What are some good ways of kicking off a game and having the party meet up with one another?
starting a new game with a party of 4 and not sure if they will all know each other in game or be banded together by the quest giver.
start the game in a tavern, hear the town cryer yell about a quest, be part of a guild and sent to do shit.
ALSO would love ideas for a BBEG
rules for being the badguy
>>44093421
>>44093449
>>44093489
>>44093550
>>44093398
>Quest giver
>Tavern
>Adventurer's guild
Is this what it looks like when people who never read a fantasy book play rpgs?
>You all meet on a boat heading to city Y. Give me the reasons your characters are there.
>Fight pirates with the help of the crew, find treasure map pieces in captain's room after melee
>Get portions of the loot, dumped off in destination sort of close to treasure location
Bam, got them together, let them figure out why they're heading to that city on their own time.
LET PLAYERS AT LEAST DO SOME OF YOUR WORK FOR YOU, YOU DON'T HAVE MICROMANAGE EVERY MINUTE DETAIL
>>44093712
>>44096897
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>>44097876
>>44097937
please help, i really am not sure how to start a game so to immerse the players into it
>>44098931
>>44093398
I've always been a fan of starting in a caravan with strangers or in a normal town, the addition of some raiders usually does quick wonders to bond people.
Depends on what kind of players you have. Some people only respond to video game style methods. Where as other people will put work in and help you make an immersive kick off.
>>44100599
This
I play with one other person out of five that does things because he has a character. The others just have some weird, silent avatars that shoot things.
>>44100906
See, in this case I wouldn't even bother with a campaign. Just download some adventure paths or something, hand them to your players and go home.