I'm going to bed soon, so this quest has no QM.
You people have to make it up yourselves. I don't know how, but I'll give you some suggestions.
You could try to designate a QM by democracy. You could use trips and have elections.
Or you could just make up the quest collaboratively, where everyone's idea is canon and the whole thing is a massive shitshow.
Or maybe only the ideas that get over a certain amount of unique (you)s in support get chosen. I don't know.
Anyway just figure it out.
I will start you off with something you can maybe work with, but feel free to disregard it as well.
You are a young Muppet. Your creator has just passed away, and you are in search of guidance now.
To ease your pain, your friends plan a trip out into nature to get a change of scenery from the old, mournful sets of your everyday life.
The trip goes smoothly. You bond with your fellow Muppets and reminisce about old times with the man to whose imagination you owe your life. On the third day of camping, you and some others decide to go check out an infamous rock formation known for being the site of a few mysterious disappearances.
Of course, this smacks of rumor and urban legend. Nobody can prove the rock itself had anything to do with any of the vanishings.
While climbing the rock, you suddenly find yourself completely alone, separated from your friends- even though they were right behind you a moment ago.
And then, vrooosh! Sucked into a portal.
You are barreled through an intercosmic wormhole and knocked unconscious by the extremely high velocity of this movement. When you come to, you awaken to a world far more colorful than the one inhabited by mortals.
Muppetworld. Where the universes contained within Jim Henson shows are real, and no humans abound.
But do not be fooled; Muppetworld is a dangerous place. Your quest is to traverse dungeons, navigate Fraggle Rock, explore Sesame Street, etc, all in pursuit of your friends who have also been transported to this world.
Anyway just an idea. Goodnight.
>>39815
Being the only guy left in this thread I shall be the QM as well as all the players.
>>40071
yello
>>40071
I'm here
Fuck well there goes my idea.
Fuck Ms Piggy
Get laaaaaid
>>40071
Are you still up for being the QM
>this was done before
>but spontaneously and gloriously
>it continued running without pause for over a week
git gud
Fraggle rock lie beyond a lake.
To the east we see a small settlement, to the west, a thick brambled forest.
>>40368
Head to small settlement
A long and tiring walk in the summer heat brings your dehydrated patchy muppet body to the settlement.
You've as of yet seen no other muppets, and you wonder why you're actually thirsty.
You're a muppet.
This settlement is very small indeed, a few buildings which you take to be homes, a small bank, stables, an inconspicuous barrel, and an open bar which is eerily silent, marked as The Umpty Muppster.
There is smoke coming from beyond the foothills of Fraggle Rock.
>>40495
Find the tavern.
Rolled 17 (1d20)
>>40720
Search the town for weapons.
>>40728
A quick search of the surrounding buildings yields neither muppets, nor weapons.
However, due to your high roll, you were able to make an incredible deduction about the inconspicuous barrel.
'TWAS A RUSE!
Opening the HIGHLY CONSPICUOUS BARREL reveals a small female muppet. She squeaks "Don't shoot!" as you open the barrel.
>>40792
"Don't worry, I won't hurt you. Tell me about what's going on in this town, and what that fire in the distance is."
>>41083
Upon hearing your nondescript voice, the muppette calms down, and deftly climbs out of the barrel and stands close to you.
"You're not one of the banditos," she says, "In fact, I don't recognize your voice at all."
She reaches an arm out towards your face but stops herself just before.
"Oh, my how rude of me.
My name's Piper, and this is Westernwood. Just about ten minutes before you came by, Big Jick and his Slick Banditos came through and ransacked it for all it was worth.
Which was basically twenty bucks and some booze.
I don't know what you mean by a fire, though. Which direction's it in?"
You point at the billowing smoke, and her ears follow your hand in time with the motion.
"North? how far?"
You're clearly pointing at the giant, very visible cloud, eyeing her inquisitive face with confusion and slight frustration before it dawns on you.
She's blind.
You also realize that makes her previous deft movement and situational awareness all the more impressive, considering the lack of a cane.
"Hello?"
Rolled 14 (1d20)
>>41400
Sneak away
>>41457
You unsuccessfully attempt to sneak away from the blind muppette who could tell which direction you were pointing from sound alone, and who can climb into and out of barrels without assistance.
"What are you doing?"
Rolled 20 (1d20)
>>41536
begin sprinting towards the smoke on the hill
>>41607
You begin to run, and Piper chases after you.
Depending on this roll, we'll see if she can keep up.
Rolled 20 (1d20)
>>42026
I said this roll
>>42033
>>42026
>>41607
The blind muppette Piper matches your natural 20, and catches/keeps up with you easily.
"Why are you running away?
Is the fire this way?"