real reason.
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>>46017954
I agree, this zombie type is far better than the regular zombie in the MM. I'll probably use these as the regular zombie statblock from now on.
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>>46017980

meant for>>46017943
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>>46017822
Swine me are harpies now?

You might want to check the text on terrifying squeal.

Other than that they seem good.
>>
>>46017822
>What are bugbears
>also that obvious copy pasta from harpy lol
>>
>>46017822
nauseating.

make more DD
>>
>party member says he wants to ask Joe NPC questions relevant to the story
>one player always chimes in with "I should be the one to ask that, I've got 20 charisma"
>repeat ad infinitum any time persuasion or intimidation is involved
I understand that yes, he's mechanically best suited to dealing with those kinds of rolls but at the same time I kind of want to slap him so people can just do their own thing
plus I feel like I can't be persuaded by a man who'll call royalty "dawg" and "dude"
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>>46018144
Cut his nose off
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>>46018144
kill him
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Does a druid's focus have to be held in the hand? Wondering if I can get away with a totem medallion instead.
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>>46018144

Do this IRL:>>46018191
>>46018214
>>
>>46018084
>>46018104
Just saw it on tumblr and thought it looked nice. Not mine.
>>46018136
Wish there was more Darkest Dungeons stuff for 5e, it would be cool
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>>46017822
>ponding
>>
>>46017822
Call them Moblins. Do it.
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>>46015883
If Ele Bolt isn't a cantrip, remove "cantrip" from Flame of Potency.
If it is a cantrip, say it counts as one under Elemental Bolt and at that point you should be statting it as a cantrip because what's the difference.

You have a table that has like Gust, etc listed. How do I use those? Does holding the Air gemstone let me cast both Elemental Bolt using lightning damage and also I can cast Gust?

Do any of the levels in this class count as spell caster levels for purposes of like spell slots?

I think a perma-gem would be fun but I dunno how balanced it is. I'd lean towards allowing it just because it's neat to think about. When you say can't be changed, you mean ever? Not even with a long rest or anything/
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>>46017182
Looks good but perhaps you could add a second class resource bar at the bottom there? For the assholes that multiclass. Two should be fine, guys that multiclass into three things are terrible people and don't deserve three resource bars...
>>
>>46018919
Also Conjure Elemental is a 5th level spell (Conjur Elemental) but easier to do & more control and with Winds of Calling you can basically cast that 4-5 times/day around the time people have like 1-2 5th level spell slots.
Of course if you do that, you lose all most of the other benefits of the class, but...who knows.

And I just saw the 'you can cast the associated cantrip' under Elemental Gemstones, answering one of my questions.
>>
Are there any feats in the splatbooks?
>>
Are there any feats in the splatbooks?
>>
Are there any feats in the splatbooks?
>>
>>46019404
>>46019232
why don't you take a look instead of spamming the thread, assrabbit
>>
>>46019232
>>46019404
Are there aNy feats in the splatbOoks?
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>>46019436
check out Fifth Edition Feats, on Amazon. it says it has over 150 feats in the book for 5th. I ordered it just to see since it's only 14$ right now and I can't find scans.
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>>46019443
Yes
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>>46018813
Oh for fuck's sake. I would buy the pdf and share it right now, if I could, if only to make up for this asshole.
>>
So, how much content am I looking at preparing for 5-6 hours of gameplay for CoS? I'm starting the party off with the Mysterious Strangers hook with the Vistani guides. Madam Eva is going to hint to Vellaki and Barovia as further possible destinations afterwards. I know it's heavily dependent on the players, but how far should I prepare to have roughly 5-6 hours of gameplay?
>>
Spellviewer Anon:
The fuck are homebrew spells I make saved? In the .exe itself? In this .config file?
Do I have to export the spell list and then import it every time I start to keep my homebrew spells listed?
>>
>>46019582
Give us a scan and we can tell you
>>
>>46016229
Possibly never. Whether it's superior at all is highly subjective, personally I still prefer the alternate Wizards one.
>>
Seriously though can we get a guy to give us like phone pictures of the first 15 pages or some shit?
Phones can get pretty good pictures if you let em focus nowadays.
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>>46019661
We'll get a scan tomorrow when it finally releases, even if it's shit quality.
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>>46019436

They only other feat they have released since player hand book is a feat to give underdark gnome racial magic other then that try DM guild
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>>46019608
It's just a reorganized version of the original. I prefer it, in my opinion. I'm pretty sure the cheat-sheet is the only one that exists currently that has most of the vital player rules.
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>>46019688
THANKS
>>
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Given around 8000~ gold worth of prep materials, what is the highest amount of security within the bounds of 5E spells that a wizard can place to protect himself and his items?
This is while still being able to walk from place to place, A.K.A nothing that requires staying at a fortress.
Let's say level 11-14 so as to not get some of the ridiculous stuff like Wish.
>reposting because I want more ideas
>>
Has anybody had a Wild Magic Sorcerer where their GM says to roll on the table after literally every spell for Wild Magic Surge? I was surprised to read that the roll for that is based on the GM, considering it still has to roll a 20 and that's a pretty big part of the class.

I'm also wondering how that'll work alongside Tides of Chaos. That'll be a lot of advantage pretty easily. Unless you have the d20 from Wild Magic Surge as separate from this one, but then how often should the GM have Tides of Chaos kick in?
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>>46019850
I just have my player roll on the table whenever he rolls a natural one on a spell.
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>>46019850
I play a WM Sorcerer and use the d10000 table
Me and my DM discussed it and looked at the book, we decided on a d20 roll after every Level 1 or higher spell like it says in the PHB. As my char gets higher level the proc chance exceeds, for example right now I can trigger Wild Surge on a 1, 2, 19 or 20

Tides of Chaos triggers once when you decide, then the DM can cause a Wild Surge Roll to happen at a whim so you get the advantage back, more often than not its a free way for the DM to spice shit up
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>>46019684
Ive had mine since the 4th. Spring Break pulled me away from the document cam. I can get a quick, dirty scan tomorrow.
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>>46017182
Not sure if I like the Player Reference.

It's a great idea but it seems very cramped, plus a lot of the content you're not going to refer to that often.

Plus some of it doesn't sound right.

>Dash (up to double your move)

You can dash up to double your move? What the Dash action does is grant you extra movement for the current turn, equal to your speed.

>Take Bonus Action (if available)

This doesn't seem like it belongs with the list of Actions in Combat. It's not the same type of item as the other items in the list, since it's not an action.
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>>46019993
don't print it
>>
>>46019582
anyone that has the book mind giving me a hand?
>>
I am going to hope that the scan dude is doing the same thing as the PotA scandude did. Make it seem like he was just a troll. Then upload the real thing a bit latter.
>>
>>46019993
some of the wording is wrong, but that can be ironed out. The point for the reference sheet is to have rules that are easily forgettable or not often used. That way, when the rule comes up, all a player has to do is look at the reference sheet instead of flip through the book to find the rule, wasting time.
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>>46020125
I'm assuming he has it scanned because he could have easily did that joke days ago
>>
>>46020138
you are a fool
>>
>>46020162
Pretty aggressive aren't you?
>>
>>46020181
no, not really.
>>
>>46020130
at the very least, the page number is ready available
>>
>>46020194
I mean it would have been nice having the scan but the book is out tomorrow & everyone that got a big discount from amazon will have it. So what's a few hours? I'll be able to read it tomorrow.
>>
>>46020125
>>46020138
At the very least, he's scanned the table of contents.
>>
>>46020266
What does any of what you just said have to do with believing in a guy who just trolled the thread, when he's provided minimal to no evidence of him actually scanning anything of note?

If he had done the joke days ago he wouldn't have been able to lead people on this long, and the "jk guys" would've been less satisfying/big.
>>
>>46020130

All the more reason it needs to be correct.

I like that most of the text is copied from the book with page references, but even paraphrasing should be as accurate as possible.

e.g. most players I've seen say difficult terrain and crawling "halve your movement" which is fine in casual conversation, but it's not necessarily rules-accurate when it comes to something like crawling in difficult to terrain. Incidentally, I like how that's laid out here.

The moves ought to be general overviews since any attempt to replace the paragraphs in the books wouldn't work. Similar to the page in the 4E PHB that gives a summary of each move, which was super useful. But keep the summary accurate, for example Dash could be, "You gain extra movement for the current turn," or simply, "You gain extra movement," then people can look in the books for the full rules.

Character sheet is looking really nice though. Great job, charsheetanon!
>>
>>46020277
wizards posted the ToC on twitter like two weeks ago tho
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>>46020316
Well. If he was only a troll. It's fine. Who cares?
>>
>>46020383
Like I said: fool.
>>
>>46020365
He's already fixed some minor errors with the sheet, don't fret him not fixing the rest. While I don't disagree with you, It's overall a very useful sheet, and if someone contests what is said on the sheet, you could always refer to it's indicated page number.
>>
>>46020444

I don't want to seem too nitpicky, but he's been cool about criticism and improvements and I want this to be the best character sheet it can be. It already tops the official one.
>>
>>46015458
How does this make you feel? A human women getting ELFED?
>>
>>46020413
You are being insulting to me for literally no reason. WTF is wrong with you.
>>
>>46020479
charsheet anon here. I am taking note of criticisms, but I am going to wait for a few days for them to gather up before going through the process of updating it.
>>
>>46020484
I'm more annoyed by the shit quality than anything else.
>>
>>46020523
gb2school
>>
Hey wanted to get an opinion on my version of Bug World races.
>Beetles - While not necessarily a singular race but a loose coalition of the Hercules, Stag, Goliath and other large, hard shelled species. United by their sense of justice and predilection towards helping others they have a rigid sense of law and fairness and have lately encouraged other species such as spider, mantis and flies to take up the mantle as defenders of justice.
>Mantis - Scholars and priests, they are contemplative and studious despite their predatory nature. A race of philosophers that developed higher thinking to combat their hunting instincts they have written some of the most comprehensive histories of the world and enjoy travelling. Gets along well with spiders who they view as cultural brethren that walk the same dangerous line between monster and insect.
>Scorpions - A Militarily inclined and serious species, used to hostile living conditions. Dedicated towards the craft of war they make excellent leaders and and natural warriors yet some suffer from overzealousness and martial pride. Scorpions work well with spiders, understanding the naturally dangerous nature of their species and embracing it with control and discipline. Scorpions have also found allies in the moth species after all, scorpions have demonstrated the ability to glow under moonlight. The ramifications of this are unclear.
>>
>>46020627
You are worse than scanbro. He's a troll and you're a cunt.
>>
>>46020647
Spiders - A race once shunned and banished from Arthro society for their predatory instincts, spiders have recently reintegrated into in small communities as productive and valuable individuals. While they are not known for their communal friendliness, spiders can often be found providing essential building, weaving and tracking services to the highest bidder. Spiders have found allies with both mantis and scorpions, the mantis showing via philosophy and meditation ways to curb their basic instincts and the scorpions demonstrating the powers of self-control. Some species of spider have devolved to their predatory nature and are greatly feared.
>>
>>46020681
Are you legitimately angry right now
>>
>>46020705
Nope. I'm not angry at all. You are a cunt though.
>>
>>46020479
I agree wholeheartedly.

>>46020558
That's probably for the best. So you don't have to spend every waking moment here, wading through the shitposting to post updated sheets.
>>
>>46020720
Well, do you understand why I called you a fool or are you still confused about the whole thing?
>>
>>46020647
>spiders who they view as cultural brethren that walk the same dangerous line between monster and insect.
>spiders
>insects
>>
>>46020647
Bug World Stats
Beetles (6)
 Your Constitution increases by 2 (2)
 Your Strength increases by 1 (1)
Toughness (1.5)
 Natural Armor +1 (1)
 Relentless Endurance (1)
>>
>>46017234
Well that makes sense, though. The BBEG's you fight getting to level 20 are just level 20 adventurers themselves. It's a self-regulated system where the most powerful can't be any more powerful without toppling the whole adventuring institution.

Or perhaps the most powerful adventurers are the standard by which levels are measured, so that even if necromancers get more and more powerful over the generations, they'll always only ever be able to produce a level 5 dungeon, whatever that may entail.
>>
>>46020558
I find that setting my hp to a number sets my current hit die to that number? That's kind of weird
>>
>>46020647
 Your Dexterity increases by 2 (2)
 Your Wisdom increases by 1 (1)
 Savage attacks (0.5)
Trance (0.5)
Natural Weapon (1.5)
>>
>>46020768
2+1+1.5+1+1 = 6.5
Toughness/Nat Armor/Relent End are all race feature names?

>>46020811
And then this is 2+1+0.5+0.5+1.5 = 5.5

Does the DMG or something have guidelines for 6 points and how much costs what? Can you give me a page number?
>>
>>46020811
Mantis
>>
>>46020840
Ive been using this as an easy guide https://docs.google.com/document/d/1ViqLSEN67mmd2Lo_OJ-H5YX0fccsfI97kFaqx7V1Dmw/pub
>>
>>46019850
I just roll for him behind the screen and also roll on the table whenever it would be narratively appropriate, how God intended.
>>
>>46020878
this is source https://www.reddit.com/r/DnD/comments/2j6xbo/5e_guide_to_homebrewing_races/
>>
>>46020878
Thanks, appreciated.

My thoughts on the bug world version: they sound fine (if a bit civilized for bugs), but you make it sound like "Bug World" is some established setting. If it is, I know nothing about it.
>>
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I'm not getting it tomorrow, am I?
>>
Question for CharacterSheetAnon.

In the form fillable, why is the Hit Point Maximum box tied to the Current Hit Die box?
>>
>>46020992
>EU
Nope.
>>
>>46020316
This. I applaud the execution, the popping in and out of the threads to update us. I'd be mad too if I didn't buy my copy early.
>>
>>46019804
Well, you've got guards and wards but that can't be transported. Neither can Symbol/Explosive Runes. The classic Rope Trick is out too. You have Contingency but that's only for low level spells. Globe of Invulnerability is probably a waste of concentration and only works against magic.

Generally speaking the best defenses would probably be to just automatically Teleport away to a prepared sanctum when trouble arises. Or turn Ethereal. Or Planeshift. All of which are 7th level spells so it depends where in that 11-14 range you fall.
>>
>>46020970
Oh sorry about that. Its just a couple weeks old but i just got really invested into it.
>>
>>46020992
Sadly, probably not.
>>
At least Scanbro isn't a moralfag like Leddit
>>
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>>46020803
Shit, fixed, good catch. I updated the mediafire link, so re-download.If two form fields share the same name the input is shared with acrobat


>>46020723
>>46020479

Here is a google survey to facilitate gathering feedback that I might otherwise miss when not in-thread. Feel free to discuss it in thread, but please express concerns through the survey for a better chance that I will see it. Bookmark it or something, maybe point anons who post feedback to the link.

https://docs.google.com/forms/d/1vGvNuuVuJedatZfbIioz47FWGQBHkHbVKILuN_gyCRc
>>
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>>46020992
I apparently should have already had my copy tonight
>>
>>46021293
Quick sue them for all they're worth for this lying.
>>
>>46018277
The focus has to be in the hand, same as the material component it replaces.
>>
Am I right in thinking that a Druid knows every single Druid spell in the game?

The way I'm reading it is that they choose an amount of spell from the Druid Spell List equal to Wis Mod + Druid Level to prepare, and use their Spell Slots to cast these spells. Is that correct?

If so, none of the character sheets I've used have enough space to list spells.
>>
>>46021503
They can prepare from the entire druid spell list. Clerics also prepare from their entire list, as do paladins.

so basically, yes.
>>
>>46021503
yes.
yeah the lists are more for other casters (but not really cleric, since he has a similar thing)
Just...print off the druid spell list or have the PHB anyways.
>>
>>46021538
>>46021542
Alright, just making sure I wasn't fucking up royally. That might be something good for CharacterSheetAnon to include as an optional sheet.
>>
>>46021503
You're right, but when I play those sorts of casters I usually have a "regular spell list" that I prepare for everyday stuff then just write down a different one or just say to the DM "I'm preparing this instead" if I feel the need to prepare for something in particular
>>
If some of the standard races were replaced, what kind of themes would you expect to adequately fill their roles?
I'm in the process of refluffing (some) of the base races, some by thematic overlap, some by my personal bias.

Traits and all that would stay relatively the same, save for ones that just fit flavor better.
>>
>>46021666
Just remove Tiefling and dragonborn.
>>
>>46021686
>remove Tiefling
No.
>>
>>46021686
I was asking about replacing not removing, I mean slight difference, but still.

Also I actually like Tieflings. Dragonborn are pretty shite, though. Kinda neat 'n all but it's too hard to integrate them into a reasonable setting.
>>
>>46021666
I pulled a bunch of races out for my group's setting. We did a preview session and everyone thought Halflings, Gnomes, Teefs, Dagrons, and Half-Anythings were silly.

Replaced Halflings with Anteater people, Gnomes/Half-Orcs became subraces of a Warforgedesque race, and Dragonborn/Tieflings became a template that could be applied to other races in lieu of a subrace.

Go with what interests your group.
>>
>>46019500
It's half that on DTRPG.

It's also fucking garbage, unfortunately.
>>
>>46021724
>>46021761
They should be exotic races not standard races.
>>
>>46022110
They are.

Page 33 of the PHB lists Dragonborn, Gnomes, Half-Elves, Half-Orcs, and Tieflings as Uncommon Races.
>>
>>46022171
And yet your group is made up entirely of them.
>>
>>46022110
>The dragonborn and the rest of the races in this chapter are uncommon. They don't exist in every world of D&D, and even where they are found, they are less widespread than dwarves, elves, halflings, and humans.

>Dragonborn, Gnome, Half-Elf, Half-Orc, Tiefling

>PHB pg.33
>>
>>46022204
Beat me to it. Doesn't stop a party of 4 dagronberns.
>>
>>46021974
>Halflings are silly
>Let's replace them with anteater people

This made me laugh man, that's actually hilarious
>>
>>46022204
What? No they aren't.

The fuck are you talking about?

>>46022228
Yes it does. Flat out says they aren't suitable to all games.
>>
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>>46022204
Bu-But Variant Human is OP!
>>
>>46022204
Uncommon means that they aren't on most D&D worlds, not that they're rare in the worlds they're on.
>>
>>46022204
And yet despite the rarity of trained magic users most parties have multiple.

Adventuring parties are not anything close to a census, nor is it unreasonable for different kinds of individuals to band together.
>>
>>46022232
You never know what makes the group tick.

They wanted something that could climb. They're just halfings, with Lucky getting replaced by a climb speed. They get 2 subraces, one of which gets Lucky, the other of which gets weapon proficiences.
>>
>>46022232
I followed the DMG's idea and replaced them with rat people, honestly.
>>
I have a player who is going to play a drow for Curse of Strahd. How dumb is this shit going to be? Prepare me, 5eg.
>>
>>46022422
Just be glad that Rudolph the Dark-Skinned Edgelord didn't insist on being a vampire and run the game.
>>
>>46022443
at least I don't have to worry about sunlight shit, right? Isn't it supposed to be perpetually dark and stormy in barovia?
>>
>>46022228
>tfw your party is a troupe of dragonborn mercenaries
>Most are bards or fighters with the Entertainer background, one is an Outlander Barbarian and knows how to morin khuur with the best of them
>go from town to town creating a stereotype amongst people who never see lizardbros that they are chill dudes who know how to please those most pleasantly mammalian of common folk, if you know what I mean
>I mean lizard dick
>go about "correcting" people's perceptions of dragonborn where they know what we are
>other lizards hate us
>we're really just the lizard equivalent of weeaboos with combat training
>>
Does "Extra Attack" from different classes stack, or do you need to get multiple from one class in order to triple attack?
>>
>>46022529
No, it does not stack. Yes, you need multiple ones from the same class (the only source being fighter).
>>
>>46022529
Maybe go read the book. You know, look for it yourself first.
>>
>>46022545
Monks get an extra attack at level 5.
>>
>>46022566
So do barbarians and paladins. Only fighters get extra attack more than once.
>>
>>46022593
Berserkers can spend a bonus action to get an additional attack while in a frenzy.
The haste spell is an option for spellcasters that functions like an extra attack, on top of the +2 AC, as well.
>>
>>46022725
The discussion was on the class feature Extra Attack, not the ability to make more than 2 attacks.
>>
>>46022725
Extra Attack. The class feature.
>>
>>46022725
And the bonus action attack and Haste spell is not Extra Attack.
>>
I'm not getting it either am I?
>>
>>46022763
Nope. US here, mine says it'll be here on Wednesday, for some reason...
>>
Let's say you wanted to make a criminal wizard, like a rogue, just spell-heavy, and without multiclassing. Which tradition of wizard would you pick?
>>
>>46022832
Illusionist or Transmuter.

Fraud and Graft erry Day.
>>
>>46020992
>>46022763

Why not go into your local Wizards Play Network store and buy it for £35? Support brick-and-mortar shops, guys.
>>
>>46022002
Yeah, but I didn't want PDF format. Dead Tree format is always best. If it's bad, no biggie.
>>
>>46022832
Take the criminal background.

Either Enchantment or Illusion, probably.
>>
>>46022832
Were it my game, I would say Illusion; but your DM's interpretation of how illusion spells work may differ from mine.
>>
>>46022884
My nearest Wizards Play Network store is over 1000 miles away.
>>
>>46022884
The owner of my local store is a piece-of-shit bastard; I also have an objection to paying not-quite $20US more for what I want.
>>
I am starting my first campaign as a new DM and only have 2 and a half months of play on 5e.

My campaign is a settler campaign where our party along with a small village-worth of people are shipwrecked on a new continent that seems to be unhabited.


Anyone got ideas for an arch enemy, and what should my first two combats be? I don't plan on much combat, but will need at least a little.
>>
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>>46022878
>transmuter
>fraud
enjoy turning objects into other objects of equal or less value
>>
>>46022946
Careful, you might trip.
>>
>>46022946
BBEG should be lone archdruid, thousands of years old, trying to protect the bountiful new continent from invaders, and your shipwrecked settlement is just another thorn in his aching side. Do you march forth with the progress of expansion and industrialization, or do you side with the archdruid and help him preserve the natural beauty of the virgin land by routing the threats to it one by one?
>>
>>46023030
sounds like my next campaign.
>>
>>46023030
I slash and burn so that I might make a glorious steampunk paradise, as is my right.
>>
Need an idea for how to best work in the inheritor background for a new player character at my table.

She's going to have a map that leads to a sword that finishes her holy set of items used by a champion of Valmia Gilmadrith.
>>
>>46022981
okay I won't use tripcode. I just really like that name so yeahh.

>>46023030
thanks, I might do that after a few sessions. I have about 7 people at uni who seem likely, but some will probably vanish annoyingly as people do.
>>
so i picked up a canaith mandolin (instrument of the bards). targets get disadvantage against spells that would charm them, which spells are those? i'm 8th level currently and very close to 9th.
>>
>>46023230
Spells that say they charm them lol
>>
>>46022884
Literally don't have one in my country, but if we did I'd gladly do that.
>>
>>46023270
jenkies! thanks scoob!
>>
>>46023230
Compulsion can be a good one, and it will let you cast dominate in combat without disadvantage
>>
>>46022204
That is a consequence of players, not designers.
>>
>>46022884
I might do it if I was at home, but at university the nearest one is a £20 train ride away and screw that.

I support the one back home by playing Magic there anyhow.
>>
>>46022971
>Blaze through town selling precious silver good cheaply
>Skip town fast before the mob can find you after they turn back into wood
>Laugh all the way to the bank.
>>
I'm playing in an Adventurer's League group for the first time on Wednesday, but I'm blanking on a character.

What should I play /5eg/?
>>
>>46024865
Tiefling Gold Dragon sorcerer, Inheritor background.
>>
>>46024865
Any base character concept you desire? Anything at all to use as a starting point?

If not, then make an abjuration wizard mountain dwarf wizard or something else weird but plausible to make effective.
>>
Status on scans?
>>
>>46024865
Necromancer who'll do anything to bring back his dead fiancee.
>>
>>46024994
>go back to link to the scanbro post

oh my, somebody nuked the fuck out of the thread
>>
>>46024994

Scanbro was pretending, no idea now
>>
>>46025064
Same here, clearly mod wasn't happy with lack of scan
>>
>>46022832
>Let's say you wanted to make a criminal wizard, like a rogue, just spell-heavy, and without multiclassing. Which tradition of wizard would you pick?

Divination

Portent is so good there's just no reason to not take it (except if you're doing batlefield artillery)
>>
>>46025087
Mods = Gods, and God wants scans.
>>
>>46024985
Weird but plausible is actually a good descriptor for what I'm looking for. I've considered a Mountain Dwarf Barb just for the +Con and shit loads of Hit Points.
>>
>>46025107
We can only hope someone will answer their divine call soon
>>
>>46025034
Are you even legally allowed to do something like this in Organized Play?

You're not allowed to even give people magic items or money, right?

Why would the DM let you have your own side quest with its own rewards? Isn't that just wasting time and defeating the point?
>>
>>46025252
It's called a Bond. You pick one when you create your character.

Maybe read through the process first and THEN ask stupid questions.

>You're not allowed to even give people magic items or money, right?
Jesus Christ, this is worse than I thought.
>>
>>46025252
I've never played Adventurer's League (there isn't a store anywhere near me), but are you seriously trying to tell me that PCs aren't allowed to have motives? How on earth are you supposed to roleplay a character who has no motivation?
>>
>>46025252
>You're not allowed to even give people magic items or money, right?
Who told you this? That's entirely untrue.
>>
>>46025275
>>46025371

I might be getting it confused with some other rules, e.g. with resurrection you can't pool the money, and for magic items you get non-transferable certificates or something?

It all seems very strict.

So why would the League let you introduce NEW plot threads or magic items or whatever? If your quest is to get the +1 sword of your father, is the DM allowed to include that? Can you even make up new adventures for the players? My assumption was that you had to run things as-written.
>>
>>46025109
Weird but plausible ideas then:

-Mountain Dwarf Abjuration wizard
-Dragon-born Dragon Sorcerer
-Half-orc War Cleric
-Moderately Armored Human Warlock (Any Patron and Pact)

I'll come up with another list if none of those interest you.
>>
>>46024865
Guy from a noble family who get's touched by the Fey. Starts going a little crazy, spending days alone in the woods, coming back covered in dirt and blood. Eventually freaks out at a feast, turns into a hyena (or bear), kills a guy, and flees to become a hermit.

Circle of the Moon Druid and Totem Warrior (bear) Barbarian. By level 5 you can turn into a rampaging giant hyena form that basically counts as 90 temporary hit points.
>>
>>46025064
>>46025066
>>46025087
>>46025107
Wait, so is there no scan still?
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