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How would Doomguy fare in the 40K universe?
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How would Doomguy fare in the 40K universe?
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Doomguy was one of the lost primarchs.
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>>45891106
He would be a guardsman, and they would send him alone to stop demonic incursions. If they ever sent him to Cadia he would depopulate the eye of terror
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>>45891122
And struck from the records for incompetence.
:^)
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/v/ worked it out once, the dude is strong enough to carry, like, 250+ pounds of gear without encumbrance, and can outrun an Eldar jetbike while doing so. He'd easily be able to solo space marines by the dozen.

He's simply less famous than his little brother, Sly Marbo.
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>>45894375
>/v/
>worked out
>faster than an eldar jetbike
As expected.
>>45891106
Canonized by the inquisition and the ecclisiarchy.
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>>45894420
>As expected.
It's legit, he can outrun RPGs while carrying more bullets, rockets, batteries, and guns than your average tank.
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>>45891106
Deemed a heretic of Khorne.

Meanwhile this tech-priest can't catch a break facing all the Tyranid and somehow the Tyranid having psychic influence to fuck with people.
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>>45891106
single handedly kill Khorne
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Doomguy, Khaldor Draigo and the Khan spend eternity hunting Doomrider through the warp on bikes in a 90s action cartoon.
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>>45894562
>somehow the Tyranid having psychic influence to fuck with people.

I thought that was canon? Shadow in the warp and genestealers fuck with everyone
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>>45894513
hold up. He cannot outrun imp fireballs.
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>>45894562
Tyranid? I thought they were Warp Spawn. The dangers of traveling without a Gellar Field and all that.
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>>45895917
He sure as shit can. If you run at the right angle you can outrun your own rockets.
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>>45895969
interesting.
>>45894562
>kills demons
>fights because he lost someone dear to him and to protect humanity.
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>>45895983
>fights because he lost someone dear to him and to protect humanity.
So does Doomguy. The man lost his rabbit to the daemonic invasion.
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>>45896024
Never forget
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>>45894513
>Outrun RPG's

No he can't anon. The rockets in DOOM are just that, rockets. There is zero reason to believe them to move as fast as RPG-V7's when we can clearly see them moving in realtime. The game devs also clearly did not imagine the game as any slow-mo nonsense. This just means that DOOM's devs were retards who had no idea how fast rockets traveled, coupled with engine limits.


Doomguy himself however would likely become an Inquisitor's muscle.
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>>45896024
I was greentexting about doomguy
sweet little dead bunny
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>>45896058
>Doom rocket: 16.3 meters per second
>Doomguy himself: 28/33 meters per second
>RPG-7 rocket: 295 meters per second
No, he can't outrun rockets. He can still run at 100 km/h while carrying an arsenal, and do so forever.
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>>45896253
Pretty sure the DooM Guy was the Emperor. He's fought Chaos before and he's fucking tired of it.
Not to mention he was CLEARLY a Perpetual.
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>>45896063
"Daisy... no... NO!"
>With a roar of defiance, Doomguy stands up from the stake that the warpspawn had impaled his pet rabbit on. One hand claims his battered, smoking boltgun; the other, a near-empty plasma cannon fit for siege emplacement. His eyes seek the hordes approaching over the horizon, as he locks down the rage before the Blood God could claim it.
"You heretics think he's a corpse in a chair... but there's a reason you don't the galaxy yet..."
>They're closer, now; he's able to differentiate the varieties approaching. A light kick sends his dent-pockmarked helmet into the air, and practice lands it squarely on his head. He raises the guns.
"Because it's been claimed - "
>He opens fire, even as he runs at the hordes approaching him. Waves of heretics and heresy incarnate meet walls of death and destruction.
"FOR THE EMPEROR!"
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>iddqd
>idkfa
>Chaos Gods have lost all hope at this point
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He'd be doomed
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>>45891716
0/10
The stupid, trying too hard smiley cancels out the fact I replied.
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>>45891106
Me in the bottom left
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>>45891106
The only thing not really available here are the points.

Doomguy

WS 6 BS 6 S 5 T 5 W 4 I 4 A 3 Ld 10 Sv 3+

Type: Independent Character

Special Rules: Feel No Pain, Eternal Warrior, Preferred Enemy: Daemons, Relentless, Fearless, Furious Charge, Strafing, Insane Speed, Backpack, RIP AND TEAR!, YOU’RE HUGE! THAT MEANS YOU HAVE HUGE GUTS!, One Man Army

Strafing: Doomguy benefits from a 3+ cover save at all times.

Insane Speed: Doomguy has a movement speed of 12 inches, a charge range of 12 inches, and is Fleet of Foot.

Backpack: At the start of each turn, Doomguy may choose from one of the following weapons to use for that turn - Fists (Adds +1 to attacks), Chainsaw (Counts as Eviscerator with no change to initiative), Pistol (S4 AP5 Pistol 2 12”), Shotgun (S6 AP5 Assault 1 12”), Gatling Gun (S4 AP5 Assault 8 24”) Plasma Gun (S7 AP2 Assault 3 24”), Rocket launcher (S8 AP2 Heavy 1, Blast 48”), BFG (S10 AP1 Ordnance, Large Blast 48”)

RIP AND TEAR!: Once per game, Doomguy may perform RIP AND TEAR! When declared, Doomguy’s Weapon Skill, Strength, Toughness, Attacks and Initiative double (to a max of 10). He gains Preferred Enemy (Everything), Rage, his armor save becomes 2++, and his Fists become power weapons. He may only use his Fists. At the end of each of your turns, roll a D6. On the first turn of use, RIP AND TEAR! ends on a 5+. On the second turn it ends on a 4+. On the third, a 3+, on the fourth, a +2, and it ends automatically on the fifth turn. Additionally, Doomguy makes a consolidate move on 3d6 after destroying an enemy unit in assault. He may use this move to begin an assault with a new enemy unit as if he were charging them.

YOU’RE HUGE! THAT MEANS YOU HAVE HUGE GUTS!: Doomguy has Preferred Enemy: Monstrous Creatures. Additionally, any attacks he makes against them are considered to be AP2 or Power Weapon attacks. This rule also applies to Soulgrinders.

One Man Army: Doomguy counts as 1 HQ and 2 Troops.
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>>45896959
Cost: 1000 points
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>>45895885

I want this to be real.
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>>45895885
But Jagatai's in the webway?
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>>45895885
>>45897109
>>45896959
Thread replies: 32
Thread images: 4

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