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Stuck in Ork Edition

>Rules databases

https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
>>44327694

Thread is DEAD, made almost 10 minutes after the first.

REAL THREAD >>44327543
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>>44327694
This thread would've belonged to the orks to though.
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>>44327694
>Ork Edition
I2 and all.
>>
>>44327779

It's funny because this thread is on the bottom

JUST LIKE ORKS
>>
Is the ranged combat system in Warhammer 40k good?
Is there a better one?
>>
>>44334437

It "works". That's the best way to describe it. It's nothing special but it's not so simple as to be stupid.

The only problem is how warped the overpowered shooting weapons are in the game. The actual shooting system itself is "passable". I'm sure any other wargame that's not a simplified system like Mantic's has better shooting. Warmahordes, Infinity, Bolt Action, Flames of War, etc should all have equal or better shooting.
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Sisters of battle deep striking into this thread!!!

do SOB deep strike. teleport, drop pod? how is it they arrive at a battlefield or get reinforced mid battle???
>>
>>44337851

They used to have drop pods BUT they were automated weaponry, not transports.

Anyway, SOB are Mechanized and Garrison troops mostly. Either they are defending an existing location or they arrive with grinding treads and the clank of metal feet.
>>
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>>44337872
>They used to have drop pods BUT they were automated weaponry, not transports.

thank you kind sir for your response. Sisters would be attending to a shrine or other structure while sisters who leave would call in support from anyone they choose, or hmmm think those rules changed????

Death is the only glory one can wish for in the battle for the eternal soul of mankind!
>>
Our little 40k group is starting up with 500 point armies. I've got two lists drafted up, but I'm unsure about some of the extra gubbinz on the trukks. Anyone got some input?

List #1

499/500 pts

HQ: 100 pts

Painboy (50 pts)
- Grot Orderly (5 pts)
Weirdboy (45 pts)
- Mastery Level 2 (25 pts)

Troops: 270 pts

Slugga Boyz (60 pts)
- Boss Nob (10 pts)
- Boss Pole (5 pts)
- Power Klaw (25 pts)
- Trukk (30 pts)
- Extra Armour (10 pts)
- Red paint job (5 pts)
- Rokkit Launcha (Free)

Slugga Boyz (60 pts)
- Boss Nob (10 pts)
- Boss Pole (5 pts)
- Power Klaw (25 pts)
- Trukk (30 pts)
- Extra Armour (10 pts)
- Red Paint job (5 pts)
- Rokkit Launcha (Free)

Fast Attack: 30 pts

Deffkoptas (30 pts)
- Twin-linked Rokkit Launcha (Free)

Heavy Support: 54 pts

Mek Guns x 2 (36 pts)
- Kannon x1
- Additional Gretchin crew x 2 (6 pts)
- Ammo Runt (3 pts)
- Lobba x1
- Additional Gretchin crew x 2 (6 pts)
- Ammo Runt (3 pts)

List #2

500/500 pts

HQ: 94 pts

Warboss (60 pts)
- Power Klaw (25 pts)
- 'Eavy Armour (4 pts)
- Attack-Squig (5 pts)


Troops: 406 pts

Slugga Boyz x 11 (66 pts) (210)
- Boss Nob (10 pts)
- Boss Pole (5 pts)
- Power Klaw (25 pts)
- 'Eavy Armour (44 pts)
- Trukk (30 pts)
- Extra Armour (10 pts)
- Red paint job (5 pts)
- Boarding Plank (15 pts)
- Rokkit Launcha (Free)

Shoota Boyz x 11 (76 pts) (161)
- Boss Nob (10 pts)
- Boss Pole (5 pts)
- Power Klaw (25 pts)
- Big Shoota x1 (5 pts)
- Trukk (30 pts)
- Reinforced Ram (5 pts)
- Red Paint job (5 pts)
- Rokkit Launcha (Free)

Gretchin x 10 (35 pts)
>>
Since the old thread is dead, I'll post in this one.

I just played against Eldar with a Hunter Contingent, and by god, what the fuck is that shit? Do Eldar seriously not have a weakness or downside aside from botched save rolls? It was a casual 1850 match (with a Wraithknight). It was my first time with the Tau formations and his 3rd time with 7e Eldar because no one else will play against them, so he uses Blood Angels mostly. By turn 4 I had a pathfinder squad and a strike team left, so I conceded. He said he was just trying a list he threw together. It was like 4 Falcon Gravs, 3 with Dire Avengers and 1 with Fire Dragons, a squad of Jetbikes, a Guardian Squad, 1 Dark Reaper squad, te Wraithknight, and 2 Farseers. 30 shots per squad of Dire Avengers is FUCKING RIDICULOUS, by the way.

I know my list wasn't too good, so I'm left here wondering what I should get next. I split the army with my 2 friends, one has some older units, Kroot, and a Gunship/Devilfish, while between my other friend and I we have: 1 Commander, 1 Ethereal, 1 Stormsurge(Still building, Chinamen Resin is a slight challenge to work with), 1 Ghostkeel(Still WIP), 1 Stealth team, 10 Pathfinders(I have 10 more on the way), 1 Riptide(1 more on the way), 1 Hammerhead, 9 Crisis suits(3 of those are the new ones, not built yet), a Broadside(Other friend has an old Broadside) and like 20 or so Fire Warriors.
>>
>CSM wishlisting

>really want
a new codex

new CSM kit

new Chosen kit with lots of weapon options and cool bits like the Sternguard kit has.

>want, but know we won't get
for the new codex to have lots of new lore, new models in the gallery, and new art.

access to Rhinos as a fast attack choice

access to Chimeras and/or Tuaroxes and/or
Rhinos for cultists

Point cost reduction and baked in VotLW for Chaos Terminators

Legion rules, akin to chapter tactics.

non-snap-fit cultist kit

>total wishlisting, no expectation that we will get
obliterators and mutilators that don't look absolutely horrible. I know the centurion kits don't look great either but give us a break...

not having to pay points more for less effective units than loyalist counterparts

freeform warband rules that may be used instead of legion rules.

another flyer

some anti-air that isn't a fortification upgrade or a fast attack dragon

for raptors to have a different role rather than being worse bikers that deepstrike.
>>
>>44338180
To get 30 shots from a unit of dire avengers they need to be in the dire avenger shrine formation and have 10 man squads, which means they don't fit in falcons, and even then the entire formation gets it for just one turn. Either you're exaggerating or he's cheating. I know eldar are OP but getting trounced when it's your first time playing an army isnt really reason to get annoyed.
>>
>>44338567
My bad. The Dire Avengers were in Wave Serpents and the Fire Dragons were in a Falcon. And yes, it was just that one turn, but he has an answer for EVERYTHING. Want to pop a vehicle? Get through 3 different saves first. Not to mention re-rolls on just about everything, it seems. I lost to him another time, but that was with Grey Knights and that was tabled on turn 2. Even in a casual setting playing against them isn't all that fun. Compared to when I played my GK's against my other friend's IG, that was a fucking bloodbath on both sides and it was fun as shit.
>>
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Is it worth it to take a Solar Staff (might not be the real name) on a Cryptek? I was planning on using Nemesor Zandrak(sp) in a squad of scythe Lytchguard with a Solartek, but that's a whole goddamned lot of eggs in one basket which could just as easily be more Wraiths. Because everyone loves seeing between one and three Can-OP-tek Harvests across the board. Except I want some variety and flavor in my army.

The real question is; can you declare you are activating the staff at ANY time? Like when the opponent declares s/he's going to fire a squadron of Russes (or whatever) at them?
>>
>>44338681
Oh, and would anyone mind if their opponent took a squad of Heavy Destroyers alongside a Decurion? I suppose the real question is; how do people generally feel about Unbound opponents? At my FLGS the opinion is that the game has shifted away from it being OP because everything and it's Hive Mind has a Formation these days, but without three of these things sniping at heavy armor if feels like my army lacks bite.
>>
>>44338681
The solar staff can only be used at the start of a turn
>>
>>44338666
Fair enough. Yes eldar are very shooty and still pretty squishy so stuff tends to die a lot in their games. Tau are strong though, there's no reason you can't contend with them.
>>
>>44338946
From what I listed, what do you think I should get next?
>>
>>44338944
Well shit, but I suppose if it dissuades incoming fire at a pivotal moment. Thing's cheap enough, but it would have been nice to say 'no' to a rapid fire battlecannon or some crazy motherfucker with an all-plasma Russ Executioner.
>>
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What would be the fair price for a Sonic Predator?

Blastmaster S8 ap3 heavy 1, blast, pinning, ignore cover
Sonic Blaster S4 ap5 Salvo 2/3 ignore cover
>>
>playing with my nidzilla+genestealer list in a few friendly matches
>relatively new marine player gets cocky because i can't beat him
>as in, actually saying my army is shit, actually said 'git gud'
>bring grey knights/debuted my new knight crusader
>middle-tier army, sure
>whipped his butt, more or less tabled by turn three barring two minimum tac squads, two drop pods and an immobilised rhino
>'better luck next time, buddy'
Man, that was cathartic. I would win maybe three in ten games with my nids, but when i bring the hurt with dreadknights, a Knight, a flyer and a few scattered termie squads it feels fucking great. Also a nice change from my usual five squads of genestealers+broodlords followed by CC MCs. Whats been a nice change you've recently done with your army?
>>
Are the ironstrider ballistarii and the sydonian dragoons any good?
>>
>>44340929
>Ballistarii
Snap shots at BS2, a bit more mobile than most equivalent heavy weapons. Can stand in for anti-flyer, but you have the Dunecrawler, which is almost as good as orky anti-air. A decent pick that can fulfill an all-round position as s7 shooty.
>Dragoons
I've never seen them in use where they didnt get walloped straight off, and the taser lance seems underwhelming. Sure, they're capable, and they might do well with a phosphor serpenta as a relatively reliable charger, but the points could be spent on Infiltrators, who i think are better and can be awesome fun when fitted with Pater Radium and those five-shot pistols
>>
>>44340979
Yeah I figured out as much. Ballistarii look cool as shit. Aren't the Dunecrawler from a different Codex than the Skitarii, though?
>>
>>44341014
nah, skits are based around the walking tanks. Admech are the tank-tread servitors, electropriests and battle robots, skitarii are the spindly musket robots with dunecrawler tanks and runny/shooty walkers
>>
>>44337939
500 points shouldn't take up anywhere near an entire page champ.
>>
>>44341028
I see, thanks
>>
>>44338219
If wishes were fishes we'd all cast nets.

>>44340860
Any player being smug about a victory deserves to be destroyed in the following battle. We have a saying in our group.

>Don't be a sore winner
>>
>>44340979

The Taser Lance is very good against vehicles that aren't AV14 all round at least, although it may struggle against some Walkers due to needing to hit front armour.

A unit of Dragoons would also be quite strong against low-armour horde units like Guard, 'Nids, and Orks (freeing up the Vanguard to shoot the bigger targets in the case of 'Nids)
>>
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>>44327694

>post yfw there are now SoB generals on /tg/ which are devoid of pics of models because no one owns any SoB models
>>
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>>44341532
That's probably because the art looks a lot better.
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>>44341532
>bullying the soon-to-be-squatted faction
>>
>>44341562
Isn't that the case for all of us NPC factions?

>SoB
>Orks
>NIDs
>>
>>44341581
At least Orks, Chaos and Nids will still be relevant as something to scrape off a space marines boot.
Sisters are just going to be put in a dark corner and forgot about, still there but never shown and rarely talked about in any detail.
>>
>>44341581
It's a shame really. My 2nd army choice was orks when I first start looking into the hobby. They a fierce looking and funny fluff Red is fasta
I wish I knew more nid players, they are great to play against, I love the idea of a desperate battle against the endless swarm of horrors from beyond the Galaxy.
>>
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>>44341629
After years what is there to talk about? Pretty much the same for any bottom tier army, I only push the Ork agenda for kicks.
>>
>>44341562
This hurts more than it should, because my main army was Bretonnians.
>>
>>44341629
>going to be put in a dark corner and forgot about
*have already been put in a dark corner and forgotten about
>>
>>44337851
Troop Transport, Drop Pod, Teleport, pretty much any way Imp and Marines get their troops in mid-combat.

>>44337872
It was for transport also.
Drop Pods were dropped from the Sisters rules wise because Marines can steal the SoB good stuff all the time but it's unacceptable for the opposite to be allowed.

Fluff wise, deep striking forces of Sisters still exist.
>>
>>44341650
Hate this meme.

Good Ork conversion projects take time, planning and hours of dry-fitting and refinenents.

Hell i dont have a single conversion i consider done after working on some for well over 3 years, also why I've not even started painting anything.
>>
>>44341697
It's Plastic Dudesmen, what do you expect?

I've literally never seen a single strip I have so much as cracked a smile.
>>
>>44339899
>+20 pts for the Blastmaster replacing the Autocannon
>+10 pts for Sonic Sponsors
That would be 105 pts without additional equipment like a Doom Siren (+5pts) and another pintle mounted Sonic Blaster (+5pts)
+30 pts for Blastmaster Havocs
>>
If I wanted to convert up a Metal Gear-esque army, which would /tg/ prefer?

Orks led by Solid Snikrot and featuring Buzzgob's Stompa as Metal Gear Rekt?

Tau with lots of Riptides/Y'vahras/Stormsurges as massed UG force?
>>
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>>44341697
Your absolutely right. I scour Ebay for bits more than I do actual models, and a majority of the time they're more expensive. There are some truly spectacular conversions out there. Outstanding pieces of "art". This guy is number uno if ask me. He did a plane too or something else big and dumb.

>>44341768
It was just a random pic I pulled off the web.
>>
>>44337851
HAHAHHA
SISTERS OF RETCON MORE LIKE
>>
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>>44341768
i think he's pretty aware it's not funny, his painting is top notch though

>>44341697
>over 3 years

geez dude, all that work but you never thought to paint? then again i've spent ages on greenstuff work and cleaning models. i got a bloodthrister back in march, finished filling gaps and magnets on it last week.

>>44341532
i got a squad of sisters and a serphim, have an okay picture of her
>>
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>>44341688
Only Space Marines use Drop Pods, anybody else would get turned into jelly.
>>
>>44337939
Always give your trukks reinforced rams and that's it. Red paint job is situational but never take heavy Armour on trukks, you'll never just get glanced once on a trukk
>>
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>>44337851

>those boltguns
>>
>>44341858
I always find a bit to replace on a older project or stop when i have a bare spot but no bit to fill.

Tfw. Orky and perfectionist.
>>
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>>44337851
>those bolters
>>
>>44341885
well metal isn't that hard to paint (prime black, drybrush metal, wash blue), you'd have more trouble on ork skin.
>>
Are the Baneblade variants worth their point cost? I'm thinking of having a Stormsword to take with my mechanized army. Or would spending money and points on 3 basilisks, Deathstrike, etc. for the artillery formation be better?
>>
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>>44341885
>Orky and perfectionist
>>
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Could giving the Nids something like a gladiator chariot work?
>>
>>44341861
Except the first Dark Heresy adventure, written in house by GW, where your characters start in a Drop Pod.
Or the fact that GW has actually said that Sisters use Drop Pods.
So, yeah. Aside from being utterly wrong, you're absolutely correct.
>>
>>44341947
That bit about sisters using Pods is news to me, I guess I'm just behind the times. And you really shouldn't use FFG as a source.
>>
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>>44341922
You've not seen anything until you've seen what wazza does. Everything is so intricate yet he still knocks out vehicles like it's nothing.

https://www.youtube.com/watch?v=zPpdv-VkPc4
>>
>>44341908
Well I always promise myself to paint once I finish, but.. that means nothing when a project is never finished.
>>
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I've been buying some Militarum Tempestus dudes used here and there and today realized I have 20 troopers already. There's a patrol tournament coming up next year so I went and bought a Taurox Prime too. Should get me to 500 points nicely. Goddamn I love my remove xenos dudes with their genocide berets.
>>
So will GW ever update the story or tell us what will happen if the emperor dies?
>>
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>>44342126
Hopefully never.
>>
>>44342126
There's theories that are hinted at, but no. Check out the archive for the fantasy threads when the end times were on to see why it would be dumb as fuck to push the story onwards.
>>
>>44342126
40k End Times are inevitable, but likely to be a long way off yet. Especially if Sigmar never really takes off.
>>
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PSA for any Dark Angels player (or prospective player), Dark Vengeance Tacs are 15 for 10 on Ebay ATM.
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>>44342126

>wanting GW to move the story forward after the disaster that is Age of Sigmar

Fuck off.
>>
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>>44342152
Speaking about the end times, I have been gathering End Times plotlines from the lore so when the actual end times happen we can all know what was dropped and what was kept.

I think I finished with Chaos. Did I miss something?
>>
>>44341979
>And you really shouldn't use FFG as a source.
>>44341947
>Dark Heresy adventure, written in house by GW

>reading comprehension
>>
>>44341945
Why would a nid ride other nids into battle? Just evolve more legs.
Say hello to centaur nids.
>>
>>44342126
The fucking stories move forward all the time.
What you mean is the SETTING.

There is a clear difference between them and I honestly don't understand how people are incapable to not grasping it.
>>
>>44342230
What adventure was that anyways?
>>
>>44342257
When was the last time the Cadian gate storyline moved forward?
>>
>>44342251
That's what I was sort of thinking. The Carnifex is the chariot with a Hive Tyrant or Nid warrior fused on it. Chariot mixed with a centaur I guess.
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>>44342270

It has. The Cadian Gate has already fallen.
>>
>>44342206
here is the marine end times plotlines.

To be continued.....
>>
>>44341919

They're fun and aren't awful, but compared to Imperial Knights they're rather overpriced.

I'd get one though, they're a blast to paint and don't have awful rules.
>>
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>>44342312
Forgot my picture.
>>
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>>44342323
The Iron Hands End Times plotline.
>>
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>>44342332
The Dark Angels ET plotline.

The Lion is sleeping on the job. Typical.
>>
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>>44342353
Forgot to add the Grey Knights plotline to the marine collection. Oh well...

It seems M'kar is in two places at the same time. Plothole!
>>
>>44338180
How many riptides, ghostkeels and stormsurges you have?
>>
>>44342391
>It seems M'Kar is in two place at the same time
The powers of the Warp sneer at your four dimemsional perspective and laughable notions of causality.
>>
>>44342391
>trying to make sense of a daemon being in 2 places at once

unless you're a grey knight, i wouldn't think about it too hard
>>
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>>44342323
>>44342332
>>44342353
>>44342391
>>44342206

I like how 99% of these involve Chaos but you'll still get the occasional deluded Xenosfag that thinks 40k isn't, at it's heart, primarily a conflict between the Imperium and Chaos

>b-but m-muh Tau expansions and Nid Hivefleets!!1

Get the fuck outta here
>>
>>44342505
>biggest threat to the imperium: chaos
>What chaos wants the most: The imperium
Everything after that is still of importance but yeah, those are the most important factions in 40k.
>>
Dear /tg/, what if Dark Eldar had some rule that meant they could shoot at a higher BS after jinking? I feel like if anyone should have that it should be the gottagofast faction.
>>
>>44342505
Pffff. Yeah ignore the real threat of the universe that has handed Chaos Daemons their asshole and shoved it down their throat.

Remember who is responsible for killing the entire Ultramarines first company and who's responsible by getting his arms cut off by a Space Elf.
>>
>>44342434
>"I've even met the one who escaped from your dungeons."
>Azrael and Asmodai shared a blank look.
>Corpulax chuckled. "Oh, has that not happened yet? Time flows strangely in the Eye."
>>
>>44342550
You do know that there are more cases of daemons kicking the asses of tyranids, then there are of tyranids kicking the asses of daemons?

Fir example, in the Coven codex, a daemon incursion in space allows daemons to materialize inside the hive ships of a Tyranid tendril. The daemons tore apart the tendril.

You are happy with one won battle between a swarm and a single daemon army when daemons have utterly annihilated an entire tendril of Tyranids?
>>
>>44342592
They'll just adapt eventually to that tactic and all the other tactics the daemons employ.

like cheating and spawning inside Hive Ships. Little shits.

Anyways if things keep chugging a long at pace, there isn't going to be anything left to fight or corrupt. Hopefully Abbadon likes running a dead Empire full of dead planets, because unless something major changes that's all that is gonna be left.
>>
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Not even the Dark Eldar are safe.

The End Times comes for all.
>>
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>>44342700
>>
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>>44342505

>That deluded imperium-fag that thinks 40k is HFY
>>
>>44342700

To be fair, it's astounding Commoragh has lasted at all.
>>
>>44342673
i don't think the nids could counter daemons forever. how do you predict the impossible and counter something that can leap through dimensions?
>>
Do people really hate the Ultramarines or is it just because they get the most Mary Sue stuff in the lore? They don't seem that bad and being poster children does not make them shit off the bat.
>>
>>44342729
It's not HFY because it's humanity-centric.
>>
>>44342751
Fuck if I know. Probably employ better Hive ship defenses, because tyranids are at their weakest in space. They've shown they can beat Chaos, but of course they're certainly the toughest enemy to fight especially in fucking Space without any biomass to feed on.

Good thing their like Orks in their ambitions. It's unclear (as far as I know) if the Daemons are committed to destroying the Tyranids.

If multiple factions don't call a truce and team up with each other (like Blood Angels and Necrons) the Nids are gonna nom everything.
>>
>>44342729
IG are pretty much the definition of HFY.
>>
Alright. What's left is the Ork, Necron, Tyranid, and other Imperial factions ET plotlines.

The Tau no longer have a meaningful plotline after Mont'ka other than hints at a possible civil war so we will leave them aside for now.
>>
>>44342849

Being slaughtered in droves to make other factions look better is HFY?
>>
>>44342792
I don't even know if they are Mary Sues to be honest. They get shit done but they fuck up a lot.

For example they beat back a Tyranid Hive Fleet from their home world! ...and lost their entire first company.

I think people hate them for forcing the Codex on everyone. Thinking themselves so amazing that they get to call the shots. Arrogant fucks.
>>
>>44342849
No, not at all.
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>>44342841
>If multiple factions don't call a truce and team up with each other (like Ultramarines and Tau) the Crons are gonna zap everything.

FIFY
>>
>>44342841
daemons find nids annoying i believe, not much to corrupt and no souls to take. some good fighters and blood/skulls though so at least khorne will be pleased.
>>
>>44342866

The battle against Biel-Tan where they won despite being outnumbered by fucking eldar and Calgar punched an Avatar to death was definitive mary-sue shit, but that's pretty much any marine chapter fluff. They lose quite a lot as well.
>>
>>44342877
I'd say Necrons are a step down because they don't leave a "dead" planet. At least you can retake a Necron conquered planet.

Retaking a Tyranid conquered planet would be meaningless
>>
>>44342851
Ghaz is happy with how many boyz he has and orkimedes is near perfecting tellyporta technology. orkmageddon part 2 is on its way.
>>
>>44342841
>>44342885
They tend to avoid each other because fighting is a lose lose for them.
Tyranids lose because they can't eat daemon "flesh" while they uses energy and biomass stopping them.
Daemons lose because they don't gain souls and the hive mind prevents damage the fabric of reality to stop more daemons coming in giving time for reality to recover elsewhere.
>>
>>44342896
Ok I just have been reading about them in the lore and they seem fine from how Graham McNeil writes them
>>
>>44342940
Actually, after Shadowbrink, the Daemons swore revenge against the Tyranids. They are plotting their revenge.

Also there are quotes from daemons and mortals that show that the Chaos will not allow the Tyranids to take what is theirs.

The Nid codex says both Necrons and Chaos are making moves to nomblock the Tyranids from taking what is theirs by right.
>>
>>44342985
>The Nid codex says both Necrons and Chaos are making moves to nomblock the Tyranids from taking what is theirs by right.
>by right
The Hive Mind has a high opinion of itself doesn't it?
>>
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>>44342985
So either the Tyranids break or become super sayians.

It's quite a gamble.
>>
>>44343034
well it is 40k, everyone is arrogant. even those lowly average guardsmen think they can take on the world and considering how many 1s i tend to roll they might be right
>>
>>44343034
>reading comprehension
>>
>>44342973

They're generally absolutely fine. They gain a lot of ire from other marine fans for being the definitive brand of marine, but there really isn't anything intrinsically bad about their fluff.
>>
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>>44342505
>>
>>44343168
>One company of Ultramarines loses to Necrons
>Morale of the entire Imperium plummets. Panic spreads everywhere. The faith of humanity in its supremacy is shaken to the core
>High Lords of Terra act swiftly to remedy the situation

>The Black Templar get mauled by the Necrons and their High Marshall is mutilated
>Three companies of Imperial Fists are wiped out by the Necrons
>whole marine chapters are wiped out by the Necron menace
>No one gives a fuck.

Uh huh...
>>
>>44343231
Like in real life!

>entire squads of US army men die
Meh
>one pilot is shot down
HOLY FUCK
>>
>>44343231

>Complaining about the Damnos incident

You realize the exact same thing recently happened with Ravenguard in Montka? The exact same thing. Marines lose, morale drops and the High Lords swear bloody revenge on the Tau. Also, how the fuck is a loss an indication of suedom by any metric?
>>
>>44343199

How many Riptides you own, Taufag?
>>
>>44341947
>Aside from being utterly wrong, you're absolutely correct.
That's the problem with GW. I remember reading in a SM codex that only SM can reliably use pods since their superhuman thoughness is what allows them to survive reentry/landing.

Then non SM like sisters use them in some fluff.

In firewarrior, Navy personel and Tau are said to use drop pod (with success) to escape a damaged Imperial ship. This part could be escape pods that were wrongly name drop pods, who know.

Sometimes it's hard to follow GW on their own "in universe rules/law"
>>
>>44343231
Everyone like men in blue, nobody gives a fuck about edgy crazy nazi in space.
>>
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>My brain after scatterspam
https://www.youtube.com/watch?v=xobSlAo7pH8&ab_channel=HumongousTroll
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>>44343441
>>
>>44343199
Why do you have an image talking about yourself?
>>
>>44343656
>I know you are but what am I?
>>
>>44342673
>Hopefully Abbadon likes running a dead Empire full of dead planets, because unless something major changes that's all that is gonna be left.
Do you realize chaos' goal is not to conquer the Galaxy but tear down reality? >I hope your swarms like devouring warpstuff.
>I hope your swarms can survive outside of the material plane of existence.
>>
>>44343723
That's not Abbadon's goal. His ambitions are completely different.
>>
>>44340929
Dragoons are absolutely fucking brutal in a war convocation, throwing out tons of s9-10 attacks and raping everything.
>>
How bad is impulse buying a riptide for my Tau on the spot because a WAAC guy talked me into using my most casual list then beat the shit out of it for a borderline turn one tabling?

Disclaimer: I did not own any Riptides before doing that.
>>
>>44343809
Give us more context
If you do be prepared for the rest of the store to condemn you to waacness
>>
Hey guys, its been a while since I played and I was looking at the two mechanicus codices and wondering how do I use them together?

I would assume you use them together because the Skitarii book has no hq choices, but does that mean I have to take an allied force with my Skitarii, or vice versa?
>>
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>>44343199
>Taufag uses little girl anime shit reaction image
>>
>>44343511
This is still funny, no matter how old it is.
>>
>>44343809
Every Tau player should own a Riptide.
>>
>>44343855
You have wasted your dubs.
>>
>>44343836
I'm also wondering about this for Space Marines with allied Assassins and Inquisitor codexes
>>
>>44343836
Can use either one alone. Skitarii use a char as an HQ.
But most put them together in a war convocation to get rid of Get Hot and free relics.
But having both gives you more options because mechanicum elites are shit and robots are awesome.
>>
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>>44342505
>>44342521

I have read a few places that the CSM codex is not getting a rewrite in 2016. Is there any credibility to this?
>>
>>44343847
nah m8 I play Orks, but then again I am playing a meme/NPC army according to /tg/ :^)
>>
>>44343855
Riptide is a crutch
>>
>>44343903
Every race but Imperium, and now tau, are an npc race.
>>
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>>44343914
>>
>>44342550
>Delusional nid player

Nids get their asses handed to them by daemons routinely. In fact, daemons hand most people their asses routinely. They just get jobbed into saturday morning cartoon villains because GW can't write imperium fluff without trampling over established fluff at the denigration of chaos.

When daemons are at their best, they are hands down the most interesting and best written faction in 40k. Too bad marines are the pumpkin spice latte of the 40k world
>>
>>44343914
I would think market lights would be.

"It's ok, I hit on fours! But hold on, my tetras need to mark down all your units so I can hit on twos and ignore cover."
>>
>>44343168
>Ultramarines generally fine

ahahahahahahahahahahahaahahahahahaahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha

They are the long arm of suedom when other factors in the fluff actually get the spotlight for more than 10 seconds.
>>
>>44343936
Go fuck your self Waac taushit
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>>44343903
Post pics of army with timestap or gtfo you weeb
>>
>>44337851
Ooo. A SoB picture I don't have. Thanks anon.
>>
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Can somebody update me on the timeline? I got out of 40K in the 5th Ed. but kept reading (most) of the Heresy books. I remember a big 13th Black Crusade thing on the website where you could submit battle reports and whatnot. But now I'm seeing that it's just starting? Did GW do a rewind or something?
>>
>>44343977
The ignores cover mechanic of markerlights is stupid/a crutch (should be three or four markerlights to ignore cover)
Markerlights as a whole are what make tau unique and not shit try playing without markerlights and see how rekt you get
>>
>>44344020
Should make that a thing now.

Army or gtfo.
>>
>>44344044
I think Marker lights would be better if it was 1 to reduce cover saves by 1. If they've got a 5+ its the same, and anything more is an upcharge.
>>
>>44344034
Tau and Imperium had a scuffle which everyone is blowing out of proportion, cadia's surface is chaos controlled, Chapter master of Ravenguard is dead, the emperor is still a skeleton, and Magnus did Everything wrong.
>>
>>44344064
Think that's how the old tetras used to work. They got changed when pathfinders and skyrays got their own.
>>
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>>44343494
I opened that, and the second I heard the beat I knew this was a bad idea.
It was
My head hurts
>>
>>44344048
>>44344020
Agreed, also is that some Star Phantoms artwork I see? Damn, I didn't even knew that any existed.
>>
>>44342126
>wanting Carnac to felliate 40k chaos and burning the thread down to a chaos shitstorm.
>>
>>44344011
One Riptide isn't bad. Funny thing is, in 6th, Tau were only fielding Riptides in Cadre level forces, and Vetock made it fluffy to represent that. But, WAACfags be WAACfags, so you could easily fit x3 Riptide's, two with Stim-inject (the other with AA stuff, also, is the Burst Cannon better AA than the other thing? I mean assuming it has Interceptor + Skyfire) in 1000 points. Meaning it was anti-fluffy, but it was legal.

Now Riptides are in even smaller forces, while Cadres have at least 3, nobody wants to touch them.

>mfw nobody will ever play my 15 Riptide army
>>
>>44344011
>Riptides are WAAC

Are you retarded or has the warp brought you from 6th edition? Riptide is a sponge that's just as likely to wound itself as you are it. With Nemesis Dreadknights and Wraith Knights, Riptides look tame. T8 Wraith Knights are S:D and Nemesis Dreadknights move across the board bringing down large blasts and torrent flamers with a 4++.

Stormsurges is the new WAAC unit.
>>
>>44344034
>Blood Angels
>Green blood drop

Disgusting.
>>
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>>44344116
OH SHIT, We gonna need some Carnac proofing in this thread now!

Post holy images of truth seaking and the saint of denial from Tezneech's ruses.
>>
>>44344120
Why would someone buy 15 riptides?

And maybe another tau player will fight it with his riptides. Congrats, you're playing Gundam.
>>
>>44344128
>compare riptides to meta defining units that still cost more than it

Look it's balanced guys!

This is why I play daemons. I'm just malefic spam from ruining the day of even the most delusional of you WAAC clowns
>>
>>44344120
Heavy Burst cannon would generally be better for taking out fliers, since it has twice the shots as the uncharged Ion Accelerator, but the Ion Accelerator is far more versatile.
>>
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>>44344020
I know its hard to fathom, but not everyone has a raging anti-Tau boner
>>
>>44344168
>playing Gundam

https://www.youtube.com/watch?v=Yn27jQAuoWw

As long as this plays, I'm good.

I don't have the army, I just worked out you could fit 15 into a Battleforged army, 16 if you include 8, and since Double FOC's still exist, it's more like 21 or 22, it'd be even more but I checked with Forge World, they have no plans to make R'varna's and Y'vahras to be able to be 3 per slot
>>
>>44344206
That's a lot of kans
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>>44344175
Actually I was starting up a daemons army and I have a Tau friend and a Necron friend.

How well can daemons do against those two armies? Also, not a monogod player because I'm not a filthy casual.
>>
>>44344156
He's been here a while really. He was the one that posted the "40k End Times plotlines" pictures. I find it not odd that when he posts something bad happens because my local area has a tornado warning.
>>
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>Gitfinder gives the bearer BS3 regardless of moving or not
>Kaptin can take a power sword
>Ammo runts are free
>Heavy armor standard

This MIGHT make them worth the 22 points
>>
>>44343833

He asked for a weird points value so I had to make up a list on the spot, made about five different comments to make me think he'd be scared to face Tau causing me to softball the list, moved the terrain about before the match started and dumb as I was, I didn't catch what he'd be doing until on turn one he flattened so much army I had only my marker units, a single Broadside and a unit in reserves left.
>>
>>44344479
Must you turn every thread into a thread about him? If you want to worship him start your own thread.
>>
Something nobody mentioned about using Broadside battlesuits:

Is it just me, or is it super hard to find a place to deploy them where they have good line of sight and cover? The unit footprint is colossal and most GW terrain pieces can't hold them all.

Deploy at ground level and you get shit line of sight.
>>
>>44343760
>>44343760
>That's not Abbadon's goal. His ambitions are completely different.
But that's his masters goal. He is only a pawn in the Chaos Gods' game and his goal is irrelevant. If he wins, the Emperor will die and the Astronomican will fail and nothing will stand in the way of the warp. If he fails, an other will eventually succeed and Chaos will win, no matter how long it takes, all things fall to chaos eventually.

>ib4 chaos fag wanking to his weak codex
>yfw I play space yiff and I wank to the Imperial Aquila every morning
>>
>>44344545

Deploy them in a Droneport. Boom, cover and mobility.
>>
>>44344545
It is difficult to get them optimally positioned, but if you go second you can find exactly where you need that dakka, and if you go first as Tau, well sub-optimal broadsides shouldn't sink that advantage.
>>
List bash DE

I'm a long time eldar player, and decided it was time to hit dark kin after i've reached 10,000pts of the collection. Starting with an escalation league should work be a good place to start, with 650pts in the first round, I'm thinking of running pure cabal for now:
Real Space Raider Detachment
- Archaon: Shadow Field, Husk Blade
- 4 Incubi: Venom
- 10 Kabalites: Blaster, Splinter Cannon, Sybarite, Raider (Night Shield)
- 5 Kabalites: Blaster, Venom (Splinter cannon)
- 5 Scourges: Haywire Cannon

THoughts? Should I drop the scourges and just add a ravager instead?
>>
Anyone have experience using The Eight? It seems like they would be a ton of fun to run on their own at 1500 points, if not super competitive. Plus, they would be very different than my usual guard or nids.
>>
>>44344634

You can only squeeze one Broadside and attendant drones into a Droneport.
>>
>>44344631
His masters ( they are not really his masters) plan are irrelevant. He has spent 10K years plotting his ascension to the throne of the Dark Emperor.

And the whole pawn of Chaos thing no longer flies, considering what Archaon has become in AoS.
>>
>>44344676
Flgs guy has used it before. Absolutely no objective holding ability, but still amusing as hell watching 8 models vs orks. Actually fairly balanced game, Tau came 2 bike squads away from tabling, but orks won points.
>>
>>44344704

Huh, what's the largest model you can fit in a Droneport then?
>>
Whats better for playing Night Lords, ravens or space sharks rules?
>>
>>44344752
I want to say Sharks.
>>
>>44344732

You can juuuuuust about fit a Ghostkeel in. Just barely. It'll be at a slight angle, probably won't fit if you didn't model the Droneport with stairs.

A Riptide straight up doesn't fit, but woundn't really want to anyhow. You could probably just stand behind it for a cover save anyhow.

If someone tries to balance a Stormsurge's base on a Droneport, slap them.
>>
>>44344752

Lightning Claw Temmies as Objective Secured troops with an Objective Secured Land Raider.

Tacticals with a bonus attack for 1ppm.

Edward Chainfistclawshands.
>>
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Chapter Tactics: Slammu.
>>
What the fuck happened to 4chan. Multiple boards went down.
>>
>>44343894
The guy who posted those rumours has 100% accuracy so far
Sad panda on (iirc) dakkadakka
>>
>>44344952
moot_2,0.exe
>>
>>44344226
Riptide wing formation. Nothing but riptides.

Also
>double force org at 2k
You might wanna check your edition
>>
>>44344990
>building Coldstar
>everything's going fine
>"man I've really gotten better at this."
>the legs are on backwards
>THE LEGS ARE ON BACKWARDS

Fuck.
>>
>Hammerhead/Skyray 28 GBP
>Devilfish 18 GBP

Build a railgun or a fucking ferrari spoiler and you saved yourself 10 queenbucks
>>
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>>44345075
It could be worse.
>>
>>44345075

Average intelligence of someone who likes the Coldstar.
>>
>>44345075
>there are people who don't dry-fit parts a thousand times before committing to glue
>>
>>44345102
I know he's bad, but goddamn his model is cool and he looks fun to play with.

A Buffmander is pretty damn boring desu
>>
So lads I got better ideas for the MGS references for my Tau. Instead of making Ocelot Darkstrider, I'm making him Solid Snake. I'm also not gluing the Ghostkeel cockpit shut. I'm going to sculpt glorious hair and a bare chest on the pilot and making him liquid.

Should I give the Ghostkeel suit itself aviator sunglasses?
>>
>>44345096
AAAAAAA KHORNE SAVE ME
>>
>>44345104
I did, but I was playing an apocalypse game at the time and just didn't give the legs a second thought.
>>
>>44345147
Now you done goofed. Do you think the World Eater who said "Khorne have mercy on me" or something of the like got mercy when Kharn came by? Khorne will get your blood one way or another, and when it's time for him to get your skull, he expects you his follower to face it with dignity.
>>
>>44345186
Not him but I'd rather have Kharn punch through my chestcavity and be left for dead in the mud than face THAT thing anywhere.
>>
>>44345224
But Khorne wouldn't care what you want though.
What Khorne loves:
1: Blood, skulls, his sword, axes war.
If you at least make it entertaining he'd probably throw you a bone.
>>
>>44345267
Out of all of the chaos gods to follow I'd choose Khorne. Tzeentch will just fuck with you, Nurgle will rot you, and.... Slaneesh... for fuck sakes.
>>
>>44345267
I don't give a fuck, I'll call kharn's mother a whore and rush at him blindly. It would be a fast death because if you draw it out, Slaanesh gets a boner and khorne hates that shit. That's the benefit of Khorne, he's easily pleased and easily worshipped.
>>
1000 point BT trooper army.

Sternguard or Devastator to cover my ass?
>>
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>>44337851
as pretty as it is to have cute SoBs I don't think I've ever seen that many attractive nuns before, much less warrior-nuns-in-space. you'd think SoBs would actually look like grizzled old hags that cackle wildly as they light heretics and mutants ablaze with the cleansing light of the Emperor
>>
>>44345307
A Blood Thrister tried that.
>>
>>44345298
The worst thing that happens when you're Khornate is just losing yourself to rage that you're nothing more but a feral beserker, or going to the point you stop caring about killing in Khorne's name just like everything else.
>>44345307
But he is the most demanding.
>>
>>44337851
I want to romance and make pure love to the one in the front.
>>
>>44345365
What happened? Also sauce?
>>
>>44345358
It just depends on experience. Space Marines probably look pretty handsome before training and I doubt SoB training is as insane as SM training.
>>
>>44345186
Khorne blesses his followers that lose themselves in sinful weakness with the mercy of death, the same gift he gives to his enemies
that's what I like about Khorne, he's a genuine guy that treat everyone equally.
>>44345358
lately there's a number of cute nuns, yep.
>>
>>44345416
Daemons Codex, one of the name thirsters back story. He was the best.

He chipped Khornes armor and is now banished and damned to try and redeem himself, which will never happened. He's gone crazy with rage, even for a Blood Thirster
>>
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>>44345430
>Space Marines probably look pretty handsome before training
Blood Angels man.
>>
>>44345377
>losing yourself to rage that you're nothing more but a feral beserker
That's trascending to the higher realm of Khornate Nirvana. its hard to understand for modern day hedonist culture
>>
>>44345476
>>44345416
Skarbrand or something, i think
>>
>>44345430
>I doubt SoB training is as insane as SM training
Schola training has been roughly detailed in the Stormtrooper codex.

It's not as harsh as what space marine initiates go through, but it's also not a walk in the park. Grimdark military drills combined with all the self-flagellation present in the sisterhood will not make a pretty face.
>>
>>44345430
astartes are regenerating super engineered uberwarriors, though. sisters are just humans that believe in their cause so deeply they sometimes perform miraculous feats (usually immediately before and/or after being butchered and martyred).

also, sisters go through the same academy that trains the militarum tempestus stormtroopers (hence their stateline being a bit superior to the average human). they've still got some serious training, it's just condensed because they don't live hundreds of years.
>>
>>44344004

What an intelligently argued point.
>>
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>>44343936
>>
>>44345476
That's exactly wht i mean by Khorne Nirvana
Skarbrand trascended his own existence and self awareness, becoming conceptually an existence more pure than the blood god himself. and here we have what I call the Khorne Paradox: what fuels Khorne's rage? the frustration deriving from the fact that absolute abandon would result in trascending rage and self awareness, causing his own fury to disappear
Khorne helps people to get mad because he himself can't mad, or all the mad would just disappear.
>>
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>>44345489
You're in the same boat the Red Butchers were in, and Chaos Dreads are in. Your friends will lock you up in chains because you'll kill them before killing the actual enemy, or they'll abandon you on some deserted rock. If those things don't happen perhaps one day you'll get cripple under rubble and if you're not put down like a mad dog, you'll just stay there forgotten until you die. Is that anyway to die?
>>
>>44345476
>>44345498
Oh yeah I know about him, it's just that guy said KHARN, so I thought that a Bloodthirster had actually done that.

Mind you, even Kharn wouldn't survive that.
>>
>>44345582
It's called getting tricked by Tzeentch because your dedication to destruction was too great.
>Khorne can't get mad
He gets mad all of the time though.
>>
>>44345582
Literally what are you babbling about?
>>
>>44345590
I meant anyway to live but you get the idea.
>>
>>44344704
>that feeling when you still own the old broadsides with the smaller bases

So many tears
>>
>>44345590
I can reflect and theorize as much as I want, but in the end I'm just a free spirit, a irrational man that in the end always choose to follow his heart.
so pal, I'm just gonna take my mad and kill, burn, maim as it comes, cause that's how I am, an imperfect man with his share of flaws, and maybe what I really want
>>
>>44342866
I find the smurfs a lot more tolerable than the Yiffs, desu.
>>
>>44345696
More power to you then. Enjoy not getting into melee when someone brings just enough dakka for you.
>>
>>44345647
If being tricked by Ted the roasty chicken means packing more blood to send Khorne, I'm fine
>>
>>44345662
I have literally no fucking idea.
>>
>>44345683

Even my Crisis are 50mm now.

Not sure I like the idea of these line wide base rejiggers GW are going, with Marines on 32mm and shit too: It devalues the already humble small blast template.
>>
>>44344707
Frankly I never had one once of interest for fantasy battles nor do I have any for Age of Sigmar. So I don't know what happen to him nor do I care to look it up
>>
>>44342896
>despite being outnumbered by fucking eldar
Marines are almost always going to be outnumbered by eldar, and most eldar military units are barely above guardsmen in ability.

It's not until you get to the aspect warriors and battle seers that the eldar can start fighting on somewhat even ground.
>>
>>44345790
It's also harder to bunch a squad behind cover.
>>
>>44345790
I like the bigger bases on the Space Marines. Feet dangling off triggered me.
>>
>>44345804
He's their equal at this point.
>>
>>44345357
Bump

Let me rephrase: What does the Sternguards do better than the Devasators? Why pick them over the other?
>>
>>44345730
If that happens I will fly in a rage while making an unusually huge pile of skulls even larger and standing in a furious stance...
>>44345662
you should ask Abaddon that.
>>
>>44344631
Abbadon isn't a pawn, wtf?

Abbadon is still completely self aware about Chaos and their destructive tendencies. Kharn and Typhus are but mere pawns and Abbadon has a clearly different mind set than them.
>>
>>44345906
Sternguards are a lot more versatile. They don't have anti vehicle arms, but make up for it by grinding any type of infantry to dust.
>>
>>44345939
Kharn, lucius and Typhus know they're pawns and have no issue with it. Ahriman rails against fate but tzeentch is just dicking him. Abbadon is Ahriman but with all 4 gods dicking him instead of just one
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>>44345835

>most eldar military units are barely above guardsmen in ability

Just no. A guardian has faster reflexes than a marine and can run rings round him, but sacrifices strength, toughness and armour. That's not much worse than a marine and leagues above an ordinary human.

Aspects specialize in anti-meq and the idea the Aspect craftworld would outnumber a single chapter by several times and die en masse is only rivalled by the amount of times Tyranid Warriors and Ork Nobs have been treated as cannon fodder despite being walking rape on paper.
>>
>>44344980
So CSM are essentially squatted for yet another year. Cool I'm selling all of my 40k stuff then, except BA and IG.

Fuck 40k anyway with its off the charts dakka and ridiculous formations. (For some of the armies.)
>>
>>44345835
Except aspect warriors are insane. Some of which are specially designed to murder the fuck out of marines.
>>
What is best for a shooty army? Rangers or vanguards? And arent vanguards squishy to fight in cqc, even given rheir radiation bonus?
>>
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>>44344493

Dude.....

These guys cost 10p a piece. They have a profile that lacks in more than one category, the special weapon options is bar above a normal ccw and you have to pay for it AND its only 1 of 3 thats actually worth looking at, and their special rules have so many flaws it hurts the eyes just thinking about it.

For THESE guys to be worth their points, they need to back down to 8 points (like the regular warriors) and give them the 4++ from the START of the assault phase (so that it actually helps vs over watch). Further more, they need to sit down and re-make the combat drugs so that its not a 50/50 in getting something you can actually use in the game, and something thats not worth jack shit (i mean come on, +1 Initiative on a model that already has 6 as its base-line?!?).

By my account, one of the worst unit in the game, in a not to powerful army as it is.
And while they are at it, lower the cost on the Wracks as well, all three "base troopers" should be 8p a piece to even make it a question on what to take.
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>>44344445
Daemons are one of the most competitive armies when you want them to be, and otherwise a group of somewhat mismatched and weird specialists that are nevertheless great units on the whole.

You'll find yourself switching between monogod and multi eventually. There's a lot of reasons to combine stuff, there are also really powerful monogod lists. Depending on what you want to do with daemons, there is probably a way to do it. Daemons is all about learning what does what, and how you can change the game as it goes. Gun to my head the singular best strength is the competitiveness and versatility of their HQ slots. Heralds are incredible, greater daemons are also incredible. Any one with the right combination of gifts can be a near unkillable force in its respective right (Monster hunting, infantry slaying, psychic bullshit)
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>>44346022
Well KDK is pretty good at least. you can just "count as Tzeentch" it
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>>44345861
>He's their equal at this point
Are you suggesting that Abbadon has elevated himself to become a Chaos God? That would be an interesting twist.
>The legions faith in Abbadon is stronger then their devotion to the ruinous powers.

>ib4 Abbadon deamonkin confirmed
>new CSM codex include mark of Abbadon and Abbadon align black legion marines
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