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Child of the Stars Quest

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You float in the black. You dont remember much, but you know its dark. Then, you see a star, your first star. And then dozens, no hundreds, no thousands flicker into existence, and dark begins to fall away.....


[roll 1d10, figure out if you're a boy or a girl, give yourself a name, and finally choose the first star you gaze upon. By that I mean think of something a powerful Greek God would have domain over, and take it for yourself]
>>
Rolled 10 (1d10)

Boy

Menno

Neth
>>
>>243656
Well then. You get an extra star to choose, and three random ones

And whats a Neth? I need a noun here. Like Fate, War, Lightning, Death etc.
>>
>>243663

Oh! I didn't know you meant power by stars.

Farming and Wisdom please.
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>>243676
Oh Im gonna love to see what happens here.

Hope you have an imagination, your gonna need to figure out how to apply those in combat situations
>>
>>243686

Watch me.
>>
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>>243643
When you wake up, the first thing that you notice is that its cold. The second is that snow is falling on you. As you stand up and dust the snow off your clothing, you gaze into the storm, and look beyond it. You see all the stars in the Heavens, and you can feel their power. You know five instinctively:

>Fen, the Star of Wisdom
>Rask, the Star of Farming
>Telkist, the Star of the Halberd
>Retly, the Star of Crabs
>Qit, the Star of Roses

You take in your surroundings, and notice your on a mountainous trail. You can try to head down the mountain, or head up. You think you can see something up the mountain, but its risky.

>[ ]Head down the Mountain
>[ ]Head up the Mountain
[Regardless, roll 1d20.]
>>
>>243715
Bump in the hope I can attract more anons
>>
>>243715
>[x]Head down the Mountain
>>
Rolled 2 (1d20)

>>243715
>[x] Head up the Mountain
>>
Rolled 13 (1d20)

>>243839
Forgot roll
>>
>>243839
>>243841
Welp rip the qu-

Never mind. Ill give it a minute or two for a tie to end, and if it doesnt Ill just roll a die.
>>
>>243849
1 for down
2 for up
>>
Rolled 2 (1d2)

>>243863
>>243869
Or.... Im incompetent?
This is a new low and Im the QM....
>>
>>243879
[What fuck up? Nothing happened]

>[X] Up the Mountain
>13

As you travel up the mountain, the snow doesnt seem to change much, but the winds are getting to you. The clothes you have arent really sufficient for such weather. You can see a light, but its still a ways away.

[Roll 2d20 to not freeze and reaching your destination]
>>
Rolled 5 (1d20)

>>243899
>>
Rolled 3 (1d20)

>>243922
"The cold may tear at our endurance, But we shall prevail"
>>
That was a short quest.
>>
>>243899

>5
>3
[The poor soul...]

You try to preserver and reach your desintion, but the storm is picking up and and the cold is getting worse. You stumble and fall. You try to get up, but your just to cold. As you lie on your back, you look beyond the storm and clouds and see your stars....

[ ]Attempt to Channel a Star (which? how?)
[ ]Let the Cold take you.

>>243942
[Not yet]
>>
>>243931
Linked to wrong post dammit
>>243899
>>
>>243952
If only i was the first poster, then our domains would be ice and magic and we wouldnt have this problem.
>Channel the star of wisdom, perhaps it will grant us knowledge on how to survive
>>
>>243962
Wisdom is not bad, and Ive found a few interesting uses for Farming. Also, gimme a d20 roll for knowledge
>>
Rolled 14 (1d20)

>>243971
>>
>>243952
>14

You reach out to the Stars, and channel the power of Fen. You get a simple response.
"Cover all of your body, wish for the mercy of the Lesser"
You feel lightly betrayed as the dark encompasses your vision once again


When you wake up you realize that you are in fact not freezing, and your not dead. A remarkable improvement on your situation.

Your in a cobblestone room lieing in a bed. A small fire crackles nearby, and you think you hear movement outside the door of the room.

>[ ]See who might be outside
>[ ]Wait for a bit
>[ ]Write-in
>>
>>244019
>[ ]See who might be outside
>>
>>244019
>[x] See who might be outside
>>
>>244019
>See who may be outside
>>
>>244019
You get out of the bed you were in and open up the door. Just outside, an armed guard is sleeping in a chair. He's lightly clutching a spear, and appears to be undisturbed by the door opening.

>[ ]Wake the guard up
>[ ]Go past the guard (1d20)
>[ ]Head back into the room
>[ ]Write in
>>
>>244060
>[x] Go past the guard (1d20)
>>
Rolled 16 (1d20)

>>244083
>>
Rolled 9 (1d20)

>>244060
>[x] Go past the guard
>>
>>244060
>Go past the guard
>16

You quietly walk past the guard, and your about to go on when a thought crosses you. He doesnt seem to be holding that spear tight, so you could just take it. But that runs the risk of waking him up so you could just head on your way.

[ ]Take the Spear (1d20)
[ ]Dont risk it
>>
>>244117
[x] Dont risk it
>>
>>244117
You decide it to risky, and go down the corridor without disturbing the gaurd. You pass a few rooms, but from what you can tell without peeking in they are all empty. Eventually you reach a stairwell heading downward, and you began to descend.

[Roll d20]
>>
Rolled 20 (1d20)

>>244191
>>
Rolled 6 (1d20)

>>244191
>>
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>>244195
>>
>>244191
>20
[Well no point in waiting for more rolls]

Your descent down the stairwell is uneventful, but shortly after coming to its end and proceeding down the corridor it led to, a well dressed man rounds a corner a distance away with a small group of guards. While a few raise their weapons, the well dressed man motions for them to lower them and calls out to you.
"Hello stranger, its good to see you're awake. I was just coming to check on your state. Tell me, what is a lone man like yourself doing in the Kanren Peaks in the dead of a storm?"

[ ]Respond (Write-in)
[ ]Channel the Stars (Which?)
[ ]Bolt
>>
>>244221
>[ ]Channel the Stars (Which?)

Wisdom again, need to know how to act in this situation
>>
>>244221
>"Observing the power of nature firsthand gives me inspiration for my writing. I was seeking inspiration when I was walking on the Peaks."
>>
>>244242
>>244245
Well since we have a tie, the correct solution is both
>>
>>244221
You contemplate your options. Decided to be prudent, you once again reach out to the stars and channel Fen.
"Protect the Truth, do not let the Navigator's Son know of your power, lest he be untrustworthy"
Well it went better than last time. You notice that group in front of you look confused, it appears reaching out takes a few moments.
"Hello good sir, my name is Menno and I am an author and observing the power of nature firsthand gives me inspiration for my writing. I was seeking inspiration when I was walking on the Peaks"

The man looks relived at this, if not a bit suspicous. "Well better an author than mad I suppose. My name is Edward Lenx, I captain the guard here at The Spire. Come, you must be hungry and my uncle will likely wish to speak with you." He motions for you to come with him, and you oblige.

Edward leads you to a dining hall, and when the smell of food reaches your nose you immediately feel famished. As the two of you take some seats and take some food, the guards accompanying Edward scatter about, taking up posts or getting meals of their own.

[ ]Just enjoy the meal
[ ]Ask Edward some questions
>>
>>244305
>[ ]Ask Edward some questions

Ask about the Spire and about life here
>>
>>244312
As you eat, you decide to ask Edward some questions. "So whats the Spire? Whats it like here?"

Edward gives you a questioning look. "The Spire is Castle that denotes the end of Imperial Territory in this pass.... I suppose that means your from the Broken Plains?"

You make a grunt that could be taken as a yes or no as you continue to eat.

Edward decides to continue "As for what life's like here, its eventful enough to keep me busy. Merchants, Men of Fortune, Artistic types like yourself are always passing through, heading in one direction or another. And where people travel, bandits try their luck. If I dont get to them, the local trolls do, and I usually have to deal with those."

A booming voice cuts across the hall. "EDWARDS! WHERE ARE YOU?"

Edward sighs.
"And there would be my uncle.... I'll go see what he wants, I'd suggest coming, but you dont have to. He'll find you sooner or later"

[ ]Stay and eat
[ ]Go meet Edwards uncle
>>
>>244397
>[x]Go meet Edwards uncle
No point in wasting time if he's gonna meet us later
>>
>>244408
I mean thats subjective to your actions. You could just get up after Edward leaves and make a break for it. Or steal plates. Im impressed I got this far, the path ahead isnt exactly something set in stone.
>>
>>244438
Boy, when you say it like that, we almost sound like a prisoner
>>
>>243643
Is it too late to choose a star?
>>
>>244516
Nevermind, wisdom and farming. I approve.
>>
>>244516
>>244520
You also have Crabs Roses and Halberds.

Nice to see 4chan in working order.... Anyone else in town, if so I could get back to buisness
>>
bump
I'd like to see this quest continue
As for our next action, see >>244408
>>
>>244397
>[x] Go meet Edwards uncle
>>
>>245765
Good god damn timing anon.

Adding options
>>
>>244397
You decided to just get it over with and go with Edward. Might as well be polite. As you stand up and begin to make your way across the hall, you grab a small loaf of bread and stash it away because you never know what might happen. Eventually you find a large man, laughing and drinking with a few others. When he catches a glimpse of Edward he excuses himself and walks to meet the two of you.
“Edwards my boy! Welcome home, good work from you as always. And you brought home a lost soul, always good.” Edward looks like he wants to say something, but he is given no chance as the man turns to you. “And you, poor man, nearly freezing in my snow. Good to see you up and healthy! My name is Mikael Lenx, Lord of this shitty border keep, but who might you be?”
Edward speaks up now. “Uncle, this is Menno. He’s a fool hardy writer who didn’t think to pack supplies on his next trip for inspiration.” Well that was kind of hurtful, but Mikael just laughs.
“Well you’re not the first, or the worst prepared. Stay as long as you want, this is the place of the Wanderer. Now if you excuse me….” He goes off to go talk to someone else.
Edwards just sighs. “Just as always….. Well unless you have any requests or questions, I need to make sure the Guard is in order. You can stay in the room you wandered out from. If you need something pay, you can probably find people looking for good hands around here, hell I could use a few Im sure.”

[Well? What do you want to do?]
[ ]Ask more questions
[ ]Retire for the night
[ ]Enjoy Yourself
[ ]Write in
[In an effort to keep this quest alive I will be posting as many updates as I can, but today is not the best day. If by the will of the gods we make it to Sunday.... well that improves. If we dont, well I'll decided what to do
>>
>>245776
Do we have anything in our pockets?
>>
>>245780
While you never bothered to check before, now is as good a time as any to see what you have on you. Shame its not much though.
Besides the loaf of bread you just grabbed, you have a few unmarked gold... coins? discs? your just gonna go with coins. Gold is gold after all. But besides that, you have nothing but the clothes on your back.

>+10 Gold Coins
>>
>>245792
>[x] Enjoy Yourself

But let's not spend more than half our money.
>>
>>245792
You decide to enjoy yourself just a bit, you have on obligations or deadlines after all. You head over to the nearest barkeep and get yourself something to drink. When you go to pay, the bartender is confused to say the least. Unmarked gold discs arent exactly common of course. He compares it to what appears to be an actual coin, and is eventually satisfied and hands you a proper silver coin as change.

You end up downing your drink and three more over the next few hours, and you make merry with some of the other patron. By the time morning rolls around you have no idea how you ended up back in a bed, and upon checking your pockets you find 5 of your unmarked gold discs and two silver coins. You appear to be back where you started, but now the howling winds of the storm appear to have passed. When you upon the window, you are nearly blinded by the sun on the thick white snow.

>-5 Gold Coins
>+2 Imperial Silvers

What you do now is up to you, but it might be best to find someone looking for extra hands. You remember Edwards saying he might have need for a few, but the Spire is a cross roads, and offers a few options

[ ]Search for work in the Spire, its residents must need someone
[ ]Track down Edwards, he seemed willing to hire someone
[ ]Merchants come and go, and bandits arent uncommon. You could find work among them
[ ]You are in no hurry, gather information about the world around you. Best not go in blind
[ ]Write in
>>
I'll probably have to do a post or two like this, best to establish the ID for this
>>
>>245809

Lets try and open up our own shop.

A farmers market if you will.
>>
Bump as Im back and can post more updates.

>>245925
Anon your in the mountains. Also I think that would be a waste of cosmic power
>>
>>246053
Huh..... New ID.
>>
>>246056
Bumping again, because Im persistent.
>>
>>246201

We need to test the capabilities of our powers let's go find some merchants.
>>
>>246246
Well, its the only thing I got, so writing
>>
>>245809
You decided to go explore in search of merchants looking for extra guards on their caravans. As you exit travel down the winding staircases and walk the corridors to exit the Spire, you get an idea of how large this fortress is. And its confirmed when you exit the building, and see how it reaches up into the sky.

The town built around the Spire is a decently well developed one. Lieing on the edge of an Empire, the place is well defended, and where there are Guards, you can usually find everything from brothels to blacksmiths. It takes some asking around, but eventually you find yourself in the merchant districts. Not many stalls to sell, but inns and stables for the weary to rest in these cold peaks. You begin to ask around to see who might be in the interest of taking on someone

[roll a d20 to find work]
>>
>>246276
Bump because I refuse to die quietly
>>
>>246276

Guess it's all hardships from here
>>
Rolled 2 (1d20)

>>246276
rooling for merchants
>>
>>246276
As you wander the merchants district, you ask just about anyone you meet if they might hire you. But, your just a lanky looking man with no weapons to show for themselves, and no one is generous or desperate enough to hire you. You waste the remainder of the day on this futile hunt until the sun goes down over the peaks and the Spire goes ot sleep. Resigned in defeat, you begin to make for the Spire proper, when you hear the sounds of dispute around a corner. Peeking around, you see a man holding one of the merchants the turned you down to at knife point.

[ ]Sneak off, maybe alert a guard. Not your problem really
[ ]Channel the Stars (which?) 1d20
[ ]Fuck magic, use fist. 1d20

A Halberd would be really nice right about now
>>
Rolled 11 (1d20)

>>246412
>[x]Channel the Stars (Telkist, the Star of the Halberd)

Hope no one notices
>>
>>246429
The thief seems to busy trying to intimidate the poor merchant into handing over his money to hear you. Not that you were very loud in the first place. You turn your gaze to the heavens and look towards Telkist. Reaching out and grasping his power, you channel it to...

[ ]The ground in front of you
[ ]Yourself
>>
>>246457
>[x]The ground in front of you

Hope this blasts him or something and not spawn a halberd
>>
Rolled 15, 16 = 31 (2d20)

>>246466
You look to the space between you and your mark, and a humanoid spirit takes semi physical form in front of you. Formless and with no interesting qualities besides the light illusion of the stars on its body. But what is real is the Halberd it wields, simple with constellations carved into its pole. The spirit hefts the weapon and moves into strike

What do you do?
[ ]Join the fray with your fists 1d20
[ ]Channel more stars (though you notice you cant channel Telkist again) 1d20
[ ]Just bide you time

>>246466
[Pointing to the ground usually means summon or AOE.]
>>
Rolled 18 (1d20)

>>246489
>[x]Channel more stars at the ground (Retly, the Star of Crabs)

Get some monstrous crabs up in here
>>
Rolled 8, 4 = 12 (2d20)

>>246507
[Or a whole lot of really small crabs. Whatever works]
>>246507
Just as your spirit moves ot take out the thief, he takes notice, and is able ot dodge out of the way. Your spirit nearly hits the merchant, but while his is not of the best make he is still competent. The rouge attempts to flee, but your spirit keeps him from doing so, with the two dancing a dance of metal, neither getting a large upper hand on the other.

Meanwhile the Merchant has fled to your side, not being the brave sort, while you gaze at the sky. Focusing on Retly, you channel her, and you focus her power on...

[ ]Yourself
[ ]The ground
[ ]Your Halberd Spirit
[You can also specify what you try to do when focusing, but keep in mind your roll may help or hinder it]
>>
>>246534
>[x]The ground behind the thief

Trap him
>>
Rolled 19, 2 = 21 (2d20)

>>246534
Just as your spirit stumbles giving the chance for the thief to flee, you turn the power of the stars and aim it at the ground in front of him. From the ground a semicircle of crab pincers erupt, trapping him as your Spirit advances.

You meanwhile, just watch for a distance with the merchant, who seems keen to see what other tricks you might have.

[ ]Time to go toe to toe with him 1d20
[ ]Channel the Stars again (You cannot channel Retly) 1d20
[ ]Bide your time
[ ]Attempt to draw a constellation. (Choose two or more stars. The more stars, the more likely you fuck it up.) 1d20

[But write in's for what happens do make things better if they are good]
>>
Rolled 13 (1d20)

>>246581
>[x]Attempt to draw a constellation. (Rask and qit)

Imprison him in a giant rose bush
>>
>>246581
With your Spirit closing in, the thief attempts ot make a dash for it, but stumbles. With a clean strike, the man's hand is cut of by the Halberd. He has been incapacitated.

Meanwhile however, you have a constellation of Rask and Qit glowing on your arm and you do need to do something with it. You also need to ask the question of what to do with your summons. While they do fade away after time, you can just banish them, and while this would probably be smart of the Pincer Wall, the Halberd spirit would be nice to have around....

Constellation:
[ ]Use on Self
[ ]Use on theif
[ ]Use to improve the Halberd Spirt (would make him more powerful and long living. Also how?)
[ ]Write-in

Halberd Spirit
[ ]Keep him
[ ]Dismiss him
>>
>>246640
>[x]Use to improve the Halberd Spirt (make him a permanent body of intertwining vines)
>[x]Keep him
>>
>>246664
Focusing the constellation on the Halberd Spirit, you go to improve him with its power. While his body and the Halberd dont change, he now has armor in what a human would consider vital spots. Made of leather, it seems to have rose stems embedded in it, which would make it very unpleasant to touch considering the thorns.

The merchant meanwhile, seems for the most part unharmed if not shaken up. He thanks you up and down, praising what you can only assume are his gods for your intervention. "Oh thank you good sir, may the Champions bless your holy soul you've saved my life. Here please take this as compensation!"

He goes to hand you what appear to be around twenty gold coins.
[ ]Accept the coins
[ ]Instead inquire about work
[ ]Just deny the money.

Meanwhile, your Halberd Spirit has dragged the bleeding man next to you. The thief does not look in good states, and you need to decide what to do with him.

[Meanwhile, any comments on this train wreck of a quest? Any idea for improvements?]
>>
>>246765
>[x]Accept the coins

Leave the thief. And I wouldn't call it a train wreck, would like to see more people though
>>
>>246765
[X ]Instead inquire about work
>>
>>246802
More people would most certainly be nice.
>>
>>246818
OK is I, a more person! Voting to ask about work
>>
>>246830
More than 2 people on a decision? Thats impossible!
Ill give it two more minutes or so, then get to writing
>>
>>246765

I propose devastation of this settlement via plague crabs.
Permanent manifestations from the thieves corpse, the merchant must die aswell to prevent any ties between the crabs and us.

Provided we have no natural alignment.
>>
>>246845
You have no alignment. You woke up in a snow storm and thats your life story. You have no knowledge of the world itself, but you know what its made of. Its up to you to shape the world.... or something.

Also plague crabs arent in the cards really. Unless you want to try to study more stars and get disease or something, but thats unlikely to say the least.
>>
>>246765
[More discussion might be needed on the thief, unless you just want to leave him for dead]
You stop him before he hands you the money and instead inquire on where he plans on traveling, and would he be willing to hire you.
"Work? Well... Im heading west into the Broken Plains, with all the warring luxuries arent exactly in high supply, and I can make some nice coin. Considering your skill... well someone like that would be invaluble." You tell him you will consider his offer, and thank him for it.

New Obligation:
The Merchant Derick Shall is willing to hire you as an extra guard in his Caravan to the Broken Plains. He leaves in a week. (Non-Binding)

The thief continues to bleed on the ground.
[What do you want to do with him, and after that you retire for the night.]
>>
>>246946
Talk to him, them probably turn him in to the guards
>>
>>246946
Extort him for money if he has any, than turn him in to the guards. Edwards more specifically, earn some trust/relationship points
>>
>>246976
>>246989
So, one for extort and one for talk. Handless man will then go to the guards it seems
>>
>>247023
And, OP has places to be. Ill restart.... Who bloody knows, but if the thread is still bumped on Sunday Ill be doing it then for sure. Maybe sooner.
>>
>>244596
Stay and escape. Edward's uncle seems to the arrogant, selfish, and exploitive type. Escape at Edward's absence.
>>
>>247516
Shit, shouldve hit the refresh button
>>
>>247525
10/10 Anon
Also, if anyone wants I'll answer questions about this quest will work (should it pick up)
>>
I am >>243841 with a different IP; I would have posted in the latter half of the quest but I was too busy.

I think this has been an alright quest. The posts are a lot shorter than in other non-drawfagging quests, but that might be an advantage as it lets the imagination roam more freely and reduces the waiting time between updates.

I've been thinking that maybe we should keep at least one gold disc in case it fulfils a special purpose later on.

I second >>246976
>>
>>247077
OP is back, and ready to do things.
>>
>>246946
You have the Halberd Spirit carry the wounded man, and you rip of a piece of cloth from his cloak and tie it around the stump to stop the bleeding. Walking through the streets to take the man to the nearest guard outpost, you attempt to start up a conversation. "Why were you attempting to rob that man?"

He spits on you, and starts mumbling curses.

A few moments later you arrive at the guard outpost, and get lots of stares as you ask for Edwards. One of them stutters out that he will go find him, and runs off. You take a seat while your Spirit holds the man by his handless arm, and wait in an awkward silence as no one wants to question this. Eventually Edward arrives, and gets the same confused look on is face most of the guards had. Eventually he finds his words. "Your not just a writer are you...."

[How do you respond?]
>>
>>250497
>"I am a writer, but beyond that I cannot say."
>>
>>250987
I shouldnt have closed the tab....

But, writing.
>>
>>250497
"I am a writer, but beyond that I can not say." You then motion to your prisoner. "But, on other news I caught this man attempting to rob a merchant by the name of Derick Shall. He was dealt with."

Edwards just looks at the robber and then at your spirit. "By the Guardians I really dont want to cross you....." He points to a guard. "Take him to the holding cell and someone go find this Shall man." You swear you hear him mutter under his breath, something about mad wizards.

You end up returning to the room your staying in and put away your meager possessions. Eating the last of the bread you borrowed, you remind yourself to go pick up some more food from a general store. Shall may be providing food while you work, but that was a few days away and you did need to eat. Your Spirit set himself up in the corner of the room, guarding the door for potential intruders. You'd have to put some effort into it, but you could probably keep him around for a while. You lazily drifted off into sleep, letting the dark take you.

When morning comes, you pull yourself out of bed and begin to decide what to do for the day

[You get 5 actions for the day]

Forced:
>Buy food. (How much? Two days of food is half a gold piece)

Optional:
>Extend the Lifespan of your Summon. The summon will currently last till tomorrow, around the time he came to be.
>Visit Shall, your to be employer
>Learn about your Destination
>Learn about something else (What?)
>Visit the Thief from the day before
>Stargaze
>Visit a shop, you might want to pick something up
>Do an odd job or two, make sure you can survive till your real work
>Write-in

Money: Total: 6 GP
>5 Unmarked Gold Coins (1GP each)
>2 Imperial Silvers (1/2GP Each
>>
>>251389
Bump
>>
>>251594
I refuse to die! Not yet!
>>
>>251389
>Buy 2 days of food (1 GP)
>Visit Thief
>Talk to Edwards
>Visit Shall
>Stargaze

Preferably somewhere around that order
>>
>>251389
>Buy food. (How much? Two days of food is half a gold piece)

4 days of food

>Visit Shall, your to be employer
>Learn about your Destination
>Stargaze
>Do an odd job or two, make sure you can survive till your real work
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