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EIJ Tips


Thread replies: 11
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EVERYONE_IS_JOHN.png
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Running Everyone is John for the first time tomorrow, for a bunch of first-timers. Anyone have any tips? Any suggestions for good scenarios? Off the top of my head is 'employee in Amazon Distribution Centre'
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That's weird, the one time I considered it I was thinking the same scenario. Mostly because I've actually worked there. You could get up to some real interesting stuff there.
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>>44148120
>Tips
Don't take shit too seriously.
Take things in stride.
Learn to roll with the punches and improvise.

>Scenarios
A personal favorite of mine is that John comes to in a church, wearing priestly garb and holding a baby that's definitely not his.
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I was thinking of running an alternative version I call "Do it Johnny!" Where the dm is John, and he has to go about his day in a normal fasion, while the voices in his head are constantly trying to trigger him to doing things, instead of one persona completely being on control.

>set it on fire john. Do it johnny.
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A good scenario is taxi-driver I guess
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Sitting down for a nice game of "Everyone is Dave" with his friends.
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Play it loose and keep it lighthearted.
My last game of EiJ started with John coming to in a dumpster outside a Jew Furry convention, while wearing a dirty, stained, but headless fursuit.
Cue a couple of hours of underwear collecting, killing people with cacti, and attempted presidential assassinations, culminating in the leveling of the first story of a casino thanks to a gas leak John caused.
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Continuity can sometimes be wonderful. I ran a first session, and in the second one half the world was ravaged by a plague someone released, then there was a terrorist scare, then John gained superpowers from Satan by abusing disabled people, then eventually the world was destroyed. Twas fun.
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>>44149275
Hours? I've never played a round that lasted more than 45 minutes. Is my group bidding too much or do we just suck at passing out?
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>>44149384
Might be that you're bidding too much.
Of course, our game didn't end with everyone running out of willpower, ours ended with John dying.
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>>44149384
It doesn't matter. If you ask me it's a lot more fun when games don't go on for more than half an hour, so you can pull more scenarios out of the hat.
Thread replies: 11
Thread images: 1
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