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Gnoll Quest: Gnolling Along 1
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Gnolls are an odd Goblinoid Creature bound throught the Realm. They are unlike any other creature, sans perhaps Lycanthropes, in their appearance of two legged creatures. Their mind set is strange, savage, and lazy. As such, they have never adapted well to life within communities of any sort or created long standing communities for themselves and few do more than enslave or live as andits until their clans are driven off by small militias or adventurers.

Though, in recent years of the Collapse and Cataclysmic events around the world have torn most towns, villages, and kingdoms to shreds they still survive in their clusters far from the main points of the damage for the most part...yet now they must wander and perhaps start a new place for themselves. Yet where will they begin?

A: The Plains of Black: Known as an Old Battleground pre-collasp, this areas has been the site of countless battles and countless wars in the past with scattering of ruined forts...and perhaps other treasures.

B: The Blue Mountains: Named for the Varying blue color of the stones that make up the mountain's face. Many creatures had retreated to the safety of the mountain range with it's immense networks of caves that may lead to curious places.

C: The Ruins of Wallstanings, a former stronghold and capital city now lays in pieces. Few of the original inhabitants remain as most fled surely leaving things for the taking.

D: Write in.
>>
Stop making shitty quests.
>>
Option C, bruh.

Love me some collapsed capitols
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>>43707010
>C: The Ruins of Wallstanings, a former stronghold and capital city now lays in pieces. Few of the original inhabitants remain as most fled surely leaving things for the taking.
>>
>>43707010
>C: The Ruins of Wallstanings
>>
>>43707322
>>43707208
>>43707042
Sorry about the wait power crapped out)

The city was found by the wandering band, driven from their old home by other refugees that stocked their new wagon with food enough for many days. The tribe, number only Fifty, came along to the broken walls and within it was the city's outer ring...

Going over the rubble, and leaving the wagon behind wasn't a hard choice for Antas to make. She carried many of their tribe and now had many options of where to put her humble tribe.

A: Set up camp closet to the wall.
B: Go to the inner rings and claim a ruined home.
C: Go under ground, perhaps finding a sewer.
D: Go the docks, perhaps to claim a former warehouse or large fishing boat.
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>>43707409
>D: Go the docks, perhaps to claim a former warehouse or large fishing boat.
>>
First to three votes is what I shall do for stuff.
Or like Ten minutes.
>>
Wandering toward where the docks once were, the Gnolls found little to show what had actually happened except for buildings collapsed or broken into. Probably by those who couldn't leave or just were greedy enough to take anything that wasn't nailed down.

The docks were...gone in a way. The boats were there, as were the former warehouses but the water was one of the key things to make a proper dock and it seems to have all dried up or flowed somewhere else...Hmm.

A: Claim one of the land locked boats.
B: Claim one of the old Warehouses.
C: Claim the old Dock Master's building.
D: Move to a different part of the city (Write In)
>>
>>43707677
>C: Claim the old Dock Master's building.
>>
>>43707687
The Dockmaster's building wasn't too hard to fine, its door was missing of course and the Gnolls poked inside. Finding a warzone that seemed to have broken out inside...

Poking around and setting up a 'camp' in the many smaller store rooms and the Master's room going to the Matriact it wasn't a bad little place.

A: Send Gnolls to scout the city
B: Have Gnolls build defenses around the building
C: Have the Gnolls break a few of the crates still laying about
D: Pray to the gods.
>>
>>43707916
C: Have the Gnolls break a few of the crates still laying about
>>
>>43707916
>C. We must search for power-ups.
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