How would one go about running a tabletop game in the setting from the first Mad Max film?
First you would need friends to play with.
>>43631670
By rolling up a fuel injected suicide machine.
>>43631840
I can kidnap a few.
And next?
The first Mad Max is kinda strange in context of the other twothreefilms. Like, the world isn't obviously post-apocalyptic, nor even is there any real mention of massive destabilization. There isn't much gratuitous violence, Max has a son and his wife is alive. From Road Warrior it gets strange.
Apart from leather cop daddies there isn't much that isn't in Australia in real life.
>>43632309
Mad Max is during the slow degradation before the final collapse.
>>43632309
Mad Max 1 is during the slide into barbarism that leads to WW3, following a worldwide gas crunch that causes a collapse of supply chains. Max's job is keeping order after regular society has started to fall apart, but isn't quite tearing at each others' throats yet.
Mad Max 2 takes place after the big nations slugged it out.
Use GURPS and research rural Australia, there's basically no difference between actual Australia and Mad Max 1.
>>43633733
>there's basically no difference between actual Australia and Mad Max 2
FTFY
>>43632643
It still was kind a ballsy move to make the road warrior after mad max. It's kind of like if Death Wish 2 was taking place after the apocalypse.
>>43634235
Not really. There are plenty of hints and implications that society is falling apart in Mad Max.
>>43633733
>>43633787
I remember being told not to leave your car unattended in certain areas because the locals had a habit of cutting into tanks and fuel lines or using a siphon to drain petrol out of people's vehicles.
>>43631670
>How would one go about running a tabletop game in the setting from the first Mad Max film?
I've yet to see good vehicle racing and/or combat in an RPG. It just turns into a crunchy wargame.
>>43631670
Select a game system, watch the films, create a scenario, get players and voila! Simples.
Something with good rules for cars.
http://www.sjgames.com/car-wars/games/classic/
About a zillion supplements to this game back in the 80s, probably a pdf archive somewhere. Pretty much inspired by Mad Max/Road Warrior.