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EvoGame: Reborn
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You are currently reading a thread in /qst/ - Quests

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Let's see how /qst/ does with its first EvoGame. Its time to grab your MSPaint and start playing God once more. I present to you yet another planet with another batch of our favorite primordial critters. The goal of this EvoGame will be see how many eras we can bring this planet through before we eventually lose interest and condemn it to Exterminatus. As usual, I'll be actively working to make phylogeny charts to track the evolutions, which will include an Imgur library to refer to past postings of species for this planet. Also, I'll be dropping in every now and then to shake things up for the world.

How to play:
• Open an image of a species in MS Paint, or your editor of choice
• Make one evolutionary change to that species
• Save as .PNG!
• Post your new species in the thread with a description of what evolution you've added and why.
• Details regarding a creatures size or name aren't necessary, but are encouraged.
• Nothing too outlandish. Anything incredibly silly or outlandish will not be considered a canon species 95% of the time.

Notes:
• Unless stated explicitly, no species ever goes extinct. Old species can still evolve, even if they're not on the latest "chain"
• Try to make your evolutions gradual and realistic
• Every 5-6 hours I'll add an update Phylogeny Chart to track changes.
• Every 12-24 hours I'll be rolling for a Random World Event.
• Every 72 hours will mark the end of an era with a mass extinction.
• Have fun

The Setting will be in the next post.
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>>14465
The Setting:

Much of life's existence in the world is owed to the tiny coincidences that led to its birth.

Welcome to planet K01a. This a young planet on just entering the early years of its stabilization. The planet is still bombarded by comets, brief instances of UV radiation and violent storms still rock the world. Yet on this planets first growing landmass no less than a couple dozen meters above sealevel, lie a series of tide pools. These tidal pools have been safeguarded from the heat of the sun, and many of the planets storms. In these tide pools life has begun making its jump to multicellular life. It is here that we begin our game.

• The picture above shows where each of the organisms is found in the three tide pools.
• The left tidepool has a lower salinity, similar to tropical waters on Earth. This tide pool gets just enough sun to allow algae to flourish here, but animals often seek shelter from the light during much of the day in the pools rocky cover.
• The center tidepool is shaded by the spire-like outcropping. This leads to it getting less daily sunlight for algae to rely on, but its organisms are more active in these cooler waters.
• The right tidepool takes in a great deal of water from the ocean during higher tides, leading to its high salinity. This water though is more nutrient rich with microbes should any organisms choose to take advantage of this new resource.
• The atmosphere is too thin to allow organisms to breath anywhere but in the waters at the moment.
• The shallow oceans surrounding the tidepools has no algae colonies at this time, and is too turbulent to support most plantlife.
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Dumping base organism images
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>>14489
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>>14482
A somewhat "thick" new layer started to appear i some algae. It makes it more difficult for other species to eat them, this makes other species prefer to eat normal algae because it demands less energy to consume them.
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>>14508
Some cerar started to grow a little bigger than most other. This make it really difficult for the Braf to eat them.
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>>15601
Forgot picture
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>>14489
Weaker Braf started to appear. This little ones are too weak to compete with the bigger ones, that why they are learning to eat in groups. Now this smaller beasts are even capable (if the numbers allow them) to eat the bigger Cerar that didnt have any predators.
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>>15647
Forgot picture. Again.
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>>15541
If you allow me I will make a description for this: This new mutation allows the "Braffen" to be faster than their Braff counterparts.
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The Mulu develops defensive "spikes" to deter predators from eating them and to go for less irritating prey
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The Bzol Developed wrinkly tanned skin, in response to high levels of sunlight and salinity. Now they can scavenge in nutritious waters more frequently.
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I'm on mobile so I can't draw it, but the weaker algae strain develop weak photosensitive spots on their body, allowing them to detect and escape predators more easily
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>>15813
Does this work for you?
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When can i post updates, does OP tell about turns or environment changes?
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>>15813
Isnt photosensitivity an allergy/heightened sensitiveness to the sun? I don't see how that lets them detect predators.
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>>15672
You may go ahead and do that.
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>>15863
Photosensitivity is simply being able to detect light. Our eyes are photosensitive organs, but the ones the algae possess are only powerful to detect a difference in dark and light, and see movement.
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>>15848
Yes, thanks!
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>>15880
Ah. So they drtect changes in the light, IE. Predators casting shadows and stuff.

That makes more sense.

Anyways, I have an idea for the braf but I'm on a phone.

Anyone know a good MSPAINT equivelant?
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>>14465
https://www.youtube.com/watch?v=PbFACy2mna8
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>>15541
The Braffen develop larger pincers to tear pieces off of long or longer creaters
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>>15772
The Bzollt Develop Longer Sensitive Mandibles, they can detect, by taste, different substances in the water the Bzollt will eventually learn to associate different flavors with food and danger, helping them to survive.
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A new strain of Mulu develop a split filament tip allowing it to swim faster and hold its food better
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Again, mobile, but Cerar learn a new trick, using heat energy from the sun to convert the CO2 trapped in the water into chemical energy, and O2 as a byproduct. Ladies and gentlemen, we have photosynthesis. It isn't enough for the new Cerari to live off totally, so they still need to eat, but they can spend more time reproducing, and are less susceptible to ecological damage.
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>>15921
The Bzollters Skin wrinkles more as its new senses compel it to explore more areas. Wart-like bumps appear on the skin, they respond to the mandibles and excrete coatings on the skin of the Bzollters to help it deal with the new environments, or possibly ward off predators.
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Cerar develop a set of sensitive hair like antenna to feel movement in the water and find prey.
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>>15999
the Bzollters skin gets a little thicker to help it ward of predators.
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>>15738
The spiked Mulu develop a hard body to protect against predators but also slowing it down
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>>15965
Is this any good?
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>>15917
The Braffen develop taste sensitive spots along its pincers to help find prey to devour.
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>>16081
Yes!
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The Braf and Braffen evolve shells to protect from the spiked Mulus when hunting them, and to reflect light to better hide themselves from their prey.
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>>15549
The Strong Algea start to shift some of its "thick" layer into hard spikes to greater deter predators
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>>16155
>>16151
Just in time
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>>16020
>>15999
The Bzollta Develop a larger muscular foot, in order for them to travel easier and for longer distances.
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>>16164
>THEY HAVE FEET
>THE WRINKLIES ARE GETTING TO THE CREATURE STAGE FASTER THAN THE REST OF US
>MFW
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>>15848
The photo Algea develop a set of tendrils to get to spots of light easier and to avoid predators better
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I dont want to be that guy but I feel like this belongs more in TG than QST, since this isn't really a quest.

But this is fun. I like it.
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>>15956
The Fast Mulu have gained a web between the split filaments allowing it to move even fater and gain even more control over its movement
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>>16164
The Bzolltru, being drawn and exposed to different substances, have developed a second sensory organ, that is sensitive to pulsing, movement, and pressure. This allows them to better understand situations with predators and other creatures.
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>>16225
The Bzolltru mouth inevitably grows larger, and its digestive system stronger, as it discovers different sources of nutrients and scavenges them all.
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>>16269
With a bigger mouth comes a bigger body, especially with the amount of nutrients that are available to the Bzolltru. It has learned to store excess energy as muscle and fat.
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>>16333
Its a dorito
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>>16333
The large size of the Bzolltru makes it harder for it to move long distances, it has developed holes on its back that allow it to filter-feed small particles from the water. This allows the feed without using much energy.
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>>16339
is everyone in bed? why does no one just keep posting updates besides me?
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>>15654
The smaller Braf start to develop bigger and stronger "claws". They also start to "hunt" in bigger groups. This makes it much easier to eat a prey, this new claws can penetrate in the thicker shells of other organisms. Thay are now pretty dangerous groups.
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>>16208
It was asked once or twice in the first discussion thread whether these, along with Civ thread should transfer over. Civ is easy to see doing so. They're much more gamey. Evogames on the other hand are a bit tricky. They're part game and part setting building, the latter of which is something distinctly /tg/.

On a side note, if one of these manages to go on for long enough, it can switch over into a civ/nation builder type game which then populates the world with cultures in addition to creatures. From there, somebody could run a quest taking place in the world developed.
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>>15612
Now only the gigger Celars can survive in such a hostile place. The Celar are the biggest living thing now. Some are twise as big as any other organism. Because they are so big they use a lot of energy and eat a lot, also they dont reproduce as much but they live longer.
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>>16219
Now the fast Mulu have gain more web like tissue and have become longer. A new species called Mulari has born! They are faster than anything else, this makes them a difficult pray.
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>>16381
The Curious Bzoltru's foot begins to split into two distinct mucles, helping it to move its large body and stores of fat.
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>>16184
More tendrils appear in some Photo Algeas. This makes them slower but they also work as photoreceptors so they can get more energy. This makes them grow bigger and full of nutrients. This makes reproduction easier but it also makes them a lot tastier to predators.
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>>16463
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>>16394
The smaller Braf evolve fins to swim and turn faster.
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>>16466
Forgot pic
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>>16477
Some of the PhotoAlgea started to produce posionus tissues. This kills living things that enters contact with them, but it also makes reproduction less efective and makes them live less that their green counterparts.
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>>16018
Some of this Cerars started to be transparent. This may not be important now, but it will be helpfull once the other species start to develop sight. This new "Ceraril" also developed two new antena in the back that works as a radar but also makes them quicker so they can scape Braffis and other predators.
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>>16541
And again. I forgot picture, I need sleep. I have to wake up in two hours to go to college.
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>>16474
The smaller Brafs (We seriously need a name for this subspecies) grow a dorsal fin to stabilise and assist them in making sharp turns.
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>>16555
I already named them Braffi in here (picture)
>>16394
and here
>>16541
It is a very stupid name, so feel free to change it.
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>>16569
Braffi seems to be more of a plural, than a species name, to me. But I can't come up with anything better, so whatever. Braffi.

Eh. They'll be like the ninja. The names both an individual...word and also the plural.
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>>16111
Wow I didn't see this.

So the Brafs sense through taste. Like snakes!
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>>16439
Last one for the night. The Mulari is now bigger and a little faster. This makes them somewhat difficult to eat but a number of them die from trying to eat PhotoAlgeaV
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>>16594
Good night, NPO!
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>>16439
This one is really the last one. Also another subspecies is born, the Mulani, they are a little smaller than the Mulari but a lot faster. They also have two more tails that they can also use to "grab" various Algae at the same time.
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>>16633
>>16594
Now that I see it Mulani doesnt seem faster than Mulari. Well, I will let you choose whatever or not this has some sence.
>>16602
Goodnight /qst/er
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Here you go folks. Your late LATE night charting of the Evolutions thus far.

I'll make a much more refined one when I'm less tired, and more is added.

See you in the morrow /qst/
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>>16941
That looks pretty cool. And yes, I am late for collegue.
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>>14482
To avoid being eaten as a whole, some Algea grows into connected stringes.
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>>16184
Some evolve a membram between the tendrils. This makes them quicker to get to sunspots.
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>>16555
In order to aid with hunting the smaller Brafs begin to develop extremely primitive eyes. They cannot discern color or even see very far, bu they're enough to give them a small advantage over their prey
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>>16477
The upper tendrils develope photosynthese cells.
let them float better at the surface and increase to light reciptive area.
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>>16394
The bottom Braffis develope feelers.
The ones with these are able to feel for food and to find others Braffis to build groups.
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>>16633
A subspecies of the Mulani is born, the Mulanax, they have devlopped organs that allow them to squirt water and thus move faster with jet propulsion.
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>>14489
Some Braf develope smelling organs whichhelps them to sense their sourounding
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>>16941
We got soñé really linear evolution. I am going yo try to change that. I am in my phone so I will ask for simeone else to draw for me this time.
The more pimirive Bzol started go get a lot bigger so it can scavage a lot more food. It becones a slime like creature that stays un place, moving really slow and little. It eats algae and any slow/dead thing that gets in his reach.
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>>17515
Over the abiluty to sense the sorounding, some develope some stumpy legs.
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>>17515
Others develope a fin to swim away from hunters or towards food.
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>>17543
And the fogotten image
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>>14500
>>17524
Ok
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>>14500
A strain developes magnetic receptive cells to find food in the bottom surface
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>>16425
Some of the long Celars have devlopped tentacles that allow them to catch more prey.
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>>16502
Some of this PhotoAlgaeV becones more deadlier. They brench un two new kinds. Phalgae (lets call all of them like this now, PhotoAlgae gets weird as a name)Vinocious: they Poison and kill everything they touch but also they can secregate the poison and infect their waters so no one else wants to get even near them. Also they became more stationary, so their tendría became shorter. And the Phalgea Viragi: they are less poisonus and only kills whoever eats them. This ones live a little longer and became a little greener and less red.
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>>15999
Some have bigger warts that are moveable.
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>>16020
The harden tissue developes from the wrinkles some shell strings
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>>16155
The Strong Algea develop a really Strong shield around all his body. This makes them really difficult to be estén by any of his predators.
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>>17608
Lets call them now Strelgae
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>>16469
Some Bzolltru become grey allowing them to camouflage as rocks.
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>>17606
Again the image
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>>16164
The Bzolltru developes defined feets
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I swear I will MSPaint any of the ones I made that werent draw by anyone else when I can
>>16081
They develop a bigger body and some tendríl that helps them to reach the light
>>16151
Some of these start to get tiny primitive eyes and longer tails to move faster.
>>16425
Some of these started ti develop eyes too that makes it easier to detect when a Phalgea is poisonus or not. They also become a little longer.
>>17560
Thanks!
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>>17541
Some legged Braf, called the Brafonk, the develop a hard shell on their tails making them harder to attack from behind.
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>>16151
Some of them develope shell spikes which enables them to feel water movement to sene prey.
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>>14508
Some develope shovel like mandibles.
They tend to seek shelter in the earth.
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>>16555
Briffs could be a name
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>>17640
I added the Eyes.

And further developes spikes which makes them easier to move.
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>>17640
Photosynthetic Cerars
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>>16081
>>17640
At some tendrils they develope paddles to increase theitr mobility
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>>17714
Forgot the tendrils
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>>17640
Braf with eyes and a longer tail
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>>17703
>>17714
>>17719
>>17759
Thanks!
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>>17452
To increase their chances of survival the Algae unite into groups of 3 strings.
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whats currently the least developed strain of them all that you would like be to exploited?
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>>17560
Rarely moving, the Bzol evolved into Bzollvan, which now had mouths on the top of its sludge-like body. It also become darker to help conceal itself
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>>17628
The Bzolltru's (Now Bzolltruss) "feet" grow longer, with hair-like sensors protruding at the end on each appendage, helping the Bzolltruss sense movement far further away and more accurately.
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>>17947
The Bzollvan adopts a flatter, more irregular shape to allow for more surface area, as well as the ability to slowly break down minerals via tiny bumps on the underside of it's body. Colour adapted to blend into surroundings easier.
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>>17616
Bzollters then gradually filled their middle body with shells
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>>17452
Some algea connects with each other at midsection. This weight prompts them to grow some sucker to held onto rock edges
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>>17576
Tentacles gradually moved to the place that deemed more effective, namely near the head. This development caused the evolved species to became a bit longer
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>>18022
Some Bzollters develop eyes and a hardened shell around them.
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>>16051
The spiked Mulu gain thicker flagella to be able to push it's heavy body faster.
>>
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>>16155
>>14482
Some more primitive algea began to cling in their spiked ancestors, which helped them survive and maybe also breed more quickly?
>>
>>18174
*spiked relatives. My Bad
>>
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>>17463
Some Photosensitive Membrane Algea now moves by flapping their membrane into adjusting their buoyancy in the water. This new formation enabled it to quicly returns back to the depth when being spotted
>>
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>>18019
The Bzollvan develop cilia making it easier to escape from predators in the event of them being found.
>>
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>>17492
Some bottom brafis also develops feelers in their hind, enabling more movement-efficient signal relay between group members
>>
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>>18267
As the bottom Brafis evolve further, they evolve some legs to allow them to move faster on the ocean floor
>>
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>>16541
>>16550
The Celaril has almost failed to keep up with it's more evolved environment and now they keep to the seafloor like Bzol and their relatives. They have developed cilia to make ground movement easier.
>>
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>>17506
Mulanax's many tentacles and body shape is dragging down their water propulsion movements, so they began to ditch those organs in favor for more reckless squirt powered algea catchting
>>
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>>18318
For a while the Mulanax were just getting lucky catching the algae, but they have now evolved very basic eyes and are able to catch algae at up to 150% the rate of which they caught it before they had eyes.
>>
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>>17613
some Grey Bzoltru became a rockbottom ambush predator. Its powerful muscley mouth can stretch to gulps down exotic colored small predators up to its own size, even if Grey Bzoltru ends up killing itself trying to digest their large meals
>>
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>>18160
Spikumlu came from mutated spiked mulu. They use assortment of tendrils that they had developed into moving and swimming in the water. Their spikes now helps them recognize their surrounding by vibrations in the water. Their evolved mouth enabled them to eat more complex stuff such as other animal hatchlings and floating scraps
>>
>>17472
The briff (thanks random anon) evolve sacs in their claws that secrete venomous liquid that temporarily paralyses it's prey.
>>
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>>18160
Some of the spiked Mulu's spikes have become overgrown and dull. However some of them have become webbed and helps with the mobility of the spiked Mulu.
>>
>>18224
Mobile, no pic, but this strain of Phalgae have improved their vision, they can now see a limited amount of colors, and can understand many basic ideas and shapes, like the difference between sky and ground, and can more easily distinguish predators from prey.
>>
>>18398
The briff grow sacs around their eyes that secrete seethrough gelatinous liquid that protects their eyes from debris and ink and other such blinding/eye damaging items/substances.

It makes them look fucking stupid though.
>>
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>>16111
Better Braffens senses become more heigtened, which cummulates in this new look. Despite not having any photosensitive senses on their own, this new looks surely can threaten any rivals that does.
>>
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>>18444
The sacs around Briff's eyes now had fully enveloped the optical organs, which shield it fulltime. If the Briffs wants to look stupid it realize that they havent really been in the past, but they sure do now

also, Briffs also shrink their filesize to match its contemporaries
>>
>>18579
Starface is a crime movie about a Briff druglord.
>>
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>>18359
Grey Bzoltru develop a larger tail with an stinger at the end of it that contains a paralyzing agents as well as a pair of primitive eyes that allows them to differentiate between different shapes, making the even better predators they are called the Bzolltir.
>>
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>>17650
Some Braffonk's developed a movable shield for their behinds and to a certain degree, their middle body as well.
>>
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>>18579
The Briff soon develop a hard "beak" to better devour their prey and to break the shells of some more stubborn foes.
>>
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>>18340
Mulanax eyes become better allowing them to see most colors. They also develop a green tint to be able to hide among the algae when predators approach.
>>
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>>17548
Braff Swimmer now become more streamlined and able to swim freely. It smelling organ now spread all over its body,giving it almost a 360' understand if its surrounding
>>
Just to clear things up, I can add a new evolution to some else's chain to start my own? Sorry, never done this before.
>>
>>18659
Yeah, just add to what ever you feel like unless they are stated that a species is extinct.
>>
>>18659
Sure you can. It wont be fun if you railroad the evolution of a single species alone. That sounded a bit like avatar fagging, wont it?
>>
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>>18607
Braffonk's mandibles become smaller but stronger allowing them to break small shells and rocks
>>
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World Event

The planet is finally nearing the end of its turbulent and unpredictable early years. This is marked by a now stabilized atmosphere that now protects the world almost entirely from the harmful radiations of the sun.The planet now goes through a brief period of constant rainstorms, resulting in a rise in its sea levels.

• As the sea levels rise, the right most tidal pools is now regularly mixed with the ocean water, and at times drags algea and other organism outs into the open sea.
• Organism within the tidal pools are now able to grow beyond a couple centimeters in length, as vital nutrients and oxygen have become more available.
• Base Algea, Mulu, Cerar, and Bzol now have access to the open seas, and will be able to survive and evolve out there.
• Evolutions of algea from the tide pools must roll a 4 or higher to successfully migrate their population into the open sea.
• Evolutions of animals from the tide pools must roll a 6 or higher to successfully migrate their population into the open sea.
• Organisms that choose to remain in the tidal pools will find their tolerance for more brackish water is increasing.
>>
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>>18144
Bzollters develop limbs to move faster, they are now called Bzolleme.
>>
Rolled 6, 6 = 12 (2d6)

>>18744
Rolling for Bzollter migration.
>>
Rolled 2, 3 = 5 (2d6)

>>18744
Rolling for Bzolleme migration.
>>
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Rolled 6 (1d10)

>>17811

Some algae mutate a valve that can open for the retrieval of nutrients and smaller organisms.

They also get much quicker at processing information.
>>
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>>18731
Hi OP, any prediction on when we can see the next Phylogeny Chart?

OT: The Membrane Algea (>>18224) begin to clump into clumps of 4, this allows them to move in almost any direction at any time.
>>
>>18806
Working on it now lad.
>>
>>18731
How long would this window of opportunity be opened, Librarian?
Also, when its done, should additional information also be included in each evolution picture? for example I noticed that there are no generation in each pic. If were doing this, how about each evolution after this includes some info such as
>Generation
I think it helps the previous Evo GM to catalogue when building the chart, I dont see why were suddenly dropping this
>Habitat
Makes clear where does the creatures resides now. Usually wont able to change unless theres an evet
>Size
Something to keep the comparison incheck. How's 1-25 chart sounded? 1 is the size of a pinkie-nail.5 is the size of your palm. 10 is the size of a big housecat. 15 is the size of a human. 20 is T-Rex. 25 is a Blue Whale. Since we are still pretty early, How about limiting it to 5?

I understand it sounded obnoxious and cocky, but just throwing it out there I guess. Im cool if it isnt picked up, since this is pretty much came out of nowhere and is merely a suggestion.
>>
Rolled 6, 3 = 9 (2d6)

>>18806
Roll for these guys into the ocean!
>>
Rolled 6, 4 = 10 (2d6)

>>18655
Also roll for these guys! Is it a 1d10 or a 2d6?
>>
Rolled 3, 4 = 7 (2d6)

>>18174
We need more plants in the ocean, man. Go out there
>>
Rolled 1, 6 = 7 (2d6)

The Briff SHALL GO INTO THE OPEN SEA!
>>
>>18984
Uhhhh...So do we do crits...?
>>
>>18988
Maybe we adapt...better?
>>
Rolled 2, 6 = 8 (2d6)

>>18605
rolling for these fellas
>>
Rolled 6, 3 = 9 (2d6)

>>18255
also gonna roll for them
>>
>>19022
>>19021
>>18988

Mostly my fault for not being precise, but you're suppose to roll 1d6 for each organism. I'll go ahead and make that a rule of thumb unless I specify otherwise down the road.

>>18908
This is heavily encouraged, for any evolutions. I don't really do the generations thing to a degree, but size and habitat should be mentioned if at all possible by the folks on here.
>>
Rolled 5, 4 = 9 (2d6)

>>18713
rolling for them.
>>
Rolled 3 (1d6)

>>17703
rolling for these
>>
Rolled 1 (1d6)

>>18295
freedom?
>>
Rolled 2 (1d6)

>>17718
Maybe your evolutionary luck is there in the ocean. Go for it! Also, rerolling for >>18949 as well


>>19058
Noted. Maybe you should do one yourself in the next thread/event or after the phenology chart to set an example for all of us to see. We mostly goes by your whims so making it part of your announcement would be vital to setting the course for this evo chart
>>
Rolled 3 (1d6)

>>17703
i want these big motherfuckers to terrorize the ocean.
>>
>>19058
my bad, should i reroll for the creatures i rolled for?
>>
>>19058

Do I roll again?

>>18793
>>
Rolled 2 (1d6)

>>19058
Okay! EymOVOBl rerolling for the Briff.
>>
>>19128
My dice luck transferred from /tg/ too, it seems.
>>
Rolled 6 (1d6)

>>18806
>>18174
Get to the ocean plantssss. Live cant start there soon enough with just algeas and some near-microscopic creatures!!
>>
>>19133
It's okay guys

The briff will just be tiny land cells

Rendering their fins...

Useless.

:(
>>
Rolled 3 (1d6)

>>18401
Hopefully these guys can preform better in the Ocean.
>>
>>19149
We can do it anon. We can get some legs and walk on land. Fuck the ocean what's in there? Nothing. The land is where it at, we can make a civilization on land! You can't make fire on land! And we have eyes anon, we can do this.
>>
>>19161
Your words have filled me with determination

We can make it on land!

Go team Briff!

Also, are we nearing the post cap on this thread?
>>
Rolled 2 (1d6)

>>18744
Rerolling for these guys
>>
>>19169
Yes, go team Briff!
>>
>>19169
Post cap is 750, I think only one thread has hit it so far
>>
>>19179
Wow fuck me silly and call me uncle, that's a big cap.
>>
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>>17703
If these fuckers aren't getting into the ocean, they might as well start getting used to the land.

The Cerar develop tiny, centipede like legs along the length of their body that enable them to capture and eat their prey in a more efficient manner. Since no one has been keeping track of size so far, I'd just say they are around 2-ish centimeters. If someone thinks they have a better size than that, we can disregard mine, idc.
>>
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>>18731
>>17613
>>16469
The Bzoltru, used to being stationary and filter feeding while disguised as rocks, have developed a split tail that can now emit vibrations and electrical energy to attract plankton and algea by mimicking the sensory stimulation that smaller organisms use to detect the sun
>>
Rolling for Bzol migration to ocean
>>
Rolled 4 (1d6)

Bzol
>>
Rolled 4 (1d6)

>>18105
gonna see if i can get these into the ocean
>>
>>18629
So the Briff images are now too big for me to properly draw on with my shitty phone drawing software since they get cropped out, so I'll just write out the changes and ask someone else to draw for me;

Since the Briff aren't going to be swimming, they start crawling around instead. The briff grow a couple pairs of crablike legs. Not sure on the size yet so someone else can decide.
>>
Rolled 6 (1d6)

>>18793

May as well roll for some to go onto land also.
>>
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>>19264
Gotcha. They're small but they can get bigger.
>>
>>19278
>>18793


Um, ya.

We now have both an ocean and land species of intelligent, carnivorous plant tubes...
>>
>>19292
Oh, also there should be a pair under the side fins as well but they're hidden.
>>
>>19292
Thanks.

The crab legs fold up underneath the briff at will. This is for when it goes underneath the water and utilises its fins and doesn't need the dangly, grabbable Briff drumsticks.
>>
Rolled 1 (1d2)

>>19316
You're a godsend.

>>19301
I think the Briff should be size 3 or 4. Rolling for it. If 1, 3, if 2, 4.
>>
>>19326
About a ring finger size then?
>>
>>19323

I saw some people mention land. Still, if I misheard, it's not like I can un-dub that critical.
>>
>>19323
Considering some of us didn't get into the water and are already growing legs...

Oops.
>>
>>19339
I believe the roll was for entering the sea proper, as opposed to staying in the tide pools
>>
>>19298
Are land organism are already being considered now? I think we should go with water first, since they are pretty empty, and OP havent said anything about land either
>We now have both an ocean and land species of intelligent, carnivorous plant tubes...
Thats the problem with going too fast than the events. The land carnivorous plants dont have anything to do on the land for now since it was pretty much barren at this point.

am I being a rulefag? sorry if I am, just dont want this Evo thread to crumble like the past ones due to too many things going on at once
>>
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>>18174
Some of the primitve algea began developing a mimicking mechanism that allowed them to scare predators away. However this spike like structures are not hard, and stim directly from inside of it, bypassing their cellular membrane.
This structure permits chemical communication between algea.
>>
>>19339
>>19342
Sorry that I delete that post, my wonky internet sends my post before I complete it. This is my full one >>19349
>>
>>19349
There are two land carnivorous species right now but one of them is is able to go into the water.

We do have stuff to do; Fight eachother.
>>
>>19326
Alright, if it still holds true that the cerar are the biggest (length wise) creature right now, as seen hear- >>19219 , should it be around size 4, putting it at around 17 cm based off the average palm size of a man. Also that would put the briff at around 13-ish cm (?)
>>
>>19349
We're prepping for land stuff. Really it's probably going to be "go out onto the rocks for five minutes and get back into the water to avoid being baked".
>>
>>19349

> The land carnivorous plants dont have anything to do on the land for now since it was pretty much barren at this point.

Sun bask in peace?
>>
>>19389
>Peace

The briff wave their pincers at your landtubes menacingly.
>>
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>>18806
>>19134
Since these guys managed to drift into the stormy ocean, they develop some weight in order to help balance themselves
>>
>>19399
They look like beyblades.
>>
>>18908
I'm gonna allow any previous rolls before I specified the rule of rolling to pass if they were over 6. So no need to reroll. So to anyone that asked if they need to reroll their first rolls, you're good guys.

> Available Habitats as of the Mid Apalonian Era
• Brackish Tidal Pools
• Shallow Seas
• Intertidal Pool (Passageway to Tide Pool and Shallow Seas and Tide Pool)

> Size increments
• Size 1: Sugar Ant (0.1 - 1 cm)
• Size 2: Bumblebee (1.01 - 2.5 cm)
• Size 3: Mosquitofish (2.5 - 5 cm)
• Size 4: Poison Dart Frog (5 - 10 cm)
• Size 5: Giant Water Bug (11 - 20 cm)
• Size 6: Birdwing Butterfly (21 - 35 cm)
• Size 7: Horseshoe Crab (35 - 70 cm)
• Size 8: Australian Trumpet Snail (71 - 100 cm)
• Size 9: Japanese Giant Salamander (100 - 150 cm)
• Size 10: Aldabra Giant Tortoise (150 - 200 cm)
• Size 11: Leatherback Sea Turtle (2.01 - 2.5 m)
• Size 12: Mekong Giant Catfish (2.5 - 3 m)
• Size 13: Giant Pacific Octopus (3 - 4 m)
• Size 14: Ocean Sunfish (4.1 - 4.6 m)
• Size 15: Tiger Shark (4.6 - 5.2 m)
• Size 16: White Sturgeon (5.2 - 5.8 m)
• Size 17: African Elephant (5.8 - 6.5 m)
• Size 18: Great White Shark (6.5 - 8 m)
• Size 19: Manta Ray (8.1 - 9 m)
• Size 20: Porites Coral Reef Colony (9 - 10.5 m)
• Size 21: Whale Shark (10.5 - 12 m)
• Size 22: Gigantosaurus (12 - 16 m)
• Size 23: Blue Whale (16.1 - 22 m)
• Size 24: Brachiosaurus (22.1 - 30 m)
• Size 25: Smaug, The Desolater (30m+)
>>
>>19397
[Angry Briff noises]
>>
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>>19355
Algail started communicating with eachother at the molecular level by using these structure, allowing them to exchange nutrients and other substances with eachother.
However something amazing occured, an Algail came into contact with a half-dead PhotoAlgeaV2, and acquired some of the DNA that allows it to produce poisonous substances.
AlgailV's venom isn't as harmful as it's relatives, and only stuns small creatures that come in contact with it.
>>
>>19397

Does the "b" in briff stand for bastard?

As in, the bastard child of a buck-toothed Cheeto and a small shit?
>>
>>19411
Is there a certain size limit at this point?
>>
>>19411
good shit man, love this
>>
>>19429
...

That's fair.
>>
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>>19355
>>18174
>>19134
Some Spiky Algae that had arrived in the ocean barricaded themselves by stabbing the rocky ocean side and lives off by absorbing passing nutrients and sunlight. They use the stems between algeas to transfer energy between each other
>>
>>19438
How about 5?
>>
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>>19355
Some Algails got sturdier tube structures, making nutrient exchange between the enviorment and them possible, however no genetic information is passed through them
>>
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>>17718
>>19113
Sad this species didnt want to go into the ocean.

This strain of Cerar develope a segmented shell body to be isolated against the salty water.
>>
>>19463
4.6 meters is pretty big at this point, i was thinking more around 5.
>>
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>>18131
The long tentacled Cerar have gotten longer and have developed a second pair of tentacles to catch yet more prey.
>>
>>19438
Right now, if you're organism lives in the tide pools, your size is restricted to 2 or lower. If you're in the shallow seas you can be as big as size 5 at this time
>>
>>19486

Hell ya, size 5 baby!
>>
>>19486
What about on land?
>>
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>>19464
MostAlgailR started developing branch like structures in their tubes, which got sturdier and sturdier as they grew. These eventually got themselves outside of the water and into the shore, forming Moss-like colonies on land, where they acquire nutrients from the land using their newly evolved roots
>>
>>19497
Is the planets atmosphere filled with oxygen (whatever breathable gas is it) yet? Because the spread of this species might speed up the process
>>
>>19486
alright so that puts every organism but the algae at size 2 at the moment.
>>19496
Don't think there are any land organisms at this point, friendo.
>>
>>19237
Bzolltru split tail become longer, enabling it to eat more quickly and less disruptive to its environtment

Habitat: Brakish Tidal Pools
Size: 2
>>
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The Long tentacled Cerar has now evolved legs to become more manoverable on land.
>>
>>19509
Okay so most of us are in the ocean now, but some of us are in the tidal poolsand have grown legs, so land seems like the logical step.
>>
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>>19522
>>
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>>18144
Bzollters that have gone to the sea have gotten bigger and have developed fins to move faster in their new environment.
>>
>>19525
are most of us in the ocean? I must have misread something lol.
>>
>>19523
Habitat: Sandy beaches
Size: 3
>>
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>>19219
Since the pools arnt like they were before and they evolved so many feets, the bigger tendrils specialise.
The front and back ones evolve into claws to grab and drag them better at the shore waters of the pools.
The middle ones into respirationale trachees to breath air from above the waterline if the water is too brackish and lack oxygen.
>>
>>19535
The sea.

I've been mainly skimming, lol. But it seemed like a lot of people, mainly the Algae, have fucked off into the sea.
>>
>>19509

At least, no one else in on land.

Filthy peasants.
>>
>>19537
Not trying to be a rule fag or anything, but I'm not sure land is an option at this point.
>>
>>19472
ops, wrong linking

meant
>>17703
>>19118
>>
>>19543
kk m8
Habitat: Shallow Water
Size: 2
>>
>>19543
K m8

Briff
Habitat: Tidal Pools, being crabby
Size: 2
>>
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>>18105
some of the algea starts to connect more at the bottom, making an X sort of shape is algaex too lame of a name?
>>
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>>19424
A strain of AlgailV mutated in a way that turned it's venom producing organelle, into one that stored genetic information and surplus nutrients in pod-like "containers".This structure would remain "dormant" until the AlgailS burst or died, it would then release the several pods it produced during it's lifetime, which would mature into more AlgailS
>>
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>>19472
This shelled body became perfect for the Cerar to become a underwater and underground opportunist predator. Living most their lives inside the rocky bottom of the tidal pool, where they struggle to keep the seawater at bay. It waits for a creature to went nearby before striking upwards, snatching them, and quickly go back into hiding.
>>
I think we should have another evolutionary map before we have too many species to organise
>>
>>19598
should we call a pause and wait for someone to make the map?
>>
>>19598
This.

Also, I'm signing off for the night. Can someone else do Briff Bullshit for me? Kthx
>>
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>>18105
>>19253
since they stay in the brackish tidal pools the ones which grow longer and grow branches can collect more sunlight in the tidal pools.
>>
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>>18605
The Seafaring Bzolltir limbs have gotten larger allowing it to become faster.
>>
>>19598
>>19610
>>19612
A pause sounds reasonable t b h
>>
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>>18793
Algeech now cling itself into the rocks by the Shallow Seas, waiting for unfortunate critters to roll into its digesting chamber. However, they are still improving, so it still would take some time before they perfected this technique
>>
Man, I remember how addicting this thing can be. Sure lets have a break
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>>19523
The Long tentacled Cerar has developed less primitive legs for catching food and possibly crawling on land for a very short period of time.

Habitat: Warm Ponds/Shallow Water
Size: 2
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>>19639
Is this one like a carnivore plant as in, a literal meat eater or like real life ones, that have acids in their "disgestive systems" that deintegrate small organisms into nutrients?
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>>18744
>>19170
The front wings grow bigger
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>>18744
Others grow shell on te legs to master their weight better and move secure on teh surface.
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>>19654
They grow small finger at their legs to climb between the algeas or rocks
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>>19574
>Some of AlgailS started hanging onto other species of the Algea family, eventually evolving haustorium-like structures from their tubes, that allow them to pierce other organisms and absorb nutrients and water from them.
seems like were not pausing anytime soon lmao
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>>18401
>>19152
Front spikes develope smelling sensors, to help them to naviagte in the tidal wave.
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>>19731
A strain of AlgailP that exclusively hung onto hard shelled algea developed hard piercing structures strong enough to pierce flesh. It also developed a cytoskeleton and bigger spore sacs
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>>19802
After most of their hosts got eaten by herbivore species, the AlgailPA had to quickly adapt to an enviorment with no light. Their thorny haustorium tubes turned into their sole method to obtain sustenance, they got thicker and harder as their new host had much stronger tissues, since they no longer had any use for the chlorophyll that allowed them to photosinthesize, they stoped producing it, losing any green colouration they had in their bodies.
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