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EvoGame: Reborn


Thread replies: 635
Thread images: 251

File: EvoGame-Revised.png (446KB, 1300x1399px) Image search: [Google] [Yandex] [Bing]
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Let's see how /qst/ does with its first EvoGame. Its time to grab your MSPaint and start playing God once more. I present to you yet another planet with another batch of our favorite primordial critters. The goal of this EvoGame will be see how many eras we can bring this planet through before we eventually lose interest and condemn it to Exterminatus. As usual, I'll be actively working to make phylogeny charts to track the evolutions, which will include an Imgur library to refer to past postings of species for this planet. Also, I'll be dropping in every now and then to shake things up for the world.

How to play:
• Open an image of a species in MS Paint, or your editor of choice
• Make one evolutionary change to that species
• Save as .PNG!
• Post your new species in the thread with a description of what evolution you've added and why.
• Details regarding a creatures size or name aren't necessary, but are encouraged.
• Nothing too outlandish. Anything incredibly silly or outlandish will not be considered a canon species 95% of the time.

Notes:
• Unless stated explicitly, no species ever goes extinct. Old species can still evolve, even if they're not on the latest "chain"
• Try to make your evolutions gradual and realistic
• Every 5-6 hours I'll add an update Phylogeny Chart to track changes.
• Every 12-24 hours I'll be rolling for a Random World Event.
• Every 72 hours will mark the end of an era with a mass extinction.
• Have fun

The Setting will be in the next post.
>>
>>14465
The Setting:

Much of life's existence in the world is owed to the tiny coincidences that led to its birth.

Welcome to planet K01a. This a young planet on just entering the early years of its stabilization. The planet is still bombarded by comets, brief instances of UV radiation and violent storms still rock the world. Yet on this planets first growing landmass no less than a couple dozen meters above sealevel, lie a series of tide pools. These tidal pools have been safeguarded from the heat of the sun, and many of the planets storms. In these tide pools life has begun making its jump to multicellular life. It is here that we begin our game.

• The picture above shows where each of the organisms is found in the three tide pools.
• The left tidepool has a lower salinity, similar to tropical waters on Earth. This tide pool gets just enough sun to allow algae to flourish here, but animals often seek shelter from the light during much of the day in the pools rocky cover.
• The center tidepool is shaded by the spire-like outcropping. This leads to it getting less daily sunlight for algae to rely on, but its organisms are more active in these cooler waters.
• The right tidepool takes in a great deal of water from the ocean during higher tides, leading to its high salinity. This water though is more nutrient rich with microbes should any organisms choose to take advantage of this new resource.
• The atmosphere is too thin to allow organisms to breath anywhere but in the waters at the moment.
• The shallow oceans surrounding the tidepools has no algae colonies at this time, and is too turbulent to support most plantlife.
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Dumping base organism images
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>>14489
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>>14482
A somewhat "thick" new layer started to appear i some algae. It makes it more difficult for other species to eat them, this makes other species prefer to eat normal algae because it demands less energy to consume them.
>>
>>14508
Some cerar started to grow a little bigger than most other. This make it really difficult for the Braf to eat them.
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>>15601
Forgot picture
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>>14489
Weaker Braf started to appear. This little ones are too weak to compete with the bigger ones, that why they are learning to eat in groups. Now this smaller beasts are even capable (if the numbers allow them) to eat the bigger Cerar that didnt have any predators.
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>>15647
Forgot picture. Again.
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>>15541
If you allow me I will make a description for this: This new mutation allows the "Braffen" to be faster than their Braff counterparts.
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The Mulu develops defensive "spikes" to deter predators from eating them and to go for less irritating prey
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The Bzol Developed wrinkly tanned skin, in response to high levels of sunlight and salinity. Now they can scavenge in nutritious waters more frequently.
>>
I'm on mobile so I can't draw it, but the weaker algae strain develop weak photosensitive spots on their body, allowing them to detect and escape predators more easily
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>>15813
Does this work for you?
>>
When can i post updates, does OP tell about turns or environment changes?
>>
>>15813
Isnt photosensitivity an allergy/heightened sensitiveness to the sun? I don't see how that lets them detect predators.
>>
>>15672
You may go ahead and do that.
>>
>>15863
Photosensitivity is simply being able to detect light. Our eyes are photosensitive organs, but the ones the algae possess are only powerful to detect a difference in dark and light, and see movement.
>>
>>15848
Yes, thanks!
>>
>>15880
Ah. So they drtect changes in the light, IE. Predators casting shadows and stuff.

That makes more sense.

Anyways, I have an idea for the braf but I'm on a phone.

Anyone know a good MSPAINT equivelant?
>>
>>14465
https://www.youtube.com/watch?v=PbFACy2mna8
>>
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>>15541
The Braffen develop larger pincers to tear pieces off of long or longer creaters
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>>15772
The Bzollt Develop Longer Sensitive Mandibles, they can detect, by taste, different substances in the water the Bzollt will eventually learn to associate different flavors with food and danger, helping them to survive.
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A new strain of Mulu develop a split filament tip allowing it to swim faster and hold its food better
>>
Again, mobile, but Cerar learn a new trick, using heat energy from the sun to convert the CO2 trapped in the water into chemical energy, and O2 as a byproduct. Ladies and gentlemen, we have photosynthesis. It isn't enough for the new Cerari to live off totally, so they still need to eat, but they can spend more time reproducing, and are less susceptible to ecological damage.
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>>15921
The Bzollters Skin wrinkles more as its new senses compel it to explore more areas. Wart-like bumps appear on the skin, they respond to the mandibles and excrete coatings on the skin of the Bzollters to help it deal with the new environments, or possibly ward off predators.
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Cerar develop a set of sensitive hair like antenna to feel movement in the water and find prey.
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>>15999
the Bzollters skin gets a little thicker to help it ward of predators.
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>>15738
The spiked Mulu develop a hard body to protect against predators but also slowing it down
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>>15965
Is this any good?
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>>15917
The Braffen develop taste sensitive spots along its pincers to help find prey to devour.
>>
>>16081
Yes!
>>
The Braf and Braffen evolve shells to protect from the spiked Mulus when hunting them, and to reflect light to better hide themselves from their prey.
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>>15549
The Strong Algea start to shift some of its "thick" layer into hard spikes to greater deter predators
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>>16155
>>16151
Just in time
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>>16020
>>15999
The Bzollta Develop a larger muscular foot, in order for them to travel easier and for longer distances.
>>
>>16164
>THEY HAVE FEET
>THE WRINKLIES ARE GETTING TO THE CREATURE STAGE FASTER THAN THE REST OF US
>MFW
>>
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>>15848
The photo Algea develop a set of tendrils to get to spots of light easier and to avoid predators better
>>
I dont want to be that guy but I feel like this belongs more in TG than QST, since this isn't really a quest.

But this is fun. I like it.
>>
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>>15956
The Fast Mulu have gained a web between the split filaments allowing it to move even fater and gain even more control over its movement
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>>16164
The Bzolltru, being drawn and exposed to different substances, have developed a second sensory organ, that is sensitive to pulsing, movement, and pressure. This allows them to better understand situations with predators and other creatures.
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>>16225
The Bzolltru mouth inevitably grows larger, and its digestive system stronger, as it discovers different sources of nutrients and scavenges them all.
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>>16269
With a bigger mouth comes a bigger body, especially with the amount of nutrients that are available to the Bzolltru. It has learned to store excess energy as muscle and fat.
>>
>>16333
Its a dorito
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>>16333
The large size of the Bzolltru makes it harder for it to move long distances, it has developed holes on its back that allow it to filter-feed small particles from the water. This allows the feed without using much energy.
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>>16339
is everyone in bed? why does no one just keep posting updates besides me?
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>>15654
The smaller Braf start to develop bigger and stronger "claws". They also start to "hunt" in bigger groups. This makes it much easier to eat a prey, this new claws can penetrate in the thicker shells of other organisms. Thay are now pretty dangerous groups.
>>
>>16208
It was asked once or twice in the first discussion thread whether these, along with Civ thread should transfer over. Civ is easy to see doing so. They're much more gamey. Evogames on the other hand are a bit tricky. They're part game and part setting building, the latter of which is something distinctly /tg/.

On a side note, if one of these manages to go on for long enough, it can switch over into a civ/nation builder type game which then populates the world with cultures in addition to creatures. From there, somebody could run a quest taking place in the world developed.
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>>15612
Now only the gigger Celars can survive in such a hostile place. The Celar are the biggest living thing now. Some are twise as big as any other organism. Because they are so big they use a lot of energy and eat a lot, also they dont reproduce as much but they live longer.
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>>16219
Now the fast Mulu have gain more web like tissue and have become longer. A new species called Mulari has born! They are faster than anything else, this makes them a difficult pray.
>>
>>16381
The Curious Bzoltru's foot begins to split into two distinct mucles, helping it to move its large body and stores of fat.
>>
>>16184
More tendrils appear in some Photo Algeas. This makes them slower but they also work as photoreceptors so they can get more energy. This makes them grow bigger and full of nutrients. This makes reproduction easier but it also makes them a lot tastier to predators.
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>>16463
>>
>>16394
The smaller Braf evolve fins to swim and turn faster.
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>>16466
Forgot pic
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>>16477
Some of the PhotoAlgea started to produce posionus tissues. This kills living things that enters contact with them, but it also makes reproduction less efective and makes them live less that their green counterparts.
>>
>>16018
Some of this Cerars started to be transparent. This may not be important now, but it will be helpfull once the other species start to develop sight. This new "Ceraril" also developed two new antena in the back that works as a radar but also makes them quicker so they can scape Braffis and other predators.
>>
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>>16541
And again. I forgot picture, I need sleep. I have to wake up in two hours to go to college.
>>
>>16474
The smaller Brafs (We seriously need a name for this subspecies) grow a dorsal fin to stabilise and assist them in making sharp turns.
>>
>>16555
I already named them Braffi in here (picture)
>>16394
and here
>>16541
It is a very stupid name, so feel free to change it.
>>
>>16569
Braffi seems to be more of a plural, than a species name, to me. But I can't come up with anything better, so whatever. Braffi.

Eh. They'll be like the ninja. The names both an individual...word and also the plural.
>>
>>16111
Wow I didn't see this.

So the Brafs sense through taste. Like snakes!
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>>16439
Last one for the night. The Mulari is now bigger and a little faster. This makes them somewhat difficult to eat but a number of them die from trying to eat PhotoAlgeaV
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>>16594
Good night, NPO!
>>
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>>16439
This one is really the last one. Also another subspecies is born, the Mulani, they are a little smaller than the Mulari but a lot faster. They also have two more tails that they can also use to "grab" various Algae at the same time.
>>
>>16633
>>16594
Now that I see it Mulani doesnt seem faster than Mulari. Well, I will let you choose whatever or not this has some sence.
>>16602
Goodnight /qst/er
>>
Here you go folks. Your late LATE night charting of the Evolutions thus far.

I'll make a much more refined one when I'm less tired, and more is added.

See you in the morrow /qst/
>>
>>16941
That looks pretty cool. And yes, I am late for collegue.
>>
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>>14482
To avoid being eaten as a whole, some Algea grows into connected stringes.
>>
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>>16184
Some evolve a membram between the tendrils. This makes them quicker to get to sunspots.
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>>16555
In order to aid with hunting the smaller Brafs begin to develop extremely primitive eyes. They cannot discern color or even see very far, bu they're enough to give them a small advantage over their prey
>>
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>>16477
The upper tendrils develope photosynthese cells.
let them float better at the surface and increase to light reciptive area.
>>
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>>16394
The bottom Braffis develope feelers.
The ones with these are able to feel for food and to find others Braffis to build groups.
>>
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>>16633
A subspecies of the Mulani is born, the Mulanax, they have devlopped organs that allow them to squirt water and thus move faster with jet propulsion.
>>
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>>14489
Some Braf develope smelling organs whichhelps them to sense their sourounding
>>
>>16941
We got soñé really linear evolution. I am going yo try to change that. I am in my phone so I will ask for simeone else to draw for me this time.
The more pimirive Bzol started go get a lot bigger so it can scavage a lot more food. It becones a slime like creature that stays un place, moving really slow and little. It eats algae and any slow/dead thing that gets in his reach.
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>>17515
Over the abiluty to sense the sorounding, some develope some stumpy legs.
>>
>>17515
Others develope a fin to swim away from hunters or towards food.
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>>17543
And the fogotten image
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>>14500
>>17524
Ok
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>>14500
A strain developes magnetic receptive cells to find food in the bottom surface
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>>16425
Some of the long Celars have devlopped tentacles that allow them to catch more prey.
>>
>>16502
Some of this PhotoAlgaeV becones more deadlier. They brench un two new kinds. Phalgae (lets call all of them like this now, PhotoAlgae gets weird as a name)Vinocious: they Poison and kill everything they touch but also they can secregate the poison and infect their waters so no one else wants to get even near them. Also they became more stationary, so their tendría became shorter. And the Phalgea Viragi: they are less poisonus and only kills whoever eats them. This ones live a little longer and became a little greener and less red.
>>
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>>15999
Some have bigger warts that are moveable.
>>
>>16020
The harden tissue developes from the wrinkles some shell strings
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>>16155
The Strong Algea develop a really Strong shield around all his body. This makes them really difficult to be estén by any of his predators.
>>
>>17608
Lets call them now Strelgae
>>
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>>16469
Some Bzolltru become grey allowing them to camouflage as rocks.
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>>17606
Again the image
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>>16164
The Bzolltru developes defined feets
>>
I swear I will MSPaint any of the ones I made that werent draw by anyone else when I can
>>16081
They develop a bigger body and some tendríl that helps them to reach the light
>>16151
Some of these start to get tiny primitive eyes and longer tails to move faster.
>>16425
Some of these started ti develop eyes too that makes it easier to detect when a Phalgea is poisonus or not. They also become a little longer.
>>17560
Thanks!
>>
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>>17541
Some legged Braf, called the Brafonk, the develop a hard shell on their tails making them harder to attack from behind.
>>
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>>16151
Some of them develope shell spikes which enables them to feel water movement to sene prey.
>>
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>>14508
Some develope shovel like mandibles.
They tend to seek shelter in the earth.
>>
>>16555
Briffs could be a name
>>
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>>17640
I added the Eyes.

And further developes spikes which makes them easier to move.
>>
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>>17640
Photosynthetic Cerars
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>>16081
>>17640
At some tendrils they develope paddles to increase theitr mobility
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>>17714
Forgot the tendrils
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>>17640
Braf with eyes and a longer tail
>>
>>17703
>>17714
>>17719
>>17759
Thanks!
>>
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>>17452
To increase their chances of survival the Algae unite into groups of 3 strings.
>>
whats currently the least developed strain of them all that you would like be to exploited?
>>
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>>17560
Rarely moving, the Bzol evolved into Bzollvan, which now had mouths on the top of its sludge-like body. It also become darker to help conceal itself
>>
File: Bzolltru.png (6KB, 220x224px) Image search: [Google] [Yandex] [Bing]
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>>17628
The Bzolltru's (Now Bzolltruss) "feet" grow longer, with hair-like sensors protruding at the end on each appendage, helping the Bzolltruss sense movement far further away and more accurately.
>>
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>>17947
The Bzollvan adopts a flatter, more irregular shape to allow for more surface area, as well as the ability to slowly break down minerals via tiny bumps on the underside of it's body. Colour adapted to blend into surroundings easier.
>>
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>>17616
Bzollters then gradually filled their middle body with shells
>>
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>>17452
Some algea connects with each other at midsection. This weight prompts them to grow some sucker to held onto rock edges
>>
>>17576
Tentacles gradually moved to the place that deemed more effective, namely near the head. This development caused the evolved species to became a bit longer
>>
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>>18022
Some Bzollters develop eyes and a hardened shell around them.
>>
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>>16051
The spiked Mulu gain thicker flagella to be able to push it's heavy body faster.
>>
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>>16155
>>14482
Some more primitive algea began to cling in their spiked ancestors, which helped them survive and maybe also breed more quickly?
>>
>>18174
*spiked relatives. My Bad
>>
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>>17463
Some Photosensitive Membrane Algea now moves by flapping their membrane into adjusting their buoyancy in the water. This new formation enabled it to quicly returns back to the depth when being spotted
>>
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>>18019
The Bzollvan develop cilia making it easier to escape from predators in the event of them being found.
>>
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>>17492
Some bottom brafis also develops feelers in their hind, enabling more movement-efficient signal relay between group members
>>
>>18267
As the bottom Brafis evolve further, they evolve some legs to allow them to move faster on the ocean floor
>>
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>>16541
>>16550
The Celaril has almost failed to keep up with it's more evolved environment and now they keep to the seafloor like Bzol and their relatives. They have developed cilia to make ground movement easier.
>>
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>>17506
Mulanax's many tentacles and body shape is dragging down their water propulsion movements, so they began to ditch those organs in favor for more reckless squirt powered algea catchting
>>
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>>18318
For a while the Mulanax were just getting lucky catching the algae, but they have now evolved very basic eyes and are able to catch algae at up to 150% the rate of which they caught it before they had eyes.
>>
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>>17613
some Grey Bzoltru became a rockbottom ambush predator. Its powerful muscley mouth can stretch to gulps down exotic colored small predators up to its own size, even if Grey Bzoltru ends up killing itself trying to digest their large meals
>>
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>>18160
Spikumlu came from mutated spiked mulu. They use assortment of tendrils that they had developed into moving and swimming in the water. Their spikes now helps them recognize their surrounding by vibrations in the water. Their evolved mouth enabled them to eat more complex stuff such as other animal hatchlings and floating scraps
>>
>>17472
The briff (thanks random anon) evolve sacs in their claws that secrete venomous liquid that temporarily paralyses it's prey.
>>
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>>18160
Some of the spiked Mulu's spikes have become overgrown and dull. However some of them have become webbed and helps with the mobility of the spiked Mulu.
>>
>>18224
Mobile, no pic, but this strain of Phalgae have improved their vision, they can now see a limited amount of colors, and can understand many basic ideas and shapes, like the difference between sky and ground, and can more easily distinguish predators from prey.
>>
>>18398
The briff grow sacs around their eyes that secrete seethrough gelatinous liquid that protects their eyes from debris and ink and other such blinding/eye damaging items/substances.

It makes them look fucking stupid though.
>>
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>>16111
Better Braffens senses become more heigtened, which cummulates in this new look. Despite not having any photosensitive senses on their own, this new looks surely can threaten any rivals that does.
>>
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>>18444
The sacs around Briff's eyes now had fully enveloped the optical organs, which shield it fulltime. If the Briffs wants to look stupid it realize that they havent really been in the past, but they sure do now

also, Briffs also shrink their filesize to match its contemporaries
>>
>>18579
Starface is a crime movie about a Briff druglord.
>>
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>>18359
Grey Bzoltru develop a larger tail with an stinger at the end of it that contains a paralyzing agents as well as a pair of primitive eyes that allows them to differentiate between different shapes, making the even better predators they are called the Bzolltir.
>>
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>>17650
Some Braffonk's developed a movable shield for their behinds and to a certain degree, their middle body as well.
>>
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>>18579
The Briff soon develop a hard "beak" to better devour their prey and to break the shells of some more stubborn foes.
>>
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>>18340
Mulanax eyes become better allowing them to see most colors. They also develop a green tint to be able to hide among the algae when predators approach.
>>
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>>17548
Braff Swimmer now become more streamlined and able to swim freely. It smelling organ now spread all over its body,giving it almost a 360' understand if its surrounding
>>
Just to clear things up, I can add a new evolution to some else's chain to start my own? Sorry, never done this before.
>>
>>18659
Yeah, just add to what ever you feel like unless they are stated that a species is extinct.
>>
>>18659
Sure you can. It wont be fun if you railroad the evolution of a single species alone. That sounded a bit like avatar fagging, wont it?
>>
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>>18607
Braffonk's mandibles become smaller but stronger allowing them to break small shells and rocks
>>
World Event

The planet is finally nearing the end of its turbulent and unpredictable early years. This is marked by a now stabilized atmosphere that now protects the world almost entirely from the harmful radiations of the sun.The planet now goes through a brief period of constant rainstorms, resulting in a rise in its sea levels.

• As the sea levels rise, the right most tidal pools is now regularly mixed with the ocean water, and at times drags algea and other organism outs into the open sea.
• Organism within the tidal pools are now able to grow beyond a couple centimeters in length, as vital nutrients and oxygen have become more available.
• Base Algea, Mulu, Cerar, and Bzol now have access to the open seas, and will be able to survive and evolve out there.
• Evolutions of algea from the tide pools must roll a 4 or higher to successfully migrate their population into the open sea.
• Evolutions of animals from the tide pools must roll a 6 or higher to successfully migrate their population into the open sea.
• Organisms that choose to remain in the tidal pools will find their tolerance for more brackish water is increasing.
>>
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>>18144
Bzollters develop limbs to move faster, they are now called Bzolleme.
>>
Rolled 6, 6 = 12 (2d6)

>>18744
Rolling for Bzollter migration.
>>
Rolled 2, 3 = 5 (2d6)

>>18744
Rolling for Bzolleme migration.
>>
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Rolled 6 (1d10)

>>17811

Some algae mutate a valve that can open for the retrieval of nutrients and smaller organisms.

They also get much quicker at processing information.
>>
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>>18731
Hi OP, any prediction on when we can see the next Phylogeny Chart?

OT: The Membrane Algea (>>18224) begin to clump into clumps of 4, this allows them to move in almost any direction at any time.
>>
>>18806
Working on it now lad.
>>
>>18731
How long would this window of opportunity be opened, Librarian?
Also, when its done, should additional information also be included in each evolution picture? for example I noticed that there are no generation in each pic. If were doing this, how about each evolution after this includes some info such as
>Generation
I think it helps the previous Evo GM to catalogue when building the chart, I dont see why were suddenly dropping this
>Habitat
Makes clear where does the creatures resides now. Usually wont able to change unless theres an evet
>Size
Something to keep the comparison incheck. How's 1-25 chart sounded? 1 is the size of a pinkie-nail.5 is the size of your palm. 10 is the size of a big housecat. 15 is the size of a human. 20 is T-Rex. 25 is a Blue Whale. Since we are still pretty early, How about limiting it to 5?

I understand it sounded obnoxious and cocky, but just throwing it out there I guess. Im cool if it isnt picked up, since this is pretty much came out of nowhere and is merely a suggestion.
>>
Rolled 6, 3 = 9 (2d6)

>>18806
Roll for these guys into the ocean!
>>
Rolled 6, 4 = 10 (2d6)

>>18655
Also roll for these guys! Is it a 1d10 or a 2d6?
>>
Rolled 3, 4 = 7 (2d6)

>>18174
We need more plants in the ocean, man. Go out there
>>
Rolled 1, 6 = 7 (2d6)

The Briff SHALL GO INTO THE OPEN SEA!
>>
>>18984
Uhhhh...So do we do crits...?
>>
>>18988
Maybe we adapt...better?
>>
Rolled 2, 6 = 8 (2d6)

>>18605
rolling for these fellas
>>
Rolled 6, 3 = 9 (2d6)

>>18255
also gonna roll for them
>>
>>19022
>>19021
>>18988

Mostly my fault for not being precise, but you're suppose to roll 1d6 for each organism. I'll go ahead and make that a rule of thumb unless I specify otherwise down the road.

>>18908
This is heavily encouraged, for any evolutions. I don't really do the generations thing to a degree, but size and habitat should be mentioned if at all possible by the folks on here.
>>
Rolled 5, 4 = 9 (2d6)

>>18713
rolling for them.
>>
Rolled 3 (1d6)

>>17703
rolling for these
>>
Rolled 1 (1d6)

>>18295
freedom?
>>
Rolled 2 (1d6)

>>17718
Maybe your evolutionary luck is there in the ocean. Go for it! Also, rerolling for >>18949 as well


>>19058
Noted. Maybe you should do one yourself in the next thread/event or after the phenology chart to set an example for all of us to see. We mostly goes by your whims so making it part of your announcement would be vital to setting the course for this evo chart
>>
Rolled 3 (1d6)

>>17703
i want these big motherfuckers to terrorize the ocean.
>>
>>19058
my bad, should i reroll for the creatures i rolled for?
>>
>>19058

Do I roll again?

>>18793
>>
Rolled 2 (1d6)

>>19058
Okay! EymOVOBl rerolling for the Briff.
>>
>>19128
My dice luck transferred from /tg/ too, it seems.
>>
Rolled 6 (1d6)

>>18806
>>18174
Get to the ocean plantssss. Live cant start there soon enough with just algeas and some near-microscopic creatures!!
>>
>>19133
It's okay guys

The briff will just be tiny land cells

Rendering their fins...

Useless.

:(
>>
Rolled 3 (1d6)

>>18401
Hopefully these guys can preform better in the Ocean.
>>
>>19149
We can do it anon. We can get some legs and walk on land. Fuck the ocean what's in there? Nothing. The land is where it at, we can make a civilization on land! You can't make fire on land! And we have eyes anon, we can do this.
>>
>>19161
Your words have filled me with determination

We can make it on land!

Go team Briff!

Also, are we nearing the post cap on this thread?
>>
Rolled 2 (1d6)

>>18744
Rerolling for these guys
>>
>>19169
Yes, go team Briff!
>>
>>19169
Post cap is 750, I think only one thread has hit it so far
>>
>>19179
Wow fuck me silly and call me uncle, that's a big cap.
>>
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>>17703
If these fuckers aren't getting into the ocean, they might as well start getting used to the land.

The Cerar develop tiny, centipede like legs along the length of their body that enable them to capture and eat their prey in a more efficient manner. Since no one has been keeping track of size so far, I'd just say they are around 2-ish centimeters. If someone thinks they have a better size than that, we can disregard mine, idc.
>>
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>>18731
>>17613
>>16469
The Bzoltru, used to being stationary and filter feeding while disguised as rocks, have developed a split tail that can now emit vibrations and electrical energy to attract plankton and algea by mimicking the sensory stimulation that smaller organisms use to detect the sun
>>
Rolling for Bzol migration to ocean
>>
Rolled 4 (1d6)

Bzol
>>
Rolled 4 (1d6)

>>18105
gonna see if i can get these into the ocean
>>
>>18629
So the Briff images are now too big for me to properly draw on with my shitty phone drawing software since they get cropped out, so I'll just write out the changes and ask someone else to draw for me;

Since the Briff aren't going to be swimming, they start crawling around instead. The briff grow a couple pairs of crablike legs. Not sure on the size yet so someone else can decide.
>>
Rolled 6 (1d6)

>>18793

May as well roll for some to go onto land also.
>>
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>>19264
Gotcha. They're small but they can get bigger.
>>
>>19278
>>18793


Um, ya.

We now have both an ocean and land species of intelligent, carnivorous plant tubes...
>>
>>19292
Oh, also there should be a pair under the side fins as well but they're hidden.
>>
>>19292
Thanks.

The crab legs fold up underneath the briff at will. This is for when it goes underneath the water and utilises its fins and doesn't need the dangly, grabbable Briff drumsticks.
>>
Rolled 1 (1d2)

>>19316
You're a godsend.

>>19301
I think the Briff should be size 3 or 4. Rolling for it. If 1, 3, if 2, 4.
>>
>>19326
About a ring finger size then?
>>
>>19323

I saw some people mention land. Still, if I misheard, it's not like I can un-dub that critical.
>>
>>19323
Considering some of us didn't get into the water and are already growing legs...

Oops.
>>
>>19339
I believe the roll was for entering the sea proper, as opposed to staying in the tide pools
>>
>>19298
Are land organism are already being considered now? I think we should go with water first, since they are pretty empty, and OP havent said anything about land either
>We now have both an ocean and land species of intelligent, carnivorous plant tubes...
Thats the problem with going too fast than the events. The land carnivorous plants dont have anything to do on the land for now since it was pretty much barren at this point.

am I being a rulefag? sorry if I am, just dont want this Evo thread to crumble like the past ones due to too many things going on at once
>>
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>>18174
Some of the primitve algea began developing a mimicking mechanism that allowed them to scare predators away. However this spike like structures are not hard, and stim directly from inside of it, bypassing their cellular membrane.
This structure permits chemical communication between algea.
>>
>>19339
>>19342
Sorry that I delete that post, my wonky internet sends my post before I complete it. This is my full one >>19349
>>
>>19349
There are two land carnivorous species right now but one of them is is able to go into the water.

We do have stuff to do; Fight eachother.
>>
>>19326
Alright, if it still holds true that the cerar are the biggest (length wise) creature right now, as seen hear- >>19219 , should it be around size 4, putting it at around 17 cm based off the average palm size of a man. Also that would put the briff at around 13-ish cm (?)
>>
>>19349
We're prepping for land stuff. Really it's probably going to be "go out onto the rocks for five minutes and get back into the water to avoid being baked".
>>
>>19349

> The land carnivorous plants dont have anything to do on the land for now since it was pretty much barren at this point.

Sun bask in peace?
>>
>>19389
>Peace

The briff wave their pincers at your landtubes menacingly.
>>
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>>18806
>>19134
Since these guys managed to drift into the stormy ocean, they develop some weight in order to help balance themselves
>>
>>19399
They look like beyblades.
>>
>>18908
I'm gonna allow any previous rolls before I specified the rule of rolling to pass if they were over 6. So no need to reroll. So to anyone that asked if they need to reroll their first rolls, you're good guys.

> Available Habitats as of the Mid Apalonian Era
• Brackish Tidal Pools
• Shallow Seas
• Intertidal Pool (Passageway to Tide Pool and Shallow Seas and Tide Pool)

> Size increments
• Size 1: Sugar Ant (0.1 - 1 cm)
• Size 2: Bumblebee (1.01 - 2.5 cm)
• Size 3: Mosquitofish (2.5 - 5 cm)
• Size 4: Poison Dart Frog (5 - 10 cm)
• Size 5: Giant Water Bug (11 - 20 cm)
• Size 6: Birdwing Butterfly (21 - 35 cm)
• Size 7: Horseshoe Crab (35 - 70 cm)
• Size 8: Australian Trumpet Snail (71 - 100 cm)
• Size 9: Japanese Giant Salamander (100 - 150 cm)
• Size 10: Aldabra Giant Tortoise (150 - 200 cm)
• Size 11: Leatherback Sea Turtle (2.01 - 2.5 m)
• Size 12: Mekong Giant Catfish (2.5 - 3 m)
• Size 13: Giant Pacific Octopus (3 - 4 m)
• Size 14: Ocean Sunfish (4.1 - 4.6 m)
• Size 15: Tiger Shark (4.6 - 5.2 m)
• Size 16: White Sturgeon (5.2 - 5.8 m)
• Size 17: African Elephant (5.8 - 6.5 m)
• Size 18: Great White Shark (6.5 - 8 m)
• Size 19: Manta Ray (8.1 - 9 m)
• Size 20: Porites Coral Reef Colony (9 - 10.5 m)
• Size 21: Whale Shark (10.5 - 12 m)
• Size 22: Gigantosaurus (12 - 16 m)
• Size 23: Blue Whale (16.1 - 22 m)
• Size 24: Brachiosaurus (22.1 - 30 m)
• Size 25: Smaug, The Desolater (30m+)
>>
>>19397
[Angry Briff noises]
>>
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>>19355
Algail started communicating with eachother at the molecular level by using these structure, allowing them to exchange nutrients and other substances with eachother.
However something amazing occured, an Algail came into contact with a half-dead PhotoAlgeaV2, and acquired some of the DNA that allows it to produce poisonous substances.
AlgailV's venom isn't as harmful as it's relatives, and only stuns small creatures that come in contact with it.
>>
>>19397

Does the "b" in briff stand for bastard?

As in, the bastard child of a buck-toothed Cheeto and a small shit?
>>
>>19411
Is there a certain size limit at this point?
>>
>>19411
good shit man, love this
>>
>>19429
...

That's fair.
>>
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>>19355
>>18174
>>19134
Some Spiky Algae that had arrived in the ocean barricaded themselves by stabbing the rocky ocean side and lives off by absorbing passing nutrients and sunlight. They use the stems between algeas to transfer energy between each other
>>
>>19438
How about 5?
>>
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>>19355
Some Algails got sturdier tube structures, making nutrient exchange between the enviorment and them possible, however no genetic information is passed through them
>>
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>>17718
>>19113
Sad this species didnt want to go into the ocean.

This strain of Cerar develope a segmented shell body to be isolated against the salty water.
>>
>>19463
4.6 meters is pretty big at this point, i was thinking more around 5.
>>
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>>18131
The long tentacled Cerar have gotten longer and have developed a second pair of tentacles to catch yet more prey.
>>
>>19438
Right now, if you're organism lives in the tide pools, your size is restricted to 2 or lower. If you're in the shallow seas you can be as big as size 5 at this time
>>
>>19486

Hell ya, size 5 baby!
>>
>>19486
What about on land?
>>
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>>19464
MostAlgailR started developing branch like structures in their tubes, which got sturdier and sturdier as they grew. These eventually got themselves outside of the water and into the shore, forming Moss-like colonies on land, where they acquire nutrients from the land using their newly evolved roots
>>
>>19497
Is the planets atmosphere filled with oxygen (whatever breathable gas is it) yet? Because the spread of this species might speed up the process
>>
>>19486
alright so that puts every organism but the algae at size 2 at the moment.
>>19496
Don't think there are any land organisms at this point, friendo.
>>
>>19237
Bzolltru split tail become longer, enabling it to eat more quickly and less disruptive to its environtment

Habitat: Brakish Tidal Pools
Size: 2
>>
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The Long tentacled Cerar has now evolved legs to become more manoverable on land.
>>
>>19509
Okay so most of us are in the ocean now, but some of us are in the tidal poolsand have grown legs, so land seems like the logical step.
>>
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>>19522
>>
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>>18144
Bzollters that have gone to the sea have gotten bigger and have developed fins to move faster in their new environment.
>>
>>19525
are most of us in the ocean? I must have misread something lol.
>>
>>19523
Habitat: Sandy beaches
Size: 3
>>
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>>19219
Since the pools arnt like they were before and they evolved so many feets, the bigger tendrils specialise.
The front and back ones evolve into claws to grab and drag them better at the shore waters of the pools.
The middle ones into respirationale trachees to breath air from above the waterline if the water is too brackish and lack oxygen.
>>
>>19535
The sea.

I've been mainly skimming, lol. But it seemed like a lot of people, mainly the Algae, have fucked off into the sea.
>>
>>19509

At least, no one else in on land.

Filthy peasants.
>>
>>19537
Not trying to be a rule fag or anything, but I'm not sure land is an option at this point.
>>
>>19472
ops, wrong linking

meant
>>17703
>>19118
>>
>>19543
kk m8
Habitat: Shallow Water
Size: 2
>>
>>19543
K m8

Briff
Habitat: Tidal Pools, being crabby
Size: 2
>>
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>>18105
some of the algea starts to connect more at the bottom, making an X sort of shape is algaex too lame of a name?
>>
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>>19424
A strain of AlgailV mutated in a way that turned it's venom producing organelle, into one that stored genetic information and surplus nutrients in pod-like "containers".This structure would remain "dormant" until the AlgailS burst or died, it would then release the several pods it produced during it's lifetime, which would mature into more AlgailS
>>
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>>19472
This shelled body became perfect for the Cerar to become a underwater and underground opportunist predator. Living most their lives inside the rocky bottom of the tidal pool, where they struggle to keep the seawater at bay. It waits for a creature to went nearby before striking upwards, snatching them, and quickly go back into hiding.
>>
I think we should have another evolutionary map before we have too many species to organise
>>
>>19598
should we call a pause and wait for someone to make the map?
>>
>>19598
This.

Also, I'm signing off for the night. Can someone else do Briff Bullshit for me? Kthx
>>
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>>18105
>>19253
since they stay in the brackish tidal pools the ones which grow longer and grow branches can collect more sunlight in the tidal pools.
>>
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>>18605
The Seafaring Bzolltir limbs have gotten larger allowing it to become faster.
>>
>>19598
>>19610
>>19612
A pause sounds reasonable t b h
>>
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>>18793
Algeech now cling itself into the rocks by the Shallow Seas, waiting for unfortunate critters to roll into its digesting chamber. However, they are still improving, so it still would take some time before they perfected this technique
>>
Man, I remember how addicting this thing can be. Sure lets have a break
>>
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>>19523
The Long tentacled Cerar has developed less primitive legs for catching food and possibly crawling on land for a very short period of time.

Habitat: Warm Ponds/Shallow Water
Size: 2
>>
>>19639
Is this one like a carnivore plant as in, a literal meat eater or like real life ones, that have acids in their "disgestive systems" that deintegrate small organisms into nutrients?
>>
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>>18744
>>19170
The front wings grow bigger
>>
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>>18744
Others grow shell on te legs to master their weight better and move secure on teh surface.
>>
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>>19654
They grow small finger at their legs to climb between the algeas or rocks
>>
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>>19574
>Some of AlgailS started hanging onto other species of the Algea family, eventually evolving haustorium-like structures from their tubes, that allow them to pierce other organisms and absorb nutrients and water from them.
seems like were not pausing anytime soon lmao
>>
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>>18401
>>19152
Front spikes develope smelling sensors, to help them to naviagte in the tidal wave.
>>
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>>19731
A strain of AlgailP that exclusively hung onto hard shelled algea developed hard piercing structures strong enough to pierce flesh. It also developed a cytoskeleton and bigger spore sacs
>>
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>>19802
After most of their hosts got eaten by herbivore species, the AlgailPA had to quickly adapt to an enviorment with no light. Their thorny haustorium tubes turned into their sole method to obtain sustenance, they got thicker and harder as their new host had much stronger tissues, since they no longer had any use for the chlorophyll that allowed them to photosinthesize, they stoped producing it, losing any green colouration they had in their bodies.
>>
This map is going to be neat to see, plz hurry op.
>>
We should try to classify which ones are Hervibore, Carnivore or Autotrophs
>>
Just wanted to give a heads up on the evolution chart coming up.

It will be vaguely categorized based on where the organisms live. Additionally, it won't be released until the next thread.

I thank you for your continued patience and participation. Everything I've seen thus far is awesome.
>>
>>19931
next thread could be awhile man, but all up to you of course
>>
>>19931
>next thread

Why tho? we have a 750 bump limit, we are not even half way there, just post in this thread
>>
>>19938
yeah
>>
>>19924
The way I see it is that the Cerar and Braf are carnivores (Cerars were originally defined as omnivores, but everyone is treating them like predators so that's the way I'm going with it at least,) Bzol and Mulu (not 100% on Mulu, if not it's a herbivore) are omnivores and Algea are autotrophs, but there are some Algea species that are acting more and more like carnivores.
>>
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>>19654
New Species: Slim tentcaled Cerar
Info: Another evolution of the Long tentacled Cerar which is more manoverable and can walk on land for longer periods of time.
Habitat: Warm Ponds/Shallow Water/Swamps
Size: 1.8
>>
>>19993
tentacled*
>>
>>19964
Dang, if the transparent cerar was an herbivore, carnivore it could've have evolved into something that worked like this (https://en.wikipedia.org/wiki/Elysia_chlorotica)
by eating some of the parasitic algea.
>>
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>>19993
Smaller tale to move more effectively.
Habitat: Warm Ponds/Very Shallow Water/Swamps
Size: 1.8
>>
>>20017
Hey, that's just the way I interpreted the whole situation, if you think that the transparent species being a herbivore could open up interesting possibilities, go for it!
>>
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>>20047
Evolves a new poison skin layer that kills the attacker if size 2 or smaller.
Habitat: Warm Ponds/Very Shallow Water/Swamps
Size: 1.8
>>
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>>16550
This species managed to harness the chlorophyl that parasitic algae use to photosynthesize and use it for its own benefit. However in order to sustain itself, it had to develop a wider body that could capture more sunlight.


Lets pretend its an omnivore
>>
>>19237
The Bzolltusen Developed larger mouthes, to accommodate larger meals it was attracting.
>>
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>>20151
>Forgot pic
The Bzolltusen Developed larger mouthes, to accommodate larger meals it was attracting.
>>
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>>20087
Evolves a few suction like cups that grab ahold of another organism and can eat the insides of it if its size 3 or smaller and could live on land for a way longer period of time.
Habitat: Warm Shallow Ponds/Very Shallow Water/Swamps/Sandy Beaches
Sise: 1.8
>>
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>>19566
the algae begin to straighten out and form "sheets" of algae that float around the surface for very easy sunlight gathering
>>
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>>18649
Mulanax develops stronger (Bigger) tendrils and gains a sort of webbing between them.
>>
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>>19497
Many AgailRoot's washed up in coasts where little to no sunlight reached the soil, and had to adapt quickly in order to survive. They lost any photosynthesizing capabilities they had, and started Chemosynthesizing instead. However in order to survive using chemicals as their main source of sustenance, they had to shrink down a lot, so colony life is mandatory
>>
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>>20260
the algae grows a sort of mouth, allowing it to defend itself and latch on the creatures that get too close
>>
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>>20223
Develops a more flat body surface for moving onto land and burrowing beneath the ground for shelter and water.
Habitat: Warm Swamps/Sandy Beaches/Warm Mud Lands
Size: 2.4
>>
>>19655
more like the real life one, at the moment. When the prey enter, it close down the hatch, curl up into a tube, and use some kind of acid to turn the seawater trapped aswell into a pool of poison to dissolve the poor sod
>>
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>>20169
The Bzolltrusomes Grow larger, their bodies digesive tracts become more advanced, they can now digest most things they have been finding. They can absorb the nutrients and excrete the waste in a more economic manner.
>>
>>19716
The Long tenticaled Cerar dies out because of its near-primitive defence couldn't handle modern creatures.
>>
Can we get a list or chart of living species and their habitats/diets?
>>
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>>20324
the algae grows small tendrils on both sides and a sort of spine, allowing it to fold on itself, lock tendrils to catch prey
>>
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>>19497
After thriving in land, AgailRoots stopped living as unicellular colonies and started living as beings that had multiple types of tissues.
This first multicellular species' body is divided in two different sectors with different structures, an aboveground part, that is very rich in chlorophyl and grows in an elongated way, and a underground one, that retains the branch like tubes it's ancestor had.
It cannot survive in saltwater, so it tends to stay as far from the ocean as it can.
>>
>>20414
Also
Size 2 to 5
>>
Rolled 5 (1d6)

>>20343
Size, I say these things are getting to be about a size 5 or 6, but they can vary widely, also i never rolled for getting to the ocean, gonna see if i can roll
>>
What happened to stopping a bit until OP posted the chart? Lol
I thought we gonna stip for a bit and maybe discuss whatever we had posted before. Sorta like evalutation of some shit like that
>>
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>>20320
These evolved as they thrived in shadowy areas, and eventually multicellular organisation aswell. However, unlike their Photosinthesisying counterpart, they still reproduce using spores.
>>
>>20414
>>20422
I completly forgot to mention this but they reproduce sexually through pollen and seeds and stuff now
>>
>>20464
op said he would wait until the next thread to post the chart. we cans till stop and discuss things if everybody wants to
>>
>>20489
An evaluation does sound useful, I don't think im qualified to do it however.
>>
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>>20325
Evolved a new body and a increasingly stronger skin layer with developing legs; the new body helps to keep the organism upright.
Habitat: Swamps/Sandy Beaches/Mudlands/Grasslands.
Size: 2-3
>>
Should we start specifying whether an species is carnivore herbivore etc... to avoid further confusion
>>
>>20519
im not either but thats kind of the beauty of all this is we dont really have to be
>>
>>20529
meant for
>>20499
>>
>>20489
I still had the impression that OP thinks that the post cap werent that big. But who knows. Also, I dont know about yall, but I think a mini extinction event at 350 post would be intresing. If some of these critters are bound to die, the I like it if they die before I like them too much

>>20472
I dont know who you are, and howmuch you actually know about actual evolution, but creating a mushroom is really something m8, even if you pulled it all off together lol
>>
>>20464
I will discuss the current species, i had a lot of thoughts about other peoples and my own.

For one, i made the Bzolltrusomes >>20343
I tried to make the evolutions fit with the original creature, a scavenger who dwells on the seafloor and is slug-like

I started by boosting his skin, defence, senses, and movement, to allow the slug to scavenge in harsher and more diverse environments

Then I used this idea of "New environments" to change my creature for me, the senses and digestive tract would respond to this by increasing.

At this point, I felt as if my creature had reached a point, compared to others, where it was scavenging for its food, pretty well defended, and pretty smart, so it sits like a rock and just takes in high levels of nutrients all day, and stores them as fat.

It's kindof like a sea cucumber that eats anything and benefits off the free meals of the ocean, usually waste and debris from other creatures, also small plankton and plants
>>
>>20529
>>20502
I might try to then.
I really like the concept of this worm like creature that has to constantly adapt to its enviorment, and that by doing so, it has to modify it's limbs, going throu this eel type phase, then a centipide one until it eventually gets proper legs but still has to balance itself using it's tail and stuff.
>>
>>20548
Thanks!
I had to think it through lmao, I guess the spore sac thing was the hardest to come up with.
I don't really know a lot about evolution and bacteria, just stuff i remember that i was taught at highschool lmao
>>
>>20403
if were doing discussions on our creatures i'll go with this one i've been working on

i obviously didnt start the whole algae line, but i liked the cross algae thing, and inspired by >>18255 i thought i'd be cool to make a sort of flat algae blanket.

with what im doing right now, i like the plan of having just a large sheet float at the surface photosynthesizing, but if anything gets too close to it, it latches on and can eat it for more nutrients
>>
>>20559
I ike that Bzolltrusomes. Not all 'complete' creature had to be a fearsome, fast predators (Im talking to you, carnivorous plants, jk) but something that had found its place in an environtment and had adapted well into it, is by far a complete creature by my understanding. Kinda wish you incorporate my Bzolltru along the way, >>19529 but its okay, that guy would surely find a place of its own in the grand scheme of things.


>>20595
I can see that. At some point I want to interfere and kinda put some unexpected things at that evo, but I was lost at the actual scientific jargon along the way haha
>>
>>20472
>>20595
To be honest, I think what you did is just describe how fungus evolved, the way it should work is that you describe why they need gills, and why they grow spore, and why they grow fruit (what mushrooms are) Not just explain in two steps that Algae cells became mushrooms. Not trying to be mean, just maybe giving you the steps you could take to make fungus actually happen.
>>
>>20609
So right now you've got an algae blanket? It'll be interesting to see how yours pans out.
>>
I don't know why but I thought plant creatures were interesting, and I wanted the evolution to feel more real, and I ended up making creatures that are more fun, like the parasite that lives in creatures' digestive tracts, and others that are more simple, but still quite interesting to develop, like the fungi line or the land plant line. I hope OP incorporates them for the next world update, because plant life on land can really change things up for creatures.
>>
>>20641
Yeah, I kinda tried to do that with the other evolutions i made for the algea line, but it kind of took too much time to come up with so many explanations.
>>
I want to OP a CIV thread with the final results of this thread, maybe in a few days, I will be posting more Info on it when this gets finished up.
>>
Not gonna lie, the cerar organisms are my favorite, especially this ( >>19538 ) species. cuz it looks cool :^)
>>
>>20681
will our creatures ever reach human like intellect though?
>>
>>20681
Grass civ
>>
>>20681
Sounds good anon
>>
>>20655
I dont know about plant on land, but this is why I spent some time trying to get the plants into the ocean, considering how empty it was at that point and plants had always been a backbone for other creatures to develop IRL. Some themes that I observed in these games is how everyone is trying to make everyplant a murderhobo and absorbs nutrients by absorbing another creatures. I got no problem with that, since the main objective of these threads is to have fun and not reliving your biology class or national geographic binge watching. I just want to see some normal plants that I can relate to, just like some of evolution here takes cues from IRL animals. Or at least some that are not trying to kill me, at least
>>
>>20641
Also the main problem I encountered after they reached land by washing up on shore was that there really was no reason for them to further evolve. Evolution is usually adaptation, although most of the really important ones are lucky mutations, or just events that lead to a major change in that species
>>
I really enjoyed that after leaving for a few hours, I came back and people had branched my evolution out, it was cool that they started from my drawings instead of just from the first template one.

>>20690
pic related
>>
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>>20502
New Species: Landish Ferar
Info: Evolved off the Slim tentcaled Cerar it has some new features, the most primitive eyes and can only see black and white with a range of 50cm and with a single mouth, it can crawl with legs but its obviously not fully developed to walk with them.
Habitat: Grasslands. Mudlands, Swamplands
Size: 3-4.5
Type: Omnivore
>>
>>20360
Read the OP will ya?. No animals are extinct unless beig specified by the OP

are you??
>>
>>20719
woah, slow down there cowboy, we haven't even gotten out of the water yet
>>
off topic but i gotta say guys, this is a comfy board. didnt know how much i wanted this until i started using it
>>
>>20709
What i do when i reach that point is evolve to add something

So my creature as an example

I used something to attract alot of food, which is nice

Then next update I am adding bigger stomachs and mouths to adapt to that food

Bigger stomach means fatter, bigger size, bigger legs, bigger legs, it could become more of a hunter, or go on land, it could go deep under sea and flatten out to deal with pressure, if its where there is no light, it could use its antenna to make light and attract things, if its on land, it might get faster, there are infinite ways of developing your creature, its the reason that matters.
>>
>>20711
It would take a couple hundreds replies I guess, or maybe even a hundred, as evidenced in previous games. Im not stopping you, but turning these sea slugs into masters of thinking is a pretty big leap imo.
>>
>>20748
I guess i just wanted to take it kind of at an easy pace, but now that more species are reaching land, It'll be easierto come up with explanaitons, thanks for the help tho.
You gotta take in mind that a reptilian creature, or anything that moves really, is easier to develop than a plant.
>>
>>20719
This is for later then *out of the water era or something*
>>
New Species: Cerapid
Info: Evolved from the Slim Tentacled Cerar, this species of Cerar develops jointed legs for more efficient crawling. It's toxin is weaker, but the Cerapid has developed a hard shell, almost resembling scales. They have also grown larger in size.
Habitat:Swamps/Mud, Sandy Beaches, Rocky Areas, Shallow Waters
Size: 4.8
>>
>>20750
*or maybe even a thousand. My bad
Unless you got some wacky shit up your sleeves it would be pretty weird since our option is really limited

But I recall one of the earliest evo games where the creatures gain additional appendages and cool upgrade after defeating an invader animal. Sorta like spore. Maybe you can incorporate that into your thread
>>
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>>20764
Forgot pic, sorry
>>
>>20747
This is one of those things in life that I can remember thinking "yea I wish there was a quest board" and then like 3 weeks later it happens and I have the slightest feeling that I already thunk it.

>>20750
Not so much, I am only replying to myself in a linear fashion up to where i want my creatures to be, so I have already started adding things that will transform into other things an allow my creature to become what i want
>>
I'm seeing more and more people take their species out of the water and onto land. Are we allowed to do that now? I don't remember OP saying anything about it. not trying to ruin anyone's fun, just confused :^)
>>
>>20761
Cool. Just keep your heads up on the current setting as stated by The Librarian, our OP. I recall past Evogames crumbled due to thigns get too far advanced for it times, and thus the creature was killed off, and then the sole drawer for that Evolution path sorta rage and demands his creation be retconnected back to life. When the whole thread denies that, he shitpost uncotrollably, ruining the mood for others, before rage quitting.

or maybe Im pulling together a bunch of incidents into one, thus creating the evogames cautionary tale?
>>
>>20800
I don't think that we are allowed to do that, I think that some people just got annoyed to wait for the next event.
>>
>>20800
What the hell is actually on the land that yall niggas wants to be there so bad? How about creating a sunfish or thrasher shark wannabe or something?
>>
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>>17955
The Bzolltruss abandons it's original mouth for a primitive snout, while toes develop and hair grows, allowing it to begin to move from the brackish pools to the Algea-filled land
>>
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>>19533
Bzolters have developped a tail an have gained more control over their movements.
>>
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>>19481
Evolution: Cerar
>>
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>>20488
Scratch that lmao.
>>20414
After spreading through the soil that neared the pools, a new problem arised, due to their short height, these species' spores couldn't spread as far as they needed to, since their primitive nature and slow germination rates weren't enough to assure the species survival, they had to reach a taller height. However this change wasn't free of charge, since a taller complexion demands more Co2 and water to sustain itself, two specific structures were developed.
The first one was a specific kind of trunk structure, where the inside is shaped in a way that allows water to flow upwards after entering through the plant's roots, and the outside is thick and rough, so water isn't evaporated so easily.
The second were leaves, which since the replacement of a porous and chlorophyl coated trunk didn't allow any Co2 or O2 to enter the plant, it had to develop a similar structure that branched out of the trunks, wide enough for gases and light to be absorbed by the plant, but not big enough for the water to evaporate as fast as it did before.
>>
>>20780
Just dont fret if by any chance your whole thing came under the extinction hammer or anything.
>>
>>20984
Hmm...
>>
>>20832
There is literally nothing to do on land, all these land creatures would do is sit around and fucking die. People need to learn to be patient.
>>
>>21097
The plants decided to go there, therefore the herbivores did, then the omnivores and carnivores
>>
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>>18295
the celaril started to move off of the bottom and grew barbed whiskers, used to latch on to large creatures, not to kill, but to act as a sort of parasite. also the cilia grew into smaller fins
>>
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>>20978
However as species grew taller and taller, the plants that couldn't grow as tall as the rest had to find another way to survive. This specific kind evolved wide and long leaves, that capture as much sunglight as they can. It's roots are numerous, they are quite thin and can bury themselves as deep as they need.
>>
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>>20343
>>20343
The Bzolltrusomes Grow a sac in their lower mouths, allowing them to quickly draw in water, this allows to suck in smaller prey and also to filter nutrition out of larger amounts of water
>>
>>19399
They begin to create some sort of spike on the end of each tendril grouping, this allows it to either attach to a rock and gather sunlight, or to fend for it self under the facet of defense.
>>
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>>20775
The Cerapids begin to concentrate their toxins to their mandibles and the tip of their tails. They've also developed a darker hue for better camouflage when hiding within shallow water or mud to strike their prey.
>>
How many animal species have reached land?
>>
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>>20403
the algae develop sort of sacks that allow them to pull in or release water, used for buoyancy but not able to be used for defensive purposes or feeding purposes
>>
>>21207
Many
We're gonna need an evolutionary chart real soon, like now
>>
>>21223
anybody wanna be the real mvp and make it?
>>
>>21223
OP said next thread, but idk if op meant that, cause we've got a 750 post bump limit here, so it might get here soon, but regardless. we've got alot of species coming in and it may be over whelming op. so give him/her some time
>>
>>21193
The Cerapids' forelegs extend and become more muscular, allowing them to more easily grab things their prey and burrow.
>>
>>21235
I'll try, but don't expect me to get done quickly, still gotta DL all the species and such
>>
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>>21348
Apologies again, forgot pic.

>The Cerapids' forelegs extend and become more muscular, allowing them to more easily grab things and burrow.
>>
>>21211
dollar bill?
>>
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>>21374
In addition to developing jointed hind legs, the Cerapids begin to grow a much harder outer shell, taking on a more insectoid body. They also develop small eyes for primitive vision behind their mandibles.
>>
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After the first pseudo-forests were formed by the quickly adapting plants, natural shade was more common, this allowed fungi to spread more easily through the soil.
This species establishes a symbiotic relationship with plants, it developed a mycelium that penetrates a tree's roots and feeds on it's sugar, however it produces nutrients that the plant wouldn't have access to otherwise.
>>
Maybe we should pause on the evolution so OP can make a chart?
>>
>>14465
Oh man, I loved the previous EvoQuest.
I tried rebooting yours with the Aortiga, Hawa, Skelper and Fungi.
I'd recommend having Gen Number and Description in the images but I'm too late for that.
>>
>>21669
Agreed, everyone please try to slow down a bit, it is damm near impossible to make a nice looking chart with decent information if you make a new evo every thirty seconds.
>>
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>>17593
This is the Phalgae Vinocious
>>
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>>17593
Phalgae Viragi
>>
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>>17611
The Strelgae
>>
>>21836
Sorry about being off topic but where are you from?
>>
Oh hey a new evogame, I was just thinking about this two days ago. No jellyfish this time, alas.

Will monitor this thread.
>>
>>21919
making a jellyfish could be neat. maybe i'll work on that after the chart gets made
>>
>>21919
We do have a squid though, and if you try hard enough it can become a jelly fish
>>
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Braf vs Mulu war when?
>>
>>21938
>>21936
This is true, I did crazy animals last time tho, think I'll tackle the plantlife again
>>
>>21960
plantlife is surprisingly fun. neat how much you can do with it.
>>
>>21872
Argentina. Why do you ask?
>>
Do you guys think Op will just exclude any of the species made by people who didn't bother reading the rules and shit?
>>
>>22082
Se te paso un auto correct en la descripcion de la wea esa
>>
>>22106
No, I think this is for fun, and if someone wants to be a dumbass, or not follow the rules, we can try to help them so that they understand why this is fun, or we can just let them do things their way
>>
>>22133
cool cool
>>
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>>21358
Sorry lads, this is too much hard work for me, OP'll deliver at some point

btw I was preoccupied with taking my cat to the vet for like over an hour, which is why it's so unfinished
>>
>>22228
all good man, at least we have that so somebody could contiue off of it.
>>
>>21836
The Strelgae gets bigger. His shell is stronger and has three little arms with mouths that uses to eat. This arms are the only unprotected part of their body.
>>
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>>22228
>>
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>>22353
>>
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>>22376
And this is how it looks from the outside
>>
>>22358
Im gonna try do a polished ver of the algae one
>>
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Some Primitive Algae are stretching longer to allow an increased gathering of light
>>
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>>20840
Fur eventually completely covers the Bzolltruss, shielding it from weather and predators. Feet evolve into paws, while small, ursine ears appear.

>It looks like a fucking dog-bear

>>22358
Thanks
>>
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>>22446
Their spots grow more accustomed to the gathering of energy and have an increase of chloroplastic activities in them
>>
>>21954
I imagine the brafs sounding like headcrabs
>>
>>22469
What is it eating... There are no plants, so what is it eating?
>>
>>22593
>there are no plants
>>21147
>>20978
>>20472
Also, aren't the Bzol-types omnivorous?
>>
>>22593
>There are no plants
When by the time that was posted, there was already moss. Since then there are now edible mushrooms, grass, shrubs and small trees
>>
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>>14489
Some braf became longer and thinner, which makes them more nimble, and turned a lighter brown to blend into the environment
>>
>>22728
I think you picked the wrong picture
>>
>>22728
man, they're really blending in
>>
>>20719
Should be a good time to bring this out.
>>
>>22728
Their camouflage is pretty great.
>>
>>22647
So it eats mushrooms and twigs?
>>
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>>22728
They further blend into the environment.
>>
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>>22781
Further blending occurs
>>
>>22781
kek
>>
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>>22789
They grow massive teeth and skin evolves into a nigh indestructible hide. Camouflage continues
>>
>>22728
>>22781
>>22789
>>22840
Best evolutionary line 10/10
>>
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>>22516
The Spots begin to leave the cell and while making it more vulnerable it increases the energy gained from light
>>
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>>22358
I hope this is better
>>
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Planet: K01a
Observed lifeforms have survived first major evolutionary gateway.
Beginning observation.

Subject designation: Roller Algae

Some strains of the longer algae have developed a sensitive 'vein' in the tissue. The automatic response to outside stimuli seems to be to contract upon itself. This has the side effect of occasionally 'capturing' unwary herbivores or scaring wary ones.
>>
>>22926
Rev up that update tool NPO :U
My timing is impeccable as always

(nice work man, ill catch the next one)
>>
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>>22890
The need to protect the spots are what cause an outward growth to help ensure survival of it
>>
>>22983
I was in the middle of making one when they posted that one....
Im gonna still finish it tho lmao
Also algea has a lot of evolutions
>>
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>>19761
The Mulubi are born. They are a little bigger now, have proper mouths and tiny eyes.
>>
>>23012
Oh. Sorry man. And yes, algea has lots of evolutions. I think we got to work a little more on the other species, specially Mulu and Briff. But considering that algea is basically our plant life then it is logical that we got more of those than any other.
>>
>>22994
A large increase of spots, but the spots themselves are tightly packed and unable to separate
>>
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>>18291
Brafick is born! Their size is 2.5. They now have bigger tail. Develop really primitive small eyes. Have tinier front claws.
>>
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>>19716
Because of the predators half of the legs grow hard tissue and into shell like legs.
These legs are hard enough to withstand predators and are moveable. If some touches them, they can go up like thorns of a porcupine.
>>
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>>20270
Mulanax tails gets shorter and his propultion organs gets stronger, They become even faster.
>>
>>23061
Is the top the mouth? i thought its always between the tendrils
>>
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Updated algea evolutionary line.
Flowchart for giants [ /spoiler] edition
>>
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>>16594
The Mulari has developed bigger tails that it uses as a nest to catch more algae.
>>
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>>23257
The Brafick evolves hardened tissue. It acts like an exoskeleton to support the body for better walking.
>>
Rolled 6 (1d6)

>>18655
For ocean
>>
>>23612
>>
Rolled 4 (1d6)

>>23538
rolling for ocean
>>23470
Yours is much better. Thanks!
>>23686
>6
cool. Be got a predator in the sea
>>
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>>23543
A group of brafick end up washed up on the shore after a frustated migration.
It's exoskeleton gets sturdier and covers most of it's body, only leaving it's head, and appendages and tail uncovered. It's primitive eyes evolve into compound eyes (The ones flies and other bugs have) allowing it to see outside of the water
>>
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>>18655
>>23686
This Braff goes into the ocean.
Overtime the ones with muscle tissue that calcetize and acts like a spine can swim stronger. This helps them to swimin the vast ocean.
>>
>>23729
It was about time some makes it out into the ocean.
>>
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>>23756
The Brafinsec grows small gil pouches at the mouth.
this enables them to breath on land andget the gills weet trough drinking
>>
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>>20978
>>21147
In order to ensure that it's spores will get fertilized, many plants species begin developing structures that protect their spores until they are ready to germinate into other plants.
>>
>>23917
Brafnisec are now a majority species on land, and develop specialized legs that allow easier climbing, and a pair of wing like structures in it's back that allow it to glide.
>>
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>>24019
forgot the picture
>>
Rolled 1 (1d6)

>>19667
gooo for whatever you want
>>
Did OP ever give the go ahead for land things at all?
>>
Rolled 3 (1d6)

>>23061
Where do you go?
>>
>>24153
Its evolution, it roams freely.

Dont know. Otherwise its just able to go on land.
>>
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>>23942
With the land dwelling herbivore population rapidily increasing, plants eventually started coating the fertilized spores in a hard substance, this protected the embryo from small pretadors.
>>
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B>>22469
Bzolltrusses' snouts stretch out and develop small sharp teeth and a long tounge that allows them to reach very far.
Their diet consists of small insects, like Brafnisecs >>24040
>>
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New Species: Leaping Cerapid
Info: Evolved from the Cerapids, the Leaping Cerapid has developed strong, curved hind legs and muscular mid-legs. It's mandibles have become much stronger and it's eyes have developed a reflective lens (like cows) which allow it to see in the dark. The tip of its legs, mandibles, and tail are coated in a toxin deadly to anything smaller than a rabbit. The Leaping Cerapid arches its back before using its hind/mid legs to launch itself in the air toward its prey. Once latching on with it's mandibles/forelegs, the Leaping Cerapid coils and wraps around it's prey, injecting toxin with its legs. It also waves its bright red tail as a defense mechanism to ward off predators. The Leaping Cerapid typically nests in the roots of most plants, often creating trouble for said plants.
Habitat: Grasslands,Swamps/Mud,Forests,Jungles
Type:Carnivore
>>
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>>18401
Eventually their side spikes become weak aswell, however these grow longer and eventually are used to propel the Mulu faster in the water
>>
>>25002
Forgot to add

>Size: 6-7.5
Typically preys on other land insects or sometimes flying ones such as Brafnisec>>24040
Larger ones might go after smaller Bzolltrusses>>24676
>>
Rolled 6 (1d6)

Briffrabs (Briff Crabs I'm so fucking clever I know) try to get into the ocean.
>>
>>25577
First roll of the day

Success

Kamina Briff Crabs will swim
>>
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>>24321
Most species develop specialized structures that make it easier for the male spores, which are now fully evolved pollen, to reach the female spores, which are now ovocites stored inside a flower structure, which protects them but also allows pollen to fertilize them easily.
However one of the most important factors that determine an species survival are the appeal that the flowers give to insects and other pollinators.
>>
>>24040
A group of Brafnisec that have been feeding on pollen (Instead of leaves, like most do) have developed fur-like filament on their anteannae and tail, which collect pollen that they spread from flower to flower (becoming the main pollinator species). It's wings are n ow fully developed, and they can fly for a prolonged amount of time.
>>
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>>25865
fuck forgot the picture
>>
The briff have started to grow hard scales, akin to shells, around their upper bodies.

Habitat: Sea
Size: 3
>>
RIP OP. Victim of another too eager participants
>>
>>25943
More like RIP OP: Said he'd make a chart next thread, didn't realise thread cap is 750 posts.
>>
>>25943
They did say they'd make another thread tho
>>
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>>25875
The L.Cerapids grow longer hind legs, enabling them to jump much higher. However, this makes it difficult for most L.Cerapids to burrow. Most resort to camouflaging on trees, leaves, and branches. This results in many gaining a brown or green hue. Green L.Cerapids typically make it more difficult for flowers(such as>>25690 ) to pollinate as they eat the pollinators, such as>>25875
>>
Since no one is posting evos then somebody should really make an evo chart. I'd do it myself but I'll be heading off for the night.
>>
https://www.draw.io/
Here's a tool for anyone who wants to do the phylogeny chart. I can't, I'm heading off soon
>>
>>26727
Thats a cool tool. Thx.
>>
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>>20719
Evolves a less thick more manoverable skin and better legs allthough not enough to walk for short periods of time.
Habitat: Grasslands, Mudlands, Swamplands
Size: 2-5
>>
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>>27797
Evolves a suction cup mouth that eats attackers or other organisms whole, its less primitive than the previous evolution by a bit.
>>
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>>27817
Evolves a smaller but more effective body and more larger legs to be used for walking small distances.
Habitat: Grasslands, Mudlands. Swamplands.
Size:3-5
>>
>>27853
What type of creature are you heading towards? We've had insects, flowering plants, fungi and mammals (amongst others) , what's this?
>>
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New Species: Bore Algae
Info: A primitive algae based organism with arms to collect food.
Habitat: Warm Water Areas
Size: 0.001
>>
>>27867
Heading towards mammals its also called the Landish Ferar.
>>
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>>27885
Evolves less primitive arms with mouths to either defend itself or eat other organisms and its also a parasite.
Habitat: Warm Water Areas
Size: 0.001
>>
>>27890
Get real kid
>>
Why the fuck are people developing plants and animals? They're all going to be killed off when the librarian comes back.

Only the sea and the pools are open. You can't just go from algae to dinosaur.
>>
>>28290
This really.
I can understand how exhilirating for you to create your own creature, but it would only be fun for you.

No new players are going to came here since everything had evolved too complex and too fast. You can tailor a creature to your liking, but in the end, if its only you that keeps working on it and shoving away people interpretation of the critter, its just going to be you replying in an endless chain of (you), wondering why wont other people also join your own personal funclub, when they barely can profit anything from it either.

Also, whats the point of a setting that the QM had created in his own time and effort if you are just going to say "nope!" and continue being apathetic by creating something that clearly dont belong? You create something to live in our (World) , not (Your Head)
>>
>>26727
Thanks!
>>
>>28536
It's just a game my dude calm your titties
>>
>>28536
Calm the fuck down m8
>>
>>28761
I know, but probably just the kid in me thats a bit sad that one of favorite toy on the playground is creaking weirdly in its hinges and wont be able to be played with in the long run.
>>
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>>23061
As the mulubi's front mouth becomes more used the functions of the back mouth become more useless. The back smelling sensors eventually become just big spikes and a new front pair of smelling sensors fuse with the front mouth. The back mouth becomes less of a mouth and more part of the excretory system.
>>
>>28290
I think plants are fine. The atmosphere protects from the harmful rays of the sun although the only problem they would have is the constant flooding from the rainstorms. Animals on the other hand should wait until surface plants are significantly developed.
>>
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>>17541
With their sense of smell, the brafleggy 's diet begins to include carrion. As a result, evolution produces a larger claw which they use to kill prey, defend from predators, fight with competitors and carve up scavenged corpses.
>>
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>>26727
Did a mulu chart.
>>
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Should I try to do one of these sorts of quests?
>>
>>30337
Nice
>>
>>23470
>>22926
>>20916
>>30337

I want to thank these folks especially for making these portions of the evolution chart. I've been swamped with work irl, but I'll be writing today's planetary event that will shift the world into the Late Apalonian Era.

Will check back in a while. Cheers
>>
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A mutation in the roller algae causes hard protrusions to develop randomly on its surface.

While not sturdy enough to pierce hard flesh, it can make escaping its grasp much more troublesome and more painful to eat.

The decreased consumption helps this strain flourish over its brothers.
>>
>>30931
rolling for roller algae strain and descendants for sea survival.

Might as well since the event is almost over.
>>
Rolled 5 (1d6)

>>30955
clearly I am bad at dice now
>>
Rolled 2 (1d6)

>>30955
>>
>>30969
ayyy i did it.
The Roller Algae strains will hit the open seas
>>
Rolled 4 (1d6)

>>23538
Rolling for this one again.
>>
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>>25690
>>26275
As pollinators' species population decreases due to the increase of carnivore and insectivore predators, plantae species develop a way to ensure that their seeds will be able to germinate safely.
Flowering plants now produce small fruits that not only protect seeds from the enviorment, but also encourage different species to spread it's seeds.
>>
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>>27797
In order to hunt other animals that hid in trees, it's feet evolve some kind of fingers that allow it to have a better grip on branches when climbing. It's tail gets longer in order to achieve a better balance
>>
Planetary Event 2:

As the world enters the late Apalonian Era, its met with a sudden jumpstart of tectonic activity. Throughout Planet K01a there is a substantial increase of volcanic eruptions, mostly erupting in the shallow seas. Locally, the life of our tidepool and shallow organisms is interrupted as lava flows, from nearby series of eruptions burns away much of the early terrestrial organisms, but provides nutrients and substrate for burrowing and/or sessile bottom dweller organisms.

• Any organism that is reliant on a terrestrial environment must roll a 6 on a 1d6 to survive.
• Algea that grow out in the shallow sea now gain a benefit of warmer, more nutrient waters.
• A thing layer of silt now precipitates onto the tidal pools, blotting out sunlight, but providing unique heavy materials (Silica, Iron, Magnesium)
• The first four organisms that utilize these heavy materials (Food, Amror, Talons) that roll an 8 or an eight or higher on a 1d10 roll.
• The Extinction Event for the Apalonian Era will be hinted to tomorrow. Will your favorite organism survive?

Apologies, for the long wait on stuff from me. Thank you to those few anons that made evolution charts thus far. I will have a revised chart as soon as possible.

Night /tg/.
>>
>>38004
ohno
OH NO

Also AWWW YEAAA STUFF GETTING HYPE NOW
Rip land dwellers
>>
>>38004
Guess I'm rolling for >>24676
Also, how do I roll?
>>
>>38236
in the 'options bar' dice XdY where
X is the number of dice
Y is the number of sides

so in this case dice 1d6
>>
>>38241
Thanks, rolling for >>24676
>>
Rolled 4 (1d6)

>>38288
Woops
>>
is there any way we can roll to become an extremophile and endure lava areas?
>>
>>38004
dice+1d6

Rolling for Leaping Cerapids
>>
Rolled 4 (1d6)

>>38346
how to roll? is this right?
>>
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>>19497
Algail has spread to the high vertical cliffs. To overcome the challenges of this dry enviroment it has evolved a new body shape and gets most of its moisture from dew and rain. It's roots are more sturdy, able to cling tightly to rocks.
>>
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>>23756
To escape being eradicated by hot lava>>38004
barfinsec hide in deeper water. They use their long tail for swimming.
>>
>>39757
Gotta roll first
>>
Rolled 3 (1d6)

>>39888
Rolling for ya
>>
>>18359
Evolution removes the filter-feeding holes from the Grey Bzoltru. Due to the environmental pressure of the pitch-black water of the tidal pools (it's still in the tidal pools, isn't it?), evolution produces basic electro-sensory receptors which can sense an animal moving nearby.
>>
>>30598
If you want to do it, then give it a strict enough rules that could ensures it to go without going off the rails when you werent around

>>38004
DIE LANDLUBBERS DIE
>>
Those landslugs thought they could escape the librarian.

They were wrong.
>>
Rolled 6 (1d10)

>>38004
Gonna roll for >>29431 to try to strengthen the spikes of the Mulubi.
>>
File: Mulanax3.png (3KB, 200x200px) Image search: [Google] [Yandex] [Bing]
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>>23453
The depths of murky tidal pools are dark, no sunlight reaches this low. To find eachother in the dark mulanax evolve bioluminescent stripes on their fins.
>>
>>38316
Lets not
Please give sea creatures a chance. After seeing the evocharts, I begin to appreciate them more since we still got some niches to be filled (and also appreciation to the players that makes them. Thanks!)
>>
Rolled 1 (1d6)

>>33008
Rolling for rose hips to survive.
>>
>>29431
The Mulubi had gained retractable spikes and also lost a lot of funtionality of it's eyes from it's new dark environment, however the sense of smell of the Mulubi has gotten stronger.
>>
>>40809
Damn, I liked the rosehips!
>>
File: mulubi.png (7KB, 200x200px) Image search: [Google] [Yandex] [Bing]
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>>40821
Forgot pic
>>
>>40761
On phone so I can't post a picture, but the Mulnax evolve a set of heated, bioluminescent spots on the end of their arms to attract creatures for it to eat.
>>
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>>40777
Well, not just sea, but also the freshwaters, also

>>23796
Some Swimmer Braffs returned to the now prosperous Shallow Seas, since the Ocean is a big empty scary place. Now, they become more stockier build in order to combat the swirling tides of the Shallow Seas. These Swimmer Braffs also developed more agile fins which now combined itself with some of its sensors
>>
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>>40809
>>33008
This is a very complex land organism. No wonder it got burned by a thousand degrees of JUSTICE

Also
>>29621
Worsening condition of the Tidal Pools forces some Braffleggys to focused themselves into eating carrion, no matter how stale. Their colorization become sickly. However, they also develop longer 'neck' and sturdier bottom feelers (proto-feet)
>>
>>21164
Facing this beneficial condition, Membrane Algeas's spikes transform into a more receptful tentacles. It also spread it mass by enlargening its membranes to all direction. Howeverm they become tad smaller as a result for this efficiency
>>
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>>25262
As the new propelling appendage is used for mobility, the flagella near it's mouth begin to become useless. One eventually fuses with the mouth to become a proboscis and the other two become grabbing appendages. These creatures are are called Mulos.
>>
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>>40397
Grey Bzolltru becomes bigger, and also darker. Its mouth and anus accomodates this changes as well
>>
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>>21211
With the seawaters, especially Shallow Seas becoming a pleasant grounds for Algeas to develop, Stack Algeas evolved when flat algeas combine itself by living atop of each other. Stacked Algeas weight gives it balance over the waves on sea surface, and its sacks enabled each algeas to 'move' and thus exposed the bottom layer to sunlight. This process usually happens at midday, and is quite a sight to behold
>>
>>40861
Due to often-deadly fights between carrion brafleggys over corpses, evolution has produced a thicker skin.
>>
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>>23156
Longeas are an evolved Algeas that now able to absorb sunlight as efficient as possible, due to their magnifying shield which contains very very effective Photosyntesis Spots. Longeas's reproduce by splitting themselves when had gathered maximum energy capacity, which they archieved rather quickly

Oh yeah, they also glows in the dark due to their newly developed shield! This gives a tinye fraction of lights in the unshined areas of the Tidal Pools
>>
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>>20875
Bzollters develop another ball of shield in near their newly evolved tail in order to help them balance themselves when swimming. This new shieldball is actually pretty light weight, and have small pores that actually help them float. Altough a bit slow, this shields protect Bzollters from predators
>>
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>>19451
Overtime, the distinction between each Algeas become blur and eventually merged together, creating Bulby Algeas.They absorbs the abundant sunlight and shared them with neighboring bulbs, making the whole 'tree' big and strong

It wont take long before these organism become more bigger with the ideal condition here now inthe Shallow Seas!
>>
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>>19616
Seafaring Bzolltir now relies completely on its eyes as its primary seeing eyes, with its sensors being slightly numbed, but not completely dies. This better understanding of hues prompts them to evolve a better coloration to match the sea's blue. Their wonky tail are now become stricter as well, in order to give it better swimming aerodynamics
>>
>>30931
>>30969
On the sea, Spiked Roller Algeas find itself common to be stuck between the rock by the waves. Eventually, they elongated their spiked into channels for them to absorbs sunlight and other necessities
>>
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Rolled 3 (1d10)

>>21130
They embrace fully the parasitic lifestyle, and now lives off by sucking the internal juices of the bigger and more developed organism in the tidepools. Also, with the arrival of IRON in the water also prompts these creatures to sometimes tries to suck on it, which, depending on the roll, may have given it some new properties
>>
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>>40761 evolves to protect itself from predation from >>18605 and other eyed predators by better controlling its bioluminescence to be able to flash its lights or turn them off.

This allows them to confuse, impair the vision of, or hide from other animals.
>>
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>>41353
This pathetic turn of events only makes the generations and generations of Parasitecy to be deformed, invinsible, small and harmful creatures whose objectives is to suck out juices, and then dies bloated
>>
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Rolled 10 (1d10)

>>23538
>>23538
Mulari develop a significant hump that it uses to try moving the blotches covering the Tidal Pool's surface, which will attract algeas to come there, and then it would devour using it evolved nets

However, without evolved pointy end, such as a TALON, these creatures mostly find themselves stuck in this materials, and would only makes them sitting ducks for predators
>>
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>>38004
>>41434
This experience with the rich blotches of IRON and SILICA, sometimes coats the pointy end of Mulari.

Mulari, being a normal simple animal that truly belongs in the Apalonian Era, receives a mutation from this constant encounter, which cause the pointy ends now to be come hardened like a TALON to rip up the materials covering the surface of the water, which ensures its algea catching lifestyle

It can also use its Talon to defends itself, but Mulari is by itself, a peaceful animal and would almost never attack others

Am I doing this right?
>>
>>41505
Seems like it to me.
>>
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>>40823
Mulubi's fins become bigger and enabling it to transverse better, which is accompanied by a more advanced smelling organ which shaped like an antenna
>>
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>>40898
>>40898
Some Mulos sacrifice its grabbing appendages in order to develop powerful projectile muscles which it uses to shoot the proboscis dart into unsuspectiing creature at a distance. Its side fins become more toned in order to ensure quick escape if their plan failed
>>
>>41665

Mistakes were made
>>
Rolled 3 (1d6)

>>33008
as its creator, i hope it survives
>>
Rolled 1 (1d6)

>>42477
Last one, I spent a lot of time working in this and im not letting some shitty earthquakes and fire extinct it.
>>
Rolled 1 (1d6)

>>25690
>>
Rolled 4 (1d6)

>>42497
>>42509
>>42477
Rip plants, maybe some of their seeds might survive the apocalypse? Who knows.....
>>
>>42521
Man, I understand the feeling, but this is exactly why you need hold yourself back when creating something in an evo thrread. This game is somehow addicting, but theres events that will kill them mercilessly, and thats just the part of the game.
>>
>>42706
You know what they say, if you cant survive out there, just adapt!


Members of the plantae kingdom that were lucky enough to grow near shore the shore, eventually evolved to survive in fresh water, and although flowering species were the one that were best at adapting, fruit bearing and spore spreading plants also managed to survive in water.
>Inb4 "these arent realistic, you asswipe"
These are all based off of real plants, so fuck off
>>
Hey man, don't worry bout it. Things will die in horrible, horrible events, but this is just a chance for you to create something new.

The prior strain may have mercilessly been snuffed out, as unprepared for a natural disaster as it was for a disease, but this is a chance to for a strain that has the ability to survive to come to prominence where it was overshadowed before or for a completely different creature to rise and take its place.

Gotta be flex in evogames.
>>
Rolled 3 (1d6)

>>20472
Rolling for my shroomy boy
>>
>>42809

Just fuck off dude, 3 rolls which all failed and then a bullshit cheat.
>>
Rolled 5 (1d6)

>>20320
Rolling for my funn(g)y boys
>>
>>42855
The roll was for them to survive at land, not water.
>>
The period of turmoil and rich energy environments destroys weaker strains of the spiked roller algae family, however this only serves to wean out the weak.

Those that remain gorge on the overabundant materials until they explode in a soft *pop*. The resultant parts then quickly use the surrounding material to heal and continue growth until they once again become overfull

The storage of iron and other metals has changed the colouration of the growing plant in places

Trait Promoted: Rapid Multiplication
Mutation: Overconsumption and rapid regeneration

Size: 1(0.1cm to 0.8cm)
>>
>>42902
Then go, roll an actual one for them to survive in the water. Dont simply handwave your shitty roll into a last minute escape plan.
And verify the size will ya? Its hard to keep up when youre keep adding things up beyond QM's setting
>>
>>43060
Since when do you have to roll to survive in tidal pools?
Also they range from size 3 to 5
>>
>>42902

And they all died on land so they couldn't spread to water.

Just face it, you tried to cheat and you failed.
>>
>>43173
I have nothing to do with your prior convo, but remember that tidal pools are size 1 only.
>>
>>43307
Lmao there's no need to be such a bitch about a silly game.
>>
>>43173
Wow, I now believes that you literally cant read context. Lemme explain again
>You had 4 failed rolls on your Mary Sue plants
>You somehow use the last roll as the qualification for then to survive at "water" when it was clearly constructed in your post to be a desperate attempt to save their terestrial life again
You cant just make up rolls as you go. There are as far as I know, only 3 rolls available now, according to QM

1. 1d6 for Tidal Pool Organism to be washed up to the sea (>4 for plants and >6for animals)
2. 1d6 for Land Organism to survive whole-Island Lava and Fire (need 6 to survive)
3. 1d10 for organism to succesfully equip the volcanic material into their lives (need >8 to success)

Your plants are exterminated by the second dice roll rule, and it would require them to be very basic organism in tide pools to be washed up to the sea and actually live there, according to first dice roll rule.

Let me repeat again. Its not a roll for then to survive at water, its a roll for TIDE POOL CREATURE to SURVIVE THE SEA

We arent sick of your shit because its not realistic, we are sick of it because you play it by your own rules and it was very apparent that you want to be "the hero" of this game by making the trees and humans when we are still playing as fuckinh sea slugs
>>
>>43326
Well, you said it yourself, Mr.Bitch
Get the fuck out
>>
or maybe i just like plants.
Because not everything fucking works like your shitty forum adventures idiot
>>
>>43326
you can just find an earlier plant that existed in tide pool/ocean and evolve from that too. its pretty fuckin easy really
>>
Just chill, guys. No need to get enflamed about anything. The rules are clear and the QM can weigh in on anything he feels like when he feels like.

Just make stuff and enjoy evo.

That said, creatures are complex and nothing resembling humanity is likely to show up for hundreds of evolutions yet.
From my observations, pretty much every creature is still on the most primitive brain, having evolved no better ones.
>>
>>43514
Also what humans you fucking asswipe, I just made trees.
>>
>>43611
I can see that, and I appreciate that. But please, do tell, how should everything works then in this /qst/ board if not a set of rules already been established by the Quest Master. Your desperate attempt at shoving some "rules" arent exactly fit either

>>43646
Trees which burns into cinders and you failed to save by all means available. Sorry about the humans then, nothing more than speculation on my part due to someone already making mammal-like creature
>>
>>43778
I meant as in, the things you read up in your shit forums, about people getting "pwnd xddd ddddddd" and all that crap, because you do sound like an asshole who eats up bullshit like that every single day.
>>
>>43825
just make new plants you clown
>>
>>43897
I will I just don't really like it when people think they must save a thread from being derailed by those fitlhy heathens who like fun and using their imaginations, I mean what do they think they are? Progressing from cells to beings with multiple tissues and structures? That's not how nature works, that's not how evolution works!
Oh wait that's exactly how it works.
>>
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>>41505
The SILICA and IRON talon further hardens into a chitinous mass of dead cells. This coating covers more of the organism, allowing it to cut in between masses of Stack Algeas, to process the individual cells for easier consumption.
>>
>>43964
people arent mad about that at all. people are amd you werent following rolls. everybody in here is using their imaginations. look at all the other ridiculous shit people are doing that everybody is fine with. dont make yourself out to be the victim
>>
>>43984
Defending yourself is now pretending to be a victim nice one dude
>>
>>43825
Look, I dont know where does that came from since this board is still some of my firsts experience with internet roleplaying, and I can see that I had clearly presented myself as a butthurt rulefag here, but Im just a bit fed up with every thread I tried to participate in are littered with people who played with their owm term instead of something that had been supposedly been agreed upon by the QM ( and by extension, all of us, since we all had participate here)

I just want to say that you had great ideas (I like your mushroom) but you played like, too far beyond what the setting currently is, man. Thats all, and you tried to keep that even when we had sorta told you not to. Just because we're all posting in a Mongolian Sofa-Making Mailing List, doesnt mean that those things are not wrong
>>
Rolled 6 (1d6)

>>43971
Oops, forgot to roll.
>>
>>44071
Lmao I guess im stubborn and I should just accept that my shit is dead™
I'll probably come back later and give it another try
>>
>>44132
Sorry about myself being an asswipe and maybe a brownnose to the QM as well, good luck on your future evos then
>>
I'm surprised that argument was solved relatively peacefully.
>>
>>39757
Also what happens to these?
I didn't make them so I guess whoever did has to roll for their survival
>>
>>40930
Man I fuck up with this guy's size. Its still supposed to be 2 or lower, right?
>>
>>44595
Can I try rolling the plants I didn't roll (The grass and the moss?) Or would it be better if i just left those for dead?
>>
>>44795
roll for anything you're currently responsible for that hasn't been rolled for already.
>>
Rolled 5 (1d6)

>>20414
>>
Rolled 4 (1d6)

>>19497
>>
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>>38004
Librarian, I've been waitin for you to come back but ill ask this anyway.

>• The first four organisms that utilize these heavy materials (Food, Amror, Talons) that roll an 8 or an eight or higher on a 1d10 roll.
Will what?
It looks like you forgot the end of that.

Anyway HERES UPDOOT (and roll for whatever this bonus is, I think the roller strain are in the first 4 to specifically use the new mats anyway)

----------------------------------------------------------------

The Iron Roller strain is the direct result of continued evolution of the spiked roller strain.
The abundance of free minerals in the ocean combined with space, means that the strain was free to breed, limited more by ability to adapt than predetation.

This strain's mutation has ramped up its hair trigger rolling response to outside stimuli and has the also detonates violently when penetrated.

It is very dangerous to consume this algae, but creatures that can pierce its skin and survive the damage can find an extremely nutrient rich source of food in the Iron Roller.

Traits Developed: Slightly harder skin and spiked protrusions.
Splitting triggered when pierced.
Size 1-2

Inherited traits: Curls up when exposed to outside stimuli
Splits when over full of minerals(now prime form of reproduction)

(this is the end of the event evos for this strain, slows down again after this I think)
>>
Rolled 4 (1d10)

>>46032
had to redo this post so many times due to captcha glitches that I forgot to add the roll back to it <_<
>>
Rolled 9 (1d10)

>>19574
Rolling to see the fate of these in tidal pools
>>
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>>43036
>>46032

The Spiked Cluster strain adapted in a different way, creating extra cores to store key materials without splitting.

This strain can grow to large sizes just by continually creating cores when needed. While this makes it a more valuable meal, it also means it can recover quickly if not competely devoured.

Traits: Increased Storage Capacity
Size: 2
>>
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>>46527
>nice
AgailV start assimilating the magnesium found in the tidal pools into their bodies. They incorporate magnesium as a secondary way to produce energy, as less sunlight reaches the pools since they've contaminated. The energy boost they recieve from magnesium allows them to grow somewhat larger, and their spore sac expands and repositions itself in a way that allows them to store more spores and reproduce faster
>>
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>>46534
>>46534
Place is quiet, but ill drop my last evo in the spiked strain series for now. Gonna at least wait till the others respond to the world event

-----

The spiked cluster continues to grow indefinitely unless culled, drawing from old clusters and forming new ones as needed.

Clusters break apart and even merge with others as time passes, drawing from their old evolutionary hang up of coming together from single algae cells to strands.

In this way Spiked clusters slowly 'migrate' across the seas to richer waters as old ones become less so. Though this small movement is negligible when compared to how far the sea moves it, in a single lifetime a cluster can cross miles of ocean under its own 'movement'
>>
>>46661
>>19574
Im a bit confused what are these creatures actually are since they become quite complicated on their own. How big were they?
>>
Also, the thread is currently sinking since it had passed the initial 72 hours after its creation. Just letting anybody know
>>
>>48656
They're clearly Alien bacteria.
Or somn


In all seriousness it doesn't look like they moved from tidal pool so they're definately size 1.
Given the other surrounding factors I'd wager smaller than 0.5cm
>>
File: Spiked Clusters.png (19KB, 719x286px) Image search: [Google] [Yandex] [Bing]
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>>48424
Leafy membranes begin to grow supported by the spikes. These flat membranes acted like 'sail' that helped each cluster segment to drift farther in the sea. When cluster had planted itself and had grown, this flat membranes could also make them more resilient when hit by waves.
>>
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>>18255
>>19042
After living for ages peacefully in the Shallow Sea's floor, the new environtmental changes sometimes may cause the bottom of the sea to be too hot for them to slither in. This prompts them to sometimes jumps and drift in the waves
>>
The first major extinction event for this EvoGame, will be put up later this afternoon.

For all those fearing there are too many creatures, know that the end of this golden age is neigh.
>>
>>49666
very excited
>>
>>49666
I'll seriously hope that the thread wont die before then.

Lets filled the water surface with carcasses
And start our new age in the new thread, with as few starters as possible

Amen.
>>
>>49666
And so it begins.
May this not be a fell wind from cursed Kunaba.
>>
>>49705
I'll do my best to keep the thread afloat.
>>
>>49666
Holy sheeit
>>
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Extinction Event: End of the Apaonian Era

After just under 80 million years of evolutionary history, the world of K01a is abruptly caught in the trajectory of a rogue planetoid. This planetoid is roughly half the size of Earth's moon, and it has been designated the name Crishom for it vibrant rust hue. There is very little chance this event will be avoid. Each night the pale red light in the night sky grows larger and larger. Finally the day of reckoning arrives as the sky is partly eclipsed by the planetoid.

One hour till extinction.
>>
>>51002
Are you going to ask people to roll for the species that survive or what?
>>
>>51026
>>51002
I was gonna post a joke about this

But we've hit the image limit with excellent timing.
Rip, 10 minutes of paint.
>>
>>51002
>One hour till extinction
I wonder if the thread will survive until then.
>>
>>51002

Uh oh
>>
>>51026
>>51110

Okay, Live Extinction Event now.

The planetoid, Crishom passes within the gravitational grasp of the planet. The strong pull of planet K01a (which will now be referred to as Planet Koia) fractures the planetoid, while pulling the majority of its stable body into a lunar orbit. The chunks of rust-like red silica and crystal-like materials rains down in fiery storms over the planet. This foreign materials that don't fall to the planet surface get caught in the atmosphere, forming dense layer over it. This dense layer of material is ionized by the charged particles of the atmosphere radiating just enough heat to keep oceans from freezing entirely, and enough illumination from ion discharge of light to allow those surviving algea a source of energy to rely on.

Rules for Extinction: So for context, at the moment we have total of three environments on planet Koia: The Brackish Tidepool, The Intertidal Shores, and the Shallow Seas. In each of these environments, at a base level they will only need at a minimum 6-7 organisms per habitat. So therefore 18-21 is the acceptable range of surviving organism we will have, though having more or less will not be discouraged either.

Each habitat will have the following
- 2 Algea organisms
- 2 Herbivore
- 1 Carnivore and/or 1 Omnivore
- 1 Autotrophe/Scavenger/Parasite

Rules for Rolling on Extinction:
• The Core species will not be effected and will be available again for use in the next EvoGame thread.
• Each user may roll for the survival of up to 5 organisms identified by their post No.
• For Brackish TIde Pool organisms they need an 8 or higher on a 1d12 roll to survive
• For Intertidal Shoreline organisms they will need a 10 or higher on a 1d12 roll to survive.
• Shallow Sea organisms will need a 9 or higher to survive.
• Organisms found in multiple habitats may survive so long as the pass above a 8 on a 1d12 roll.
• Organisms that are rolled repeatedly will receive a +1 for each additional roll.
•Successfully saving an organism only saves THAT organism. No predecessors of it.
• You may only roll one group of organisms once.


May godspeed be your organisms /qst/.

I'll see you all in the Next Thread.
>>
Rolled 7, 12, 2 = 21 (3d12)

>>48886
>>46032
>>30931

THEN IT IS TIME
Rolling for, Spiked cluster, Iron Roller and Spiked Roller(ancestor) in that order.
The prior two are ocean, latter is in all.

CAN WE SURVIVE LETS GOOOOO
>>
Rolled 5, 2 = 7 (2d12)

>>51301
Really wish I could reaction image.

IRON ROLLER SAVED WITH NAT 12

I'll do the +1 roll for Spiked cluster and specific ancestor next thr-
NAH IM DOIN IT NOW BAYBE

Cluster needs a 10+
Spiked Roller needs a 9+
Can we do it boyz
>>
Afaik, all the following organisms are in the tidal pools.

Rolling for, in order:

1: >>41371 The flashing mulanax
2: >>40397 The electro-sense bzoltru
3: >>29621 The proto-carrion brafleggy
4: >>40861 The carrion brafleggy
5: >>40991 The thick-skinned carrion brafleggy
>>
Rolled 7, 12, 5, 5, 5 = 34 (5d12)

>>51375
And here is the roll! (8 or higher to survive)
>>
>>51389
ayyyy, another 12
>>
Rolled 8, 9, 11 = 28 (3d12)

>>46661
>>19355
>>19464
These are all tidal pools, rolling in this order
>>
>>51417
: ))))))))))))))))))))))))))))))))
All three saved
>Blessed
>>
>>51431
You got two more to roll for sir.
>>
Rolled 4 (1d12)

>>19885
Hoping to save my parasite
>>
>>51439
As in two rolls left? Or did I misread something?
>>
>>51455
>Each user may roll for the survival of up to 5 organisms identified by their post No.
>>
Rolled 2 (1d12)

>>19424
>>51463
Oh ok, using my last roll in these
>>
some serious plantsupremacy.jpg going on
Can we see the dream of evos long past?
A pure green world?
>>
>>51530
Plants already had kinda spread around the land before animals reached land, so I guess it makes sense
>>
>>51546
Well, they'd die if they had nothing to eat so that was bound to happen.

But maybe, just maybe, the plants can come out of this on top.
A WHOLE NEW ERA OF PHOTOSUPREMACY (probably not green with all these minerals tho)
>>
>>51570
Alt earth where plants are made of lava and chemosynthesis is the norm
>>
Testing
>>
Rolled 7 + 1 (1d12 + 1)

>>43971
This creature is definitely a top priority due to its wnning the 1d10 challenge. Win this one again
>>
Rolled 8 + 2 (1d12 + 2)

>>43971
>>43971
This is my 2nd Try
Lets make it count
>>
>>51775
Mineral beings supremacy team?
>>
>>41200
We got a herbivore in the shallow seas
Now we need a carnivore in there
Go!

>>51248
If by chance, there are some inbalance in some environtment, like that there are sadly no carnivore in there, are you going to automatically ensure the survival something on that role OR are is it going to be empty?

>>51498
You still got 1 roll again man. Make it counts
>>
>>41595
>>41538
>>41377
Rolling for Mulos, Mulubi, Parasitecy.
All are tide pool creatures.
>>
Rolled 2 (1d12)

>>51849
>>41200

Forgot to roll d'oh
>>
Rolled 2, 5, 3 = 10 (3d12)

>>51855
Forgot dice. Silly me.
>>
>>51849
If there are wholes in the basic ecosystem food webs, I will be handpicking species that I believe properly fit the habitat. For now, still plenty of organisms to save still.
>>
Rolled 10 + 1 (1d12 + 1)

>>51863
(((DESPAIR)))

>>41200
ok! that was horrible! Lets try again! This is my4th chance!
>>
Rolled 10 + 1 (1d12 + 1)

>>51855
>>51863
I can roll 2 more times to try to save the Mulubi right?
>>
Rolled 9 + 1 (1d12 + 1)

>>41377
This is my last roll.
>>
>>40991

Im going to try saving this dude's creature. They really fit the Brackish Tidal Pool's niche of Scavenger. Thankfully someone had already rolled them once, so I can use another +1 for free
>>
Rolled 8 + 1 (1d12 + 1)

>>51933
>>40991
That human error might have saved this dude! This is my last chance! Go forth, Carrion Thick Skinned Brafleggys!
>>
>>51933
>>51951
Your human error almost killed that dude.
>>
Rolled 7 (1d12)

>>51248
I roll for
>>43971
>>41595
>>41377
>>39888
>>24676
>>
>>51951
>>51880
>>51775

Thankfully I've managed to save [ 3 ] Creaturres. They are
>>43971Taloned Mulari, a Shallow Seas Herbivore
>>41200 Seafaring Bzolltir, a Shallow Seas Carnivore
>>40991 Thick Skinned Carrion Braffleggys, a Brackish Tide Pool Parasite

I live in a dormitory, with several wifi hotspots. I personally dont like it since this is technically cheating, but this might be our chance to save more creatures. Should I do it?
>>
>>52021
The Next Gen Mulari and Paracitecy is saved dude, maybe you can direct your dice roll to another creatures?

Bzolltruses is a land animal and is dead from the last event due to no one saving them, same goes for Brafinsec since technically no one roll for their survival either
>>
>>52029
nah, leave it up to fate.
The brilliance in evogame is unintended interactions, and twists of fate that could never be predicted.

Rote evolution along a preditermined path is little different from just playing pretend alone
>>
>>52029
We have 5 algae, and one of each of the rest in tidal pools
>>
>>52062
>>52064
Thankfully we got several like-minded gentlemen in here. Thats what I thought as well. Good luck creatures
Sorry I cant save you all bby
>>
Rolled 12 (1d12)

>>40987
do we have two algae in shallow sea? cause if not, then rolling for these to survive
>>
>>52180
I think we might, but Librarian himself said that its the 2/2/1/1 form is for minimal organism per habitat. I dont think 1 or 2 more is going to be a problem

Also, is it me or there havent been any herbivore for Brackish Tidepool? Or any organism for that matter in Intertidal Pool (since no one is actully specifying their creaton to live there)
>>
>>52180
Photosupremacycontinues.jpg

At this rate, it's not a dream.
>>
Quick question. Are the Mulubi a carnivore, or herbivore folks?
>>
I misunderstood and thought that we could only roll once for each creature.

By the way, did >>39757 die in the lava event?

>>52434
I don't think anyone's specified.
>>
>>52488
Cliffs as a physical habitat does exist yet due to a severe lack of landmass as of this time. I went ahead and classified them as Intertidal Shore algea.

They are not dead, and you may roll for their continued survival if you wish.
>>
>>52434
Their ancestors, Mulu, are plankton-feeders, right?
And Mulubi then appeared after its anus turns into a proper mouth and eyed appear nearby

I dont know about the others but I see them as Omnivores, even if they are not as strong as the others.
>>
>>52054
Well the Mulos counts and technically it would get plus one because I already rolled for it.
>>
>>52510
I don't have any rolls left, but I'm not complaining about that.
>>
>>52434
I thought they were herbivores but looking back at it the probably became omnivores.
>>
>>52586
Oh yeah, so in tthe end, Mulos is the only one that is saved from that post

>>52434
Also, Librarian, since you are shuffling some organism in order to fill the Intertidal Pool, does that means that some survivors from the Bracksih Tide Pool are going to be relegated there if the habitat cant suppport them?

Also,not meaning to add your workload of anything, but maybe you can add additional texts in some creatures akin to this guy's images >>41505, in order to avoid confusion and helped cataloguing in the next thread

thanks for QM-ing this one, m8 cheers
>>
See yall in the new thread someday
Peace out!
>>
Attention all /qst/ers.

The period of the Apalonian Era has come to a close. Seen in the link below are the survivors of this era. They will pass on, as the microbes that they evolved from.

End of the Apalonian Era survivors.

Be ready to step into the next era upon this quest's return. The next era will feature, new organisms, new climates, and bunch of tweaks and refinement to the EvoGame formula to help make this a staple of the future /qst/ and perhaps /tg/ boards someday. Check back in 1-2 days for the continuation of this EvoGame.

Again, thank you for playing.

This is the Librarian. Signing off.
>>
>>54026
rip, link

Ty for QM Librarian, rock on.
>>
>>54026
goodnight sweet link
>>
>>54026

Make it so each time they evolve there is a low chance of dying
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