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Heretical Cult Creation Thread
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Thread images: 3
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https://1d4chan.org/wiki/Heretical_Cult_Creation_Tables

Greetings Imperial official Anon. I am Inquisitor Rutus Viktius the III of the Ordo Hereticus. I have gathered some recent information regarding a new anti-Imperial cult in this sector. Take a look at these files, and if you see the first paragraph you see that the cults social bakground is:

(1d20)
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Rolled 15 (1d20)

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Rolled 20 (1d20)

>>45724190
Rolling again
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Rolled 12 (1d20)

>>45724211
I guess I make the 2nd roll then?
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>>45724227
Sector command + Hereditary laborers, hm?
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>>45724245
what's the next thing to roll?
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>>45724268
Not certain, I'm not OP.
Chart says background, which is 1d20
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Rolled 4 (1d20)

>>45724288
rollan then
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>>45724310
4 is a secessionist Conspiracy.

Now give me a 1d100 for cult leadership type.
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Rolled 3 (1d100)

>>45724339
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>>45724356
There is one Central Figure - We Amon now.

Gimme a 1d20 for the type of leadership provided by grorious reader.
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Rolled 9 (1d20)

>>45724388
we seperatist now!
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>>45724416
Psyker: Whether an unnaturally-born wyrd or a scholar in the profane arts of sorcery, the cult’s leader is able to maintain

his position through his psychic prowess. Operating without the safeguards offered to sanctioned psykers, he is a terrible threat to all around him even when he does not use his power.

And a further 1d10 to see what sort of leader he is - is he hands on, or is he just a figurehead?
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Rolled 4 (1d10)

>>45724457
I like this cult so far
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>>45724488
Very flavorful, yes.

Charisma: Through force of personality or sheer charm, the cult leader is universally revered by his followers. His influence is felt even when he is physically absent.

We hitler now.

Equipment and Identifiers of the Cult (Roll 1D6 for each to see how many results the Cult receives, then reroll the required die for the number of options given)
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Rolled 1 (1d6)

>>45724510
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>>45724552
Aw man, just one.
Well, give me a 1d20 to see what sort of equipment we get.
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Rolled 6 (1d20)

>>45724570
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>>45724578
Fortified Protection: It is particularly hard to put down these cultist forces, thanks to their tendency towards extensive protections. Military-grade flak armor, or sometimes even carapace plating, is not uncommon among their ranks. The elite may even possess force fields or psychic defenses.

Now roll 1d10 for tokens of allegiance - our secret handshake, to speak.
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Rolled 8 (1d10)

>>45724616
So we are well protected, that's good
>>
>>45724638

Marked Flesh: The perfidy of the cultists is worn on their very flesh. They may bear a hidden brand or tattoo declaring their membership, or a worse deformity might mark them as among the ranks of an inhuman throng.

Tatoos - neat-o!

Now roll 1d20 for the allure of the cult - what draws in the hapless sheeple.
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Rolled 3 (1d20)

>>45724673
My guess is free health care
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>>45724711
Purpose: Some citizens of the Imperium find themselves yearning for something more fulfilling than endless labour to support a war machine they never see. These empty souls often turn to cults that claim to provide meaning or purpose to an otherwise pointless existence

Purpose, eh? Seems to go well with our Secessionist tendencies.

Roll me a 1d10 for Rites and Observances of the cult.
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Rolled 10 (1d10)

>>45724753
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>>45724778
Elaborate Rites (roll again twice, combine results)
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Rolled 5, 6 = 11 (2d10)

>>45724790
double 10 get!
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>>45724823
Foul Communion: Simply being in the same place is not enough for some cults, who seek to become still closer to each other than mere proximity. This communion may take the form of debauched rites, shared hallucinations, or invasive psychic melding, depending on the cult’s focus.

As well as

Blood Sacrifice: The sacrifice of living beings, from livestock to captured enemies, is a common way for cults to express their power. The ritual is usually symbolic, although some cults have found ways to harness the spilled life for power.

Lastly, gimme a 1d20 for deities of the cult.
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Rolled 9 (1d20)

>>45724867
20 get!
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>>45724881
Hidden Mark of Heresy: The cult is unaware that the subject of its devotion is a Ruinous Power, perhaps instead believing it worships an aspect of the Emperor it has made its own. The GM can either select one of the above powers directly, or keep any hint of the cult’s true god a careful secret until a time of momentous revelation.

Hm, not sure how to interpret this
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>>45724753
So basically this cult is a Peace Group like Padme and her cadre is in Clone Wars? Just more secret.

>>45724897
Thats fine too. It fits with the anti war effort.
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Let's fluff them out!

What I want to get focus on is
>What is this cult called
>What is the leaders name

Also we can use this table here to roll up the planet we are on. Just to have more stuff to fluff out.
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Rolled 10 (1d10)

>>45724984
Rolling for world classification.
As for what the cult is called...The Peacekeepers?
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>>45725018
Volcano world. So I m guessing the plant is some sot of mining colony?

And the peacekeepers doesn't sound 40k-ish enough.
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Rolled 2 (1d10)

>>45725073
sorry, looked at the wrong one, fortress world it is. So rolling for terrain then
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>>45725091
Desert, kinda dissapointed. I thought a volcanic fortress world would be cooler. What do you guys think?
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Rolled 2 (1d10)

>>45724984
rolling for unique factors
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>>45725212
5 habital moons, neato
Thread replies: 37
Thread images: 3

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