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Proper Picture Edition. AoS doesn't sell anything sub-E
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Proper Picture Edition.
AoS doesn't sell anything sub-Edition
GW is dying sub-sub-edition.

I have provided NOVEL LINKS sub-sub-sub-edition.

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>WARHAMMER NOVELS (Working link as of 02/02/2016)
>>
>>45273210
>>45273034
Some one didnt check the catalogue
fucktard
>>
>>45273452
No he did, that's why it's the proper picture edition, its a reference

Stop being the fucktard
>>
>>45275463
>>45273210
>Proper Picture

Fail at subject field, GG no re.
>>
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Can someone give me a relatively good all-around DKoK list at 1000 or 1500 points?
I have no idea how to kit out anything...
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>>45273210

>GW is dying sub-sub-edition
>>
>>45276910
https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Imperial_Guard/Death_Korps_of_Krieg_Assault_Brigade(7E)
https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Imperial_Guard/Death_Korps_of_Krieg_Siege_Regiment(7E)
>>
>>45276910
What do you have? If you have 15 Death riders I can make a dick kicking Death Rider Squadron for you.
>>
hi /tg/, a couple of questions that got raised in my last game:

with a wyvern firing it's multiple barrage, do you record 1 wound per model per blast template place( IE if heavy 4 that all hit, placed over four models each for 4+4+4+4 wounds)
or is it you place the marker, scattering off itself as per rules of multiple barrage, and then simply assign one hit per model under the surface area total of the attack?

also, can someone explain rending to me, vs infantry and vehicles? the rulebook saying it does an extra d3 at ap2 doesnt make sense. extra d3 attacks? d3 on the penetration table? d3 points to the to-penetrate roll?
>>
>>45273210
Do you think it might be possible to have a thread with no Ork player butthurt?
>>
>>45277250
also, is this too much scatter terrain?
i have a bunch of little bits like the jersey barriers pictured, which i like to put around for visual effect, but my friend insists i dangerous terrain check every time a vehicle crosses one, whereas i think they should only check upon entering big pieces of actual ruins etc terrain.

what do you guys do? do you play with a lot of scatter terrain? if so, how do you treat it with vehicle interactions?
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>>45277250

Multiple blasts record a number of hits equal to the total number of models covered. So if you hit 4 times (let's say) and the template covers 4 models - that is 16 wounds total.

I'll have to double check rending - I believe you're reading both vehicles and infantry together. Against infantry it should just resolve at ap2 - no d3 anywhere
>>
>>45277257
Mabye, biiut not one without chaos butthurt.
>>
>>45277306
i wasnt sure about the barrages, since in the rulebook it has a diagram with a model being hit twice by two blast templates fired in the same barrage.
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>>45277250
Rending vs infantry means and 6 to wound is automatically AP2.
Rending vs Tanks means any 6 to penetrate generates and extra d3 strength on top of the 6.

IE against AV 14 Russ, S6 rend, 6 to pen, d3 (2) =14 str= Glance.
>>
>>45273210
What's /40k/'s opinion on Kill Teams. We're using that one blog's rules. Can't think of it off hand.

Running a Wolf Guard list. The games I've played are very fun and this coming session will have better terrain.
>>
>>45277361

Yeah multiple blast can actually cause more wounds than are in the unit. You calculate the number of models covered by all the templates then resolve wounds.
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>>45277366
ahhh so it adds to the strength. thankyou
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>>45277409
i dont quite follow. are you saying if theres a squad of say, ten gaunts, and i put the marker over the same four, four times, it scores 16 wounds?
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>>45277375

I think it is a lot of fun. We play quite a bit at my club, especially on week nights when time is limited.
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>>45277436

That is correct.
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>>45277439
I do like the speed of the games while still having more tactical depth than the full game.

Have you played any campaigns?

Any tips for a campaign?
>>
>>45277467

We've not played a campaign yet - one of the club members is working on one but so far it's just one off stuff.

I play a Skitarii Vangaurd team and it's a blast. I really enjoy spending the extra time with each model to make more individual characters.
>>
>>45277520
It's truly the most Your Guys format.

It's cool even to play in a canon chapter/division/craftworld having some lieutenant and his crack team of personally selected men going in and kicking ass.
>>
(80pts)Devilfish +15pts for Disruptor + 5 for Sensor Spines for transporting Breachers with EMP, yes or no?
>>
>>45277690
It's the best way to do that, but still not nearly as effective as anything else your codex can do.
>>
>>45273210
you forgot THE TITLE
>>
how does one get mileage out of skitarii in games too small for war convocation? bonus points for 0 drop pods.
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>>45278587
field the normal detachment and make great use of scout
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>>45278587

take allies and get some sweet fire point vehicles to drive by's in. Use your +2/3 BS bonus to let you reroll 1's on plasma.
>>
>>45273210
>novels
>working link as of last week
>no fucking link posted
>>
How do rerolls stack (if at all)?
For example:
>TW boltgun and close ranger bolted drill
>Normal bolter drill and tactical doctrine on non-tactical
>Dread w/ TW heavy bolters with close range bolter drill, tactical doctrine and prescience buff
>>
>>45279836
You can'take reroll a die that'she already been rerolled, period. So if you have twin-linked and can also reroll ones, you will just take the twin-linked reroll to hit. Unless it'seems for wounds, in which case twin-linked doesn't work, so you would just reroll ones.
>>
So, what would a fluffy Iron Warriors list look like? I'm assuming lots of Tacticals and some Terminators, maybe some artillery (tho I have no idea what kinda of cannons they would use)?
>>
how do admech/skitarii compare to tau, necrons and nids
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>>45280109
I had this funny idea with the Khorn Deamonkin book. They can take that heavy support formation over and over again to get loads of soulgrinders and other deamon engines.
>>
New player here, can you guys give me some pointers on what brand/where to get paints and glue, etc? I have a creeping suspicion that the "official" GW paints have a bit of an added price due to the company logo on the side of the tin.
>>
>>45280224
GW paints are pretty good if overpriced.

I hear good things about valejo though.
>>
>>45277436
16 hits, yes. You still have to roll To Wound.
>>
>>45280224
GW paints are a bit pricy, but depending on where you live they can be more easily available than Vallejo. I know a lot of people use PrivateerPress' paints (p3?) and say good things about them. Citadel has good paints, bit high prices, bad containers. Dripper bottles are generally prefered as its easier to blend and thin your paints on a palette instead of "digging" out from a pot.
>>
>>45280109
Vindicators, maulerfiends, warpsmiths. IW are about offensive siege warfare (unlike IF, who are defensive). Used to be able to take Basilisks, which was cool.
>>
>>45280647
>Used to be able to take Basilisks, which was cool.
Now that there's an all-artillery formation that just got easier to do.
>>
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Anyone got the picture of leman vs russ where he says he hopes he never falls into a coma?
Love that one.
>>
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>Slaaneshi stuff in the Daemon Update

Artifacts:

Soulstealer (20 points): AP3, Combat, When killing an enemy model, bearer recovers a wound.

Silver shard (30 points): AP3, Combat, +2 attacks

Lazy Claw (10 points): When attacking in CC, roll one attack separetly. It gets +2S, AP2, Rending, Specialist

Forbidden Gem (15 points): When fighting in a challenge, enemy rolls 3D6 – L. Enemy suffers a penalty to WS and I equal to the result. M?nimum 1.

Agony whip (15 points): AP5, Combat, Reroll to wound. If enemy suffers an unsaved wound, does not attack this turn.

Mark of excess (15 points): 1 A at the end of the game after killing a monster or Character for the rest of the game.

Psychic Powers:

Primaris: Same as daemon codex
1. Same as 1-2 of daemon codex
2. Same as 3-4 of daemon codex
3. Blessing, 24″, Unit suffers D6 S3 AP- hits but get: Furious charge, Rage and Zealot
4. WC1. Malediction. 18″, Unit must pass a L test if they want to do anything.
5. Witch fire. 24″, S4, AP4, Assault 1 5″ blast, Any unit cover by the template suffer must pass L test or suffer D6 S4, AP4 hits.
6. Same as 5-6 daemon codex.
>>
>>45280931
>Agony whip (15 points): AP5, Combat, Reroll to wound. If enemy suffers an unsaved wound, does not attack this turn.
So I can give it to my keeper and never lose a challange?
>>
>>45280931
The Whip is broken as fuck, but relics don't save shitty units and wonky points costs

>Tfw £45 codex updates are the norm

Eat shit GW, take your Fenris book and go fuck yourself
>>
>>45280931
>Mark of excess (15 points): 1 A at the end of the game after killing a monster or Character for the rest of the game.
>5000 games later
>Anon how many attacks does your model have
>Oh it rolls 4321 attacks on the charge.
>>
>>45276933
>every single kit would be OOP and get pricegouged on ebay

It would be the worst future possible
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Quick question about Harlequins,

The cast of players formation has a Death Jester and Shadowseer joined to the troupe that cannot leave the unit right?

The whole formation, no matter how you put it, they can't be in a transport due to the mimimum 7 models in the unit, the unit does however get crusader so a bit better running to get across the board, correct?

Now, whats the point of the Death Jester? As far as I know Harlies don't get Battle Focus, so he will never get a chance to shoot since the unit will more or less always be running to get into combat.

Have I missed something or is the Death Jester just a clown that can't get a Harlie CC weapon?
>>
>>45280931
>Whip is OP as fuck on any Keeper or prince
>Mark of excess is literally useless
>half the psyker powers are the same copy-pasta shit

TOP
RULES

Don't get me started on the cash-grab spammy shit formations. They must have a lot of those fucking flamer chariots sitting in the stock.
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>>45281285
All the new psyker powers for the 3 gods have the already existing powers
>>
>>45280931
>>45281285
Wait, the Formations are out?

If anyone has info on the Daemon formations I'd be all ears!
>>
>>45281330
Mate all you've got to do is watch the latest GW video release and pause as they literally flash the formations up on screen for you to read.
>>
>>45280224
>>45280252
Yeah, Citadel paints aren't bad at all but they are more expensive than Vallejo or P3's offerings. As you paint you'll develop your own preferences but I like certain colours from certain ranges:

Vallejo Game/Model Colour metallics are inferior to Citadel metallics. (I've heard that Vallejo Air metallics are good though, but I don't have an airbrush so I've never investigated.)

I've been painting Imperial Fists recently and the whole yellow line from GW goes on a lot smoother and stronger than the roughly equivalent Vallejo colours.

Vallejo has an awesome selection of blues and grays (and blue-grays) that have worked fantastically well for me.

Both lines have great technical 'paint' but I prefer Vallejo's "Thinner Medium" to Citadel's "Lahmian Medium" because it comes in a dropper bottle and there is literally no chance of contaminating it.

I think one of the things Citadel has going for it, for newbies, is their 'painting system' where you can paint pretty much any colour by having a Base colour (better coverage), a Layer colour, a Wash, and a Highlight. I'll go back to yellow as an example because I've been painting a lot of yellow recently but in Citadel that's Averland Sunset, Yriel Yellow, Cassandora Yellow, and Flash Gitz Yellow. Silly names aside, if I used Vallejo I wouldn't have an Averland Sunset analogue and would have to do more basecoat layers to get the same coverage. They also don't have a yellow wash, so I'd have to make my own. OTOH my Death Korps of Krieg are painted entirely with Vallejo blues, blacks, and browns and I think it looks just fine.

Sorry for all the words.
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>>45277278
Your friends play it right, all but the smallest bumps should cause a dangerous terrain check.

You could place the scatter terrain in clusters rather than as spread out as it is in the picture, so that there are areas where infantry can traverse with little issue but tanks get fucked up. That way vehicle users will have to decide between risky moves straight through or safe moves all the way around.

Also, you have WAY too little LoS-blocking terrain. Anyone can practically see anywhere save for a few spaces to squeeze into.
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>>45281330
Instead of copy pasting all of them, here a link
http://www.dakkadakka.com/dakkaforum/posts/list/1350/677083.page
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>>45280829
>Leman vs Russ
>>
>>45281362

So would it be in my interest to start a Slaanesh Army given the formations and the relics? I thought about using witch elves for daemonettes.. not sure what I would do for seekers.
>>
One of my friends who isn't into warhammer is considering writing skaven smut

send help
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>>45281362
Those formations frankly awful.

The effects are alright but no one in their right mind would fucking use six units of lawnmowers or seekers, or six units of Daemonettes.

Had it be "six units of any of of the following" and not cutting it in half it would have been great.
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Just ordered a Dreadknight and another 5 GK Terminators to model with swords (rip oop metal Terminators) to complete my SW&GK alpha strike list.

Has anyone seen a guide to posing the Dreadknights legs so it can perform an interpretive dance like the new Wulfen? in all seriousness the only thing I don't like about the Dreadknights are the lock knee syringe they all have
>>
>>45273210
>>45273210
>AoS doesn't sell anything sub-Edition.

This just a statement or based on any facts?
>>
>>45281777
If it's going to involve rat ogres raping elves then go for it.
>>
>>45281270
Anyone?
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>>45281769
You know you'd need a lot of daemonettes to use their formations, right? And witch elves aren't exactly cheap. If you like the relics and that go for it, but in the short term it's probably easier, and vastly cheaper, to use a CAD than go for the formation.
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>>45281960

I have 30 Juan Diaz daemonettes already anon...
>>
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>>45281777
>>45281926
>>
>>45281960
You can mix and match though, and you're probably already taking those units to begin with anyway unless you're duo-goding
>>
>>45282042

I was going to go pure match with Tzeentch.
>>
>>45281926

Basically:

"Those things have mutation as a gimmick right?"

"Yeah, there's an entire clan dedicated to deliberately mutating things and grafting stuff to other stuff. Stuff like this."

I then link a hell pit abomination.

"They would be really easy to write smut about."
>>
>>45281997
Are you the same person I was replying to? You want to start a slaanesh army, and use witch elves as daemonettes, but you already have 30 daemonette models. I'm confused.

Either way, getting a box of £35 witch elves rather than a box of £18 daemonettes seems an odd choice. Even if they're not as good as the Juan Diaz sculpts, I'm not convinced it's worth paying twice as much per model for an alternative.
>>
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>>45282094
>Tzeentch
>>
>Tzeentch Core detachment
>+1 to warpflame attacks
>Locuses are now bubbles
>Exalted Locus = +1 str to psychic powers
>Potential 4d6 STR 7 AP 4 shots
>Potential STR 10 AP1 Beams
>Potential STR 6 flamers
>Potential STR 7 AP3 burning chariots

muh dick
>>
>>45281858
They can't actually bend their legs as the pilots legs are locked into the babbycarrier.

In fluff a Tzeentch daemon prince finally figured out that their weakness was just pushing them onto one side.
>>
>>45276910

Make your own list and figure it out through experience.
>>
>>45282231
.... Fucking wat, that sounds like one of my damn Ork walkers.... where was that fluff btw
>>
Are Breachers good at capturing, keeping objectives?
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>>45282296
>Are Breachers good

Na.

I doubt they'd even count as good in a different codex.
>>
>>45282229
>khorne gets +1 attack "
>slaanesh, enemies in combat suffer -1 to ws and iniative
>nurgle, no overwatch and enemy units locked in combat must pass a leadership test or suffer -1 to strength/toughness for that phase

khorne got the short end of the stick but i love that loci can stack now.
>>
>>45282296
Not really, beat use is jumping out of a Devilfish and blasting baddies at point blank range

>>45282343
They're pretty damn good in any codex that isn't Eldar
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>>45281857
>Had it be "six units of any of of the following"
Which is something they did in the past, and it was good.

All they had to do, was to translate the old Apocalypse formations into 40k, like they did already multiple times.

Instead we have a freaking copypasta.
It's just the 12" Loci thing over and over, 7 times.
>>
>>45282415
that formation would be too powerful for regular 40k but damn if deep striking 120-60 deamonettes directly into combat would be amazing. 4+ rends means you can even shred wraithknights quite easily
>>
>>45282415
That's so much better. Even setting aside the charge from deep-strike thing, having it be 6 from Daemonettes & Seekers rather than Daemonettes & fiends or Seekers & chariots is already a large improvement, since you more easily fit in units you'd be using anyway.
>>
>>45281857
>>45282415
you guys dont actually read any of the formations right...
for the warpflame host for example it says:

9 units chosen in ANY COMBINATION from the following list:
horrors
exalted flamers
flamers

you can go 1 unit of horrors 2 exalted flamers and 6 regular units of flamers. whatever you want, as long as you take 9 in general.


same goes for every other daemon formation. you can mix and match to your tasted out of the selections.
>>
>>45282544
It's six units of Daemonettes or Fiends (which nobody takes), and six units of Seekers or Chariots (which aren't as awesome as seekers)

If it had been Daemonettes or Seekers in the same formation, it gives you a much better selection for fielding it.
>>
>>45282544
They mean the fact that the core units don't allow any of the units in the other formation.

If you have to take 9 units of X,Y,Z in order to take another 9 units from X,Y,Z in the decurion, that will be your entire fucking army.

Daemon decurions are the most restrictive one to come out yet, and with the exception of the Tzeentch core with is ~decent, all of the other are awful.

Only other possibly decent one is the Nurgle Plague-drone one, but it promotes deathstar-play so I'm not too interested in it.
>>
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What I don't understand is this.
Why do none of these new chaos god formations include a greater daemon or give you an option to take one? where is the love for the big nasties?
>>
>>45282619
I thought fiends were really good? I thought their only problem was model availability (like Nurgle Beasts, Hounds, etc)
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>>45282683
greater deamons and princes are in command slot
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>>45282544
>9 exalted flamers firing D3 S10 AP2 shots a turn
>Average 18 shots
>Average 12 hits
Oh my.

>Alternately firing 9 S6 AP3 torrents
>For the price of 3 baledrakes you get 3x the firepower
Oh my oh my.

That formation, 495 points if you don't put any gifts on the herald, is hilarious. A glass cannon, but still hilarious.
>>
>>45282643
in fact, to add to this, the only reason those 2 are the only formations that look viable is because they are the only ones that can be supplemented with 1-man units, like beasts or nurgle or Exalted Flamers, which can be pretty decent but are usually limited by CAD.
>>
>>45282683
Big nasties aren't going to be common in an average daemonic incursion. If you take the decurion you can have one as a command, iirc
>>
Where can i downlaod gw painting guides?
>>
>>45282415
My two Chaos friends that I play Apoc with every few months run this with 80 Daemonettes and 40 Seekers. It's an oh so literal rape blender.
>>
>>45282683
only formations we have atm are the ones GW leaked in their own video, I assume there will be others, like multi-god core, and auxiliarly options.

Heard rumours of a formation of 4 daemon princes that gain bonuses based on how many are left.
>>
>>45282685
I might be remembering wrong, but either way, it would have been nice to have a bit more freedom with how things are taken in it, rather than just being a flat Herald with X of (Y or Z).

Some Greater Daemons could have been nice to include, and putting in options for the various unaligned Daemons (Princes, Furies, Soulgrinders) would have opened things up a bit as well.

As it stands you need a very large number of the same models to make use of these. A more traditional decurion with a more varied core host and smaller side formations would have been preferable.
>>
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>>45281270
Yep, the awkwardness of that unit is a tax on "just fielding the clowns you had lying around instead of buying a new Harlequin army."

If you're either Cuckworld or Dark Eldar though, you can put them in a Wave Serpent or Raider and let someone else take their Starweaver (though they couldn't start in it). Latter is a better option because of being an assault vehicle and having some firepoints for Psychic Shriek/Death Jester.

Alternatively just footslog them and hope you get a lot of mileage out of Veil of Tears.
>>
>>45282788
To also be fair Daemons don't exactly have a large variety of units in the first place, although I get what you're saying
>>
>>45280647
>>45280109

Don't forget obliterators
>>
>>45282788
>furies
>as if anyone takes the worst model in the codex even ironically

fair enough on the other points, i get the feeling that gw wanted to promote mono god a fair bit. shame they didn't use this as a time to suddenly release a keeper of secrets special character or anything else.
>>
>>45281270
He works well in my DE army, since Harlies are BB I put the unit in a Raider with my HQ

If you have the ShadowSeer's mask and the DE HQ's Misery Armor it causes a major LD drop that makes that 'move their shit around the table' thing really easy to get off.

Add a WWP for maximum trolling.

Great for forcing camping Devastator squads out into the open.
>>
So I think I'm missing something. In the Rotswarm how does the herald keep up with anything else in the formation?
>>
Asking for a friend. How do I get Chinese edition models now? All the info I've found is outdated.
>>
why do blood thirsters seem weak

they just seem to get shot down by tau or admech before they can make it into combat
>>
>>45282875
If there was anywhere to make Furies worth taking, it would have been in a Decurion.

They could have put in a restriction for any unaligned Daemons being forced to take the marks as well, but as it stands you're pushing on a lot of points and models if you want both formations for a particular god, as well as a Greater Daemon, Daemon Prince, or Soulgrinder.
>>
>>45282913
Probably because we really don't want them to get into combat with our armies, anon. Figure out a way to keep him covered on the stroll across the board so they can actually get stuck in.
>>
>>45282913
because they die at range but slaughter in melee, farsight might have a fancy sword but he doesn't match up to one of khorne's favorite. unlike the other greaters he doesn't do much to support the army

>>45282926
that could work but then i'd need some other model for counts as since i don't like the model
>>
>>45280931
>Nice sword
>Should be 25, max
>AP2 and Rending because fuck why not, but it's 10 points for a mini power-fist without unwieldy, so it's an auto-take
>No one accepts challenges unless they have to (eg. other Chaos players), and therefor shit
>Give it to a Monstrous Creature and it can solo anything short of a Titan
>Potentially good, but you're looking at it doing jack diddly for 2-3 turns

>Yep
>Uh huh
>Take (on average) one wound, get swole, I can dig it
>If it had longer range, it'd be broken, for now its just good
>50% chance to wound 2 generic guardsmen, and with how Blasts work, you need to aim for a model in a unit and can't bridge the gap to even hit multiple units oh god someone save this poor Psyker when he rolls this!
>Oh well.
>>
>>45283077

The regain a wound one isn't bad on a Prince since you get back to AP2 and helps him grind better.
>>
I am trying to figure out how to paint my guardsmen.

I want a blue/grey colour scheme, can anybody suggest some good examples?
>>
>>45282619
>>45282685
>tfw Slaanesh daemon player
>tfw I'd have to use 8 fucking units of daemonettes just to use my formation.

I'm already using four squads ontop of all the other huge units (like max unit seekers) and my turn already takes forever due to "fun" of random tables everywhere.

The formation rules are fine but holy tits it really should be six of any of the basic Slaanesh units or something. This one is frankly unplayble if you actully have a daemon army.

big T seem to have gotten something nice out of this on the other hand.

Anything for standard CSM? I really want a formation for my Slaaneshi Warpsmith and some engines.
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>>45282544
>>45282619
>>45282643
The problem is deeper.

Formations exist so you have an excuse to buy and play with units you would normally do so.
They should be an incentive for buying, play and modelling fluffy armies.

If you make formation that let me spam the unit I usually play, what's the point?

Instead, make a formation that, for example, give me an excuse to buy and play with the Fiends of Slaanesh, which nobody ever do.
Or the other unused and weak units in that codex.

That's what a formation should do, and it work wonder with the other factions, so why not us?
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>>45283220
Slaanesh arguably have it the easiest. Other Daemon types are looking at even more units just to get the basic benefits.
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>>45282789
I'm Cuckworld, or Eldar, I haven't gotten the latest book.

Is there a limit on allies? I'm sorely tempted to ally in some Dark Eldar just to have a decent transport for a large number of clowns.
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>>45283220

I know that feels - I'm working on a Fabius Bile + his Warpsmith buddy list and having no fun formations or anything is pretty boring. Fortunately at my FLGS we write our own formations and play with them because everyone is pretty OK.
>>
>>45283220
Nothing for CSM, no.
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>>45283262
wouldn't*
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>>45283207
Open your wallet and your asshole and buy Mordians.
Vets are grey, Troops are Blue, Officers are whatever color you want, but I'd recommend Red epaulets. instead of Gold, or maybe Black Uniforms with matching red or gold epaulets.
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>>45281362
These formations all shit in the face of MSU.

I'm gonna take my army to nottingham and spend 2 hours decidely placing all 18 of my Exalted Flamers of Tzeentch followed by all 14 of my individual Bests of Nurgle just to take the piss of this shit.
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>>45282391
Breacher would be good unit in a codex with good transports
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>>45283274
You may have as many additional detachments as you want, but need to have a Core.

For example:
>1 Core
>50 Allies
>100 formations
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>>45283262
True, having it just be Daemonettes and Seekers would mean everyone would just spam those, but at the same time, anyone who was going to spam those is just going to spam Daemonettes rather than trying to fill in some of that space with Fiends.

In this case, having those units as Tax units would be better, since mono-god lists lack a lot of variety, so having a Formation to make Fiends of Slaanesh worth taking is nice. But having that same formation give you the option of just using basic troops you already have instead is the real issue.

Most other Decurions usually just require 3 basic troops, an HQ, and 1 or 2 'special' units as part of the core.
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>>45283364

https://niceme.me/
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Should I get Tetras?
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>>45282899
very tempting, what's WWP by the way?
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>>45283458
I think they're required for competitive Tau lists.

Do Piranhas have any use in the codex anymore
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>>45283567

Tertas are only really useful if you don't just take the drone formation.
>>
>>45283390
>>45283274
Explanation was pretty close but worded improperly. Remember:

>All units must be in detachments, and they may not belong to more than one detachment. Formations are a type of detachment and can be taken alone or in Decurion-style detachments.
>You may have any number of detachments, but you must have one PRIMARY DETACHMENT. There is nothing called "Core" in 40k now.
>You must nominate an IC or character from one detachment to be your Warlord. If you have none any model may be nominated. The detachment that includes your Warlord automatically becomes your PRIMARY DETACHMENT.
>Certain types of detachments have restrictions, such as an Allied Detachment never being allowed to be a PRIMARY DETACHMENT, thus an allied detachment cannot contain your Warlord and cannot be your only detachment (as you need a Warlord/Primary to play the game).

Not trying to be a dick, but trying to bring a little clarity as I've seen incorrect info given out in multiple threads this week alone.
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Are Thunder hammers still being made?
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>>45283945
Probably.
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>>45283945
Yes. I recall at least one fluff piece where a Chapter had a tank axle converted into one, so presumably the means of making them still exists.
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why do people say that Tau are OP

every time i play them they don't do that much damage
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>>45284000

Are you playing with them or against them?
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>>45284000
It depends on how you make the list. A mostly infantry force with fewer suits? Yeah, they'll be easier to take out. Lots of formations with large battlesuits everywhere? Difficult to whether that much durable firepower.

Tau have a very high power level, but it's still possible to make mediocre lists with them.
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>>45281285
To use the whip, you have to wound with the whip. Which means ap 5. Not broken.
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>>45284000
Then your opponent isnt fielding Stormsurges or missile spam. Because Tau do a fuckton of damage. They are vulnerable to the top lists, but will rape the living shit out of everything else when played to their potential.
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>>45284000
Mostly memes.
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>>45284094

Read the monstrous creature rules.
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>>45284094
>Which means ap 5.
Except any daemons player will only be taking it on monsters which means ap 2.
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>>45283274
Yep, that's legal. You can run an army like this:

Craftworld Combined Arms Detachment
Dark Eldar Allied Detachment
Cast of Players Formation

If you were to go with that, you'd run whatever you normally do for Eldar, Dark Eldar would probably take an HQ with Armor of Misery (that -2LD debuff will stack very well with the -2LD from Mask of Secrets), some Warriors in a Venom, and a Raider in the Fast Attack slot.

With two sources of -2 debuffs for -4 total, Psychic Shriek off of the Shadowseer and whatever Farseers you run would be very strong. I like to do something similar when I want to mix things up from normal DE and run a bunch of psykers.
>>
are the tzeentch relics and psychic powers here yet?
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>>45283077
maybe you should play daemons before actually commenting on this shit.
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>>45284160
They were here since the day before yesterday
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>>45283274

This is what I do. I run an Eldar grand alliance thing with a DE Allied Detachment that's simply there to be my Cast of Players' clowncar. I do what the previous guy posted and take DE HQ with Armor of Misery (usually a succubus) and put the Mask of Secrets on my Shadowseer. I also usually take an Autarch with banshee mask for eliminating overwatch since I play an Ork player often and a half a gajillion BS1 shots will fuck up your day if your Jester didn't manage to make them shit their pants from range. I put everyone in the Raider and have them sail around being the mirthful fucks that they are, ruining days because now there's a -4 Ld bubble and Hit and Run/Crusader on everybody.

For the troops I take some Kabalites in a Venom, and depending on the list I'll pop a Sybarite with haywire grenades in there. One Venom can actually cause a lot of trouble against most armies for its point cost.

The rest of the list is yours to play with, but focusing on additional leadership shenanigans can be fun.
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>>45283220
Dont succumb to these formations GW is using to force purchases of 6+ boxes of the same kit. If every retard starts buying shit just to meet formation requirements (designed to sell shit) then it'll only get worse.

Besides, you know damn well this time next year your purchases to meet this formation will be a waste. Because the formations will change, and to stay legal/up to date, you'll need 6 boxes of something else.

Dont be a consumer drone.
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>>45284127
>>45284137

guys the monstrous creature rule does not override the weapon stats. look at abbadon. he has to choose either the claw or the sword to attack with, to get either ap 2 or ap 3. Monstrous creatures like dreadknights with swords have AP 2 on the sword.

If you attack with the whip, it is ap 5.
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>>45284160
Yeah, they're pretty based.

They have an S:D power and some pretty cool relics.
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>>45284153
>>45284225

Ha! You are my kind of Eldarbro. Beat me to the punch.
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>>45284259
holy shit are you retarded
you understand that the smash rule working on weapons that arent ap2 is why princes with black mace are good right?
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>>45284259
This is correct. Wraithknight swords are strx2, ap 2. It goes of the weapon if you are using a weapon.
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>>45284259

Read the rules.
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>>45284259
retard/10

Smash has always overridden weapon AP.

It's why Tzeentch daemons can attack at S8 and every chaos player and his nan takes a daemon prince with the black mace.
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>>45284259
There is a reason it specifies "unless you are attacking with an AP1 weapon"

Or are you one of those guys that thinks that the Tau decurion only applies to markerlights?
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>>45284290
have people been letting you smash with weapon stats? lol that's not how it works.
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>>45284259

Abbadon isn't a MC - Smash overrides weapon rules.
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>>45273210
where the fuck is the books link?
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>>45284329
You mean one of the players that uses ITC rulings? Isn't that the majority now?
>>
Rate my meme list:

Cadian Detachment
6 x Battle Group Command Points 1020
Company Command Squad 170 Points
-2 Snipers
-Veteran Weapons Team with Flakk Missiles
-MoO
-Officer of Fleet
-Carapace Armour
-Camo Cloaks
-Carapace Armour

2 x Battle Group Command Points 300
Company Command Squad 150 Points
-2 Snipers
-Veteran Weapons Team with Flakk Missiles
-MoO
-Carapace Armour
-Camo Cloaks
-Carapace Armour

Tank Commander 390
-Executioner for both Tanks
-Pask
-Lascannons for Both

Inquisitorial Detachment
-Inquisitor with 3 Servoskulls
Inquisitorial Detachment
-Inquisitor with 3 Servoskulls
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>>45284372

That's not an ITC rule, its how the rules work. It says ALL close combat attacks made by a model with this special rule are AP (unless they are wielding an AP1 weapon)
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>>45284372
Houserule (even if used in an important tournament) ≠ Actual rule
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>>45280931
>Soulstealer (20 points): AP3, Combat, When killing an enemy model, bearer recovers a wound.
Wait, does it gain 1 wound for each model killed? So what happens if my keeper rips a unit apart in one round of combat, does it get all it's wounds back?
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>>45284401
He was referring to the Tau decurion bit
>>
the other thread straight up died

are people distracted by the sportsball?

are the end times upon us?

also are people still arguing about tournament rules? How about a tournament where lists and models are supplied by the TOs? That way there is zero potential for cheese and all comes to tactics snd strategy.
>>
>>45284436

Until we see the book you are correct - if you kill 5 models you recover up to 5 (to a maximum of your starting wounds) wounds.
>>
How do you guys manage to stick to one army variation (ie chapter, kabal, craftworld, sept, etc) within your books? My autistic level of enthusiasm keeps getting in the way. I can't decide what to start painting up because every time I decide on my favorite sub-faction I get some stupid idea like "it would be cool to paint 500 pts of dudes in X color scheme and run them as a casual list hurr durr"

and of course it would look fucking stupid to have two color schemes within one detachment so I wouldn't even be able to use the other guys.
>>
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here you go retard
merry chrimbo, may you not be this stupid tomorrow
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>>45284436
Those are just fast transcriptions of the rules, with the intent of transcripting the meaning (for example, I have yet to understand what the last relic means)
So we don't know if it has actually some limitation. As it's written yes. Destroy a unit of 10 marines and the Keeper gains 10 wounds (since it specifies it if there is an upper limit or something like that)
>>
Question - if I have an IC with the Scout and Infiltrate special rule join an infiltrating unit can the unit make a scout move, the IC detaches on turn one and the unit charge?

The unit does not have scout once the IC charges so how would you argue that the scout rule still applies to them?
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>>45284494
You're worse for giving them the time of day.
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>>45284491
Not really. I mix color schemes together for some of my forces. My Chaos Marine army, for example, is 3 separate warbands working alongside one-another.

As long as you have a theme in mind, there isn't much issue with having multiple colors in your army. Heck, just look at Dark Angels.
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>>45284468
>>45284512
I suppose it was just wishful thinking that they would allow that.

In reality I know it's going to be "1 wound at the end of combat if you destroyed a model to a maximum of 10 wounds"
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>>45284523
No, check out the 7th faq.
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>>45284523
Any unit that makes use of the redeployment from Scout cannot charge in its first turn. Just because you lose the scout rule doesn't mean you didn't redeploy with it earlier.
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>>45284528
>>45284494
Way to get trolled, hook line and sinker!
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>>45284276
mind giving me a copypasta or a link? can't seem to find them, ive only seen the other three
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>>45284566

There is absolutely nothing in the FAQ about this.

>>45284569

So I'm bound by the restrictions of a special rule if I had it period? Even though I don't have the 'Scout' special rule?

/tg/ must be awful at 40k because a few nights ago there were several people arguing that given the confines of the ITC FAQ you could still turn 1 charge with BB using this exact same logic.
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>>45284547

The problem is that I'd want to mix two themes which really don't go together because they're established dudes coming from really far away from each other with opposite philosophies. I'll just come out and admit it's two different craftworlds, and not the two who are known to have been allies, so it wouldn't make sense.
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>>45280177
Well, lets see, their technology is slightly more advanced than the Tau, they are slightly less robotic than Necrons, and they have slightly more individual thought than the Tyranids
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>>45284649
It doesn't change the fact that you scouted earlier
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>>45284464
>How about a tournament where lists and models are supplied by the TOs? That way there is zero potential for cheese and all comes to tactics snd strategy.

But that defeats the point of getting to build and paint your own army of cool dudes to smash other cool dudes with!

They actually did a "draft" tourney at Wargamescon a few years back as one of the smaller events. Pick from a handful of stock army lists from basic books like SM, Orks, Chaos, play 3 rounds. It was one of the smaller events compared to the big GT that brought the majority of the 40k peeps.
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>>45284699

Sure but I don't have the 'Scout' special rule anymore so why am I even reading the 'Scout' rule where in that is outlined?
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>>45284735
because you redeployed. doesnt matter.
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>>45284649
>So I'm bound by the restrictions of a special rule if I had it period? Even though I don't have the 'Scout' special rule?
>/tg/ must be awful at 40k because a few nights ago there were several people arguing that given the confines of the ITC FAQ you could still turn 1 charge with BB using this exact same logic.
Completely different.

The units being transported don't have scout and aren't using it - the transports are.

That's not the same as having and using the scout special rule and then losing the rule.
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>>45284426
Commonly accepted houserule > endless arguing over RAW vs. RAI or the definition of a word regarding rules that literally break the game if they aren't addressed
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>>45284735
You read it when you used it to make a scout move and it said you couldn't assault on T1.
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>>45284778

ITC says specifically that any unit in a transport that scouted count as having made a scout move themselves.

With that said you cannot assault first turn with BB right?
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>>45284735
You had the Scout Rule at the time you redeployed. This is different from BB, because the units in the wagons never had the Scout rule.
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>>45284464
The other thread was archived because it was at bump limit you newfag.
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>>45284735
Because you made a scout redeployment. I know you are trying to find a loophole for a turn 1 charge, but there isn't one. The effect still stays from the scout redeployment after you lose it, because you had scout when you scouted, doesn't matter if you lost it afterwords.
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>>45284806
Under ITC rules, no you can't.
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>>45284726
what percentage of tourney players actually care about painting and modeling there armies? I've seen a few tourney armies for sure that were great to look at, but they are the minority. Most are just assembled and spraybombed, or painted to a 3 color "standard".

picking stock armies lists sounds like a way the TOs can balance things without houserulling as well. In addition to avoiding cheese, weaker armies can have lists with more overall points.
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>>45284372
>You mean one of the players that uses ITC rulings? Isn't that the majority now?
Amerifag who forgets that the USA isn't the whole world identified.
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>>45284649
If you used the rule while you had it, you're bound by the restrictions that come along with that. Remember in Aladdin when Jafar wishes to become a genie?
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>>45280931
>Soulstealer (20 points): AP3, Combat, When killing an enemy model, bearer recovers a wound.
Overcosted junk
>Forbidden Gem (15 points): When fighting in a challenge, enemy rolls 3D6 – L. Enemy suffers a penalty to WS and I equal to the result. M?nimum 1.
10/10 it's ok. An average roll on 3 dice is 10.5, so you should usually take at least 1 WS/I, but WS vs WS is bananas anyway so they might not even lose anything from this
>Agony whip (15 points): AP5, Combat, Reroll to wound. If enemy suffers an unsaved wound, does not attack this turn.
Utter trash. Anything you actually WANT to keep from attacking is either 1 wound or has a 2+save meaning good luck wounding on AP5 anyway
>3. Blessing, 24″, Unit suffers D6 S3 AP- hits but get: Furious charge, Rage and Zealot
So mob rule but better?
>4. WC1. Malediction. 18″, Unit must pass a L test if they want to do anything.
What about ATSKNF?
Overall I'm seeing a lot of L tests. Do these retards realize that all the good armies these days come with L8 or L9 standard? This literally only effects orkz
>>
>>45284735
"a unit has to have a special rule to be affected by it" is a false assumption
>>
>>45284881
It's a power sword that gives you back wounds any time you kill someone with it for 5 points extra, how the fuck is that overcosted?
>>
>>45284924
Soul stealer and agony whip I see being useful on anything with smash
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>>45284881
Did you read the thread first? You put the whip on a prince for AP2, then proceed to troll.
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>>45284785
If people are so assblasted by the fact that Tau have an obvious OP rule and have to argue about it doesn't mean that the meaning of the rule change.
If someone is somehow able to start an argument arguing that Furious Charge actually makes you attack at S10 and ITC accepts it does that mean that the rule works that way?

Also the way they stopped the arguing is absolutely idiotic. Why should a poll be the judge of a rule?
>Hey guys, should we let Tau have this OP rule?
Obviously they would vote against it. If they made a poll asking if they should nerf the Wraithknight to be a MC again you can be sure the yes would win just from the vote of people that hate the Eldar's OPness
>>
>>45284924
Should be S:D ap1, fleshbane, armorbane, instant death, +8 attacks and I, re roll failed to hit rolls and saves.
>>
could someone please post the tzeentch relics again? diving the archive on mobile is a pain.
>>
>>45284947
>If someone is somehow able to start an argument arguing that Furious Charge actually makes you attack at S10 and ITC accepts it does that mean that the rule works that way?
Holy Jesus calm down with the straw man arguments
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>>45284881
Passive aggressive the post
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>>45284849
A goodly number of people who go to GTs, yes, even large ones like the LVO, are only in it for the painting prize. For all the aspirations of cutthroat competition, most events are founded on the RTT/Grand Tournament model, where you have prizes for the best general, prizes for the best appearance, prizes for the best sportsman, and the best overall. Lots of people slap 3 colors on shit and call it done, but there are a goodly number of GT attendees who put a lot of time into painting and conversion work, or even just cool details like weathering or basework. It takes a lot of the ownership aspect out of the hobby to just have people show up and play with a tourney-owned, tourney-provided set of models. That's almost like what they do in esports, innit?
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>>45284000
Without the formations and stormsurges they are a pretty mid to high tier army.
>>
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What would be the best book for trying to run the Aurora Chapter? Lots of vehicles, tanks, etc.

Right now I'm looking at Blood Angels for their Fast tanks, but I'm not sure if there's a set of Chapter tactics that would work better that I'm overlooking.
>>
Is the wall of martyrs/defense line worth it for Death Korps of Krieg? What cover save does it give (same as aegis defense line)?

I'm not 100% sure on the rules for Stubborn (can't look it up either), does DKoK care about it?
>>
>>45285006
Personally, my only problem with the riptide is the ion accelerator. That weapon with marker lights can delete a squad a turn. With a heavy burst cannon, riptide a go from stupid good to good, but manageable.
>>
>>45284994
B-but if all the models in the unit gain +1 S it means that a full unit of Blood Angels gains +10 S
R-right?

Seriously, this argument is not in any way weaker than "including markerlight = only the markerlight"
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>>45280829
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>>45285033
>Space Marines
>Lots of vehicles, tanks, etc
Space Marine codex. Gladius strike force literally gives you free tanks for your tactical squad. Blood angels are not the best marines for much of anything these days.
>>
>>45284940
Forgot, sorry
>>
>>45285033
II always ask myself, when statement like "has more land raider then normal" comes out, how many Land Raider and other armoured vehicles does a chapter normally have?
Is it stated somewhere?
>>
>>45285131
Other chapters normally have less land raiders than the aurora chapter.
>>
>>45285131
>>45285131
>how many Land Raider and other armoured vehicles does a chapter normally have?

Well if Chapter Master is to be believed, 6 and they can't build more themselves
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>>45283207
Any of these take your fancy?
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>>45285033
In the upcoming Curse of the Wulfen there is a SW "demi-company" where
>all your models must be embarked in dedicated transports
>all the vehicles can move 6" more when moving Flat Out and the enemy units suffer a -2 malus for Tank Shock
>the models in a vehicle can disembark 12" away from it
>all weapons and wargear for the vehicles is free
>>
>>45285077
Yeah I've recently switched to the Heavy Burst Cannon away from the Ion Accelerator. Less absurd but still a sturdy mobile heavy weapons platform.

I've been playing Farsight with the Dawn Blade contingent using no markerlights. Has a pretty strong beta strike, but cutting markerlights out of the list and using the Heavy Burst Cannon is a lot more fun and lets me still play the deep strike suit list without just deleting units.
>>
>>45285182
Six sounds like a reasonable number, though I could see anywhere from 0 to 10 being the norm.
>>
>>45285192
Is the upper right actually a Blood Axe really good at hiding?
What kind of stupid mimetic is green triangles on purple?
>>
>>45285108
>>45285202
Well, free tanks and upgrades does sound pretty nice. I was mostly looking at Blood Angels for a way to make the tanks 'better' to represent them as a mechanized force, as their sort of Chapter tactics.

I suppose quantity of vehicles over quality might be more fitting of their fluff though.
>>
>>45285182
>mfw one of the SW Great Company has 12 Land Raider Redeemer. And it's not even the more mechanized company
>>
For your perusal: an extremely unfriendly Guard list. Sue me, my basement meta consists of eldar and decurion necrons.

>1750 pts

>Combined Arms Detachment (1125)

HQ (393):
Tank Commander (198)
>Leman Russ Punisher
>Knight Commander Pask
>Leman Russ Battle Tank
>2xCamo Netting
>Relic Plating

TROOPS (562)
-Infantry Platoon (326)
Platoon Command Squad
>Chimera
>2x Meltagun
>Vox Caster
Combined Infantry Squad
>2x Infantry Squad
>2x Flamers
>Vox Caster
Special Weapons Squad
>3x Demolition Charge
-Infantry Platoon (236)
Platoon Command Squad
>Chimera
>2x Meltagun
>Vox Caster
Combined Infantry Squad
>2x Infantry Squad
>2x Flamers
>Vox Caster

FAST ATTACK (170)
Vendetta (170)

Emperor's Wrath Artillery Company (625)
Company Command Squad
>Chimera
>Master of Ordinance
>Veteran Autocannon Team
>Volkov's Cane
2xBasilisk
Manticore
Enginseer

In short: Every even remotely unfair unit or combination of units the Guard has, in one list.

Now, the better question: Cheese, or just competitive?
>>
>>45284981
Paradox: AP4, Combat, Once per turn you can, after rolling for a psychic power turn the dices around. So, for example a roll of 1, 3 and 5, becomes 2, 4 and 6. 25 points

Unending grimorie: Bearer knows all the powers of the change discipline. 35 points

Scourge of souls: Combat, Fleshbane, AP is equal to the I of the target. Against vehicles is AP1. 15 points

Oracle disc: Disc of Tzeenth. At the beginning of your turn choose a unit in Reserves. That unit enters the game automatically. 35 points.

"Unable to translate": Bearer gets 3++ save, Every time bearer suffers a wound must take a Ld test. If failed is removed from game. 25 points.

Eternal staff. Combat, AP4, soulblaze or Template, S5, AP3 Soulblaze. 20 points


Psychic powers:
Primaris: Same a codex Daemons
1. Same as 1-2 from Daemon codex
2. Same as 3-4 from Daemon codex
3. Nova. S1D6, AP4, Assault 2D6 Ignore cover, warp flames
4. Invocation, 12", with 2 WC creates a Exalted Flamer of Tzeentch, with 3WC invoke 3 flamers of tzeentch or 1 burning chariot.
5. Same as 5-6 from Daemon codex.
6. Witch fire. 18". SD, AP1, Assault 1


Just imagine there's implication arrows at the front of each line, I can't be arsed to put them in.
>>
>>45285275
You could go Dark Angels and "spam" the Hammer of Caliban formation.
>>
>>45285281
Well:
1st founding, so get all the cool shit
Aren't the Great Companies sometimes referred to as being mini-chapters in their own right? I could believe each one has a chapters' worth of relics and doodads
>>
>>45285248
People fight on all kinds of bizarre planets in 40k. It might be for some weird crystalline world, with massive purple quartz formations instead of trees, or something of the sort.
>>
>>45285285
>Cheese or just competitive?
>Guard
Your book's maximum cheese is literally the minimum required to show up at any GT
>>
>>45285298
thanks man
>>
What the hell is the point of armies with like 5 different units? I don't get clown eldar or Militarum Tempestus at all, they will never get used as is but always with allies. Is this an attempt to drive people towards wielding more miniatures from different armies at the same time to make money or have they said they'd expand on the units these stub armies have?
>>
>>45285298
>Unending grimorie: Bearer knows all the powers of the change discipline. 35 points
If only those powers weren't mostly shit
>>45285298
>Scourge of souls: Combat, Fleshbane, AP is equal to the I of the target. Against vehicles is AP1. 15 points
So, don't try this against Slaaneshi CSM?
>Oracle disc: Disc of Tzeenth. At the beginning of your turn choose a unit in Reserves. That unit enters the game automatically. 35 points.
Does this include turn 1 when you normally couldn't roll for them?
>>45285298
>"Unable to translate": Bearer gets 3++ save, Every time bearer suffers a wound must take a Ld test. If failed is removed from game. 25 points.
Haha, Space Yiffs get cheaper 3++ saves with none of the downsides
>>
>>45285322
Precisely. All of them recruit their own initiates, have their own scouts, devastators, veterans, terminators etc.
I would go to the point of saying that you may use all the chapter tactics of the vanilla codex and you would find a Great Company for which it seems that tactic was made for
>>
>>45285412
do note on that last thing that tzeentch daemons reroll invulns of 1 and there are ways to make that a 2++ rerollable pretty easily
>>
>>45285412
>Haha, Space Yiffs get cheaper 3++ saves with none of the downsides
I think they call it a Storm Shield. I heard all the SM armies can take it
>>
>>45285390
GW wants allies to be an integral aspect of the game. That way they can A) sell you more books and models B) allow them to add to or change a small group of thematically similar models without also changing all of the other factions that they are related to.

Also with Miltarum Tempestus, it allows a player to field just Militarum Tempestus without fielding the IG/Inquistor units they don't want that might be required by detachments.
>>
>>45285412
>If only those powers weren't mostly shit
Well you get guaranteed S:D and huge array of other witchfires and a summon while you roll more summons and cursed ground from Malefic on you DP's and Greater daemons.
>Does this include turn 1 when you normally couldn't roll for them?
If the real wording is that, then yes
>Haha, Space Yiffs get cheaper 3++ saves with none of the downsides
Yiffs don't have "re-roll 1's" or cursed ground for 2++
>>
>>45285301
That seems like a rather nice option, especially since I can get multiple of them.

If I remember how formations work though, I think I could also stick that with another detachment, so I could get some razorbacks or other tanks for a bit more variety.
>>
>>45285617
Yeah, just attach it to a CAD. Be weary though, the formation averages at 600-700 points so if you want more than one, good luck. That said it can be hard to deal with and can pack one hell of a punch.
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>>45285390
Well >>45285495 is basically right but I kinda welcome it since it means Geedubs is giving us more options. The fact that we've finally got Ad-Mech on the table is enough for me.
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>>45285693
Yeah. I think it would work well as a nice sort of centerpiece squadron, with other vehicles and units being the support.
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Post the book links you fags
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>>45285390
>what the hell is the point
>lists the points

Stormies and harlequins have always been more a background group that operates with other armies, rather than as independent forces. That's why in older editions that didn't feature allies that much, they were attached to other armies.
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So I bought Illuminor Szeras, and the leg is bent. I used a blow dryer to heat and bend it, then cold water. It's cooling off right now, did I fuck up? Can I ask for a replacement?
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>>45285844
Email and say it was badly warped, minimal details, they'll likely just send you a new one no questions if this is your first problem.
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>>45285844
You need to set it in its new position while cooling or it just goes back to how it was.
>>
Where are those faces from the OP from?
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>>45285886
Meme school.
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What do you guys think of this mission I did for an upcomming campaign?

Taken by suprice by incomming flak fire the thunderhawk was gunned down and crashed in the ruins of a city. (Crashed thunderhawk terrain peice is optional)

Mission objectives:
Let none Survive/ Too the last man!
If the non-space marine player completely wipes out the space marine player he or she wins the game. But if the space marine player has atleast 1 unit alive at the end of the game, he or she wins the game

The non-space marine player must also place atleast 25% or more in ongoing reserves to simulate the army comming to the newly crashed ship.
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>>45285912
Really like it, I would say you need to specify where the Marines come on from and also have the enemies pick 1 or 2 quadrants to deploy on and have the marine player coming in from the opposite side
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>>45285912
Seems a tad exploitable with null deployment and reserves shenanigans.
Did the non SM get extra points or is it equal size?
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>>45285959
Open the image.
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>>45285959
In addition say how many units or models are deployed in the crash site
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>>45285972
>>45285959
It's still a WIP for the most part. I guess we could playtest it, but the first game is only going to with 500p anyway
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>>45285866
Do I send them the picture?
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>>45285980
Does the entire SM force deploy in a 12 inch bubble? Also assault armies are going to ayylmao at a no stand off range deployment

>>45285994
Will definitely work better in smaller games
>>
>>45286029
The mission is ment to represent our two armies facing eachother off for the first time in the campaign
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