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Is there a Tabletop RPG but with Karate bugmen that can kick
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Is there a Tabletop RPG but with Karate bugmen that can kick the shit out of evil creatures?
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Yes.
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>>44530445
Faggots & Hives.
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>>44530445
3.5 has everything you need.
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>>44530445
Henshin: the Mask, a Storytelling Game of Faceless Justice. Whenever your karate bugman isn't kicking the shit out of evil creatures, he can argue with his fellow bugmen about which creatures are evil enough to kick, and how hard you should kick them.
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>>44532769
I got super excited and googled it, but it wasn't real.
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>>44533486
Would you want to play a tabletop game where at the same time you're a karate bugman kicking evil, you're exploring the ethics of vigilante justice?
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>>44533675
... kinda.

Similar to oWoD.

>>44532769
>>44533486
Maybe there oughtta be...
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>>44533675
>>44533840
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>>44533874
>>44533840
>>44533675
>>44533486
>>44532769
What would the five "types" be? Because every nWod hack (ezxcept changeling) has 5 types.
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>>44535777
...

There've been 27 different Kamen Rider series, I think if we put our heads together, we could come up with something.
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>>44535895
>>44535777
1) Path of Justice
2) Path of Speed
3) Path of Strength
4) Path of Skill
5) Path of Redemption
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>>44535777


Mystic Hero (Wizard, Magiranger, Ryuki)
Science Hero (W, Megaranger, Fourze)
Chi Hero (Hibiki, Dairanger, Gekiranger)
Animal Hero (OOO, Gaoranger, Zyuranger)
Cultural Hero (Ghost, Shinkenger, Hurricanger)

That last one is a bit of a stretch.
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>>44536028
Clearly the last category should be archetypal hero- with Takeru going for all the archetypes, and the various ninja/samurai/etc sentai going for one at a time (or two like with the two different cowboy ninjas).
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>>44536126

I'll buy it. Also gives a nice space for Gokaiger, with its archetype being previous Sentai teams.
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>>44530445
Yeah, just roll up Mutants and Masterminds or another superhero system character, since Kamen Rider is in fact a type of superhero.

Once I actually made a henshin hero-esque character for M&M Third Ed and everything worked out smoothly even though none of the players got the references and thought I was a Power Ranger by the end.
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>>44536192

M&M doesn't handle variable power levels. Sure, you can model a Kamen Rider or Sentai Warrior in the system, but there's no way to give a player the boost they need during a dramatic moment to beat a guy that's been wiping the floor with them up until that point, thanks to the hard caps on to-hit vs. damage.
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>>44536226
Then use savage worlds with superhero companion, or savage worlds with necessary evil setting rules.
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>>44536294
>There's ALREADY RULES
So?
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>>44536336

Not that anon, but there is something to be said for rulesets made by professionals with good quality control versus a buncha neckbeards on an anime imageboard vomiting up whatever they come up with.
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>>44536226
Pfft, there totally is. It just requires the GM to actually have some balls and not follow the book rules like some sort of slavish cultist worshiping a perverse god.

Literally two sessions ago our Superman-type guy (who was powered by magical energy) needed to hold off a giant-ass monster way outside of his punching range while we fought the real bad guy, so we exposed him to a huge surge of power that the GM said boosted the ranks of his powers by enough to fight evenly with it.
The character didn't have any absorbing powers or anything, but M&M is a system that heavily encourages GM leeway and this was a fitting situation since shit like this has happened to Superman and guys like him before.

Since, as you said, the dramatic moment power up comes only with dramatic moments, it's usually easy for any reasonably skilled GM to wing it once they see it's a good some so the henshin hero can get his Yamato-damashii on and be as strong as he needs to win.
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>>44536385
Which game about Karate bugmen that can kick the shit out of evil creatures would you rather play, one made by professionals, that is internally consistent and probably able to handle more scenarios than you'd think, with few bugs, needing few patches, and having been rather well-tested...

Or one with few rules, many of them unbalanced or outright broken, only works for kicking evil beings until they explode, and makes less sense than a dog riding a unicycle?

The answer's obvious!
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>>44536543
second option?
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>>44536543

...shit, you have a point.
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Kamen Rider homebrew thread? Kamen Rider homebrew thread.

How would they balance karate bugmen justice times with normie justice life? It shouldn't be down time for the player/s when the suit's not on because justice is never off the clock. What kind of setting would best benefit players to be both regular guys and gals as well as JUSTICE with as smooth as a transition?
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>>44537074
Figure out how to make the downtime as or more important than fighting for justice.

Maybe some kind of recharge mechanic. Sure, the karate bugmen can kick evil monsters so hard they explode, but then they need to pal around with their "supporting cast" (aka, the rest of the party) eating ramen, signing karaoke, competing in videogame tournaments, or starting impromtu dance routines, to refill their justice gauge.

They can attempt exploding kicks of justice with an empty gauge, but they risk serious damage to themselves if they do.
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>>44537074

Take cues from the show - make the things going on in mundane life relevant to henshin life.
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>>44530445
Should give Cyberpunk 2020 or shadowrun a try since they already cover cyborgial upgrades.
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>>44536028
>>44536126
I like the way you think good sir
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>>44532769
I remember someone was making a Kamen Rider storyteller system at one point but it never went anywhere, much like anytime someone thinks about making Kamen Rider.

>>44536028
But which one is Gaim?

>>44537452
Jesus christ no. Not everything that is "lol cyborgs" is fit for Kamen Rider.
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I think this is the right PDF.

Crossing my fingers that it isn't some unfortunately named porn file still in my downloads folder.
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>>44542539
Excuse me but where the hell has this been hiding and why hasn't it been in every single share thread?
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>>44542485
>Jesus christ no. Not everything that is "lol cyborgs" is fit for Kamen Rider.

I found retro fitting Mekton for sentai games to be a breeze. Granted you'd need to dump the whole giant robo aspect, but mekton can stand on it's own legs without the robots.
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>>44542558
I'm not sure if I found it in a share thread or a rider/sentai thread. I know I found it here on /tg/ like a week ago.
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Last Stand is a thematically similar game, although not exactly Kamen Riderish, about bugsuited supersoldiers fighting alien monsters and tearing pieces off them to enhance their own abilities.

I'm currently running a Kamen Rider game in Legends of the Wulin, which works very well. You can punch someone so hard they repent for their evil, or strike down an opponent simply with your words of justice.
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>>44542570
I guess I can see Sentai for Mekton but Kamen Rider I am unsure of.

>>44542572
Oh well that explains it, someone was hiding the holy grail in /m/
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>>44542485
Dude, I built my streetsam with the explicit purpose of being a Rider. Granted, he's wearing full motorcycle gear instead of the transformation sequence, but you take what you can get.
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>>44542602
>Last Stand
You mean Terraformars the game?

Also how do you handle the absurdist crunch of Wulin making combat take eight million years even in comparison to combat usually taking that long.
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>>44542631

LotW has a pretty harsh learning curve, but it does get easier. Unfortunately the bad editing makes the process unnecessarily difficult, but I'm lucky enough to have a group who are all pretty experienced with it, so even large combats can go very quickly. Being able to quickly assess a roll, assign your sets and give the modified values makes turns pass much more easily, but that does take a significant degree of familiarity with the system.
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>>44542610

I had been spending some time on /m and it is first time that I had heard about it.
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>>44542539
Nice One!
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>>44542899
Kamen Rider Barista

MACCHIATO KICK!
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>>44530445
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>>44542602
When your campaign will be over could you please tell us how it went?
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>>44530445
>Anima
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>>44543335

Sure, although I'm having a little trouble getting things started, so there aren't really any stories to tell yet.
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>>44542663
Wulin a shit

It's a game that manages to be over complicated while utterly lacking any mechanical depth
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>>44544423

Bullshit. Legends of the Wulin is a fantastic game, with an excellent combination of mechanical depth and a narrative focus. The editing does it a disservice, but despite being a crunchy system it's more elegant and intuitive than it seems. It also has a core combat system so damn good you have more interesting combat options as a starting character than you would as a martial of any level in most RPGs.
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>>44530445
GURPS
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>>44542539
Not sure I like how the class system works for this, what are others thoughts on it?
Would it really be broken by people having the ability to set their starting stats more freely instead?
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>>44544508
Elegant implies way too many things it lacks.
Also it's not even bad editing that plagues the book it's the lack of flat out bad writing

Like the fact they bother not to fully the logic behind internals outside of reminding you to increase the modifiers by increments of 5 per tier and it tells you to make shit up. Which makes shit like the hokuto no shinken a fucking mystery especially with that jury-rigged petals subsystem. As well it reveals how little thought went into making the premades what with the thunder one being top tier and at the other extreme the fire one is garbage.

The narrative is pretty much all there is as there is a lack of serious substance to the game. Bad writing and unnecessary purple prosed names to common mechanics needlessly obfuscate and make the sloppily written mechanics more unintuitive and complicated than they really are. Nor does covering the terms in jargon make it ingeniously tied to said narrative.

Sure you got options but more options isn't a good thing and Wulin falls into it. The options are pretty damn boring given that the bulk of the combat experience is modifiers out of the ass. Either getting modifiers to boost you up or crippling the guy with as many modifiers you can inflict via freeform bullshit.Two "marvels" are pretty much the same thing, -5 to stat or roll big woop. The other halves are knock-back and terrain fuckery which suffers from being extremely situational and fiat heavy.
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>>44547146
The much vaunted selling point of Secret arts and the "flexible" chi conditions system which are core to the game exemplify the utter lack of any mechanical substance. From a player POV Secret Arts are bullshit and boring as a they are a fucking mess of textual diarrhea that amounts to make shit up and roll. Minor NPCs are pure fiat since none of the status effects are worth giving which makes your social ful characters lame. And to those NPCS that do matter you only got two choices: energy regen or roll modifiers. The other ones don't matter unless your GM is autistic enough to bother tracking such minutae like Cultivation which is a needless convoluted sub XP mechanic, Entanglement which is also another fucking sub XP mechanic, and elemental energy regen for NPCS.

Then you got combat which just mixes all these different sources of modifiers as you try and cripple the other guy with a bunch of tiny penalties and or try to gain momentum for a major condition so they can retreat. Or if you're doing a climactic death battle it's going to be the most boring shit of pinging each other while your descriptions dance with the various injuries and shit you get to negate penalties while also acting in favor with your buffs and style bonuses as you bean count all sources of Modifiers to build the bigger number wang to smack the shit out of the guy. Truly a very elegant gaming experience.
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>>44547146
>>44547277

I feel like you've completely managed to miss the point of the system.

It's all about the marriage of narrative and mechanics, Each one of those modifiers isn't just a modifier, it's also a narrative element you have to bring into play. The mechanics seamlessly work with your fluff to make combat an excellent blend of both.

And your complaints about internals simply don't hold true. I've designed multiple Internals, and it's not that hard. Most effects are easy to price, and the only outliers are the stranger sorts of technique you'd not really be able to fit in guidelines anyway.

Not liking it is fine and all, I just think your points are pure bullshit.
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>>44547146
>>44547277
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>>44548171
The crunch equivalent of the Eoris character sheets
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>>44548229
No, I know about LotW

I just can't imagine someone being this retarded.
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>>44547728
>>44548171
>>44548279
Dis samefagging

>Guidelines
>Most techniques provide a +5 bonus per level. Starting at around the third or fourth level, they often have an additional small benefit on top of that due to their high cost. A technique that comes with a limitation or drawback can provide benefits as if it were one level higher...
> Does it cost three ‘maneuver points’ to ignore up to 15 points of an enemy’s armor? What if there is also a lower level technique in the same style that ignores up to 10 points of armor? Is the higher level technique still as useful (that is, still costing the same amount of ‘maneuver points’), knowing that most people wear only light armor? Last, we have faith in our players – in you – to come up with cool, unexpected effects that the game hasn’t seen before. You are creative and you are legion, and providing you with a framework that can’t account for your novel ideas can hinder as much as it can help.

>Lol go make shit up for yourself :^)
Yeah man such great instructions. The only good home brewed ones where the ones that were made by dev dicksuckers that managed to get fed their "design logic"

Nigger your marriage of fluff and crunch is garbage the entire conceit of making shit up to get mods and stacking mods can fit on a note card and would be good for something like Risus. But it's incredibly stretched out, clunky, and shallow as hell for a 30 dollar 100+ page document with an anemic as hell setting that's pretty consists of various wikipedia articles of pre-modern Chinese shit.

You can do the same shit by playing Fudge and making mod stacking a focused gameplay element
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>>44549184

Hi, >>44548279 and >>44548171 here, not actually the same person as >>44547728, but same person as myself.

>The only good home brewed ones where the ones that were made by dev dicksuckers that managed to get fed their "design logic"
[citation needed]

Have you ever considered you might just be too stupid to understand? I'm sorry if it sounds harsh, but it looks quite like the truth from here.
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>>44549681
>I haven't got a real argument to make because I'm so hopelessly retarded
>I know, I'll call him a samefag! That'll prove how smart I am.
roflcopter goes woosh woosh.
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