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World Building
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You are currently reading a thread in /tg/ - Traditional Games

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Any more stuff like his?
Also, World building general
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>>43898547
That's a pretty sweet reference.
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>>43898547
Should also mention that rivers never split up except at their deltas or in marshes (and marshes hardly count really). Tributaries feed INTO a main river, they never split off from one.
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W O R L D B U I L D I N G
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>>43899802
This seems untrue, but I can't think of evidence.
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If you need any information on anything having to do with space operas and scifi, this website is pretty much the end-all-be-all of information.

http://www.projectrho.com/public_html/rocket/

Go to the bottom of the page for the table of contents.
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vaguely relevant: SF icon set WIP
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>>43901018
Spaceship symbols for hazards.
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>>43902300
>radiation hazard
me irl
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>>43901018
can you sense a pattern
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>>43903260
>Permanent
Well, it was 1943, they couldn't have known.
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>>43903260
>southeast asia currents
STOP
FUCK OFF OCEAN
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I need your assistance, /tg/

I'm working on a worldbuilding idea where there are three moons. One is visible during spring, one in winter, one in autumn, and all three in spring.

How would/could this sort of orbital system work? Can anyone help me figure out a diagram of what it might look like from above?

I'm toying with other orbital ideas as well, such as one being visible every single night, one in an eccentric orbit that brings it close for a few months every few years, etc.

The reason I'm focusing on this is that my idea for the pantheon of the setting is that the Sun is the primary god, and the moons are his three wives. Each moon has onetwo/three (undecided) humanoid races who claim to be descendants of that moon goddess and the sun god, and are therefore superior to the lesser races.
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>>43903341
>and all three in spring.
I mean summer
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>>43898547
>>43899802
more geography please
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>>43899802
Water will split any time where it decelerates enough to deposit its sediments. There are three major times where this happens:

A river enters the ocean, where the sudden lack of pressure slows it down and it deposits its settlements, this develops eventually into a delta which over time moves deeper and deeper out to sea, altering the coastline

An ephemeral stream in the desert exits a box canyon into the open. It slows down for the same reason as a delta does and deposits all its settlement. Since these are usually flash floods, there's a shitload of sediment. These create alluvial fans, pic related. If you have a lot of box canyons near each other the fans overlap, and that is called a Bajada.

A river flowing through a glacial valley is dealing with extremely soft and fine soil, which can it erode through easily. This produces braides streams, where the river will fork and then very quickly rejoin with itself. Sometimes even the braids have braids.
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>>43903341
Either the planet is tidally locked with the sun, and the moons have very slow orbital periods that last about a year, or the planet rotates normally and the moons have very fast orbital periods that last about a day. And then you tweak their respective rotation/revolution. I think.

Look, just draw an ellipse with the Sun at a focal point, part it into quarts, each quart is a different season, and draw how you imagine the moons are in relation to the planet. Then figure out which way they rotate and revolve.

I guess you could also have a pair of moons rotate each other in a binary system. Or go crazy and make it trinary.
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>>43903631
>Look, just draw an ellipse with the Sun at a focal point, part it into quarts, each quart is a different season, and draw how you imagine the moons are in relation to the planet. Then figure out which way they rotate and revolve.
That's a good idea, m8
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Would a planet with a ring system fuck the people up at all? It'd basically make the equator really bright all the time wouldn't it?
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>>43903764
Probably not, but it depends on the rings. If they are thick, a good chunk of latitudes are going to be in shadow depending on the season, which might have effects on weather as well as plants and shit.
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>>43899802
except to form islands, obvs, but yeah it pisses me off when people have rivers that defect from the large one

it triggers me so
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>>43899802
>>43903584
>>43903903
great
now i need to go fix all my rivers
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>>43903962
post map?
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>>43903584
Where is your pic? (also captcha asked me to recognize some waterfalls)
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>>43903584
>posting "pic related" and forgetting the pic
shame on me.

Ask me anything else about feature development, I'm taking a surface geology course right now so it's all super fresh.
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>>43904004
i would but this thread is making me realize i have a woeful command of geology and nothing probably makes any sense
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>>43904058
Post it and we can help.
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>>43904058
plz post anon

no one here will judge you personally
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In my setting, planets are Gods. The setting itself is a Warrior God, charecterized as volcanic and virile (hence, it's got geothermal activity and has life on it, very earthlike) with several moons, each are captured Gods that plot against him in moon cults.

The sun is hell, this is where all the demons come from. This is also what sunburn is, and demons you met in person can unleash hideously bad 3rd degree sunburns on anyone nearby, it doesn't require light as they can generate it. This also explains why many cultures like to paint rude shut on roof tiles, to insult the demons above.

That's how I worldbuild on the cosmic scale, but that's just me.
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Can a Earth-like planet exist while it orbits a gas giant?
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>>43904175
No, unless the gas giant is, you know, a sun
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>>43904175
AFAIK yes. But the orbit will do funky stuff to the seasons.
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>>43904093
>>43904110
i appreciate it but i think i'll just try to glean what i can from this thread and maybe post a less stupid version next time around
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Is it ever acceptable to have land-forms resemble things like animals
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>>43904356
Italy looks like a hooker's thigh-high boot, so I don't see why not.
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>>43904356
>is the colour red good?
Why do you ask such general questions?
It abso-fucking-lutely depends on how it's done. (and obviously, on your setting)
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>>43904356
I live on an island that looks like vaguely a cow and whose exports are 80% cow-related.

Go for it.
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>>43894083
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>>43904228
good luck anon
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there was a website posted here a long time ago that would generate landmassas based on images.

Maybe someone knows what I'm talking about.
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>>43904439
wow that's pretty, did it come from that website?
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>>43904203
>>43904207
I'm getting conflicting stuff here. I just want a planet with a foreign skyline, and one orbiting a giant seems foreign, yet plausible.
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>>43904421
Would you mind telling me what island that is?
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>>43904491
Just remember that the moon "planet" would have 2 nights, one from the gas giant being between it and the sun, and the other from being on the sunward side but half of the planet facing away

it would be night 85% of the time, not to mention seasons
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>>43904491
I would think it orbiting around a gas giant which, presumably, orbits a star would make the earth-like planet have a lack of consistent heat and light but I'm just guessing
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>>43904356
Resemble how? Scandinavia looks vaguely like a dick and Italy is a fucking shoe.
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>>43904477
Maybe, I can't remember. I just posted it because I plan to work on it.
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>>43904491
My 30 seconds in a search engine gave me this: http://news.discovery.com/space/alien-life-exoplanets/do-giant-planets-have-habitable-zones-130917.htm (haven't read it yet, so cannot promise actual usability)
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>>43904203
>>43904207
Just googled. Seems plausible, but it has to have some key details:
>Gas giant would need a stable magnetosphere. Jupiter and Saturn may be useful examples.>
The moon's mass must be great enough to sustain an atmosphere. In this instance, a nitrogen/oxygen atmosphere. It is estimated that a moon with a mars-like density, would need at least 7% of Earth's mass in order to support such an atmosphere for several billion years.
>Both gas giant and the habitable moon must maintain stable orbit. Simulations would suggest that, to maintain a stable orbit to a gas giant, or a brown dwarf that orbits 1 AU from a sun-like star, would require a moon orbital period of less than 45–60 days.
>The moon itself must be capable of generating its own magnetosphere in order to deflect stellar wind and the gas giants' naturally generated radiation belts.
>There is a high likelihood that the moon would be tidally locked with its parent world. Monoj Joshi, Robert Haberle, and their colleagues suggest that the effect of tidal heating could support conditions amenable to habitability. Additionally, tidal effects may allow for plate tectonics, causing volcanic activity and a regulation of the moon's surface temperature. The potential, resulting geodynamo effect would allow for a strong magnetic field.
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>>43904558
>Balance: The moon should be large enough to support tectonic activity, dense enough to support a strong protective magnetosphere, close enough to the gas giant to maintain stable orbit, and be far enough away that its own magnetosphere may better protect from sputtering caused by its parent worlds' radiation belts.
>It is suggested that the larger and more dense a terrestrial, water-rich world, the further out its habitable zone extends.
>The moon does not necessarily need to be an earth analog, and may simply be demonstrated as habitable to human life.
>The gas giant does not necessarily need to be within the habitable zone, and may cradle the outer limits of the circumstellar habitable zone, or be further out provided it can be demonstrated that the orbiting moon could feasibly support human life unassisted by technology. i.e. Robin Crusoe could become stranded on the moon, and survive
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>>43904551
The main country my setting revolves around looks vaguely like the head of a lion or tiger with it's mouth open. It seemed hokey as fuck but I liked the way it ended up looking too much to change it.
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>>43904477
>>43904554
Looks like someone stitched it together from actual coast data
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>>43904601
It would probably help beleivability if it wasn't just a floating cat head island and had land connections or irregularities. But it's your campaign.
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>>43904525
Pic related.

Though when I say vaguely, I probably should have said 'If you removed the head, broke its legs off, and had fed it a bad diet for a year, then squinted at the remains.'

Was close enough for our local milk company to have it's logo based on the fact for like 5 years though.

If you're wondering, the other 20% is tiny potatoes and that actor who played the latest superman (who's an ass).
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I've got a question about space planet stuff if someone cares to answer it. Would there be any effect on plants or people if the Earth took longer to complete an orbit of the sun? Say, a 500 day or even 1000 day year instead of a 365 day one for example.
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>>43904646
I'm obliged. Thank you for satiating my curiosity.

(and yes, this is a case of a particularly vague 'vaguely')
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I really like worldbuilding, but I'm worried as fuck about how little I know about climate/weather/geography to construct a believable world.

I mean, why is city #5 in the OP image skipped on the trade route?
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>>43904780
Because everyone there is a racist.
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>>43904780
I think it's because the other cities have better access to profitable goods thus are a better incentive and city 5 isn't worth going to since it doesn't have access to the described goods.
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>>43904780
Ships don't need to swing by for provisions and the city has its basic goods transportation needs met with its chain of towns leading to actual cities.
Basically a combination of no need and no incentive.
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>>43904780
The author could just be illustrating how storylines could develop based on his simple map
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>>43904780
Because it's a trade route, and if trade isn't profitable to move into that port over the one with the huge-ass river and city, they won't stop there.
Then again that's speculation and its still a perfectly good port for transportation.
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>>43904686
everything would be frozen
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>>43904813
>>43904830
>>43904842
>>43904878

Thanks, guys. Out of curiosity, how much climate/weather/geography knowledge is advisable before worldbuilding?
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Are there good places to go to get maps commissioned? I'd vaguely like a well-made map for my setting, and I've already paid for commissioned art before. Just wondering there are cartographer-artists that take those sorts of requests.
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>>43904936
http://www.cartographersguild.com/
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>>43904906
You don't need much. If you need a setting just make sure everything makes sense and fits (I.e. no desert peninulas or tundra in the tropics).
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>>43904936
>>43904946
interesting. i wonder how much they charge
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>>43904992
its also slow as FUCK
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>>43904906
i've just gotten into it but when i decided to try i went to wikipedia and just started reading different articles about geological formations and such and i found it all a little overwhelming but it was generally helpful for clearing up some issues. i recommend, for what it's worth, starting with thinking about what kind of people and civilization you want then building around that with appropriate environments and flora and fauna and what not.
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>>43904686
Seasons would be longer. Summer would be that much warmer and winter that much cooler. You'd have more periodic freezing/melting for icecaps. If the year is long enough, winter might be too long and cold to survive, although a proportionately longer summer means you could get more harvests in. Erosive forces would be stronger because of the longer seasons as well.
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>>43905077
Cool. Thanks, anon. Any tips on what to read up on regarding geography and climate?
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>>43905088
um, i'd say that it'd probably be helpful to look into the causes and effects for the formations that you want so that you can figure out if it makes sense and build the rest of the world around it. like if you want a lot of mountains in a certain place, you're going to need a reason for those mountains to form there. reading about how things form and why i think would be helpful so that you don't have to go backwards and retroactively apply fixes or change things.

if your setting has magic in it though i guess the scientific stuff probably isn't important and you can just handwave all that but you know what i mean.
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>>43904995
oh i see. that's too bad
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>>43905228
>Why is there a mountain range here?
>A megawizard shove an entire nation under another, causing it to form within days
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>>43903764
Here's some stuff about what rings would look like on earth.

https://imgur.com/gallery/LdGmN
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>>43904439
I can see norway's coastline
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>>43905474
rainshadows don't (generally) occur on islands.
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>>43900591
It's not.

Rivers always go from highest to lowest ground -always-. They do not split.

There is a single solitary example of this -not- happening on the planet, and it's actually two rivers meeting and SPLITTING again without ever actually mingling their waters because the two rivers have very different densities due to the differences in silt and soil content mixed into the water.

A river will always take the path of least resistance and keep carving that path deeper and deeper. It might curve out, and then eventually carve it's way through the curved bank to make a straighter line, but then water will gradually stop moving into the curved section, and new banks will build up.
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>>43903584
oh this is actually really cool! I didn't know about those last two!
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>>43905543
The Tärendö river doesn't seem to fit that description.
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>>43905543
>A river will always take the path of least resistance and keep carving that path deeper and deeper. It might curve out, and then eventually carve it's way through the curved bank to make a straighter line, but then water will gradually stop moving into the curved section, and new banks will build up.

Oxbow lakes. Very common in flat, low floodplains where meanders are common. Very cool features that don't get seen very often in worldbuilding.
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>>43896346
epic /v/ meme /b/ro
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>>43903737
You know what sucks about the mississippi river basin?

All that silt being deposited down at the mouth of the mississippi, incredibly fertile soil content because of it. Subtropic climates, so you can grow a shit ton of different things.

And what do they fucking do?

Make big farms?

NO!

THEY CARVE UP 90% OF THE GROUND FOR CANALS AND BYPASSES FOR FUCKING OIL TANKERS!
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>>43904142
That's actually super cool.

What do the moon cults hope to accomplish exactly?
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>>43905474
those tiny islands are too small for rain shadow to happen, and that delta looks a little wonky

But other than that, nice map
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>>43905533
>>43905699

Any sense of size/scale you'd expect rain shadow to occur?
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>>43905725
A rain shaddow occurs on the side of a mountain range on the inside of a continent. On an island, the air is usually pretty saturated with moisture, and air currents often come from all directions, so rain shadows can't happen. In general, rain shadows only happen on the continental scale.
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>>43905768
Kuaui would like a word. The Green Island of Hawaii, yet its northwestern chunk is a literal desert on the other side of a fuckheug mountain range that's largest enough to be home to the "Grand Canyon of the Pacific."
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>>43906078
IIRC, that's a coastal desert, not a rainshadow desert. They happen because there's a cold air current off the coast which causes the moisture in the air to precipitate, and then when the air moves onto the land, where it's very hot, there is very little moisture and it is too hot for the water to form droplets, so you get an arid landscape.
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>>43905543

It's really weird, because to me this seems really, really obvious, as it does to quite a lot of my friends. Yet whenever people post maps for the first time, a lot of the time they have this problem. Maybe it's related to geography teaching? Idk.

>>43905088

There's the climate cookbook, which I've attached. Really good guide on how to create climates for your world. It's no longer hosted on the internet, sadly.

Someone over on the worldbuilding reddit made a pretty decent walkthrough of using it recently. You could try and find that.
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>>43904558
Wouldn't a tidally locked moon be extremely hard on any intelligent life that lived on it do to the huge storms that would arise from the temperature differences on each side of the world? Is there a way to prevent this?
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any good idea of how a very advanced firearm would be in somewhere 15th-16th century? King Henry the Hueg's gun seems to be ancient dorf tech according to how it works
>breech-loading
>wheel-lock firing mechanism
>possibly loaded with cartridges

this would seem very viable for dwarves or the sort but i imagine it would be very hard to mass produce due to how complex it is. should i lose the wheel-lock or breech-load?
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Recently I've been thinking about quirks I could add to my civilizations. Tell me, why is that most civilizations make their women have long hair?
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>>43907289
By modern standards, both male and female hair of the older ages would be long. Female hair growth period is somewhat faster and longer than male, resulting in naturally longer hair. Long, healthy hair looks good for both sexes, but cultural preferences may necessitate shorter hair.
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>>43907289
Because men were the warriors and hunters in most civilizations, and short hair (as in, actually short hair) is harder to grab and pull in combat, and doesn't get caught up in helmets.

Why do you think most militaries buzz their grunts?
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>>43907289
Several reasons, the most simple one being simply that hair is actually a a fairly good health indicator: pretty and strong hair shows that who ever owns it is healthy and probably has time/means to actually tend to their looks. Which makes them sexually attractive.
The actual realationship between hair and sexuality is pretty damn deep and old - it's not a coincidence that so many cultures orders women to hide their hair in presence of strangers.
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>>43899802
River bifurcation is a thing, anon. It's very uncommon, and usually only occurs in old rivers, but it happens. Rivers do always take the path of least resistance, but over time that path can and does change.

Oh, and for anyone designing rivers: winding rivers are old. Younger ones haven't had the time to erode their paths or rub into changing obstacles or any of the other hundred and a half things that chance their courses over time, so they tend to be straighter. Rivers themselves are one of the biggest factors in changing what is our is not the path of least resistance. Oh, and they like following glacier paths.
Also, you can put U-shaped lakes/ponds near rivers. These occur when a section of a winding river gets cut out of the path because it is no longer the path of least resistance.
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>>43907046
The biggest innovations would be rifling in the barrel and self-contained cartridges for loading.

Rifling extends the capabilities of an individiual rifleman massively, and self-contained cartridges (i.e. brass ones needing extraction) make the process of loading simpler by an incredible degree.


Wheel lock is not good, it was superceded by flintlock pretty quickly and if you hav brass cartridges you might as well have either flint inside them and a simpler hammer (think reusable brass) or if your dorfs have the chemical skill to produce mercury fulminate (or maybe some magic bullshit because why not) then you might as well have modern cartridges, at which point breech loading firing pin carrying firearms will follow logically, and be relatively simple to manufacture.
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>>43907289

Quirks are good. They're really good at creating what might be called an "illusion of depth". Cultures are unimaginably complex, and you couldn't really build more than one to any kind of depth without an enormous amount of time investment. So you add little things that give the illusion of lots more going on under the surface.

I saw someone in a previous thread talk about how one of his cultures had the length of melee weapons be an indicator of social status; peasants were only allowed knives, freemen were allowed shortswords, only the higher nobility were allowed greatswords and naginatas and such.
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>>43903764
http://www.planetfuraha.org
Click astronomy, then more seasons
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>>43904533
No, this is utter bullshit. Look at the moon. Eclipses are rare.
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>>43907046
Breech-loaded pieces with removable chambers, ie reusable cartridges, turned up somewhere in the first half of the 15th century. The Army Museum in Stockholm has a cannon barrel with removable chamber (though said chamber is lost to the ages) that they date to ca 1400, though that may not be a completely uncontroversial dating. A handheld gun with a removable chamberpiece is shown in an illustration from ca 1450.

The wheellock appears to have shown up around the dawn of the 16th century, maybe some prototype around at the end of the 15th. Rifling is late 15th century, though it's a bit of a bugger for the muzzle loaders, getting the ball to engage the rifling properly apparently meant hammering down a slightly oversized ball with a a metal ramrod and a mallet.

The snaphaunce lock appears somewhere in the 16th century (latter half I think) and the flintlock is IIRC also possible to find before the 17th starts.

The pepperbox is around by 1530, the revolver proper follows a few decades later. In both cases it's mostly long guns early on, with the pistol sized ones following later.

Paper cartridges show up mid 16th at the latest. Grab one, bite off the bullet-less end, pour some powder into the pan, close the pan, stuff the open end into the barrel and pour down the rest of the powder, then push down the entire thing with the paper around the bullet acting as wadding (greasing it is a good idea).

For mass production, wheellocks are bastards. You wan something with the complexity and precision of a watch, but rugged enough for the battlefield. Muzzle loaders also have an inherent advantage in the solidity of their construction. There's a lot less that can go wrong and blow up the chamber in the users face on them.

Supposedly you don't want to shoot more than at most maybe a dozen rounds with the powders used here before the barrel has dangerous amounts of fouling in it.
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>>43907649
As somebody with some experience from anthropology, here are some things I can recommend to look into if you want to flesh out societies: things that people might not automatically consider, but that actually are the first things you unconsciously look for when evaluating whenever a society seems plausible or not:
>kinship.
Kinship is how exactly the given society categories "kin", family or family-like structures. It's pretty much the most important and prominent foundation of social organization. How does the society judge someone a close kin or a distant one? Is it patrilinear or matrilinear? What is the base "unit" of a family, and how is locality: what members of family tend to live in one place?
>status symbols
This is what you mentioned: pretty much every human society has some form of obsession of some institutionalized and codified means to display social status: a weapon carrying customs, typical clothes, jewelry, embroidery, hairstyle. This includes even things like markers whenever one is single and married (very important for women).
>complexity and plurality in religious systems.
Contrary to what people tend to think, there was almost never unity in how people believe and what they believe in. Religious systems should account for syncretism, cultural diffusion, existence and adherence to often several different religious beliefs at the same time. Keep in mind: paradox is a part of every religion. Religions are not science, they are never clear cut.
>superstition
Amulets and charms, odd customs, odd sayings, miniscule rituals. Collecting milk teeth as a protection from bad spirits, taboo on wearing red on second day of the month, spitting on newlywed, fear of utterance of certain words - all of this stuff helps to bring a culture or society to life significantly.
> Gender divisions and inter-gender behavior
How do men of your society act towards women and vice versa. In our PC world this is frequently forgotten, but it's important too.
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>>43907289
I AM SO GLAD YOU ASKED THIS QUESTION.

The medieval (Western European) medical model was solidly based on Aristotelian (and other Classical Greek) theories. Heat was considered incredibly important. Men have the "standard" amount of heat, which allows them to "properly" form with external genitalia. Women have a deficiency of heat, which caused them to not fully develop (hence the internal genitalia).
This is also connected to the 4 humors theory, but essentially it works like this: women are cold and wet, men are warm and dry.
Women have a heat deficiency, and so are sex crazed. They want to take men''s heat.

Because of their improperly developed bodies, namely the womb (which "wanders," causing hysteria), their bodies, after puberty, start to build up toxins. Most of these toxins are expelled during a woman's period (not touching these fluids goes all the way back to Bible times, by the way), but not all. Also, when a woman stops having her period, these toxins stay in the body. That's why old women are grouchy, and can kill with their eyes (eyes, being wet, can transfer the poison through the air into other people's eyes. Babies are especially susceptible).

Anyway, a woman's hair actually contains a large portion of the remaining toxins. If she cuts her hair, the poison remains. Touching it is therefore dangerous, so they tend not to cut their hair after puberty. This is also why women in that time period typically wore their hair both UP and COVERED (seriously, look at illuminated manuscripts and other depictions of women). Young girls don't count, by the way. Their bodies haven't started producing enough toxins to require such precautions.

It's all in Women's Secrets, by Psuedo-Albertus Magnus.

I'm designing a setting where this is all true.
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>>43907536
>Why do you think most militaries buzz their grunts?

To erase their prior identity. The women do just fine with hair.
>>
Also, high tech ca 1400, adding a spring to the serpentine lever that holds the match/cord so the damn thing won't fall into the pan under gravity alone. Towards the end of the century or so this will have turned into the matchlock proper, but the basic touch hole will remain in widespread use until then.

Another thing worth looking at is the gunpowder. At first this was made by simply dry mixing and grinding the components together. This creates a very moisture-sensitive powder (especially if the saltpetre isn't quite up to snuff, mined stuff was, early saltpetre bed stuff wasn't) that is pretty slow to get going ( https://www.youtube.com/watch?v=LhIAnid89Rg ), and which needs to be loaded with some empty space in the powder chamber to work the best. Armies would carry coal, sulphur and saltpetre to mix powder as needed.

To improve the shelf life in the 15th century people started wet-mixing the components (using water, booze, or urine, the piss of a bishop being seen as your best option) and making "loaves" of it that where then carefully dried. This cuts down the surface area by a huge amount, and thus moisture absorption rate. It was then crumbled into powder before use, by hand or with a powder mill. The crumbs where ragged things with a very high surface area, making for very fats powders. Ok for handguns, bad news for cannons, so in this period we see a lot of reduced saltpetre recipes for the cannon powder. The fluffiness of the crumbled powder seems to have made the empty space in the chamber unnecessary.

Finally in the 16th century they started on controlled graining, shaping the wet mixed paste into small pellets by pushing it through a sieve. This made for smoother grains and a choose-your-grain size, so the burn rate could be matched to the gun. Since spheres don't stack perfectly, a suitable amount of empty space will happen automatically. Better saltpetre quality meant the increased surface area of these powders weren't a problem.
>>
How do you characterize humans differently from the other races in your world, if they exist?

Here's a bit from the setting I'm cooking up; imagine this: many different intelligent bipedal races, each with its own creation story. Most members of most races have some cultural relationship with and/or ideological attitude toward their creation stories. Humans in particular evolve from monkeys; they are the only intelligent bipedals to have come into existence without the aid of the supernatural. Much of primate psychology remains in humans; their characteristic strength and flaw is their resistance to uncomfortable information. It may prevent social and technological progress, but it keeps them from wanting the sweet release of death.
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>>43898547
That is literally a map of Borneo.
>>
Here's something I've been wondering about.
In a very old setting I once thought up, millions of years ago some moon from a nearby gas giant got flung out of orbit because of reasons and nearly crashed into the planet, the gods didn't want this happening because that would obviously destroy all life as they knew it and it would have taken millions of years to recover. So they erected a magical tree like structure to catch the moon. and then because the moon was big enough to have it's own weak gravitational pull but was partially inside of the planets atmosphere it created some wonky looking creatures that lived among the branches of the 'tree'.
Would something like this be possible or would something like a moon this close to a planet fuck everything up anyway? And if so, what would need to happen for the moon not to fuck up the planet but still stay very close to it?
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>>43904646
>that actor who played the latest superman (who's an ass).

How do you know?
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>>43903567
I feel like Asia is too big to be useful. It's so damn huge it kind of removes the need to have the damn name in the first place. I mean, when are you *ever* going to use the term "Asia" rather than "[specific part]-Asia". Oh, that guy's Asian? Thanks for distinguishing him from the FUCKING HALF THE WORLD THAT IS ASIAN. Oh, it's in Asia? Do you mean Samarkand, Calcutta, Shanghai or fucking Istanbul?

Asia is a fucking useless term. It's not even geographically relevant. End Asia now.
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>>43905626
Louisianafag here: fucking tell me about it. Our coastline is getting eaten at the taste of a football field per day specifically because our canals prevent the seasonal flooding which used to prevent this. It
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>>43907775
History starts sounding more and more like some random GM's totally OC world.
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>>43908066
I meant levees, not canals. Oops.
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>>43908027
Moons come in all sizes. Something like our moon or Titan would probably fuck things up pretty bad. Not that it'd tear the planet apart or anything like that, but it'll move the oceans a good bit, and probably pull the atmosphere around considerably too. I'd expect most ecosystems to collapse.

On the other hand, five of Jupiter's (known) moons are only about 1km across.

Though if you're having the gods miracle a tree into existence that can catch a rogue moon, then they can probably have that tree suppress any harmful gravitational effects as well.
>>
So I'm assuming since the primary world in my setting is the corpse of a dead god, it doesn't really have to conform to real world geography?
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>>43908122
This idea has popped up waaayyy too often the past couple of years.
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>>43908122
Of course not. However, its effects do assuming no further fuckery. Like the way mountain ranges are shaped doesn't have to be realistic; but the wind and lush/arid thing does.
>>43908134
That's probably because of this little thing called nearly all mythologies ever.
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>>43908095
You can say that again. Oh, that's also why the Europeans hated baths for so long. It's not that they thought the water was dirty, it's because water is wet and therefore will fuck up one's humours (specifically causing an overproduction of phlegm, or possibly blood).
Which is also why they believed in leeches and "bleeding" sick people.

I took a great Medieval Lit. class when I started grad school. Lot's of interesting stuff.
I'm currently making a fantasy setting (for a book) which makes most of this stuff true.

Don't get me started on the doctors who proscribed masturbation as a cure (medical dildos were a thing all the way into the early 1900s, btw), or how they thought a cat could get pregnant with a human baby if "a man ejaculated on a piece of sage and a cat ate the piece of sage."
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>>43908185
And then there's the fact that a lot of this kind of shit that the public tends to put down to those ignorant muddy peasants actually has a decent base in reality.

Like miasma. Sure, bad smell doesn't give you disease. But the things that create bad smell do (that's why we even have bad smells). And avoiding bad smell (usually) avoids the thing making 'em, too. Likewise, blood-letting works quite well, although not as a general panacea as people could end up using it. And I heard people originally stopped bathing regularly because people usually did it in public baths -- and heated pools filled with lots of different washing people is a breeding ground for stuff like the Plague.
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>>43907628
>>43907731
>>43907902
interesting. I guess i have to research rifling, cartridges and gunpowder more than methods of loading or firing mechanisms. it's quite amusing to imagine a cartridge loaded by the muzzle though, even if the possibility of one existing isn't far fetched. i suppose breech-loading firing pins could exist a few centuries earlier with their level of tech even if it can be considered a new innovation with a few bugs here and there. seem i could do more with how gunpowder is stored in that case

thanks!
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>>43908238
Eeyup. The Roman baths in particular were terrible, terrible places to put one's body into. All the feces, blood, piss, and semen... yuk.
Also, the Romans were a rather dirty people. Baths weren't for cleaning, they were for socializing. Getting "clean" involved covering oneself with olive oil and using a special stick to scrap it off.

Barbarians, on the other hand, bathed in rivers on a regular basis AND used soap. But while they used soap (made largely from animal fat), they did not scent it the way we modern people do. So Romans thought they were disgusting because they smelled like bear fat instead of olives, though they were technically much cleaner.
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How does everyone recommend the Planet Construction Kit by the same guy who did the language construction kit?
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>>43903523
How come the Loire isn't in this map ?
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>>43908382
>>43903523
>International
I'm retarded, disregard.
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>>43908400
>Dat Seine
>Dat Garonne
Those little bastards are pushing it.
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>>43908428
That's what threw me off at first glance.

Rhône masterrace.
>Select mountains as captchas
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>>43908450
My country doesn't even have an international river basin. Quite mediocre really.

Glorious scummy shopping trolley-filled Thames master race?

>select bodies of water captcha
Step up your captcha game, nigga.
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>>43903523
>Turkey
>Syria
>Iran
>in Europe

r u tryin 2 ruse me
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>>43908480
>tfw too cold to go on the beach
>tfw still not enough snow to ski
Captcha is a cheeky wanker.
>>
Do you guys usually follow a step by step guid when world building? I'm not sure where to start and could use some advice.
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>>43908575
No, not at all. I just do what's fun. I find geopolitics and economics fun, so that's developed to hell and back. On the other hand I don't give a shit about characters when they aren't part of an actual story, so I've got pretty much none of them.

Plus, this way you have a hell of a lot more control over your setting. For example, my setting is entirely ageographical thanks to physics not actually existing (it's literally magic), so if I followed a step-by-step guide that started with geography it'd either be pointless of my world would end up wildly different to how I wanted it to.

In terms of where *you* should start; whatever your aim is. If you want to create a world for political intrigue fuckery, make the political intrigue first. From there you will naturally create other things such as geography and economics in order to explain this political state of affairs.
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>>43908615
I just want a world, man. I know it sounds simple, but I love the idea or creating something that lives and breathes. What did you find to be the hardest part of the whole process?
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>>43907762

>complexity and plurality in religious systems
This is a big one I'm interested in. Do you happen to know anything about how concepts of spiritual enlightenment, or nirvana, develop?

I'm trying to create a widespread and varied faith that has numerous splits, and I want to create some kind of divide between the idea of God as a personal being and God as some kind of underlying truth to the universe; the latter would result in a faith more based around becoming one with God by discarding Earthliness. There would be other branches, overlaid with the remnants of various folk religions and native superstitions in the area.

I'm sure I've completely butchered religion in that description, but I'd be interested in suggestions you might have.

>Gender divisions and inter-gender behavior

This I'm interested in mostly because the idea of a society with a dfferent gender ratio fascinates me. There's a description I found on tg a while back that explained a lot of the stereotypical traits of Dwarves (clannishness, obsession with craftsmanship, etc) as being the result of their species being 3:1 men to women or so and the results of that.

I'm torn between making one of my wierder races hermaphroditic or not, simply because while it might be interesting, it robs them of the depth on this front.
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Made this yesterday
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>>43908669
Nothing. I've never found any of it hard. That sounds flippant, but, well, it's true. This is probably because I've only done what I find interesting (geopolitics, how people think, how they interact, economics, big swords), and I don't find what I think is interesting hard.

Honestly, if *you're* finding it hard, I would (quite possibly wrongly, I fully admit) assume it's 'cause the specific thing you're working on isn't something you enjoy. Now, seeing as you want to create something that lives and breathes, you might have to grin and bear it -- or you might want to try and give it a neat spin that grabs your attention in order to make it more interesting.

Anyway, my advice for where you should start; which part of a living, breathing world do you think is most important? Or which part do you think is most fun to work on? Is it the politics between people and states, or is it the geography and how people interact with it, or is it religion, or something else entirely? Start with that, and build off it. Link stuff together. That guy has a religion that is based around giving charity to others -- why is that? Is it because they live in a harsh environment and so have to share to survive? How does he interact with that other dude with the religion that's all about enriching yourself to boost your reputation -- are there difficulties with trade between the two?
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>>43907762
>mfw I've completely accidentally considered all of these in my setting
Feels good man.
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>>43908575
>Do you guys usually follow a step by step guid when world building?
Not really, but I think it's a good idea to get a theoretical understanding of what you are doing, and why. Which includes both have some theoretical understanding of how individual parts of your world come into being, as well as theoretical understanding of the whole narrative side of the deal: you know, you are still telling stories here.

But I never followed any guide step-by-step. Read a few articles and guides or essays on world-building, some of them were interesting, most of them were actually really rubbish - the with the rest I follow my instincts and literal theory, or the basics of anthropology I know.

>Do you happen to know anything about how concepts of spiritual enlightenment, or nirvana, develop?
I actually have a nagging suspecion that the idea of "nirvana" or "enlightening" isn't all that culturally universal, and that basically all forms of it actually stem from the same - Indian - cultural core.
And I really think it stems from exactly what you described: the split between two possible theoretical understandings of "God": one as it being an entity of it's own, basically anthropomorphic, and the other it being more abstract "truth" - nearly perfectly non-anthropomorphic principle or notion that is very much completely unified with existence itself.

I think you really, really want to look into the history of Hindu, because that is pretty much what you described: and from there the idea bled all over eurasia: it influenced platonics, produced gnostics, mutated into Buddhism.

I'll get to the gender thing in a sec, but I'm running out of typing space here.

>>43908757
>accidentally considered
Probably was not accidental, but rather intuitive. Those are categories that are really associated with our most intuitive expectations from a society, and people who little more perceptive know that, even if they don't realize it.
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>>43908669

You've got two options, top down or bottom up.

Top down means starting from geography and topography, doing climate and biomes, adding any OC fauna you want, then calculating migrations and shit from where intelligent species evolved/were created. Then doing history and so on. As you might imagine, this creates a coherent world thats easy to expand upon but is really really time consuming.

The other option is to start with, say, a war.

Who is fighting? How are they doing it - what tech level, do they have magic? Who leads the armies? Why do they lead them, and on whose behalf? What are they fighting over? Where are they fighting?

Then, once you have all this stuff detailed, you expand it. You need a big map of the theatre where the war was fought? Make it. Add in side players and other countries, who maybe got involved or considered getting involved in the war. Ask what the after-effects of the war were.Then keep going. Expand the societies and the neighbouring ones, and so on outwards. This is quicker, but can give rather haphazard results.

Generally you'll end up doing a mix of these, but if you're making the world for a game you'll want more of the latter and if you're making the world for fun more of the former.
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This was the map of an evo game world that ran here few years back.
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>>43907762
The SJW is strong in you.
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>>43908768
>Enlightenment

Interesting. I'll have a look at the history of Hinduism, because if what you say is true (and it's not a cultural universal) then perhaps I can tweak it a bit to give a different concept.

Namely, that instead of enlightenment involving transcending the earthly, it involves subsuming yourself into greater things, as your soul becomes part of an overarching one.

This could even be used in-universe to explain why man does things like form cities or nations or ideologies or even religions; he seeks something to which he can become part of something greater. However, these are essentially distractions on the way towards subsuming yourself into something even greater, the whole world etc.
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>>43908837
NO U
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>>43908837
>The SJW is strong in you.
I have literally no clue how you came to that conclusion. The reality is the exact opposite.
>>
>>43908770

For me the weakest part of my designs tend to be around resource distribution. I'm pretty solid on most geographic principles down to microclimates but I tend to be fairly weak in terms of actual geological principles.

Lowlands tend to be sedimentary rocks and most mountains tend to be igneous with the exception of upthrust which will have a mix of sedimentary and metamorphic rocks. However I have trouble knowing where I should put ores in relation what types of igneous rocks for mining and where to put metamorphic building stones so that I have crap like marble for building palaces but it's not common place.

Factor in fantastic materials like elemental ores and crap like orichalum and shit can get complicated fast and really only matters from the standpoint of describing building materials and economic trade routes.
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>>43908855
Sure buddy, you talk about gender politics and patriarchy and act like anthropology is a real science, and then say you're not a flaming tumblrina, we totally believe you.
>>
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>>43898547
>>43905577
Oxbow lakes are a fucking travesty and there is a reason that good countries remove them.

All they do is allow flooding. Natural, safe rivers do not move, they do not split, they do not meander, they go straight from high ground to ocean.
>>
...When I want to generate a map, I just use Civ5 to generate maps until I'm happy with them...
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>>43905577
>>43908822
I just had an idea that might fit a fantasy setting.
That sort of rivers are resting places of water elementals/dragons/some magical fucking things and whenever those things move, the river changes shape. Maybe the river actually physically simply starts relocating occasionally, with water flowing over the banks, streaming trough villages and shit, until it finds it's new resting place.
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>>43907801
>To erase their prior identity.
And to make sure their hair doesn't get caught in shit.

>The women do just fine with hair.
Because they raise a massive stink if the military comes anywhere near them with scissors, so they have to settle for "short" hair.
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>>43908889

Lol, so all social science isn't real science? Like Political Science or Economics or Sociology?

You can totally discuss gender roles and privilege in a society without wanting to dismantle those systems.
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>>43908889
Honestly anyone who falls for that deserves it.
>>43908916
I have honestly never understood people who do things like that. I know it comes down to just a difference in worldbuilding philosophy, but I don't get how you could ever not have total control over the way your setting looks, rather than getting a random map and coming up with a setting around it. I guess it's because I always make my map fit the setting, rather than vice versa.
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>>43908889
I came here just to say fuck you, but then I remembered that 4Chan only considers engineering as science.

And damn it guy, gender politics, as ANY politics, are important parts of any society, the diference between a culture your players will explore and describe as something new instead of
>Its like arabian nights, but chinese
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>>43908929
Economics is real science, because we can prove it. All the rest is just armchair liberals making shit up and citing each other, and running "studies" on their students who want to graduate and teach more fake science, so they'll agree with the "findings"
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>>43908933
>but I don't get how you could ever not have total control over the way your setting looks, rather than getting a random map and coming up with a setting around it.
Not him but sometimes you can write better if you have a theme, or a constraint. A pregen map you have to work around is a good constraint in that regard.
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>>43908928

Then how come whenever you see any pictures of active duty soldiers especially operators operating operationally they almost never maintain a buzzcut and instead look like grizzly adams?

Long hair can be a pain in the ass in a lot of battlefields but it's generally something manageable on the modern battlefield.
>>
>>43908954
>Economics is real science, because we can prove it
>Economics
>real science
>proofs
I'd say economics is a much of a science as astrology or voodoo.
>>
>>43908933
I can edit the map, and it still obeys the UNMUTABLE LAWS OF UNCHANGEABLE CLIMATE AND GEOGRAPHY THAT YOU ARE A BAD PERSON IF YOU PUT A RIVER ON THE WRONG SIDE OF A MOUNTAIN
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>>43908946
>Its like arabian nights, but chinese
So Arabian nights.
Because it was often set in China.
>>43908976
It is a science, we're just fucking shit at it.
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>>43908954

Lol, neoclassical economics is based upon a handful of assertions that by their very nature cannot be proven and just have to be accepted as fact. And just because modern economics throws a bunch of calculus in a vague attempt to look more scientific does not make it proven.
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>>43908996
Yet it makes money, which immeadiately verifies it. Or are you just bitter that trying to understand why living in a war-torn hellhole where people believe in magic and that fucking virgins cures aids will never pay the bills let alone provide success or reward?
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>>43908905
...What the fuck, Indiana!? Why did you try to straighten a river!?
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>>43908991
>It is a science
It clearly isn't.
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>>43908241
I'd go with a breach loading flintlock with paper cartridges. Forget rifling, but consider minie ball ammunition.

Research how accurate muskets ACTUALLY were before dismissing smoothbores as comically inaccurate.
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>>43909042
>It clearly isn't.
It clearly is.
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>>43908928
Except that the short but unbuzzed hair is actually totally fine
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>>43909028
>Yet it makes money
Astrology makes money too.
>>
>>43909028

Feudalism made money, mercantilism made money, capitalism made money.

Neoclassical Liberal Economics is just one way of understanding economic structures and even the most diehard Austrian economists understand that it's not an actual science.
>>
>>43908991
I know, Somehow you learn a lot more literature in tg than in li
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>>43909073
No, the purpose of boot camp is to break someone down, to strip them of idenity, and build them into a useful soldier.

Fucking lesbian cunts can't stand anyone making them less pretty, so they nag their husbands to pass namby pamby laws to make them feel included when not a single one of them is as good as a midget with a limp.
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>>43909087
bilking the poorfags always works, but economics makes money on real, relevant levels.

>>43909089
Yes, all of those things make money, and are part of economics. Its just that as the inferior think they matter, the specific business model has to change. Wow, you guys from tumblr really are brainwashed.
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>>43909073

The buzzcut would make sense in some third world battlefields where parasites are a major problem but for the most part the USians try to avoid those battlefields because tropical diseases and parasites are serious business.
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>>43909102
Right. Erasing their identity. Like I said in the first place. The buzzcut serves no functional purpose.
>>
>>43908889
are you a retard?
you can talk about gender without being SJW about it. For example: 'In humans, women are mostly responsible for raising children'. Nothing tumblesque about that statement, completely true. 'In seahorses, males are mostly responsible for raising children'. Also completely true, not even slightly tumblr.
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>>43909102
>tfw the military is quickly becoming totally obsolete
It's a good feeling. Gonna be hilarious seeing what all the edgy fags have to turn to instead.
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>>43909122
>but economics makes money on real, relevant levels.
No, businesses and banks make money, but economics is on the same level as astrology.
>>
>>43909142
In what magical realm are you living in?
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>>43908241
>i suppose breech-loading firing pins could exist a few centuries earlier with their level of tech even if it can be considered a new innovation with a few bugs here and there

Well, for an actual firing pin to be involved we're looking at needle fire rifles or full on modern cartridges, pushing us into the 19th century. The key to that should be the impact-sensitive explosive, mercury fulminate or similar.

For earlier breech-loaders with removable chamber pieces we're looking at a "normal" lock of its days, divided in some way between the chamber piece and the gun itself. Here we put pan and frizzen on the chamber piece.
>>
/tg/ is still fucking retarded when it comes to falling for bait I see.
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>>43909143
And without the ideologies set down by an understanding of economics, no one would actually use a bank, because they still would not believe in interest, time value of money, cost/benefit analysis, or any of the things that make our world actually happen.
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A variant with all of the lock on the gun itself.
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>>43909158
Face it fag, war just isn't profitable any more. Much better to swing your dick around with trade deals than with arms. Used to be that people would be champing at the bit to go to war; now everyone's rushing to get out of them. Just the way the world is nowadays.
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>>43909185
Again, what magical realm are you living in?
Or are you perhaps simply living under a rock, and are completely unaware of what is going on in the world.
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>>43909122

>Herp derp SJW tumblrinas

Nope some of us actually have social science degrees (including economics) and we don't have to pretend that economics is a legitimate physical science like physics or chemistry in order to have relevance to our lives.

Just like sociology and anthropology don't have to be as grounded in scientific "fact" as physics in order to be relevant.

If you are going to be a /pol/tard at least have the vaguest idea of what you are arguing about
>>
>>43909185
>war isn't profittable
Oh my god, my sides are in orbit... Tell that to the US's oil supply or anyone in artillery distance of Georgia or Ukraine... Or the entire fucking continent of Africa, the middle east...

War is the world's business, friend, and business is good.
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>>43909178
>ideologies
There we go.

Economic theories are nothing more than ideologies. The economy makes money, on the other hand economics as a scholar field is about as precise as gutting a chicken to predict the future.

>interest, time value of money, cost/benefit analysis
That's accounting, not economics.
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>>43909196
sociology and anthropology literally fall apart the moment you leave your ivory towers in your walled campuses.

Economics works in every situation in the universe. Supply and demand always exist as long as thermodynamics does.
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>>43909205
And you want to know how Accounting works? They get told by the economists how to balance the books, and the most profittable companies get to determine the rules. Thats why the first two letters of GAAP are GENERALLY ACCEPTED.
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>>43909202

War is locally profitable if you can take an advantage in terms of military capabilities and turn it into a short or long term economic opportunity.

Increasingly though the nature of unconventional warfare is making large military units obsolete simply because they can't pivot rapidly enough to seize the initiative from unconventional forces who tend to operate in spaces orthagonal to the strength of conventional military forces.

Never mind how WMDs make it where direct conflicts between major nation states are basically impossible and that we have to fight in a host of proxy battles.
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>>43909220
>sociology literally fall apart
Sociology actually leads you to decent conclusions about society, even if kinda obvious, like the cultural reproduction of the elites.
Economics lead you to marxism.
>>
Can we actually fucking talk about worldbuilding?

Okay, so I've created a species of quadrupeds who manipulate things with several tentacle-appendages around their mouths (like an elephant's trunk).

These aren't long enough to reach around the entire body, so I'm wondering how exactly clothes would work for them. Would they be looser, maybe simply tied on? Would they be more like a single wrap, rather than several pieces of clothing for parts of the body?

I considered having dressing each other to be an important social activity amongst them, sort of like how group meals are for humans. Does this sound reasonable? I'd imagine they'd still eat meals as a group, but dressing would also be a major ritual.

Or maybe eating should be a very private thing, generally (not in all cases, obviously). Any thoughts?
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>>43909268
>me no rich from lining men with guns up against other men with guns, war am over!
Look up anything the CIA did in the past 80 years. That is how war is economically advantageous.
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>>43909272

Sociology also leads to all sorts of insights about how traditional institutions (say the Church, or military institutions, or companies) can impact the rest of society.

Just because a lot of sociologists are currently attracted to postmodern techniques of understanding how a institution both privileges some members (for instance how Churches have traditionally privileged the clergy) or Feudalism privileged the landed elites does not mean that sociology has no value.
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>>43904959
>No desert peninsulas
Excuse my ignorance, but how does the Arabian penisula work, then? I see plenty of desert over there.I thought it was the Zagros range casting a rain shadow across the Gulf, but the desert is on the other side of the peninsula. Could it be the Sanaa and surronding moutain doing it. Or is it just a matter of it being away from major wind currents?
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>>43909220
>sociology and anthropology
>literally just studying humans and our cultures
>and looking for common themes and trends

>falls apart
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>>43908889
Never actually said anything about any of those things. Gender roles and interactions are not the same thing as gender politics (gender politics are a conflictologic concept, gender roles and relationships are merely anthropological observation terminology), I never said anything about patriarchy, only patri- and matri-linearity, which are kinship terms, again deprived of any political power-charged implications, and I've never said anthropology is a real science: it's a type of social studies, which are all based on useful heuristics.

I think you are either a troll, or you have some serious, serious issues if you need to project and lash out at people like this.
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>>43908905
Oxbows and meandering rivers are a pain, but they're quite natural. Winding rivers are simply old; is what they do.

And having geography be a pain in a fictional world is a good thing because it's both more realistic and can valise conflicts and problems. A world without problems is boring.
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>>43909356
Actually, as the one who was the original target of all this mayham, I actually kinda have to take the asshole's side of things. Both sociology and anthropology are in some deep shit nowdays. I would also agree, in fact, that they are not, and never were, sciences.
I think there is a TON of useful shit to learn through them, but it usually involves having to ignore actual majority of stuff produced after the sixties, and be extremely selective and careful about your sources and authors.

The problem with sociology is that it almost entirely adopted conflictologic premises, which essentially make most of it Marxist, and replicating the same two or three fundamental flaws that philosohical and sociological Marxism has.
As for anthropology, the problem there is that it STOPPED looking for common trends and universals among people a while ago, around the time post-modern athropology and the so called "semiotic turn" appeared.
That is not to say there aren't good authors and good studies still made, it's just that they are not actually easy to come across.

So this whole negative outlook towards current day social studies is - in my belief as somebody who is deeply involved with them - not entirely unwarranted.

That guy, however, is still a cunt projecting like a mad man.
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>>43909340
A wizard did it.
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>>43909340
"God made the desert to train the faithful."
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I know very, very little about meterology and geography. All I know is that tectonic plate movements make mountains and that the leeward side of a mountain is usually arid as fuck. How much research do you guys do about climate and stuff? Any recommended reads for the uninformed?
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>>43909340

Air in the Arabian peninsula is dominated by NE tradewinds and a Hadley Cell.

In effect the Arabian peninsula is in the rainshadow of the mountains of the South eastern Asia and the high pressure zones prevent the North eastern current from having much of a cooling or rain impact.

The river systems of the North deserts (Tigris and Euphrates) are primarily fed by the Highlands of Turkey so in effect have a similar impact as the Nile on the desert ecology of Egypt.
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>>43909594

Just about any decent online world building guide will give you the basics of geology and climate science.

If you are going with a fairly natural world with an Earth like climate (similar axial tilt and thus similar wind/ocean currents and shit like that) then you basically just need to determine where your continental plates are and how they are interacting with each other.

Plates tend to either push away from each other leaving rifts (or seas) or push towards each other (leaving mountains) or sheer along each other which can create a mix of interesting terrain.

Once you determine the rough wind patterns and air current patterns based upon latitude and the interaction of those patterns vis-a-vis the mountain systems you can more or less create a decent regional map of climates.

Rainfall plus altitude pretty much dictates dominant environmental tendencies.

Assuming that this is for a fantasy setting then you generally assume that the rate of deforestation is relatively moderate.

Then just overlay magical effects like deserts where a dead empire destroyed the ecology or where magic creates effects that can't happen in real life.
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>>43909202
Oh yeah, look at all those huge wars we're having just like two hundred years ag-

OH WAIT.
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>>43909340
It's because it's in a Horse latitude.

That's where the STHZ is, so it's where you get deserts forming (well, other factors need to be considered, like the monsoon).
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>>43909757
Any recommendations for a guide? I looked through Google. Can't seem to find anything good.
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>>43909846
I posted the Climate Cookbook here >>43906595.

It's pretty good.
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>>43909846

It's been a while since I did a lot of worldbuilding research.

When I started getting into it I used the 2ed AD&D worldbuilders guide which was surprisingly not completely shit.

Kobold guide to Worldbuilding is useful not so much from a 1-2-3 methodology but as a way of getting you thinking.

There are generally a decent number of resources posted in most worldbuilding threads although some focus on mapmaking details.

In general unless you want to basically do fulltime world-building you don't have to get down to really understanding medieval manorialism or cities because you are generally doing this for a game and gamist concerns trump realism at a certain point.
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>>43908294
Anyone even read it?
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>>43908055
And Asia is already cut up from Eurasia for the same reasons.
Think about that.
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>>43909915
I know this sounds a little dumb, but do you have anything simpler? Geography was never my strong suit, and a lot of those terms aren't explained too well, and I can't really find simple explanations on the Web for some.
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>>43908954
>proving economics;
I'm your economically right wing guy that actually has economy as his college speciality, but economy is as provable as any social field. We just have some principles that sorta work (since people are irrational economic actors and cultures are different), and can likely make some more money if applied.
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>>43909256
>And you want to know how Accounting works?
I actually know how to do that.
>They get told by the economists how to balance the books
AYYYYY LMAOOOOOO.
You don't take advice from other people on how to balance your books. In fact, you are probably gonna have the IRS on your ass for massive discrepancies if you get told how to make them by people outside that field. You use your own methods and tools that exist since the Middle Ages(look it up, accountants have been doing these thing since the knights templar decided to make deposits for pilgrims, and then italians invented inventories and stuff)
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>>43910313
>I'm your economically right wing
Fucking pleb.

Free market best market.
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>>43910410
Different anon here. Doesn't right-wing generally imply a belief in the free market?
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>>43910410
until some cartel or megacorp oligopoly gobbles up enough of the market to subvert the free part.
And then they are unacountable to the little guy, because money gets you the best lawyers.
I prefer ordoliberalism.
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>>43910480
I think he means economically right to a huge degree.
Libertarianism, ancap, crap like this.
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>>43910480
It implies a belief in capitalism.
>>43910486
You don't get megacorp oligopolies if you have a really free market :^)
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How indepth do you guys usually go in regards to climate and geography?
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>>43907626
I was under the impression that when a river bifrucated, it was a relatively recent phenomenon in it's life cycle and would disappear over time? Like even as short as a few decades before one side disappeared?

At the very least I was under the impression that with bifrucation, it won't result in there being two -major- rivers?
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>>43910534
as in depth as I can possibly go

I like my worlds as realistic as possible, no "a wizard did it" bullshit
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>>43910505
not really.
Economic power means political power as well(lord means "the guy with the bread" after all), and a true free market is impossible in real life.
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>>43910534
>>43910595
Mine is literally run on "a wizard did it". My world's physics is literally magic. I don't really see the point of having real-world geography; my world doesn't have continental plates, either.
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>>43909220
And so do most cultural and sociological theories you retard.

Just because you disagree with some or all aspects of postmodern theory doesn't mean that the entire fields are invalidated, not that your clearly high level of education should be taken into account in regards to validation anyways.

I'd even agree with you, academic obsession with postmodernism isn't the greatest, but the majority of anthropological and sociological discourse is in fact based off of academic field study.

I know, I took the bait.
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>>43910629
Can you give me examples of some geographical features your world has?
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>>43910629
For each their own, a total "a wizard did it" world definitely has the potential to look cool but the one's I've seen my friends make...eh
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>>43910595
I'm kind of thinking of skimping out on my world geographically speaking, or at least just using the OP picture as a template. I can't seem to understand some of the more complicated geographical concepts.
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>>43910629
that's fine actually provided you make that clear from the start.

The important thing is internal consistency. Don't make worlds that are round rocks flying about giant balls of plasma state elements and have normal functioning gravity and then ignore how fucking water works under the influence of gravity if you want to make a realistic looking world.

If you have a world that's literally running on 'magic is physics and everything is fantastical' then that's fine. As long as it's internally consistent.
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>>43910684
Honestly, having a strong knowledge of geography/geology/meteorology/anthropology/archaeology is really helpful for building a rich world, but it also isn't 100% necessary.

Draw up landmasses you like, literally anything at all that looks interesting to you. Just place geographical features and whatnot as you see fit/what feels good to you, even if they don't always make sense: it doesn't matter how realistic it is if you like it.

I've made worlds both ways, and they've both turned out alright (for different reasons). Ultimately, the choice to aim for high-realism is up to you, but know that only a select few people will really cause a stink over it.

My motto is: if a player complains about a feature of a setting in a game I'm running for them, it's like someone being invited to someone else's party and complaining about the cake being chocolate and not vanilla.

Someone not even in your campaign complaining about a feature of your setting is like someone who wasn't even at the party complaining about the flavour of the cake.
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>>43910083
I will when I get home. Currently at work.
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>>43910505
In this true free market, what's to keep your average laborer from owing his soul to the company store? And before you say they could just leave and find a better job somewhere else, what if the local roads are also owned by that same company or a company they pay to keep the toll extremely high so they can continue have de facto slaves?
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>>43910684

Most of climate stems from a combination of Altitude plus the prevailing winds.

Assuming a Medieval European theme focus to the campaign you'd focus on a continent or subcontinent in the latitudes of 30 to 60 north.

Winds will be predominantly westerly based upon a vaguely earth-like planet.

Thus you'll have warm dry air coming from the subtropical high at 30 degrees north and cold, wet air coming from the polar easterlies north of 60 degrees.

When warm, dry air meets cold wet air what happens? Rain of course. So assuming there is no altitude to deal with you'll get a lot of super cells in the middle of your country and it's likely to look like the American midwest (lots and lots of grasslands).

However if you have mountains you'll get excess rainfall on the western side of the mountains leading to a good amount of river and forests and a drier more arid landscape east of the barrier mountains. Often times you can have multiple mountain ranges parallel to the coast and then you can get something like the pacific northwest.

Agriculture west of the mountains will typically be more farm based and can support higher population densities while that east of the mountains would be more pastoral unless there is a lot of glacial runoffs to feed rivers.

Wetlands of course will form primarily where water intake exceeds water loss in the form of evaporation or discharge into rivers. So flat areas that are fed by a lot of seasonal water are great locations for swamps and marshes.
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>>43910653
There's a large channel that was carved by an ancient god wandering north in search of death. A huge mountain and island range splits down the middle of an ocean, formed from the bones of a thing much older than the serpents it resembles. That sea was itself created when an Astral Daemon burnt away the highlands between the inland lowlands and the ocean to the east, destroying the ancient Gang civilisation and forming the First Empire that had bound it. El the First Emperor bound that Astral by sacrificing this future empire for the power to create it, for which he was given the unmatched favour of the Astral Court; his workings twisted the flavour of the seas in such a way that one thousand years later the destructive Malite Empire and Rak and Ak peoples migrated into the First Empire at the same time, destroying it.
>>43910784
Yeah, in my world the ability to shoot an arrow at a dude is in fact magic. It is Low Daemons that ensure the bow expands, the string moves forward and the arrow flies through the air and into that bastard's head.
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>>43910789
Mind sharing some experiences where a less realistic world didn't work as expected?
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>>43911134
I'd say that less realistic/more imagination based worlds are more prone to fluctuation, random additions and inconsistency during play unless you REALLY flesh them out.

Specifically I had one game that took place in a smallish flatlands area bordered on the north by some quest important mountains, but otherwise only really bounded by the local network of roads and settlements. The players went and goofed, angering pretty much every local government and forcing them to flee.

I did have another adventure planned for after the current one, but it was across a long mountainous trek to the north: of course they fled south. I panicked and just moved the desert to where they were going, because I didn't have much there except for "sort of oceany area." It made me have to shuffle my map a whole bunch, but that's pretty much it. The dangers of bot being prepared more so than arbitrary map design I suppose.

Another setting and probably more what you're looking for: land is shaped by portals to three planes of power, which are generally small and thus allow little power through. Players decide to abandon the story I'd planned and instead worked on connecting the portals by roads, in order to collect the full power of each on one place.

They sort of succeeded, and a doorway to the spirit world (where the three planes intersect) opened. Besides crazy spirit shenanigans, the massive increase in power flow really fucked things up geographically.
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Want some realistic river deltas?

Here's a diagram modeling the forms they take based off the forces acting on it, and the kind of sediment the body of water is carrying.
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How exactly are marshes formed?
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>>43909340
What other replies said, plus it's closely bound by Africa and Asian mainland. It's only technically a peninsula.
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>>43909356
>never predicts anything
>unfalsifiable
>unrigorous
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>>43912799

Very flat place, not much sediment input, lots of slow/not moving water. So, very common along coastal plains like the US Atlantic/Gulf coasts, sort of away from where the main river channels dump out or runs. River's like that will get natural levees that generally separate the main channel from other stuff.
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>>43912986
So is the marsh in OP's picture created by the stream flowing into it? The coast? Both?
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>>43898547
i'm assuming city #1 is the most profitable due to it being the last stop on the trade route?
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