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Kobold mercenary company
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I had an idea for an NPC faction. Essentially a bunch of kobolds forming a mercenary group that fights like a modern military in a fantasy setting.

I picked kobolds because they have what I think is the right combination of ingenuity, intelligence, and a physical disadvantage that would force them to adopt unorthodox tactics in the face of most every other warlike race being twice their size and strength.

The world would be fairly simple fantasy setting, I don't want to make this too setting-specific if others want to use it, but where basic black powder firearms and some level of steampunk-style technology coexist.

Lots of bushwacker gunslingers, rangers, rogues, magic users, mostly centered around ranged fighting and ambush tactics, with the melee fighters being mostly dex-focused fighters rather than strength fighters, so light/medium armor and rapiers dancing around big slow humanoids.

I want them to have an interesting backstory and culture to give them a little staying power, and have a few ideas for how they got started, but mostly trying to capture the feel of a professional, competent military transposed into a fantasy setting, by a race not usually considered a serious threat.
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My idea for how they got started was a dragon got tired of his kobold minions being physically inferior to the orcs used by a rival, so he gathered together a number of experts to devise new tactics that compensated for his minions weaknesses and amplified their strengths, forming a formidable army.

The dragon eventually died in battle but the army outlived him and is now in business for itself as it were. For the moment they operate simply as mercenaries, but they do have a long term plan.

The more they succeed and become renowned, the further news of them spreads. More and more kobolds are flocking to them to join in their success, and the long term goal is the eventual formation of a new kobold nation which will be the equal of any other above or below ground.

They have had to deal with other dragons trying to take over, through force or diplomacy, in the past and over time have actually become very wary of dragons. Kobolds have a general instinct to serve something greater than themselves which is why many serve dragons so happily, but these kobolds have replaced the dragon with duty to their organization and long term goals.

They are possessed by an Esprit de Corps which they have fully devoted themselves to, and many of them bear deep seated resentment towards both dragons, who would use them as tools for their own ambitions, and humanoids, who they see as bullies looking down on them like animals despite their many actual achievements.
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Assuming something like Pathfinder being used for the base, I had a few ideas for overall classes that would be used.

>Bushwacker (variant gunslinger)
Musket bearing combatants favoring stealth and long distance shooting. Often equipped with smoke sticks to give themselves a cloying smokescren if they need to rapidly escape from a closing enemy. While schooled in stealth and favoring concealment, generally not deployed on sneaky missions because flintlocks are loud.

>Ranger
One of those more skilled at understanding nature, as most of their brethren prefer steel and stone. Vital guides and survival experts as well as being specialists for stealthy missions with their quiet bows and precise shots.

>Rogue
Spies and infiltrators, nothing special here really, abusing those stealth skills and small profile to provide forward recon when part of a group, or operate lone or in pairs to muck about behind enemy lines.

>Bard (Referred to as Commissar?)
Morale and support specialists. Generally only use their own voices for instruments in order to leave their hands free, singing stirring martial songs and shouting inspiring quotes and rallying cries while being the main source of healing magic.

>Arcane casters.
Little difference is made between sorcerers and wizards in the deployment of the arcane casters, and they provide essentially the same specialist role to whatever squad they're attached to.
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I think gunslingers could be counted as the Frontline warriors as they can dance around with rapiers stabbing and piercing armor. Or you could have a big combat unit of kobold Spearman who use bucklers as shields to block enemies from getting to the gun users.
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>>44426833
Spearmen could work, getting a little bit of range advantage there. I think the most common melee combatants would be DEX based like swashbucklers, dancing around with sabers and rapiers and curveblades.

The Bushwacker variant of gunslinger is more focused on sniping and attacking from stealth and concealment.

Oh, forgot to mention alchemists, making all those improvised explosives, brewing potions and alchemical healing tools for medkits.

As for visual design, I was thinking concealing, dark clothes, hoods pulled up, kinda clunky gas masks with reinforced glass eyepieces.
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What sort of contracts do they accept as Mercs? Do they have lines they don't cross or are they pretty Lawful Neutral? The other thing you might want to throw in is the non-combat specialists, if they are close to being a modern military force they will need to have at least some support. Intel gatherers, medics, communication specialists, etc.
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>>44425700
Have every kobold own and be trained to use a firearm

>They are possessed by an Esprit de Corps which they have fully devoted themselves to
>Espirit De Corps : When a kobold is among at least three allies who also have Espirit De Corps, the kobold is immune to fear effects

>Dragon shows up to their home to try and intimidate them into serving him
>"Haha, my Frightful Aspect is gonna make this a piece of piss, easy gold easy life."
>Every single kobold in that cave draws
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>>44426900
gasmask-hooded ww1/nazi design has been done to fucking death. model them after something else and you are on to something. maybe romans?
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>>44426473
>Musket-wielders
>Long-range shooting

I hate to break it to you OP, but without riffled barrels you won't be able to hit shit without a Napoleonic-style gunline at close range. Smoothbores just aren't that accurate.

You'd be better off using a mixture of muskets and blunderbusses (bonus: use of blunderbusses allows you to call the troops Dragoons) deployed in pike-and-shot formation.

Your force would basically move around the battlefield as highly-mobile strong points; your formations would be nigh-impenetrable to being charged. You'd probably be more dispersed most of the time to avoid artillery, since kobolds are so fast they'd be able to rapidly collapse into the formation on-demand. Camouflage would also be a bonus - essentially individual formations could rapidly sneak into position and ruin an advancing enemy formation's day.

You'd need some sort of rapid-deployment stealth force which would try to buy the main pike/shot formations time and disable enemy artillery, plus conventional artillery (I'd recommend mobile mortar teams). For the professional feel, I'd recommend issuing rapiers and primitive grenades to officers and other elite-tier troops.

I'll follow up this post with my suggested classes.
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>>44429707

Here are some suggested classes. Assume all classes favor concealment and mobility to whatever extent you like.

>Thunderer
'bolds armed with muskets and some sort of backup melee weapon. They fight in pike/shot formations. Disciplined troops who fire in volleys or conserve fire waiting for attacks of opportunity. Occasionally issued grenades to help break up enemy formations during charges.

>Spearbrothers

Wield two handed spears/pikes, a buckler and dirk. In whatever armor they can find, modified of course for camo. Form the bulk of the pike/shot formations and the most common 'bolds in any force.

>Mortar Teams
Deploy inside pike/shot formations. Basically, they just cart around a mortar with as much speed/stealth as possible and deliver precision-ish strikes on enemy artillery and formations from within the safety of their own lines.

>Dragoons
Wielding blunderbuss-pistols in bandoliers, equiped with rapiers and parrying-knives, these guys are basically commandos. They move fast, hit hard, and do it where you least expect them. They move in packs outside the main formation and basically practice hit and run.

How does this sound?

>>44429147
I'd personally model them like camo versions of Landsknecht - unnecessary poofy cothing is replaced with branches and strapped-on plant life, garish colors replaced with camo paint on their cobbled-together armor pieces (including on the bold's scales).
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>>44429147
Yeah, because modelling after the Romans is a totally new and inventive idea as opposed to the WWI aesthetic.
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I did not expect this thread to still be here.

>>44430035
Here are a couple other ones I came up with.

>Aerocorps
An elite formation made up of the various other classes, always the most dedicated and professional. They specialize in airborne insertions using a variety of methods, including wingsuits (for those without actual wings) flying mounts, small balloons and magical flight items, generally used to bypass the defenses of larger settlements who tend to lack defenses against air insertions.

>Assault Trooper
Another elite formation who go into battle in highly advanced steam powered battle armor. Half armored shell, half mech suit, these suits put them on equal footing, size wise, with any humanoid and with greater strength as well. Generally used as speartip units in large battles to breach enemy lines, each is a thunderous smoke belching juggernaut of steel and steam, as the kobold operator lets loose all of his passive aggressive frustration at being looked down on by larger races.
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Yeah that was my bad I meant swashbuckler not gunslinger for frontline. So what's the motto of this mercenary company?
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>>44431550
I would say "Mess with the best, Die like the rest." If that hadn't been copied by every other fantasy SF unit ever made.
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>>44431526
I like it.

>>44431550

Well, they are mercenaries who used to work for dragons, so probably something about GOLD!
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>>44429147
It's supposed to make them stand out though, this being a fantasy setting with medieval design sense for other clothing and armor. And they value alchemists a lot so gas weapons, even nonlethal ones, would be perfectly in keeping with their mentality of exploiting every possible weakness in their enemy to avoid a fair fight like the plague.
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>>44429141
>Every single kobold in that cave draws
is that a threat to a dragon?
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>>44429707
And I should have classified that I did mean flintlock rifles rather than muskets, and 'long range' being relative compared to contemporary weapons and armies that primarily favor close combat.
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>>44431703
As was illustrated in an image I no longer have, "One lasgun does piddly, but when you got a hundred or a thousand, well, that's a whole lot of piddly!"
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>>44431703
Yes, lots of shooting with rifled flintlocks until someone gets lucky, and it's quite possible their rifles could pierce scales in many places anyway.

It might be like you or me getting shot with a .17 caliber round but how many dozens of those at once do you think you could take before deciding to leave?
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>>44431822
>>44431788
with bulletproof everything, I think I could take a lot.

Really, a Dragon could slay most to all of them with fire, they should flee towards some sort of premade defenses or some other trickery. Or just flee and not risk their base coming tumbling down on them. They should be smarter than to tangle with a Dragon, there's a reason they're feared and it's not because there aren't enough guns in the world.

Well, unless you're /k/ and you figure not having enough guns is exactly the reason they're feared.
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What's to prevent one sufficiently powerful adventurer or monster murdering the living fuck out of all of them, given that's how Pathfinder works?

Tucker's kobolds worked (kind of) because of the ruleset they were operating in. That doesn't hold true past 3e.
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I think for their attire it should depend more on load out and environment they should be flexible with attire and armor so if they need to wear swamp appropriate attire they can. And if they have an alchemist in the group with smoke like toxins or bombs then yeah gas masks. I also think different armor styles should be associated with each regiment.
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>>44432052
More likely the players would have to run into an NPC party from them rather than just 'monster' NPCs. Though more what I'm hoping is to have them be a plot device with a cool feel, history and motivations rather than just being more monster fodder for the PCs to hit with sharp things.

That and I've been GMing pathfinder and it's not exactly too difficult to have PCs facing mostly even matches against equal numbers of NPCs, that's how most of my fights have been going.
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>>44432019
No shit they'd do that. They are Kobolds, not goblins. Having your weapon out, however, is a good idea.
Also, if a fucking sword swung by a knight can enter one, a small high speed piece of metal can, especially, say, an armor piercing round, in case you face something armored like a FUCKING DRAGON.

And in the original thing, the dragon was going to attempt to intimidate the Kobolds into servitude, so fighting off thing trying to enslave you is smart.
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>>44431703
>"Each one of these rifles is loaded with steel-tipped scale piercing rounds and held by a soldier that is at worst trained to hit the broad side of a mountain, and at best would strike your eyes from 200 metres. And it is literally impossible for me to count how many of these rifles are now pointed at you. Perhaps the first volley will not kill you outright, but make no mistake, you will have no interest in sticking around for a second helping."
>"You are not subjugating a measly huddle of frightened kobolds with sticks and rocks. You are tangling with a nation of itchy trigger fingers."
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>guns in fantasy
Disgusting
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>>44432457
>if a fucking sword swung by a knight can enter one, a small high speed piece of metal can
When you attack with a sword you don't just whack at things. You can slide it between gaps, hit areas not exposed for a distance and twist the weapon once it's in.

>>44432706
I know you like to think AP rounds can go through anything, but they can't. And no race would get much opportunity to test it on a Dragon. The thought of such low tech weapons getting though a dragon is stretching it. And even if the shot could get through it'd just leave the dragon itching for days and the body rejects the foreign objects, not bleeding out.

The Dragon is not some oaf standing static waiting to get shot to pieces. It's a rampaging monster that can accidentally cave in a concrete bunker without paying any attention to it. It's weakest point is on it's most dangerous side. How can you hope to fire at an eye when it's head is streaking across your allies and burning them to a crisp, its body thrashing at everything around it and it's wings blowing fire and debris everywhere? Kobolds are cowards by nature, they'd flee in the face of certain death, the false courage they hold faltering. They might put up some defense but a thousand gunners is no more threat than a full body tattoo on a human.
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>>44434405
>nuh uh my hypothetical scenario is better because a bunch of shit I just made up and your guns don't do anything haha

Yeah, yeah, bolts and arrows don't do anything either, yaddah yaddah yaddah, what's the average of 30d10?
I mean, the only way you're getting in to even hope to threaten us is our purpose made Staging Area, which is big enough for about 150 guns, and small enough for you to not take off. At least 30 of those are going to hit if you even look like you're going to breathe funny. At /least/. Gods help you if we crit. We've got scouts watching the area with Sending spells. We know you're coming.

Now do you want to play your stupid dick stroking game where it's about as embarrassing as freeform on Gaia Online, you fucking pansy, or do you actually want to contribute? Or do you think you have enough Hit Dice to take 30d10 and not shit your hoard?
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>>44435681
>do you think you have enough Hit Dice to take 30d10 and not shit your hoard?
Yes.

But don't worry friendo. Humans can chase off a Dragon from a major city, so if the Kobolds try thrice as hard, they'll probably have a chance as well. Good on 'em.
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>>44435681
It's a swordfag, ignore it. There a creature simular to a weeaboo and a armorfag, as in their stuff is the best, invincible and your obviously wrong. Etc, etc.

Don't even try to reason.

Have a 7.62 tok mini sterling.
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>>44436224
oy!

Just because I'm arguing against a gunfag doesn't make me a swordfag. I'm a dragonfag if anything.
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>>44436403

Ohhhh, I am a dragonfag too... damn now I feel an obligation to forgive you... not enough reptile lovers in the world...

Just... try and be more understanding and facts and stuff. just cause it breaks your magical realm does not mean you have to come up with a unrealistic excuse to fix it. Just learn new cool stuff and adapt.

Whatever, I am tired, probably not even understanding the context of the conversation and confusing everybody.
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>>44436582
>>44436403
>>44436224
>>44436082
Hey. Hey! HEY!

Come on we're supposed to be talking about cool industrious kobolds doing cool things with science and magic. No reason to get bent out of shape about this.

Heck I like dragons, swords, and guns, so we're here to discuss kobolds, another thing I like.

Also if you're fighting dragons they would probably have full on field pieces and mechs rather than trying to engage with infantry weapons.
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>>44436877
Hmmm. Mechs are a little silly, something like pic re is more probable. Just imagine it running with a blight-burn fueled steam engine (Read pseudo nuclear reactor; my kobolds love these). Also a three man (bold?) team running a PTRD is a cute picture in my head. Also little GP-5 style masks and mustard gas shells. Kobolds love chemical weapons. This is shit I literally dream about, if only I was a good artist... if you want any more ideas just ask.

Also sorry to OP for starting to derail thread.
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>>44425614
>>44425700
>>44429141
>>44431788
>>44432706

fucking best idea today. /tg/ you just sold my ass to the Kobold God.

i am gonna buy, convert, and play these fuckers in Bolt Acton, 40k, Infinity... whatever i can....
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Alright so who leads this merry band of kobolds? Are there multiple leaders or is there a big boss kobold?
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>>44437143
I suppose I've got dragonmech on the brain. I mean mechs are more fantasy than tanks and we want there to still be fantastical elements here rather than making them too perfectly following real life.

>>44437252
Hey, glad you like it!
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>>44438168

Depends on what you call "Fantasy elements". I personally like plausibility. Like maxing mech sizes to a big as an actual tank. Also the more based in reality it is the more likely it will happen. Also as a GM, the less likely big, glaring plot holes will appear, cause hey this is fairly close to reality.

Also I fucking hate big massive,animu mechs. they make me foam at the mouth. sorry.
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>>44437569
I had something similar in a previous campaign (minus firearms). They were led by a Cleric, a Psion and a Wizard trained in military tactics. They'd use their considerable skills and knowledge to ensure a victory in all scenarios for their forces. The kobold forces were fanatically loyal to the triumvirate.
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>>44425614
Dogrob Grunts! by Mary Gentle. Apply liberal parts of both what the Orc Marines do, but ESPECIALLY the munchkinish, dickass Halflings.

Who use quite large sniper rifles like Anti Materiel rifles, and cheat like motherfuckers at "Orc ball" by riding Harleys.

Kobolds would combine both, probably. They are hated underdogs bullied by Heroes, and tiny, tiny little creatures who would naturally cheat like bastards given the chance.

In terms of guns, I think they would adore "Varmint Rifle" calibers as a variety of rifle they could handle easily as a "sniper rifle", and use them to shoot big bullies IN THE EYE, and they would also generally probably make quite a lot of nasty IEDs, mortars, and machine guns heavy enough to be nasty, but light enough to effectively be crewed by Kobolds as their form of a "Heavy Machine Gun".
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I like the idea of a council leading this company of mercs as it works for the idea I think of tactical flexibility. So you'd have three to five members who are strong fighters and smart generals leading them. Though then their roles would have to be more defined as I think you'd have to have one as a more diplomatic sort and another more focused on growing morale and thinning out that natural kobold fear into a strength.
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>>44438387
1: This guy's armor is perfect for the vibe I'm going for, dark muted colors and lots of tactical pouches.

2: They're an army, not a civilization, really, so their leaders would be the military command structure, various officers, and the overall commanding officer.

But who that should be, I don't know.

>>44438351
Well the kind of mechs I have in mind are big, hulking, thundering and ponderous war machines that make the ground tremble with each purposeful creaking step.

But the most common ones would be 30-40 feet tall at the absolute max, and those are made specifically for fighting giant monsters.

The mainline infantry ones would be 15-20 or so feet tall, just big enough to be a horrifying wrecking ball against infantry and mount various big guns and melee weapons.
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>>44438531
Don't call em mechs. They're golems that either require a pilot or are crappy without one. Maybe the wizards aren't powerful enough to make fully autonomous golems in large quantities.
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>>44436582
Why not capture the dragon and use them as breeding material to produce a race of improved kobolds?
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>>44438749
Well they're supposed to be mechanical, not magic. Golems would just be golems, but these kobolds also have steam tech that's really good and they make such things. If they can make steampunk power armor, they can make this.

Kinda the thing I'm going for with their tech and the feel is that their machines and craftsmanship is very plain to look at but is totally cutting edge under the hood.

Nothing fancy or 'great craftsmanship' like dwarves, but very technically advanced and powerful.
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Maybe their grandleader could be a wyvaran or just a really old kobold whose survived since the start of this from the dragon getting the experts to now?
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>>44439357
How about instead of one great nigh eternal leader, they instead have this one crotchety old guy keeping their traditions and history alive while leaving the actual leading of the army to the young bloods?

He's not actually in charge of anything anymore but he is a universally respected source of wisdom and less a person these days as simply an eternal fixture of the company.
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I could imagine these guys getting contracts with one of the daemon harbingers, the one who dealt with poison metals and shit.
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I like the idea of a leader who just keeps tradition alive
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>>44425614
Would hardly be a new thing considering how man dex based races there are.

Most dont have crippling cases of being fucking tiny and can actually feild wizards, not just noble born sorcs.

Besides, guerilla is only good for defending and avoid being killed outright. One doesnt conquer with that.
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>>44431703
An adult one? Nah, might be brutal and end it with severe crippling but dragons are top predators for a reason.
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Also thought of something kobold calvary could be slurk riders. Thought they'd be really usual in close combat situations because they can stick to surfaces.
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>>44438531
Their leader is the Commandant

http://youtu.be/3XRKrwnZqsw
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>>44426833
>kobold Spearman
Wouldnt work really, kobolds are noteriously cowardly.

Training them in effective use of spears would take too much time. Besides everyone bigger would make better use being able to carry larger and longer spears.
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>>44432052
Tuckers kobolds breaks down when the wizard summons an earth elemental.
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I feel like this should be a fairly obvious point to make, but shouldn't you incorporate the core Kobold trait of trap making into all of this? Sure you mentioned ambush tactics, but the one thing these little guys are genuinely talented at is creating defensive traps for their homes and surroundings.
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>>44438424
>They are hated underdogs bullied by Heroes
Not really, most of the cases they are little shits worshipping evil beings and attacking hamlets for baby eating.

Honestly any kobold thats noticable by the people around them willingly make noice by being little dickasses.

Now hobgoblins, theres a real race of underdogs bullied by everyone.
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>>44440073
I suppose I kinda just expanded that into a general capability in creating ingenious and dangerous devices, being really clever and taking every advantage to not fight fair.

I'm not really that big of a trap guy for pathfinder and such but any good kobold ambush starts with a mine.
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It's based off the idea that training them has worked effectively, plus yeah other spearmen will have longer range but they're also being shot at by the long ranged kobolds. Plus the spearmen don't really charge into enemy lines they protect the gunslinger lines. When speaking about trap use the traps would be planted days ahead on the battlefield so as to make sure no trap is made incorrectly.
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>>44440073
Its kinda hard to employ traps against large scale medeival armies while having to fight alongside the brutal hobgoblins or the smelly dumb orcs.

Honestly the only strenght of the kobold traps is that they work only in a kobold filled area where none but kobolds live.
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>>44432913
>fantasy without firearms
Disgusting
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>>44436403
Homosexual Dragons need not apply, dont you have princes to molest?

send pics
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>>44440237
That's another job opportunity. Get hired to defend far flung outposts and turn the area into vietnam, kobold style.
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>>44425614
Are their main threath a gnome mercenary company focusing on mechanical/warmachine superiority and blitzkrieg tactics?
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Their main threat are humanoids and dragons gnomes can certainly be their foes
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>>44425614
You may find yourself better served by alchemists and archers rather than gunslingers. This is because a bow can have poison tipped arrows and specialty arrows, faster reload time and lower repair time,(if memory serves, muskets take a round to reload and can break on a misfire), and are a lot more silent than muskets as they wouldn't be able to have any form of silencer. That said, extensive use of bombs and possibly repeater crossbows could get you farther, and maybe focus your gunpowder weaponry on cannons or heavier artillery to start.
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>>44431683
What about clothes like a Shy Guy from Mario, or a plague doctor style mask?
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>>44435681
Surprisingly little when you've got 30 lots of DR to deal with
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>>44431770
Give them Minie balls, too, or their rate of fire goes down to 1/minute.
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>>44425700
The dragon's name was Tukhersk.
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>>44437143
Eh. Introduce Warforged to your world. Give the kobolds a gnomish clan that sells them Warforged Tanks.

I was never that impressed with the Warforged Juggernaut; if I'd had any say in the setting, it would have been replaced by a centauroid design (named after the camel-like "water tank" on its back capable of carrying 6 Medium creatures internally), with rock-throwing abilities like a Siege Golem or that flying warforged construct whose name escapes me.

Now you have an IFV for your kobolds, as well as a great form of strategic mobility (warforged can travel 24/7 at full speed, while the passengers take watches).
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>>44438531
Kobolds=Capellans?
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>>44446727
Well there aren't that many of them, seeing more than 3 mechs in most any battle is a big deal.
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>>44446600
That plans real great but it hinges on one ity bity major flaw: kobolds and gnomes hate eachother.

Even worse since they apparently hate all humanoids too.

Another problem I foynd: if these guns are only made by this one clan of kobolds supplying them would be incredibly difficult. Cant take an entire bullet and grease factory with you when you have only being unseen as your survival strenght. Also not gonna get much help from the locals considering the tech gap in tools.
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>>44430035
>mortar teams
Just have something that amounts to the type 89 grenade discharger and have it be issued to every Xth kobold in a formation.
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>>44447313
These kobolds don't 'hate' humanoids so much as they are often frustrated or annoyed with them, they're trying so damn hard to build a new nation, design new technology and new medical techniques, but many humans still treat them as annoying pests, dwarves like some nasty tunnel infestation and elves don't even bother looking at them.

Essentially they're trying to fire up a new nation built on determination and kobold pride while every other major race treats them like a quaint native tribe at best and doesn't even give them the time of day unless they either need something, or are polite enough to tell them to get out of newly claimed territory before just burning the village down.

Not to mention these kobolds have pride in their organization on the same level of US Marines with their Esprit de Corps so any perceived insult is going to be taken much worse because of that.
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>>44447523
Maybe rifle grenades too?
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>>44447831
so basically everyone treats them the way most players do, NPCs at best, easy EXP at worse, and they are mad as hell and wont take it anymore
>>
>>44447831
>>44448313
>They are sour cause they are literally nothing in the global scale of things
I mean, aren't they?
They are just a clan of sellswords, they don't exactly write contracts to get rights to the land they help conquer. Most of the races you mentioned got big, big empires, it'd be like a arabic village clansman being mad that the one american soldier doesn't take his clans feats seriously.

I mean shit, look at the hobgoblins who have basically done the same thing but way longer, they are a sizable force and yet they are still not really considered a civilized race.

Doesn't help that most of their race is still a buncha twats who never get seen or noticed, jerking off into filth to the thought of serving an even bigger asshole.
>>
>>44448313
Essentially yes. The whole army and the nation they're trying to start building with it is one big declaration to the world that they're not going to take being treated like animals anymore. There's no need for pointless aggression or conflict but they're pissed after being treated like barely sapient vermin for centuries and now they have the power to become truly respected.

Same with dragons now, they don't hate them exactly but there is a lot of resentment that so many dragons see their kobolds like Pikmin, disposable, identical and easily replaced minions to be expended to further their own ends, and they already had to fight off a few dragons who tried to take control of the army just by virtue of being a dragon.

There's no point in needless antagonism but after so long of being treated like shit they're finally in a position to exert their will on the world and force people to respect them as much as any other race.
>>
I would recommend a bushwhacker/slayer build. They can use talents to increase their sneak attack range and reduce sniping penalties. Also, trade the spears for something that can trip. When the bullets run low they can just become a nightmare of opportunist attacks.
>>
>>44448501
Well it's not that some kobolds haven't dug their own graves in regard to being thought of as annoying vermin, just that this is what gets these kobolds upset. It's not that the opposing view is entirely without some merit but this is the thing that they get angry about as from their perspective it's nothing but pointless racism and discrimination against smaller, physically weaker races.
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