You've always liked the quiet, and where's more quiet than than deep space? It's been a few months since anything's popped up, and you're getting tired of drifting waiting for something. As you stare out of the ballistic glass into the inky abyss, what do you see?
>A young man in his prime?
>A young woman, looking for adventure?
>>97720
>A young woman, looking for adventure
>>97720
>A young man
>>97733
As you lean forward, your reflection becomes clear. The distinguishing features of your race appear... you look like a:
>Human, widely regarded as one of the more 'good looking' races, about average all around.
>Cinica, a race of almost purely beautiful people with an innate ability at piloting starships, your high charm is matched by your fairly low strength in melee combat
>Opyt, humanoid winged creatures with a knack for long range combat and subterfuge.
>Seamalon, a proud, tough, and powerful race of crab people who's honor is more important than anything. A scary sight, you're also pretty dimwitted compared to other species.
>>97842
dubs win, sorry m8
>>97857
>Human
Keep it simple folks.
>>97857
Human
>>97931
>>97863
You look closer. You're plain yet oddly attractive face. Your long blonde hair almost plastered to the seat. You've been here for so long. Looking around your fighter's cockpit, the lights and sensors blink in front of you, the steering controls sit directly at your feet. A book sits in front of you... "Terran Mercenary Handbook"
Do you read it?
Read the book
>>98142
Read it
>>98142
See if we can find a ship layout file on the ship's computer
>>98231
>>98218
You flip open the book, which is more of a pamphlet
"Congratulations! You have been licensed as a Terran Navy mercenary! In this promotional pamphlet you will be walked through the-". You throw down the book, you've read it a hundred times and you've never needed to use it.
Opening up your ships console you load a display of your ships design. Looking over a 3D hologram, your ship is a sleek and agile fighter meant for quick interceptions of whatever needs to be intercepted...
You fear another few hours of waiting, until your transmission light starts flashing on your console.
>>98551
ignore ,check supplies
>>98551
Check the light, then czeck supplies
>>98648
>>98630
Switching from the ship overview to management page on the console, you have plenty of fuel from idling, enough dietary supplements for a year, and plenty of ammunition for any foe.
Feeling bored with constant micromanagement, you open up the transmission, and a text scroll rolls down your console:
"TERRAN HIGH COMMAND ALERT
ALL POSSIBLE COMBAT OPERATIVES, MILITARY OR MERCENARY ARE TO JUMP TO SECTOR 1, SUBSECTOR SOL."
You immediately straighten in your seat. That's Earth. What could be wrong?
Before you can ask yourself, your ship swings around and begins jump preparations. Must be a mandatory jump order carried with the transmission. A few minutes later you're off.
You have a few minutes before you leave the warp space, what will you do?
>>98761
Scour any new sources and recent transmissions to see we have an idea of what might eb happening. Also run a weapons diagnositc to make sure everything works
>>98993
You open up a webway connection on your console, trying to see what's going on. All transmissions from the Sol sector have been cut... the command to go to Sol must be from some outside source. How do you know that this isn't a trap? Do you abort the jump sequence?
>>99076
Ready the ship's weapons
>>99130
>>99085
You begin to spin up the rotors in your weapon pods. Two thick grey gun barrels slip out on either side of your cockpit. A quick preliminary run has them run through the cycling action. A small light appears on your now-activated HUD.
Your weapons are ready for combat. Only 30 more seconds until the jump completes. You strap yourself in and run combat protocols on the ship. Soon the white streaks of warp fade behind you and the murkiness fades. You're greeted with a terrifying sight of Terra, the surface in flames. Armadas of ships duke it out, and you swear you can see constant beams of hypervelocity guns from the surface annihilate steel leviathan ships. Explosions ring out across the continents and oceans of the planet. Your HUD lights up with hostile IFF recognition. A corvette only a few feet in front of you locks on with point defense systems and launches a barrage of kinetic weaponry at you.
You have a few seconds to react, roll for evasion.
Rolled 10, 18 = 28 (2d20)
>>99238
Attempt to fire a return salvo while evading, rolling for doge first then attempted attack
>>99253
You do some pretty nifty tricks, but the amount of bullets makes it impossible to get out unscathed. You take a few hits to your left winglet and engine, causing some minor systems failure. Your return attack is devastating though, as the bullets rip through the corvettes weapon systems and main hull. You swear as you fly past you're buffeted by the explosion of an ammo storage. It's too late to check, you continue on your way to Terran's surface, where the brunt of the fighting is taking place. You get warp warnings from all over, as more and more ships of nondescript allegiance warp in and begin firing on whatever they can. A huge battlecruiser warps in right in front of you and you're forced to divert. You can tell it's of Terran allegiance, but now the way to the surface is mired with ships. Do you plunge straight in, using speed to outmaneuver the ungainly capital ships, or do you try to fly around looking for an opening? Perhaps you try to fight your way around, thinning the numbers for your advantage?
>>99368
Given the damaged wing we should take a few seconds to look for an opening- can't help the Terran Dominium if we're a pile of scrap
>>99368
Look for an opening
Op are you still around?
>>99804
I think the battlecruiser got him.
>>99843
bumping with pictures of battlecruisers
>>99594
With the corvette destroyed, you take a minute to survey the damage and where you can get onto the surface. You spot a nice open spot and burn straight for it, dodging debris and bullets. Occasionally something locks on to you, but splits off for a new target. It's murder down there. Defensive platforms constantly whirring around trying to track the buzz of fighters. You don't even want to try to set up your comms, you know it'll be blasted with voices you won't be able to decipher. You focus on getting close to the surface. Your left engine begins to spark and smoke, you're pushing it too hard for your liking but you HAVE to keep moving. You eventually clear the ring of combat behind you. Looking to your left you see a stray destroyer get nailed hard by a barrage of surface missiles. There must be a killzone for any un-identified ships...
Something catches your eye. A glint in the distance... and soon you're tossed around your cockpit. You're ship's been nearly ripped apart by a high-velocity round fired from somwhere. Before you can even sit down you're already plummeting towards earth, right into what you can assume is a battlefield. That's not even the half of it though, because as soon as you hit the atmosphere you feel enough G-forces to black out, while the last thing you see is your cockpit starting to burn up around you, and that stupid stupid pamphlet floating in front of you.
(And this is where I'm leaving it for tonight)
>>100721
also I'm on aus time so if you're posting from the states tomorrow I won't be on for a while
>>100970
>>101015
Bumping with more cool space combat stuff
>>101185
>>100721
So, we've got hit on the head pretty bad, don't remember much for the moment, get thrown into the endbattle for Terra with space and land battles already raging.
And now we're crash landing on the planet with no idea of who we're fighting or who our allies are.
Well, maybe some communication network is still up and can tell us where we can join up and fight the invaders? Or maybe our side are the invaders?
>>101298
...hit on the head...
we remember everything!
wrong quest, sorry!
>>101308
>>101298
Your eyes flutter open, finally. Dust is swirling in your cockpit and you struggle to move. You shift your arm and you spasm in pain. You definitely broke something, and a broke something is not a good situation to be in. You use your other arm to crawl towards the nearly shattered ballistic glass on your canopy. The pamphlet lays battered and bent under you. That stupid thing never seems to die, does it? You pull on the emergency release lever for the canopy and it goes skyrocketing away, landing with a thick thud. Slowly standing up you look around you. The horizon is barren and full of dust, and you can barely hear the explosions to your east.
Looking up through the thick dust clouds, bright flashes indicate you probably weren't unconscious for too long. To your north is what you assume is a military bunker of unknown authority. To your direct south is more dust and rock, and your west is full of rocks and violent outcroppings. Do you go:
>North, towards that military post
>South, towards the sandy dunes
>East, to the explosions
>West, to the rocks
>>103505
>West, to the rocks
>>103505
Yeah head for the rocks and see if we can assess the situation better from there. Can we bring any kind of survival kit with us from the ship?
>>103639
>>103547
Before you set off, you pull your energy handgun which is luckily unscathed from the wreckage, and sling a survival pack around your shoulder and make your way to the rocks.
A half hour in and the dust is absolutely annihilating your skin, and you're drying put faster than you can drink. Your flight suit is stuck to your body with sweat and mud. The heat is completely unbearable... you fear you can't go on much longer. Eventually you crest a small hill and the rocks are much closer... and much larger than you thought. A quick sprint to the nearest rock graces you with shade and cool winds. Your silicone and cloth flight suit is stuck to your body and is making it harder to breathe. Do you expose yourself to the elements for more comfort? You won't freeze to death but you can sure sweat to death.
>>104315
UNDRESS
>>104331
You unzip your flight suit and peel it off, a wet peeling sound and you remove what has essentially become your second skin. Your breasts spill out first, and then your midriff, eventually you slip your legs out and shiver as your naked body acclimate to the new temperature. You stand up and lay the flight suit down as a towel as you sit down on the dusty mound behind the rocks. Your arm is still killing you, but the pain has subsided, at least. You have two options.
>Check to see if your pistols works, getting literally caught naked would not work well.
>Apply first-aid to your arm, trying to make sure it isn't broken
>Wait for a while, maybe nap.
>>104411
I say we apply first-aid to our arm, an untreated injury can cause many issues down the road. If it is broken, check if there is something in the survival pack we could use as a sling of sorts?
Also
>double dubs
>>104591
This, also we can put at least panties on right?
>>104591
You open the survival pack and pull out a tube of numbing salve. Spreading that all of your arm, you feel as if you don't have an army anymore, which is probably for the better. Searching deeper, you take out a large foam spray, labeled 'Temporary Cast Applier'. You shake it, pull off the tab with your teeth and spray it evenly over your pained arm. Within a few minutes it hardens into a cheap polymer cast. So you've tended to your medical needs, and you've checked your pistol in the meantime. It fires pretty well, but the crash damaged the capacitor, so the energy blasts are half as powerful. Sweat rolls off of your body in long streaks. It's fucking burning outside, why is it so hot?
>>104604
The flight suit acts as a one-for-all kind of clothing option. You can sleep it in, work in it, play in it, it's specifically made for the wearer so under garments really aren't needed. You're completely naked, unless you cut up your flight suit to make shorts or something
>>104651
An explosion in the area, we must run away
>>104659
Cut it for panties then
>>104666
Satan wills.
You take a survival knife and cut up your flight suit into a short tank top and some shorts, so at least you aren't completely naked. Fitting them on you feel a lot more comfortable. After a while you feel the drowsiness of sleep.
>>104670
>Sleep
>>104845
I suppose we have to some time
>>104856
>>104845
Your eyelids slowly become heavier and heavier, and you drift into a deep sleep. You begin having dreams about many things. Your childhood crush, your mercenary exam and so on and so forth. Sooner or later you wake up with dry dirt covering your body. Seeing as you have nowhere to go here, you look back to your crash sight, using it as a guide. Do you travel north of the crash site, to that military bunker, or do you just walk straight towards where those explosions were going off, or to the south, trying to get out of this dusty shithole of a planet?
>>105011
I say we head north to the bunker, and try to scout it out from a distance to see if they are Terran. (Not sure if our mercenary exam/experience includes any scouting)
>>105082
Or, depending on how destroyed the ship is, see if the comm system is still functioning and attempt to contact any military units in the area, whatever you guys want to do.
Sorry anons, I'll have to be off till tomorrow.
>>105229
See you tomorrow then
>>105229
This thread still alive, or did OP ditch it?
>>109941
I had the max three threads running at the same time, and it became a bit difficult to manage them all correctly. I've decided to let the three archive and then make a completely new quest using assets from one of my /qst/ that just died off. Here's a map. Unless I can see some real activity kicking up I'm not going to try to squeeze out content for a single vote. Sorry anons.