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Modern Thread!

Before we begging i have a few questions:

Can modern be cheaper than standard?
How good is modern for people starting out?
What cards need to be banned?
>>
>>43702056
Terrible OP. Can tell you don't play Modern.
>>
Any tips on utron? I kinda wanna build it. I think it will be good in my meta because we have a lot of grixis decks and little fast aggro. Lots of people run snapcaster in U-Tron now, but is it necessary?
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>>43703264
Snappy not necesarry. If there is very little aggro you should do well. But the deck is bad in aggro heavy formats, which is why I dropped it to play hulk footsteps.
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Is Ugin good in Modern or will he be a worthless weenie come rotation?
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>>43703264
It's relatively cheap and builds into UW (Gifts) Tron, if you get bored of it.

Snapcaster is not necessary but as in any blue deck, being able to recast your spells from the graveyard is a huge bonus especially with the tron mana. You can run him as a 1 off.

Against grixis control, I advise Chalice of the void on 1 or 2, often 1. It shuts down most spells, but beware of kolaghans.
>>
>>43702056
Are there any more interactive versions of a Bogles deck? I like the idea of building a 1-drop hexproof into a monster but I like actually doing things on the board that aren't slapping down Auras
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>>43703716
>Is Ugin good in Modern
Yes.
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>>43703716
He's used in Tron, either version, as a 1 or 2-of, at the least. In many ways he's more useful than Karn.
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>>43703583
>>43703722
Thanks. What about remand vs mana leak? I think remand is better in tempo, but I constantly see remand instead of mana leak in u tron lists. Is it just because of the draw a card?
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>>43704159
Yes. Obviously. It replacing itself is huge.
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>>43704552
I know its huge, but isn't actually taking care of a threat more important in a control deck?
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>>43704159
Many utron decks are splitting Remand and mana leak as a hedge against the aggro and combo decks. Meta dependent.
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>>43703882
>I like the idea of building a 1-drop hexproof into a monster but I like actually doing things on the board that aren't slapping down Auras
Brain does not compute. It's like saying you want dry water or hot ice. Bogles by the very definition/shell of the deck is as non interactive as it gets without going all-in combo decks, the most interaction you have is 1-2 Paths in the main. I mean fuck, if you are interacting with what your opponent is doing is you are either losing or playing it wrong, this is ofc 2/3 as true after sideboarding but even then interaction is limited as you would rather race than deal with what your opponent is doing.
>>
Thoughts on Jace, Vryn's Prodigy in modern?
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>>43704854
Good card for control shells, costs too much like every other moderately good modern card
>>
>>43703716
He's played as a 4-of in Legacy, so the price won't tank, at least.
>>
>>43705272
MUD or 12post?
>>
this is a question directed more towards standard than modern but there isnt a standard thread up and its a general rule anyway

what are the rules on infinite combos? from what ive read it results in a draw if its like a mandatory infinite combo but i see a lot of (amateurish) decks still employ them
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>>43705280
I know he's played in MUD, I'd imagine 12-post has found some space for him as well.

Though both decks are kinda fringe, it's not like they drive a lot of demand. Especially 12-post since you really need candlesticks to make the deck work optimally.
>>
>>43705603
If an infinite loop is created that cannot be halted or interupted, it is a draw.
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>>43705603
There are very few infinite combos that you can't voluntarily stop. Worldgorger + AD does it if there aren't any other targets for AD in your graveyard, and as a bonus makes infinite mana.
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>>43705674
what about Duskmantle Guildmage + Mindcrank? im trying to make a low budget Tutelage mill deck and that was one of the combos some random deck list has
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>>43705789
It involves them losing life, no? Eventually they'll hit 0 and die to SBAs before more triggers resolve.
>>
>>43705789
Also, even if they don't die before then, the combo ends when they run out of cards to mill. These are both things you could figure out by reading the rules and/or the cards.
>>
>>43705789
Duskmantle Guildmage + Mindcrank ends in somebody losing infinite life which ends the game unless something prevents them like Platinum Angle in which case it's a draw because the stack will just loop the triggers. Unless you Sundial of the Infinite or some shit to clear the loop from the stack.
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>>43705826
>>43705870
yeah im just wondering if thats considered "infinite" and would result in a draw, but you guys are saying the actual act of losing would end the combo thus not result in a draw, right?

so im guessing something like Sanguine Bond + Exquisite Blood is the same thing, it just depletes their life until the game is over unless they do something about it
>>
>>43705870
Actually you'd need some sort of Eldrazi titan/progenitus style replacement effect for that to happen since your opponent would eventually run out of cards in his/her library.
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>>43705914
>act of losing would end the combo thus not result in a draw, right?
Yes, when someone loses the game that means the game isn't a draw. Were you dropped on your head as a baby by any chance?
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>>43705914
Well, they're infinite combos, but they advance the gamestate towards one player losing so eventually that will happen assuming there isn't something else around stopping it (like Platinum Angel plus an Eldrazi titan to stop GuildCrank).
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>>43705951
cool, thanks
>>
>>43705928
>since your opponent would eventually run out of cards in his/her library.
But with an angel down you can't lose by any means be it 0 life or 0 cards. Also to lose due to milling you have to draw a card but be unable to due to having no library, simply having 0 cards in the deck does not lose you the game.
>"No game effect can cause you to lose the game or cause any opponent to win the game while you control Platinum Angel. It doesn't matter whether you have 0 or less life, you're forced to draw a card while your library is empty, you have ten or more poison counters, you're dealt combat damage by Phage the Untouchable, your opponent has Mortal Combat with twenty or more creature cards in his or her graveyard, or so on. You keep playing."
From the Gatherer page.
>>
>>43705914
Yes. Most infinite combos that you see are designed to win the game and, as such, do not result in a tie.

Virtually every infinite loop uses triggers somewhere throughout the loop and, if at any time, a player would lose the game, they do so in between triggers (as a state based action). Platinum angel/Abyssal Persecutor does cause a lot of infinite combos to become game draws though.

An example of the bad type of infinite loop would be three oblivion rings with no other nonland permanents.
>>
>>43705982
Repeat the loop until they have 1 card in library. Mindcrank triggers off of the loss of life from Duskmantle Guildmage and tries to mill 2. It cannot so it mills the last card they have. Duskmantle guildgmage triggers and makes your opponent lose 1 life. This triggers mindcrank but, with 0 cards left in your opponent's library, they cannot mill any cards. No cards enter the graveyard so Duskmantle Guildmage's ability doesn't trigger and the loop ends.
>>
>>43706024
Hm, I thought mindcrank was 'whenever an opponent loses life they mill 2', small error there. The rest of the post is correct though.
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>>43706024
That's correct actually. So it isn't actually an infinite loop if they have an Angel out (unless they also have a rider creature in their deck like Wurm), they are just left with 0 cards in deck and their previous life total minus their deck size as their new life total.
>>
Why does Merfolk play 1 of Minamo? The only legendary permanent in the whole deck is Kira, and its triggered ability would counter Minamo's activated ability.
>>
>>43707462
Choke
Boil
>>
>>43707462
Choke
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>>43704854
I don't think he's good. Every time he's been played against me, I save removal for other targets, usually exarchs, and don't even bother attacking him after he's flipped.
>>
>>43707462
Beside island hate, merfolk run mutavaults, which don't add blue, so in a pinch you can tap minamo, bounce it with muta, and replay it for UU, which is merfolk's magic number.
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Jet fuel can't melt steel memes.
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>>43709599
Think twice? surely there are better options
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I'll just leave this here.

You fa/tg/uys should try out Xmage, it's great.
>>
>>43709599
>woodland cemetery
>hinterland harbor
>drowned catacomb
no reason for these not to be shocks

you're running black and have three colors, run painful truths instead of think twice

cryptic is going to suck to cast off that manabase
>>
>>43710131
mtgsalvations mods said they were real but those guys have been keked before

we still don't know what <> actually means and i'd like to find that out before judging these

wait for a card that explains <> in reminder text to get spoiled
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>>43709599
Every Modern control deck looks the same
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>>43710176
The <> might mean that it requires colorless mana only, not any of the 5 mana colors like the symbol we're used to seeing.
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>>43710190
>implying that abomination is control

This is a real control deck:

Creatures: 3
3 Snapcaster Mage

Instants: 28
4 Path to Exile
1 Condemn
3 Spell Snare
4 Think Twice
1 Shadow of Doubt
1 Remand
2 Logic Knot
1 Negate
4 Esper Charm
4 Cryptic Command
2 Sphinx's Revelation
1 White Sun's Zenith

Sorcery: 3
3 Supreme Verdict

Land: 26
4 Celestial Colonnade
1 Shambling Vent
4 Flooded Strand
3 Polluted Delta
2 Hallowed Fountain
2 Watery Grave
3 Island
2 Plains
1 Swamp
1 Sunken Ruins
1 Mystic Gate
2 Ghost Quarter


Sideboard: 15
2 Thoughtsieze
2 Stony Silence
2 Vendilion Clique
1 Celestial Purge
1 Negate
1 Detention Sphere
1 Engineered Explosives
1 Wrath of God
1 Blood Baron of Vizkopa
1 Baneslayer Angel
1 Teferi, Mage of Zhalfir
1 Elspeth, Sun's Champion
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>>43707613
That's oboro.

Also, captcha asked me for pictures of fish. How appropriate.
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>>43710396
u just h8 me cuz u aint me
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>>43710344
That's the most likely explanation, but we'll need to wait.
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>>43710450
Do your opponents get salty when you kill them with rebounded Boros Charms?
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>>43710450
>dragon's claw
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>>43710502
This deck is major salt to play against. Except tron 'cause tron wrecks my shit.
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>>43710560
Well lucky for you Wizards just printed an easier to cast Sowing Salts.
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>>43710131
I don't know nor care what those little squares are but that fat fuck looks like a yummy reanimation target in dredge. Easily protected by your dredgables.
0cmc like pacts=Lands that you have a shit ton of Loaming
1cmc like path and shit=Darkblast
2cmc like terminate and shit=Life from the Loam
3cmc like Pulse and shit=Stinkweed Imp
Not many viable targets for 5 mana, but you got GGT for them I guess.
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>>43710190
how does it feel to be so wrong anon
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>>43712171
Where the fuck is Preordain
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So what does /tg/ think of budget as all hell R/G vial/aggro with a werewolf twist?
Also, the hell kind of sideboard do I go for here?
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>>43712325
>Budget
>4 vials, Guides and CoCos
You have already spend money on cards that could have been a proper manabase to make a real deck.
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>>43712378
This is a slightly more ideal version of the deck, the coco's are from drafting and trading, the vials are on loan from a friend, and the guides are actually Vexing Devils
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>>43712325
>>43712418
no
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>>43712171
>>43710396
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>>43712231
S-sorry sempai
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>>43712745
why is f a m filtered to senpai
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>>43712231
On the ban list
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>>43713437
To discourage the language of the poor and fatherless.
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>>43710154
There is a very good reason for those to not be shocks and Painful Truths isn't instant speed.
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Do I have to reveal the card exiled with Outpost Siege?
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>>43705280
Im not sure about him in 12 post
I dont want to like it but I think I do, especially as he exiles permanents, meaning he can break Miracles lock, Abrupt Decay doesn't hit him, negating most removal
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>>43703716

I think it depends on whether or not he gets released in a duel deck. I'm certain Gideon will, but I think Ob Nixilis is more likely than Ugin. I can't see it unless they do an Ugin vs Bolas duel decks.
>>
here is my infect deck that keeps going 3-1 or 4-0 in a midrange heavy meta. use to be combo heavy when i built it but that dream land when away.
spells
4x glistener elf
4x might of old krosa
4x groundswell
4x mutagenic growth
4x blighted agent
4x vines of vastwood
3x spell pierce
3x noble hierarch
3x gitaxian probe
2x become immense
2x apostle's blessing
2x distortion strike
1x rancor
1x plague stinger
lands
4x inkmoth nexus
4x wooded foothills
4x windswept heaths
2x forest
2x peddlehaven
2x breeding pool
1x overgrown tomb
sideboard
3x abrupt decay
2x spellskite
2x hurkyl's recall
2x beastwithin
2x pithing needle
2x tormod's crypt
2x thoughseize
i am thinking about getting rid thoughtseize because i never really use it besides against lantern control sometimes.
>>
Could the new Kozilek, assuming it's real, see play in RG Tron?
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>>43715427
no
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I've been playing u Tron for awhile and now I want to build RG Tron. What pieces should I buy first before modern season?
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>>43715427
I could see it. Refilling your hand is pretty monstrous, especially when you can potentially draw Sylvan Scrying and Pyroclasm to protect Kozilek from Terminate.
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>>43714695
Yes. It's Impulse-Draw, you always have to reveal it. Same for Abbot of Keral Keep and Chandra Pyromaster.
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>>43716024
Karns ugins
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>>43716289
I'd be insanely impressed if it was faked. Those abilities have such insane synergy
If it's not real it might be a development design
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>>43715427
Maybe? It can still be chump-blocked by tokens and shit so it's not as back-breaking as Old Titans, but it is somewhat resilient with its counter ability. However it doesn't wreck your opponent's board like Newlamog does.
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>>43715427
No? Oldzilek still draws you cards, and unlike Newzilek it ends the game when it turns sideways.
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>>43712745
How much do you sphinx's rev for again? 13? 14? 16?
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>>43715427
I would Sideboard it just to troll hopeless matchups at fnms
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>>43712745
Honestly why doesnt this retard just get colonnades so he has a win condition?
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>>43716693
My guess is rev for 10 into rev for 11 is good enough for him
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>Can modern be cheaper than standard?
The answer is yes, because right now that is exactly the case.

>How good is modern for people starting out?
Not very good. 20 decks are viable and there are plenty of fringe brews that newbies will need to read each and every card in.
>What cards need to be banned?
Splinter Twin, grixis twin is too good, have twin players go 2-color U/R Kiki-Jiki/exach or go home.
Summer Bloom. Turn 2 hive mind pact kill is bs and needs to never be allowed.
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>>43717278
>grixis twin is too good
>ban Splinter Twin
Oh dear god, just stop.
>>
>>43717278
Pls ban summer Bloom, it makes my deck much more viable
What about cutting off blues balls by banning snapcaster mage, unbanning treasure cruise and preordain
>>
>>43702056
No judge thread, I just want some help
How do I explain to a relative newbie that you can counter the flashback of a lingering souls, and that the card is then exiled, in a way that makes sense
>>
>>43717967
702.33a. Flashback appears on some instants and sorceries. It represents two static abilities: one that functions while the card is in a player's graveyard and another that functions while the card is on the stack. "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."

Second part is the relevant part.
>>
Hey which non-zendy swamps have the best artwork? Im looking to pimp out my new monoblack deck
>>
>>43719040
Unhinged.
>>
>>43719040
Guru
>>
>>43719040
MPS
>>
Hey guys, I was fiddling around in a deckbuilder yesterday and came up with this, tell me what you think

http://tappedout.net/mtg-decks/centaurs-modern-tomfoolery-1/
>>
>>43719040
mirage
>>
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>>43714797
>There will never be an Ugin vs Bolas Clash pack where I could just take the both of them for under 30$
>>
>>43719040
unglued or judge promo
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>>43719040
Unhinged for best basics.
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>>43721076
its gone m8
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>>43715427
Depends if <> can be payed by colorless lands like the Tron lands or if it has to be payed only by wastes or <> producing lands.
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>>43721938
urza's saga would like a word with you
>>
Hey modern players. I'm an EDH player, I only play multiplayer, and I only play for fun.

Me and my play group are pretty casual. I enjoy making some "competitive" decks just to have, but they're not appropriate for my group.

Is Modern similar or is it too competitive of a format?

http://strawpoll.me/6046226
>>
>>43723595
Depends on your definition of "too competative."
>>
>>43723595
>too competitive of a format?
Pretty much. You can take you bad/casual deck to an event but you won't have fun unless you enjoy losing every round. Even the most "casual" or relaxed local metas I have been in are 60% tier2, 20% tier1 and 20% casuals that thought their 10$ decks will break modern or casual in general that 0-3 every time.
>>
>>43723595
To me, winning is fun. I have more fun when I win, but I can still enjoy an interactive game of magic if I lose. I get mad mostly when I lose because my deck functions poorly.
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>>43723856
>I get mad mostly when I lose because my deck functions poorly.
Not him, but what do you mean by this? Like you get shit draws or bad luck in general? I find getting mad at that is pretty pointless but understandable. The only time I get mad is when I punt, when I missplay, and get fucking furious at myself by doing a major missplay but even a little missplay that doesn't amount to anything has the ability to ruin my day by pissing me the fuck off for the rest of day. At least I learn better this way, I think so at least.
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>>43723856
I am lucky enough to have found a deck that I have fun with even when I lose. And i get free wins against colonnade decks so win/win
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>>43723911
I don't know about him, but if I make a mistake playing I don't get as mad as when I don't draw a single answer, or manafucked for 10 turns. It's just bad draws that makes me furious.
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>>43724242

Usually I get more upset when I misplay because that was actually in my hands. Like if I draw really badly that's out of my control, there's nothing I can do about that so I just accept it, but when I had the tools and just used them wrong, that's when I get upset.
>>
>>43702056
>Can modern be cheaper than standard?
Some Modern decks are already cheaper than Standard

>How good is modern for people starting out?
Modern is fucking rough for a new player, better off starting in standard/draft

>What cards need to be banned?
Goyf, just to force Goyf users to be more creative than just jamming Goyf into every green deck.
>>
>>43724369
>goyf ban

Pff whatever. I'd just use... use... uh... hmm.
>>
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>>43724369
This might find its way into junk if tarmy got hammered. Used to see play in extended be for goofy was printed.
>>
How viable do you guys think G/W Hatebears is right now?
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>>43724282
I have to agree with the guy before me I only really get irritated if

I dont draw anything, we've all had those games where you need the fourth land that never shows, or NEED a natures claim that's avoiding you like the plague.

My opponent has or draws every out, every play you make, every board you establish, he has the one card to fuck you up. While I understand part of this is not playing around his outs, it's still infuriating to have your whole game fucked turn after turn.
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>>43722270
Whoops, sorry, for some reason deck pastes start off as private. Fix'd
>>
>>43723133
>mixing borders
Absolutely disgusting. Also, while urza forests are god-tier, the swamps were pretty weak.
>>
>>43721554
Are you me?
>>
Why do you guys play legacy? It's got a large card pool and isn't nearly as unfair as legacy- you can get away with a lot of durdly stuff.

In my experience most modern players are super-elitist and just can't afford legacy.
>>
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Check this out
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>>43725288
Are you drunk?
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>>43725288
Say what now?
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>>43725406
p sweet breh
>>
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>>43724685
As viable as it usually is. Tends to be good against most combo decks (Twin, Bloom), but tends to fold to aggro (Burn, Zoo, Infect), and GBx/8rack style control. Choosing to play hatebears and expecting to win is heavily meta dependent. If you like the strategy to the point where you aren't open to playing other decks, then some weeks consider dropping green and going on the vial/Flickerwisp plan as a death n taxes build.

I play Grixis twin a lot and tend to have a tough matchup against GW Hatebears or DNT but on weeks where I lose to those decks to go 3-1 I noticed they usually end up 1-3 after getting their head kicked in by Jund/Abzan. Having a solid sideboard plan seems to matter more there than with most decks in the format.
>>
>>43725513
Nice bug list man. How's it play? Your taste in basics is impeccable.
>>
>>43725038
looks like you need a lot more early game stuff m80, plus if you want this to work you will need a lot of stuff to do turn one and two.
>>
i need some basic forest that look like Phyrexian have won but with older lands.
>>
>>43726267
That's neat.
Good luck!
>>
>>43726298
do you guys know of any?
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>>43726321
Not even one.
Sorry!
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>>43726339
how does this one look? i might get it in Arena Promo.
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>>43725513
Good to know. I'm currently building a Collected Company build of the deck, but I might try your DnT suggestion.
>>
>>43714791
>meaning he can break Miracles lock
Why would miracles ever be an issue when you're playing 12post? Maindeck back to basics?
>>
>>43724643
Not that D&T sees much play but this guy is good in there
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>>43724369
If you don't want people playing aggressively costed creatures, try playing standard
>>
>>43726267
http://magiccards.info/c15/en/339.html
>>
>>43727474
I think he means you can -2 to kill counterbalance
>>
Enchantress WHEN?!
>>
>>43728825
Enchantress when they reprint serras sanctum
>>
>>43728672
gross
>>
>>43728705
Your statement is not wrong, but it doesn't answer the question of why Miracles would be a problem for 12 Post.
>>
can anyone post their TarmoTwin decklist w/ sideboard?
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>>43728853
i was implying that you use that site to find one yourself. dumbass
>>
>>43729075
i am not the guy who said gross
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>>43728842
Nah m8, enchantress is playable in legacy because your main engines are tough to kill (argothian enchantress, enchantress's presence). In modern you'd have to use mesa/verduran enchantress and maybe eidolon, which are all flimsy as fuck.
>>
>>43728909
I know Patrick Dickmann plays pretty much solely tarmo-twin and is well respected for it. His decklist would be a good place to start.
>>
What ever happened to Different-Resto-Art guy?
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>>43728825
I've had a fair amount of success in modern with enchantment prison. W/g with leylines and RIPs and ORing and Ghostly prison. Shits on a lot of decks in the meta. Dies really hard to Tron though but that's about it. Has pretty good game against everything else.
>>
Are there any Gifts Ungiven combos other than Unburial Rites in colors aside from white?

I'm new to Modern but was thinking of experimenting with Gifts in UB Faeries. If there are no obvious reanimation combos it's probably not worth the time though.
>>
>>43726267
I think I have a foil one of this Forest, but never used it because it weirded me out. It's mutated from the Mirari IIRC, which is sorta Phyrexian anyway
>>
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>>43732093
>this Forest
Whoops,
>>
>>43732015
I've heard of Gifts being used in more combo-oriented Twins. You put Pestermite and Twin in one pile and Exarch and Kiki-jiki in the other.
>>
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How would one build around this set ass card?

I'm thinking it'd be a lynch pin to a Maze's End
>>
>>43732015
Not really a combo, but Griselbrand's always a good choice. Won't just win you games like Iona and elish norn, but if it stays alive for more than one turn you're 3/4 of the way there.
>>
>>43732118
That's not how Gifts ungiven works. You choose 4 cards, your opponents chooses 2. You don't put them into piles.
>>
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>>43732146
Fuck. This is what I get for posting drunk.

Maybe Temur Twin could use it with Eternal Witness?
>>
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>people are actually playing eggs

Why?
>>
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>>43732600
feels good
>>
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>>43732015
Most fun Gifts combo coming through:

URg Ritual Gifts (Modern):
Creatures: 2
2 Snapcaster Mage

Combo: 10
1 Channel the Suns
1 Pyretic Ritual
1 Mana Seism
2 Manamorphose
2 Past in Flames
1 Increasing Vengeance
1 Noxious Revival
1 Grapeshot

Dig/Gifts: 11
4 Serum Visions
3 Thought Scour
4 Gifts Ungiven

Other Spells: 14
4 Lightning Bolt
1 Spell Snare
4 Remand
2 Logic Knot
1 Electrolyze
2 Cryptic Command

Lands: 22
4 Scalding Tarn
4 Misty Rainforest
1 Wooded Foothills
2 Steam Vents
1 Breeding Pool
1 Stomping Ground
6 Island
2 Mountain
1 Forest

Sideboard: 15
4 Huntmaster of the Fells
3 Blood Moon
2 Snapcaster Mage
1 Anger of the Gods
1 Slagstorm
1 Firespout
1 Dispel
1 Negate
1 Counterflux

Gameplan is EoT Gifts into some combination of storm cards (only PiF, Channel the Suns, Mana Seism, and Increasing Vengeace are essential, combo is faster the more cards you have in your hand). Then on your turn cast PiF and flashback Increasing Vengeance on Channel the Suns for 3x WUBRG. From there you can flashback the Gifts you cast and get a pile that gets Grapeshit into your hand. Grapeshot -> Remand -> Grapeshot with 9 or 10 storm seals the deal. You can go of as soon as turn 5, it's a one card combo if you have the mana, and it's resilient to discard and creature removal. You get fucked by grave hate though, so the sideboard can transform you into Blue Moon with Huntmaster beats.
>>
>>43732124
Loam
>>
>>43730270
You're the reason I play 2 golgari charms in shardless
>>
>>43725513
3 visions?
why not 4, I've literally never been in a situation where I lose because I draw too many serum visions.
>>
>>43709599
Sultai control?
>>
It's UR splash W for path and sideboard.

UR is probably better but I'm American for life. What can I say. What do you guys think about this dankness?
>>
>>43725406
oh shit. How much was that?
>>
>>43733512

This has piqued my interest.

Legacy player here, looking to get into Modern as well because I've got a boatload of cards lying around and I feel like playing more formats.

Have you considered running Bring to Light? In addition to finding Gifts, I feel like it could grant some flexibility.
>>
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>>43734011
>>43734011
I am autistic. Sorry.
>>
>>43712745
>not running 6 cryptic commands
>>
>>43734047
It's certainly worth a shot. I wouldn't run as many as Scapeshift does though, I would try one or two. The mana would need some reworking though. Blue Moon transformation sodeboard would be dropped for a board full of tutor targets and Gifts piles. You could probably play more Manamorphose and Channel the Suns main too. Sideboard 5 mana fatties to drop with Bring to Light as an alternate wincon for grave hate.
>>
>>43717278
I rather play against a 3 color twin deck than a UR any day.
>>
>>43732600
Newer players don't know how to deal with it as they often aren't informed as to how the deck works initially and if you only play it only once in a blue moon you can catch older players way off guard by showing up with a deck they really weren't expecting to see.
>>
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>>43734055
>you post a screenshot of tappedout instead of the link to the deck
>>
>>43724779
If ocassional bad luck irritates you so much you should just play chess instead.
>>
>>43735614
I once had someone argue that there was luck in chess, for instance your opponent not seeing good moves would class as unlucky for him
>>
>>43732093
o shit its perfect
>>
>>43710131
holy fuck so for 4 mana I can...I can....dear God
>>
>>43724369
Modern isn't really rough for new players. Only few interactions that are not so easy to spot, much less than legacy or vintage level and only minor abose standard. I might actually argue that drafting is a lot harder than playing netdeck lists on modern.

Goyf isn't good in every green deck and isn't exactly unfair. What is there more creative in playing.... for example Tasigur or angler?
>>
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What tier is UR Storm?
>>
>>43734036
$60
>>
>>43737482
3 maybe 4
loses to too much to be really competitive, but if you're determined you can win some games at an fnm or something
>>
Modern is dead
Long live Legacy!
>>
>>43737482
Tier 2.5 at best, but more realistically tier 3.
>>
>>43725513
Why not 4 thought seize and 1 inquisition? I understand budget but 4 goyfs don't lie
>>
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What's a fun obscure build around me card? In a brewing mood but I'm agnostic on what to brew?
>>
>>43737902
>Common Core
I don't want to be the crotchety old guy on the porch, yelling about "the world these days." But damn is it hard not to
>>
>>43710344
I thought so too, but does that mean that, let's say, Darksteel Citadels or any colorless souces of mana will be printed with <> on it, instead of {1}? Or is it simply sixth 'colorless' color?
>>
>>43712745
kitchen question, is Dread Sanctuary really worth it? I can imagine it can do its job in control, where you sometimes end up with no creatures, but ouside of it?
>>
I have grixis control built but it seems to not be popular anymore
I want to put tron together, there is so much hate for it but it stands strong. And there is a lot of land hate.
>>
>>43737859
With the speed of the format right now, most things you'd want to hit with Thoughtseize you'd hit with Inquisition anyways. Taking 2 off a Thoughtseize is rough in an aggressive meta.
>>
>>43738141
>there is a lot of land hate
Blood Moon is not "a lot"
>>
>>43738239
Blood moon
Magus of the moon
Fulminator Mage
Crumble to dust
Sowing salts
Extirpate
Surgical extraction
>>
>>43738245
none of which will beat a turn 3 karn

quit complaining
>>
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>>43737902
>teach a child blind obedience, to conform, and dogmatic orthodoxy
>throw a question in a math test that isn't even testing math
>be surprised when child has no capacity for rational thought
>>
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>>43738141
Build it on the cheap. This fucker is actually close to being legit in Tron and costs nothing. It's basically annihilator 2 on turn 3. Honestly considering Karn exiles one card per turn, it almost feels like this is a slower but more powerful Karn.
>>
>>43738444
Lol I considered scout for existence for a budget version, but screw that
I already have burnwillows for RG combo lands so I am just gonna build the real deck
>>
>>43738490
Scour from existence
iPhone strikes again
>>
>>43738490
>Implying Bane of Bala Ged doesn't go in the real deck
>>
>>43738503
I didn't see it in any top 8 lists, I'm new to modern man I play legacy.
>>
>>43738529
No one runs it in any lists because Modern is a stagnant format where people are terrified of playing anything unusual just incase it actually wins a game and their tiny mind can't handle a non-tier 1 deck winning a game.

What do you think of Karlov of the Ghost Council in a legacy deck such as Maverick or even Soul Sisters?
>>
>>43738557
That makes sense, tier 1 modern hasn't changed in s while.
if you can gain life when you play it, otherwise if left unchecked probably devastating , like everything else.
>>
>>43738444
Karn does his thing immediately though, he's always a 2 for 1. If Bane of Bala Ged gets Pathed t3 begin combat they just 1 for 1'd your 7 drop, which is basically the opposite of what Tron is looking to do.
>>
>>43738605
Actually I don't think it does enough to be worth the mana investment
>>
>>43737482
Tier describes prevalence, not competitiveness, even though there's some overlap. "How good is x" is 99% of the time a question about the meta in question. The same deck that kicks ass time and again in a given city doesn't necessarily make day 2 at GP in another country etc.
>>
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>>43732600
Because there's nothing like sighing for 15 minutes straight.
>>
>>43737936
And I hate to be the guy throwing this out there but this test almost certainly isn't a common core test.
>>
>>43739383
how is it not common core? How would you distinguish them?
>>
>>43738236
Most game winning cards that is not the case, ie you cannot hit splinter twin or scapeshift with iok.
>>
>>43739286
my husbando
>>
>>43739409
You have infinite removal for the creature you toss Twin onto, and they have enough card filtering to find another one. Hand disruption also isn't as good against Scapeshift as you'd think since the majority of the deck is lands anyway, and now most people are playing 6-7 copies maindeck.
>>
>>43739409
This + it works even against burn/zoo etc. It's better to take 2 from TS than keep taking 2-3 from a creature on board if you don't draw a removal/blocker.
>>
>>43738236
IoK is ineffective against tron, which may be very popular in his meta
>>
>>43739452
The argument isn't playing thoughtseize over other types of cards, it's thoughtseize vs inquisition, and inquisition is infinitely better against those decks.
>>
>>43739467
Sure but also consider >>43739460
>>
>>43739483
You don't play this deck in a tron heavy meta. You play Living End.
>>
>>43739505
Sorry, not talking about the deck. I was talking about how that anon think TS is better than IoK may be because of a Tron heavy meta
>>
>>43737936
they teach this is public schools

they teach other curriculum in very expensive private schools
>>
>>43738557
Get a load of this retard.
>>
>>43737902
That's fucking horrifying.
>>
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Liliana, heretical healer will find her niche in modern right? A poor man's Liliana of the Veil if nothing else?
>>
>>43739533
What decks run IoK or Thoughtseize and don't get stomped by tron?
>>
>>43739975
Suicide zoo I guess? Maybe?
>>
>>43739975
Grixis twin?
>>
>>43739884
I was actually thinking of using her as a budget Lilliana otV but she's $30 which really isn't budget I'd rather just buy the original. Sadly I like the artwork on Defiant Necromancer way more
>>
>>43739975
8rack, at least based on my own games, even though it's a more difficult MU than combo and "fair" decks. If you play Smallpox chances are they never get Tron online, ripping eggs and card draw with IoK slows down as well, bridge stops Emrakul/Wurmcoil even if you don't dump your hand, g2/3 you needle Karn and/or Ugin. You have more wincons than they have O-stones.
>>
>>43740256
I've got enough store credit to pick up a playset, so I'm considering giving it a go. Her token with Languish could be fun.
Regardless, that art is fkn hnnngggg
>>
4 Marsh Flats
4 Verdant Catacombs
2 Windswept Heaths
2 Overgrown Tomb
2 Temple Garden
2 Twilight Mire
3 Swamp
3 Forest
2 Plains

3 Inquisition of Kozilek
3 Thoughtseize
3 Abrupt Decay
3 Path to Exile
4 Lingering Souls

4 Tarmogoyf
4 Siege Rhino
3 Noble Hierarch
3 Kitchen Finks
2 Doran the Siege Tower
2 Ivorytusk Fortress
2 Armament Corps

Good list?
>>
>tfw out-grind jund with skred every time
>>
>>43740756
>tfw outrace Jund with burn every time
>>
>>43739884
She'd be good in like a White/Black weenie list. Something like aristocrats.
>>
>>43740065
Grixis twin always seems to have a worse jund matchup then UR. I know this makes no sense, but it makes the deck too thin vs them. There's literally 0 chance you win the attrition matchup because they 2 for 1 you all day and the combo is diluted in it to sneak out a win.
>>
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Just crazy enough to work?
>>
>>43741074
>slightly modified fairies without B
>crazy
Right. Get rid of the bolts, sword, angel and sphere, replace with IoK/bounce, Elendra etc.
>>
>>43737902
>>43737902
Enduring Renewal
>>
>>43740756
>tfw make jund player commit sudoku when troll worship blanks his removal every time
>>
>>43741337
nice try, UB fae blows
>>
>>43741884
An actually focused deck can't blow more than lemme just throw some staples on top of each other and call it a deck.
>>
>>43741956
>faeries
>focused

Nice meme.
>>
>>43741956
It works for jund
>>
>>43742267
Not so much after Bloodbraid and DRS bans.
>>43742227
>counter and/or discard your opponent's plays
>turn fliers sideways
Gee, seems complex.
>>
So theres a tournament this sunday and I want to enrage the most neckbeards.
I run the treasure hunt deck (4x treasure hunt, 1x lightning storm the rest is lands) and will play unsleeved and with a lot of different basic lands, full art, really old ones, new ones etc...
I'll also act like a total noob, reading everything and asking dumb questions.
Any more tips?
>>
>>43743197
what if they have 1 counter?
Sure, you can do that. But are you sure the game won't end by turn 4 or 5 if you have no field presence?
>>
>>43743509
well, then im fucked. but apparently the meta in this lgs isnt control heavy.
well, if the games go to turn 4 i usually have won. its not a really good deck i know but that isnt the point, the point it its cheesy.
>>
>>43743197
Use heavily played 4th ed lands.

When you tap them, turn them different directions
>>
>>43740756
>skred
Respect
>>
>>43741074
Personally I'd replace white with black, but that's just me
>>
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RETURN TO KAMIGAWA CONFIRMED
>>
>>43740477
No one has an opinion?
>>
>>43740477
>>43745081
why run finks if you don't have melira and a sac outlet?
Also I'm not sure if I'm qualified to judge modern lists
>>
>>43740477
what's the point of doran, fortress, and armament corps

i'd rather just run tasigurs and scoozes
>>
>>43745138
My meta is very burn heavy. Basically finks is in there as presideboard help against burn without sacrificing creatures to run mainboard feed the clan. Finks is really good because it allows you to get a small amount of life and then put pressure on them, they won't want to bolt it just to have it come back and give more life so they generally leave it alone.
>>
>>43745231
Playtesting with the deck I've noticed that they allow me to grind out the end game very well. Doran is a 5/5 for 3cmc basically that buffs your Hierarchs, Tarmogoyfs, Siege Rhinos, and the Ivorytusk so he's incredibly good in that aspect even better then Tasigur in my opinion. And Armament Corps can help with battles of attrition. Making a Rhino a 6/7 trampler is huge in grindier matchups. I'd really recommend playing with Doran and the Fortress to see how you like them you might be surprised at how good they are.
>>
>>43745238
i see. Why not kor firewalker if in Burn heavy meta?
Has anyone used flickerwisp on rhino and finks for extra ETB?
>>
>>43745364
That is a good suggestion. Perhaps I'll place him in.
>>
>>43740390
Except that 8-Rack is a good matchup for Tron as they can't do anything about a resolved walker and O-Stone destroys them.
Tron is really good at topdecking
>>
This guy is pretty good in Jund/Junk
Almost always a 5/5 trampler with vigilance
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