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Gren

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  2. Board: /qst/ - Quests
  3. Reading: Gren

Thread replies: 9
Thread images: 1

File: Map.png (5KB, 826x628px) Image search: [Google] [Yandex] [Bing]
Map.png
5KB, 826x628px
You are Gren.
Every move you make leaves a blue square known as "revealed."
There are 13 random encounters, 15 traps, 3 treasures, a gate, and a man who protects the key with his life.
Kill this man and you loot the key.
Carry the key to the gate to win.

THESE ARE THE RULES: http://pastebin.com/jrzACLPV
They were too long to post here.

Gren (is Green, of course):
Has 10 HP.
Damage by d6.
After battle health is always reset to 10; this includes trap damage.
Attack is always prioritized.
Can only move up, down, left, or right one tile at a time.
Only posts ending in 3 or 9 can move.
-Posts ending in 3 or 9 that don't state a movement, provided that it is not OOC, will still move Gren.
--This will be determined by the first vowel of the reply. (To keep this moving)
---A is UP
---E is DOWN
---I, U is LEFT
---O, Y IS RIGHT
On death, Game Reset.

Random Encounters (Red Circle):
Have 5 HP.
Damage by d6 (5/36 chance to die on any encounter; assumed dead if R.E. doesn't kill Gren in 2 turns).
There is no fleeing from random encounters.
Positions are not revealed except by treasure.

Traps (Orange 3-Point Star):
Deal 2 damage; forced into next R.E. with accumulated trap damage
Do not disappear.

Treasures (Yellow 5-Point Star):
One of the treasures reveals part of the map, radius based on d6 roll; position is pre-determined by MM.
One of the treasures reveals the gate
One of the treasures reveals half of the un-revealed traps, determined by the MM
HINT: The treasures are guarded by at least one trap.

Keyholder (Pink Hexagon):
Has 10 HP.
Damage by d4 (7/32 chance to die in 3 turns; 5/36 chance to kill in 2 turns).
When killed, Random Encounters are reset and rotated.

Key-Words (Commands; NOT immune to 3 or 9 rolls):
"Look around" - Provides atmosphere; MM is FORCED to give explanation of the environment; MAY divulge information

MM will roll the dice to make this simpler, unless the reply that moves Gren onto a R.E. contains the appropriate dice roll

Light blue gear is where the treasure will reveal in radius; for sake of screenshots.
Also forgot to add to Map Rotations: Revealed (blue) squares will stay the same color, but all entities on these tiles are hidden.
>>
tl;dr
Go North
>>
>>353720
TL;DR
Posts ending in 3 or 9 move the green square, "Gren".
Blue squares are places that Gren has already gone.
Find the pink hexagon, kill him, take the loot (key) to the gate.
There are red circles randomly across the map, fight them if you find them.

If you die, game resets.
>>
>implying this is a quest
>>
>>353820
>your quest is getting to the gate
>use "Look Around" command for atmosphere
>Gren needs no reason to complete the quest; it's his life's purpose.
>>
>>353832
Look around
>>
>>353820
this. it's bland.
>>
Kill the "post ending in X" rule, robot. Its useful on /b/ when there are too many posters, or to gather an audience, not here.
>look around.
>>
Move this way
Thread replies: 9
Thread images: 1
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