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Can we have a sci videogame develop thread? simulations are
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Can we have a sci videogame develop thread?


simulations are welcome here too.
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>>8054671
>>>/g/ has a regular thread
>>
Play my game, /sci/.

https://scratch.mit.edu/projects/45937562/
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>>8054671
I think demoscene is more up /sci/ alley.
Search for Revision demoparty.
Throughout shader showdown competition last year (live coding event) few people made amazing stuff.
So if you are into math check that out.

https://www.youtube.com/watch?v=j4baExLqNoI
https://www.youtube.com/watch?v=O2XG846oKAY
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>>8054671
>>8054722
Also op since you mentioned simulation this year 64 kilobyte into they used raymarching,two kids of volume rendering,two types of fluid simulation,impact simulation on a sphere,and the rings are made by a guy that works in Finland meteorological institute that got from work some paper on the Saturn and used it to simulate gravity resonance,particle size and whatnot.
https://www.youtube.com/watch?v=JZ6ZzJeWgpY
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>>8054671

What about a game that's a simulator? I've even got a basic genetics system and stuff for breeding.
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>>8054671
Get the fuck off my boards, CS faggots. Go back to your autism containment board called >>>/g/ethefuckout
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>>8054707
>Planets make me fat!

kek
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>>8054789
i was amazed by 64k demos 10years ago, and i'm still amazed by them.
i boggles me when i think ho much they need to generate all
paths,shapes textures, effects, sfx

>>8056546
cs aka applied maths
>not science
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>>8057723
>cs is anywhere near the same ballpark as applied math
Haha, oh wow
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>>8057757
cs is, but not most of what is taught as 'cs' which how to use a fucking loop and if statements to make a shitty videogame.
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>>8057807
Hey, Ive been studying programming, and doing those shitty if and then statements to make shitty games in unity.

What do you suggest I code, so im /sci/-tier?
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>>8057810
Start studying numerical methods you enormous pleb
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>>8054789
Now why can't we make video games run this well when looking this good with such small file size.
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>>8057816
Would this be making programs that do complex equations for you. preferably in C++? because, thats what I wanted to learn next.
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>>8057835
Because that few minutes of glory required one year work of 6 people.
Optimization costs a lot of money and time so it is something studios dont have.
Thread replies: 16
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