Salutations, commander. You've beeen placed in charge of a Tiger I tank on the Eastern Front. The war is a losing battle, and it's your job to last as long as possible. The rules are simple.
>Survive as long as you can
>Mitigate damage to your tank
>Create maximum casualties upon the enemy
Here's how we'll play.
You'll only be rolling 1D6, to keep it simple.
In combat, you will roll as follows:
>Roll 1: Aim (1-3 = fail, 4-6 = pass)
>Roll 2: Fire (1 = misfire / bad trajectory, 2-6 = hit)
>Roll 3: Penetrate (1-2 = bounce, 3-4 = minimal damage, 5 = significant damage, 6 = spectacular instakill)
This is how you decide what to do:
>Posts ending in odds or dubs are orders
>You can move (I'll fill you in as you move as to what happens
>You can wait (Mitigate 1 aim failure; you're well rested)
>You can repair (Mitigate 1 misfire; your tank is running perfectly)
>You can reload (Mitigate 1 bounce, automatically do minimal damage)
I have visuals as well.
If you die, you lose.
Good luck, commander.
roll to move
>>85181
Did that to get it moving.
We move, and see a T-34-85.
>not immediately put out of action by transmission failure
worst GM ever
Rolled 4 (1d6)
>>85208
Aim and report to your superior officer.
>>85752
We're in a Tiger, not a Panther.
>>90868
Transmission issues were present only in the earlier models, by the time the panther G rolled around they had largely been solved. Even then, the negative test results from the post-war tests were the result of the English having a few of German indentured workers assemble them from memory with a bunch of leftover, mismatched parts found in a bombed-out factory. Additionally, the British used a gaggle of chavs to test it (despite their propensity to take it out for joyrides) and generally had the same quality of care for the tanks they tested as a newly de-colonized African nation has to its infrastructure.
Meanwhile, the Swedes' reports were glowing.
https://www.youtube.com/watch?v=SmXEly5_u38
t. waffeboo
>>90608
Agree with this.