In ProcastinAction you have to throw two 20 sided dice, one for the "Main Action" and one for the "ProcAstinaction", the higher die action's is done.
Currently you are in your desk, thinking in something other than work, which is a (extremely difficult) 5 word essay due tomorrow.
A pop up ad comes up in your computer, which is very weird because you thought you had installed an ad blocking software and you were not living in 2003.
Rolled 17, 15 = 32 (2d20)
>>32977
MA:Destroy PC.
PA:Explore room.
>>32994
You stop procastinating and destroy you PC! Finally you have freed yourself from it!
Now you are not distracted by your pc and can finally work on the essay!
You think this as you realize that you now need a new computer.
Rolled 5, 12 = 17 (2d20)
>>33045
MA: Start working
PA: Build a new Computer from scratch
Rolled 5, 12 = 17 (2d20)
>>33045
MA:Cartwheel to the left.
PA:Go To Sleep.
>>33133
You don’t need a store! you'll make it yourself!
You read "the book to take action and do!" which is always in your pocket and has all the secrets to all the things.
It appears that a computer is made from many materials and most of them come from rocks.
And that means going to a mine.
>>33167Since the board is kind of slow i'll be taking the first actions.
Also,I dont draw but I will try it anyways.An illustration of the previous commands.
Rolled 15, 10 = 25 (2d20)
>>33223
MA: Begin first adventure to the mines, and take stock of our equipment and available recruitable party members at home.
PA: Never wake up. Become Dream Anti-Procrastinator.
>>33266
You have set your into going to the mines!
You gather your grandfather's pickaxe and miner helmet and look for party members around your house.
There are two options:
Mom: Overweight women who loves you very much and may help to stop procastinating, +1 to MA throws!You can input a name for you mom, even if you dont choose to take her.
Six: Your dog, your dog loooves the number 6 and every time you roll it you can't help but play with the dog.This may get you killed
Your mom hates the dog for pissing and shitting everywhere, your dog also hates your mom for the very same reasons. You can't take both.
Dad isn't here, as always.And will never be.
>>33385
MA:Take Six and name Mom "You can input a name for you mom, even if you dont choose to take her", get distracted by some kinda bullshit.
PA: Take Dad, name Mom "Six", travel.
>>33451
You take Dad, who is never here!
You wave good bye to Six and Six.
You are in the entrance to a mine, the place is completely silent and there isn't much in your surroundings.
The only thing that catches your attention is a miner's encampment some meters away, there are no miners in it. There are several chests in the encampment.
You think of the essay briefly.
Rolled 17, 5 = 22 (2d20)
>>33535
(God I hope I used the dice feature right)
MA: Open a chest
PA: Listen to Tubular Bells by Mike Oldfield
>>33591
You opened a chest and found some raw computer materials!
According to the book the next step is to take this to the local blacksmith's anvil and pound them into a new computer.
As you walk away from the encampment you hear miners shouting behind you, you are now being chased.
There is a cute snail on the floor, its cute because it has headphones. You can almost hear Mike Oldfield's Tubular bells.
Rolled 10, 7 = 17 (2d20)
>>33709
MA: Run to the blacksmith
PA: play with the snail
Rolled 18, 14 = 32 (2d20)
>>33709
MA:Destroy lying book, and instead, type up an essay detailing our research to become proficient in forging a computer.
PA:Successfully recruit every single miner to become party members, with the aid of the fearsome imposing figure that is our Dad, and the lineage passed on by our Grandfather.
I'm using both posts this time.
>>33752
>>33756
You are now running to the blacksmith's.
The very small, stocky and hairy miners run with all their might, compensating the crutch of having such tiny legs.
Your nature as a procrastinator makes you stop midway and throw the book in a fit of procastinautistic rage.
The book that contained so many truths and lies clashes with the miners, knocking them out!
For a brief second your mind is clear and you write the most extraordinary 5 words essay, in your hand.
You catch your breath an to your surprise you are in the outskirts of your town, by the blacksmith's place.
You come back to your easily distracted self, something has got your attention again.
Something on your shoe.You stepped on the snail, the tiny headphones are stuck to you soles.
Rolled 13, 9 = 22 (2d20)
>>33919
MA: Walk into the blacksmith's anyway
PA: Listen to Tubular Bells on its headphones in the snail's honour
>>33919
roll+2d20
MA: Get that shit forged.
PA: Damn you're hungry, go buy a sandwich!
>>34034
* roll 2d20
>>33953
You enter into the blacksmith's workshop.
You really want to talk to him about the anvil, but the workshop itself is so interesting!
There are Long, short, broad, thin, magical, spherical and even some engraved swords!, you feel that you could wander in the workshop all day just reading the beautiful engravings.
A green sword with the words: SCIENCE!, A black sword with no edges that reads "BLUNT" and the specially attractive red sword with that obviously says...WATER? Who could want something like that?
Such a strange sword baffles you, but you are on a mission.
Rolled 17, 15 = 32 (2d20)
>>34117
MA: Talk to the blacksmith about your minerals
PA: Your stomach rumbles fiercely. Go find a sandwich stand.
>>34311
When you talk to the blacksmith he seems to be very interested in, he looks at you and actually pays attention.
He takes the initiative and invates you to pound the mineral in the anvil, you are so wierded out by his actions that you actually take the offer.
You start pounding the material in the anvil, and to no one's surprise nothing seems to be happening.
The Blacksmith had called his two assistants when you accepted his invitation, the three of them are looking at you pounding the raw materials.
They are now fucking laughing at you. You must look so stupid, this makes you pound harder and harder on the damn rocks!
Rolled 4, 14 = 18 (2d20)
>>34519
MA: Hit those douchebags with the hammer for laughing at you!
PA: Runaway in tears from their teasing.