Who's up for creating a tempestus scion/stormtrooper regiment?
Company Type
>1d10
Rolled 2 (1d10)
Here goes
>>43867966
Tempestus Scions: Elite of the Departmento Munitorum, Schola Progenium trained soldiers
Training World predominant terrain
>1d100
Rolled 69 (1d100)
>>43867993
Noice.
>>43868013
Wasteland
Specialization
>1d10
Rolled 4 (1d10)
>>43868021
I guess it's official
>>43868067
Mechanized
Special Tactics
>1d100
Rolled 72 (1d100)
>>43868089
>>43868111
Demolitions
>See that fortification?
>boom!
>Now you don't
Special Equipment
>1d100
Rolled 36 (1d100)
>>43868122
>Hah look at those foolish mortals hiding in their metawl bawkes!
>unHoly shit their driving pretty damn fast towards our walls
>Are those melta- *BOOM*
>>43868157
Exotic Animal Companion
Company Leadership
>1d10
Rolled 7 (1d10)
>>43868165
I don't even know anymore... mutant animal?
>>43868209
Both Commissar and Tempestor Prime/Main Officer
Company size
>1d10
Rolled 2 (1d10)
>>43868214
Gotta keep the boys in line namsayin', commissar?
>>43868254
Very Small 50-100
I guess ramming tanks into walls with melta charges on the front isn't that optimal for keeping manpower
Company renown
>1d10
>>43868270
Who would've guessed. Perhaps they should rethink strategies.
Rollan for gloreh and honah
>>43868302
you forgot the die you piece of grox shit
Rolled 7 (1d10)
>>43868302
shit.
>>43868340
Well Known
Company demeanor
>1d100
Rolled 27 (1d100)
>>43868302
>>43868340
>>43868345
It does however make you famous.
>>43868345
Rolled 82 (1d100)
>>43868345
>>43868354
That's all that matters in the grim darkness of the far future
>>43868354
Faithful (Say their prayers every day.)
>Oh dear emperor please don't let me die on impact, Oh dear emperor please don't let me die on impact, Oh dear emperor please don't let me die on impact (repeat untill the tank hits a wall)
Company Friends
>1d100
Rolled 18 (1d100)
>>43868368
Our boys must love these.
Rolled 17 (1d100)
>>43868368
>friends
>besides mutant puppy
>>43868377
Adeptus Astartes (a specific chapter)
I think I know who we are rolling up next
Company Enemies
>1d100
Rolled 21 (1d100)
>>43868384
Who's walls are we going all Kool-aid man on?
Rolled 55 (1d100)
>>43868384
Only the greatest wall-makers in the Eye of Terror
>>43868393
We got orks an enemies. Do you guys want a re-roll?
Rolled 2 (1d100)
>>43868399
Re-roll, we're wasted on orks.
Rolled 94 (1d100)
>>43868399
>orks
>>43868406
Roll on the "Company Friends" table.
kek
>>43868408
gimme a 1d100 for what imperial force we have pissed of
Rolled 53 (1d100)
>>43868427
Rolled 95 (1d100)
>>43868427
Rolling for Fists
Rolled 59 (1d100)
>>43868427
Rollin for inquisition.
>>43868436
god emperor of kek'd
>>43868435
Adeptus Titanicus
well, fuck. But perhaps they are just passive agressive ever since we mistok a titan lek for a enemy wall?
>>43868450
I'm ok with this.
>>43868450
>leg*
>>43868450
They stepped in front of us, entirely their fault.
Anyway, shall we roll up our Adeptus asterbros or shall we fluff our our scions a bit more?
>>43868472
Roll them, will probably get more fluff that way
>>43868492
Ok then, first off:
Why Was The Chapter Founded?
>1d10
>>43868450
>Princeps: this titan is fucking great, we're killing EVERYTHING
>*can faintly hear screams and frantic prayers to the Big E over vox*
>"OH YEAH"
>what- *KABOOM*
Rolled 5 (1d10)
>>43868498
>>43868522
Counter - "There are Orks over here! Found a Chapter!" "But it'll take 50 ye-" "Do it!"
When Was The Chapter Founded?
>1d100
Rolled 38 (1d100)
>>43868545
>>43868548
36th Millennium (Cursed Founding, this Chapter be fucked)
Who was the Chapter's Progenitor?
>1d100
Rolled 95 (1d100)
>>43868553
>>43868561
Iron Hands
Gene-seed purity
>1d10
Rolled 1 (1d10)
>>43868565
Rolling for absolutely borked
Rolled 3 (1d10)
>>43868565
Chaos Gods curse this chapter
>>43868572
Pure - Same as progenitor in terms of purity, and will maintain close links with it
>>43868580
Chapter Demeanour
>1d10
>>43868580
Goddammit
Rolled 7 (1d10)
>>43868588
Rolled 5 (1d10)
>>43868588
but who be the baby-daddy?
>>43868596
Suffer Not the Alien to Live
If they have one, what mutation do they have?
(since we are Iron Hands successior chapter our marines in fluff have a 20% of gaining the mutation we roll up)
>1d10
Rolled 6 (1d10)
>>43868617
Good demeanor.
Rolled 2 (1d10)
>>43868617
Mutation: 10 meter long johnson
its a curse, we have to wrap it around our waists like a belt.
>>43868626
Lost zygote
If one exists, what is the Chapter's Flaw?
>1d10
Rolled 7 (1d10)
>>43868648
Bad teeth
>>43868662
Eye to Eye - The Chapter hates any method of warfare other than running up to the enemy and punching them.
Figure of Legend
>1d100
Rolled 90 (1d100)
>>43868671
No wonder the like our regiment
Rolled 93 (1d100)
>>43868671
>>43868694
Battle-Brother (roll d10 twice to determine company and squad).
Rolled 8, 9 = 17 (2d10)
>>43868701
>>43868709
ok so a battle brother from the 8th company, squad 9
Now what did this awesome battle brother do?!
>1d100
Rolled 86 (1d100)
>>43868724
Rolled 94 (1d100)
>>43868724
punched a castle down
>>43868726
Ok this one doesn't seem so appealing for it to happend to a regular battle brother:
The hero was lost to his Chapter in a warp accident, yet his descendents have cause to believe he lives still and may one day return to them in glory.
But this one: >>43868730 sounds more likley:
The hero was the first to face some newly discovered alien race, and ultimately responsible for its total destruction. Centuries later, only the Chapter remembers the name of the race, so utterly was it and its works cast down.
But I am going to let you guys decide
>>43868740
I'm going for ayy lmaos
anyway, moving on...
Chapter homeworld
>1d100
Rolled 48 (1d100)
>>43868765
>>43868775
Feral World
Terrain
>1d100
Rolled 14 (1d100)
>>43868777
>>43868783
Jungle
Rule of homeworld
>1d10
Rolled 5 (1d10)
>>43868789
>>43868798
Distant rule - "You see that castle up there? It's inhabited by the mighty sky-warriors of Emp-rar. Sometimes they come and steal our children."
Chapter organisation
>1d10
>>43868740
Can we do both?
He destroyed them via warpstorm (aliens had warp manipulating tech), but had to stay behind to ensure their destruction.
Rolled 6 (1d10)
>>43868812
>>43868824
That seems cool
>>43868829
Divergent chapter
Combat doctrine
>1d10
Rolled 9 (1d10)
>>43868835
Up closer and more personal (giggity)
>>43868846
Shock and Awe
Special equipment
>1d100
Rolled 65 (1d100)
>>43868854
Things, big things, that induce shock and awe
>>43868866
Special Mount: While other Chapter’s may keep animals as companions, this Chapter uses them for what they were intended for—transportation. Examples: Fenrisian Wolf, Carnodon, very angry Grox.
What form do the Chapters' beliefs take?
>1d100
Rolled 31 (1d100)
>>43868854
I can already see why these guys would like the guardsmen who blow up castles by driving their tanks into them.
Rolled 97 (1d100)
>>43868871
>>43868883
Esoteric Beliefs - You know our Chapter's beliefs? They're weird.
At what strength is the Chapter?
>1d10
>IG are mechanized demolitions who like to get up close and personal
>From a Wasteland
>Very Religious
Lads, are we the War Boys?
Do we really like the Space Marines because they come from the Iron hands and have vehicles that are Shiny and Chrome?
Do we get a long because we both have an interest in Falconry?
I think the answer is yes.
>>43868871
Wait a second:
> eye to eye
> Combat doctrine
> Shock and Awe
> Special Mount
... we've made Space Marine heavy cavalry?
>>43868896
>>43868902
I like where this is going.
Rolled 8 (1d10)
>>43868889
>>43868916
Nominal: The Chapter can field ten full companies, each with ten squads. In all likelihood most every squad consist of ten brethren and some specialised appointments may be empty, but the Chapter is regarded as fully fit for battle.
And I guess our allies are our scions?
So roll for enemeis then
>1d100
>>43868902
>>43868902
Eyep. The Warboys as an IG regiment (it mentions a unique animal companion, maybe we're really into falconry and shit)
The Space Marines meanwhile are knights from a jungle planet. So they probably ride some kind of dinosaur with super dense bones (because they eat metal or something and absorb it) who can carry a Space Marines bulk
Rolled 97 (1d100)
>>43868924
>>43868928
Considering they're an Iron Hands descended chapter they've probably auged the fuck out of their mounts.
>>43868954
The Tau (alternatively, you may select a particular Tau force or leader)
Ok guys, fluff these armies to your liking. But I must leave you now
https://1d4chan.org/wiki/Tau_Cadre_Creation_Tables
Here is in case you guys want to roll up the Tau
>>43869005
So these guys were founded by the Iron Hands as a hard hitting close combat cavalry chapter to counter the tau. They've got weird beliefs but their geneseed is pure, though it might be missing a zygote, and they were raised in a feral jungle. Correct so far?
>>43868648
What is the 'lost zygote' mutation?
Chapter name suggestions I think something chivalric.
The Silver Knights
The Excelsior Errent
The Lances of Manus
>>43869137Chrome Knights
what is the name for the scion regiment?
ITT: Witness Me: The Storm Trooper Company