How do I best run a JRPG inspired game? What system?
I mean like saving the world, starting by bashing ferocious rodents and jellies and ending by slaying planet obliterating demon gods. Also the game's mechanics, levels, etc are at least somewhat known in character.
I admit the brown elf is mostly to attract attention
>not homebrewing a system and editing it with chicken wire and duct tape for every new setting, slowly amending rules and creating a historic and detailed system
maybe I'm out of touch but I spent once 1hr on a fantasy homebrew system and it stuck, it was put through a lot of abuse to make it compatible with scifi and sliceoflife systems
>>44477345
It's going to require you to do a lot of work in creating a setting.
In D&D games, most of the time, the setting is divorced from the mechanics, whereas in most JRPGs, the setting and mechanics are tied together.
For instance, in a Microlite20 game I'm running, feats are tied to specific items, and magic items themselves are also tied specifically into the setting as important artifacts, and will be tightly controlled.
Additionally, magic has been thought out and integrated into the setting thoughtfully, rather than just being "AIN'T GOTTA EXPLAIN SHIT"
posting more brown elf
>>44477345
One of the FFRPGs.
>>44477345
Just play the good old Chronicles of Lodoss Wars RPG. It uses the Fuzion, which is well suited for JRPG's. Alternatively, use BESM or TriStat dX. They are made specifically to play in anime settings.
>>44477433
Post your system or it didn't happen.