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SIFRPG House Creation
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File: SIFRPG.jpg (97 KB, 450x580) Image search: [Google]
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With the GoT dnd/risk threads being made on a regular basis, why not try our hands into building a proper House/Lord and maybe have someone make a quest out of the result. It worked, more or less on /tg/.

Anyone up for it? Here's most of the books that are used on the thing.
https://www.mediafire.com/folder/6sar1o14399xv/SIFRP
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1st a realm must be chosen, I'll need a 3d6 for that. The Mountain of the Moon(the Vale) and the Crownlands aren't up for grab, too much Houses created on /tg/ in the Vale and the Crownlands already have a quest running there.

The Reach/Arbor have also a quest there but Karban has been dead long enough for it to not cause problem.
>>
Rolled 1, 5, 1 = 7 (3d6)

Rolling
>>
>>355742
We Reaver now!
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>>355742
Well, The Iron Islands it is. Sucks to be that Lord.

I'll need 7d6 for each of the ressources now, We'll add the bonus from the realm at the end.
>>
Rolled 3, 6, 2, 1, 2, 3, 3 = 20 (7d6)

>>355757
>>
Rolled 1, 3, 1, 2, 2, 3, 4 = 16 (7d6)

>>355757
Right here we go again
>>
>>355763
>>355768
Since there's only two of you you guys can samefag the rolls. The 20 will be for defense, that's an okay amount, the 16 will be for Influence, this will go down once the malus kick in.
>>
Rolled 2, 1, 6, 1, 2, 4, 1 = 17 (7d6)

>>355757
>>
Rolled 3, 4, 1, 1, 4, 4, 6 = 23 (7d6)

>>355757
>>
Rolled 2, 5, 5, 1, 6, 3, 3 = 25 (7d6)

and again
>>
Rolled 6, 1, 5, 3, 2, 2, 5 = 24 (7d6)

>>355757
>>
Rolled 1, 2, 4, 3, 2, 3, 3 = 18 (7d6)

And once more
>>
Two more please
Defense 20+10
Influence 16-5
Land 17-5
Law 23
Population 25
Power
Wealth
>>
Rolled 5, 5, 3, 1, 6, 6, 4 = 30 (7d6)

>>355800
roger
>>
>>355793
>>355795
Alright then let me recap all that

Defense 20+10
Influence 16-5
Land 17-5
Law 23
Population 25
Power 24
Wealth 18

Not gonna lie, it's not the best. It could be worse though.
>>
>>355806
Okay the now each of you can roll 1d6 into one of these ressources.
>>
Rolled 4 (1d6)

>>355806
>>
Rolled 4 (1d6)

>>355810
Guess influence seeing how low it is.
>>
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Here's what these numbers means.
>>
>>355814
>>355815
If I may offer an advice, put them into Wealth and Lands they are the stats that give the best room to manœuvre
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>>355817
Seems pretty typical of the Ironborn really.

As far as location I guess the North Western part of Great Wyk might be a good location.
>>
>>355827
Put both into lands then I guess unless the other guy thinks differently.
>>
>>355828
Might turn out better(or worse) once we start rolling for the House Events, we'll see where to place the House then. Gonna need >>355814
to say where to put the 4, I adviced to place them somewhere but you can also place them elsewhere.
>>
Moving on then. We need to see how old the house is, for that I'll need a d6 please.

Defense 30
Influence 11
Land 20
Law 23
Population 25
Power 24
Wealth 18

Stats for later.
>>
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>>355883
Forgot to put the chart.
>>
Rolled 1 (1d6)

>>355886

Rolling
>>
>>355889
That's an old ass House, I'll need you to roll another d6+3 so we have the number of Events.
>>
Rolled 6 + 3 (1d6 + 3)

>>355892
rolling
>>
>>355892
>>355902
God damn Anon...
>>
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>>355902
9 Events, this gon' be gud. Okay then Well do it like that. I'll call a roll for each event, name the event, then have the roll for ressources bonus/malus of this event.
You can use this to fluff the House depending of the results.

D I Ld Lw Pp Pw W
30 11 20 23 25 24 18

Roll me a 3d6 please.
>>
Rolled 5, 1, 6 = 12 (3d6)

>>355916
Righto
>>
Rolled 3, 1, 6 = 10 (3d6)

>>355916
>>
>>355916
For the old timers!
>>
>>355920
This will be the 1st Event, an Ascent which is very good when it's the 1st, you did something that put you in a good light to your King and he granted you lands and lots of good thing.

>>355921
A decline on the other hand is a bad thing, you've lost some of that good grace the 1st event brought you. We'll roll for it later.

I need 4d6 for the Ascent, I'll take the 1st one. So roll 4 6s.
>>
Rolled 4, 5, 1, 4 = 14 (4d6)

>>355932
>>
Rolled 6, 2, 2, 5 = 15 (4d6)

>>355932
Old people power
>>
>>355936

Defense 30
>Influence 11+4
>Land 20+5
Law 23
Population 25
>Power 24+1
>Wealth 18+4

Not bad. Here's where it turns bad I'll have to remove from the same ressource that I added thanks to the decline, now I'll hope you get 4 1s.

4d6 for the Decline please. 1st roll and all that.
>>
Rolled 5, 4, 2, 2 = 13 (4d6)

>>355948
let's hope low.
>>
Rolled 4, 2, 1, 1 = 8 (4d6)

>>355948
Heart attack pls
>>
Rolled 5, 5, 2, 3 = 15 (4d6)

>>355948
Come on low
>>
>>355951

Defense 30
>Influence 15-5
>Land 25-4
Law 23
Population 25
>Power 25-2
>Wealth 22-2

Ouch, could have gone better, but we still have 7 Events to turn in a profit, so don't lose faith yet.

I might crash soon, if I do I'll come back with another IPcode but with the same trip.
Now a 3d6 for the 3rd Event, I'll take any other for the following events.
>>
Rolled 2, 3, 5 = 10 (3d6)

>>355959
>>
>>355962
Wow. We must have like, set fire to our own town multiple times to decline this much.
>>
>>355962
Well shit, there goes another Decline, sounds like your house is slowly getting ground into the dust by more powerfull Lords.

A 4d6 to remove stats from
Defense 30
>Influence 10
>Land 21
Law 23
Population 25
>Power 23
>Wealth 20
>>
Rolled 3, 5, 3, 6 = 17 (4d6)

>>355975
Heart attack again!
>>
>>355978
>Dat6, pls stop.
Defense 30
>Influence 10-3
>Land 21-5
Law 23
Population 25
>Power 23-3
>Wealth 20-6

Feels bad man, Now a 3d6 for the 4th Event, try to get something other than Decline this time, something good.
>>
Rolled 5, 5, 2 = 12 (3d6)

>>355989
Come on good rolls
>>
Rolled 3, 1, 1, 2 = 7 (4d6)

>>355989
plz be good.
>>
>>355975
Here's a question, if our influence reaches zero, do we still exist?
>>
>>355989
Also with this, your Influence is low enough that people will go "Who?" IF someone talks about you.
>>
>>355994
Is this counted? I hope not. Side note, what's up with all the Ascents and Declines?
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>>355999
Well we can spin it as settling as First Men and then suffering from the Andel's who come after. From memory I think it's mentioned that the Andel's who went to the Island's killed the First Men there before embracing the religion so our declines would match up with that.
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>>355993
FUCK YEAH Good time just kicked in, yo...
>>355994
... into a goddamn Invasion/Revolt. lel Ironfagget gets invaded.

SO I'll need 4d6 for the Ascent, I'll take the 1st roll. If there's another roll I'll take the last 3d6 for the revolt results and remove them. I'll roll the 2d6 then.

Defense 30
>Influence 7
>Land 16
Law 23
Population 25
>Power 20
>Wealth 14

Roll good for the ascent. 4d6 please.
>>
Rolled 6, 5, 1, 4 = 16 (4d6)

>>356010
>>
Rolled 1, 4, 5, 3 = 13 (4d6)

>>356010
>>
>>356012
You know what, you did good. You didn't fuck us over.
>>
>>356012
Nice
Defense 30
>Influence 7+6
>Land 16+5
Law 23
Population 25
>Power 20+1
>Wealth 14+4

I'll refresh the page and call for the Revolt if another roll didn't came up while I typed this.
Here's the hit to Law from the Revolt.
>>
Rolled 5, 6 = 11 (2d6)

>>356017
Defense 30
Influence 13
Land 21
Law 23
>Population 25-4
>Power 21-5
>Wealth 18-3

Dunno where the 2d6 went, oh well, taking the 4,5 and 3 for the Revolt.
>>
Rolled 1, 3, 1 = 5 (3d6)

>>356024
Rolling for another event?
>>
>>356024
Defense 30
Influence 13
Land 21
>Law 12
>Population 21
>Power 16
>Wealth 15

Okay 3d6 for Event#6 please.
>>
>>356030
I'm gonna stop now and hope you have rules about rolls before you asking.
>>
Rolled 3, 2, 1 = 6 (3d6)

>>356033
>>
>>356035
I'll do as if I haven't see that CATASTROPHE, and hope you guys are more lucky this time. This one time.
>>
>>356040
You can join me in my 'No rolling' corner
>>
Rolled 2, 4, 6 = 12 (3d6)

>>356033
For favor and valor!
>>
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>>356040
Well, from the frying pan into the fire. The absolute MADMEN.
A 14d6 please. I'll add the 6 for each ressources.
Iron Islands, Not even once.
>>
Rolled 6, 6, 1, 1, 3, 6, 6, 5, 5, 2, 1, 3, 2, 6 = 53 (14d6)

>>356057
>>
Rolled 1, 6, 6, 4, 6, 3, 2, 2, 5, 2, 4, 4, 3, 5 = 53 (14d6)

>>356057
This is going to go well I can just tell.
>>
>>356051
Thank god this will help for #7, I'll call it in after the chucklefuck that this Madness will bring.
>>
Rolled 2, 5, 5, 6, 3, 3, 3, 4, 6, 3, 6, 5, 4, 6 = 61 (14d6)

>>356057
Now that someone else has rolled, how unlucky am I?
>>
>>356060

>Defense 30-6
>Influence 13+4 kek
>Land 21-3
>Law 12-5
>Population 21-1
>Power 16+2
>Wealth 15-2

Okay, 4d6 for >>356051 Give me 6s or this will hurt a lot.
>>
>>356076
Maybe I'll get lucky?
>>
Rolled 2, 5, 6, 5 = 18 (4d6)

>>356076
hope springs eternal
>>
Rolled 2, 2, 2, 3 = 9 (4d6)

>>356076
>>
>>356076
Oh yeah, if you hit 0 or lower Law, you become the bandits. Meanings any Lords in near your Lands could waltz in and slap your shits with the blessing of the King.
>>
>>356083
Defense 24
>Influence 17+2
>Land 18+5
Law 7
Population 20
>Power 18+6
>Wealth 13+5

Turning into

Defense 24
Influence 19
Land 23
Law 7
Population 20
Power 24
Wealth 18

Okay 3d6 for the 8th Events. Give me something good, please. PLEASE.
>>
>>356089
You say King, so we ain't up to cersei, so is it Robert, the little shit, or Tommen?
>>
Rolled 2, 3, 1 = 6 (3d6)

>>356101
Come on windfall
>>
Rolled 2, 1, 3 = 6 (3d6)

>>356101
>>
>>356103
Right now, nope, King could also mean King of the Iron Islands and the Riverlands. If you guys wanted to play a quest BEFORE Aegon's conquest.
>>
>>356104
Welp. Maybe someone will pity us.
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Rolled 6, 4, 5 = 15 (3d6)

>>356101
>>
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>>356104
>>356109
Holy shit this is awesome.
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>>356113
I'm fine with where we are, which I presume is around the time of Roberts rule? Before he's killed by alcoholism and his wife.
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>>356119
Heh...I don't know, It could go anyway you guys want, right now I'm just trying to build the House, the Lord, the lands, the Army and the Holdings and if another anon wants to take a run with the thing and make a quest out of it I'll be watching from the side the madness unfold.

I am not good enough to make a quest, I can help making the fluff but more than that...

Anyway, should I take the 2nd madness as the last Events or give you one last chance to unJUST yourselves?
>>
>unJUST.
Yeah I'm gonna lock Fraser as the name of the house, maybe even take Brendan/Brynden for the maximum JUST'in'
>>
Anyway give me a 14d6 to fuck your house up.

Defense 24
Influence 19
Land 23
Law 7
Population 20
Power 24
Wealth 18
>>
Rolled 1, 1, 6, 2, 3, 2, 1, 4, 1, 1, 5, 4, 3, 1 = 35 (14d6)

>>356134
JUST
>>
Rolled 6, 4, 4, 2, 6, 3, 2, 2, 4, 4, 5, 2, 3, 1 = 48 (14d6)

>>356134
Ohh, I get it! Well, let's watch this houses sad history unfold.
>>
>>356138
Hmm could have been worse. You guys are actualy getting better boons when one of your Ancestor is batshit insane.

>Defense 24+4
>Influence 19-2
>Land 23+1
>Law 7+1
>Population 20+4
>Power 24-3
>Wealth 18+2


Defense 28
Influence 17
Land 24
Law 8
Population 24
Power 21
Wealth 20

Okay seriously, do you wanna take the 2nd Madness as last Events or do you wanna try for a better outcome?
>>
Rolled 6, 2, 6 = 14 (3d6)

>>356148
lets try for better
>>
Rolled 1, 4, 4 = 9 (3d6)

>>356148
Rolling for somthing else.
>>
>>356152
That's a victory! I don't even know over what but it's a win.
Give me a 3d6, Give me bad rolls, or good rolls. It doesn't even matter anymore.
>>
>>356153
Just for the hell of it, give me a 3d6 too.
>>
Rolled 1, 3, 5 = 9 (3d6)

>>356155

Victory over alimony I guess.

>>356158
>>
Rolled 2, 2, 2 = 6 (3d6)

>>356155
>>356158
>>
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>>356159

>Defense 28+1
>Influence 17+3
Land 24
Law 8
Population 24
>Power 21+5
Wealth 20

Which gives in the end.

Defense 29
Influence 20
Land 24
Law 8
Population 24
Power 26
Wealth 20

Now here was your House before the Events
Defense 30
Influence 11
Land 20
Law 23
Population 25
Power 24
Wealth 18

Jesus. Okay now we're gonna spend them ressources to buy our shits, I'll do most of them in order but Influence, I'll do it last because fuck it. Gonna have to post a tons of images so It'll be slow.

Okay 1st thing 1st Defence, you've lost 1 point and thus cannot buy a castle anymore. you can buy 2 Towers for 10 each or a hall for 20 and keep the rest for later purchases. You COULD spend influence/wealth to raise some stats but let's try not to do that yet. Then again if you guys wanna do that...just let me post most of the stuff so you know what to buy/what you can buy
>>
>>356160
You would have been lucky there too, seems like this house grow stronger the more shit piles into it's plate. Strange.
>>
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Once you've decided on what kind of building you want the House to live in, you'll have to decide What kind of land you own.

1st you'll need to decide on the terain you want, then what kind of feature it'll have.
each of these things cost a number of Land points, you cannot go over the number you have unless you spend Wealth on it.
>>
>>356183
In this case, the Iron Island you can only have Hills and Plains for terrains and a certain number of features. Know that if you want a port you'll need a small town and a coast, which cost 23.
Thus you cannot buy a port now, but you could build one. You could play it as one of your ancestor burning it down in one of his attack of the crazies.
>>
>>356183
Oh yeah, 1 Hills is in fact 1 league of whatever unit the fat bastard used in the settings, most likely the old English league which is...3 miles, yes?
>>
>>356193
yeah a league is about three miles of land, considering it's all on those iron islands, I doubt we'd get much else.
So with hills and plains plust the coast we'd be up to 15 points in land giving us about nine left. Well shit kinda need one more point for a community, how about we drop the plains and then get get 14 to spend and from there get...a hamlet for ten and then a ruin and a stream nearby.

So totaled up it be around like this...

>Hills 7
>Coast 3
>Hamlet 10
>Ruin 3
>Stream 1

As for defence, what's better? a central fort that is larger or small less powerful buildings that have more spread? I was kinda unsure how that defence building work, with what we have now in lands, is that 1 leageus worth of stuff with all those features in it or is it 1 leagues of each feature?

If it's just 1 league all together I'd say get the hall and be done with it. If it's all together like five leagues together then get two towers that are spread out to defend our lands.
>>
>>356311
Yeah I'm supporting the land ideas.
Though I do think we should have one big bad castle
>>
>>356346
Don't have the resources for it, but we can save up for it layer and start to build up to it. Maybe use one of the towers as a base to build around
>>
>>356533
Wait we do have enough points for a keep at least right? Those cost 20 I think
>>
>>356311
back from a nap and I'm sorry to say but you cannot buy this, you don't have enough land.

For the defense question it depends on how you want to play. A tower doesn't give that much "swag" as a castle would, a hall wouldn't either though it's an upgrade in "street cred" from a tower.
>>
>>356743
How about this, a section of land with ruins on one tile that has our hall, and a river runs through that with coast on one side, the rest of the land will be grassland tiles. It makes sense since we have shit law our people will live in the ruins of our old castle and town.
>>
>>356769
You can't have a river in the Iron Islands.

The rest makes sense in a narrative point of view but from many of these features cannot be bought as you only have 20 lands.
Now this could be handwaved as an objective for the House to regain it's standing.
>>
Could make the bare minimum with
Hills 7
Hamlet 10
Coast 3

This would allow you to build a mine which would give you wealth, though not much.

Or Plains 5
Coast 3
Hamlet 10
And put 2 lands in the back burner to use later, you won't be able to build a mine.

You could also make do without a real community, you'd have small farms here and there but nothing centralised and this could allow you to buy more stuff such as the ruins
>>
>>356311
Ū>>356743
Oh shit I thought we had 24 land instead my bad. Well in either case we need a population center at the ver y least.

So hamlet for ten and then Hills and a coast for the rest.
>>
>>356877
I say the first as having Hills should give our troops a small advantage for fighting. Maybe that's why our house was so crazy, we kept bragging about being king of the hill all the time and got our shit pushed in. Of course being iron born we are stupid shit that can't learn our lesson so we kept goading others into fighting us and we loose true, but it was a pryric victory for the other side.
>>
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>>357006
>>357021
Locking the Hills Hamlet Coast combo then.

Now time for you to build your armies! Here's the list of what you can have and how much POWER they cost.

It goes like this.
>I want to buy an unit of infantry for 4 power.
>I want them trained so I'll spend 3 more on them
>They cost me now 7 power.
I want another unit of infantry, but this time I want them green, so they only cost 5.

You can mix an unit with another but the cost goes up, so an infantry/archer unit would cost 4+3+the experience you want them to be.

You have 24 Power, have fun.
>>
Gonna be semi afk, watching the Euro final, so I will be late responding.
>>
>>357101
elite personal guard and trained warships or elite personal guard and elite archers
>>
>>357461
Elite Personal Guards 7+6
Trained Warship 3+7

Elite Personal Guards 7+6
Elite Archers 7+3

Leaving you in either cast with 1 power.
Besides the Personal Guards, Cavalry and Warships each of these units are 100 men strong. The Guards and cavs are 20 men+horses and the Warships 5.
>>
>>357501
id rather wait for more people to take up the vote but if it were me we have more domestic problems then external so lets just take the archers instead.
>>
>>357101
Two trained units of warships and one green of infantry

That being said don't we need sailors to make the ships work in the first place?

If we do then I say two warships and two units of sailors and then a batch of giurrellas to finish it off
>>
>>357522
Yes and no, the Warships are used in ship to ship combats while the sailors would be used in boarding action and fighting on land if you push it, keep in mind that this house doesn't have a port yet and cannot buy one so the ships are moored at sea and cannot be repaired.
>>
>>357522
and the two warships + infantry doesn't work as you'll need 25 power
>>
>>357532
the Warships are used in ship to ship combats while the sailors would be used in boarding action
By that I mean the ships does have a working crew but they are not trained in boarding actions, they can defend against boarder but they cannot attack
>>
>>357543
>>357532
Ah my mistake also its nice to know the numbers behind the units.

I think I'll go with the Elite Infantry and Elite Personal Guard combo then, since Total War taught me that the best way to win is have infantry hold the line then use calvary to fuck their day up.
>>
>>357586
Elite Infantry 7+4
Elite Personal Guard 7+6

leave you with 0 Power. I can wait for others to post either a new build or confirm deny this or >>357461 loadout
>>
>>357601
the personal guard can already be used as infantry if need be. we rule a small bit of land, i support the notion of elite archers instead of infantry, we can just save the 1 point for later.
>>
>>357618
yeah but archer's tend to get shat on when we don't keep them protected, plus remember sense of scaling here. 20 guys holding a battle line against say another hundred or so? Not so good.

Besides we'd be needing to worry about our Archer's accidently hitting our own as well.
>>
>>357618
OR you could combo the Archer/Infantry into one unit and have it only at trained instead of elite.
Archer 4
Infantry 3
Trained 3

They can work into both jobs at lesser efficiency but against bandits this shouldn't pose any trouble, now if those "bandits" are in facts mercenaries working for another Lord to make a mess out of your lands this could turn out rather ugly but....
>>
>>357642
fine, seems like good deal
supporting
>>
>>357642
Would rather just have the personal guard as calvary and the infantry as the anvil for us to hammer our enemies to pieces. Beside's multitasking this early in the game isn't gonna do us any favors...

Sorry kinda tired today after work, so if spelling beomes a problem lemme know.
>>
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>>357627
>20 guys holding a battle line against say another hundred or so?
Personal Guards is an unit that is above the rest by default, not to say a green PG would hold it's own against an unit of veterans Unsullied, they'll get crushed in no time flat. but they'd make a serious dent against infantries/archers if you let them have it.

Losing a lot of member of your PG in turn is a near devastating blow as you'd lose your more powerful troopers
>>
>>357667
So it's like they are a degree better than their same ranked counter parts in infantry and other such things eh?

I still don't quite like the idea as no matter how good your twenty men, if they get caught out and surrounded they are gonna have a bad time. I'd be willing to go back to archer units as long as we are keeping in line with a unit having a single task instead of multitasking.
>>
So people make a choice please so we can continue this madness.
Or would you like me to roll the dice on either:
>Archers
>Infantry
>mixed unit at lower experience.

The mixed unit could be fluffed as being the remnants of both the archer and infantry after a pyrhic victory, you couldn't pay enough to have them both back on their full strenght so you did the mad thing of blending them. They are not happy and tension is high even though they have known each others for years.
>>
>>357710
>>357709
I said I'd go with letting it be Archer's +Personal guard Builder.
>>
>>357719
That's one, I'll wait a few for a 2nd vote to lock it in.
>>
In the meantime, here is your slice of hell, since you guys can't own an island by yourself you'll have to share one with one or more neighbors, depending of which island you settle you'll have different kind of guys wanting to bury their axes into your back and steal your lands some will be upfront about it and some will be dirty snakes.

Right now your house is barely above the notice of the big Name like Greyjoys Harlaw Blacktyde and a few mores
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>>357751
There I go not putting the map
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>>357756
FFFFF this wasn't the map I wanted
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>>357766
Maybe some where on OrkMont? looks like it has tree's and such on it.
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>>357766
Honestly lonely light seems badass, also brings back memories in ck2 acok mod where I became a 30+ martial master fighter general for harden the black and took over the lands beyond the wall.

But yeah let's just go with a pitiful peice of orkmont
>>
>>357801
harden is the same thing as harren guys. Don't judge
>>
>>357780
>>357801
Awwright this is dorne, now vote for either yay to to archer+guard combo or something else
>>
>>357811
Hmmm. Honestly I'd go for the guard+Elite raiders
>>
>>357819
So either Archers+PG or Raiders+PG.
Do you want me to roll or wait for a 3rd vote?

Raiders are infantrymen with less discipline and wearing lighter armor than the infantry.
They make good work in hard and fast battle but cannot hold long in long conflicts or siege battles
>>
>>357905
Well since you mentioned that I guess the archers seem like the better option, we can get raiders later.
>>
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>>357915
AWW right Elite Archers and Elite Guards locked in.
Now comes the part where you try to make money, by spending lots of money. You guys have 18 Wealth, which doesn't give you that much room. Spend it wisely.

Remember you cannot buy a port. So right now you are limited to trades with the other Houses on Orkmont.
Now if I can find the damn things and post them
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>>357927
The port in the previous image is fake, here are the real requirement to have one.
>>
Read this to have more ideas of what each of thes holdings do and gives.
>>
>>357934
Honestly if we have food agriculture, a steward and tolls we might just be able to afford that port later down the line in less time than usual. Voting for these three with 3 wealth left over.
>>
>>357950
This works for me.
>>
>>357950
This is where people starts hating the system, but you cannot have a toll, because you don't have a road, like the kingsroad or the goldroad to tolls.

Yeah the traders coming and going through your lands must travel on something but this something isn't a road so it doesn't get tolled, besides with that shit law in your land even if it was tolled you would lose the money because they'd get set upon by bandits.

Sorry to burst your idea, it was good, but the system won't allow it.Also Ironfagget having toll booth kek
>>
>>357981
Well then alternatively I saw the salt works and I realized that was a good idea too.

So instead of the steward and tolls which would work better over a large area we can have the food agriculture and salt works for a good start with again 3 gold leftover.
>>
Also, you'll see a lot of House fortune+ something.
What this thing means is that each month the house will have to roll wether or not they earned/lost something.
A single +1 in fortune means that you get a random(up to the players) in one of the ressources, if you manage to get more it turns from a random +1 to a 1d3 in one categorie to eventually a 1d6 or even a 2 or a 3d6 if you have a ton of holdings.

A steward gives +1 to fortune but is limited to book keeping. A maester is an upgrade as it can do the book keeping but also offer diplomacy/trade/warfare/medical or whatever advices/helps he was trained in. Also allow you to send ravens to wherever you want be it to shittalk a lord from a distance or to call for help if you get invaded/attacked, it also gives +3 to House Fortune. Cost 10 Wealth though.

There also negative modifiers for House Fortune but /tg/ nearly never used them as they are brutal, so I won't bother with that.
>>
>>358028
Well shit now that you gotta come in and smash a fucking rule book flat on my face I have to reconsider. Again. Honestly though house fortune is nice but the flat bonuses from the salt works are more appealing to me, unless some anon votes otherwise I'll stick to my vote to keep this shit on the road.
>>
>>358036
Same, having something that is more consistant is better than random chance I think.
>>
>>358036
Funny you talk about the rule book, the Saltwork gives you a +1 House Fortune but also a +1 in ressource bonus Wealth, Means that no matter what at the end of the month you get +1 added to your wealth.
That +1 and the +1 from the Saltwork means you can decide to have +2 added in wealth every month or +1from the Fortune random dice into land and +1 in wealth.

It also give a ressource loss mitigation of +1 pop, it means that if you go to war against someone you'd have to roll for stuff to be removed from different ressources, it doesn't care if you are victorious or not at this point it's straight up you lose(1d6) in this. The mitigation prevents 1 point to be removed so if you got a 1 in the d6 roll for pop loss, you actually lose 0.
>>
>>358060
Sounds like a plan honestly, thanks for the stats op.
>>
>>358067
It's complicated, but once the house gets the money machine rolling it can turn into something a jew would dream.

The most notorious House Quest of /tg/ could spend 30 wealth and have it back at the end of the month just from the house fortune random bonus, something like a 6d6+4 or even more.

Anyway I need you guys to lock the wealth purchaces. I think the Food agriculture is locked but the rest needs confirmation.
>Food Agriculture
+1 House Fortunes
+1 Pop and +1 Power
The power bonus cannot be added this month to the previous total, sorry.
-5 Wealth.

Also you can add up to two improvements per holdings in this case it could be a mill, a granary or a distillery.
You can only have one granary/distillery but you could have as many mills as you want.
1granary/5mills or 3mills/1 distillery.

You cannot have 1granary/1mill/1distillery. Cost money though
>>
>>358096
1 granary and 5 mills seems like the best option for basic infrastructure, which is sorely needed above all else, distillerys should come at a later date.
>>
Also yeah while you cannot have a port for trading/warring purpose you can have the fishery to feed your people as a fishing boat is not a trade vessel nor a warship.
>>
>>358117
>1 granary and 5 mills seems like the best option
They would both cost 5 wealth, in the case of the mills 5x 5 wealth and you'd have to buy a second Land holding to place a distillery as you'd be 2/2 on the original.

Land too is capped as two holdings per purchaces so you can have 1 agriculture+1saltwork but to place a mine you'd need a second Hills purchace of 7 lands. Lots of small thing to know/understand and I don't think I'm explaining that well, sorry for that.
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>>358145
Boi. For fucks sake just fuck off with the improvements if they are over budget. 1 fucking farm. 1 work of salt. Comprende?
>>
>>358170
>>358145
Feel like it be just best to go at it piece by piece.
>>
>>358170
You're in for a surprise once we start building the Lord if this piss you off.

Anyway this isn't even over as you still have Defense and Wealth laying around, you could buy either a greenhouse to feed the hall/smallfolk or a library to gain knowledge+1 for 1Defense and 2/3 Wealth each.

Get one of them or pass for another time?
>>
>>358206
Well true as long as we have two people then the thread is not dead. Holy shit we have to go through the characters too.
>>
>>358212
>Food Agriculture
>+1 House Fortunes
>+1 Pop and +1 Power
>-5 Wealth

>Saltworks.
>+1 House Fortune
>+1 Wealth
>+1 Pop loss
>-10 Wealth
>>
>>358212
I say we still go for the 1 granary 5 mill setup, and we get the library because that seems more useful to me.
>>
>>358228
You there op?
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>Defense 29
>Hall -20; Library(-2 Wealth) -1
8
Influence 20
>Land 24
>Hills-7; Coast -3; Hamlet-10; Ruins-3
1
Law 8
Population 24
>Power 26
>Elite Personal Guards -13; Elite Archers -10; Green Garison/Scout/Guerillas -3
0(3)
>Wealth 20
>Saltworks-10; Food Agriculture -5; Library(moderate -1 Defense)-2
2

Fucked it up a bit and gave you the stats from before the events, you could either do without the green Scouts and keep the power bonus for later.

You though this was finaly over? You're dead wrong, remember that Influence we skipped earlier? Now it comes to play and you get to decide if you want kids.
>>
>>358315
Could also skip the library and get that steward now, the nightmare hasn't even begun.
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>>358315
Yup. One first born son please.
In addition we should hold off on the scouts till we get some better trained ones. We don't have a lot of men anyway.
>>
>>358327
I thought the steward was too expensive.
>>
>>358337
too expensive with 18 wealth, not so much with 20, no library if you take him tho.
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>>358346
Unless the other anon states otherwise nah there is no need. Stewards are better when we have more land and responsibilities anyway.
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>>358350
Sorry for the name, in another stupid quest
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>>358350
https://docs.google.com/document/d/1qm-psOSbKz_FbT9XpMXcNfwuOLmSRokmevgt9jkMVzo/edit?pref=2&pli=1

Here are some homebrew holdings that could also be used, though for now a lot of them don't make more sense since we're a Ironborn lord.

>Defense 29
>Hall -20; Library(-2 Wealth) -1
8
>Influence 20
>1st born Son-20
>Land 24
>Hills-7; Coast -3; Hamlet-10; Ruins-3
1
Law 8
Population 24
>Power 26
>Elite Personal Guards -13; Elite Archers -10;
3
>Wealth 20
>Saltworks-10; Food Agriculture -5; Library(moderate -1 Defense)-2
2

Letting the 3 Power free for now. Kinda important question now, with the 1st born son we can play either the Lord of the House(to be created) or his son, the heir. Which one would you like to play, would be nice to have more than one answers but I'll take whatever I'm given.
>>
>>358426
Let's play as the son whose sick of hearing all the shit the house has suffered through and intends to reclaim their house honor to become something greater than a shit fest.

Also hopefully not become another iron crushed shit like all the previous reavers and raiders of his culture.
>>
>>358426
This is an important decision so I'd rather wait for another bloke to be present, personally I'd like to play the heir.
>>
>>358449
Ah, guess I'm slow then
>>
>>358449
>>358454
I don't think I'm good enough to QM but I'll be willing to give it a try, don't expect flowering prose but I'll try not to be a "fat pink mast" GRRM either.

I had the idea of setting the story during the time of Balon Father being the Lord of the Iron Island just a few years/months before Jon Arryn raises his banners against Aerys.

The current lord of Pyke is very much against the old way of raiding and his trying to reform the Ironborns and open trade routes with more realms. Our father the current lord of our House is suffering from the madness that seems to plague the House from time to time, it cause the man to have red eyes as if he was crying and massive loss of hairs and severe depression. it's chronic so it comes and goes but one of the main symptom of relapse is the Lord shouting JUST and giving irational orders in the likeness of burning down the port and cancelling trade deals with other isle.

Your house had a Maester but he got killed by your father when the madness was upon him, he also disbanded one of your unit of Men at Arms without paying them their dues and they turned to banditry, hence your abyssmal Law score.

The 3 main Houses of the Island, the Orkwood, the Tawney and the Goodbrother are in some sort of cold war where they uses minor houses such as yours and landed knights in warfare without having to fight themselves, your father was friend with the Orkwood Lord but he has been distant since your father fell ill to the JUST madness.

A lot of minor Houses are trying to take over your lands and one even managed to steal a portion of the forest your House had since it's creation, your father being in and out of sickness cannot help you and for the time being you don't have the strenght to regain what is yours.

I have a few more ideas but that's the rough stuff, comment?
>>
>>358509
Ok, this is a good plot. Well described incentives and notable benefits with plenty of room for goals and gains.

Good job op. Not bad. So character creation?
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>>358509
I JUST cannot let the 3 madness go unplayed into the story of the House, meet your father Lord Brynden(or Brendan) of House Fraser.
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>>358541
Fucking kek, he will die. Quite soon if we have to say anything about it. But first what about our character and gains?
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>>358541
Hahahahahaha ofuck he got cucked...
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>>358531
Yep, I'll need one 2d6 to see the background of the heir, you guys gonna need to give him a name and a coat of arms for the house and a motto.

I'll also need to know if you guys wish to stay reavers or want the change the Lord Quellon Greyjoy wanted for the Islands.
>>
Rolled 6, 3 = 9 (2d6)

>>358560
I would say forgo the reaving ways or at least do it upon our enemies such as bandits and other things. Also we need pit fighting, how else will we pay the iron price/
>>
>>358566
Supporting, for the name I would say jarl of hours kurtland. No idea what that means but fuck it it's something. House motto should be 'strength by strength' or something like that
>>
Hours is not house holy shit going to Reddit to vent about autocorrect fuck this degeneracy
>>
>>358566
Hmm a tourney before Harrenhal, do you want to play a young adult or an adult closer to middle age?
>>
>>358584
A kid, bout 14-16 ish. Loads of destiny points please.
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>>358584
I could place you in 276, you squired in the same tourney that got Rhaegar knighted, I'll mix it up and say that the tourney was in Vyseris' honor and it was in Lannisport.
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>>358602
Whatever floats the lore boat Monsieur op
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>>358602
>>358584
Younger kid with lots to prove and I just realized that we got a literal ironborn Tywin....
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>>358602
for a few more lulz, it was Tywin himself you knighted your Ironborn ass
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>>358610
Wait about the roll it stands for 9 on all of the tables right? Or was it just for the first table?
>>
>>358610
>Tywin himself you
Tywin himself who.
Anyway give me a 2d6 for your goal, so you guys wants out of the old way, you'll make a few enemies and not many allies but it's cool
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>>358610
...ffs we created an Iron Born modeled after Tywin's back story, holy smokes...
>>
>>358617
for the 1st table.
>>
Rolled 4, 1 = 5 (2d6)

>>358620
let's hope its not power...
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>>358626
Lame. Could have a twist though actually, an interesting one too.
>>
>>358626
Heh, knowledge, that's rare, even more so for an Ironborn.
You guys want an elder brother who died? you were destined for the Citadel but his death killed that, it was then that your father started going mad.

Another 2d6 for motivation, feel free to give ideas of the "why" this or that.
>>
Rolled 2, 2 = 4 (2d6)

>>358636
Nay we are an only son with many dead bastard siblings
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>>358639
Fear? Fuck me ok we are afraid of magic, that's it we rant having a pussy as a character. Nope nope nope.
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>>358639
Okay fear as a motivation, I'll let you guys explain that one, it could be that YOU fear, or that you put the fear into people
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>>358651
And another 2d6 for virtue, I can already taste the merciful.
>>
Rolled 4, 2 = 6 (2d6)

>>358651
Strange. Fuck it lets see the rest of the backstory and rationalize from there.
>>
>>358654
Honesty, well at least they'll know when you'll shove an axe up their asses.
2d6 for being a fucking....
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>>358654
Blegh honest? Boring. Not bad but definitely not good.

Final roll goes to anon 2 because my rolls are ass
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>>358660
Take the time to fluff the Fear motivation, or do you want to use your >>358647 fear of magic and anything magic related? The drowned men fall into this.
>>
Rolled 3, 6 = 9 (2d6)

>>358660
Unless he doesn't want to do it, fuck it I'm impatient. May the dice gods fucking spare me from a boring character.
>>
>>358674
Miserly is actually very adventagous.

Gimme a second I'll write a shitty backstory to vote on.
>>
>>358674
Well, you're a fucking jew, guess it's why you're okay with your father getting rid of that Infantry unit, if only they could go cause trouble out of your land...

I could use that roll or wait for another anon?
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>>358677
Augh sorry was running a thing with a friend, kinda peeking in here from time to time really.
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>>358681
Roll it, maybe it can give another way to fuck us over.
>>
Rolled 1, 1 = 2 (2d6)

>>358674
>>358680
I got an idea for back story actually, the reason why our heir is so fearful yet seeks knowledge is that he thinks the house is cursed by this madness, be it a curse of magic or bad breeding he doesn't know and the fact that the JUST madness strikes at different times scares the young lad everytime his father is afflicted by it.

As a result of this fear he has delved deep into the meager story books and tomes on the isle, unfortunatly being an Iron Born there are few to be had so the lad went to the mainland in hopes of learning more. As a way to find contacts who might put in a good word for him he particpated at the tourny and was then knighted, with this came some contacts which would help him find the cure that afflicted their house and with hook or crook lift the curse of madness.
>>
Backstory of this little shit no 1.

So this nigger goes to a big tourney where people go to fight and shit, the chap is really excited cause he wants to fuck shit up. Surprise suprise tourneys are just massive circle jerks of fancy colored men in shiny costumes, fuck those pussies. Mc runs away from that bullshit and spends the night in the slums, (holy fuck read the books had an awsome idea but I don't think this makes sense timeline wise) so this little shit is just wandering around really miserable and sees a really nice bitch walk into a shabby tent, little shit stalks the nice bitch and sees nice bitch and her friend talking to a witch and having their futures read, it's spooky but whatevs. Gets interested and tries to learn magic cause it sounds neat, spends time in casterly Rock looking through books. Hears a scream, investigates and blamo nice bitch is covering a well with her friend in it, witch said that she would die alone and it happened. Mc is scared shitless, totally not ok.jpg so he just has a state of fuck this and spends the bulk of his days after that training and preparing for the shadowlands apocalypse, he is honest because his mother told him to be that way and after dealing with assholes that lie all the time wow guess what he doesn't like to lie. And he is miserly because he is a poorfag.

Not a bad attempt if I do say so myself
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>>358693
Ambitious/grasping, dunno if it's better than miserly.

The fear of the blood is a concept I haven't though of, your roll could work into it with a bit of work as would the miserly roll
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>>358693
Wait a minute our 16 year old lad was knighted? The fuck?
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>>358711
I'll knight you in 276 at 14, the quest would start with you being 16/17 and having to suffer 2 years of your father JUST'ing here and there for a few weeks to months
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>>358711
>for a few more lulz, it was Tywin himself you knighted your Ironborn ass

From builder >>358610

Thought we got knighted as result of our ambition of trying to get this curse lifted?
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>>358711
And yeah, and Ironborn Knight, this is the kind of shit that piss all the other Ironborns. The Islands are Dante Must Die mode.
>>
>>358721
No let's say we got nighters for fighting off lots of bandits in time for the other knights coming to the tourney to save the day and wipe the scum out. We were too injured to participate so we were given a seat of honor and a knighthood.
>>
>>358721
Your father went to the tourney because Quellon demanded some Lords to get there so they could mingle with the mainlanders and maybe build some trust/trade with other Realms, you did quite good surprisingly and while you didn't win, you went far enough to win your spurs, luck, or an early case of JUST had Tywin be the one to knight you.
>>
>>358737
Meh I prefer my version, sounds more along the lines of the kind of character I have in mind. Also has the additional Benifit of an excuse taking ptsd type flaws.
>>
>>358737
I rather like this idea to be honest.
>>
>>358748
The lack of memes is getting to my degenerate husk of a body. Okay I concede lets get to the next stage of hullabaloo.
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>>358742
It isn't set in stone, right now we're JUST throwing ideas to make the thing interesting.

Your backstory where he decide to become learned on magic seems fine but I doubt they'd let an Ironborn into Casterly Rock JUST because he wants to educate himself, doesn't prevent him to participate into the squire tourney either as this was a multi-events spanning many days, you didn't joust, but you where in the melee and cracked some heads.

Seeing Cersei murder her friend had him spilling his guts at his father. He didn't know it was the daughter of Tywin but your father did and he knew it could create a shitstorm if it came to light, so he told Quellon. Who would have blown the whistle if not for Tywin making a deal to give some of that Lannister gold for the promise of slowing down the raiding, or raiding elsewhere a few hours ago.

Quellon kept his mouth shut, your father started growing paranoid which triggered the JUST.

How about that?
>>
>>358787
Not bad, I'm very satisfied, good effort.
>>
>>358796
>>358787
Sure, but I still want one of our core ideas being holy shit this JUST is going to hit me, I don't want that so I need to do ANYTHING to fix that.
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>>358799
Meh might as well support. Good claim with valid logic.
>>
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>>358796
Well while I'd love to turn this into a meme spewing quest; I think we did too much work into it to be JUST that.

I'll need you guys to think of a coat of arm for the House and a motto, I've got a few from a previous attempt at making an Ironborn House and we could use that.

Mind you this is a work in progress I don't think I'll run today, as I'll need to create houses to pitch against yours and characters for you to fuck their shits up.
>>
>>358820
Yeah back in the days this house was seriously badass and had a lot more of maritime presense hence the sea themed mottos.
Helps to also live on the only island that have a forest. This was an House that makes it dosh out of the ships it's dockyard produced, the lose of the forest and the burning of the port hurt you guys pretty bad.
>>
>>358820
'Storms call, the strong answer'
Doesn't sound very ancient but it sums up the iron born ok ish

The crest should be a rotting hand outstretched with a chipped axe in hand rising from a raging sea.
>>
http://rpg.uplink.fi/heraldry/

If you want to try your hand at making your own coat of arms/heraldry
>>
>>358820
'Storms call, the strong answer'
Not very ancient sounding but I think it works.

The crest should be a rotting hand holding an axe and emerging from a raging sea.
>>
>>358858
I thought the message didn't register so I posted twice. Man I look like a faggot right now
>>
>>358820
>>358845
By Land, By Sea, We Endure? For how long we managed to survive up to now.
Under Sea Above Land? Iron Theme
Storm Breaks Upon the Shore? The fact that shit just keeps happeneing yet we are of the sea and shall not falter?
Death Comes for All
Bleed For Each Step. For that phyric loses we keep getting making our foes bleed for each step they take.
>>
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>>358866
Drew a few ideas, the top left is the first saying, the one to the right si the 2nd and so on...
>>
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Here's a quick work, color can be changed and you can remove the bullhead
>>
>>358885
Maybe have the last saying have a bnner of a bloody boot print on a black background?
>>
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You can also mod this one to your liking if the colors doesn't suit you
>>
http://awoiaf.westeros.org/index.php/Iron_Islands

The Iron Island Houses are kinda simple into their heraldry, you might like to keep the shield simple, which would turn my attempt a bit too much elaborate
>>
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>>358907
I got somethin
>>
>>358914
Also, keep in mind that your amy and knights gonna sports your colors so if you have too many they'll look like clowns. I dig the axe or the horn, but not the two togheter.

That said, if the other anons dig it, I'll have to chose what you guys have decided on.
>>
>>357766
Also, I'll need you guys to decide where on the island the House gonna seat, in the inner sea between all the island meanst that you'll get more trade roads open IF you rebuild your port, though the Goodbrothers would want your lands even more and while the Orkmont Goodbrothers are doable once you've got your strenght back, you'll have the other Goodbrothers of Great Wyk trying to fuck you up if war gets declared. I'm gonna take a few moment to have a shit and maybe try to recap somewhere what got done already
>>
Wow this took off.

I like the idea of a shark to be honest. Considering the house was founded in the Age of Heroes and the houses from then all got their symbols from what the founder did (Crakehalls and boars ect) an animal makes sense.

Story could be that there was a great beast that troubled the settlers of the Isles until our founder lept into the sea and killed it. Shark itself could be said to be a servent of Naga to tie it all in.

for words 'Ware the depths maybe?
>>
>>358947
I added the dragon at your suggestion
The quote doesn't fit now with the crest though
Suggestions?
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>>358969
Oh shit picture
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>>358907
Tried to do the same with the things i drew, shitty i know but its' something at least...also about pass the fuck out. Lemme know what you guys come up with.,
>>
>>358974
I'd opt for blue and black personally. Red and black is too close to the Goodbrother's imo.

Personally if I was going with the shark idea i'd just have that in the same way the Stark, Arryn ect have their arms.

As it is now I think that's too busy. And the dragon doesn't fit imo. The slaying of Naga is the Iron Island's big origin story and hwo they established the kingdom. The idea of the Shark was just my way of having our founder play a part in establishing the kingdom, without claiming the central role. The declines then would be the successive king's chipping away at the house's power until it only had the history and JUST madness left.

Otherwise I'd say axe and horn is as busy as it can be really. Keeping in kind most GOT standard's are pretty simple.
>>
>>358947
Backish, I kinda wanted to use the shark house to run in the other direction House Fraser took, in this case they'll be ultra raiders prayers of the Drowned God "We do not Sow" edgy fags.
This would give them a huge as start and Influence as they'll take wealth from ships going to their islands for trade but before long ships would start going there, their house are on the Lonely Islands archipelago, and they would slowly start to realize that they shot themself in the feet by stealing from their main source of revenue.

They'll be forced to raid from further and further away which will have them start taking longer and longer for House Fortune to happen.
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So a simplifed version of this really.
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File: House_Greyjoy.png (76 KB, 600x600) Image search: [Google]
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>>358974
Red and black is just too edgy for me, sorry gonna have to pass and holy fuck is that thing filled to the brim.

Look at how simple House Greyjoy is.
Black, a golden kraken.
>>
Meh fuck this I'm going to sleep
Seems like>>359004
Is on the right track anyways
See ya tomorrow op. Or whenever the next thread happens.
>>
>>358994
Yeah that could work. At the end of the day i'm just one person and i'm happy with whatever people decide is best really.

Personally I like the shark because it plays into the idea that we used to be big but things have just gotten progressivly worse. It opens up a few conversation options as well with othe rIronborn mocking us for having this great beast as our CoA but completely lacking anythign to back it up.
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A take on the storm motto.
I'll be away working on the setting and catching some z before work, will try to be back in about 10h from now
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>>359055
Can't sleep. Whatever got a thing for the motto. 'Storms pass, strength stays'
>>
>>359070
Oh wait I got a better one.
'Storms Surge, the Strong Swim'
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