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Pathfinder General /pfg/
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Pathfinder General /pfg/

"Inviting Adam Meyers and Spheres of Power writers to ask for feedback in these threads" edition

If you are asking for build advice, please mention which third-party books are allowed. If you do not say anything, we will ask (probably about DSP).

Unified /pfg/ link repository:
http://pastebin.com/T5Yknxmz

Dreamscarred Press needs YOUR help in providing feedback for a tiny product (just six pages of rules), Psion Focused Disciplines! You can download it below and comment on it in the Google document.
https://www.sendspace.com/file/iik823
https://docs.google.com/document/d/1NjfEMcQW5jgCIGL3--3PzXiuu7ZeYUE0vTWy-F2D1bc/edit?usp=sharing

Previous thread: >>44121242
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Paladins should not exist as a class.
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First for begging for agents of evil spoilers
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What would your character do in the modern-day?
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Barbarians only exist because archetypes didn't when 3E was made.
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Definite interest for a modern day setting
Goddamn get to work on that
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>>44124699

This is untrue. Adam Meyers has, in fact, come to /tg/ to post in the past:
https://archive.4plebs.org/tg/thread/43806911/#43811158

However, as another one of the freelance writers has explained:
https://archive.4plebs.org/tg/thread/43908964/#43920055
>Actually, as one of the handbook writers, Adam Meyers isn't coming back because he doesn't understand how to use the system 4chan has in-place AT ALL. Like, it was painful trying to walk him through it.
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>>44124737
>>44124728
You should have to synthesize bard by multiclassing transmuter, cleric, and rogue.
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>>44124730
if anybody has the book, I'm extremely curious what the section "Giving Devils Their Due" is. I play tieflings a lot, and when I play mages I tend to gravitate to summoning, so this holds particular interest for me.
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>>44124770
I am honestly baffled as to how someone can be confounded by 4chan of all things.
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Don't hide it from me /pfg/
Tell me about your adventure book wish list?
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>>44124797
As someone who has never used 4chan before... yeah, I dunno either. Seems pretty simple to me.
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>>44124778
>.gif
nope.

Repostan idea.
>Harvest critter bits with CR dependent survival or taxidermy checks
>Get discount on crafting magic items based on CR, also potentially meeting prereqs with spells and the like
>Can't go over what the base creature had
Too open to work, and thoughts on how much to discount?
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>>44124715
How much is a magic item that grants a preset feat, ignoring prereqs, worth?

What if you have to qualify for the feat?
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>>44124797
Maybe a deliberate choice
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>>44124813
I want an Oriental Adventures Book.
>New archetypes and feats for the Samurai, Ninja and Monk
>New Oriental Weapons and Armor treated as Martial Weapons
>New Alternate Racial Features
>New Oriental Archetypes for classes including the Courtesan Bard, the Shogun Cavalier, and the Animal Martial Arts Style Druid
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>>44124838
It depends entirely on the feat. Completely and utterly. As such, it's something you'd need to price based on the PC you're giving it to and their WBL.
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>>44124715
Is there a magic item that makes it so I don't have to eat, sleep, or breathe? Or is the ring of sustenance as close as I'm gonna get?
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>>44124861
From an extremely technical standpoint, any magic sword could help you with that.
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>>44124813
Assassin's Creed-style Adventure Book

I want more classes and settings taking advantage stealth, acrobatics, poisons and traps.
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>>44124813
Tian AP. Not Jade Regent, someone that starts and ends in NotAsia. I want to know wtf that "House of a thousand silks" is. All my lewd online players think it's some sort of mega brothel. In addition, a weaboo Kingmaker that follows up Jade Regent would be sweet.
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>>44124859
Alright then, lets look at this another way.

How much is an item that grants you a bonus feat SLOT worth?
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>>44124861
Yeah, it sounds like you want Undead/Construct immunities. Maybe change your race to Android or Dhampir?

Otherwise, I know there's a magic armor that treats you as undead.
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>>44124856
>>44124875

Inb4 that anon is a dev and we're getting a NotAsia AP.
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>>44124773
>not fighter, rogue, and druid like in the olden days

pic related?
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>>44124883
I'm not sure how that changes the question. The overall value (and thus, how it should be counted towards WBL) depends greatly on the character and what feat they're getting with it.

For example, compare a spellcaster spending money on another copy of Sacred Geometry to an archer spending money on negating the awful feat tax that Precise Shot is.

Now try to put a static price on an item that could grant either of those things depending on who picked it up.
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>>44124899
>rogue
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>>44124715
Can someone explain to me why skalds are tier 2? They seem cool, but I haven't seen any reasoning behind that placement.


Also seconding NotAsia setting.
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>>44124899
Ah yes. Back then being a bard was more difficult than being a Lich or Paladin, and if you saw an adventurer with a musical instrument you didn't fuck with him.
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>>44124888
>I know there's a magic armor that treats you as undead.
That'll be a huge help actually. What's it called?

I'll reverse engineer the cost from there.

I'm trying to determine what it would be worth. Like, an amulet of outsider immunities, or the like.

Likewise, I'm also trying to determine what a ring of +1 Feat slot would be worth.

>>44124908
I'm not sure how that changes the question.
It gets you the best feat you could possibly take for your character at that level, whatever that may be.

I am well aware that not all feats are equally good, but they all cost 1 feat slot, so lets get a price that assumes they take the best feat available to them at any time.

Is there an item that does this already?
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>>44124813
Cyberpunk Pathfinder!
We got Technological Weapons, Pharmaceuticals, Cybernetics, Technological Equipment and Gear.

How is there still no "Shadowfinder" or "Pathrunner"?
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>>44124923
I don't pay attention to tiers but it might be because of that fake resurrection ability, plus the face that Skalds can still get masterpieces and thus that one that lets you use bluff instead of knowledge skills. Versatility is what puts you on tiers iirc.
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>>44124813
Horror, all the horror
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>>44124908
Based on your logic, if you pass a headband of +8 Wis to a wizard, it's price is different than a headband of +8 Int. That's not the case.

It's of great use to someone, even if that someone is not the wizard.

Ignore characters, and compare it to items.
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>>44124813
Is there any Planeswalkers adventure campaign?

I'm hoping Paizo would make one eventually.
I'm also hoping that if they do, they'd make some new playable Outsider and Aberrant races.
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>>44124813
I want an AP where the Lumber Consortium finally gets what's coming to it. Should have a bunch of different factions to side with against it for various reasons.

>Andoran is just sick of their Neutral Evil
>local fey want to protect the forests
>Cheliax wants to ruin Andoran's economy
>Taldor wants some artifact that's in the forest, as does the Pathfinder Society
>there's a guy in the Consortium who wants to take over and needs the leadership out of the way

Also, have Treerazer get summoned as the BBEG and show up with a musical number.

https://www.youtube.com/watch?v=AKM7fmLnypU
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>>44124985
>Is there any Planeswalkers adventure campaign?
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>>44124945
The problem is that "the best feat available" varies greatly depending on build. It's an item that would have, say, a 50k or more value on the right caster, or something that ought to be given for like 1k or even free on a character who's using it to clear up unjust feat taxes (aka a 100% necessary, but worthless otherwise feat).

I don't have the answer for PF, but in 3.5, they had a suggested value of 10k per feat, then went all over the place with it. Here's a list of all the stuff from that game, most of which was slightly overpriced, but a lot of which wasn't (such as the Otyugh Hole, 3k for an incredibly common feat tax): http://www.minmaxboards.com/index.php?topic=4099.0
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>>44124952
>How is there still no "Shadowfinder" or "Pathrunner"?
We lack sufficient rules for contacts & reputation.

Someone should port them from SR 20th Anniversary Edition, and Runner's Companion for Group Contacts.
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>>44124819
Where do you come from?
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>>44124985
>Qlippoth and Mindflayer playable race
>Archon and Succubi playable race

Please.
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>>44124952
We'll also need a new lore and bestiary then.
>yfw statting Lofwyr and Harlequin for PF
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>>44124813
Sword and planet AP reaching from the prisons of yuggoth to whatever notmercury is called.
Along the way, monsters, technology, better guns, strange alien technology, space babes of several colors, and GRAPPLER SHIPS.
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So guys, I think I managed to scare my PCs and all it took was making a virus that turns people into Deep Ones.

That and having hookers in a brothel infected with it.

Have I gone too far /tg/? The one that usually thinks with his dick is completely terrified, and is running into the arms of a octopus girl that's actually a Star Spawn of Cthulhu in disguise.
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>>44124992
Hmm. they really went all over the place with it. Thanks.
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>>44125027
>yfw statting Lofwyr and Harlequin for PF
Harlequin in PF is pretty much an Elf with Mythic Levels in Wizard, Bard and Fighter

Lofwyr is pretty much just an ancient dragon but has a literal megacorp for a treasure horde and several privatized armies for cohorts.
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>>44124813
Space. The final frontier. These are the voyages of the starship [insert-party's-name-for-it-here]. Its continuing mission: to explore strange new worlds, to seek out new loot and new magic items, to boldly go where no PC has gone before.

>at least one book goes to Mars. Not Akiton, Mars.
>the PC's find cockroaches
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>>44125044
>Have I gone too far /tg/?

Never.

Next give them infected puppies. Throw in some goblin babies too.
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>>44125004
Vael here's someone who's apparently a writer; not really sure for what, precisely, but I know she recently taught Keledrath (one of DSP's people) about SoP.

The Trip and name seem like a bit much at the moment, though, since she's not posting in any sort of official capacity.
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>>44125063
Actually times have changed. Dragons in SR don't treat physical wealth as a valuable treasure horde. Information is much much more valuable in Shadowrun since the only way corps beat other corps is through innovations (and how unethical they can be for profit)
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>>44125004
If you mean 'what site do you most frequent' then GitP.

If you mean 'who the fuck are you and why aren't you anonymous,' then I'm the telekinetic handbook author, and since we've got a few different spheres of power freelancers showing up and being active, I thought it might be a good idea to make sure we don't get confused and blended into one horrifying inexperienced freelancer amalgam.
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>>44125064
You are a sick, sick man.
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>>44124813
Can you recreate the frugal survival horror elements of a zombie epidemic in Pathfinder?
If so, I want that.
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>>44125099
>to make sure we don't get confused and blended into one horrifying inexperienced freelancer amalgam.
I'm a little drunk and a lot tired, and that made me think of people watching in horror as you all climb into a giant blender and got blended to mush.

It was a weird thought.
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>>44125124
Zombie rust monsters.
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>>44124813
Speaking of which...
I plan on surprising my players by subtly hinting that the world they are in is actually an MtG setting.

Which MtG setting has some great lore or would be nice to set a campaign in /pfg/?

>inb4 Kamigawa or Ravnicar
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>>44125181
Ravnica for sure.
If not, Zendikar.
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>>44125181
Drop them in Kessig
>Not liking Ravnicar
Fuck you. Its a great setting already since your players could ally with the different guilds there.
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How would one properly roleplay a Paladin(Sacred Servant, Oath of Vengeance) that worships Ragathiel and has the Rage Domain?
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>>44125181
Ravnica and Kamigawa both have too many important names and concepts to be a subtle hint. Ditto for Zendikar. If they play Magic, it'll be obvious the moment the setting fluff appears. If they don't, they'll only get it when it hits them over the head.

So set it in one of the random unwritten planes in the multiverse. Do some normal adventures, hinting at some of the monsters that concurrently evolve on different planes (baloths, for example), and magic systems. Maybe drop some eldritch lore about the Blind Eternities. The PCs are doing something important, everything goes wrong, and that's where each of their planeswalker sparks ignites, sending them off on a barely-controlled, world-hopping journey as they try to get it under control.
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I want to involve my players in a horror game set on Mars in the near future; people keep disappearing, and the game will involve frequencies and what swirls in the red dust
Don't stare anon, it hunts those who stare
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>>44124923
Skalds are Tier 3 until you get Expanded Spell Kenning, aka "I can cast any spell between levels 0-through-6 from any spell list I want, a relatively-useful number of times per day". They also get Versatility, as well as the ability to revive allies from death.
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>>44125221
Don't forget to let them find a few headless corpses!
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>>44125181
Otaria.
>Tribes of warrior-monk-barbarians in the west, also goblins
>Creepy cult/mafia runs the cities for a man with no name whose touch is death
>A bunch of crazy octopus-men usurped the merfolk empire and fuck with shipping
>Religious nutters try to keep the peace and clean up the place
>Giant belts of forest are full of crazy wildlife and also druids, who can walk among them unimpeded
>Everyone is trying to make it big in the pits, but the house always wins eventually
>A bigass war went down a few decades ago, with world-shattering consequences that are still being felt today, there's random bioweapons all over the place, as well as engines of destruction
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Sup /pfg/. I was gone for a week, anything interesting happen?
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>>44124797
To be fair, it's a site that takes cues from a foreign-based imageboard that is over 15 years old.
Compared to the bells-and-whistles of modern forums, it's positively ancient in how it works.
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>>44125286
Several Spheres of Power Handbook writers got on. Things were said. Check the last thread if you're interested.

>>44125310
Could also be the culture, to a degree. Instead of using names and quote blocks to track a side conversation on a thread, you follow the post numbers and pray that it's actually the same person you were talking to.
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>>44125221
No sir, I don't want to buy what you're selling
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>>44125286
Eh. DSP Announced some stuff. A release came out that needs playtesting & criticism.

SoP put out 2 supplements, which people are ragging on because they don't get enough testing and are rushed.

That's about it.

The startings of playable Axiomites, based on the anon from earlier (I don't have an axiomite with transparency)
Axiomite Race
Basic Race
---650 Points (~13RP)
Outsider (Extraplanar, Lawful)
+2 to any stat (Like Humans)
Darkvision 60
Immune to Disease
Immune to Mind Affecting effects
Can't be raised by normal means (Outsider)
Doesn't Eat, Breathe, or Sleep (Outsider)
Add all Axiomite SLAs to your spell list if you have one.
Languages: Abyssal, Celestial, Common, Draconic, Infernal.
---

Axiomite Features:
1FP = 1 Feat.
Resist Cold 10: 1FP
Resist Fire 10: 1FP
Resist Electricity 10: 1FP
SR 11+CR (only on when beneficial): 1FP
DR 10/Chaotic = 1.3FP
Regeneration 5 (Chaotic or Magic) = 2.5FP
Immune Electricity: 4FP (Requires Resist Electricity 10)
Crystalline Dust Form: 20.5FP? (Come back to this)

Anything worth 1FP can be picked up with any feat, bonus feat, or rogue talent gained.

The other things are to be able to be picked up as ACFs....

Here's where I'd start.

Crystalline dust form is the hard part, because it's kindof a big deal.
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>>44125221
More?
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>>44125347
Axiomite Features:
>1FP = 1 Feat.
>Resist Cold 10: 1FP
>Resist Fire 10: 1FP
>Resist Electricity 10: 1FP
>SR 11+CR (only on when beneficial): 1FP
>DR 10/Chaotic = 1.3FP
>Regeneration 5 (Chaotic or Magic) = 2.5FP
>Immune Electricity: 4FP (Requires Resist Electricity 10)
>Crystalline Dust Form: 20.5FP? (Come back to this)

For something playable of published quality I'd take these features and use them to build a class template, with some flexibility with regards to what you give up and what you take, but every one of these items being available.

Being able to sacrifice feats and feat-equivalencies for the 1FP features being the simplest part.

Then if you want to play an Axiomite Wizard, go nuts. Axiomite Soulknife? Sure! etc.

If I was doing this for a player in my campaign, I'd only cover the class that the player chose.
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Are we allowed to talk about 3.5 here?
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>>44125483
Sure, people here use 3.5 stuff in their pathfinder games from time to time.

But if you're expecting 3.5 only sub-discussions and you want a dedicated audience for just that, this probably isn't going to be the most helpful place for you.

After all, we're basically all here because we would rather play all Pathfinder than all 3.5 (though many of us do use both, I know I often do 3.0+3.5+PF in my games, but the PCs tend to go all PF with occasional 3.5 feats or spells, and I've had a 3.5 bard in a PF campaign I ran recently)

But he threads pretty dead this time of night. I'm about to go to bed myself.
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>>44125483
Sorta not really. If you have a 3.5 specific question, someone will probably answer it here despite the bitching. If you want actual discussion about 3.5, you're probably better off making another thread.
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>>44125483
But there are as mentioned, many of us who consider using 3.5 materials in Pathfinder to be just fine.
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First for Iomedae a shit.
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One day I'll learn to drink water and take aspirin when I've been drinking.

Or I'll turn into a lich.

Morning /pfg/.
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>>44126897
Morning.

last night my wisdom tooth decided to be a cunt and erupted in pain, I've been up all night, downing midol to kill the pain.

Fuck tooth pain, man.
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>>44126897
What's your poison? I just settle for vodka mixes myself.
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>>44126897
Morning, Gareth!
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>>44126993
Vodka mixes, hard root beer, Kraken, and there's this bottle of Bacardi that I promised a friend I'd slay, and it sorta stares at me from the corner, more than half full, whispering "You'll be back you fat fuck," before descending into hideous laughter.

Which sounds like a good time to ask about drinking in your campaigns, /pfg/. Has booze ever been important to your characters or stories? How do you feel about the players and/or DM getting drunk over the course of the campaign? Would you challenge a devil to a singing drinking contest?
>>
I'm starting Hell's Rebels soon, as GM.

Any tips to make it better?
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>>44127059
Delete/replace each and every single transperson. Don't use those fucking "rebellion management" rules, they are bullshit. Don't run it at all, it's shit.
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>>44127026
You should try Chambord mate, that shit is good
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>>44127071
Okay, but any useful tips?
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>>44126897
I'm with you bro.

I'm working on ideas for my commission through my hangover haze and I'm wondering whether it would be feasible to do more martial glyphs, with a sort of psionic feel to them, more mind affecting and transformative effects.

The end result of my soul searching lead me to thinking about theming that black seraph PRC as quite becoming the things it feared, through either psionic effects created through awakened animus or poor psionic progression.
>>
>>44127026
Haven't played this character yet, but I'm planning a disgraced paladin who starts off as a lush.
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>>44127026
My character once won fifty thousand gold in a drinking contest. He cheated - he was immune to poisons.
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>>44125181
Dominaria. Fuck the rest.
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>>44127026
Reminds me of that quest in DDO where you drink a bunch of beholders under the table.
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Recently got really into the concept of playing a Sister of the Golden Erinyes/Devil Nun of Isger, so I threw this together. Is it too unfocused to be effective? Tried to keep it thematic.

Lawful Evil Human Female Unchained Monk
Hamatulatsu Master archetype
Dual Talent
Scholar of the Great Beyond (planes)
*insert campaign trait*
STR 17 DEX 14 CON 14 INT 12 WIS 16 CHA 7

Level 1: Belier's Bite
Level 1B: Weapon Focus Unarmed
Level 2B: Improved Grapple
Level 3: Ascetic Style (retrain Weapon Focus Unarmed into Cestus prior to this)
Level 4: Qinggong for Barkskin Ki Power
Level 5: Toughness?, Flying Kick
Level 6B: Hamatulatsu, ?? Ki Power?
Level 7: Hamatula Strike
Level 8: ?? Ki Power?
Level 9: Greater Grapple, ?? Style Strike?
Level 10B: Impaling Critical, ?? Ki Power?

The idea is to take advantage of Ascetic Style to have monk unarmed damage with a 17-20/x2 cestus with impaling critical. Hamatula Strike usage is planned to be Flurry of Blows into a grapple, and then releasing the grapple on my next turn and then flurrying to regrapple, effectively neutering the opponents turn, while still giving me my flurry attacks.
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The Immaculate Mystery must be maintained.
You, the Ones in Masks, have been exposed to the Truth by the Opener of the Way and you know the true extent of the horror gripping the current world.
The masses must not be alerted to what chortles and heaves in the shadows, else they risk their sanity being completely frayed.
You are the first and final vanguard to safeguarding the continuation of our world.
Yet you must maintain a cover persona, whether it is a 9-5 job or as a NEET or perma-student, the public must not know what exists in the dead of the night
Will you take up the sword and spells?
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>>44127359
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>>44127359
Hell yeah, motherfucker.
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>>44127368
Is...is bottom center chick wielding a hoe?
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>>44127359
Why we do wear the masks?
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>>44127410
It's a vorpal halberd.
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>>44127359
What is the point of this?
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>>44127417
Cause we're a secret organization, anon. That's basically a prerequisite.
>>
hey /pfg/! I'm back from my vacation in Rome with my boyfriend

Did AP#100 get any leak? i'm so interested in the new statblocks! I remember seeing something around with Aroden, but it was really meh.
>>
>>44127359
1PP, 3PP (including PoW, pact magic, SoP) allowed
Everyone gets regen 1 off the bat
15 point buy, 1st level
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>>44127084
Deleting the trans characters may or may not be drastic, but you will want to make sure the party wants to join the rebellion, so make sure the characters they meet are people they would want to help.

If this means delete, then delete away.

And yes, avoid the rebellion management rules. They're based on kingmaker stuff, and kingdom building downtime is ass.
>>
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>>44127493
C'mon bro, don't be playing
>>
1st party material wise, what exactly does the oracle have over the cleric? The cleric gets a free weapon proficiency, more spells known, more access to spells outside of the divine spell lists and greater customization thanks to two domains and tons of subdomains.

Clerics seem to be able to allow themselves to be built to fulfill a combat role where the oracle seems all but encouraged to a full spellcasting role.

Can an oracle even hope to compete in a scenario where they are both denied access to summon monsters/undead wrangling?
>>
>>44127589
Oracle is more customizable with its revelations thus feels more fun. Cleric is no doubt better because it's a prepared caster, but it has better spell stamina and access to a number of very interesting abilities that make it feel almost like a different class.

It's like comparing a sorcerer to a wizard, sure, a wizard's gonna be better, but someone will probably have more fun playing a sorcerer or a fucking beguiler.
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>>44127359
Is this involved?
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>>44124813
Parallel universes. Let the player see some of those 'bad ends' (the big ones, mind you).
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>>44127589
Clerics are, of course, better in general, but oracles can be better at things they focus in.

>The cleric gets a free weapon proficiency, more spells known, more access to spells outside of the divine spell lists and greater customization thanks to two domains and tons of subdomains.
If proficiencies are a sticking point for you, Battle mystery has a revelation that gives you all martial weapons and heavy armor. And while clerics might seem more customizable at a glance(and they are, when it comes to spells), mysteries themselves allow a good bit of customization and Oracles get curses on top of those.
>>
I'm sad /pfg/. All my games just died.

Was in WotR but we willingly ended that since we were getting bored of it.
Other DM had been running Shattered star but we got knocked down to 2 people and DM jsut killed it.
Same DM earlier also tried RotRL but between Shattered Star and that she killed it.

So now I'm with no game until January when the guy who was running WotR starts his homebrew/heavily edited CotCT campaign.
>>
Okay, how do you justify Psychics and Psions existing in the same setting?
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>>44127756
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>>44127756
Psionics is just re-fluffed magic in my games. So is wordcasting. So is binding, and spheres of power. There's a sort of magic for everyone.
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>>44127589
Oracle actually more customization. Mystery is like domain that let you freely pick up domain power. Have you take a look at Oracle Archetype? Spirited Guide and Ancient Lorekeeper giving you lots of freedom on bonus spell list.

Combat Oracle are actually more popular than combat cleric. For example, Lunar Mystery gives you Beast Shape and Animal Companion.

Lore/Nature (and some other mystery) gives you CHA to AC, couple with a few feat like Noble Scion and you can totally dump your DEX.

There is always Heaven Oracle cheesing with COLOR SPRAY EVERYTHING.
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>>44127026
Got an idea in my head for a barbarian who knows he has anger issues, hates himself for it, and drinks to drown the frustration. It'll kill him or he'll get sober with the aid of a cute barmaid waifu.
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>>44127589
No alignment restriction and can't be stripe of their power depending on GM whim.
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>>44127670
I dunno, I think Clerics sometimes lose out when it comes to spells. The Divine spell list isn't loaded with enough useful spells that you're really giving up much by being stuck to a strict list on an oracle -- anything SUPER necessary can be made up with pages of spell knowledge (unlike the Wizard Sorcerer gap where there's a billion great Arcane spells).

I think it comes down to Domain choices and Channeling vs Revelation spells, Curse benefits and Mysteries on which is better, as what great arcane spells you can knick via domain/mystery probably determines how useful you are.

For instance, Ancestor mystery giving you Heroism and Greater Heroism(really fucking odd omissions from the divine spell list imo) makes you a way better buffer and would be way better than a cleric who gets, like, the repose domain or some shit.

Maybe we could come up with the top 5 domains and top 5 mysteries and compare them, but I don't have gumption to really figure that out right now.
>>
>>44127756
It's the same damn thing, one is just a vastly superior mechanic.
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>>44127847
I kind of agree with you when it comes to spell selection. Unlike sorcerers where being a human was almost a prerequisite to being half decent. I honestly feel that you can get away with oracle even if you pick a race that doesnt grant extra spells known.
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>>44127759
>That pic
You know, according to FFG, a 25kg backpack power source holds 80 laser shots.

That would be 40 per hellgun.
... Or 80 Lascannon shots.
... Or 80 Lasgun shots.
... Or 80 Laspistol shots.

Did I mention you can get 60 lasgun shots in a 0.5kg standard-issue lasgun power-pack?

Of course I didn't. I was too busy telling you about the 200 autocannon rounds that backpack carries at no extra weight instead.
>>
>>44127359
MOAR
>>
Let's be honest here senpai, what husbando/waifu do you hope for in Hell's Vengeance or, shit, one you'd add to a campaign because he/she hits them theme specific kinks.
>>
>>44128231
Cabal Devil waifu.
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>>44128231
All the Kytons.

I've been a bad boy.
>>
I have a question about Archetype stacking for Ranger.

Can I be stack Sky Stalker with Freebooter? Seem like I can as long as I took Monstrous Mount after level 4?
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>>44128231
sometimes I want to impregnate a pixie...
>>
Is summoning worthwhile for a combat oracle? It seems like the lack of access to sacred summons guarantees that you will never have the time to actually finish casting the spell without compromising your teams positioning.
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>>44128231
Abrogail II, of course.
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>>44127756
The same way you justify clerics and druids within the same setting, or one of those and oracles, or wizards and sorcerers.

A psychic is basically a telepath with a weird, different magic mechanic and a focus on a specific part of their mind. A psion is someone with more variable superpowers.
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>>44128440
Be a Wordcaster. Enjoy your pre-buffed summons, summoned as a standard action.
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What is the best investigator talent for Wild Whisperer caster-type druid?
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>>44128440
Sacred Summon only works on extremely small amount of monster though. They aren't really that different..
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>>44128231

I want a member of the Glorious Reclamation that has second thoughts about the movement after their defeat at Longacre by the Party, perhaps even growing to admire one of them.

Imagine it, corrupting that LG follower of Good and Justice into your loyal cohort.
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> Friend's invited me to a campaign he's DMing
> Campaign's Waterworld-esque according to him
> Can't play as an Amphibious/Aquatic race
Damn it. The one time I'd probably play one...
>>
>>44129071
Has anyone done an underwater campaign? It seems like an interesting idea, but I dunno.
>>
>>44127348

No advice at all? Recommended ki powers and style strikes?
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>>44129119
I've always wanted to play a fully underwater campaign. Or really any type of post apocalyptic game that's not a fallout/madmax/zombie sorta thing. A super icey setting where everything froze would be fun too! Or one where the plants took back the earth and started killing people.
>>
I'm going to be running a game with psionics/PoW for the first time with a group of semi-experienced players. I've been wondering if I should treat the party as if it were only level higher for determining what CR fights I throw at them?
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>>44130290
Psionics can't match the power and versatility of well-played vancian casters, so no. Unless everyone usually plays fighters and monks.
>>
Is there a feat/ability/magic item that lets you interrupt enemy attacks or daze/stun/do something similar to them? Preferably one usable with firearms.
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>>44127026
>hard root beer
That's a thing?

Like, mixing root beer with stuff, or like, someone actually makes alcoholic root beer? (Last night I was just drinking beer). For mixes I like Sambuca and water, Spiced Rum + Coke(Captain Morgain better than Bacardi), or Whiskey + Bar Lime. I also don't mind a Bloody Mary from time to time.

I teased you a bit yesterday for going to bed at 2am, and then proceeded to stupidly go to bed at 6. Now that I'm sobered up and awake (no hangover) I've realized I will now need to take sleeping pills tonight to somehow push my sleep schedule back at least 5 hours or I'm going to want to die on monday when I have to go to work.

I haven't heard from your coworker you said you'd give my email address to yesterday, regarding Monster Stats. Did you pass him my contact info?

Also.. You only slept at most, like 6 hours, man. How do you do that and function on a regular day, let alone after a night of drinking?
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>>44130505
Dazing Assault? Sort of, at least, as it'll let you interrupt someone's turn with an AoO. But I don't remember it well; I'm not sure it works with ranged attacks.
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>>44125347
>>44125425

Is the Axiomite anon around, from yesterday?
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>>44130679
It does not, unfortunately. It says melee attacks.

Staggering Blow does work with ranged attacks, but it requires Vital Strike which means I couldn't do it as an AoO.
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>>44130670
> Also.. You only slept at most, like 6 hours, man. How do you do that and function on a regular day, let alone after a night of drinking?

...What, is six hours not enough??

> Like, mixing root beer with stuff, or like, someone actually makes alcoholic root beer?

Aye. So far I've tried Not Your Father's Root Beer & Coney Island; the latter is a better drink on its own, but the former tastes more like the pop and is thus better for alcoholic root beer floats.

> I haven't heard from your coworker you said you'd give my email address to yesterday, regarding Monster Stats. Did you pass him my contact info?

Fak. To be honest, no, I did no such thing. Can I get the address again? And, like, a slap across the face?
>>
How does bleed damage function with multiple attack?

If each hit causes bleed, does that mean on each hit I'd roll bleed to try and maximize the damage, not stacking, but trying to get say a 4 on a 1d4?
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>>44130771
Ugh, Not Your Father's Root Beer tastes nasty at the end.
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>>44127759
Okay, Gareth. Couple Psionics questions:

>How do I do a psionics character that has skills to transmute the battlefield? Either to make his weapons out of the surroundings, or to attack the enemy with them or to block off and rearrange he battlefield. FMA subtheme. Can it be done? In vancian it's basically wood shape, stone shape, and fabricate - kindof sucks and you really can't build around the concept very well until you're like, level 12+.
>How do I do make a psionics creature summoner of some kind, or one who has a few minions that follow him around constantly? (My main interests here are something that could be necromancy themed or construct themed).
>What about a psionics character who transforms into stuff?

I'll be the GM, so minor homebrewing and adjustments aren't an issue. This is going to be my first game running psionics (and banning vancian). There are some concepts I want to make sure get covered/want to make use of regularly.
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>>44130851
Yeah, it starts out great but quickly gets gross. I like it but seem to always end up with 1/4th a bottle left...
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>>44129119
I've done pirates/seafaring/swashbuckling. One guy insisted on fullplate, until the first time he fell in the water and had to cut it off himself to not drown because he couldn't swim in it.
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>>44130771
darkholmephone at gmail dot com

>What, is six hours not enough??
I can hardly function if I get less than 8, and it feel about as shitty as a bad hangover, all fucking day. If I can manage It, I get 9, or 10.
>>
How does it work if you 50/50 multiclassed Psionics, like a Psion/Wilder? I assume you only get the low level shitty spells like if you went Wizard/Cleric, but do you have one pool of PP, or 2?
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>>44131057
You're limited in powers much like a wizard/sorcerer, but you would combine your power point pools.

So a psion 5 / wilder 5 would have 25 power points from psion, 25 from wilder. Then you would add in your additional power points based on your manifester level (5 for both) times your casting modifier divided by two (round down)

So if you're a psion 6 with 18 int you would multiply 6 (manifester level) by 4 (casting modifier) for 24, then divided by 2 for 12 more power points in your pool.
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>>44131057
One overall pool, but it's the sum of the individual pools.
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>>44131057
Just one pool of power points, but yeah, it does still suffer the low level power/spell problem.

Its addressed on this page:
http://www.d20pfsrd.com/psionics-unleashed/classes
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>>44130771
>And, like, a slap across the face?
Weren't we just saying yesterday how it seemed like everyone in the tableop industry is into BDSM?
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>>44131123
>>44131118
>>44131114
Thanks!
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Alright /pfg/, I need to know some things about bloodragers.

>Why is the destined bloodline so retardedly good
>Assuming a primalist takes the nigh-mandatory beast totem line, what final rage power should go in that open rage power slot?
>How does one best utilize the urban barbarian before gaining access to monstrous physique? Can it actually allow a bloodrager to fill in for party face if the PB is high enough?
>what are some good ways to fluff a destined primalist/urban barbarian's rage,
>why the fuck aren't there more archetypes, like one that trades out the first level bloodline power for literally anything
>how big of a faggot am I for wanting to make "totally not Sol Badguy"?
>>
>>44131170
>>why the fuck aren't there more archetypes, like one that trades out the first level bloodline power for literally anything

Bloodline familiars
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>>44131170

Bloodline familiars are a thing. Trade out the first level bloodline power, and stunt your bonus spell progression a bit and you get a special bloodline familiar with a power unique to your bloodline.
>>
I'm currently playing a wizard but need a backup character in case I die.

How does a magus play? They seem like a barbarian but with less AC and less damage. To be fair I haven't played one yet so I can't really comment.
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>>44131378
Glass cannon, basically. You can do a ton of damage limited number of times a day(as if that matters), but you're a frontline fighter wearing light armor(at levels when AC still matters) and with d8 HD.
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>>44131459
There's still some flexibility and utility that a magus gets too, for being a 2/3s caster. I mean, not a ton, considering it has a mostly-combat themed spell-list, but that's still more utility spells than a barbarian has.
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>>44131378
It's not just a frontliner; if you just put Shocking Grasp in every spell slot, you ARE inferior to a Barbarian, but look at its spell list: it's not some Duskblade shit, it's actually pretty close to a regular Wizard list. Don't be afraid to drop some battlefield control without actually being in melee to use your 'main' class feature.
>>
>>44130933
The first two would work as shaper psions and the third as an egoist psion or maybe psychic warrior depending on how much transforming you're talking about.
>>
>>44127071
>Delete/replace each and every single transperson
Who in Hell's Rebels is trans? I've skimmed the three that have been released so far, didn't notice any. Was I just being oblivious?
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>>44131378
"intensified shocking grasp as a level 1 spell" glass cannon. You can effectively pounce as long as you have the appropriate spells prepared, and you have flexibility out the ass, and if you focus on crit chance, you have the potential to absolutely shit damage thanks to making your spells crit with your weapon. That's not why the magus is good, though. It's good because you still have most of the good spells a wizard/sorcerer has, even if they're weaker than a full caster. Don't be afraid to load up on some cheeky control spells to cast before you get in range to use bladed dash to start full attacking.

It also might be fun to take both metamagic traits, and instead of applying them both to shocking grasp, apply one to snowball or some other spell so you can be an obnoxious faggot at range.
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>>44131531
>it's not some Duskblade shit

Duskblade was fun though, m8
>>
>>44130933
Essentially what >>44131533 said. There's also the Metamorph PrC for that third one, though I'm not as familiar with it as I'd like to be.

>>44131003
I'm gonna try and get ahold of the dude. I'm sorry if it ends up taking a bit, though; the guy I have in mind is currently celebrating a holiday and it's his Sabbath besides.
>>
>>44131679
>fun
Stop throwing buzzwords around.
>>
How long can I play with Dirty Trick build Martial before CMD becoming a problem?
Hopefully I can have fun for awhile after qualifying for Dirty Trick Master
>>
>>44131829
In theory if you use stuff like Kitsune style etc you should be able to keep up forever.
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>>44129119
Alluria Publishing's Cerulian Seas has enough content to make such an idea work brilliantly.
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>>44131867
How would Kitsune Style help with enemy having high CMD?
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>Reign of Winter AP
>Play with friends from college
>ask DM if we can start only an hour earlier today because of reasons
>he says no because he didn't care about my reason and that he's still working on the session
>tell him "fuck you then, I guess" which is usual banter
>now worried he took it wrong and is going to target my character for death
Fuck
>>
I rolled some really good stats including two 18s for my character, but because of the weird way my DM is allocating stats it seems very likely i should either go no mental stats all physical or go for a character that makes use of Wisdom.

I've played a few Druid/Monks, are there any other cool multiclass or prestige class things to do in the Wisdom area?
>>
>>44131948
Anon, that's not sic bantz. That's low tier bantz. Say that you guess you'll have to put off fucking his mom until later that night then.
>>
>>44131947
I just meant there are a lot of feats and items that assist Dirty Trick that have come out lately.
>>
Ok, I just began the campaign Wrath of the Rigtheous and I think I understand why people said it's horrible.

God, this NPC Horgus Gwerm is the worst dickhead I saw. I don't know if the GM made him worse than he's supposed to be, but I don't think it's the case since I saw the so smart devs say things like "well, being good means you have to save people you don't like!"

Yeah, saving people that go wander alone because they're fuckhead, that steal from you, insult you every chance they get and call you useless when you save their life.
And letting them go away alone is "bad" when they go even if you tell them to stay. Even a fucking blind man is more useful than him.
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Okay guys, call me crazy, but I just had a thought.

What if I homeruled it that Weather Sphere can only be taken at certain CL, required a number of Nature and/or Destruction talents as prerequisites, and the Weather Talents also had certain prereqs to stagger them. Basically, make Weather into an Advanced Sphere kinda like Advanced Talents.
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>>44131901
>Alluria Publishing's Cerulian Seas
Wait. That book is actually good?
>>
>>44132045
How do you think they got the money to make like five more books?
Some of it is so so (like some of the base classes) but the races are awesome, the expanded rules for life underwater are cool like bouyancy and depth and weird currents and other environmental features, the gear is neat including stuff like bouyant weapons to use in place of throwing weapons and other weird "makes sense for UW" stuff plus the prestige classes and monsters are amazing.
>>
>>44131679
I agree that it's fun, but its spell list was pretty damn close to being only a bunch of Desert Wind maneuvers. The limited spell levels in the chart don't tell the whole story on just how far from a wizard/cleric/druid that a duskblade's magic is.
>>
>>44130851

This is why Coney Island is the superior drink, it stays good from beginning to end.

Thought I was the only one that thought Not Your Father's ends terrible.
>>
>>44132000
Ah. That's not what I'm worry about. I never play a high level martial before so I'm not sure how much CMB I would have at level 11. I knew enemy will have around 40+ CMD.
>>
>>44131310
>>44131374
I... Actually forgot all about that, actually, good to know.

Another question for bloodragin':
>25 PB, mostly 1PP-only, 2-PC campaign in Rise of the Runelords
>going to need to spend a few levels desperately trying to keep a -CON elf alive and out of trouble, both by beating up problems and trying to convince people not to bully her
>starving for skill points to cover all our bases

So for STR/DEX/CON/WIS/INT/CHA, what's a good array for a half-elf, destined bloodrager rolling urban/primalist? I know the "optimal" strategy is just "max STR and CON, barely scrape by everywhere else"

>17(+2)/12/14/10/12/13
>17(+2)/12/14/12/10/13
>17(+2)/12/14/10/10/14
>16(+2)/12/14/10/14/13
>>
>>44131170
I'd like to know some stuff here as well.

In what way is the barbarian better than the bloodrager? It seems to me that the bloodrager is better or equal to the barbarian in every regard.
>>
>>44132035
Ehh. That makes classes like the Mageknight pretty much impossible to use it, which is a real shame since Weather is quadratic enough that the Mageknight can actually make some good use of it if he has the turns to spare.
>>
>>44125208
By struggling everyday to keep your anger in check, only unleashing it upon the irredeemable. Don't forget to keep your word, and mind your manners around the ladyfolk.
>>
>>44132182
Well every time you gain BAB you'll gain some CMB. Anything that increases your CMB stat will increase CMB. Feats and magic items can increase CMB like the Burglars Buckler or the Gauntlets of the Skilled Maneuver.
>>
What class would gestalt well with a heavily-armored Str-based ranger? Main class is a heavily archetypes Fighter with both 3.5 and PF stuff.

I can't for the fucking life of me find a second class to combine with. Everything is light armor, takes ASF which I only kiiiinda might be able to get rid of, or is DSP which isn't super great for ranged a lot of the time and is, again, usually heavily dex based.
>>
>>44132242
I see your point. How about then getting rid of the CL requirements, but keeping the Talent prereqs?

>>44132289
Warpriest?
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>>44132209
A bloodrager with primalist is "better" than a barbarian, but the barbarian isn't as MAD as the bloodrager is. A Barbarian can dump CHA, and only really needs wisdom as a mental stat. The only stat a bloodrager can feasibly dump is INT, since they're a CHA caster with a low will progression.

The barbarian also gets, overall, more rage powers, but that's kind of moot considering the bloodline powers and spells a bloodrager gets.
>>
>>44132289
Alchemist or pretty much any divine caster.
>>
>>44131744
Hey Gareth, I hate to sound like I'm bugging you about the same mundane questions but you didn't get round to answering last time, and it's relevant for a game later today:
Have you got word on my two questions about using maneuvers while grappled, and the one about shattered blade style?
>>
>>44132568
Blargl. Repost 'em, the FAQ team is online. I'll try to get answers as quickly as I can.
>>
>>44132320
Talent requirements similarly punish classes with few talents, and also greatly narrows potential builds, which isn't very fun.
I think CL is closer to the right direction, but how about just casting class levels instead of CL? That way low and mid CL classes get access to it as easily as anyone else, but it still puts limitations on when you can get it.
>>
>>44132585
1) The original systems and use chapter says "First and foremost, to initiate a stance or maneuver, you must be able to move."
The description for Grappled says "Grappled creatures cannot move and take a –4 penalty to Dexterity."
I get that there's a difference between being able to move 5+ feet and being able to move your arms around, but strictly by RAW, the implication is that you can't use maneuvers while grappled.
While that's probably not intended, could I just get official clarification on it?

2) Shattered Mirror's boost, Reflected Blade Style: does it apply all the aspects of the original strike to the second target?
Specifically, things like power point augments, animus augments, bonus damage from stances, bonus damage from a charged deep crystal weapon, or maybe even an extra effect channeled via a conductive weapon.


At the moment the GM is homeruling that initiating while grappled needs something like a Concentration check, which isn't thaaat unreasonable because the alternative is having things like Veiled moon's level 2 teleport instantly shut down grapples without a roll. Maybe.
>>
>>44127026
My last session in S&S involved a series of "tests" to prove that we're piratey pirates, and not pussy-ass pirates.

The second test was essentially blackjack where the winner of each round drinks.

The GM and I took that as literally as possible. I won, hard. I don't remember much of the session after that, but I think we killed some kind of troll and then partied hard at the Hurricane King's place.
>>
>Be me and miss a week of pathfinder
>Let someone use my character
>Character is pretty much dead.. Probably will die this week.. (God dammit Craig)
>Rolling up "what the group needs"
>Built a level 7 human wizard with 36 point buy and inherent level bonuses

http://charactersheet.co.uk/pathfinder/#/statblock/566abeacaa461c0300aa678e

>I have never played a Wizard before

How fucked am I, Is being a wizard hard? I'm going from playing a Zen Archer to looking at a grocery list for spells.
>>
>>44132730
That second question is proving shockingly complicated.

We're working on it now.
>>
>>44132730
We're still discussing Reflected Blade Style, but I can answer the grapple question for you at least.

There are actually a few maneuvers that are designed to interact with grappling (Steel Coils Stance springs to mind). So it wasn't intended for grappling to be a hard no-sell to initiating. Normal grappling by itself would not be enough to prevent initiating, but if you are pinned, then you would be unable to initiate.
>>
>>44133239
What kind of Wizard do you want to be? If you've at all paid attention to our kvetching, you should be good if you pick your spells smartly
>>
>>44133239
Way less fucked than before, though inherent level bonuses are a nerf (they're mostly not what a wizard buys with his WBL).

Playing a wizard is more complicated, sure, and you need to learn what your spells do.

But you're now going to be pulling out cool stunts for every occasion, if you take the right spells.

Don't take many blasting spells, though, they tend to suck unless you're super focused and using Dazing spell with everything.
>>
>run across a retired adventurer
>he stopped because he doesn't believe in anything anymore and hates himself
>he also knows a lot more than we do about dragons, but wouldn't care if the Red we're after bit his head off

He doesn't even see the point in telling us this thing's secret weakness, and we're a bunch of mid-level plebs. How do we get him to spill the beans? Rogue tried torture and it didn't work, Wizard tried all kinds of command spells, but saying anything that could help was "against his nature." Bard tried getting him drunk and he just spent the night crying.

I'm not sure evangelism is gonna work here and I still can't make heads or tails of the Cleric spell list. This might just be a lost cause.
>>
>>44133489

Umm... diplomacy?
>>
>>44133489
You need to get him back into the adventuring spirit. Do something to erase the torture and shit and do a training montage.
>>
>>44133548
>implying Diplomacy can do something Suggestion or Charm Person can't
>>
>>44133440
>>44133465

Yeah, I can understand the issue with RBS - the potential answers feel like they're spread pretty thin between 'easy to use/explain' and 'potentially too strong'.

Thanks a bunch for answering, though.
>>
>>44133574

Diplomacy doesn't have a will save.
>>
>>44133465

Transmutation is my main school
Opposite schools are Abjuration
and Necromancy.

kvetching? I just came here.

>>44133477
The vast boost in skill points is nice.
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>>44133489
Could offer to kill him if he gives you information on how to defeat the dragon, but only after you come back.
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>>44133622
Essentially, it's one attack with two targets. Since just about every strike includes the "make a melee attack; if it hits, you deal weapon damage as normal and..." wording or some variant thereupon, those additional aspects are going to be copied.

Team debated internally on both the RAW and the RAI for a bit, trying to put a finger on where this would stick the balance. We feel that at the current needed investment, it's prooooobably fine, but if you've got a counterpoint we're all ears.
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>>44133755
Yep, that makes sense.
It does mean you can get double return on investment with any sort of animus/pp augment but I guess that's just a nice side effect.

Whether a supernatural ability channeled through a conductive weapon is copied is a shakier one, but I figure that depends on really pedantic reading of the conductive weapon RAW (whether you channel it as part of the attack, or as a free additional action on top of the attack).

Precision damage from sneak attack/studied strike/etc might also come up, but in that case it feels sensible to apply them selectively depending on if each target fulfills the conditions.
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If our campaign is probably never going to reach higher than 12th level, is it worth going for any of the dips that remove fatigue for a barbarian build or just go straight barbarian or bloodrager?
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>>44134138
I am currently on the search for immunity to fatigue also
How do, is there items, or silly resources in 3.5e that offer it?
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>>44134138
Barb 12 is when you can grab the greater beast totem, isn't it? Not sure if ragecycling is worth losing pounce.
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>>44134166
There are three methods of rage cycling in PF:
1) A single lvl of oracle with lame curse (Immune to Fatigue)
2) flawed scarlet and green cabochon ioun stone + Internal Fortitude (8,000 gp, Converts fatigued to sickened and you are immune to sickened)
3) Cord of Stubborn Resolve (27,000 gp, Immune to Fatigue)
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>>44134138
If it won't reach higher than 12th but it WILL reach 9th, I'd dip a level of Oracle at level 9 with the Lame curse; you'll lose 10 movement (which you will take because you already have Fast Movement) but gain immunity to Fatigue. Alternatively, if you go Unchained you can start as an Android; normally Unchained Barbarian is worse because it doesn't improve your attributes, but the bonuses also aren't Morale bonuses, so an Android can benefit from them.
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>>44134207
You can also get a three level dip in Horizon Walker, choosing desert for your terrain dominance.
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>>44134244
Don't Androids have a feat to let them benefit from Morale bonuses though?

I mean it is a feat, but otherwise you're Unchained Barbing.
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>>44134255
That is vastly inferior to those other options though.
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>>44134207
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/cord-of-stubborn-resolve
very different than to what you describe
is it a different but similar option?
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>>44134298
>http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/cord-of-stubborn-resolve
Instead of being fatigued you take 1d6 non-lethal damage. Not very optimal but it works.
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Is there anything special you'd need to do to make rules about weapon enhancements and special abilities being interchangeable gemsockets?
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>>44124715

Playing my first summoner tonight, friends. What should I know?
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>>44134653
Don't take forever long turns that make your party hate you.
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>>44134653
Go Synthesist.

GET IN THE EIDOLON, SHINJI
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>>44134611
Well, weapon enhancements get exponentially more expensive, the more you have. How would you handle that?

You pay the exponential cost for the socket, maybe, but then what do you charge for the gems?

I guess you could price the gems as though they were the only thing on a weapon, rule that any mwk item can take at least 1, and then subtract the price of the gems from what you pay for a weapon with more sockets.
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>>44134345
Technically, would that damage be reduced by DR? It doesn't say it isn't.

So an Invuln Rager would take nothing at level 6.
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>>44134906
DR only applies to attacks.
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>>44134653
Synthesist summoner kicks the fighter's ass because you dump your physical stats to pump your mentals then wear your eidolon 24/7. The only time you're really vulnerable is when you are sleeping and the minute ritual to resummon it. GMs that are sticklers might make it so that having your eidolon on might predispose NPCs to you much like keeping your sword draws might make people wary to you, but whatever. The real strengths of a summoner are missing when you are a synthesist because you can't use your free summon monster sla while having it out, and the synthesist will always have it worn.

Summoning is versatile. Summon a monster, have your eidolon go into the fight alongside your summoned monster, and take multiple turns during your one turn. Know what you're going to do beforehand. In character discuss tactics of your summon strategies. For example, maybe you want to summon a demon/devil creature and the paladin decides to smite it? Make sure your allies know to move to get flank bonuses, don't block anyone's path. Giving your eidolon magic casting, then summoning a creature who can cast spells, then casting your own spells can be annoying. If your team is a druid, a wizard with familiar, a paladin, and you then everyone can have an animal companion and longer turns might be expected. Or you can be the guy with a familiar, eidolon, and animal companion and summon 3 ponies and make more commands than every other person at the table.

Summons give you versatility. Out of character, let your party members know that if you want you can spam summons and get a feel of what they want. Maybe you'll only use your eidolon and buffs, and only summon things when you need utility, like summoning an eagle to look for someone running. Or maybe your group wants you to summon those three ponies behind them to give them cover as you escape. And if they do want you to do all that you can every turn, be able to do it quickly.
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>>44135211
>Summon a monster, have your eidolon go into the fight alongside your summoned monster
Have you actually read Summoner?
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>TFW your players are always saying they are having a lot of fun after a session
>TFW You are having fun just DMing
>TFW You know next session will be even better

Why don't you try DMing Anon?
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>>44135268
They can still summon things using their spells, man.
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>>44135355
>Spontaneous 6/9 caster
>Wasting Spells Known on SM
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>>44135355

I'd rather use that spell slot to Bulls Strength or Mage Armor my gigantic magical whoop-ass machine.
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If you do go synthesist, remember you'll need hands to be able to cast while in your eidolon.
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>>44135353
This. I put a lot of work in my last session, and after the game my players all said they were having a blast. Stuff like that makes me pretty happy.
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>>44135268
You must not have actually read what I typed, because I explicitly stated earlier that you cannot use your SLA with your eidolon out. However, I concede it was phrased in such a way as to be assumed that only the synthesist summoner has this issue. It's okay, we're all friends here!

Also, I assume a summoner could just use wands of summon monster 4 for cheap, as it's the only one who gets it as a 3rd level spell, but I'm of the school that a spellcaster with UMD as a class skill should have a quiver loaded with wands tucked into each sleeve at all times.
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>>44131982
Nobody got any crazy fun first party wisdom builds?
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>>44134611
>>44134829
There's also the fact that certain classes draw some of their uniqueness and utility from being able to do what you're giving to everybody. They now have class features that do nothing special and/or are more limiting than a normal weapon.
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>>44135673
>>44131982
Hunter's pretty good, particularly if you have the "Guided" enchantment on your weapon, since it feeds directly from your spellcasting stat.
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>>44135673
Working a Cleric/Inquisitor Build that uses WIS for attack and WISx2 on Bluff and Diplomacy. Combined with Guided weapons and maybe a dip in Monk you can get WIS to Attack and Damage rolls.
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>>44135841
But you can't have the same stat twice on anything. WISx2 isn't possible.
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>>44135872
With Conversion Inquisition you can use your WIS modifier in place of CHA, then with the infiltrator archetype you can add WIS to your diplomacy and bluff rolls. Unless I am misinterpreting the saying wrong.
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>>44135951
No matter how, you can't add the same stat to anything more then once. It's even in the FAQs.
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>>44135353
best feeling ever
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>>44135812
Yeah i think ive got pretty good stats for a Hunter.
>>44135841
Sounds strong but a little less exciting than what i was hoping for. I dont know, weird stuff like Souldrinker TWF Ranger and Druid/Monk was what i was hoping to be. Maybe i should roll up another Druid/Monk.
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>>44135984
He doesn't add it two times
He adds it once. He just already uses Wis in place of Cha, totally different.
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>>44135673
I know that for CHA you can go lore oracle to get CHA to AC, and a second level paladin gets CHA to saves, plus smite evils add CHA for damage and a deflection bonus to AC based on CHA against evil enemies. Taking either of those dips is helpful to CHA classes.

Monks get wisdom to AC when not armored. Classes like cleric and druid will want to wear some armor at least, and don't want to lose spell progression.
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Which classes can become big knowledge nerds for benefits?
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>>44135674
If it comes up as an issue, fix the class that has the problem.
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>>44136025
>totally different
Sarcasm, right?

Because regardless of how you slice it, he's still getting the same attribute to a thing, twice, which can't happen.
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>>44136106
Basically anything with an intelligence basis. Wizard, Arcanist, Harbinger, Sage Bloodline Sorcerer, Warder, Harbinger, Psion, a few other psionic classes that I don't know (I haven't really looked into them), Witch, Alchemist, Investigator, and I'm sure there's more that I've missed. Lore Warden Fighter's another good one.
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>>44133489
drag him with you to the dragons layer and force him to tell you or throw him at it
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