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Stuck in an RPG quest
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You are Peter Hornberg and it's a Friday afternoon. School was shitty; it's always been shitty. For a young boy of 16 with acne and weak limbs, school is a nightmare which offers nothing in the way of safety or solace. But you are not at school now. A note on the fridge from your mom tells you she will be late again and that food is in the fridge. You leave it there. You aren't hungry.

You pull out an ice-pack and put it on your eye, wincing from the cold. Bullies are a problem at school. Mostly your problem. But, rejoice! For the weekend is here.

You head up to your room. There's a package at the foot of your door. Your mom must've have put it there.

Legends of Zeltanna

You don't remember ordering anything by that name. You pick up the package and enter your room. You put the ice pack aside and cut open the package. Inside is something that looks like a motorcycle helmet. There is also a note, it reads:


To: Peter Hornberg
From: ViR corp.

Congratulations! You've been randomly chosen to beta-test ViR corp's latest product: ViRvana. Enclosed is a standard issue ViRvana V1.20 Helmet. The game "Legends of Zeltanna", the first fully immersive roleplaying game, has already been installed.
If you do not wish to participate in this beta test, please resend the package at the return address. However, if you do decide to participate, please send any comments or complaints through the in-game reporting system. Because ViRvana is still in the Beta testing phase, bugs are to be expected. We hope you enjoy the game and look forward to hearing back from you soon!

Sincerely,
ViR


Well then. That's interesting. You've heard of ViR corp before. They came out with a fighting game a few years back which was a major flop. You actually bought it. I guess that's how they knew your address. You inspect the helmet. Unlike a motorcycle helmet, there's no transparent part, nothing to see out of, its all opaque. On the inside of the helmet there is a red switch. You flick it on. The inside lights up. You hesitate for a moment, and then put it on. Nothing happens. Then you feel something crawling into your ear, a wire. It happens too fast. You can't move your limbs! You try to move your neck, but that too is frozen. You start to panic. You feel the wire go deeper and deeper into your ear, it starts to hurt. The pain builds and builds until you black out.
>>
When you open your eyes you're in a completely white background. It almost feels like you're floating in space, although you can feel the ground below your feet. A blue orb appears in front of you.

"WELCOME TO LEGENDS OF ZELTANNA! BEFORE YOU CAN ENTER ZELTANNA, YOU MUST FIRST CREATE A CHARACTER. PLEASE CHOOSE WISELY AS YOU WILL NOT BE ABLE TO CHANGE YOUR CHARACTER EASILY ONCE YOU ENTER ZELTANNA. ARE YOU READY?"
Wait what the FUCK is this? Are you in the game?
"I want to exit the game. How do I exit?"
"EXIT POINTS ARE LITTERED THROUGHOUT ZELTANNA. IN ORDER TO ENTER ZELTANNA YOU MUST FIRST CREATE A CHARACTER. ARE YOU READY?"
Fuck. Well, whatever, there's probably one of these exit points near the beginning of the game. Might as well make a character.
"Yes. I'm ready."
"EXCELLENT! FIRST, WHAT WILL YOU BE CALLED IN ZELTANNA?"
>>
>>223063

PROLAPSED_POOPER
>>
>>223063
bob
>>
>>223063
The Suspense
>>
>>223131
Seconded.
>>
>>223131
>>223063
Thirded
>>
>>223085
>>223131
>>223201
You think for a few moments before proudly declaring:

"Bob 'The Suspense' Pooper."
"WELCOME BOB! NOW THEN, WHAT RACE ARE YOU?"
The blue orb flattens into a flat screen and you see images of what you assume are each of the different races. The first one is just a standard human. Then there's what seems to be an elephant (with the characteristic trunk and tusks) but with only two elephant legs, standing upright. It also has human arms and hands. Then there's something which looks like a mix between a green chimpanzee and a mosquito (chimp body and mosquito mouth). Finally there's a gopher mole with the head of an ant. There are three more images but they are blacked out with an image of a lock in front of them. Guess you have to unlock them.

Which one do you choose?
>>
>>223261
human
>>
>>223261
Human
>>
>>223261
Elephant if I have a trunk as muh dick on my face.
>>
>>223267
>>223283
You go with humans, no point in trying to mull this over since you'll exit the game asap anyway. You touch the image of the human and its borders glow. The screen collapses back into the orb.
"EXCELLENT! AND FINALLY, WHAT CLASS ARE YOU?" As before the orb flattens into a screen. This time there are no images, just words:

>Barbarian
>Bard
>Cleric
>Knight
>Mage
>Ranger
>Rogue
>Warrior
>Wizard
>>
>>223405
Wizard of course. What else
>>
>>223405
>Mage
>>
>>223414
Seconded
>>
>>223414
>>223424
Wizards have never let you down before, and so, without hesitation you choose wizard.
"FANTASTIC! WELCOME TO ZELTANNA, BOB, THE HUMAN WIZARD. WOULD YOU LIKE TO START AT A TOWN OR START AT A RANDOM PLACE?"
"Any benefit to starting randomly?"
"YOU WILL BE GIVEN EXTRA EXPERIENCE POINTS"

>Start randomly and get some extra exp
>Start at a town
>>
>>223439
Spawning randomly could make your spawn glitch since its in beta. I'll go for spawning randomly.
>>
>>223439
>>Start randomly and get some extra exp
all about that exp and we know how to wizard
>>
>>223439
Since we want to exit the game asap, I'll rather start at a town
>>
>>223445
>>223450
Well, a town would be easier, but random spawn sounds far more interesting. Besides, you're mom won't be home for a while, might as well give the game a test run.
"Random spawn please"
"CERTAINLY BOB, PLEASE WAIT...DONE! YOU WILL SPAWN IN THE WHITE CLIFFS OF DOMIDZOD. GOOD LUCK AND REMEMBER, IF YOU DIE IN THE GAME, YOU DIE IN REAL LIFE!"
Wait what? But the white room collapses in on itself before you can say anything and you are suddenly on top of a tree, on a cliff, overlooking a vast ocean.

"Hooooooly shiiiiiiit" You try to hang on to the tree but fail and fall about 10 feet, skinning your knee in the process. "FUUCK" You get up. You're on a cliff, probably Domi-something, behind you is an ocean which seems to extend forever and in front, a thick forest.

The blue orb appears in front of you. You remember the last thing it said.
"Hey what was --"
"WELCOME TO ZELTANNA BOB. YOU CAN ACCESS YOUR CHARACTER SHEET BY THINKING "CHARACTER SHEET."
"Ok but what about --."
"YOUR INVENTORY AND OTHER MENU'S ARE ACCESSED THROUGH THE GAME WORLD ITSELF. GOOD LUCK!"
"Wait! Wait a minute!"
"YES BOB?" Woah, you didn't actually expect it to stop.
"Uh--what was that about me dying in real life?"
"...ERROR! NO MESSAGE AVAILABLE." And then the orb promptly vanishes. Well fuck.

You:
>Take a look at your character sheet
>Head into the forest
>Try to scale the cliff up to get a view of the area
>Other
>>
>>223509
Use fire magic on your knee. Try to find some people.
>>
>>223509
>>Take a look at your character sheet
>>
>>223509
I'll say character sheet...maybe theres a map in there?
>>
>>223525
You think 'character sheet' and immediately a screen appears in front of you, when you stare at a particular word in the sheet, information immediately pops into your head like a memory.


Level 1 (15/100 exp)
Bob 'The Suspense' Pooper
Human - The most numerous of the races in Zeltanna, humans are average in every respect, yet are nevertheless the dominant species. They engage in every kind of trade and craft and have invented a few themselves.
Wizard - Wizards are the counter-part to mages, they cannot naturally manipulate the aether but do so through rituals. Rituals come in many forms, depending on the race and culture of the wizard. Humans tend to favor the written word and the spoken word and as such their rituals consist of spoken incantations and runic diagrams. Through these rituals wizards can temporarily contract or summon spirits and use their powers. Summoning of more powerful spirits requires much greater preparation and meticulous attention to detail, lest the spirit break free and wreak havoc.

Health: IIII

>Stats (7 points remaining)
Constitution: 1
Dexterity: 1
Intelligence: 1
Wisdom: 1
Charisma: 1

>Spells
Summon Lesser Elemental - Summons an elemental (a spirit which has control over an element) for as long as the wizard is conscious. The elemental can do some minor manipulations of its respective element.


Well that was interesting. You suddenly become aware of your garments. You're wearing a simple brown robe with a hood and carrying a sack over your shoulder. You're also wearing sandals for some reason.

You inspect your sack. Inside is a rolled up map. 2 rolled up scrolls. A small bottle of red liquid. A spellbook with one spell in it (the one in your character sheet probably) whose words are basically just nonsense sounds. And a smooth clear pebble. Looks kind of like a gem, but its a pebble.

You:
>Try reading the spell
>Look at the map
>Head into the forest
>Other
>>
>>223701
spend the ponts in wisdom and intelligence 3 in each then on i charisma
>>
>>223701
Look at the map for the nearest town and nearest exit
>>
>>223720
You open up the character sheet again and this time press on the stats, increasing Intelligence, Wisdom by 3 and Charisma by 1.

The effect is immediate. Suddenly you can think more clearly and your senses give you far more information than they were giving before. You could get used to this!

>>223734
You unfurl the map and lay it out. It doesn't take you long to locate yourself on the map (must be the intelligence boost). The map makes no indications of any exits. But the nearest town is only a few a miles away, on the other side of the White Cliffs of Domidzod, near the coast. Logenstead, it is called. It looks you'll have to traverse through the woods, or you can climb up to the top of the cliffs than climb back down on the other side.

You:
>Head into the woods
>Read your spellbook
>Climb the cliff
>Other
>>
>>223780
>>Read your spellbook
then head into the woods mybe ring fourth a sprit to help us the woods have things in them
>>
>>223780
>Read your spellbook
See about that earth elemental summon. with our stats we will likely need a shield
>>
>>223780
>Read Spellbook
Figure out how to use the elemental spell at least.

>>223802
>>223873
Forest sounds dangerous desu senpai, and the cliffs will give us a better view, I say we take the cliff route to Logenstead
>>
>>223905
but we have shit for dex and hitpoints so falling is real and we are going to missed up from it
dont wana die this early
>>
>>223912
K den, into the forest. Just hope we don't get raped by a tree like in evil dead.
>>
>>223802
>>223873
You read your spellbook. Its just nonsense syllables but somehow they seem to radiate power when you say them. You concentrate on summoning an earth elemental, picturing earthy things in your mind. After reading the whole spell (which takes a few minutes, because the spell is almost 4 pages long), a small boulder with eyes and arms materializes before you.
"'Sup" it says, even though it has no mouth.
"Uh...hi. Are you the earth elemental?'
"Yeah." It just stares at you.
"Right." He continues staring at you. You get a little uncomfortable, clear your throat and then walk into the forest. The boulder-creature follows you, walking on its hands. It's a fucking geodude isn't it?. You look back. The elemental stares at you. Yup. A motherfucking geodude. You continue walking into the forest, making sure to keep the cliffs in view so you don't get lost.
"Yo, master wizard?" Geodude is speaking. You turn.
"Uh..yeah?"
"Why'd you summon me bro?" Why the fuck is the geodude speaking like a california surfer dude? You start sweating for some reason. These sandals are extremely uncomfortable.
"To...protect me?" Geodude nods (or something akin to it, it kind of stands on its hands and rolls is head up and down -- spooky).
"Right on bro. You should know there's a dragon circling above though."
What? WHAT? You look up. And indeed, there is a fucking 20 foot long dragon circling above you. Leather wings, teeth, black scales.

You:
>Run as fast as you can through the forest
>Try to hide
>Have earth-elemental-geodude do something
>Other
>>
>>223934
>Have earth-elemental-geodude do something
dig a hole or somethign for you to hide in and keep eyes open for when the dragon leaves
>>
>>223943
Seconded
Digging hole or raising barrier sounds best
>>
>>223934
>>Other
Ask the geo-DUDE is there is a good hiding place and what it knows about dragons
>>
>>223934
>>223943
>Have earth-elemental-geodude do something
use those pokemon powers, but yea hiding until the dragon leaves is probably the way to go here.
>>
>>223943
>>223960

I think I'll just speed-post until there is enough people to start voting on actions

"Can you dig a hole?"
"Sure thing broseph." And then Geodude launches himself into the air and punches the ground, creating a small hole. You immediately jump in, cover yourself with dirt and wait. The dragon keeps circling above. Fuuuuuck.
"Master wizard dude?"
"Hmm?"
"You want me to dig outta here or what bro?"
"What?"
"Dig out bro. Tunnel out."
Geodudes. Fucking GOAT. You just nod. Geodude starts punching the the side of the hole and scooping out dirt behind it. Pretty soon you have a tunnel. Once in a while you peek up the surface to see where you are and to make sure you're heading in the right direction. The dragon is still circling the forest, this time in longer sweeps. After a few hours of digging you have arrived outside of the forest. The dragon is nowhere in sight. A town lies ahead, Logenstead. Perhaps you can find some much needed information there.

You:
>Head for the town
>Ask the earth elemental some questions
>Other
>>
>>223981
>>Head for the town
ask Q on the way there
>>
>>223981
>>Ask the earth elemental some questions
Sorry, do you have a name? I'm Bob, pleased to be working with you. Do you know anything about this town by chance?
>>
>>223983
>>223989
>>223981
>Other/Both
Walk and talk, ask about the town,
>>
>>223983
You head for the town. The earth elemental follows behind.
>>223989
"Name's Pet--er--Bob. What's your name?"
"Name's Rocky, master wizard dude."
"You know anything about this town Rocky?"
"Nah bro. I'm just a lesser elemental, we don't know much." Right. Well it was worth a shot.

A broken sign hangs on the entrance to the town. The town itself is quaint, but its people walk with hung heads and there is not much life in their movements and speech. You note that several of the houses have been burnt down.

You:
>Ask a passerby some questions (what do you ask them?)
>Head for an inn, there's always an inn.
>Other
>>
>>223997
Determine if the passerby is a player and if he is, ask him how to quit the game so I can fucking get back to real life.
>>
>>223997
>>Ask a passerby some questions (what do you ask them?)
Hi, I'm new to town. What happened with the burnt buildings? Also is there an inn and or merchant dealing in Wizardly spells and things?
>>
>>224005
do this
>>
>>224002
You grab the arm of a passerby, a woman carrying a basket of some smelly fish.
"Excuse me are you player?"
"Eh? A player? What's that?" Guess not.
>>224005

"Um, sorry, nevermind. I'm new in town and weary from my journey. Is there an inn here?"
She points at a large building with the sign of a dragon on the front.
"Right. And...is there a merchant dealing in wizard things? Spellbooks, scrolls that sort of thing?" She looks at your earth elemental, then back at you.
"No. As a matter of fact we don't and we don't think too much of your kind here either, wizard. You'd best watch your step." She spits on the ground near your sandals.

You:
>Ask the woman some more questions (what?)
>Head for the inn
>Other
>>
>>223981

Head into town. I see no reason to wait.
>>
>>224005
>>224007
yarp
>>
>>224017
>>Head for the inn
mybe not tell people your a widzerd
>>
>>224017
>>Head for the inn
Keep Rocky out since we cant defend for shit physically.
>>
>>224028
pick him up and thow him at things lol
but not have him out wlaking pick him up and hid him in your robs or bag, and tell him y your doing this
>>
>>224032
If we even can. Not knocking the decision but we have a strength of 1, we might not even be able to pick him up.
>>
>>224035
true we could try . but if its the same as the pokmon we should be able since its not that big(rocks can still kg alot)

mybe if we send him away we can prtices bring him out faster in the inn
>>
>>Head for the inn
As we go, if questioned about attire, simply answer that we are a scholar or monk, not a wizard.
>>
>>224024
You head for the town, keeping your wizardry to yourself. You look back at Rocky. That would probably blow your cover. Somehow you already know that if you just think "release" the earth elemental will go away. However, you also know that your reading from your spellbook only works once a day. Opening your spellbook you see that, indeed the words of your spell have become faded. You'll have to wait 24 hours until you can speak them again. Clearly you'll have to think of something else.

>>224032
So you pick up Rocky and put him in your sack. He's surprisingly heavy (or you're just weak). You tell him to be quiet and stay and the bag. You don't want to be known as a wizard.
"K, wizard dude, whatever floats your boat."

You walk into the inn. It smells of old wood, seaweed, moss and fish. A few "patrons" are drinking in a dark corner. The floor is wet for some reason. A bartender with an eye-patch scowls at you from behind the counter. He's around 8 years old and standing on a stool.
"What can I getcha?"
"Uh..."
>A room
>A meal
>A drink
>Some info (what do you ask him?)
>All of the above
>Other
>>
>>224041
>Some info (what do you ask him?)
What's with the burnt buildings? there a bad fire or something recently?

Sidenote, do we even have money?
>>
>>Some info
Explain that we are a traveller and are curious about the burnt out buildings. Do not ask for food or room as we seemingly have no money and don't want to start anything.
>>
>>224041
>>All of the above
ummm dod we have moneys for this?
we could work for the drink and that
>>
Rolled 6 (1d10)

>>224046
I vote for this
>>
>>224046
>>224048
"What's with the burnt buildings? Was there a fire here recently?"
"Must be new in town eh?"
"Yes, I am."
"Well, It was a fire, yeah. But not a normal one. Dragon flame. Bezmum the dragon did that." Hmm, you wonder if it was the dragon you saw circling the forest.
"I actually saw a dragon, circling the forest on the way hear. Black scales, almost 20 feet long."
"Then you seen 'em. Took my mom and dad. I took over dad's inn after he died. Listen, newcomer, you'd best leave while you can. This town is cursed."
"How so?"
"You mean beside the dragon that stalks these lands? Not much. But Bezmum is enough. He demands tribute every month." Oh boy. That can't be good.
"Tribute?"
"Manflesh, newcomer. We give him our fish throughout the week but at the end of the month its manflesh he craves. Its the only way to appease him. Most times he's satisfied with our oldest. Sometimes, he gets a hunger for...younger flesh. We tried to resist. You see the result."
"That's enough gabbin' Ford. Ain't like this newcomer can do anything bout our problems." says a patron from the back. Dragon slaying seems a bit out of the league of a level 1 wizard, so you agree with him.
"So, anyway, newcomer, whatcha here for?"
"I'm looking for an exit actually."
"What? What are you a smartass? The exit is over there!" He points to the exit to the inn.
"No, no you misunderstand. I mean an exit to the *game*."
"What game?" Shit. This isn't good. "Look newcomer, what do you want? A room? Food? Drink? We've got it all if you've got coin...you do have coin don't you?" You laugh nervously. "GET OUT!"
"Wait can't I work it off or something?"
"If you wan't work go to the docks, I ain't hiring. " Well you're not particularly hungry or thirsty. Weird. You are tired though.

You:
>Head to the docks for work
>Leave this town
>Other
>>
>>Leave this town, careful of dragon
Being a wizard with low strength and, well, basically every other stat there's not much we can do at the docks.
>>
>>224072
>>Leave this town
Let's go try and get some EXP and shit in the woods. We've got a healing potion.
>>
>>224072
>Leave this town
Time to go innawoods and exp grind
>>
>>224072
>>Leave this town
head towards the next town. When we get a decent ways from town. have rocky build/burrow us a safe spot for the night. see about that pebble we have possibly figure it out. might be a home recall stone or something. see if we cant pull up a game menu or something. bug report system maybe.
>>
>>224077
>>224079
>>224084
>>224092
Well no point in staying in place any longer. You're not going to find an exit here and there's nothing you can do about this town's dragon problem. You leave the town, taking Rocky out from your sack (he was doing a number on your back).

You follow the road to the next nearest town, Olekville. Its through the forest you just came from, but as the dragon is no where in sight, you decide to tunnel underground, as before.

The first few hours of the journey are uneventful. Surprisingly you still aren't hungry or thirsty. Maybe you don't really need to eat or drink in this game? Then around midday:
"Yo, master wizard dude--"
"Call me Bob, Rocky."
"Master Bob, there's something following us."
You freeze.
"What is it?" You whisper. A 6-legged creature with the head of a crocodile and the segmented body of an ant emerges from the forest. A small screen hangs above its head. You read it. Its a level 2 Gatorant, a baby one apparently.
"That, bro."

You:
>Run the fuck away
>Have Rocky do something (what?)
>Other

Last post for the night. Will continue first thing tomorrow
>>
>>224135
Get him to beat the shit out of it. He's swole; he should be able to do something.
>>
>>224135
>to tunnel underground
to not* tunnel underground
>>
>>224135
>Have Rocky show it what's what
>>
>>224135
>>Have Rocky do something (what?)


thanks for running man, love the quest. you got a twitter for start alerts?
>>
>>Have Rocky do something
Make him live up to his name, punch the fuck out of that Gatorant. If underground still, crush it? Though that may fuck us too.

Ah damn I'm travelling so no internet tomorrow for the entire day. Oh well I'll just have to do some reading while I work. Night OP, look forward to more.

As >>224142 said, got a Twitter for alerts?
>>
>>224142
>>224162
Unfortunately, no twitter, sorry. But I'll be running the quest pretty much all day on the weekends (and once the summer session starts, all day on the weekday's as well). If the quest really picks up I'll probably make a twitter account, for now, let's just see what happens.


"Shit. Can you do something?" You look at Rocky.
"Do what, bro?" The gatorant steps closer.
"I don't know man, fucking punch it or something!"
"Punch it. You got it broheim." And then Rocky pushes off of his arm, rolls through the air and lands on the baby gatorant's head. The gatorant starts going crazy and charges toward you.
"FUUUUUCK"
"I got this bro!" And then, Rocky starts beating the shit out of the gatorant's head. His fist connects with the gatorant's eye and it just collapses into eye-goo, like it was made of ice-cream. There's a surprising amount of blood. Rocky calmly wipes blood and eye-gunk off his fists. The baby gatorant twitches and then rolls over and dies. You half-expect it to just disappear and leave behind gold or something. But none of that happens. It's just a dead baby gatorant. You check your character sheet, yep, 10 more exp, bringing you to 30/100.

You:
>Inspect the gatorant more closely
>Walk on
>Other
>>
>>225021
>Inspect and maybe get some crafting materials
>>
>>225021
>>Inspect the gatorant more closely
Ask rocky if he knows if these have any valuable materials on them.
>>
>>225035
You cautiously approach the corpse. It's a hideous looking creature, whoever designed this shit must've been lit 24/7. As you get closer a screen pops up:

Loot (pick 1)

Gatorant Carapace Piece (small) x3
Gatorant Brain x1
Gatorant Heart x2
Gatorant Blood (need 1 empty vial)
>>
>>225047
Carapace piece, less likely to spoil or smell as much. plus I dont think we have a vial
>>
>>225047
Is the loot the crafting materials or is the loot separate?
>if it's separate open that shit.
>>
>>225047
Also
>taste the blood, and if we have a sack or something put it in there
>>
>>225052
You touch the Gatorant Carapace Piece (small) x3 on the screen. The screen disappears. Nothing happens. You wait. Still nothing. You bend over and touch the carapace of the gatorant, it just breaks right off like an eggshell. You gather three small pieces of it. Its very light and somewhat flexible. You try to take off more, but the rest of the carapace is really stuck on. You try with all your strength to rip off more, but nothing (well you weren't that strong to begin with, but still...)

Under the carapace there seems to be a thick layer of muscle. You think you might be able to get more loot, even without the screen, but you'll need something to cut through the muscle.

>>225069
You taste some of the blood that was spilled on the ground. You immediately regret this decision. Its like acid had sex with bleach and then their child just shit all over itself continuously for 30 years and then you took that shit, concentrated it into a single drop of shit and then put that shit on your tongue. Your eyes are watering now and you gag a couple of times. Never again.

You:
>Walk on
>Try something else on the corpse
>Other
>>
>>225102
>Take everything you can carry
>>
>>225102
Observe my surroundings again, look for edible plants in the forest
>>
>>225116
>This as well
>>
>>225109
You put the carapace pieces into your sack. You try lifting the gatorant but its impossibly heavy. You tell Rocky to give it a shot, but even he can't lift it.

>>225116
You are in the middle of a deciduous forest with tall, thick limbed trees. According to your map you're in the Hinazco Forest. There are an assortment of plants all around you. However you have no idea which ones are edible and which poisonous. You ask Rocky, but of course, he doesn't know. You spot something moving in the distance. It's another gatorant. No wait. It's three more gatorants.

You:
>Run
>Have Rocky wreck their shit
>Other
>>
>>225140
>Have rocky take them on one at a time
>>
>>225140
>>Have Rocky wreck their shit
>>
>>225148
"Rocky"
"Punch 'em?"
"Punch 'em" And you watch Rocky pirouette through the air and absolutely demolish those baby gatorants. They never had a fucking chance.

You check your character sheet again, you're now at 60/100 exp. You go an inspect the corpses and the same screen comes up as before, with the same exact options but this time with different numbers

Loot (pick 1)

Gatorant Carapace Piece (small) x9
Gatorant Brain x1
Gatorant Heart x6
Gatorant Blood (need 3 empty vials)
>>
>>225178
More carapace!! We must make a Gatorant Dundee hat for Rocky /jk
>>
>>225178
>collect all the things, scale armor is good
>actually, see if you csan develope a skill or something of sifting through the corpses, maybe we can get a hunter perk and get moar luts
>>
>>225178
Take their hearts. We will become a powerful necromancer in the furture.
>>
>>225184
>>225194
Carapace could probably be used for armor, so carapace it is. As before the screen disappears and the carapace breaks off to the touch. You put the pieces into your sack.

You continue onward through the forest. Several more baby gatorant's get in your way and Rocky takes care of them. By the time you're out of the Hinazco Forest, it's near nightfall and you've gained a level. You also got as much Carapace as you could carry, namely 24 pieces of small carapace.

According to your map, Olekville is only a few miles farther on the road. You still aren't hungry or thirsty, but you are exhausted from walking.

You:
>Continue in the dark, on the road to Olekville
>Rest outside the forest for the night
>Other

Level up! 1 -> 2

Level 2 (1/100 exp)
Bob 'The Suspense' Pooper
Human - The most numerous of the races in Zeltanna, humans are average in every respect, yet are nevertheless the dominant species. They engage in every kind of trade and craft and have invented a few themselves.
Wizard - Wizards are the counter-part to mages, they cannot naturally manipulate the aether but do so through rituals. Rituals come in many forms, depending on the race and culture of the wizard. Humans tend to favor the written word and the spoken word and as such their rituals consist of spoken incantations and runic diagrams. Through these rituals wizards can temporarily contract or summon spirits and use their powers. Summoning of more powerful spirits requires much greater preparation and meticulous attention to detail, lest the spirit break free and wreak havoc.

Health: IIII

>Stats (5 points remaining)
Constitution: 1
Dexterity: 1
Intelligence: 4
Wisdom: 4
Charisma: 2

>Spells
Summon Lesser Elemental - Summons an elemental (a spirit which has control over an element) for as long as the wizard is conscious. The elemental can do some minor manipulations of its respective element.

Choose a perk:

Prodigy: Immediately learn a random ritual of a level higher than your current one
Empowered: Once per day you may speak an incantation to empower a ritual, either making its effect last twice as long or doubling its magnitude
Enchanter: Immediately choose an object. You must store a spirit in that object (through normal summoning rituals). As long as the object is in your possession, you gain the power(s) of that spirit. Note, this is a permanent effect and cannot be changed.
[/i]
>>
>>225286
2 charisma
1 con
1 dex
1 wis
Prodigy
>>
>>225286
>>Rest outside the forest for the night
Have Rocky build a shelter for us. shouldnt go wandering in the dark.
>>
>>225286
Rest outside, but make sure it's safe first.

3 Int, 1 Wis, 1 Con
Take Empowered.
>>
>>225286
are we allowed to fuck rocky? this may be the only chance for our mc to get laid
>>
>>225321
It would be extremely painful
>>
>>225324
Every hole is a goal fuck the rock smell what he is cooking
>>
>>225318
>this but take enchanter instead. We could make talismans that are permanently useful.
>>
>>225330
Can OP clarify if Enchanter is more than a one time use? If it is, then I'll swap it from Empowered to Enchanter.
>>
>>225330
Echanter sounds good but we dont have any spare items aside from the unknown pebble and scales. I assume we might have chances at these options on later level ups. I'd like us to shore up some stat weakness and give us more charisma to deal with locals. 4 sounds good for now and we can ignore it for a while unless we still have a shit time dealing with people.
>>
>>225344
forgot to add that taking prodigy give us another spell. right now we only have the earth summon spell. Rocky is out for at least a day (dont know restrictions yet) and with another spell we could do more in fights or whatever depending on what we get.
>>
>>225321
Seconded.

Also, on a side note, rape is against the rules right?
>>
>>225354
>we can make carapace fisticuffs and beat the shit out of mooks
>>
>>225363
ok then just put some points into charisma and seduce the rock
>>
>>225364
can we even craft though? Enchanter says immediately choose an object and store a spirit. unless it meant immediately on casting (which i doubt) we only have the one spirit, Rocky, to store. Yeah, having him in a Gatoraide fisticuff would be awesome punch-wizardry, but i dont wanna do that right now when we have such low CON.

Also, OP, please ignore the "sex the elemental" dumbasses.
>>
>>225395
>if so then just put 3 into int and 2 to dex for dodging, Dexterity Will be more utilitarian than cont anyway.
>>
>>225324
Its a big rock
>>
>>225395
Are you trying to tell me that rocky doesn't make you stone hard?
>>
>>225399
true.
Still predicated on our ability to craft gloves after storing Rocky (our only spell and summon atm) and that breaking the scale to craft with it doesn't break the enchantment
>>
>>225401
*It's a big sexy rock
>>
>>225335
Enchanter is a one time use. >>225344
You will NOT get these perks again, next time you'll get a totally new set of perks, so choose wisely.

Also objects can be literally anything except for your own body or the body of others (so clothes, random debris, weapons etc. are all eligible).

>>225395
"Immediately choose an object" means as soon as you take the perk, you must choose an object in your inventory and then a spirit which you have summoned. Failure to meet these two conditions will make the option unavailable. As it is, you've met these conditions (Rocky and the stuff in your inventory).

>>225401
For you.
>>
>>225403
Yes. Also I am trying to use /qst/ to play quests not have it be /b/ 2.0 lolrandum bullshit.
>>
>>225399
I second this. Fuck constitution, go dexterity. Nothng more annoying than a kiting long-ranged class. Other than that, OP please elaborate on the skill Enchanter. Do we have a limited number of spirits to use? If we enchant with Rocky, can we summon another geodude? Because Empowered is a pretty rule-of-the-thumb skill. We need to know the drawbacks of Enchanter.
>>
>>225411
However you don't have to choose a perk right this second. You can delay that decision as long as you like.
>>
>>225408
Rocky isn't o our only summon. He's just the only one we've bothered to bring up; we could still summon Fire, Wind, or Water if we really wanted to.
>>
>>225416
look man what if when we make sweet sweet love too rocky we get some sort of std which gives us stone skin or something
>>
>>225416
Sexy time isn't random anon. It's necessary for a wizard to achieve his full power.
>>
>>225417
And also, can we have multiple enchantments? Can we enchant accessories and equipment?
>>
>>225286
>final vote
>3 int 2 Dex and enchant carapace with rocky for badass wizard punch and bonus to earth related activities
>>
>>225428
>>225430
You're both retarded.
>>225420
Let's wait until later to choose a perk, then, since I doubt we really want to choose something willy-nilly and have it fuck us up.
>>
>>225439
I'll back this but hold off on Enchanter until we can buy some real gloves or get some made from the scales.
>>
>>225439
I say 4 int 1 dex for now. We're wizards, get some protection spells or buffs. And I dont think we should enchant anything just yet.
>>
>>225444
Hey anon name calling is mean and un-called for are you an elemental-phobe
>>
>>225417
You select the Enchanter perk to get some info on it. This is what comes up:

1. First you must meet the two qualifying conditions:
- At least one item in your inventory
- At least one spirit already summoned
2. Once these conditions are met you must:
- Choose an item to be the "object"
- Choose a summoned spirit to be the "spirit"
3. The spirit is then sealed in the object and as long as the object is in your possession (meaning touching bare skin), you gain the power(s) of the spirit you have sealed.
4. This is a one time only effect (as a perk)
>>
>>225444
>you're both retarded
Ouch. Anyway having an intercourse with your elementals is akin to becoming one with nature and coming to terms with your own power, thus allowing for a wizard to reach his maximum potential.
>>
>>225450
>op can we save perks? And technically we can make crude gauntlets right now.
More importantly we have to decide on something or we are fucked
>>
>>225457
What about doing the do with our rocky friend?
>>
>>225463
Yes: >>225420

>>225467
roll 1d100, let's see if the dice gods are with you this day.
>>
>>225467
Seconded. I would also summon most elementals and let them fondle me so I could commune with nature.
>>
Rolled 70 (1d100)

>>225471
please let this be a 1
>>
>>225463
I still prefer Prodigy, it gets us another spell. With how Enchanter reads it sound like if we put Rocky in Gloves we can never take them off again or we lose what we gained with the perk. Unless we can reapply the exact same spirit to the exact same item later. I know it sounds silly seeing as how we can essentially ignore all need to remove them but if they get taken we are screwed.

>>225476
>>225472
>>225467
>>225471
For fuck's sake, really?
>>
Rolled 90 (1d100)

>>225439
>>225471
I still stand by my vote
>>
>>225471
>>225476
It's a 70 rocky better lube up his ass
>>
>>225480
Op isn't an ass it's just an enchanted piece of armor
>>
>>225476
>>225483
Alas, the dice gods are not with you this day. (If you thought this was gonna fly without anything less than a nat 100, you're outta your goddamn mind)

>>225480
Basically this: >>225488
>>
>>225495
Op come on a 70 please just let us bang rocky
>>
>>225495
ok, my bad, sorry. Just overthinking things.
>>
>>225504
Peter is desperate, but not that desperate. Relax, there'll be a chance to get laid later.

Right now >>225399 has the most votes (3). I'm going ahead with this and leaving the perk alone for now until you guys reach a consensus
>>
>>225495
>aight it's Gucci lets get lvld
>>
>>225529
ok but rocky better be present when peter loses his v-card
>>
>>225399

You increase your intelligence and dexterity. You feel much more flexible and limber but you don't feel that much different in terms of brain power.

You leave the perk alone for now. Better to defer it till you have some more spells or at least some more information about this game.

You have Rocky dig a small shelter for you outside the forest and rest for the night. You fall asleep pretty much immediately and wake up what feels like an instant later. It's early morning and Rocky has disappeared. Your fatigue is gone.

You open up your spellbook, and the summon spell is no longer faded.

You:
>Summon Rocky again
>Summon a different elemental
>Continue walking toward the town
>Other
>>
>>225564
summon rocky then walk to town
>>
>>225564
>Continue walking toward the town
Conserve our mana. Im going to assume we've gone through the worst for now.
>>
>>225564
>>Continue walking toward the town
>>
>>225564
>Continue walking toward the town
>>
>>225564
>>Summon a different elemental
Let's try fire.
>>225580
I don't think we have mana, anon.
>>
>>225580
(Wizards don't have/use mana, they perform rituals)
>>225582
>>225598

You make a beeline for the town. A couple of uneventful hours later you have made it to the high stone walls of Olekville. Olekville seems more like a city than a simple town. The buildings are high and packed together. Carts and caravans are rolling through the gates with assorted goods. The smell of sewage and spice mix together in an allergenic brew. There are all sorts of people walking around, including the elephant people you saw during character creation. There is a liveliness and energy to the town which was missing in Logenstead. As you walk through the gates, a peddler shoves some random food in your face.
"Only 4 copper friend, whaddya say? Gen-u-wine dragon meat. Won't find it anywhere else!" You look at the piece of meat in his hand. It's clearly beef. You shake your head and move on.

You:
>Ask a passerby for some directions to...
>Wander around until you find...
>Other
>>
>>225649
>>Wander around until you find...
Let's try and find somewhere to offload this carapace. I doubt we're able to do anything with it.
>>
>>225649
>>Ask a passerby for some directions to...
Shops that buy/sell reagents and spells
>>
>>225659
>>225668
You wander around for a while, looking at the various stalls and shops around town. Eventually you ask a passerby for directions to a shop that sells reagents and spells. They point you to brownstone building with a large flashing sign that reads: MagicMart (TM) . Subtle.

You walk in and a little bell tinkles as you do so. The shop looks like a bookshop, there is a spiral staircase in the center of the shop which leads to an upper level, where you assume, are more books. There is a counter right by the entrance where a bored looking wrinkled elephant-man-creature, with small reading glasses, is thumbing through a magazine.

You:
>Accost the elephantman
>Look around the shop
>Other
>>
>>225649
>Ask a passerby for some directions to the armorsmith. You want to make armor with your carapaces.
>>
>>225709
Ask if he buys and sells stuff. If he buys, offer him the Gatorant Carapace.
>>
>>225720
An armorsmith is most likely going to charge us for that, and we don't have any money.
>>
>>225709
backing
>>225721
throw in question about wizard spells
>>
>>225726
We can make a deal. Get a single small armor piece for free and he can have the rest as as fee. Is that viable?
>>
>>225709
Accost the elephantman since he's likely to be a player.

If that fails, I'll look for a brothel because there's the place that would likely have a high concentration of players
>>
>>225709
Try to shoplift something of value. Preferably some booze.
>>
>>225787
He isnt. And lets not talk to anyone if possible, our charisma isnt high enough lol
>>
>>225721
>>225736
"Excuse me" Elephantman looks up.
"Yeah?" The fact that it talks somehow throws you off even though you spoke expecting him to answer.
"Uh...yeah, do you buy?"
"Depends nigga, whachu selling?" What the actual fuck? Did this elephantman just call you a 'nigga'? Who the fuck designed this game? You just stare at him for a few seconds trying to process the impossibility. He stares back.
"Well lil nigga, you got somethin' or what?"
"Uh-ahem-yeah. I got this stuff." You dump the carapace pieces onto the counter. He picks one one of the pieces up with his trunk.
"Good shit." He says. Then he takes out a small hammer from under the counter and smashes the carapace piece into a fine powder.
"What the FUCK are you doing!"
"Whas it look like nigga?" And then he begins to snort the carapace powder. "Awwwww shiiiiit nigga! Thas waz up. Whoo!" He trumpets in an elephantine fashion to display his excitement. Turns out carapace powder is basically cocaine, who knew?
"Aight, nigga this shit here is lit. Tell you what. Give you 1 gold coin for the set. Thas 100 silver coins nigga."
You're still trying to understand what the fuck just happened.
"I'm looking for new spells." Elephantman wipes his trunk.
"We got scrolls and spellbooks. Scrolls are one time use, you read 'em once, then they burn up an' shit. Spellbooks are multi-use. You can borrow 'em for up to a week for 1 gold piece a day. Each book has one spell. Feel free to look around, but you touch it, you buy it, ya feel me?" You nod.
"Aight, so what about this tight shit you got here? You still sellin'?"
"Uh...yeah, but what is it?"
"What is it? Nigga don't even know what he's sellin'. This the tight shit nigga, 'Pace Powder', 'White Crystal', 'Baby Formula', ya feel me? I don't know how you got it past the guards nigga, but say amen nigga, cause you my savior."
"Uh...right. Wait so this...stuff is illegal?"
"Ain't illegal if you don't get caught! But yeah I wouldn't be flaunting this shit elsewhere, you know, niggas be sensitive an' shit. Not everyone's as open-minded as the Fantis. Lil niggas like you can't handle this shit, so they try to keep it out." What the FUCK is this game?
"Wait so how much are the spellbooks?"
"They start at 25 gold pieces nigga. But 1 gold piece to borrow for a day. Scrolls start at 30 silver."

You:
>Sell the all the carapace pieces for 1 gold and buy something from the shop
>Leave this shop
>Other
>>
>>225869
Sell and leave
>>
>>225865
I thought the point of this game is to quit it. By entering a town and talking to players, wouldn't that be the fastest way to quit it?
>>
>>225879
2nded.
>>
>>225869
>Sell the all the carapace pieces for 1 gold and buy something from the shop
Rent a good spellboOK and try copying the spell to our book. Check out the scrolls in our inventory
>>
>>225879
>>225903
You sell the rest of the carapace pieces, take your 100 silver pieces and leave the shop. You have some money now, probably enough for a room, maybe some equipment too.

You:
>Look for an inn
>Look for an armorsmith/weaponsmith
>Other
>>
>>225922
>Look for an inn
>>
>>225896
How so? The system said you get exit points. Of which is likely to be dropped by bosses or very rarily found. Perhaps even completing dificult quests.
>>
>>225922
>Look for an inn
See about finding a way to make money or a quest
>>
>>225928
I might be wrong but I was thinking exit points would likely be in most town but again I might be wrong.
>>
>>225945
>>225925
You head for an inn. There's always an inn and there's always quests given out in them. It doesn't take you long to find one, its a fairly large wooden structure with a sign that reads: Benford Inn. This inn is very different from the one you saw at Logenstead. For one, its actually well lit and smells like vanilla. For another, there are actually people sitting, eating and drinking inside. Finally the innkeeper is an actual man instead of a boy, and there are "well-endowed" serving women. This is more like it.

You walk up to the innkeeper.
"How do you do stranger? Need a place to rest your head or just a hot meal?"
"How much is a room?"
"1 Silver a night. Now I know that might be a little much, but I pride myself in excellent service, clean beds and clean rooms. 3 square meals are included too."
Well then. Things are finally looking up.

You:
>Take a room and have a meal
>Ask for some info of the barkeep on the town and recent happenings.
>Other
>>
>>225996
Order room and food, then ask about things
>>
>>225996
>>226005
Backing.
>>
>>226005
"I'll take a room and a hot meal, thanks." And you hand over a silver coin.
"Great! Some will be right on that, why don't you take a seat at one of the tables?"
"Actually, I wanted to ask you some questions."
"Sure, shoot."
"Anything new in town?"
"Oh I hear things from time to time. Did you know the Duke's son was kidnapped by Elves? He's willing to pay a pretty penny to get him back."
"Interesting. Anything else?"
"Hmm, Old Geoffry sold his MagicMart to a Fanti a few months ago. The Fanti paid up front 20 thousand gold pieces, can you imagine it! There was quite a fuss."
Wait what? Was that the same magic shop you were just in? A man wearing a green hood and cape with a bow slung over his shoulders walks in. He walks past you, then stops and walks back.
"You're a player!"

>"Yes! You too?"
>"I don't know what you're talking about"
>"No."
>>
>>226048

>"Yes! You too?"
>>
>>226058
Seconded
>>
>>226048
>"Yes! you too?"

Inb4 some sort of player hunter
>>
>>226058
Thirded but with more stuttering like y-you too!
>>
>>226048
Go Darth Vader on him. "I...am your father". Dont forget to breath heavily with your hand over your mouth.
>>
>>226058
>>226062
"Yes! You too?"
The man pulls up a stool next to you.
"Judging by your level you must be new?"
"Yeah, how did you know?"
"You've set your profile to "public". Not a good idea. You could get killed."
"W-what? How do I change it?"
"Open up your character sheet, flip to the back for options and set your profile to 'hidden'."
You do as he says, indeed there is a back page to your character sheet:


>Friends
N/A

>Allow PM's? [ ] Yes [x] No
>Public Profile? [x] Yes [ ] No
>18+ content? [x] Yes [ ] No


You turn off public profile and close the screen.
"Good, that's better. Name's Lelogas by the way." He offer's his hand between a swig of ale. You take it.
"Pe--er--Bob."
"Bob?"
"I didn't think I'd be in the this game long." Lelogas nods knowingly.
"I know what you mean...I've been in the game for 6 years." What the FUCK? You get up in surprise and bang your knee on the counter.
"6 years. Did you say 6 years?"
"That's right" He whispers.
"So...so there's no way out? But the exits."
"Oh, there's exits alright. But they aren't easy to get to. Exits are found at the end of dungeons, but once the dungeon has been cleared and the exit, used, it takes a few years before the dungeon generates another exit. Listen!" He grabs your arm. "How long has it been in-game since you arrived?"
"What? Uh--like a day-- little more than a day. Why?"
"What's the date outside? In the real world?" You don't like where this is going.
"Um...shit hold on. It's a Friday. June 3rd, 2016"
"Ok. So it hasn't changed."
"What does that mean?"
"Time moves faster here, in this world. Much faster. I've been here almost 6 six years, but I entered the game just a day before you did."
What the fuuuuuck. Well at least you won't get in trouble with your mom.
"Wait so what about the exit?"
"The only remaining exits are in late-game dungeons. The mid-game and early-game ones were cleared a few years ago. But...I wouldn't recommend trying to clear them when they re-open."
"Why the FUCK not?" You're losing your patience now. Lelogas just looks at you from beneath his hood.
"Because of player-killing." He says and takes another swig.
"Player-killing? What the fuck is going on man?"
"Look-- just come with me. He leads to you a blackboard which hangs on one of the walls of the inn. There are names, and numbers written next to the names, on the board. The interesting thing is that the numbers are constantly going up like a timer. And occasionally positions of the names will switch.
"It's a leaderboard."
"That's right."
"There must be...what 50 names here?"
"It's the top 50 players in Zeltanna. You'll notice that neither you nor I are on the board." A quick scan confirms this.
"But that means...that there are more than 50 players in the game? How many more?"
"Around 10000." You almost fall down. Lelogas continues "What do you think happens when an easy dungeon generates an exit? All of these people gather together there. But...an exit only works for one person"(1/2)
>>
You throat goes dry.
"Do remember what the blue orb thing say when you first entered?" You nod. "Anyone that get's killed...they don't ever appear again on the list. I don't know what happens when you get killed. But I don't want to find out." You're about ready to cry now. Lelogas hands you a mug of ale and you sit down at a table. You take a long drink. It tastes bitter but you don't care.
"Fuck. So I'm never getting home?"
"There are those who believe that and they've made homes here. They've given up any chance of returning to the real world. Some of them even have families and children here."
"But people have left haven't they?" Lelogas looks down at his mug.
"Of course. But of those that leave, only one has ever returned."
"Who?"
"RealOG123"
"What?"
"That's his name, RealOG123. Last I heard he bought a MagicMart in this town and is playing a Fanti wizard after his last reincarnation. He's been in Zeltanna the longest. I came here to meet him but his shop is closed."
Holy fuck. That would explain the nigga-dropping you heard earlier.

>Tell Lelogas that you met RealOG
>Tell Lelogas nothing because you barely know a thing about him
>Ask Lelogas about something (what?)
>Other
>>
>>226218
Recall the experience with the nigger elephant, and suddenly realize the long period of time you've gone without masturbating.
>>
>>226218
>Tell Lelogas that you met RealOG
Ask if there is a way to get scrolls, other spells into our spellbook
>>
>>226218
>Tell Lelogas that you met RealOG
>>
>>226218
Tell him we sold a bunch of cocaine to RealOG
>>
>>226218
tell him the elephant is a nigger and therefore technically not a person/player
>>
>>226250
I second this
>>
>>226238
>>226243
>>226250
"I might have met him"
"What?"
"I think I met RealOG. At the MagicMart. He was a --what did you call them -- Fanti. And I sold him carapace dust. But I had no idea he was a player."
"He probably knew that you were one though. FUCK!"
"What's wrong?"
"He's probably long gone by now he never -- wait you said you sold him 'carapace dust'?"
"Yeah."
"What the hell is that?"
"What? It's like dust from gatorant carapace pieces. It's apparently illegal or something. RealOG snorted it like cocaine."
"What the fuck? I've never heard it being used that way. Shit just how much does RealOG actually know about this game? Did he say anything else?"
"Nope. I thought he was the owner of the store. I was a little surprised by the...ahem way that he talks. But other than that, he didn't say anything."
"Well shit. Looks like this trip was a colossal waste. Well anyway thanks for the info, that much at least was useful. Here --" He rummages through his pockets and takes out a clear pebble, almost an exact duplicate to the one you already have.
"Oh I have one of those."
"I know you do. Here." He puts the pebble into your hand. "You need two for them to work." He gets up to leave.
"Wait what are they?"
"They're recall stones. Bury one somewhere and rub the other to teleport there instantly. Players use it to hide their shit safely. They're pretty rare since only player's seem to carry them, so keep it hidden. Listen if you find RealOG again, PM me. I've sent you a friend request." On cue a screen comes up:


Lelogas wishes to befriend you! Do you accept?

[ ] Yes [ ] No
>>
Also taking a quick break to eat/shower
>>
>>226395
Befriend Legolas. He can help us.
>>
>>226395
backing
>>226429
>>
>>226395
Yis
>>
Question: Why do all ranger wannabies go with the name "Legolas"?
>>
>>226467
But its Lelogas, which means it's original and completely different
>>
>>226504
Allow me to rephrase my question
Why do all ranger wannabies go with the name "Legolas" and some variation of the name when its already taken. My left nut that theres a player named "Legolas".
>>
>>226538
>"Legolas" and some variation
Change "and" to "or", typo sorry
>>
>>226427
Hey OP a Twitter account would be great. Also I'm enjoying this, hope you are too.
>>
>>226629
Actually considering it now; I had no idea this quest would take off like this. Tbh I've never used twitter before (yes I'm a luddite faggot) so I'm bit a hesitant

>>226429
>>226443
>>226453
You accept the request.
"Alright cool. Huh, you're a wizard?"
You nod. You look at the friend screen and Lelogas's name shows up along with some more details:


Lelogas
Level 48
Human Ranger
- Current Etrian Archery Champion


Lelogas turns to leave. "Oh and a word of advice, stick to the roads. There's some scary shit in the wilderness." You recall the fucking dragon you encountered on the first day. "Ask the innkeeper for the location of a "trove". That's what they call dungeons here. Stick to the beginner troves. I'd help you out but I can't enter lower level dungeons without scaring away all the monsters. No monsters. No exp. You might also want to check out Dorter Magic City, since you're a wizard. Alright, good luck." You thank Lelogas. He leaves. Your meal comes. Its a plate of beef with some corn and potatoes. You still aren't hungry and the food isn't that good, but still, you eat your fill. Afterwards, it is around noon and you:

>Head back into the street
>Ask the innkeeper about 'troves'
>Try to seduce one of the well-endowed serving ladies
>Other
>>
>>226788
>>Ask the innkeeper about 'troves'
Time for some sweet, sweet experience.
>>
I wonder if Advanced Classes are in this game? Maybe we can Necromance....Or Monster Summon
>>
>>226788
>>Ask the innkeeper about 'troves'
GRIND GRIND GRIND!!
>>
>>226818
You head for the counter. The innkeeper is taking orders and serving other patrons. In a few moments he comes to you.
"Enjoy your meal? Can I get you anything else?"
"Uh yes. And no. Just wanted to ask you something."
"Sure, what is it?"
"Tell me about troves. Are there any near here?"
"Ohhh, an adventurer eh? Used to be one myself, back in the day...but that was a long time ago. Yeah, as a matter of fact there are a couple of troves around here. You have a map?"
You rifle through your sack and pull out the map.
"Alright, so here, here and here." He points to three separate places on the map. One of them is further north of the town, along the road. Another is in the forest you just came from and a third lies northwest of the town, along a fork on the road.
"Let's see here, so this one (pointing to the nearest one, which is the one by the road, to the north) is called Wartun Tower. It's been taken over by a Fanti Icemage. You're gonna need some ice resistance if you don't want to freeze to death in there. Now this one here (pointing at the one in the forest) is the Gatorant hill. Ruled by the Gatorant King, deep underground. Gatorant Workers defend the surface and Warriors defend the depths so you might wanna stay near the surface levels unless you know what you're doing. You'll need some light under there too, maybe visit the dwarves first. Definitely not a place for beginners. Finally this one here (pointing to the last place, the one to the northeast) is the Hedge Maze. Its defended by giant scorpifawns. I don't remember who the current controller is, I think it changed hands recently. Anyway, those are the nearest troves. There are some farther on too, and some deeper in the wilderness, but I reckon those might be a little too hard to manage. No offence."
"None taken. And thank you."
"Anytime."

You:
>Ask the innkeeper something else (what?)
>Head for one of the troves (which one?)
>Wander around the town
>Other
>>
>>226933
Go to the one in the ground cus rocky gon habbe great time
>>
>>226933
>>Head for one of the troves (which one?)
Gatorant Hill. Summon up a Fire Elemental along the way so that you don't need a torch or any other stupid bullshit like that.
>>
>>226976
Traveling without light might improve skills, and it also decreases attention from mooks, besides we can just climb the trees if we get in deep shit
>>
>>226933
Ask the inkeeper where we could buy some winter clothes around here, or if there's any place that can offer Ice Resistance nearby.

My vote's on the Wartun Tower.
>>
>>226992
Traveling without light is also a great way to not see a fucking thing and get caught unaware by monsters. I'd take not dying over a theoretical skill increase any day.
>>
>>227025
Seconded.
>>
>>227025
Thirded
>>
>>226976
Why do people keep thinking we can summon other elementals besides earth? We only know one single spell, Summon Lesser Earth Elemental.
>>
>Spells
Summon Lesser Elemental - Summons an elemental (a spirit which has control over an element) for as long as the wizard is conscious. The elemental can do some minor manipulations of its respective element.
>>225286

>>227070
Are you sure you can read?
>>
>>227082
This will have to be a two day affair to get the most benefit, we use the fire elemental heading out into the forest. Get dat xp. Wait until we can get rocky and drake the trove on.
>>
>>227082
fuck, I'm retarded. my bad
>>
>>227131
>Take. Not fucking drake. How the hell did that happen?
>>
>>226933
backing
>>226976
>>
>>226976
>>227025
>>227033
>>227049
Gatorant hill seems like a good choice. This time you can summon a fire elemental to light your path. You head outside. It's time for some grinding. First some levels. Then some gear. Then you get the fuck out of this game.

You read from the spellbook. Once again there is that familiar feeling of power in your words. This time you think of fire and hot things to try and summon a fire elemental. A fireball appears in front of you, just floating in the air. It has two holes for eyes.
"What's your name elemental?"
"E-edna" It says. It has a high pitched, girl's voice.
"I'm Bob."
"N-nice to meet you Master Bob."
You head to the Hinazco forest while Edna floats behind you. You follow the map, and encounter another baby gatorant.
"S-shall I take care of him master Bob?"
You nod, expecting Edna to create a fireball or something. Instead she launches herself at the gatorant, burning through the gatorant's carapace and melting it from the inside. It takes all of two seconds.
"Is that o-ok master Bob?"
"Uhh...that'll do, Edna." Wizard class, best class. You check your character sheet for the exp; you got 2 exp. Only 97 more to go. You end up killing some more of these baby gatorant's as you head toward Gatorant Hill. You inspect the dead Gatorants, and the loot screen comes up again each time, you collect:


Loot (pick 2)

Gatorant Carapace Piece (small) x12
Gatorant Brain x6
Gatorant Heart x5
Gatorant Blood (need 8 empty vials)


Eventually you arrive at Gatorant Hill. It looks like any other hill in the forest, except that there is a giant hole at the top of the hill, which seems to go down to infinity.

A winding path along the side of the whole leads you downward. Edna provides enough light to walk around without trouble. Eventually the winding path merges with a bridge. A gatorant, 5 feet tall and about 6 feet long and more vicious looking than the baby one's you saw before stands before.

Level 5 Gatorant Woker

You:
>Let Edna do her thing
>Run the fuck back
>Other
>>
Also last post for now. I'll be back on in ~3 hours or so. (I'll see if I can set up a twitter by tomorrow)
>>
>>227243
Show the Gatorant Worker the hearts of the babies, then get Edna to melt it and hope it dies quickly...
>>
>>227243
>Let Edna do her thing
Gatorant Heart x5
>>
>>227243
> Carapace
Sounds like they've some other use as well.
> Let Edna do her thing.
>>
>>227274
>>227295
>>227307
Back, but updates will be a little slow. I made a twitter: @opiestuckinrpg

"Kill it Edna"
"Y-yes master Bob" Edna flies around the gatorant before smashing through its head, leaving a gaping, still burning hole. You check your character sheet. Holy shit. You just got 40 exp for that kill. You just need 45 more exp to level up again. As before the loot screen comes up:

Loot (pick 1)

Gatorant Carapace Piece (medium) x1
Gatorant Worker Claw (x2)
Gatorant Worker Mandible (x2)
Gatorant Brain x1
Gatorant Heart x3
Gatorant Blood (need empty vial)
[/i]

Unfortunately you don't really have enough room for anything else. Your sack is full of gatorant carapace pieces and hearts.
>>
>>228292
>Gatorant Worker Claw (x2)
can we send a PM to our best bud Lelogas? Ask him what carapace pieces do and if they are really illegal?
>>
>>228340
Seconded
>>
>>228292
>Gatorant Carapace Piece (medium) x1
It'd be cool if we knew whether or not armor fucked with our ability to cast.
>>
>>228340
>>228358
You pull up the friend screen and select Lelogas.

Connecting...

"Yeah, Bob, what's up?"
"Hey Lelogas, sorry to bother you. Just had a quick question. I'm in the Gatorant Hill, and just got a medium size carapace from one of the gatorants. You mentioned earlier that grinding up carapaces and then snorting them is new, does that mean there's another use for them?"
"Yeah. You can use them to craft armor and stuff. You need bring them to a craftsman. Don't go too deep into that trove by the way, shit gets very real deeper in."
"Alright. Oh and one more thing, do you by chance know if armor fucks with wizards magic rituals?"
"No idea man. You might wanna head over to Dorter Magic City for info like that."
"Alright. Thanks man. Later."
"Yep."

Disconnected

What are you going to do about your inventory and the loot you just found?
>>
>>228461
drop the heart and go for the meduim carapace piece.
Kill another gatorant to level up and another to see what the xp drop off is before heading to Dorter Magical City
>>
Turn back. Find a craftsman and make some armor. The rest should be sold except for a few pieces that would later be used to make RealOG give up info for that powder.
>>
>>228461
Can we get an inventory check?
>>
>>228508
You check your sack, you have 12 small Gatorant Carapace Pieces, 5 Gatorant Hearts, 2 scrolls (which are soaked in blood from the hearts), your spellbook, a rolled up map and a small bottle of red liquid.
>>
>>228628
Drop enough hearts to take the medium carapace. Kill more gatorants to level. Head to Dorter Magic City. You a FFT fan, QM?
>>
>>228652
This, but let's check our map and make sure it's not on like the other side of the world or anything.
>>
>>228652
I like this plan.
>>
>>228628
r u ded
>>
>>228652
Heh, didn't think anyone would get that reference, of course it's referencing something else too...

You stick around the bridge and have Edna mutilate some more gatorant workers. There are tunnels all along the wall which you didn't notice before, from which the workers emerge. It doesn't take long before there is a stack of worker corpses. You gain enough exp to level up twice, bringing you to level 4 and unlocking some more perks:

Level up! 2 -> 4



Level 4 (4/100 exp)
Bob 'The Suspense' Pooper
Human - The most numerous of the races in Zeltanna, humans are average in every respect, yet are nevertheless the dominant species. They engage in every kind of trade and craft and have invented a few themselves.
Wizard - Wizards are the counter-part to mages, they cannot naturally manipulate the aether but do so through rituals. Rituals come in many forms, depending on the race and culture of the wizard. Humans tend to favor the written word and the spoken word and as such their rituals consist of spoken incantations and runic diagrams. Through these rituals wizards can temporarily contract or summon spirits and use their powers. Summoning of more powerful spirits requires much greater preparation and meticulous attention to detail, lest the spirit break free and wreak havoc.

Health: IIII

>Stats (10 points remaining)
Constitution: 1
Dexterity: 3
Intelligence: 6
Wisdom: 4
Charisma: 2

>Spells
Summon Lesser Elemental - Summons an elemental (a spirit which has control over an element) for as long as the wizard is conscious. The elemental can do some minor manipulations of its respective element.

Choose two perks:

Prodigy: Immediately learn a random ritual of a level higher than your current one
Empowered: Once per day you may speak an incantation to empower a ritual, either making its effect last twice as long or doubling its magnitude
Enchanter: Immediately choose an object. You must store a spirit in that object (through normal summoning rituals). As long as the object is in your possession, you gain the power(s) of that spirit. Note, this is a permanent effect and cannot be changed.
Neurotic - You are less likely to make a mistake when doing complex, multi-step rituals.
Researcher - You can create completely new rituals at half the time
Writer - You may rewrite a spell in your spellbook to use it again even if you have already used it within 24 hours. However, the writing is permanent and will permananly take up space in your spellbook; it also one time use only.
>>
>>229333
4 points Int, 1 point Wis, 3 points Cha, 2 points Con

Meaning our stat line would look like:
3 Con
3 Dex
10 Int
5 Wis
5 Cha
>>
>>229333
Get Empowered and Neurotic perks
>>
>>229352
>>229344
I'm gonna go ahead and say that we should reserve our perks for a while longer.
>>
>>229352
I'll second this, Dorter is no picnic.
>>
>>229344
>>229352
>>229361
Gonna wait a little more since this is (kind of) an irreversible change
>>
>>229333
I like Neurotic and Researcher. Both sound like great short and long term investments.
backin
>>229344
Stat distribution.
>>
>>229382
this
>>
>>229382
>>229333
Thirded
>>
>>229344
>>229352
>>229363
You put points into intelligence and charisma, as well as in wisdom and constitution. Your mind feels quicker, things seem clearer. You feel your face clear up and clean up, your body harden and strengthen.

You also bite the bullet and take the perks, Neurotic and Researcher. Nothing really happens. But you guess nothing is really supposed to happen until you actually do a ritual. Interestingly, it looks like you can still pick another perk from the same category -- must be a bug.

Of course the real problem are all these gatorant corpses. If only there was a way to store them in a safe place so you could loot them in peace....

You leave Gatorant Hill and head back to Olekville. It is dark by the time you get back. Your pack is full of the small carapaces and the medium sized carapace. It was all you could carry. As you head for the inn, a hooded woman wearing black, broken clothing bumps into you, knocking you down. She apologizes and quickly walks away. A shame, you got a glimpse of her face -- she was pretty. You get up. Aaaand, she was a pickpocket. Shit-eating motherfuckers of Zeus. You turn around to look for her, but of course, she's nowhere to be found. You check your pockets. Strange. She took the recall stones but left the purse of silver.

You:
>Head for the inn
>Look around for the woman
>Other
>>
>>229406
>It looks like you can still pick another perk from the *other category -- must be a bug.
>>
>>229406
>>Head for the inn
It's not worth a potentially deadly encounter imo. Let's cut our losses, and just head to the inn.
>>
>>229406
>Head for the inn
>>
>>229419
>>229422
You might as well cut your losses. No sense in chasing a random stranger in the night. And probably player at that. Still, you didn't even have a chance to use your recall stones. Fucking thieves.

The inn is surprisingly lively for the nighttime. There are people singing and talking and a few tables have even been cleared away for a dance floor. You ask the innkeeper for a key to your room. He hands it readily and apologizes for the noise. You head upstairs. You slide the key into the lock...but its already open. Strange. You enter the room and the door swings shut behind you. You turn around. A woman in black dress stands before you. She takes of her hood. Yep, same one that robbed you. Pretty.

"You FUCKING --" She grabs your mouth.
"Listen closely, start whispering or I drive this (she's holding a knife now) into your heart. Nod if you understand." You nod. She releases her hand. You wish you hand't released Edna earlier.

You:
>Rush the woman, try to tackle her to the ground
>Ask what the fuck she wants
>Other
>>
>>229434
>>Ask what the fuck she wants
Btw OP, does constitution double as Strength?
>>
>>229440
Indeed it does, I always found it strange they were usually kept separate.
>>
>>229434
>Rush the woman, try to tackle her to the ground

Bad End time!
>>
>>229441
Hm, okay. Would it be possible for us, as a wizard, to use a regular ole sword if we went and got one?
>>
>>229445
Nothing stopping you. You'll need training if you want to use it well, but a sword is a sword.
>>
>>229434
>other
>start molesting her like in a fantasy tavern
>>
>>229434
>Ask what the fuck she wants
>>
>>229440
>>229458
"What the fuck do you want?"
"That's no way to speak to a lady, wizard." She pulls up a chair and sits down.
"What the fuck do you want, please?" You wonder where you're getting this sudden courage from, must be the adrenaline.
"Honestly! Men! Here --" She throws you one of your recall stones."Now, listen up, because I'm only going to say this once. I have your other stone. And I know how you got it. You're going to help me get back something that was taken from me. And then you can have back your little trinket, whatever it is."
Wait. She doesn't know what the recall stone is. Is she new? Like you?
"Are you a new player?"
"Player? What's that? Look, you help me and I give you back the stone. Judging by how that bastard gave it to you, I'm assuming its something important. Am I right?"
So she's not a player and she knows Lelogas. Well that's interesting.

You:
>Agree to help her
>Let her keep the stone and tell her to fuck off
>Other

Last post for the night. Hope everybody has been enjoying it so far. As I stated earlier I now have a twitter: @opiestuckinrpg.
>>
>>229492
>>Agree to help her
>>
>>229492
>Agree to help her.

"But first I want to get some decent armor, and something to defend myself with."
>>
>>229492
>Agree to help her
New companion when?
>>
>>229530
Seconded, also later try thinking inventory, see if we can store our stuff and not have to carry it all
>>
>>229530
>>229508
>>229549
>>229668
"Fine. I'll help you. But I need to unload some loot, get some armor and find something to defend myself with first."
"Fine. Fine. I'm not in any rush anyway. Do as you like. Meet me tomorrow midday here at the inn. We can discuss the details of our arrangement then." She turns to leave. "My name is Robin by the way."
"Bob."

You rest for the night. As before, you wake up an instant later and it is morning. You have some breakfast (sausages and scrambled eggs with toast and orange juice) then head out into the town.

The town is already in full swing and the streets are noisy with selling and buying and moving. It's at least 4 hours till midday. Where will you go first?
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