In this text based adventure game the goal is to experience a normal day.
Before awaking to the world you are in the midst of a dream unlike any dream you've had before. You try to wake yourself up.
If the first roll is above 50 you are trapped in a nightmare.
Rolled 50 (1d100)
>>40563
>>40825
Not above 50, I wake up :3
Rolled 6 (1d100)
>>40563
>>40851
I wake up!
Rolled 74 (1d100)
>>40853
Open that DAMN door
Rolled 70 (1d100)
>>40853
Rolling for a normal day!
Rolled 99 (1d100)
>>40853
>>40859
>>40860
>>40865
Dreams are fluid, and anything can happen. But Even if you dont want them to, they must come to an end. The door has been opened, and the glistening light of day pours into your pupils.
The day has begun. roll twice Roll roll a 10 to stay in bed. Roll 11-30 to get dressed. Roll 31-40 to eat breakfast.
>31 you eat oatmeal
>32 eggs and toast
>33 cereal
>34 protein shake
>35-40 cigarette and coffee
Roll 41-50 stare out the window for a minute or two before doing anything else
Rolled 38 (1d50)
>>40998
East roll.
>>41006
Feeling familiar with your morning routine, you sip slowly on your coffee and puff on your cigarette. You remind yourself that you meant to quit yesterday, but its far too comfortable.
You find yourself distracted and pull plain clothes out the closet and quickly put them on. Its time to go to work.
1-30 you ride your bicycle
31-50 you drive your car.
Rolled 40 (1d50)
>>41050
Car please.
>>41055
Looking out to the driveway you see your car, and you grab the keys off the nightstand. You ask yourself if you should go straight to work or take the long way. Going the long way risks making you late, but you feel safe driving fast.
roll 20-30 to go fast the long way
roll 31-41 to go the speed limit the long way
roll 50 to 70 to go straight to work
roll 90-100 to call in sick
Rolled 82 (1d100)
>>41082
Get a 19 or lower to see what happens...
>>41094
re-roll
Rolled 11 (1d100)
>>41166
Re-roll?