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80s SOULS - III


Thread replies: 431
Thread images: 68

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This time we hopefully finish a dungeon run edition
>>
dead, what do?
>>
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>>82807
It's a skirmish quest set in synthwave medieval faux-Miami
>>82845
First, we need enemies other than russian mobsters, pic related
>>
I guess I'm down. Down to dance. Daaaancee.
Maybe, err, we can work together this time?

>Neonmancer
hp 4 | ap 4
Longsword (4, 5, 6) + Shield
Red Powderx1
>>
>>82912
Skaters
Basically people with ridiculously and stereotypicaly 80's outfits that have a high mobility because of roller skates
>>
>>82912
yo
>>
>>82912
hair metal band members
groupies
androids
kurt russell
zombies
>>
>>82969
also thriller zombies, generic serial killers, terminators
>>
>>82659
How do I join?
>>
>>82912
heavy metal lucifer
eddie the head (iron maidens mascot)
>>
>>82912
devo, the entire band as a boss
>>
>>82947
Skaters are nice.

>>82912
Bicycle cops. 'Cause this is FauxAmi, the fuzz'll right up to you and eat your AP with handcuffs and suppression crossbows.

Disco Demons. They've dug too far into the beat, man. Too far. Now their funky moves and tones is a diabolical disco dirge to every proper synth sound.

THE MAN. They're always trying to get you down. It's all grey suits, grey ties and silence for the sort of people who just ain't got no soul. They're like angels. If angels ate good music, confisicated your soul powder and could slap you with a Court Order for stat debuffs.

The Escapists. Trenchcoats, long hair, fully automatic guns, they've broken into any place and are trying to break out. Straight out of hell. It's Escape from Fauxami---
>>82969
well yeah, it's Kurt Russel.

THE BAD BLUES BITCHES / Brothers / - They've got the Blues real bad. Real bad. Guitar riffs and solo numbers and black suits and black ties bring you down.

SPACEMEN with RAY CROSSBOWS and BUBBLEHEADS

Los Locos. They kick your ass. And your face. Into outer space.

The Malicous Metal Men? They strummed their guitars too hard, and unleashed, on the other side, a malicious metal monstrosity. Now it's all spikes all the time. Forever.

The Cruel Colombian Cartel! They've got access to the real pure soul powder, my synthy soul buddy, and they're snorting some seriously whack stuff. The more health they lose the more desperate they become!
>>
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>>82986
>>
oh good i'm finally here for one
>>
The Yuppies and their Corporate Overlords. Office politics mostly involves more undead murder and executions than undead mergers and resolutions.

Varioius Foreign Dictactors (Assorted).
Tiny slices of banana repulic despotism, displaced to where-ever this is. Lots of gold reserves, trained bodyguards and oppulent gold bricked manors.
>>
>>82912
gremlins (from the movie)
>>
>>83049
Junkie, MAC10, and I have no idea how you get Souls. How many molotovs and estuses do we have?
>>
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>>83129
1 estus and 1 molotov, we will start in a bit because we really need more enemies
>mfw hair metal band members look like a player class, not like an enemy
>also jousting knights on skateboards
>>
>>83147
What about rogue robo-brethren? They could be modified arcade cabinets that know kung-fu a la Kung Fury.
>>
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don't mind us, we are the knights doing sweet skateboard tricks

I'm off to prepare something to eat and then we can begin
>>
>>83292
the keyboardist should get a buff that increases the whole teams AP by 1 for 2 or 3 turns, how's that sound?
>>
>>83349
maybe make it cost 4 AP to activate though.
>>
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okay, once again - who's in
>>
>>83418
johnny
keyboardist
5 hp
4 ap
moog keytar
>>
>>83418
can he revive?
>>
>>83418
I am! Ghetto Junkie at your service. What's the range for the MAC10?
>>
>>83433
>>83431
no death is permanent in faux-Miami
>>83437
If you can see it, you can shoot it
>>
Rolled 2 (1d6)

>>83418
Ready to serve!
>Play intro for the group https://youtu.be/zs7AVT9Og4U

>Neonmancer
HP 4 | AP 4
Keytar (Hit: 4, 5, 6)
>Used for sweet solos and skull crushing
>>
I'm curious to see how the chainsaw works but I need to try out my new keytar. shitsux.
>>
>>83418
I'm ready and able. Err willing. err... Capable? of violence!

Neonmancer
hp 4 | ap 4
Longsword (4, 5, 6) + Shield
Red Powderx1
Estus Pill x1
Molotov x1
>>
>>83433
of course he can, this is dark souls
>>
>>83418
Kingseeker
Detective
Riot shield
>>
>>83418
Quiller
Neonmancer
mac10 again

i swear you got my character somewhere
>>
Sweet, I managed to catch this one while it was running. What's the maximum amount of players on a dungeon run again?
>>
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>>83481
>>83461
>>83437
>>83433
okay, sweet
>also this

NEW CONTENT
>Escobar covenant
>you get a cartel pacakge instead of estus pill bottle
>surviving the dungeon with the package in one piece grants Escobar's favor and bonuses
>>
>>83481
Adding my stats to end of my post cause it'll help OP out tremendously

How do we attack? Do we roll to attack? Or is it in the post numbers?

Junkie
HP 3 | AP 6
MAC10 (To hit : 5,6)
x1 Estus Pill Bottle
x1 Molotov Cocktail
>>
>>83528
It really does.

Also you have 6 ap.

1 attack is 1 ap.

1 movement is 1 ap.

to attack, you roll 1d6 - so you hit on 5 and 6 on a 1d6.

just type dice+xd6 in the options field where x is the amount of attacks you're making.
>>
>>83523
The max we've played so far were 3 heroes + 1 invader, it's going to be a clusterfuck
>>
>>83566
chaos chaos chaos
chaos

chaooos

Just wait until there are 35 players on the map simultaneously.
>>
>>83566
Well, looks like I've missed my window for jolly co-operation this time around. How exactly does invading work? I'm not 100% clear on that.
>>
>>82912

Thrallstreet soul brokers: They're always winning and love soul powder. They also use those giant brick cell phones as weapons

Neon Ninjas: every action movie had ninjas
>>
OKAY, GENERATING THE MAP AND PREPARING ALL PLAYERS
>PREPARE TO DIE
in the meantime, my old song in the spirit of 80s Souls

>>83586
generate a character, we'll see if we can run this experimental run
>>
>>83525
Kingseeker can be an Invader.
>>
>>83525
does joining the escobar covenant keep me from joining other covenants later? do we have any other covenants yet?
>>
>>83612
i think you were going to invade in the first place
>>
>>83418

Biker
Two handed sword
>>
>>83611
Okay then.

Rad Elart
Biker
HP 5 | AP 5
Chainsaw TO HIT: Total 7+//Jams on 1
1x Estus Pill Bottle
1x Molotov Cocktail
>>
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oh yeah, since perturbator's new album came out two days ago, let's play this

https://youtu.be/LGYk1Dcpl4I
>>
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well fuck, this is not even final. It will be too much after all
>>
>>83714
no worries I'll just invade later
>>
>>83714
I call dibs on that pink ooze! Hope it holds the grandest of flavors.
>>
>>83714
let's have a huge battle later with even numbers of invaders and heroes
>>
>>83714
cut off anybody past the initial 4 and toss us in as invaders or something

or have an extreme amount of enemies
>>
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Are you ready?
https://www.youtube.com/watch?v=mtRbtKI7zbs
>>
>>83755
haha yeah let's do it
i got some songs picked out already
>>
>>83755
Holy shit that's a lot of dudes. And if I'm not mistaken, that's me at the top-right of our formation. This is gonna be fuckin' awesome.
>>
Rolled 3, 6, 5, 3, 4, 5 = 26 (6d6)

>>83714

Holy fucking shit
Roll to hit the black thing at the front

Junkie
HP 3 | AP 6
MAC10 (To hit : 5,6)
x1 Estus Pill Bottle
x1 Molotov Cocktail
>>
>>83784
rolling ends your turn
>>
>>83789
rolling the dice does not bruh
>>
Rolled 17 (1d20)

>>83755
Move 3 squares ahead and hunker down for a defensive buff.
>>
>>83797
i mean rolling as in moving two spaces with one AP
>>
Rolled 2, 1 = 3 (2d6)

Neon blast the first two cykas with guns
>>
>>83755
move w nw sw w
>>
Rolled 1 (1d6)

>>83755
Groovy.
Neon-Mancer Groovy.

Okay! Okay I practiced this. I know it messed up last time and failed to do anything again and again, but this time - this time I've got the groove!

>Move 1 E
>Raise Shield
>NEON BLAST Ruskie straight E

Neonmancer
hp 4 | ap 4
Longsword (4, 5, 6) + Shield
Red Powderx1
Estus Pill x1
Molotov x1
>>
>>83807
dice gods please
>>
>>83755

Move 3-4? Squares to the dumpster and push it into the skeletons

Biker
HP: 5 | AP: 5
Greatsword: 4-5-6
x1 Estus Pill Bottle
x1 Molotov Cocktail

https://www.youtube.com/watch?v=SNE2oCZH_4k
>>
>>83784
We have to hit that blob from the sides or the back
>>
>>83755
I'm gonna move forward 4(That is, toward the ranged guy directly in front of me), and then raise my chainsaw to block.

Rad Elart
Biker
HP 5 | AP 5
Chainsaw TO HIT: Total 7+//Jams on 1
1x Estus Pill Bottle
1x Molotov Cocktail
>>
>>83823

Oh, they're russians. Skeletons, Russians, same difference!
>>
this is the ideal situation for molotovs bros
>>
>>83755
>Spend all AP to JAM! https://youtu.be/1FWDvhob-wo
Serving up the tunes! Dish out the damage!


>Neonmancer
HP 4 | AP 4
Keytar (Hit: 4, 5, 6)
>Used for sweet solos and skull crushing
>>
>>83832
Really, skeletons are just Russians plus time when you think about it.

>>83850
I thought about throwing one this turn, but decided I'd either use it next turn or just save it and get to chainsawin' depending on how things play out.
>>
>>83817
WHY DOES THIS KEEP HAPPENING
>>
>>83865
I think maybe only the keyboardist class can do that
>>
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>>83784
All bolts hit the shield, dealing no damage to Hoplite.
>4 bolts remaining, reloading costs 3AP
>>83800
done
>>83807
>>83817
>mfw terrible terrible rolls
>>83823
done

so far so good
>>
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>>83904
>>83825
done
>>83865
solo is sweet but doesn't seem to have an effect
>>
>>83904
Fire 3 bolts at the skeleton / ninja turtle looking motherfuckers and spend my other 3 AP to reload.
>>
>>83904
Man, that guy to the southeast of me is gonna get it super hard next turn. He'll be a fitting first kill for the chainsaw.
>>
>>83959
gotta wait for the dungeon phase to be over
>>
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Rolled 6, 2, 6, 6 = 20 (4d6)

>>83959
no AP, wait for PLAYERS PHASE to regain all points

>DUNGEON PHASE
The ground is trembling under the dress shoes of russian mobsters. While the ones in the back prepare to shoot. Four enemies get in range to attack.
>>
>>83989
haha fuck we're doomed
>>
>>84001
You say we're doomed, I say they're throwing themselves on our weapons.
>>
>>83989
Alright sorry. First time playing this
>>
>>83928
Oh the effect was just to let them know it's getting real.
>>
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>>83989
>6,2
Rad Elart gracefully parries incoming blade and evades the second mobster
>6,6
Jacket isn't that lucky though. Both the Hoplite's spear and mobster's sword hit him for 4 damage total.
>1HP remaining

>PLAYERS PHASE
>>
>>84031
synth buff with a classic
https://m.youtube.com/watch?v=W1AW4bV4Edk
>>
OH SHIT HOW MANY PLAYERS ARE THERE

THATS

THATS TOO MANY

THE POOR RUSSIAN MOBSTERS

OH GOD
>>
Rolled 5, 8, 5, 2 = 20 (4d10)

>>84031
Ouch, my biker-buddy isn't looking so good. Oh well, more for me.

I'll spend 4 AP chainsawing the guy to my immediate right and then block since blocking seems to be a pretty good idea at the moment.

Rad Elart
Biker
HP 5 | AP 5
Chainsaw TO HIT: Total 7+//Jams on 1
1x Estus Pill Bottle
1x Molotov Cocktail
>>
Rolled 3, 4, 3, 1 = 11 (4d6)

>>84072
Whoops, wrong dice. My mistake.
>>
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>>84053
Effects will kick in in the next players phase. I actually can play this song on my own keytar so good taste bruh
>>
Rolled 4, 5, 5, 3 = 17 (4d6)

Shoot 3 times at the top gunman, then once at the middle gunman

Stop missing, holy shit
>>
>>84031

Okay, so that whole magicky thing just ain't me. Buggerance the lot then, I've still got this sword and I know that sort of kind of works!

>Advance forward 3 steps
>Raise Shield.


Neonmancer
hp 4 | ap 4
Longsword (4, 5, 6) + Shield
Red Powderx1
Estus Pill x1
Molotov x1
>>
>>84084
Hey DM, if I were to invade, how fucked would I be from the ARMY OF PLAYERS?!
>>
Rolled 3, 5, 2 = 10 (3d6)

>>84031

I suppose this means I can shoot first, then reload. Attack the first monster at the bottom
>>
Rolled 3, 4, 4 = 11 (3d6)

>>84031

https://www.youtube.com/watch?v=eyZQUEMZlCU

Time to go Mel Gibson on these eastern euro trash!

Move 1 east, 1 south? Heavy swing each of the russians, then backswing the black blob.
>>
>>84082
...My chainsaw just jammed, didn't it.
>>
>>84098

Biker
HP: 1/5 | AP: 5
Greatsword: 4-5-6
x1 Estus Pill Bottle
x1 Molotov Cocktail
>>
Rolled 4, 5 = 9 (2d6)

>>84084
>Neonblast the two Mobsters all the way in the back

You fellows seem a bit parched. Have a round on the house!


>Neonmancer
HP 4 | AP 4
Keytar (Hit: 4, 5, 6)
>Used for sweet solos and skull crushing
>>
>>84098
use an estus pill you absolute madman
>>
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>>84072
>>84082
>11, 1
Chainsaw brutally deals with the mobster but jams at his spine.
>can't attack next turn
>>84085
The second bolt strikes the gunman in the head, instantly killing him
>>84087
and done

>PLAYER PHASE CONTINUES
>6 bolts remaining
>>
>>84096
>>84138
YOU MISSED MY POST
>>
>>84138
fuck the chainsaw is badass
>>
>>84138
Wait, all jamming means is I can't attack next turn? Here I was worried over nothing. Thought I'd have to spend AP to un-jam it.
>>
>>84138
Whats the black...Aura surrounding some people?
>>
>>84175
chill amigo hes not doing everything at once
>>84186
it means they've finished their turn for this player phase
>>
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>>84095
depends on when will you invade
>>84096
The shot was accurate but not lethal - mobster still stands!
>>84098
>moving = 1
>heavy swing x2 = 4
while you didn't have the time for the last swing, the second mobster lies dead.
>>84113
Both gunmen are injured, but the neon blast wasn't enough for them to drop dead. They are a little melted, at best.
>>84175
I'm not missing anything, bro - just doing the updates in parts.

>PLAYER PHASE CONTINUES
>>
>>84194
Oh cool.
>>
>>84231
I'll invade once people die off so
I won't die within minutes, lol.
>>
>>84231
Incidentally, I'm still blocking, right? Or does jamming mean I can't block?
>>
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>>84231
>updated
>>84186
It means no AP left, easier player identification for me.
>still waiting for Kingseeker
in the meantime, how do you like it so far? The amount of players isn't that terrible to manage.
>>84273
you can block just fine
>>
>>84231
Alright sorry, again, this is my first time so I'm not used to updates in parts
>>
>>84281
this is fucking rad. great job so far
>>
>>84281
>you can block just fine
Oh, good. I'm havin' a lot of fun thus far. Enjoyed getting the first chainsaw kill. Hoping to get the first chainsaw backstab at some point as well.
>>
>>84281
it's pretty fun m8
>>
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Rolled 5, 3, 4, 4, 5, 2 = 23 (6d6)

well then, his turn won't change that much soo
>DUNGEON PHASE
>>
>>84322
Congrats on first chainsaw kill m8

AAnyways I'm really liking this dungeon run so far. The map seems fittingly epic for the scale of the battle.
>>
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>>84377
>5,3
While Rad was struggling to clean the bone from the jammed chainsaw, mobsters attacked!
>2HP lost, 3HP left

>4,4
The spear finishes Jacket off. He returns to the abyss.

..
>5, 2
One lone bolt misses the melee heroes and strikes Ghetto Junkie in the leg, dealing 2 damage.
>1HP left

>PLAYERS PHASE
>>
>>84426
all characters have additional AP thanks to Johnny
>>
Rolled 4, 5, 4, 1 = 14 (4d6)

>>84426
shoot twice at each gun mobster
>>
Rolled 5 (1d6)

>>84426
move five spaces to lowermost russian and attack once
>>
>>84426
Take a step back, molotov the mobster in front of me, and block with my remaining AP.
>>
Rolled 2, 1, 5, 5, 6, 3 = 22 (6d6)

>>84426
FIRE AT THE RUSSIAN MOBSTER AT THE BOTTOM
ONCE IT DIES SPEND THE REST OF THE ROLLS ON THE MOBSTERS AT THE TOP
>>
Rolled 2 (1d9)

>>84479
Forgot to roll.
>>
Rolled 1, 3 = 4 (2d6)

>>84426
Graphics are clean, you hande the amunt of activity well, turn time is pretty good for the amount of people and mobs. I suppose you have your assets pre-made and move / copy paste as relevant.

System is simple but managable, pretty straight forward - feels pretty much like a side-scrolling beat-'em-up, commendably nice.
--

THIS TIME IT HAS TO WORK.

>NeonMance Mobster straight E
>NeonMance Mobster straight E
>Raise Shield


Neonmancer
hp 4 | ap 4+1
Longsword (4, 5, 6) + Shield
Red Powderx1
Estus Pill x1
Molotov x1
>>
>>84467
wait shit i only have 5 ap. move four spaces and guard. unless my AP is increased by 2
>>
>>84511
That's it. I quit. This neonmancing gig clealy ain't for the likes of me. I'm too kind to blast people with toxic paint.

Should'ave been a knight like old pa said.
>>
>>84479
Forgot my stats too. Sorry, it completely slipped my mind.

Rad Elart
Biker
HP 3/5 | AP 5
Chainsaw TO HIT: Total 7+//Jams on 1
1x Estus Pill Bottle
1x Molotov Cocktail
>>
>>84520
DONT GIVE UP DERLIN
REMEMBER WHAT I SAID

LET THE HATRED FLOW THROUGH YOU!
>>
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>>84439
Quiller succesfully kills one of the mobsters.
>>84513
>4AP move, 1AP attack
Johnny crushes mobster's skull with his classic moog keytar.
>>84479
>>84489
Molotov misses the mobster and the bottle crashes against the wall
>>84481
It's a good thing MAC doesn't overheat. Mobster lies dead
>PLAYER PHASE CONTINUES
>>
Rolled 2, 2 = 4 (2d6)

>>84585
>Neonspray the remaining two mobsters

I'll see to these bloodthirsty customers. How about the rest of you take care of our more... amorphous patron, yes.

>Neonmancer
HP 4 | AP 4
Keytar (Hit: 4, 5, 6)
>Used for sweet solos and skull crushing
>>
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Rolled 2, 1 = 3 (2d6)

>>84511
>>84600
You neonmancers are too kind.

>waiting for Kingseeker, in the meantime rolls for dungeon phase
>>
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>>84615
>Kingseeker returns to the Abyss after inactivity
>DUNGEON PHASE
nothing happens really, enemies get close and prepare to shoot.
>>
>>84615
If Kingseeker happens to drop out, could Uosen take his place?
>>
>>84656
also
>PLAYERS PHASE
>>
>>84671
did my buff expire?
>>
>>84656
Here we see a russian who has learned absolutely NOTHING. I'll give him 3 AP of remedial chainsawing and use my remaining 2 to block.

Rad Elart
Biker
HP 3/5 | AP 5
Chainsaw TO HIT: Total 7+//Jams on 1
1x Estus Pill Bottle
>>
Rolled 5, 1, 2 = 8 (3d6)

>>84656
Pop two shots and a neon blast at the last guman
>>
Rolled 1 (1d6)

>>84656
Hm... maybe my dispenser is a tad bit clogged. Might not have the potency at range.

>Move forward 2 AP's worth
>Neonblast farthest mobster

>Neonmancer
HP 4 | AP 4
Keytar (Hit: 4, 5, 6)
>Used for sweet solos and skull crushing
>>
Rolled 5, 5, 2 = 12 (3d6)

>>84700
And it seems I haven't learned anything either. Rolling.
>>
Rolled 4 (1d6)

>>84656
move to flank the blob and attack
>>
>>84688
yeah
>>84670
if he wants to
>>
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>>84700
Mobster stood absolutely no chance against chainsaw.
>>84704
>>84705
and the last mobster lies dead.
>>84715
A strong backstab injures the thing. It is not dead yet though

>PLAYER PHASE CONTINUES
>>
Rolled 6 (1d6)

>>84805

Onwards!

>Move E, SE, E
>Attack [Blop]

Neonmancer
hp 4 | ap 4+1
Longsword (4, 5, 6) + Shield
Red Powderx1
Estus Pill x1
Molotov x1
>>
>>84776
Uosen appears in the aftermath of the carnage.

"Like...Woah, man."
>>
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>>84820
Hoplite finally gives in to the iron and stops moving.

>BATTLE FINISHED
Are you bad enough dudes to proceed?
>>
>>84841
I'm really surprisingly good at this sword'ing business. Less so at that whole magical neon-paint thingy-ma-jig.
>>
>>84841
>Plays a sick tune before dismissing himself back to the shrine https://youtu.be/uRn8d2O062A

Gotta get some sleep. Was fun!
>>
>>84841
WE'RE AS BAD AS THE POWER GLOVE

AAND IT WAS BAD

SO WE'RE RAD!
>>
>>84841
you already know i am bruh
>>
>>84869
Yes

Yes you are >:c
>>
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>>84856
see you next time bro!

>does it smell like gasoline?
>PLAYERS PHASE
>>
>>84841
VOLLDAMPF VORAUS
>>
>>84841
I'm not entirely optimistic about our chances seeing as we're already down 2 people, but I'm willing to at least try.
>>
>>84888
Liquid courage, man. This is why you drink at the bar before going out on missions.

Anyways, I'll just hang back and wait for the enemy ranks to thin a bit.

Uosen Chunded
Junkie
Rapier
1 Estus|1 Molotov
4 5 6 to hit
>>
Rolled 8 (1d9)

>>84878
throw molotov at space behind crossbow dude
then move two spaces east and block
>>
>>84878
...Y'know what? I think blocking sounds like a good idea right about now. I'll take a step to the northeast so I'm in front of Derlin and spend the rest of my AP on blocking.

Biker
HP 3/5 | AP 5
Chainsaw TO HIT: Total 7+//Jams on 1
1x Estus Pill Bottle
>>
>>84915
damn molotovs suck ass
>>
Rolled 1 (1d6)

>>84878
Tally hoooo!

>Advance E
>Try to Neonmance at Ruskie-Bruskie E
>Raise Shield

hp 4 | ap 4
longsword (4, 5, 6), Shield
1x Red Soul Powder
1x Estus Pill
1x Molotov.
Terrible Neonmancer
>>
Rolled 8 (1d9)

>>84936
You got an eight though

Wait did molotov rolls change? Don't worry man, I've got you.

I'll try to do what johnny tried to do. But better this time.

Uosen Chunded
Junkie
Rapier
1 Estus|0 Molotov
4 5 6 to hit
>>
>>84957
God fucking damnit RNG I didn't mean I tried to do EXACTLY what he did
>>
>>84915
>>84936
what are the odds to miss completely?
>>84927
Rad Elart raises his chainsaw and swings it a few times in the air.
>>84945
>>84957
what are the odds to miss two times and hit an empty space with a molotov?
>>
>>84927
Oh wait, I wouldn't be in front of Derlin unless I spent 2 AP. Oh well, I'm sure he'll be fine.

>>84945
Well, aside from his shitty luck. He'll be fine aside from his shitty luck.
>>
Rolled 3, 2, 3, 5 = 13 (4d6)

>>84878
Fire into the gunman then the mollies
>>
Rolled 1, 4, 2, 6, 4, 5 = 22 (6d6)

>>84878
FIRE AT THE OTHER RANGED RUSSIAN MOBSTER
>>
>>84985
My luck is fine.

The fact that I've rolled 1 every single time I've tried to neonmance anything is just a sign my luck is being saved for something else.

I've tried to neonmance 7 times now.

I've rolled 1 every time.

How is this happening?

Is... Is it too late to become a knight?
>>
>>85021
I think you're just too nice to neonmance.
>>
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Rolled 5 (1d9)

>>84987
>>84993
As a result, one molotov mobster is dead and the other injured.
>DUNGEON PHASE
Surviving mobster throws molotov at Derlin

>>85021
don't give up! I believe in you
>>
>>85021
You seem to roll really well every time you try to hit something with your sword. Have you considered the benefits of owning a chainsaw?
>>
>>85059
If hes really shit at actually neonmancing but really good at his sword...

What happens if he applies Neonmance stuff to his blade?!
>>
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Rolled 3, 2, 4 = 9 (3d6)

>>85054
Luckily the shield absorbed half of the fire but Derlin got hurt anyway.
>REMAINING HP: 2/4

Mobsters rush in to attack while crossmob raises his weapon to shoot.
>>
>>85098
Luckily, Rad defends himself quite well and doesn't lose health

>PLAYERS PHASE
>>
Rolled 5 (1d6)

>>85121
Uosen moves four tiles east and attacks the bottom russian mobster 2 times.

Uosen Chunded
Junkie
Rapier
1 Estus|1 Molotov
4 5 6 to hit
>>
>>85098
synth buff niggas
https://m.youtube.com/watch?v=DDKsk9oTOPc
>>
Rolled 3 (1d6)

>>85138
Didnt roll my second attack. Oops.

Uosen Chunded
Junkie
Rapier
1 Estus|1 Molotov
4 5 6 to hit
>>
Rolled 5, 4, 5 = 14 (3d6)

>>85121
Fire the final 2 bullets at the mobster infront of me and reload. And then fire one bullet.
>>
>>85211
Is friendly fire a thing in this...?
>>
>>85098
Teach the mobster next to me a 3 AP lesson in pain, and spend the rest of my AP on blocking.

Biker
HP 3/5 | AP 5
Chainsaw TO HIT: Total 7+//Jams on 1
1x Estus Pill Bottle
>>
>>85211
*fire final bullet at the gun-wielding mobster at the back
>>
Rolled 3, 5, 5 = 13 (3d6)

>>85244
And I still haven't learned.
>>
Rolled 6, 5, 6, 3 = 20 (4d6)

>>85098
Spray into the gun and molly monsters
>>
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>>85138
With two quick attacks, mobster lies dead.
>>85151
buff time!
>>85211
>>85234
Two bolts hit the remaining target - crossbow mobster and kill him!

>PLAYER PHASE CONTINUES

sorry for a slow-down, I was trying to hook up cassette recorder with my audio mixer
>>
Rolled 5, 4 = 9 (2d6)

>>85098
Oh god the fire, it burns, it burns like the neon paint on my skin.

I can't fail now! I haven't even neon'ed the city lights their proper grand color of beauty.

>Advance NE
>Attack Ruskie NE
>Attack Ruskie SE
>Roll back WW

hp 2 | ap 4
longsword (4, 5, 6), Shield
1x Red Soul Powder
1x Estus Pill
1x Molotov.
Terrible Neonmancer
>>
>>85334
I feel like as a child your lifelong dream was to be a neonmancer, but your parents forced you into becoming a knight and get training

So now you're actually a neonmancer, without any training in neonclurgy.
>>
Rolled 6, 1 = 7 (2d6)

>>85325
Two neon blasts into that last Molly man
>>
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Rolled 2 (1d6)

>>85244
>>85264
Chainsaw seem a little too overpowered right now. Just the way they should be!
>>85299
Molotov mobster look like a pin cushion now, dead.
>>85334
Both attacks had to be targeted at the remaining mobster in range and they both hit and kill.
>one mobster remaining

>DUNGEON PHASE

also, my first song successfuly recorded on a cassette http://picosong.com/Kp2a
>>
>>85406
>neonclurgy
Is that the proper term? I thought it'd be something like Neonthurgy, or Neonism.
>>
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>>85428
>>85435
to speed things up, let's assume the last mobster was allergic to neon and died right there

GOOD JOB GANG
Are you bad enough dudes to proceed and fight the boss?
>>
>>85435
chainsaw is definitely overpowered but the lowered mobility is sort of a trade off
>>
>>85468
VOLLDAMPF VORAUS! FUR DAS FUHRER
>>
>>85468
lets do it. does the buff apply to the first boss round?
>>
>>85406
That is actually the truth of my life, right there Uosen. But i'll prove them all wrong! I'll be the greatest NEONKNIGHT in this synth soaked city!

>>85468
I'm in.

>Pop Estus Pill to recover HP

hp 2 | ap 4
longsword (4, 5, 6), Shield
1x Red Soul Powder
1x Molotov.
Terrible Neonmancer
>>
>>85447
The art of Neon has many names, friendo

>>85468
Always
>>
>>85435
Chainsaw seems to be a kind of risk/reward weapon, really. The less dice you put in, the less chance you have to hit, but the more you put in the more likely it is you'll get a 1 and jam it. 3 AP seems like the sweet spot at the moment.

>>85468
I got through that screen wounded without having to pop any estus, so I'm feeling a little cocky. Let's fuckin' rock!
>>
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>>85493
It seems like the end of the road though.. where is the boss?
>>
>>85490
I BELIEVE IN YOU, NEONKNIGHT DERLIN!
>>
>>85468
oh shit i disappeared does this mean i betray them and fight with the boss because im secretly a russian spy?
>>
>>85506
Probably behind us

Also use my estus
>>
>>85506
Johnnys on the bridge

Johnny no
>>
>>85506
Worry, but hole.

And I think I'll follow Derlin and eat some Sunny D pills right now.
>>
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>>85521
>>85538
done

https://www.youtube.com/watch?v=-DSVDcw6iW8
>BOSS BATTLE BEGINS
>PLAYERS PHASE
>>
Rolled 3, 5, 3, 2, 4, 3 = 20 (6d6)

>>85552

Fire at the dark spirit
>>
>>85552
3 Southeast, 1 East, and Block with my remaining AP.

Biker
HP 5 | AP 5
Chainsaw TO HIT: Total 7+//Jams on 1
>>
>>85552
Nope.jpg

This doesn't seem suspicious at all.

Uosen Chunded
Junkie
Rapier
1 Estus|1 Molotov
4 5 6 to hit
>>
>>85552
disregard that last post, i cant delete it
synth buff
https://m.youtube.com/watch?v=p3j2NYZ8FKs
>>
Rolled 1, 4, 1, 3 = 9 (4d6)

>>85552
Shoot at the dark spirit
>>
you assholes better not shoot me
>>
>>85632
Anyone have a spare crossbow?
>>
>>85552
>Eat Estus Pill
>Forward E
>Raise Shield
>>
>>85574
The scorpion on the Invader's back seems to absorb the incoming bolt.
>>85586
>>85614
done and done
>>85614
all four shots miss


>PLAYER PHASE CONTINUES
>>
The ghost of pissed Zeke's Past is here to invade. The 2H-sword Biker from last thread.
>>
>>85673
Zeke no
>>
Mother fucker must be immune to back damage
>>
>>85552
I'm pretty sure him being the same size as you guys is a bad idea. Try and kill him anyway its gonna be funny
>>
>>85703
yup thats the scorpion jackets effect i bet
>>
>>85710
Its like that one item that made you immune to backstabs in DS2. Sonofabitch.

Also hi Stabby.
>>
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>>85665
done

>>85673
OH BOY OH BOY

>DUNGEON PHASE
>>
>>85710
Think it'll get added to the Souls Store if we beat him?
>>
>>85746
w h a t t h e f u c k
h
a
t

t
h
e

f
u
c
k
>>
>>85758
yeah almost definitely
>>
>>85758
Maybe whoever deals the killing blow or does the most damage gets dibs?
>>
>>85730
Hello Uosen, looks you guys have been running a clinic in this run. Invasion free too well almost >>85746
>>
>>85774
more like whoever survives
Zeke, you're on
>>
>>85789
You going to invade or just spectating

>>85795
How much WSP do we have anyway? That sun lotion looks pretty handy to me...
>>
>>85730
i bet it also reflects the damage back on the attacker or some shit too
>>
Rolled 6, 5, 5, 3 = 19 (4d6)

>>85746
Four bolts into zeke
>>
Rolled 1, 3 = 4 (2d6)

Zeke emerges. If there's anything visible behind that visor at all, it's a newfound pair of eyes.

A pair of eyes locking on to Neonmancer Derlin.

[b][red]"You."[/red][/b]

Move three spaces west and then two swings towards the other biker with that sword.
>>
>>85833
wait for player phase my dude
>>
>>85826
As funny as it would be I sadly don't have the time to join in so just spectating for now
>>85833
Dungeon Phase mate
>>
>>85841
Aw man, only QMs have that nifty text formatting?

That ruined the moment.
>>
>>85845
>>85847
didn't see
sorry mates
>>
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>>85831
oh boy
>>85841
"Hey, Zeke! How are you, buddy old pal? This days just been like...Crazy, dude.

Uhhh...Zeke?"

Uosen notices the red glow

"zeke no
pls"
>>
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Rolled 3 (1d6)

>>85841
Rad biker turned to be quite an opponent, skillfully reflecting both swings. Quiet Driver slowly turns around and tightens the grip on the sword.

>DUNGEON PHASE CONTINUES
>>
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>>85897
Driver rolls to Johnny and with a powerful kick he sends the hero to the ground.
>DERLIN -1HP
>BUFF CANCELED

>PLAYERS PHASE
>>
Rolled 1, 6, 6, 1, 4, 4 = 22 (6d6)

>>85926

Fire again at the top target
>>
>>85926
respect the classics man
2h swing, normal attack, move W, roll W
>>
>>85926
Wait, DERLIN -1HP?

Uosen moves 3 east and...Keeps his guard up...
>>
Rolled 6 (1d6)

>>85841
Heyhey! Zeke, buddy - let' slet bygones be bygones! You were cool, I'm cool, you're neon-green and I'm yellow and we can be friends.

Friends?

F-frieeends...

>How did I take damage from Johnny being hit?
--

All-right! Fine Zeke! Let's settke this, then! I know I can do this! C'mon! Show me sickening rainbow colors!

>Move 2 N
>NEON BLAST ZEEEKEEEE


hp 3 | ap 4
longsword (4, 5, 6), Shield
1x Red Soul Powder
1x Molotov.
Terrible Neonmancer
>>
>>85980
>>85961
oh fuck, I meant Johnny
>>
>>85980
The dice hate the power of vengeance it seems
>>
>>85980
It's everything I ever hoped it would be.
>>
Rolled 1, 1, 2, 6 = 10 (4d6)

>>85926
If I can't use >>85833, then fire again
>>
>>85980
"IT FINALLY HAPPENED!

IM SO PROUD OF YOU, MY NEON FRIEND!"
>>
Rolled 1, 1, 3, 1, 4 = 10 (5d6)

>>85926
"Eyes on the prize, buddy! Derlin ain't the one who's about to introduce your chest cavity to a chainsaw."

There comes a time in a man's life when he has to stop blocking and fight aggressively.

5 AP to chainsawing Zeke up good.

Biker
HP 5 | AP 5
Chainsaw TO HIT: Total 7+//Jams on 1
>>
Rolled 6, 3 = 9 (2d6)

>>85954
also cancel that move, just roll. forgot that my buff was canceled.
>>
>>85980
He.......actually hit with neonmancy? Why do i feel like we need some cake to celebrate this
>>
>>86003
fuck why did I think that was a good idea

I got too hype

at least I'll hit Zeke
>>
>>86003
1. 1. 1...

I think your chainsaw just exploded-
OH MY GOD I UNDERSTAND NOW

DERLIN HAS THE ANCIENT NEONMANCY ART OF LUCK STEALING!

When everythingd going good and we get good rolls hes failing with neon blasts

But he can siphon other peoples luck! Nat 6 in exchange for 3 1s!
>>
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>>85948
Two bolts strike Driver in the chest, causing him to stagger.
>>86003
a powerful blast hits Invader Zeke
>ZEKE -1HP
>>85997
just before another bolts hits him
>ZEKE -1HP
>>86003
Chainsaw jams on the necklace Zeke had, dealing zero damage (not counting that necklace)
>>86004
A heavy swing like that would turn a normal mobster into a heap of meat and teeth. Driver just staggers a little

>DUNGEON PHASE
>>
>>86108
shit why didnt i roll away
>>
>>86059
Kind of a shitty exchange rate if you ask me. I mean I'd be fine with a 1-to-1 ratio for luck-stealing, but 3-to-1 is just inefficient.

>>86108
I didn't even deal any damage? Shit, I'm probably dead aren't I?
>>
Rolled 2, 6, 5 = 13 (3d6)

"In my way."

Two heavy attacks and one standard, go.
>>
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Rolled 2, 3 = 5 (2d6)

also rolling in advance with fixed image
>>86134
>>
>>86135
Hey, I wouldn't go that f-
>>86136
...I'll bury you on a nice hill.
>>
>>86134
Johnny, your name fell off.
>>
>>86158
woops
>>
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Rolled 1 (1d9)

>>86148
Driver moves two spaces, misses two times, retreats one square and throws a molotov, aiming at Johnny.
>>86136
Heavy swings have caught Rad by surprise!
>RAD - 3HP, two left, right?
>>
>>86204
LUCK SIPHONING
>>
>>86135
My magical gift is apparently mostly of the weird kind.
Let's do this, team! We can totally beat our former friends to death. Friendly-like, I mean. Beat 'em friendiliy.

C'mon Zeke, remember the good times? Like that one time I stabbed you in the back and Stabby smashed by face? That was

actually /really/ painful wow

>>86211
Magic!
>>
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>>86204
Luckily for heroes, the molotov misses.

>PLAYERS PHASE
>>
Rolled 3, 3, 4, 1 = 11 (4d6)

>>86220
More bullets into zeke
>>
Rolled 3 (1d6)

>>86220
move forward, heavy attack, roll back
someone save chainsaw bro im kinda busy here
>>
>>86204
So wait, a normal hit with the two handed sword only deals 1 HP of damage, and heavy swing does 2?

Why would you ever use the heavy swing then?
>>
>>86220
also, please post HP if you were injured earlier
>>
Rolled 6 (1d6)

>>86220
I move one northeast, two east, one southeast, backstab Zeke then roll NE NE

Uosen Chunded
Junkie
Rapier
1 Estus|1 Molotov
4 5 6 to hit
3HP
>>
>>86251
4/5 hp
>>
>>86257
...Thats a 7 with backstab rules

>Mfw
>>
Rolled 2, 2, 3, 4, 2, 1 = 14 (6d6)

>>86220
More bullets for Driver! Glorious!
>>
Rolled 3 (1d6)

>>86220

Now we're rolling!

>E, E, NE
>Backstab Driver

hp 4 | ap 4
longsword (4, 5, 6), Shield
1x Red Soul Powder
1x Molotov.
Terrible Neonmancer
>>
>>86220
I was worried about Zeke chasing me if I disengaged, but uh

>>86232
>>86257
Yeah

So I'll move 3 away from where Zeke's dead body is standing and block.

Biker
HP 2/5 | AP 5
Chainsaw TO HIT: Total 7+//Jams on 1
>>
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>>86232
>>86251
>>86289
all misses
>>86252
gets through raised shields
>>86257
A backstab sends the invader back to the Abyss.

>PLAYER PHASE CONTINUES
>>
>>86316
I'M FAACING AWAY FROM DRIVER

MY BACK. IS TO DRIVER

NO
>>
>>86316
Well damn

I wish the rules sheet would just tell me this stuff. Then again having to figure the system out the hard way is part of the souls charm I suppose
>>
>>86342
Godspeed, buddy. Godspeed.
>>
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Rolled 4, 3 = 7 (2d6)

>>86312
Sweet backstab

>DUNGEON PHASE
>>
>>86335
Thanks for the save by the way Uosen. Drinks are on me when we get back to Firelink. Or should I say drinks are on my chainsaw, courtesy of that bartender for ditching us.
>>
>>86357
"Hey uh, Derlin? Avenge me please, dude." Uosen salutes.
>>
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>>86359
A backstab sends Uosen back to the Abyss.

..
After the backstab, Driver eats his Estus.

>PLAYERS PHASE
>>
>>86372
Nah bro, it's fine. I don't do alcohol. I might be ruining my body with drugs but at least I'm not a drunk, yknow what Im s-
BLARGH AVENGE ME

-RIP-
>>
>>86401
https://m.youtube.com/watch?v=nM4okRvCg2g
synth buff, everybody get close this round and deal massive damage next time
>>
Rolled 3, 4 = 7 (2d6)

>>86401
Two neon blasts into his back, let's see what this'll do
>>
Rolled 6, 2, 3, 5, 6, 2 = 24 (6d6)

>>86401
NOTHING BULLETS CANT CURE

KILL DRIVER
>>
>>86410
He's a good guy that guy. I'll blargh avenge you buddy, Or I'll die trying. Probably the second one.

>>86401
2 NE, block.

Biker
HP 2/5 | AP 5
Chainsaw TO HIT: Total 7+//Jams on 1
>>
Rolled 5 (1d6)

>>86401

>Move E, Backstab Driver, roll away, face E

Let's do this!
>>
>>86487
Unnatural 6! I'm cheering for you from Firelinks TV, buddy!
>>
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>>86446
>>86440
>>86433
Driver gets hit multiple times by both bolts and backstab but is still standing.

>DUNGEON PHASE
>>
>>86511
GUYS KICK DRIVER OFF THE BRIDGE!
>>
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>>86511
Driver doesn't even turn back but instead takes a step forward.
>>
>>86504
I can't do a whole lotta neon but this sword thing ain't all that.
C'mon bad-boy! Give me your best shot! I mean, really, I like to see people strive to be the best they can be and you seem really dedicated to this spirit gig.

It's a hard job, I've done it, it ain't for all sorts.

Takes a lot outta ya.

hp 4 | ap 4
longsword (4,5,6) shield
1x Molotov
1x Red Soul Powder.
>Almost a real neonmancer!
>>
>>86535
>PLAYERS PHASE
>>
>>86535
I am immediately suspicious.
>>
>>86535
Ask if he's a real human bean
>>
>>86563
Maybe hes going back to his apartment to give you a gift...?
>>
>>86535
Hey, buddy? How's about you let us pass, yeah? Invading's a hard gig.

You want the red stuff? Hell, I've got the red stuff - all yours, take it, free of charge and you let us over this 'ere bridge, yeah?

>Move EE
>Offer Red Soul Powder to Driver
>Roll W, face E
>>
>>86555
Pretty sure he's trying to bait us into attacking. Anybody else think we should bunker down this turn and make him come to us? He's already used his Estus and his Molly.
>>
>>86535
se, e, block
>>
Rolled 2, 4, 6, 2, 4, 5, 6, 4, 5, 1, 5, 4, 2, 6, 6, 3, 3, 1, 4, 5, 2, 4, 4, 5 = 93 (24d6)

>>86535
Rolling for the next four turns cause I gotta sleep now. I'm dead tired. Nights!
>>
>>86535
Two SW, one W, and reload
>>
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>>86653
>>
>>86681
Oh also target Driver. Seeya'll tomorrow.
>>
>>86686
...Did he just drop his sword and shield?

Move East 2 and Block.

Biker
HP 2/5 | AP 5
Chainsaw TO HIT: Total 7+//Jams on 1
>>
Im off to bed too. Night.
>>
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>>86690
cheers bro, thanks for today!
>>86719
see ya!

>>86690
Driver did drop his equipment and is now standing motionless, looking at something in the distance
>>
>>86686
That's what I said. It's a hard job, invading. It's all murder this kill that stab someone.

Hey dudester. Buddy. Driver-man.

You want a neon-hug? I might leave a few paint-flecks all over your badass leather leggings, mind.
>>
>>86748
Driver is standing motionless.
>>
>>86743
Well, what's he looking at? Gotta be something fancy ifi t's impressing a man not to murder us.


Scoot, let's have a looksee.

>Walk 4E, look at the thing?
>>
>>86743
Try to see what he's looking at, and move one south
>>
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Rolled 3, 4, 4 = 11 (3d6)

>DUNGEON PHASE
>>
>>86848
Welp

RIP Derlin.
>>
>>86868
I will die as a I live
resplendent in neon and my tiny yellow sash
>>
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>>86868
Driver suddenly turns around with a sawed-off shotgun and fires three times into Derlin's stomach

>Neonmancer Derlin returns to the Abyss

>PLAYERS PHASE
>>
Rolled 3, 1, 2, 1 = 7 (4d6)

>>86928
Shit this is the end, again

fire 4 times, and pray
>>
>>86928
move 2 spaces ahead and guard
>>
Rolled 3, 1, 3 = 7 (3d6)

>>86928
Derlin never hurt anybody, except all those people he stabbed and Zeke, who he also stabbed! I'll blargh avenge you, Derlin!

2 East. 3 AP of Chainsaw in Driver's face.

Biker
HP 2/5 | AP 5
Chainsaw TO HIT: Total 7+//Jams on 1
>>
>>87018
for fuck's sake my chainsaw hates derlin
>>
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Rolled 2, 2 = 4 (2d6)

>>87018
You can tell Driver is almost dead now.

>DUNGEON PHASE
>>
>>87018
r-remember me
like I lived

improbably
>>
>>87079
...Did he just miss on both shots?

HA! my luck isn't so shit after all!
>>
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>>87118
It seems he has no other tricks up his sleeve. Driver drops the weapon and is waiting calmly.

>PLAYER PHASE
>>
>>87168
Can I drop my chainsaw and just start punching him?
>>
>>87188
sure
>>
Rolled 3 (1d6)

>>87168
move toward driver, heavy attack, guard
>>
>>87205
What's the to-hit for fists?
>>
Rolled 3, 4, 4, 6 = 17 (4d6)

>>87168
Fire, fire, fire!
>>
>>87212
wait i can actually only do a normal attack. my bad
>>
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>>87227
High enough. As you hit Driver again and again his red aura is slowly fading to dissapear completely as he dies.

>DUNGEON RUN FINISHED!
>>
>>87168
Y'know what, I'm just gonna take a step away from Driver and block. Johnny hasn't even popped his estus yet, he'll be fine.

Biker
HP 2/5 | AP 5
Chainsaw TO HIT: Total 7+//Jams on 1
>>
>>87310
Oh wow well never mind then

I guess I was just too badass to be a coward.
>>
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With the level boss dead, you return to the Abyss. Good job everyone.

>How did you like the run?
>>
>>87378
That was pretty fun, but I would recommend harder enemies
>>
>>87378
good shit man. now what?
>>
>>87378
Things were pretty tense there near the end. To be honest I wasn't sure if we were gonna make it. Great fun, nonetheless.

So how much Soul Powder did that earn us?
>>
>>87399
I'll up the difficulty level a bit then!
>>87403
feedback, ideas and stuff.
>>87424
>So how much Soul Powder did that earn us?
No idea honestly, as the shop is WIP and it was a run with crazy amount of people involved
>>
>>87442
I was thinking maybe one soul power per kill, kill determined as whoever did the most damage to the person, bosses giving more
>>
>>87399
>harder enemies
Any harder and we would've all died.

>>87442
Well, I can wait to spend what I've got. Depending on how much I did get I might wanna give a little to Uosen as thanks for saving me from Zeke.
>>
>>87442
molotovs are basically useless
>>
>>87638
>molotovs are basically useless
Maybe D10 instead of D9 with perfect hit being 5 and 10
>>
>>87378
Funky beats.
--

Molotovs seem (seem) to target a single square. I would bump their AoE to be a cross of 5 (the one they hit and all adjacent) which makes the scatter a little worse but also means it's likely to do some carnage - useful for a single use item. As is on a d9 you aren't going to hit what you're aiming at very often at all.
--

That's really my only suggestion atm.
>>
>>87829
sounds good
>>
>>87829
So Derlin, what'd you think of my avenging of you and Uosen?
>>
>>87848
any other covenants you're thinking about using?
>>
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>>88023
I'm not sure yet. Probably something about PvP
>>
I'd like to see something other than neonblasts for neonmancer, hopefully we can make neonfists an actual thing

also i'd like to get a tec- ghetto blaster if i have enough souls
>>
>>88166
damn thats awesome
>>
>>88166
we still need a firekeeper chick
>>
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well, I'm going to bed but we still need to expand on our firelink shrine. Room A and B are empty
>>
>>90071
When ya get back, out Kingseeker in A selling or popping pills
>>
>>90071
let's have a old, wise techno master teaching new techniques in B
>>
>>90071
Maybe we could turn Room B into somek ind of trophy room? As in, for mementos of bosses we've beaten and general cool shit that's happened.
>>
>>90071
a is the chill room with hookah and weed and bean bag chairs
>>
>>90071
also maybe put pablo escobar and any future covenant characters around the shrine
>>
>But can I kill everyone with spears and lightning and lightning spears yet.
>>
>>90071
A room kinda feels like the place you'd meet the owner of the entire club, probably our Kingseeker equivalent is there

Dunno about B-room, it could be a private room where all the trainers are, or the armory, or the dj/band's dressing room or all three
>>
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Mobster enemies are easy to make so let's double the fun.

>>91736
Spears next
>>
>>92634
Lets see here we got:
>Basic Mobster
>Ranged Mobster
>Molotov Mobster
>Knight Mobster
>Pyromaniac Mobster
>Highlander Mobster
>SHIRTLESS TWO FUCKING SWORDS Mobster

I like it, the 4 special variants are gonna be fun to fight but don't these dudes have neonmancers? Or do the Ruskies not like the neon arts?
>>
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>>92722
Mobsters have cocainemancers
>>
>>92767
Killer enemy?

Does that mean gain health for each killed enemy? If not, what's a Killer Enemy?

Also 50 blessings sounds badass for me.
>>
staring soon?
>>
>>92894
well fuck, for each killeD enemy
>>92912
Don't know about that, I've got a few things to do before Monday
>>
>>87977
Righteous, dude.

/Righteous/.
>>
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Sadly I won't have time for a full dungeon run. We can flesh out faux-Miami with story and locations
>>
>>93054
Gwyn, The Bitch Of Izalith, The Forgotten Pygmy, N1T0.
>>
>>93077
more like president Gwyn
>>
>>93082
a beach level would be cool. with surfers and giant crabs and sharkpeople because why not
>>
the lack of a grid was making things harder for me in this last run. also if you could include a frame of the attacks actually happening that would be cool but it would also slow things down a bit
>>
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>>93664
too bad I'm so lazy and terrible at animations
>>
>>93869
Pretty neat!
>>
>>93869
>Terrible at animations
No, you're just good at selling yourself short, m8.
>>
>>93869

noodly appendage are great. The legs could use some work though as it looks like they are just smashing into each other.
>>
>>93869
it looks pretty good mate
>>
>>93869
How is that terrible? You've got the framing centered fine and the animation works perfectly as is wit hthe sprite you're presenting.
>>
Soin, the interest of making conversation, anybody else interested in that new covenant? I'm probably gonna join it next run I'm on, at least to try it out.
>>
>>94930
I'm gonna try that escobar one next time. I never even used my estus in that last run
>>
>>94930
I'm gonna try the health with each kill covenant. Since my character has very low max HP it'll be much better than having a single use healing item.
>>
>>95051
Oops. That was me. I'm in another thread. Sorry.
>>
>>93869
>Just gonna go on in, see if this is the right place
>Aw crap I don't recognize anyone here. Wait, someone by the bar looks like the guy.
>Shit that ain't him.
>>
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I always miss these.

reeee
>>
I've lurked literally all of these threads. Are you planning another run I can jump in on, or is that it for this thread?

Also, a neon-monk class that fights unarmed but can spend AP neon charging his fists would be sweet if you could work out how to implement it. Neonja? Neonjitsu? Bright-brawler? I appreciate that I might have a poor enthusiasm to good idea ratio here
>>
>>101412
Welp, just realised I'm a moron, and the last post was about 12 hours ago. Assuming the thread is kill.
>>
>>101415
Stick around for a little bit longer, OP usually comes back around this time(or in the next couple of hours) anyway
>>
>>101415
These threads usually last until they auto-sage/archive so nah, thread isn't kill yet.
>>
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Had an idea for a new covenant. i don't know what it would do mechanically, but the symbol demanded to be made.
>>
>>102466
Spend one AP to bust a disco move per round, the more consecutive turns you do this gets you more favor with the covenant
>>
>>102548
I feel like it should have some thing to do with interacting with other players, since the design is based around the big coop covenant.

Maybe instead of Molotov you get a Disco 8-Track that you can play to give nearby allies more dodge chance while they jive out for a turn or something.
>>
>>102576
Could also go the healing route, you toss a flashing discoball in the air that heals everyone around you for a small amount(1-2 HP?) as its funky lights motivate them to keep on grooving. Sort of like a reverse molotov
>>
>>101460
>>101492
Thanks guys! The quests so far have been so dope, but I paid no attention to the timeframe! Hopefully I'll catch this one.
>>
Qm here, the quest will return when Im unbanned
>>
>>106131
wut?
>>
>>106131
ETA on that?
>>
>>106145
I assume it's a mobile upload.
>>
May I join in? AderallNight the junkie reporting, weapon of choice: crossbow.
>>
>>106148
>>106145
Posting skeleton porn. Don't even ask. Expires tomorrow so that's ok
>>
>>106227
>Skeleton porn

Shine on, you crazy diamond.
>>
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>In the 20s and 30s They thought Jazz was evil.
>In the 50s and 60s They thought Rock and Roll was evil.
>The year is 198X, and now they've come for your keytar and synth.

I'm picturing a pvp covenant about getting more red soul poweder for killing musicians and Disco knights, maybe also reducing powder from other kills.
>>
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While we're discussing covenant ideas, here's mine:

The Speedsters is a covenant for people who like to live on the edge...

Of overdosing.

When you rank up in the covenant, you trade 1 HP for 1 AP; progression stops when your HP reaches 1. [That may cause balancing issues, however]

Maybe you could get Estus Needles instead of Estus Pills, doubling your AP for one turn, and then subtracting half from your max the subsequent turn.

Also, the lack of any way to heal may fix the balancing issue.
>>
>>107350
Hmm, just for reference, let's take a look at what the end-results of going all-in on AP would do to each class:

>Knight 8 AP
>Biker 9 AP
>Neonmancer 7 AP
>Detective 8 AP
>Junkie 8 AP
>Keyboardist 8 AP
>Rioter 8 AP

Seems like it would kind of screw over the Junkies since they're already supposed to be low-HP high-AP.
>>
>>107473
Possible fixes:

- We make it Junkie exclusive? (Not a big fan of this one)

-Because they have a higher tolerance for hard drugs, they can carry an additional Needle.

-Maybe we could slow the HP degradation by half.

-We could have it so Junkies can level up only twice, but it doesn't sacrifice any HP.

-Maybe a combination?
>>
>>107557
Well, we'll see what the QM says when he gets back. It's neat to see people brainstorming covenants, at least.
>>
>>107622
I'm mostly in it for the art, honestly. I had enough fun drawing the DIsco thing that when the Record Breakers idea popped I knew I had to draw it, mechanics or no.
>>
>>107636
I'd probably do the same if I had any sort of artistic talent whatsoever.
>>
Hello, I'm the Speedster guy but in MOBILE FORM.

I'd like to propose we have a more in-depth armor/defence system. Not that every piece has to affect the character model, I understand how stressful that would be for the QM.

Take for example:
Each article has a defensive attribute and a weight attribute. Damage taken could be chalked up to:

damage_taken = damage_initial - (defense _stat + shield_buff)

And weight could impact the max amount of spaces your character can walk before their spaghetti legs tire out, or subtract AP.
>>
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>>108009
QM here again, reading everything posted so far but writing a reply is terrible on my laggy phone. You guys are doing great job keeping this alive.
Feel free to try to break armor sets into pieces and I will try to add it to the game as drawing sprites really isnt that bqd
>>
>>108009
How would this proposed system would affect, say, sick-ass chainsaw parrying?
>>
>>108077
Should we have a parrying mechanic? Maybe a weapon should have a "swiftness" value (like an anti-weight) that gives you a chance before taking damage to roll a d20 and if you get 20 - weapon-swiftness or higher, you do your weapon's attack stat (ignoring enemy armor).

Of course, your weapon's swiftness would have to be higher than some limiter, (like ten) and the chance would scale from there, starting at one.

I imagine a chainsaw would have swiftness 4 or 5 being a heavy weapon and all.

But if we had some type of way to upgrade weapon stats...

You could build a Swift Chainsaw and have a decent chance at reaching your dream.
>>
>>108320
When I said 'parries', I was referring more to using the chainsaw to block, since it got called parrying earlier.
>Rad Elart gracefully parries incoming blade and evades the second mobster

Your idea does sound cool, though, if a bit complicated.
>>
>>108320
But hey, having to break the flow of the game to check for parry rolls all the time could get boring.

We could:
-Tie parrying to an item. (Estus-esk or limited use)

- Add like a defensive stance feature that costs AP but allows for one parry-roll when the enemy attacks.

-Make only certain moves parry-able.
>>
>>108376
Oh, alright. That would do a serious amount of weapon degradation. Also it makes sense for two handed weapons to have pseudo-sheild buffs now that I think of it.
>>
>>108387
>Add like a defensive stance feature that costs AP but allows for one parry-roll when the enemy attacks.
This could work. Maybe instead of rolling to parry, you spend AP on this 'Parry Stance' and if the attacker rolls a certain way(Either below a certain number or just a flat 1-2) they get parried.
>>
>>108407
Degradation? How exactly would having durability work in this? Not like you can just pop off to the blacksmith mid-run to get him to fix your gear. How would somebody go on fighting if their weapon broke?
>>
>>108410
I like that. Anything to keep a proper flow I presume.
>>
>>108435
Just a thought. Everything is subject to change.
>>
QM, if you're reading this, when will you be unbanned?
>>
>>108475
Speaking of the blacksmith, any ideas about weapon upgrading?
>>
>>108516
If we're talkin' attributes:
- Swiftness

- Potency (for spells and whatnot)

- Attack (obviously)

- Attack speed(?) (Impacts the amount of AP required for an attack, or increases amount of possible rolls whilst sacrificing attack

- Additional attack buffs (poison, fire, etc. etc.)

But if we're talkin' MERCHANT MECHANICS...

I got nothing.
>>
>>108589
On second thought, we should 80's-afy some of these terms, for example: paralyses is now dance. Instead of stopping an enemy from moving, it forces them to dance to the beat of their heart.
>>
QM here, reading weapon feedback atm, I'll post new weapon template soon
>>
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>>111079
How is this?
>>
>>111117
I approve of this method. Gives a good sense of scaling, though I think the issue would be the QM handling all of the weapon information. That or players keeping track of their own weapon info, which then begs the question on if the info needs to be posted each phase.
>>
>>111125
Players will just have to copy and paste all equipment cards into one image I will save and consult after rolls
I was thinking:
>character (health and estus and molotov there)
>right hand (weapons)
>left hand (shield or 2nd weapon)
>armor
>>
>>111117
The numbers are a bit confusing. 33, 444, 5 6?

Also, I feel like this may be overcomplicsting things. Maybe we should do a test run eventually with these new rules to see if they can work.
>>
>>111230
Each time you upgrade, you move one slider one space to the right, an that becomes the new max/min roll required for that stat. The duplication is so that some stats rise slowly. I kind of like the system.
>>
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>>111230
just like
>>111245
says

Probably an overkill
>>
>>111259
looks pretty good so far. what would mine look like
>>
>>111259
So, how's armor going to work?
>>
>>111259
OKAY THAT LOOKS GOOD
>>
>>111259
every player should have an image like this saved and post it every turn
>>
>>111645
Sounds like it'd be a bit of a bit of a hassle to keep track of everything and update your character sheet each turn. Besides, the QM said he'd save them.
>>
>>111788
The QM's been oddly quiet today, think he managed to get banned for skeleton porn again?
>>
>>111645
There's the innate issue of duplicate image posts, and that the board won't allow someone to post the same image each time without at least mild editing involved.
>>
I'M BACK EVERYONE
>>
>>115951
Nice. I can't actually play right now unfortunately
>>
>>115951
Hey, boss! How's development going? Got more weapon stats?
Thread replies: 431
Thread images: 68
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