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>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

No bingo allowed, this is yatzhee edition.
>>
>Leman Russ is the worst primarch
>Ultramarines are the best chapter
>Tau are glorious good guys
>Eldar are more Japanese that Tau
>Matt Ward was a good writer
>Newcrons are better than Oldcrons
>Abbaddon is a success
>Imperial Guard is useless
>Be'Lakor is stronger than the Chaos Gods
>Lorgar is the best traitor primarch
>Black Templars worship the Emperor as a God
>Dark Angels are closeted traitors
>Orks are just useless backdrop villains
>>
Making a list for a local ITC event tomorrow, here's what I got so far:

HQ: (380)

Archon: Webway Portal, Blaster, Helm of Spite (135)
Lelith: (150)
Cannoness w/Combiflamer, Melta Bombs, Litanies (95)

Elites: (360)

2x Trueborn w/blasters in Venom: 360

Troops: (497)

5x Sisters w/Flamer, Heavy Flamer, and Superior w/Melta Bombs, Combiflamer (90)
Immolator w/TL Multi-Melta, Dozer Blades, Storm Bolter (70)
9x Kabalite Warriors + blaster (87)
Raider + Night Shields + Splinter Racks + Dark Lance (90)
9x Wyches (90)
Raider + Night Shields (70)

Fast Attack: (333)

Razorwing Jetfighter w/Dark Lances and 4 Necrotoxin Missiles (150)
3x Reavers w/Caltrops (63)
5x Scourges w/Haywire (120)

Heavy Support: (280)

Ravager w/Night Shields + Dark Lances (140)
Talos w/TL Heat Lance + TL Liquifier Gun (140)

Basic strategy is to send the Talos up the line with the Raider full of Wyches/Lelith scoring until the Talos is within charge range or melta range of a transport, as the case may be. Then I zoom over and unload melee on the unit. The Sisters sit on the most difficult objective and dig in. Blasterborn follow the Talos up the line to get in range. Reavers are my scoring units, jumping around the board and squishing the "useless" troops people like to sit on objectives. Scourges are opportunistic tank hunters and transport crackers.
>>
For the worst troop choice in the game.
>bs3 t3
>s5 ap5
>no special rules
>no special weapons
>9ppm
>>
>>44809032
so, wyches work well in close combat, not considering overwatch?
>>
>>44809109
AFAIK they get their 4++ against overwatch since it's there for the entire duration of the assault phase. Honestly they're just Look Out Sir's for Lelith with a fistful of dice on the charge for a bonus if they manage to get there.
>>
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For the worst meme post in the general.
>every single general
>there it fucking is
>why does he do it
>>
>>44809024
>>Matt Ward was a good writer
Of rules, sure, of fluff not so much
>>
I've been thinking of getting back into 40k - haven't played since 3rd edition. So my question is: what is currently the most obnoxious hipster army? I want to make sure everyone knows that I'm better than them.
>>
>>44809149
Filter it.
Not like he or anyone wasting a reply has anything of value to say.
>>
>>44809196
Tau
>>
>>44809032
Why...cant...anyone...format...
>>
>>44809196
Sisters of Battle.
>>
I'm already 2 spaces away from a bingo and it's been 20 minutes.
>>
>>44809196
harlequins and Legion of the Damned, although "army" is quesitonable for both of them (first has no HQ, second can't be fielded without allies)
>>
How good are the various Chaos Daemon fast-attack choices? I've been looking at getting some Seekers, Screamers, of Plague Drones for some added mobility in my force.
>>
Any idea on if tyranids will get updates to certain models in the next codex? I like the ideas of biovores and deathleaper, but those models just look like shit to me.
>>
>>44809149
Is thhis the replacement for the
>orks are a melee race
>i2
shitposting we used to get?
>>
>>44809335
Noone knows. There doesn't appear to be any rhyme or reason behind why some models get updates and some don't
>>
Putting together a list for a league that's coming up next week. I shelved my Tau to try to play something a little less obnoxious. Should this list keep me from causing too many headaches?

Imperial Knights
Cerastus Knight Castigator (380, Warlord)
Knight Crusader w/Battle Cannon & Stormspear (470)
Knight Errant w/Melta (380)

Officio Assassinorum
Vindicate (150)

Astra Militarum (Allied)
Command Squad (60)
Troop Platoon
1 Command Squad, 2 Infantry Squads in Chimeras, 43 Conscripts w/Commisar

Too much? Too little? I'm still new at 40k so I'm really bad at gauging the power level of various builds.
>>
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Will Space Wolves and Grey Knights still have their own codices in 8th edition?
>>
>>44809329
Seekers are a rape train on stilettos they will wreck face and at a steal in price. The banner is a nice trap to spring on some elite troops.

They'll need a herald though, a greater Ether blade is fantastic, you will not regret it.

The only downside is you probably will need the book on them or they'll die before getting into CC.
>>
>>44809396
You mean Age of Emprah, where the setting is destroyed for a new one with all the old armies repackaged?
>>
>>44809371
>less obnoxious
>3knights, an assassin and an IG blob
Ufuckingwotm8

>>44809396
Yes. if they were going to be folded into C:SM it'd have happened by now
>>
>>44809371
is this what you're going to meme with now
>>
>>44809414
What?
Sauce?
How?
Why?
>>
>>44809335
There was a rumor some time ago about a new box that could make a Biovore, a Pyrovore and a new "Psychicvore", but since the rumors about Tyranids coming out this month were shut down we don't know if it still stands


>>44809396
Most likely yes. Both, particularly Grey Knight, have really too much differences from the normal vanilla codex to be smoothly added to it like it happened with the Black Templars. They are also successful enough that GW doesn't really have a reason to cut them
>>
>>44809442
>What?
Memes
>Sauce?
All the memes
>How?
By the way of the meme
>Why?
Because the meme want this
>>
>>44809439
No, no meming. I'm a completely clueless noob. Been playing for like a month.

I'm guessing by the reactions that it's a dick list now, though, from the reactions I'm getting. All I ever see anywhere is people crying about Eldar and Tau, so I figured "These big stompy guys seem real cool, and no one has said one word on them. They must be pretty average to never come up in conversation."
>>
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>>44809463
Phew, thought they might change the Tau from glorious National Socialists to actual commies like everyone memes them to be.
>>
>>44809477
It's more of a case that the codex is old enough that everyone has acknowledged and internalized that a (completely or almost) mono-knight is an asshole list. It's not really the strongest possible list, but it's frustrating because unless you make (against a "normal" army) most of your opponent army useless, since only the strongest weapons can do anything against them
>>
>>44809414

The year is M42.001.

Cadia is lost. The Traitor Legions, allied with the foul minions of Chaos, have taken the world that bars the gate to the Imperium.

In the east, the Tau are resurgent. Following the development of the Mark II Eclipse Engine, even the flames of the Damocles Gulf have proven unable to halt their advance. Now the realm of Ultramar itself is under siege.

Near home, another threat arises. The Orks of the Octavius Sector, having defeated the Tyranid swarms of the hive fleets that beseiged them, have united under Ghazghkull Thraka. Untold billions of greenskins, hardened in battle, now leave their ravaged worlds to plunder the galaxy.

Hope is fading.

And yet, in the darkness, a spark of light.

For when the last bell on Holy Terra rang in the new millenium, the Astonomicon suddenly blazed a thousand times brighter than it had ever before. The Bell of Lost Souls, shattered into a million fragments by the death of Cadia, had scarcely fallen to the flagstones of the Imperial Palace when every pilgrim gathered there looked up and saw a figure descending the stairs.

A figure in golden armour.

The Emperor has arisen. For ten thousand years the Imperium has been without his guidance. But no more.

The time of Ending is over. The Age of the Emperor has come.
>>
>>44806052
Wasn't there something like "the head-psyker knows the all powers of the others" kinda thing in the Cadian formation?
>>
How would you make 40k more grimdark?
>>
>>44809335
>I like the ideas of biovores
Buy a pyrovore and proxy
>>
>>44809477
While not as outright broken as other lists multiple Knights present a different problem. Namely unless people know they're facing one and can plan accordingly they'll get cockstomped because they have no way to fight back.
>>
>>44809196
Straightfaced by the book codex compliant Ultramarines.

1 captain with powersword and storm bolter
1 command squad, all characters, plasma gun veterans, lasplas razorback
1 techmarine, vanilla
1 Dreadnaught with ML and CCW, underslung Melta
2 squads of full size tacmarines flamer and missile launcher, PF/PP vet. sergeant, rhino w pintle sbolter
1 squad of scouts w snipers and Hbolter
1 squad bikers w MM attack bike
1 squad of full size assault marines, 2 flamers, vet. sergeant powerfist/PP
1 land speeder with multi melta.
1 predator with twl lascannon, sponson hbolter, pintle sbolter
1 Whirlwind
>>
>>44809546
>Add more women.
Let lewd things happen to them.
>>
>>44809527
Yes.
>>
>>44809546
I don't. I make it more grimderp by hiring worthwhile and not-so-serious writers and completely disavow BL.
>>
>>44809546
>All the humans are lobotomized at birth to be extremely loyal to the Imperium, while losing almost all traces of free will
>Space Marines are the above other 9000, able only to hate xenos and heretics
>Chaos is however able to corrupt every being within a certain area from them, so every IG member or space marine that fight them must commit suicide immediately after having completed the fight. If for whatever reason they aren't able to accomplish it immediately they are corrupted and become CSM or heretics
>>
>just spent 70 beaverbux on tokens for a dark eldar army i havent even begun to purchase yet
help
me
>>
>>44809248
Oh grow a dick. The formatting is fine.
>>
>>44809546
Every now and then introduce a child character and kill them off near the climax
>>
>>44809804
Tell me about the tokens.
>>
>>44809546
Insert Mass Effect 3's ending, but with Tyranids instead of Reapers.
>>
>>44809863
vehicle movement, so combat/cruising, jink
vehicle damage, weapon destroyed, shaken/stunned, immobilized
WT
PFP
objective markers
turn marker
it was about 45 bucks US, which seemed perfectly reasonable and fine, then i payed and realized the canadian dollar is in the fucking shitter, and ended up paying 70 fucking dollars for them
fuck this economy
>>
>>44809629
>Chaos is however able to corrupt every being within a certain area from them, so every IG member or space marine that fight them must commit suicide immediately after having completed the fight. If for whatever reason they aren't able to accomplish it immediately they are corrupted and become CSM or heretics
Isn't this very threat the reason that the Inquisition will mind-wipe and execute forces involved in heavily daemonic engagements.
>>
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>be an Eldar
>Autarch came into my house
>"What is your job?"
>"I'm a potter" I answer
>"Well, we need troops, consider yourself a conscript, or like we call them, a Guardian. Here, take this armor"
>"What?! Is... Is it a good armor?"
>"It's pretty much the same as the standard Guardsmen one"
>"Do you realize we are *literally* a race in extinction and that every eldar life is inestimable? I mean, mon'keigh are a technological inferior race and they outnumber us one to a billion, and we get the same armor?"
>"I don't see your point"
>"I was expecting something better. Well, maybe i can shoot from distance, behind heavy cover..."
>"Not really, your gun only shoot as far as [12 inches]. You'll be close and personal"
>"Autarch, with all respect, i don't think this is a good idea. I can't go in war with such a weapon!"
>"Ah, now i see your point. Take this pistol and sword. You'll be a Storm Guardian."

FUCKING AUTARCH
>>
>>44809890
>Implying you even have to get close to monkeigh scum
>Implying you wont just sit away from the line guarding the Farseer while the wraith constructs kill the filthy apes for us
>>
>>44809890
You're a Potter. Just use your wizard spells.
>>
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Oh shit, watch out, it's the Dark Eldar WAACfag again.

>>44809127
Nope, only during the fight subphase. Reread their rules.

>>44809032
Not familiar with Sisters, so can't help there. Why the WWP for the Archon? Doesn't really look like you have anything that'll help a huge amount on the deep strike, and you probably don't even need the Archon if you're taking a second HQ anyway. Wyches suck, get more Warriors. Lelith isn't great either but if you want to run her you could have her with a few Incubi in a Venom or something. Razorwing is 140pts, not 150. Why Necrotoxins? You'll be wounding most things on 2s anyway with Monoscythes (and Riptides and the like would just make their armor saves anyway), but they've also got AP5 and can kill vehicles in a pinch. Talos configuration isn't great - leave the gun stock or give it the TL Haywire because you straight up won't get to use the Heat Lance. Liquifier is shit because it makes you lose an attack. Good otherwise. I personally don't like Nightshields on Ravagers, but YMMV. Be sure to do the bullshit with assault moving Reavers in front of it so you get the Intervening Model cover save without having to Jink.
>>
>>44809890
Cheer up, if you die we'll put you in a Wraith construct. You wouldn't happen to have a twin anywhere, would you?
>>
>>44809904
An then a mortar round hits and your weak t3 flesh and pitiful 5+ armour offers no resistance to the might of the.. s4 ap5, ignores cover blast, by Isha, if only the enemy didn't have such awe-inspiring weapons, why they're they equivalent of the totally OP bolter.
>>
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>>44809890
Practice your dance moves
>>
>>44809904
>guarding the Farseer
You mean getting shoved in front of sniper shots
>>
>>44809931
WWP for the Archon is mostly for Helm of Spite placement, since my army is inherently helpless in the psychic phase. Also bringing her lets me roll on the warlord trait table since Lelith's is absolute garbage. The Razorwing is 150pts due to taking 2 dark lances and a splinter cannon, it comes stock with a TL splinter rifle and disintegrators, which isn't bad, but I need something that'll force an enemy flyer to jink. I'm thinking you're right about the monoscythes though, I was just thinking easy wounds but yeah S6 isn't gonna be rolling 3s on much, and glancing a vehicle would be handy. The Talos I kitted that way mostly so he'd be WYSIWYG because I built him without knowing how he'd perform on the table and "those bits look cool". I also gave him chain flails though, and the haywire blaster is as you said probably more useful.

Sisters, from what I can tell with this little box-o-girls I have, play extremely point and shoot. They don't move around the board very well but with a 3+ armor save and a stupid amount of auto-hits in overwatch the only way people can kill them is with devoting way too much firepower to the task than is usually necessary.
>>
>>44810004
Don't forget by the way that they all have a base 6+ save (vehicles too).
If your enemies pack power swords, you still get a save
>>
>>44810004
>buying lances and then wasting the points on a splinter cannon
>wyches and not another unit of kabbies
>necrotoxin missiles
>heat lance and liquifier
jesus christ
this list is a mess
what the fuck are you doing
>>
>>44810015
Of course, the save on the Immolator has caused thrown dice >_>

>>44810032
Wyches make good meatshields.
>>
>>44809909
Made me give an undeserved chuckle
>>
>>44810044

I have very fond memories of that 6+ saving my Exorcists for the entire game vs Heavy Railguns. The Tau player was almost in tears after the third time it happened. Still, that was luck and a half.

>>44810004

Sisters are very much a Mechanized army. They lack serious long range punch (Flamers and Meltaguns, ho) but are cheap, good shots and bloody hard to wipe off the map without devoting a lot more points than they cost.

The Repressor is also an ungodly tough and cheap little transport with a lot of room to do some damage with that Heavy Flamer.

Sisters tend towards: Sisters in Repressors, 3x Exorcist and Fast Attack, Scouting Metaguns in a Meltagun Immolator.

SOB may not have a lot of variety but they've got some nice units in a rather small codex.
>>
>>44810004
Helm of Spite really won't offset weakness in Psychic as much as you'd hope. Don't Sisters get crazy auto-Perils bolters or something?

You don't really need Splinter Cannon on the Razorwing - ideally, you'll fly onto the board, shit all four missiles and wipe a 10-strong tac squad or something, then hunt vehicles with lances for the rest of the game. If you want a trait other than Lelith's, why not upgrade one guy in a Warrior unit to Sybarite and make him the Warlord? Honestly one of the best options for warlord Dark Eldar have is an Aberration in a Grotesque squad - T5, W3, and no shitty fixed trait.

Wyches are incredibly subpar. Unless you're set on taking them, try Lhameans (you could even get away with using the same models) - they trade the 4++ for a 5+, but with wounding on poison 2+ instead of using shitty S3, you'll get many more kills with them. Incubi get +16% more kills against MEQ relative to Lhameans for their point cost (and +66% compared to Wyches), but are weaker against higher toughness targets. Still, if you wanted to, you could just take a squad of Mega Wyches as your HQ choice, and use a squad leader somewhere as Warlord. Hell, maybe even a 10pt Arena Champion in a Reaver squad and just evade the enemy all game.

Best meatshields in the codex if that's strictly what you're looking for are Grotesques. Or take the Dark Artisan formation and make the Haemonculus your Warlord; very few units have an easy time getting through two pain engines. Deep Strike strike for extra fun. Make sure to practice your douchiest grins in the mirror first if you're going that route though.
>>
>>44810115
>Don't Sisters get crazy auto-Perils bolters or something?
IIRC weren't those given to the Inq?
And it's only perils on an unsaved wounds, whoopdiefucking do when you need to not only make it through the meatshields to whatever Psyker the enemy has, then make it past their armor and LoS rolls
>>
>>44810114

Addendum: Treat Sisters like you'd treat Dark Eldar in power armour and you've more or less got it. Zoom in at high speed, start shooting and hope they die faster than you die.

>>44810115

It's not a great weapon. Only works on unsaved wounds and can't be got in any real numbers. If they could be given to a full unit as a sorta combi-bolter thing, maybe.
>>
>>44810115
Sisters get a 1 time use bolter that can causes perils if it hits. It's nice, but not Helm of Spite nice.

I took the splinter cannon off the RW and devoted the points saved to the Reavers, giving them a heat lance since with their speed they should be able to get close enough to effectively use it, given the opportunity.

Wyches do suck, but running Lelith with warriors feels wrong. Plus I don't have any Grotesque models yet.

Ultimate goal is to get a ton more Talos and a Chronos and run a combination Corpsethief Claw and Dark Artisan formation for super FNP, but it's stupid expensive dollars-wise unless I want the flying lobsters off ebay.
>>
>>44809848
Are you blind?
>>
For fluff purposes...any /sci/fag around here? What sort of radiation should one expect from a recent Supernova ?
>>
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https://youtu.be/TfnoYk12eZE
>Dat GC showdown
>Dat oriental opening
>Dat Evangelion paint scheme
>>
Hey /tg/ I posted in a couple of the past threads but I'd really like some suggestions completing my 1100point dangles list. If it helps my opponents mainly use GK, IG, and CSM

Company veterans squad 90
Flamer, Heavy bolter

Deathwing command squad 200
apothecary, champion, DW company banner, plasma cannon
2× SS+TH

Deathwing knights x5
Perfidious relic of the unforgiven


Tactical squad x 2@70 Melta bombs for sergeants

Thanks in Advance
>>
>>44810322
7.5ed/10
>>
>>44810134
Both, it's the combi stake.
>>
>>44810265
>Supernova
They give off visible light, they blow off their outer layers and a lot of radiation (ultraviolet and gamma ray) is emitted, and they emit huge numbers of neutrinos (subatomic particles that don’t interact with matter very much at all). Not only that, but supernovae produce a lot of radioactive atoms--as much radioactive nickel as our sun weighs--that emit radiation as they decay over a couple of years.
>>
>>44810322
That rolling is pissing me off, if you can't keeps your dice from pelting the opponents models constantly, get a dice tower.
>>
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>>44810322
>"I'm bringing a competitive Eldar list"
>2 Y'varha Riptides
>2 Stormsurges
>Marker drone formation
>Good night sweet Wraithknight

Blitz Brigade vs that list
>O-orks tier 1.....
>>
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>>44810322
>>Dat GC showdown

THIS IS WARHAMMER
THIS IS WARHAMMER
>>
Can I do Assasinorum and Scions army at reasonable model count (not massivly expensive) and still be efficient?
>>
HI,

Cannot figure out an army list or an army I like.... what do?

Start buying random models and go from there?

Is there any way to make a thunderhawk work in casual games?
>>
>>44810477
Not really.

Both Scions and Assasinorum are allies for real armies.
>>
>>44810478
What sort of people are you playing with? I first started with a friend, both of us trying a handful of armies (proxied with Lego and Risk pieces, mainly) before anything actually got bought. Could be worth a shot if you know people in the same position as you.
>>
>>44810478
Read more about armies that catch your interest.

You can do that, make them display pieces if they don't catch your fancy rules wise.

No.
>>
>>44810478
Pick an army that's the most interesting to you aesthetically and lore wise.
>>
>>44810322
>ITC
>Multiple scatbikes.
>Multiple GC's
>>
>>44810485
Sad.
I'll save up for Astra militarum then.
>>
>>44810491
Not really playing yet, most interested in painting

>>44810492
>>44810497
I like blood angels but apparently they suck, does it really matter if I'm going to suck anyway?
>>
>>44810510
Get whatever army you want bro. If you just go for powerful armies you'll be buying a new one each year.

Blood Angels will have their time. Unless your goal is to rock the tournament scene, doesn't matter what you play. The top players at the club I play at that nobody can beat run Dark Eldar and CSM.
>>
>>44810503
Fuck that noise. Go Scions. Low model count armies with poor saves are tough to play but doesn't mean you can't do it. There are people out there who play pure Harlequins and such no problem.
>>
Does the Citadel Crusade size case hold Monoliths? I still have the Old cases and was considering picking one up if it means I can put my Monoliths in the damned thing and not need to store them in bubble wrap every time.
>>
>>44810322
I really like that dude's eldar army tho. The flaggy bits on the wraithlord are from Deldar ravagers right?
>>
>>44810565
No
>>
>>44810569
Yeah, I was disappointed when it wasn't Corsairs, because it sure looks like corsairs.
>>
>>44810579
What's the point in them then why are they so, boxed shaped now. They look so awkward to hold next to your side as it makes you as wide as 3 people.

Anyone got any suggested external stores for a Monolith transport case. Preferably up to 3 if possible.
>>
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>>44810527
Ok cool!
Yeah I will collect them then!
I mean just look at them. How can you not love it?
>>
>>44810322
>Wraithknight bites it
Oh he totally lost
>Scat suddenly everywhere
What the fuck is this bullshit
>still has Crimson Death formation
Watching this reminds me how absurdly overpriced the Ork codex is and underpriced both those codexs are
>>
>>44810469

The fact that people actually think that a 575 point minimum formation makes Orks able to compete with the kind of bullshit that Tier 1 armies can put out is just ridiculous. This is not some new tactic that players are only just figuring out now; it was common knowledge when the supplement came out and I've been commenting on it in 40K general threads for well over a year. It's just in the last few days that people seem to be actually paying attention.

The fact is that against a top tier army list you'll still get your shit pushed in as Orks, it's just that you'll maybe drag some stuff down with you.
>>
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>>44810601
It can carry a full army... of plastics, metals are so heavy they'll slide around and bump into one another, it can also carry vehicles, that is ones without antennas and with removable turrets.

So tldr: Good for new marines, fuck everyone else.

>>44810614
Good on you.
>>
>>44810601
Buy a large toolbox from a Menards for you vehicles
>>
>>44810622
I think my little info picture helped haha. And it's totally 650 minimum (1weapon, extra armour)
>>
>>44810601
http://us.battlefoam.com/categories/Battle-Foam-Trays-%2815.5-x-12%29/Warhammer-40K/Necron/

Have fun. They've got a custom tray creator too; you could ever design a tray that'll fit inside the GW case if you wanted.

Alternatively stick some magnets into the bottoms of your Monoliths and carry them around on a slab of sheet metal. That's what I've got going for all my awkwardly shaped models.

>>44810614
Awesome. Always collect what you want. I'm the DEfag from earlier in the thread, but if I were Imperial I'd go Scions too. Gotta go fast man. If you don't have fast transports you don't have shit; that's how I see it.
>>
>>44810622
Just use tactic and stop whinnig
>>
I just created the absolute worst power point presentation in existence for a class about Warhammer40k.

What did you do all night /tg/
>>
>>44810659
Slept.

Have to get back to a education friendly sleep pattern.
>>
>>44810659
Minimal amounts of painting, drank a bunch of mid-tier beer, ate a bunch of ginger because I discovered I like that stuff, and spent the last few hours here.

Post your presentation?
>>
>>44810638

I run it without extra armour actually. It's only one result on the damage table, and I tend to treat my wagons as disposable once they've Scouted. If they draw some fire and manage to stay alive, all the better.

>>44810646

I use the tactic. I've been using the tactic for well over a year. I've won plenty of games using the tactic. I'm not whinging; it's a good formation and one of the most powerful forces Orks can run.

But this nonsense about Orks suddenly being Tier 1 because of it is exactly that: nonsense. Today I fought a KDK player whose entire army was a Lord of Skulls, Belakor, 2 small squads of khorne daemons and a squad of Nurglings. He just cast invisability on the LoS each turn and I couldn't do anything. It just cruised around the table taking out unit after unit and I couldn't even scratch it.

And it's not like KDK are even a top tier army. Blitz Brigade lets you get your units there, but when they get there, they're still Orks.
>>
>>44810674
I don't think /tg/ could handle it. I was required to put in sounds, useless animations, terrible slide transitions. I did a slide on every race and I generalized a lot with a heavy heaping if inaccuracies.

It might burst people's autism.


However if you wish, it's gonna take me a moment.
>>
>>44810700
Well, it's morbid curiosity after that description. What sort of class is that even for? Some sort of public speaking thing?
>>
>>44810646
I found the Taudar player
>using a Riptide is tactics
>using a Stormsurge is tactics
>using a Wraithknight is tactics
>using Scatbikes is tactics
>>
If you met a 40k playing qt, which army other than your own would they have to play to make your dick the hardest?

don't think there's any way I could get it up for a Tau player
>>
>>44810739
>implying it isnt
>>
>>44810760
Nicely painted biel-tan army. Against my mechanized sa'cea.
>>
>>44810719
Microsoft Office class.

If you have power point, download and open it with that. It's only meh without the actual sound and shit.

However bad you think it is, I think it's worse: https://drive.google.com/file/d/0BwPO8aI4vTGSOVA0eTF4dkZyZ0E/view

All of your questions can be answered with

>it was required
>I couldn't be bothered to look it up.
>>
>>44810768
>Strategy is undertaken before the battle. Tactics are implemented during battle.
Please anon, this is top tier strategy, you wouldn't understand.
>>
>>44810800
>implying jsj with scatbikes/suits/wk's isn't tactic
>>
I can't decide if I should build a strike team or breachers from a fire warrior box. What's the best choice?
>>
>>44810860
See >>44809055
Clearly, breachers are the way to go
>>
Crysis suits without the multi-tracker can shoot only one weapon per shooting phase,right?
>>
>>44810870
yes, but it saysa that every battlesuit comes with blacksun filter and multi-tracker
>>
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>>44810837
>I get extra movement on my MC/GC, already has 2+/5++/5FnP
>watch as I masterfully move my model forwards then backwards
>this is considered tactics
Classic Tau & Eldar players
>>
>>44810860
Strikers with rifles, but this thread loves to hat/troll Tau, so I wouldn't expect useful help.
>>
>>44810897
Ok, and I am guessing the smart missile sentry is better than the missle pod one?
>>
>>44810863
>>44810897
Devil's advocate here, but couldn't >>44810860
just throw them out instead?
>>
>>44810903
No0pe.
>>
>>44810882
You also should use your powers/markerlights right.
>>
>>44810903
SMS will be more useful 9/10.
>>
Any other engineers here, how do you cope with some of the stupid shit in this game?
>>
>>44810927
What do you mean by that? Power wise, or just people being stupid?
>>
>>44810927
No one in-universe knows what they are doing, or they use space magic, or they are Tau and use gundam logic that is easy to cope with due to it's prevalence in media.
>>
>>44810942
stupid models like the SM fliers just hurt to look at, why couldn't things be cool like the land speeder
>>
>>44810916
Oh yeah, make sure you ignore cover, get BS5+, get rerolls to hit, and put invisibility on them. Otherwise they're very squishy
>tactics
>>
>>44810927
By not being an autist and applying real world physics in my hobby game
>>
>>44810927

40K's superscience. You can justify big monstrous things with nano-materials, anti-gravity (to reduce weigh), and inertia-dampers.
>>
>>44810882
>drop podding mass grav guns into the middle of the enemy and pulling the trigger
>this is considering a tactic
Classic marine players
>>
>>44810478
>Is there any way to make a thunderhawk work in casual games?
No because
a)Superheavies suck in casual games
b)thunderhawks suck
>>
>>44810927
I accept it's a game, helps with the glaring military, social, economic, biological, astronomy and internal consistency issues that make up the setting.
>>
>>44811097
there's just a couple things I can't get over...

Like, why does the new tau suit have an open cockpit...
>>
>>44810927

As I see it, the main problem in designing a plausible 23rd century these days, let alone 40k into the future, isn't lack of grandeur, it's the imminence of changes so fundamental and unpredictable they're likely to make the dramas of 2298 as unintelligible to us as the Microsoft Anti-Trust Suit would be to Joan of Arc.
>>
>>44811015
>didn't take interceptor on his MCs
>didn't castle when he saw mass pods
Classic classic
>>
>>44811114
Silly Shas. How could any Gue'la ever get close enough for us to warrant a roof over the cockpit? Allow your FireWarrior brethren the open air and believe in glorious Earth Caste technology

Also, shields and shit or do the many other opentopped-but-not-really models bother you too?
>>
>>44810927

Most of the things in 40k are there for representing stagnation, decay and decadence by using the aesthetics of the setting. No, WW1-2 tanks in the far future don't make sense. Neither do swords, the use of latin in the future, or catholic inquisition in space. These things are there less to represent a futuristic vision of the future, and more to represent a dark age of obscurantism, ignorance and brutality.
>>
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Damocles is easily small enough to fly around.

It'd be a delay, possibly a delay of weeks, but it's still easy enough to go around.
>>
>>44811114
Why does decades old land speeders?
>>
>>44811251
Reduce weight obviously
>>
>>44811247
The dot's aren't planets in a sytem, they are star systems, so without warp travel it's years around.
>>
How to competitive Orks:

Primary detachment: Whatever you feel like from Ork stuff, possibly formations and shit, or some of the better stuff.

Secondary allied detachment:

HQ: Weirdboy on looted Eldar bike.

Troops: Looted Scatterbikes.

Lord of War: Wraithstompa.
>>
>>44811251
>Why does decades old land speeders?

I'm not sure, but I think that's mentioned - IIRC it's to reduce weight, since Power Armour is actually tougher than the armour plating of the Land Speeder.
>>
>>44811251
Because it's a light recon vehicle, not a battlesuit?
Because the drivers are armoured in the same shit you make tanks from making it less necessary?
>>
>>44811273

So you Warp to the part of the Tau Empire that doesn't need to leave through the gulf, then warp from there to the planets on the opposite side of the gulf.

Two or three hops. Weeks, not years.
>>
>>44811285
Keep everything 12" apart to avoid it going to shit, also for some reason the looters are sickly orks with a wasting disease costing them toughness and attacks and increasing their initiative and leader ship, and taking away their mob rule, and replacing their psychic powers and...
>>
>>44811285
>mfw my first ever Deff Dread was a looted Wraithlord
>>
is there a scan of the 2nd edition of doom of mymeara? the one in the link seems to be the first.
>>
>>44811303
As someone who has played Rouge Trader, it's never just two or three hops when the warp is involved.
>>
>>44811357

Yeah, but Tau Warp travel is reliable. Five times slower on average than human travel, but reliable.
>>
>>44811356
No, like every other general it was asked in.
>>
>>44811303
There is no other way around. The Tau are on the edge of the galaxy in a dense cluster of stars. The Damocles Gulf is the only way out from their corner of the galaxy. The rest is either warp storms or empty space.
>>
>>44811372
Ahh, you meant for the Tau. Doesn't matter as they'll have the shield whatever done by the next plot point.
>>
>>44811383
>empty space.
Navigable, but dangerous. Still technically an option.
>>
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>>44811372
>Tau
>Warp Travel
>>
>>44811419
He means the horizon acceleration engine, the thing that works like Star trek warp.
>>
>>44811383

Yeah no, you're rambling. That's completely unsupported by the fluff. They're neither on the edge of the Galaxy (go check a sector map) nor are they penned in from expanding in other directions.

The reason this is good for the imperium is pretty much just that it's a massive delay in supply lines for waging a campaign in that direction. And they'd already deployed a huge amount of resources in that direction, so either they need a solution to cut through the barrier, or they have to waste time redeploying to a different front. Either way, resources are freed up to go fight the black crusade.
>>
Why not just buy faster FTL or the keys of the Webway from a Necron Dynasty, an Eldar Craftworld or even...the Dark Eldar?
>>
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I'm sure the mysterious benefactors behind the uplifting of the Tau will eventually give them FTL.
>>
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Hey guys, new thousand sons player here. I posted in the 40k general like 2 days ago.

I will make a mono-god army of tzeentch but it will be a bit looser on neutral stuff. I have read up on chaos daemons and chaos space marines and will probably focus on a mainly troop ranged army with ahriman and wizards. The problem is that apparently, ironically, tzeentch spell lore fucking sucks.

I will also be adding daemons.

Any particular suggestions? I know it won't be the optimal list, but I like tzeentch and the spooky egyptian guys so it's fine by me. it's a shame tzeentch is the worst god gameplay wise. Maybe there will be a 7th edition of chaos space marines soon and it fixes it a bit.
>>
>>44811449
Because both colours of Eldar are extremely protective of the Webway - or what's left of it. You can't just go and pay them to let you in, and they don't run a bus service.

I suppose the Necrons might, but they don't have access to as wide an area of the Webway, and it's difficult to imagine what you'd offer them in return.
>>
>>44811449

Earth Caste archaeologist accidentally invents a Tau webway key whilst investigating a webway portal and fiddling around trying to replicate the principles involved to work out what it does.

Ethereals hush everyone involved up, send in expeditionary forces.

Daemons, Necrons and Spess Elves all kicked like a hornets nest by expedition.
>>
>>44811504

If the Tau are their little pet-project, then they may give them passage throughout the Webway.
>>
>>44811444
So basically, instead of spreading out in a different direction that would have cost less lives and not brought them into conflict they intentionally killed millions of their own race for?
Or did I just answer my own question.
>>
>>44811518
>That one quote by an Eldar about the Tau being a small fire in a dead forest.
>>
>>44811474
have you considered running vanilla marines with librarius conclaves as counts-as thousand sons?
>>
>>44811535

It's actually canon that Aun'Va deliberately antagonised the Empire as part of a centuries long plan to step up how militant the Tau are in expanding.

Dude was an asshole.
>>
>>44811449
For who?

The Admech can already use the Webway.
>>
>>44811544
It's pretty much what I am going to do. Mark of tzeentch is trash on normal units and the icon is not much better. It's an unfortunate thing, really.
>>
>>44811560
>Dude was an asshole.

No, he is not.

He was a genius. His plan would have secured the future of the Tau.
>>
>>44811560
to be fair if he knew about the rest of the galaxies races you cant really blame him
>>
>>44811247
People seem to have missed the bit at the end of Mont'ka that said Tau had already developed a shield to allow them to get through the Gulf. Most ships still get destroyed, but some are getting through. They just need to perfect it. The Ad Mech literally just made the Damocles Gulf a tau only passage
>>
>>44811585
>being this Tau
>genius
>couldn't figure out enemy would send assassins
>genius
>>
>>44811590
>Tau only
>only reason they couldn't cross the gulf in the first place was no warp
>implying warp travel doesn't jump the firestorm
>>
>>44811585

His plan has tossed the Tau into a war against the Imperium they aren't ready for, and have only been doing okay at because the imperium has too much shit on it's plate.

More patience would have let the Tau cement their tech advantage more solidly, and if everything goes to shit with Abaddon taking down Terra and shattering the imperium into a thousand warring states, yeah the Tau are in a great position to capitalise on that, but they would come out on top regardless.
>>
>>44811613

If Warp allows you to ignore Tau Damocles Gulf, why not go straight to the Tau homeworld?
>>
>>44811596
His plan was to hit the Imperium hit he Imperium wile its attention was away. When the Imperium responds with a crusade, he would bait them into trap and then hit them hard.

His plan worked and Imperial crusade was beatened and broken apart. The Imperium no longer has the strength in the eastern fringes or the time to focus on the Tau. This would have given the Tau freedom to expand and triple their holdings.

He did not foresee the assassins or that the Imperials will pull a something out of their butts that screws up nearly everything.

It was less than optimal but the Imperium was removed as a threat to the Tau and the Tau retained most of their conquered territory. Their expansion however is halted for now because of the firewall.
>>
>>44811474
I would suggest you to wait for Tzeentch Deamonkin
It will come out
Eventually
>>
>>44811613
That's not how the Warp works mate. The Imperium have had to use the Damocles Gulf each time they wanted to invade Tau Space too
>>
So when I first got my codex I really liked Tesla for my Necrons. I slowly bought boxes and assembled a small force. Wednesday was my first game at 750pts. I didn't win and my gameplay was horrible. I thought I knew the rules well enough but luckily a spectator stepped in as a mentor. Anyway I was wondering what you think I should add for 1000pts, my lists use everything I own besides the two overlords that came with my barges. I am just starting so I don't want to field the crazy expensive formations. Though i am an ark away from one.

Illuminar Szaras+3 neubloTomb Blades+2x10 tesla immortals + 2 tesla annihilation barges=750/750

Thoughts for additions: either of the scythes, The traveller, more tomb blades, a doomsday ark, lychguard or deathmarks.

Some sugggestions were a doomsday ark and Wraiths and I hadnt really looked into the latter. Destroyers were also suggested but, no offence to anyone, I don't like thr look of them.

Looking over it Spyders seem cool, I think it would be realy cinematic to dump a barrel of a scarabs. I also likethe Shard of the Nightbringer
>>
>>44811617
>His plan has tossed the Tau into a war against the Imperium they aren't ready for
Thus providing a rallying point to get their shit together asap?
>>
>>44811621
>implying Imperium knows where it even is anymore
>implying a straight jump into the middle of enemy held space to destroy a single planet is even remotely viable
>>
>>44811617
>His plan has tossed the Tau into a war against the Imperium they aren't ready for, and have only been doing okay at because the imperium has too much shit on it's plate.

They were ready and the time was most suitable.

The text says that by 997, the Tau learned that the Imperium attentions was directed at far greater threats in a far section if the galaxy. Also at the time the Tau had contained or driven off the Ork and Tyranid threats.

It was the best time to grab a chunk out of the Imperium. Everything went smoothly except what happened at Mont'ka.
>>
>>44811653
>>implying a straight jump into the middle of enemy held space to destroy a single planet is even remotely viable

>implying it isn't
>>
>>44811648

Fight ten bears.

It'll provide a rallying point to get your shit together.
>>
Is it worth getting into a renegades and heretics army? I've heard that is one of the most customizable armies in 40k
>>
>>44811668
Warp isn't reliable, so they'd show up at staggered times, in imprecise locations, surrounded by Tau dakka. It'd be a shooting gallery.
>>
>>44811661

No you moron, the time is best for a short sighted grab at imperial territory.

It's also exactly how to convince the imperium to come back when they're less busy and kick your face in.
>>
>>44811688
More like, show a bear mauling your friend, knowing it's going to fuck off, to convince everyone to buy shotguns.
>>
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>>44811646
>That's not how the warp works
laughinggrots.jpg
10/10 made me look for it
>>
>>44811714
>It's also exactly how to convince the imperium to come back when they're less busy and kick your face in.
>Implying the Imperium will ever be less busy.

End of Times for the Imperium.
>>
>>44811714
The Imperium was always an immediate threat to the Tau, and is always angry all the time, so it's best to focus on getting any possible advantage.
>>
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So I has an Idea for a list to take to a tournament next month, 1750, max one super heavy/gargantuan and no more than 250pts of forge world. how do you guys think I will do?

+++ Tournament list (1746pts) +++

++ Eldar Craftworlds: Codex (2015) (Combined Arms Detachment) ++

+ HQ +

Autarch [Firesabre (Remnant of Glory), Fusion gun, Shuriken pistol, Skyrunner]

+ Troops +

6x Windriders [3x Windrider with Scatter laser]

+ Fast Attack +

2x Hemlock Wraithfighter

+ Lord of War +

Wraithknight [2x Scatter laser, Two Heavy Wraithcannons]

++ Eldar Craftworlds: Codex (2015) (Formation Detachment) ++

+ Formation +

Crimson Death [Crimson Hunter, Crimson Hunter, Crimson Hunter Exarch]
>>
>>44810478
Read a lot of lore. Pick an army that has your favourite lore.
>>
>>44811734

The imperium didn't even know the Tau existed as a threat until Aun'Va provoked them into the original Damocles Crusade.
>>
>>44811714
Nope, it isn't.

It was an perfect chance to not only devastate the Imperial response force but to eliminate the garrison in the Eastern Fringes. the Tau would have nothing to fear from the Imperium. There won't be surprise of Imperial crusaders coming at them suddenly as they conquer territory.

Also you have to remember the Tyranids and Orks. The Tau at the time had them under control. So they used that this chance to rush the Imperium. If they waited instead of sizing the chance, then the Orks and Nids might flare up again and deny the Tau the chance for Imperial territory gain.
>>
>>44811760
>as a threat
All xenos are a threat to the purity of the galaxy anon.
Their was no good time to do things, but their was a best time to do things, and the war is going astonishingly well for the Tau. The plot says he's a genius and shows it, even if it is sue-age.
>>
>>44811760
Aun'Va did not provoke them.

In fact, IIRC, he wasn't even in charge of the Tau at the time.

What Aun'Va dead was provoke the SECOND Damocles war which was a bait for the Imperium.
>>
>>44810640
>Gotta go fast man. If you don't have fast transports you don't have shit; that's how I see it.
I bring the fire warriors and pathfinders in devilfishes formation.
It's so much fun to play. Doesn't feel cheesy.
>>
>>44811775
What Aun'va did*

Freudian slip there.
>>
>>44811720

It's cute that you think you have friends.

It's cute you think the Bears don't outnumber you and you just told them where you're hiding.
>>
>>44811774
>Genius
>Provokes largest empire in the Galaxy with smallest
Pick one and only one
>>
>>44811647
nice list format, much better than the huge double space lists usually seen.

Dont pursue any more named charactersunless you get a handful of lychguard and Orik. That is a basic version of the necrons deathstar.

Warriors are the more commonly seen troops because with or near ghost ark makes them imposssibly durrable for their cost.

The crescents are meh, I almost never see the doom one though the Nightscythe.

Tomb Blades are great depending on your meta, however Wraiths are seen as the best strength to Costa ratio for what they do. The Canoptek Harvest formation can lets you bring spyders and scarabs.

Ctan and deathmarks are meh and meher
>>
Quick question. Anyone knows a good place to download fluff books? Not codexes and stuff, but the actual books.

Also, book recommendations welcome. I will download the horus heresy series and have read Commisar Cain and Eisenhorn
>>
>>44811792
>Wins every fight that doesn't end with the big guy running away to cover his other fronts
>Not a Genius
Pick one.
>>
>>44811792

Given that the Imperium is at the edge of collapse, I don't think so. The Imperium can't even afford to send Titan Legions anymore.
>>
>>44811792
He provoked the empire while it was being stabbed to death by by other threats.

The large Empire couldn't even react when the smaller empire took a piece of it. When the larger empire forces came to beat up the smaller empire, they found themselves ambushed and their forces dismantled piecemeal.

Then the larger empire called upon their plot armor to create a firewall to save them from the smaller empire.
>>
>>44811775

He was instrumental in arranging the Tau expansion into the Gulf the first time around. Aun'Wei was space pope at the time, but Va had already begun scheming.
>>
>>44811792
>>44811827
And they're already working away around the plot wall. The only reason the Imperium is still stand is because muh plot armour and muh product mascot.
>>
What's the best fast attack option in slot for orks?
>>
>>44811812
kat.cr Epistolary
>>
>>44811863
Warbikes hands down no contest
Planes are ok
Stormboyz are ok, need a lot of support
Defkoptas shit
Warbuggies shit
>>
>>44811890
5 outflanking buggies with twin-linked rockets is pretty good to blow up that artillery.
>>
>>44811879
er, I know kat.cr but what do you mean by epistolary?

Also, is kat down for anyone else?
>>
I tried heavy armour on a squad of 20 orks and they survived longer than a squad of 30 and after of another squad of 20 without it.
Whats your thoughts on eavy amour?
>>
>>44811890
>he puts storm boyz over deffkoptas
>he put warbuggies under deff koptas

Lol, do we play the same orks?
>>
>>44811863
Best at what?

Overall: Warbikes
Assault: Stormboy formation
Sceening and harrasment: Buggies
Flying: fliers
MSU: Deffkoptas
Transport: Warkoptas.

>>44811907
Skorchas makes cover-hugging backfield infantry uncomfortable as fuck too.

>>44811912
The user and uploader that has most of the quality Warhams novels, rules ect.
>>
>>44811863
Buggies are pretty cheap for fast outflanking twin-linked rokkit launchers
Bikers can zip across the table, laugh as they suffer a measly -1 BS when they jink, and pick where they want to get stuck in with their T5 4+
Dakkajets are great for shredding lightly-armoured enemies, both flying and ground
>>
>>44811907
I've had 3 Outflanking deffkoptas in 4 games now
one game they never showed
other 3 they have hit 4/21 times glanced 2 times

They are irrevocable shit along with buggies
>>
>>44811827
>Then the larger empire called upon their plot armor to create a firewall to save them from the smaller empire.
>implying being tau isn't the biggest plot armour avaiable
>>
>>44811931
Thanks!
>>
>>44811827
>Then the larger empire called upon their plot armour to light a mosquito repellent.
>>
does anyone have IA 2 2nd around? I can't seem to find it anywhere where the file isn't broken. want a copy of the new repressor rules
>>
>>44811968
>>implying being tau isn't the biggest plot armour avaiable

Don't think anyone would argue they don't have it, but It's a pretty legit source: If they fucked up too hard they'd be dead.

Actually an advancing timeline would have helped with that: If we were far enough in the future that the Tau had secured a decent chunk of territory they could start losing.
>>
>>44811907
>>44811922
As insane as it sounds paying 25/30 points for a 10AV 2HP/T5 2W 4+Bike that has a to hit average of .556 or 2.22 with 4 of them sounds like MASSIVE garbage

>inb4 y-you cant mathhammer r-real games
>>
>>44811986
N O
O
like in EVERY thread you ask
>>
Would 3 Exorcists have a fair chance at taking down 3 Riptides?
>>
>>44812014

Is imperial armour 17 4th edition out yet? Does anyone have a link to a high quality scan requiring the book to have it's spine taken off? Thanks in advance.
>>
>>44811948
Well in my game the 125 points squad of buggies showed up and destroyed a 200 point Leman Russ shooting at its side armour.

Deffkoptas are just shitty overpriced buggies, the point of them is to take loads of outflanking, twin-linked rockets.
The whole Ork faction is irrevocably shit but buggies are one of the less shit units.
>>
>>44812037

Looking them up...

No.

Holy shit though, D6 shots? That's garbage.
>>
>>44812037
Depends on your rolling
>>
>>44812004
The bike has an average of two hits and the rocket has just over an 1/2 chance to hit.
The entire Ork codex is massive garbage, just play tau if you want to win.
>>
So my local meta has pretty well insisted I don't run the War Convocation - I think it's bullshit. Is the formation that bad, or are my friends whiny?
>>
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>>44812068
>Look it up
>"Holy shit Str8 Ap1 HeavyD6!"
>Anon "That's Garbage"
>mfw I would pay double the points and have a chance for the vehicle to explode to get D6 Str8 AP1 shots
>>
>>44811806

Yeah I have heard warrriors or good, I didnt get them since they dont get tesla. Tombblades seem like a fun unit and I enjoy their speed and model. Wraiths look alright, 1dchan mentioned them as well.
How many is too many?
How do spyders work, 2-3 maybe? Realistically how many scarabs can they summon in a game?
How is their formation?

I think I am leaning towards the Doomsday Ark and blades BUT are they one unit because either anchored barges or moving ark sound bad. Since I like the models for tombblades I figure 3/6 more would be nice.
2x6 or 3x4 ?
>>
>>44812089
>Lists exact same data in less readable format
>Just play flavor of the month
Kill yourself
>>
>>44812103

The price isn't bad, it's just that there's a 1 in 3 chance of rolling 1 or 2 and having it underperform at a moment that'll lose your the game. 2D3 shots would be less prone to suddenly fucking you up the ass.

Still, 125 for a predator statline vehicle with a 6++ is cool.
>>
>>44811999
Aren't they dealing with nids and orks still? They start pushing forward they'll be stretched thin and then start losing.
This is why you turtle.
>>
>>44812124
You first :^)
>>
>>44812052
Well they are Jinking buggies that can't be one-shotted without Instant Death and they can tie enemies up in melee.

I prefer the buggies armament though.

>>44812014
It's IA 11 2nd that's requested every thread.
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>>44812156
>Orks
>BS2
>I2
>A credible threat
>>
>>44812156
Nid splinter fleet was destroyed, Orks are Farsights problem.
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>>44812138
These Sisters formations arent actually pretty neato too....
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>>44812176
>>
>>44812180
*are actually*
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>>44812004
Bingo.
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>>44812200
>Posts thread derailing argument
>Please no thread derailing argument
>>
>>44812208
POST IT WITH RED CIRCLES & RED LINE TO REPRESENT BINGO
>>
The Decimator from forge world's chaos line shows how to to a random weapon right:

A Storm Laser is D3+2 shots, S6 AP3.

Equipped with two, that's 6 to 10 randomised shots. Reliable enough to plan around, but still with an element of chaotic over and underperforming on it's 8 shot average.
>>
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>>44812218
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>>44812176
>He hasn't suffered the pain of 20-30 slugga boyz charging in.
I've seen 30 guants reduced to 5, ive seen marines suffer from SQUAD BROKEN, and ive seen terminators wish they had a 1+ armour
>>
How is the Sicarian as a midfield anchor in a 1850 points list? I'm building a double-demi Sentinels of Terra Imperial Fists+an Iron Hands CAD, and while ten autocannon razorbacks for 20 points apiece is decent, i would like something to sit in the centrefield to occupy anything strong enough to instagib my razorspam. AV13 all round, Armoured Ceramite and great guns to ruin jinking/covercampers and only 160 points. Also its a gorgeous model that i can hype up so everyone guns for it ASAP
>>
Maybe GW should let forge world handle the Sororitas. Discontinue the old metal stuff, and make them a specialist resin army like DKoK.
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>>44812168
maybe, but bolters glance them on 6s rather than harm them on 5s and their tiny models make them easy to hide behind things.

Honestly I think 40k general gives orks too much shit. As they are now they're not going to win any tournaments but you guys talk like they NEED to be able to be a 3 riptide "casual" list.
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