Welcome back to Adventure Civ!
Up to three players at a time will control a tribe through the years and decide its movements, cultural and technological advancements, diplomacy, crafting...
Four tribes have landed on the island: the farming Tie Tribe, the Sun Tribe fishermen, the Copper Tribe smiths and the Hunter/Gatherers of the Tree Tribe.
last actions:
Tie Tribe: >>52096
Copper Tribe: >>52012
Sun Tribe: >>52308
Tree Tribe: >>52152
>>65576
here's the map of the island. Scouting is done by rolling a d100.
The tribesmen were still discussing their next actions. When your choice is made, reply to this post with your recap!
We were having some trouble finding resources, we should probably scout again and hope we find something else than kelp
GLORY TO THE SUN!
Opee, would it be possible to overthrow the Strategos and institute a theocracy? I'm not saying this as an action, just curious.
Could you give a quick recap of tribes for new
>>65597
Pretty much.
>>65597
Ya we can do alot with glass so lets hope we're able to get that tech
>>65592
technically yes.
>>65593
the links in the OP leads to the last cultural sheet of each tribe, it should be enough?
I could do a recap for each but I don't really want to be the one doing it
>>65576
Any other people from tree tribe here?
>>65593
Each tribe recapped what happened last thread, scroll down and you should get there.
>>65624
I think some tribes made a recap in last thread. But I can't link it rn
so we're missing
>3 Tie tribe members
>3 Copper Tribe members
>2 Tree Tribesmen
slots open!
Tie claimed
Mobile isn't letting me view the old thread please someone recap senpaitachi
This is pretty much everything you need to know
>>65681
Ok I am tie
>>65681
All for the glorious tie
>>51194
This is the recap for bowtie tribe if I'm right
Oh shit, we're back
So recap for ties:
>Turn 1
A woman was declared the best fighter of the tribe and thus made chieftess ;
Bowties became representations of a person’s strength (and social status), each color representing a different group, the chieftess’s being red;
Tinctures were discovered, and the tribesmen scouted for items to fabricate them with.
>Turn 2
An asshole was burnt for being an asshole to the chieftess, and the priests decided assholes would be free to sacrifice for the gods;
A scouting was lead to the north, discovering an area rich in clay, and the tribesmen started digging pits.
>Turn 3
The granaries were attacked by rodent-like vermins;
After a rough winter, a Guard was set up composed of the tribe’s strongest fighters next to the chief, wearing purple ties and standing as high in society as priests;
The Tie Tribe took their first steps towards military discipline;
The guards spotted the rat people, but are fucking incompetent and cowered.
>Turn 4
The guards developed a training drill and ordering farmers around;
The priests learn wall painting, using it to enforce the law of the gods and the chieftess.
>Turn 5
The guards learn how to craft stone spears and trained their throwing;
An expedition was sent to find the vermins. They found their home but failed miserably, again.
Turn 6
The chieftess learnt some Death Magic;
The farmers celebrated the harvesting season;
Guards started training their children to become guards to take their places in the future;
Lots of chaos and duels.
>Turn 7
Based priests spoke up, gaining more power and becoming absolute judges over all other social classes and writing laws, and calming down the people.
Was gonna check in for the ties, but it appears we're full. Well, will check back in later.
>>65584
Okay, so our actions will be
>Begin using our new weapons to hunt and get more food
>Merge the scarring ritual with smelting to hopefully increase our general smelting skill. Have young boys scar themselves over their works, letting their blood mix with the copper. Then, they can present the finished work to a female of their choice as our tribe's ultimate romantic gesture
>>65720
>Turn 1
As we arrived on the island we started fishing, we also learned how to dry the fish thanks to the sun.
>Turn 2
To please the sun more shamans started practising more rituals by staring into the sun. also thanks to the sun we can now make kelp fiber. Fishpeople are found in the water near our village, they're agressive towards us.
>Turn 3
yellow dust is used in festivals and used by shamans to show their devotion to the sun.
>Turn 4
we now know level 2 spirit magic, we've set up warding totems along the coastline to keep the fishpeople away from us.
>turn 5
We've tried to learn blood magic but as it turns out blood magic is not compatible with the sun. Thanks to some unseen power we've learned how to use level 3 spiritmagic, we can now posess others, however this works better on animals.
>Turn 6
We've started ritual wrestling the winner of the competition is the leader of a lax wrestling-based male fighting mob.
>Turn 7
Dead fish people started showing up on the coast. We posessed a fish to try and find the source which turned out to be a sea witch. we've decided to leave it alone for now.
More useful info. Treefags and copperfags understand one another but not sunbros or tiefags.
Sunbros have sun spirits, treefags have tree spirits
Tiefags gotta offer sacrifices and have blood magic
Copperfags don't believe in gods, cut themselves and like shopping at hot topic. They also trade with the tree people.
yo im back
AYE ITS LIT
Whatd I miss?
>>65747
Turn 0
Bark and twig shacks against big tree, women shacks near shit tier tree. We have eaten nuts and berries before that haven't poisoned us, I assume we know which ones they are.
>Turn 1
We fucked up on making shacks in trees. Kind of still want to do it though at some point.
>Turn 2
Women as currency for food. Spirit taught us how to use bows. We can eat squirrels and hares. Spirits have promised to teach us the basics of earth magic.
>Turn 3
Archery is an important art. We should wait until our next spirit encounter. Military unit GET! (Archer). Failed at catching animals.
>Turn 4
We caught a few animals, some died due to bone breakage. They escaped because we had no pens. Buried animals and hoped spirits wouldnt find out. (p.s. they found out.)
>Turn 5
Deer is a big nono. Don't kill deer. Elder council is no more, experienced bowmen instead. We got some nice earth magics. ACCELLERATED GROWTH: Can make a sapling grow faster, or make berries mature in a bush. It still drains the soil, and extensive use can kill the plant.
>Turn 6
Taking parts of trees is ok, only if special ritual is performed.We are now fucking intense hunters.
>Turn 7
Spirits approve of use of earth magic. Orange buddies!
>>65751
But what if we could understand bowtietribe?
>>65736
Also if anyone's not following, I'm trying to subtly work towards our undoubted affinity of blood magic without disturbing our disdain for the gods
It may take a while, but we'll get there
>>65779
Well I'm pretty sure Opee said only the Tree tribe couldn't understand both the tribes, so I assumed The Sun and bowtie tribe can talk to eachother already
>>65779
I'm pretty sure we can. OP didn't mention that we couldn't, only that treeboys can't understand the 2 of us, so it's kinda implied we can converse, no? We'll have to check with him.
>>65787
Let's throw some kelp at them and see how they respond.
>>65727
You can take my spot.
Ties what are we gonna do this turn?
>>65783
Same. The way I understood it, Tree people speak some backwards 3rd world language and Tie and Sun speak glorious common tongue. Coppers understand both, I think?
>>65797
Opee only said Copper can understand Trees, no info if they can speak to us too
we still need the recap for the Tree and Tie tribes!
>>65805
yeah i think that for our tech point and for a culture point?
How many are in copper tribe?
>>65828
One right now
>>65829
make it two.
>>65821
Let's adopt animal sacrifices. Then we find a way to capture the rats without killing them, and burn them for the gods.
>>65602
by the way, that's a tech (glass) + normal action (scout)
Sun tribe only gets cultural + any action, so I can't accept this recap
>>65651
HEY I AM BACK.
>>65838
Then just pray to the sun for anything and scout for resources
>>65829
Ill join too.
>>65829
Ill join too
>>65832
Nice to see you back, Emo Scribe. I forgot your suggestions for the turn, so I just made my own for now
>>65651
make that 2 copper mang.
>>65853
i think its your suggestion from the last turn.
Using ceremonial or something like that. I'll go for anything now.
maybe trade with orange for copper?
hello scribe
May I suggest we figure out how to make iron for tools and weapons?
>>65870
And since we literally can't have a tech action. I gues we are indeed, literally retarded. Or at least cavemen compared to everyone else.
Unga Bunga me like sun, me looks at sun lots
>>65870
Yeah we want some of those sexy sticks. And the spirits will surely give us something good!
Rolled 73 (1d100)
>>65870
resource scouting
0-10: nothing
11-70: resources
71-99: deluxe resources
100: magical resource
or should we scout the ashlands to the south
>>65898
Ayyyy finally a good roll!
>>65873
You're in charge now, I got to go really soon.
bowties? are you all lurking or are you thinking of what do do?
>>65899
What about the clay-rich area we found back in Turn 3? Shouldn't we do something with it? Clay could be useful.
bumping the thread on Copper tribe wimmins
>>65917
yeah let's scout there
>>65922
You drew that? Holy shit
>>65922
noice
So I'm still waiting for the Trees and Bowties.
recap anchor post!
TREE BROSBPLAN:
> Culture:
Subclass of archers that train with boars as hunter/companions. Use to hunt small game (squirrels/hares) and forage for food.
> Action:
Explore east (?)
what are we doing for our culture point
>>65940
We can explore now, but in the future i think we need to improve the womens huts to make sure no one steals them
I suggest we scout out the volcano too our north for potential resources like sulfur or coal.
>>65951
Oh better idea, we'll do this instead
>>65940
Subclass of archers that train with boars as hunter/companions. Use to hunt small game (squirrels/hares) and forage for food.
>>65936
If we can get some clothing tech from tiebros we can make spirit imbued clothing maybe?
>>65922
Fucking sweet
>>65954
Heya I'm here now :3
>>65959
Or at least something that isn't kelp-based underwear. Because we're allergic to those aprrently.
>>65959
>If we can get some clothing tech from tiebros we can make spirit imbued clothing maybe?
only if we get some of your sweet copper
>>65966
oh wrong group sorry you look all the same
>>65966
Hey buddy. The orange club is two blocks down
>>65962
Praise the tree spirits!
>>65936
>>65938
yeah, thanks mang.
these threads are gold mine for inspiration.
also, tree archers
>>65953
>>65961
could you recap our actions this turn?
>>65971
we also have the culture roll if we wanna do that?
>>65953
You literally never find coal near volcanoes but most metals do form in hydrothermal deposits. Sulfur and sulfides of zinc, lead, iron and most common metals. Also, silver, copper and gold in very small quantities.
>>65959
It could improve the shamans communion with the spirits, or maybe be used for defense. Best case scenario we put a dude in the best clothes out there and we get a spirit avatar shaman dude.
>>65978
Nice, now you can't tell that we don't have necks.
>>65978
As far as I know its just figuring out iron and scouting but please correct me if I'm wrong.
how did the bowties lose so many villagers?
>>65980
If we could get some metal somehow we could fashion it into a magic championship belt for our wrestling champ
>>65988
I submitted for hunting and making smelting part of the scarring ritual before you guys got here, I think Opee already took those
>>65992
we will give you cloth if you tutor us in magic
>>65969
Right, what goods do we want from the Sun niggers? Do they have anything other than sand and kelp?
>>65998
so our roll is gonna be...?
>>65997
Is that even possible? Would Opee even allow it? Is bowtie compatible with Spirit magic? So many questions.
Questions like "would the bowtiemen be willing to strip naked and sunbathe for 12 hours everyday to learn magic"
>>66005
Go for culture, I guess. What does the Scribe think?
>>65979
Think of something and roll for culture if allowed
>>66007
no like the basics of magic you tryed blood magic before so you should know how to help us learn fire magic
>>66012
I think we would have to find iron before researching it would do any good
>>66012
Sounds good we get better tools and don't die from lack of hygiene.
>>66018
*are we
>>66007
I /think/ tietribe wasn't compatible with spirit magic
>>66020
Maybe do the scout instead of iron research?
>>66014
so start to use clay to make pottery and bowls and for culture .. i have no idea can we use our culture for scout?
>>66014
Some upgrade for the doctors or farmers?
>>66020
so....Scout and Culture then?
only the Ties left to draw
is >>65971 final?
>>66031
what about bad doctors are free sacrifices
>>66039
More sacrifices are always good, but I think we need to raise our population for that. I guess if they fuck up really hard and result in someone's death it's okay. Sacrifice is just pretty mucha death penalty for assholes at this point.
what about
tech- pottery
culture- bad doctors are free sacrifice
It is obvious we must make some sort of clothing, as it can become yellow, thus closer to the sun, whereas we just turn pink and burn. Next turn we should trade with the tiemen.
>>66048
I still want animal sacrifices, but that could fly.
>>66052
we are fine with that if the material you find is good
>>66007
you can teach magic to other tribes, but teaching spirit magic to the Tie Tribe is a lost cause
>>66054
so do that then?
>>66065
Let's go for it. Next turn we look into trading.
>>66058
We are incompatible with their magic and they with ours. Also, it's either culture or tech or is the sun tribe simply retarded?
>>66070
Well, all that staring in the sun gotta have fried something
>>66070
everyone get 1 point of ANYTHING(action, culture, tech) and then gets a bonus tech, culture or action depending on their tribe
>>66070
You're not incompatible with their magic. It goes in a line. Each tribe has an affinity and is incompatible with the magic before them on the list. Can Opee post the magic chart again?
>>66079
So if the Sun tribe wants to get any kind of tech, it would take our whole turn?
>>66083
This was the last one.
im gonna have a shower so ill be right back
>>66088
what? no
you could do a tech, and then a culture option
one of your options HAS to be culture, that's all
>>66096
Ah so that's what you meant.
I am indeed retarded.
>>66092
See, bowtie's magic affinity is fire, so they can't learn spirit, just like sun guys couldn't learn blood
>>66096
also bumping thread with Tiemen Mage.
>>66100
Then let's have next turn Research + Culture
>>66102
Didn't understand this either, we should do some tech stuff next round then!
>>66099
So we don't need culture?
>>66099
Do we? Opee hasn't said anything. I thought he had already done ours. I think one of my actions counted as tech.
Turn 9 end!
The orange tribe youth gift their ritual blades to the woman of their heart, who will then smelt it into her eternal marriage necklace. This sweet gesture bestowed the role of smithing to women, while men mine for the ores.
The orange tribe hunts for the large bugs of the ashlands with their bows. They aren't very good with them, but good enough to stabilize their food source.
>>66108
Agreed, but afterwards we'll have to get to building the cages and getting animals other than crabs.
>>66122
Yeah, or get more kelp, because we can't get enough of that shit apparently
>>66121
How beautiful, a young man cutting off his nipple as a gesture of affection for his beloved.
>>66128
Okay, so this turn we do your actions
Search for metals and bathing, right?
>>66121
> tfw no qt orange tribe female to own and use as property
>>66121
The people of the sun decided to look for resources, and following a small stream, found lots of papyrus reeds! They found these sturdy fibers a lot easier and better to use than kelp, and rebuilt their homes with woven reeds.
The shamans did what they do best, and lied on the sand all day for answers, but nothing came.
>>66137
we could only choose either Scout metals or Culture Bath i think.l..also we need to add 1 tech roll
We only have 1 Anything + 1 Tech
>>66128
We should still scout if last suggestion wasn't taken. I also propose we alliance with the bow ties so we have real clothes and they get some copper.
>>66143
Can hygiene count as a tech
>>66106
Ooh nice
Tie Scribe approves
>>66134
What a beautiful culture we have
>>66134
This is glorious, but there needs to be more naked sweaty wrestling.
>>66140
Sweetness. Time to get that development going
>>66160
>>66156
I propose we do rope research, since we can make clothing out of rope (albeit retarded but still better than hanging with your dick out) that would make fighting more fun since you have something to grip (other than the penis) and also capture animals with traps or several naked sunpeople.
>>66140
The young archers learned to tame the captured boars to follow them during the hunts. The best of them have a chance to enter the council someday.
After repeated thefts of womanly property, the women's shack was rebuilt and someone watches the door at all times. The women are unhappy, which basically changes nothing.
>>66175
Soon we'll have an actual ring.
Then have matches every first and fifth day of the week.
>>66175
Rope should be good and we should do something about our leader problem perhaps
>>66175
You can make sumo rope belts
>>66178
The Tie Tribe finally decided to exploit their clay spot, and begun crafting basic pottery such as containers, bricks and mugs. They don't upgrade their houses yet, because that would be a long action to make.
The priests judged the bad doctors guilty of assholery. One was burned, and the others went back to the fields. The Tie Tribe abandoned their interest in medicine. But at least, their population growth should be back to normal.
turn 10 start! there will be a global event next turn!
>>66178
Should we sort out the women situation and also explore now?
Women might start a rebellion and join the feminazis.
>>66190
Yes, the balance of power in the tribe is shifted too much towards the shamans. And that makes people unhappy. And unhappy means darkness, metaphorically. And darkness is bad and evil.
>>66178
>Tree tribe women arent amazons
Alright tree lads whats next? We could use the poison berries to make a class of poison archers maybe? Or research leather armor?
>>66153
there are both cultural practices and technologies that can improve hygiene, just think of one of them
>>66200
Disobedient women have tongues cut.
>>66199
Sounds pretty good
>>66200
Aw hell, lets try and give women property some freedom (?)
>>66199
Right, let's focus a bit less on the shamans right now and on the naked sweaty oily men.
>>66201
Perhaps, but if everything is under central control we can direct the people better. Alsowe will declare jihad on darkness.
>66178
That will probably make it worse.
>>66218
How could we do that? No more big tribesman CCTV?
I think something isn't quite clear
only the shamans are naked blind and spending their day getting a nice toast
the average sun guy looks like this and mostly fishes
>>66220
>
http://kiiithenight.ytmnd.com/
>>66231
What about the wrestlers
so bow ties lets use our points for all tech upgrades first thing: better homes. secondly thing is scouting the ash planes to the south
>>66242
We do have the wrestler/fighting class, we should focus on the fishers gatherers and wrestlers!
>>66242
only naked during parties
>>66230
Washing it is then and soon iron which will allow to do many things much easier assuming when we roll we don't get shot and instead something useless like fools gold.
>>66219
>>66216
>>66249
Well, why curb the powers of the shamans? The strategos doesn't seem much of a figurehead desu. And men are more likely to follow if the authority of religion is behind their orders. But if it comes to some mishap due to political imbalance, we can fix that later.
I say we do the rope thing and culturally mandate more training to leave the politics as they are for now.
bow ties where are you???
>>66257
My phone caused this post have so many misspelled words.
>>66246
Lets do the bunny plan, (maybe women take care of them?)
>>66257
okay then
Scout for Iron
develop hygiene
Also, sunshaman doing sunshaman things
>>66259
It's less curbing and more let them do their own thing for now and pay attention to othe rpeople in the tribe
>>66243
Sun folk have reeds now, and Copper folk have copper, which would both be useful. We could atempt to trade with them some of our linen or clay?
>>66274
>has some sort of lower body wear
>not fully blind
That aint a shaman
>>66271
They'll absolutely love that. They won't mind being degenerates when they have a fluffy bunny in their arms to cuddle and to wipe their tears on!
>>66277
Also, women in Tree culture are objects, so we could trade for them and sacrifice them, that'd be cool with the gods.
>>66277
what about one tech for scouting one tech for exploration
>>66283
not really due to us having a chieftess so she may veto the idea
>>66257
Fool's gold can be used as an iron ore but it gives shitty polluted iron which has to be cleaned by using a furnace and flux. It's also the most common thing you will find in volcanic regions, along with chalcopyrite (copper ore), galena (lead ore) and sfalerite (zinc ore).
>>66274
N O I C E
>>66276
Aight, then does the plan remain the same? Increased training as a cultural action and rope research?
>>66276
>>66274
oh yeah opee, how does trade work in this civ?
>>66281
okay then
>>66282
> shutting up women permanently
> qt women have qt pets
Why cant this quest be irl :(
>>66277
You want some magic boyoNot like we can help you anyway
>>66291
Ye
>>66276
Yeah we should keep the shamans as they are but with our newfound resources we should invest in the working class of our tribe.
If we make rope we can build pens for animals. Then we should posess large farm animals for a food source.
recap anchor post!
Do we have any houses or are we just really advanced cavemen? If so then were basically dwarfs.
>>66303
> Culture
Disobedient women are silenced by having their tongues cut.
> Action
Fastest and quitest men sent to capture bunnies to domesticate in our ditches, where women care for them.
so what are we doing
>>66303
>Tech
Research rope usage
>Culture
Wrestlers now have increased training
>>66310
Are we not venturing east?
Also I was looking back and saw your idea about magic warriors. Maybe could infuse some sort of (not learned yet) magic on their arrows?
>>66317
Oops forgot to change name
>>66326
then next turn medicine and trading with copper for herbs and maybe copper it self
>>66331
Alright, notify Opee.
>>66319
Nah, well do bunnies this turn to make up for the women tongue thing
scouting-explore south to the ashlands
Tech- use clay to upgrade huts
>>66303
>Research how to use our existing resources like ash and herbs to improve hygiene, prevent our scars from getting infected, etc.
>Search for more resources, particularly new metals to work
>>66303
Culture
-Use Ashes and Water to clean self
Scout
-Scout for Iron or any similar metals
>>66338
Pretty sure if we cut their tongues out it's going to bite us back in the future.
>>66352
Well it's not like they can lick you instead
i have to go out soon so if i dont post for a while you can just do whatever
Can I join a tribe?
Rolled 57 (1d100)
>>66344
Resource Scouting!
0-10: nothing
11-50: inferior resource
51-80: resource
80-99: luxury resource
100: ???
>>66352
Woman aren't worth anything in your tribe anyways
>>66364
you can join us
>>66364
We got a free slot.
>>66370
They're worth some nuts.
>>66366
yes!
>>66342
location scouting
0-20: hostile encounter
21-40: nothing
41-70: civ encounter
71-99: ???
100: ???
>>66383
>location scouting
you didnt roll
Rolled 86 (1d100)
>>66383
>>66380
ba dum tish
>>66386
i have to go bye tell me what ha
>>66389
woo? bye again.
>>66392
We could explore some too as of now we've only found the beach and a river with reeds
Its only DISOBEDIENT women. Maybe we can make it a cross gender thing?
>>66406
I suggest we also explore the ashlands since it's close to the copper tribe and the ash itself can be used in our rituals. Also, ash deposits have bits and pieces of useful rocks and minerals which we could maybe use.
>>66416
Indeed, let's do that after we get rope technology
>>66415
Rowdy archers are silenced and turned to stealthy archers.
>>66389
Might be interesting.
>>66421
Ah yeah that works, plus it's useful too.
>>66472
> nood joins
> already veteran
Bowtie """"""fighters""""""
>>66485
Watch your mouth, tree-fucker.
turn 10 end!
The sun tribe discovered a way to make rope out of the reeds. Those ropes are helpful with hauling, house building, fishing and much more. Some even like this over kelp for clothes.
The wrestlers started scheduling regular practice fights and got tougher overall and praising body care.
>>66525
Noice
>>66525
The women of the Tree Tribe have been warned their tongues would be cut with the horribly inappropriate blades if they were disobedient. But the women already knew better than tell their mind to their man.
The women also now tend to little captured rabbits, and learned basic animal husbandry.
The traders of the copper tribe stopped coming, so they stopped sending bows to them too.
>>66542
oh, so that's how trading works.
we need to extend the period once a while then
>>66532
We getting buff boiii
>>66542
kek