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Legacy Quest (Chapter 7) - A multi-generational retro dungeon
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Welcome to legacy quest, a dungeon crawling adventure spanning several generations of heroes.

Your protagonists will die, permanently, but fear not! Before each hero embarks on their quest to free the land from evil, they marry and have children, ensuring their bloodline will not die with them, and providing the next intrepid adventurer to follow in the footsteps of their ancestors when they come of age.

Unfortunate and stupid heroes might face insta-kills, unwinnable situations, and general doom. The best and brightest will slowly progress through the dungeon, but will still likely face their inevitable death.

No one hero will beat the dungeon, only by building up a strong family of heroes, investing in your hometown/stronghold to acquire better resources, passing down knowledge, wealth, and loot.

Last time on legacy quest: >>324823
>We met our new hero: Erika, daughter of Aurora
>Erika chose a scoundrel for a husband, advised the town to hoard food for the coming winter, and entered the dungeon.
>Using her mighty berserker strength she pulverised her undead foes, and continued onward, mostly unscathed.
>She emerged into the next room...
>>
>>335193
Whelp, go to desk. Again.
>>
>>335193
Was there a reason to make a new thread? Your old thread is not even in autosage yet
>>
>>335203
He goofed, that happens I guess.
>>
>>335203
He wanted to avoid autosage midsession because of how old the thread was
>>
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>>335200
Although I'll wait for three bumps before we kick off, I'll go ahead with this suggestion from the last thread.

You walk over to the desk, and find a note:

Greetings hero, and welcome to this delightful room of mine!

There will be none of those undead minions, pesky goblins, or prickly spindlemen in here, only you and your intellect (or lack thereof).

To leave safely, you must merely reach the exit before your time runs out. Sounds easy? Well, it's not just your standard corridor. Once you head towards the exit, you may find that the corridor grows longer before your very eyes!

If you fail to exit before I grow bored of you, I will drop a large anvil on your head, or something similar.

Best wishes,
- The Trickster


>>335203
>>335208
Yup, just OP making a dumb mistake.
>>
Looking around, you find a small egg timer. The sand within it looks to have recently started pouring...
>>
>>335213
Walk towards the door but don't look at it.
>Once you head towards the exit, you may find that the corridor grows longer before your very eyes!
>grows longer before your very eyes!
>before your very eyes!
>EYES
>>
>>335213
Write on the parchment
>HA changed your name I see.. Tired of being mocked? :^)
>Turn around and moonwalk to the door on the other side of the room
>>
>>335222
>>335219
I'll wait for more suggestions, and votes! Remember that this room isn't necessarily the same as that which her mother faced. Aurora died before she could communicate what she found in any of the rooms.
>>
>>335219
>>335213
Yea walk with eyes closed. Dont wanna do exactly as mama did
>>
>>335219
Agreed
>>
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>>335222
>>
>>335242
well then close the eyes
and do the writing on the paper
>>
>>335219
>>335231
>>335237

With the egg timer in hand, you start towards the exit, eyes closed. A few seconds later, you bump into something... The door out of the room. Guess that corridor wasn't so long after all...

You look around the room, and see a small wooden chest, as well as the door.

What do?

>>335242
Love it.
>>
>>335255
Loot
>>
>>335255
Loot

also did we write it on the note? or can we do that quickly now?
>>
>>335260
Second
>>
>>335260
This
>>
>>335261
Oh I forgot to mention your snide comment on the note. Of course you did it. What descendent of Svard would miss an opportunity to insult the Trickster?

You open the chest, and find 5 GP and 3 throwing knives , along with a note.

"That puzzle was incredibly easy!" you say? True. That makes it twice as funny that your dim witted mother nearly died trying to solve it.

Perhaps that phenomenal sort of stupidity skips a generation... You've just got the normal kind.

Enjoy your reward,
- T


Move onward?
>>
>>335283
Thats better
-Trash :^)

Move onward
>>
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>>335283
You won Op
>>
Supporting votes? If it stays quiet I'll just go with >>335298 this.
>>
>>335320
yeah go with it
>>
>>335318
Shiiiiet, this is so dope. As soon as I think of something to name, you get naming rights to it. Happy OP.
>>
>>335283
Move onward
>>
>>335320
Onward to adventure
>>
>>335332
>>335329
>>335298
>>335323

You pause to write further insults on the Trickster's note, before continuing onwards.

Would you like to drink an ale before entering the next room? At the moment you're suffering from your -1 AP withdrawal symptoms.
>>
>>335341
Sure
>>
>>335341
Forgot about that. Take a good sippy.
We still in rage mode? I vote to calm down.
>>
>>335341
Drink up.
>>
>>335341
We can decide on the next room. She dont know if enemies will be there.
>>
>>335341
drink, I forgot that too.
>>
>>335357
>not wanting to tackle puzzles while drunk
>>
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>>335352
>>335353
>>335354
You down another flask of ale, to ease the pounding in your head, and emerge into the next room.

You enter the next room... You haven't ever seen such a stereotypically dungeon-like, dank and decrepit place... The space around you is small, musty, and dark. The only light comes through chinks in the wall in front of you, and from some strange looking luminous fungi.

They light the room up just enough that you can see an abundance of spiderwebs across the walls, a long-dead rat in a cluster of the glowing plants, a human skeleton, and an old wooden door ahead of you.

What do you do?
>>
>>335367
Check the light cracks in the wall to see if yiu can see the other side
>>
>>335367
Search momma.
Search the rat.
>>
>>335367
Examine skeleton
>>
>>335367
Listen to the door.
>>
>>335373
>>335376
>>335377
>>335378
We got some different options here! Discuss and hope for a consensus?
>>
>>335385
Just roll OP
>>
>>335385
To defend my point, I don't want to be surprised by anything that could be behind that door while doing something else.
>>
>>335367
Just do all of them.
>>
>>335385
first look through door cracks
Second quietly check body
>>
>>335367
Check the skeleton.
>>
>>335399
Well, starting with the non-committal options then:

Briefly inspecting the rat, you find nothing more than an old skeleton and a slightly gnawed mushroom.

You walk across to the human skeleton. A few strands of copper hair cling to the mostly decayed head, and suddenly it hits you. This is your mother.

Slowly and carefully, you search her body.

Roll a d20 to see how much of her gear you're able to recover!
>>
Rolled 12 (1d20)

>>335411
We'll make you proud mom.
>>
Rolled 7 (1d20)

>>335411
>>
>>335411
Can we set the body on fire ? She deserves that.
>>
>>335434
You could do if you so desired. Svard II sent Svard I's remains back to the village, by taking them to the next portal. I'll let you guys decide.

>>335417
Some of your mother's items have been destroyed by hungry critters, or taken by scavengers, but you find some useful items, notably the spindle flail held protectively in her arms.

You also find unused parchment, a stick of charcoal, and a full metal helmet which unfortunately berserkers can't use.

What next?
>>
>>335448
Listen closely to the door. Maybe try to peek inside through the cracks.
>>
Also, if anybody wants to switch weapons:
>Sleepyfire - 1d3+1 damage, +1 to hit
>Spindle mace - 1d5 damage, 19-20 crit range

No dual wielding though yet.
>>
>>335448
Compare weapon stats.
>>
>>335450
Change to mace
>>
>>335455
I'm starting to regret having brought sleepyfire
>>
>>335457
It saved us on the 1st room.
>>
>>335449
>>335404
>>335373

Seeing as there have been a few votes for this now:

You creep to the chinks in the wall, and peer through...

You see three large orcs, huddled around a campfire. They're talking quietly, and drinking wine from a large barrel.
>>
>>335461
I see 2 options

>knock on door, one of them is bound to come open, take him down by surprise so only 2 left

>Enrage, kick door down, wreck shit

What do you guys think? We also have the throwing daggers, dont forget.
>>
>>335461
Pluck some poisonous mushrooms and drop them in the wine barrel while no one is looking.
>>
>>335468
THIS


Then plan b>>335467
>>
>>335468
THIS
>>
>>335482
We are not stealthy
>>
>>335468
>>335482
>>335483
That's three!

You have an idea... The mushroom seems a little dangerous, and you might just be able to slip some into that wine barrel. As much as you hate to miss a chance to charge in screaming, you feel that it might help even the odds.

Before we attempt anything:
>Sleepyfire or Spindleflail?
>Rage or Calm?
>>
>>335499
flail, rage
>>
>>335499
Spindleflail, Calm
>>
>>335499
Flail and calm. Cant sneak while pissy
>>
>>335501
This
>>
>>335448
Burn the body, but keep the helmet as a souvenir that you'll send to the village.

(I might be a bit late)
>>
>>335499
Just realised if we poison the wine we cant drink it after
>>
>>335501
>>335503
>>335507
Majority gets it, seeing as it's a little slow...

You heft your mother's flail, and calm your mind. Cautiously you break off a piece of the mushroom, reach through the largest crack in the wall, and crumble it into the barrel of wine.

Roll a d20 to see what happens. Results are hidden!
>>
>>335499
No poison, flail, rage.
>>
Rolled 19 (1d20)

>>335517
Let's pray
>>
>>335522
We almost killed them
>>
>>335522
Fuck yes
>>
>>335522
Amen.
>>
>>335522
Triple dubs and a 19. Svard II is watching over you it seems.

Moments after you drop the glowing fungus into the barrel, one of the orcs gathers up his comrades tankards, and fills them all up. He returns to the campfire and hands them out.

"A toast," he growls, "to the Shadow! Long may his reign last!" The other orcs cheer, and they all drink.

A few tense minutes later, you hear more chatter:

"My belly feels funny..." The armoured one mumbles.

"Stop complaining. You're probably just hungry... You've got your rations, although I grant you they taste like shit. I'd kill for another of those delicious pinkskins! You remember that?! Hell, I'd even settle for one of those scrawny gob-" he's cut off half way through by a jet of vomit erupting from his mouth.

A couple of messy minutes later, two orcs lie dead on the floor, with the last one gibbering incoherently about the flying mice which are apparently going to eat him.

What do you do?
>>
>>335543
Finish it.
>>
>>335543
FINISH HIM
>>
>>335547
This
>>
>>335543
Kill it
>>
>>335543
Hahaha feels bad, Greenskin scum :^)

Stab him in side of his chest and hit his kidneys so he bleeds out and dies really painfully.

THEN LOOT TIME
>>
>>335543
I feel so dumb not realising the obvious choice OP gave us the first time we got to this room...
>>
Rolled 19, 5 = 24 (2d20)

>>335547
>>335562
>>335568
>>335584

You walk slowly into the room... The orc stares at you, eyes wide:

"Devil! You're the devil!" he swings his swod at you wildly, but you're out of reach.

Rolling for initiative: Erika, Orc
>>
The orc moves clumsily, and you're ready for combat seconds before him:

8 AP (no rage)

What do?
>>
>>335610
Hit,Hit,Block
>>
>>335610
Triple hit, block
>>
>>335620
I mean with 8 AP you can move closer, hit three times, and block. I'll assume that's what you meant, unless there are other options suggested.
>>
>>335624
No this is good
>>
>>335620
>>335621
>>335630

Somebody roll 3d20 please. Only 11+ needed to hit this lightly armoured orc!
>>
>>335624
Oh, I assumed block took 2AP, well, approach, triple then block.
>>
Rolled 14, 11, 14 = 39 (3d20)

>>335636
>>
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>>335543
>>
>>335639
Nice.
>>
>>335639
Sweet, roll 3d5 for damage. You'd have to be supremely unlucky to leave this poisoned orc alive now...
>>
>>335652
dice+3d5
>>
Rolled 1, 5, 4 = 10 (3d5)

>>335656
Shit I can't even do that properly. Doing it properly now.
>>
>>335660
Good job
>>
>>335640
Damn, these are great anon! At this rate we'll have a comic strip documenting Erika's adventures!

>>335656
>>335660
Well, you made up for it with some nice rolls!

You knock the orc off balance with your first blow. As he falls to one knee, you whirl your flail overhead, until it's a humming blur of orange spikes. Finally, you end his life, beating him to a bloody pulp with two savage strikes...

What now?
>Loot orcs
>Take mother's bones
>Burn mother's bones (as much as you can make bones burn...)
>Other? Write in with ideas!

You have time, so multiple options is fine.
>>
>>335666
Loot ores
Carry mothers bones
Check unopened barrel
Maybe carefully bring some mushrooms for the trip
>>
>>335666
Loot orcs, pack bones so we can bring them to sanctuary. Gramps would want this
>>
>>335669
This
>>
Loot barrels as well.
>>
>>335668
>>335669
>>335675

You loot the orcs, and find 7 GP, two orcish cleavers, a mace, metal scraps (3), and leather scraps . You carefully wrap your mother's remains in some of the leather scraps.

The second barrel has been drained of wine, and is empty. You carefully pick a little more of the fungus, and store it in one of your empty flasks.

>Anything else?
>Journey onwards?

Next room will be last room for today guys!
>>
>>335690
Awe. We cant loot the orc pauldrin?
>>
>>335690
Let's get a move on
>>
>>335690
>Journey onwards
>>
>>335696
Orc armour doesn't fit you, so it ends up as metal scraps, I'm afraid! On the bright side, you can make interesting things with it!

>>335698
>>335701
You leave the room behind you, somewhat proud that you've surpassed your mother, but sad nonetheless that she ended up as lunch for some thuggish orcs.

After nearly an hour of walking, you reach the door to the next room. Before you enter:
>Sober/Drink last ale
>Rage/Stay calm
>>
>>335707
Sober/Calm
>>
>>335707
Sober, no rage
>>
>>335707
Sober calm
>>
>>335711
>>335712
this
>>
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>>335711
>>335712
>>335714
>>335715
Remarkably restrained of you!

You walk into the next room with a slight headache, but feeling determined.

With a puff of red smoke, a scroll appears and unfurls in front of you:

Seeing as you've done so well on the last puzzle, and you have a habit of defacing my scrolls, I will refrain from leaving you any clues here. Find your own way across, but be careful! Mistakes may be costly!

- T


The scroll disappears as soon as you've read it. Apparently the Trickster doesn't like being called names...
>>
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>>335731
Spoilered for those wanting to figure out themselves.
>>
>>335739
What gave you this conclusion?
>>
>>335752
Squares before each number
>>
>>335739
I'm for this, I found the same thing.
>>
>>335731
Boy i feel dumb. 3 people seem to get it, but i dont understand
>>
>>335739
Found that aswell.
>>
>>335739
>>335755
>>335760
Is this what we're going with then? :^)
>>
>>335768
Sure. Simce everyone is confident. Still dont get it
>>
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>>335768
There's 2 paths from 3---8 assuming my guess is correct. Dunno if flaw or if we gonna get burned.

Also this would be my proposition for the puzzle. The Trickster would leave an extra phrase on the message
>Look ahead before you start your journey.

>>335786
Follow the yellow line. Count the number of squares until you reach each number.
>>
Ooooh. I get it now :) wow im a doof
>>
Wait one sec
>>
>>335731
Kek
>>
This was quite the abrupt stop to the quest. Weird.
>>
>>335910
Op is a busy guy.
>>
>>335799
We are still waiting for this faggot.
>>
>>335910
>>335915
Wew, sorry lads. I got called to help make supper.

Confirmed for the idea suggested by >>335731 ?
>>
>>335923
Yep. I trust this anon.
No worries Op you put alot of time into your quest and it shows.
>>
>>335934
Cheers dude.

You cautiously begin across your chosen path, confidence building as lightning bolts fail to rain down upon your head.

At last, you reach the other side of the room, and smile to yourself.

What now?

God damn it anons, can't you at least pretend to find it hard! Seriously, well done though.

I think I'll struggle to get a puzzle with a difficulty as well balanced as the very first one.
>>
>>335982
Loot chest

was my proposal >>335795 too hard for what you are aiming with each puzzle?
>>
>>335982
Loot
>>
Wheres OP
>>
>>335982
Loot chest
Difficulty was actually fine, but we can't help if we have the sparkle that makes everything clear
>>
>>335991
Nah, it was a good suggestion. Unfortunately it's viewable to all anons now! I was thinking if I get really stuck for puzzles in the future I might ask a few puzzley anons like yourself for suggestions via direct messaging the @LegacyQuestOP twitter.

>>335991
>>336013
>>336030

You open the old chest, and find inside an inferno flask , a kind of throwable explosive device. Very rare, and very dangerous, the art of making these has supposedly been lost to the ages. Single use AoE grenade

You also find 6 GP , and a note:

Congratulations hero,
You're certainly much more fun than your mother was. I hope you'll go on to entertain me as much as your grandfather did! Give him my regards, should you ever speak to him again.

Please enjoy this most amusing toy. A word of advice, throw it at things that aren't standing next to you. This might not be obvious to one of your (severely) limited intellect.

- T


Anything else before continuing onwards (and ending today's journey)?
>>
>>336086
Since the message didn't disappear, write "urd" after the "T".
Then, continue onward.
>>
>>336092
Or if you're feeling nice, write "hank you" I don't know, really.
>>
>>336086
Deface note of course.
Suggestions?
>>
>>336092
This
>>
>>336086
>Write -Trickster
>I'll try give him your regards
>>
>>336092
I see no reason to egg him on.
>>
>>336092
Cool with this.
Continue on.
>>
>>336092
>>336096
>>336098
>>336105

I think defacing the note wins! But for once, some people wanted to be polite. What the hell is going on?!

You write yet another insult on the note, and chuckle at the absurdity of this particular family tradition.

Once again, you delve deeper into the dungeon...

TO BE CONTINUED...

Thanks for playing guys, hope you had a good time. Sorry it got a bit fragmented at the end, I had to do a few other things, and QMing this requires a surprising amount of effort, it's pretty tricky to multitask it. Thanks to all you loyal anons, I should be back tomorrow. Same thread this time.
>>
>>336242
Looking forward to it.

In my mind, the Trickster hates his brother Shadow. So we might find a valuable ally in the long term. Like this time he gave us something nice!
>>
>>336242
Cya then~
>>
Where dat Op at
>>
>>337772
There isn't a specific hour. Just be patient.
>>
>>337772
>>337815

Thanks for waiting anons, OP is here! I don't give a specific hour at the moment, as it can be hard to keep to with other things going on in my life. @LegacyQuestOP twitter usually announces when we're about to kick off though if you're interested.

Waiting for 3 bumps to try to finish this level of the dungeon.
>>
>>337827
Don't be forced to set up a schedule.
I usually have an alert on my phone for the threads on /qst/ anyway.
>>
>>337827
yay, i'm here
>>
>>337833
Yeah, fortunately a lot of people use thread watcher apps now. I don't think I'd be able to set up (and keep to) a schedule anyway. For me it can be pretty difficult to balance seeing friends, doing exercise, and actual chill time with QMing something that requires drawing. God knows how I'll manage when I start my PhD. Welp.

No regrets though, it's quite fun running a quest.
>>
>>337841
Bump
>>
Bumpity
>>
>>337833
>>337834
>>337856
>>337863

Wahoo, we're alive.

You descend down the seemingly endless stairs, once again. "I wonder how far down this dungeon goes?" you ponder.

Finally, you reach the door to the fifth room of this level. Before you open it:
>Drink final ale/Stay sober
>Induce rage/Stay calm

For anybody who's relatively new, Erika is a berserker character who can enrage herself for a meaty attack and health boost, at the cost of defence. She also has an alcohol problem, and suffers reduced action points if she's sober, but gets a slight defence and crit bonus if drunk.

Vote now!
>>
>>337870
Drink
>>
>>337870
Drink, calm
>>
>>337870
Drink rageâ„¢ the true warrior's beverage
>>
>>337875
This
>>
>>337872
>>337875
>>337880

Anons agreed on drinking, but one for rage, one for calm, and one unspecified. Waiting for more votes on:

>Calm
>Berserker's rage
>>
Rolled 2 (1d2)

>>337885
1 rage
2 calm
>>
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>>337893
>>337875
>>337884

That's three for calm then (kind of).

You savour the last of your ale, but remain calm as you enter the fifth room of this level of the dungeon.

Before you, the majority of the room is filled with a thick black mist. It defies explanation. You can't see anything contained within it, but you get a sense of the size of the area it covers and you can see the exit beyond it.

As you attempt to focus on the vision obscuring smoke, your head swims, and you feel dizzy. You never had much of a knack for magic, but you feel that this is some pretty powerful stuff.

>What do?
>>
>>337910
Hmm can we get an updated inventory?
This could be a boss room.
>>
>>337910
Cloth on mouth, go to desk check stuff
>>
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>>337914
Of course anon.
>>
>>337910
Examine desk
>>
>>337915
This
>>
>>337917
Is the cloak equipable?
If so any stat boosts?
>>
>>337915
>>337922
>>337924
You tie some scraps of leather around your mouth, wary of the mist, and head over to the desk. You find a note:

Hero, I must apologise for this room. Whilst I have a fine sense of sportsmanship, my sibling does not. He does not appreciate tests and challenges, preferring to "make them suffer", "end them", "make them rue their very existence", and other trite nonsense like that.

In short, the philistine has no sense of fun, and just wants to see you dead. However, as much as I'd prefer a test of wits rather than this need for copious amounts of blind luck, I can't interfere too much in his business.

I would advise you to watch where you tread, and have left you this rather fun enchanted parchment that will map your steps. You'll likely still die in here, but I wish you the best.

It would be much more fun to watch you fall through a trapdoor into molten lava after failing to grasp the solution to a trivial puzzle, after all.

- The Trickster


>What now?

>>337927
The cloak has no stat boosts, it's just a plain old cloak at this point. Perhaps a bit of crafting could help with that. I guess it can be equipped now, but there's not much point.
>>
>>337939
Pick up parchment, shout some insults about trickster's brother's insecurities and try to feel with your weapon what's in the mist
>>
>>337939
Push the table into the mist to see what happens.
>>
>>337939
Examine scroll. If nothing relevant, approach the mist.
>>
>>337950
>>337953
You take the parchment, and notice two little footprints standing in one corner of what must be a bird's eye view of the room. They seem to move as you do. The parchment offers you no clue as to what's in the fog though.

>>337952
You attempt to shift the table, but it's extremely heavy. It's a big table.

>>337950
>>337953
You approach the mist, and wave your flail about in front of you. It meets no resistance, and feels as if it were in any other part of the room. You get the sense that the mist is some kind of extremely potent illusion, but still, you can't see through it.
>>
>>337960
Well walk in the wist waving the flail in all direction including towards the floor because who the fuck knows if there's a floor here ?
>>
Step into the mist. 5th tile from the top.
>>
>>337979
Seconding this because we gotta take the first step no matter what.
I guess inside the mist we can only see our own square and the adjacent ones or something.
>>
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>>337979
>>337970

You find the entrance to the room, and gingerly step in, swinging your flail, and testing for solid ground. The fog parts around you... Seems okay so far.

>What now?
>Move 1 sq N
>Move 1 sq E
>Move 1 sq S
>Move 1 sq W
>Other

North being up, East being right, South being down, and West being left (towards the entrance again) from our view of the room.

You couldn't enter the room from the 5th tile from the top, so I improvised to keep us moving. Hope you don't mind.
>>
>>337988
go east 1 tile by 1 tile until encountering whatever.
Don't forget to check with flail.
>>
>>337988
East
>>
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Rolled 6, 1 = 7 (2d20)

>>337991
>>337993
You proceed East flail whirling gently, until it catches on something... A resting spindleman. Unfortunately a bump from your flail means that it's no longer resting!

Rolling for initiative: Erika, Spindleman
>>
>>338002
That critical failure better mean he aint doing a full turn.
Nice penalty for whirling the flail.
>>
>>338002
>Rolling for initiative
>1

You startle, and it takes you a moment to recover, fortunately it takes the spindleman several! You prepare yourself for glorious battle once again.

Combat phase - Erika - 8 AP
>Move - 1 AP per square
>Enrage - 1 AP
>Attack - 2 AP
>Block - 1 AP
>Raging whirlwind - 3 AP
>Other?
>>
>>338002
4 hits
>>
>>338006
Enrage
Attack
Attack
Attack
Block
>>
>>338006
Attack 3 times and block, dont want the rage debuff to defense just to squeeze in an extra attack.

>>338008
We can only hit 3 times without rage.
>>
>>338004
Yep, crit fail for initiative means -2 AP and -1 max attacks for the next turn. Crit success means +2 AP, +1 max attack.
>>
>>338004
Pretty sure his ap gets nerfed next turn.
>>
>>338008
>>338010
>>338011
I'll let you purple anons reach some kind of agreement. If it takes too long I'll roll.
>>
>>338008
Still voting for this spindlemen aren't that tanky.
>>
>>338017
I stay firm on my opinion and I'm ok with you simply rolling to solve ties.
>>
>>338020
>>338021
Well seeing as you can't attack 4 times without rage, I guess this defaults to attack 3 times and block.

Roll 3d20 to hit (11+ for higher level spindleman).

If anybody wants to spend that last AP on rage, let me know.
>>
Rolled 17, 10, 12 = 39 (3d20)

>>338029
Well, if we rage we do it before we attack.

I'll roll for non rage.
>>
>>338030
That'll do nicely. 2d5 for damage please!
>>
Rolled 3, 3 = 6 (2d5)

>>338035
kay
>>
Rolled 2 (1d2)

>>338030
Nice.
Rage1
Calm2
>>
Rolled 7, 10, 1 = 18 (3d20)

>>338040
You lash out at the creature twice, leaving it badly injured , before sinking into a defensive stance.

The spindleman lashes out at you three times, but has no time to defend itself. (10+1(booze)+1(block)=12+ to hit)
>>
>>338049
>Another crit fail from "I don't like AP anyway" Spindleman.
As with Svard II, my minions really don't appear to be trying very hard to kill this hero...

Erika's turn again!
>>
>>338049
HAHAHA
>>
>>338051
Luck skips a generation, but I think 15 rooms was insane.
>>
>>338051
Oh and attack 3 times and block, if he survives by miracle.
>>
>>338060
This
>>
>>338060
this
>>
>>338060
>>338067
>>338069
Roll 3d20 anons.

>>338059
Thinking about it, Svard actually only did 10. Well, """"only"""" 10 rooms full of things designed to kill him.
>>
Rolled 14, 19, 14 = 47 (3d20)

>>338071
>>
Rolled 12, 18, 6 = 36 (3d20)

>>338071
If we rage as first action on the turn, do we get the rage bonus immediately or only the turn after?
>>
>>338074
Wow, I didn't expect to do this good.

Also, our next child should be called Svard II II to inherit his luck
>>
>>338074
We just "wasted" an amazing roll.
Atleat we dont need to roll for damage, the crit does the job.
>>
>>338074
With a crit range of 19-20 on that flail, the spindleman is dead without any further need to roll. Next level of the dungeon is going to have some big mean bastard's to counter all this bullshit luck. :^)

You shatter the carapace of the spindleman, and loot it for two spindles and a strip of spiked carapace .

Which direction now anons?
>>
>>338078
She already has good luck :)
>>
>>338082
Look at the parchment before moving.
>>
>>338071
That beatle army though...
>>
Can we swing our flail at the mist to dissipate it and not be in enemy range?
>>
>>338082
*bastards

>>338078
I think Svard the second the second would resent you for that name. Besides, Erika seems to have done pretty well. Maybe good luck comes to heroes who have their name derived from their father? Or maybe it's just luck.
>>
Rolled 4 (1d20)

>>338086
Look at the parchment
Attempt to stealth
>>
>>338086
The parchment has mapped your path with dark inky footprints on a grid. It has also drawn a menacing skull at the location at which you found the spindleman.

>>338093
The mist doesn't seem affected by the flail.
>>
>>338095
Only roll when OP asks.

>>338097
So the map is useless so far. 1 step East, if the spindleman was sitting there it cant be trapped. Right?
>>
>>338097
Progress carefully towards east
>>
>>338103
Tap our feet forward to avoid pit or button traps?
>>
>>338101
>>338103
Not necessarily useless, but not very helpful for Erika right now...

You edge further into the mist, and find... Nothing. The mist closes up behind you.

Next?
>>
>>338113
Rinse and repeat
>>
>>338113
>The mist closes up behind you.
As expected. Check parchment. If nothing, move S.
>>
Rolled 1 (1d2)

>>338116
>>338117
1 - East
2 - South
>>
>>338117
This.
Can our flail legacy on a 19 crit?
>>
>>338130
Moving further east, you see nothing immediately around you, but you get the impression of something moving to your south. Your map marks it as a question mark.

>Head towards it?
>Continue heading East?
>Other?
>>
>>338130
This is fine too.
>>
>>338136
Afraid not, it would make an increased crit range too potent. Nat 20 only for Legacy Weapon.
>>
>>338137
Continue heading east
>>
>>338137
North
>>
>>338137
East
>>
Rolled 2 (1d3)

>>338144
>>338148
>>338149
Nobody bloodthirsty enough to hunt down extra enemies? You're all so sensible.
1 - East
2 - North
3 - East
>>
>>338152
Might be a trap.
>>
>>338152
More gloomy mist.
>N
>E
>S
>W
>>
>>338156
E
>>
>>338156
East until something happens
>>
>>338159
This
>>
>>338159
>>338163
+1
>>
Can we use sleepyfire to light up the room?
>>
>>338166
I believe it's not darkness in the common sense. Just an illusion.
>>
>>338158
>>338159
Okiedoke

With a little more confidence now, you head further east, until...

You stumble upon two spindlemen chittering to each other. Seeing as you didn't alert them with your flail, roll to see if they notice you immediately!

1 - Yep, and they're angry.
2 - Their chittering allows you to begin combat (or attempt to run away).
>>
>>338169
I just remembered the spindle king... oh boy.
>>
>>338169
Inb4 instadeath
>>
Rolled 2 (1d2)

>>338169
>>
>>338175
They turn towards you, but you're already prepared.

>Attack first?
>Run away, hope they don't catch up?
>>
>>338169
Attack we gonna kill 1 before they even move
>>
>>338185
Attack one
>>
>>338185
Attack the closest spindle 3 times then defend.
>>
>>338191
this
>>
>>338191
This
>>
>>338191
>>338194
I'm fine with that
>>
>>338191
>>338194
Roll 3d20 then anons! Unless people wildly object and decide they want to try that whirlwind they've been saving up.
>>
Rolled 5, 19, 7 = 31 (3d20)

>>338201
Here
>>
>>338203
Crit means he will be pretty damaged, we should open with whirlwind next Turn.
>>
>>338203
Nice crit.
>>
>>338203

Two of your blows miss, but one lands with a loud crack, causing the spindleman to screech in agony.

Roll a d5 for damage. With your drunken prowess this gets 2.5x as well... Yikes.
>>
>>338205
I'm not sure if whirlwind is useful below three ennemies but okay I guess ?
>>
Rolled 3 (1d5)

>>338212
Crossing fingers
>>
Rolled 5 (1d5)

>>338212
Thread replies: 255
Thread images: 50

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