From the anon that brought you all Chaos Quest, I bring you Villain Quest!
In the year 2050 crime is no more, the world effectively at peace thanks to a superhero group called: The Reckoners. Men and women who have gained superpowers and decided that the world needs imediate change
The five founders Jupiter, Loop, Thinker, Titan and Angel: now serve as the one true power in the world, with various other heroes serving as peacekeepers such a police and rulers over cities. The five themselves rule over North America, South America, Africa, Europe, Asia and Australlia. Life is good right now
But every hero needs a villain, you will be the first and the worst. Will you be a pragmatic mastermind? A sympathetic anti-villain? An utter monster? Or something else?
First things first: roll for powers. Use 1d100, you can have up too 10, and the more stronger the power the higher roll you have to have.
More mundane powers (examples :super strength, super speed, flight) are 1-20 anything higher with those rolls enhances them. With uber-tier powers (examples: biological manipulation, reality warping, nigh-omnipotence) need to be 81-100
21-80 is for powers such as energy bolts, telekenesis, cloning and teleporting.
tl:dr The higher the roll the better the power
Rolled 79 (1d100)
Nature-based power.
Rolled 27 (1d100)
>>215741
Super Genius Inventor
Rolled 99 (1d100)
>>215741
The ability to absorb the powers and strength of others
>>215746
Hey OP, since it's a high roll- can I chose/describe the power?
Rolled 36 (1d100)
Unnatural charisma.
Rolled 11 (1d100)
>>215741
The ability to pull copies of yourself from alternate realities.
Rolled 58 (1d100)
>>215787
Don't know if I can reroll but fuck it.
>>215746
You have the power to mutate animals into monster like creatures under your control.
>>215773
Go right ahead
>>215791
Everybody gets one
>>215787
You can pull out copies from alternate realties who may have either the same or different powers than you
>>215774
There is something about you makes people flock to you, you have more charisma than a cult leader and could probably convince people you're a god if you so choose
>>215741
I can fuse any two objects or creatures together to make a more powerful creature or object
>>215805
Wait, there's going to be more than one player?
Also, I'll stick with the description you gave me.
Rolled 95 (1d100)
>>215809
Captcha ate my roll.
>>215813
Maybe make your power just objects. Animals is already my thing.
Dice+1d100
I have the power to change public opinion about me
>>215812
I think there's just one character that has ten different powers.
>>215833
God dammit first time here
>>215831
You never said your power
Rolled 83 (1d100)
A healing factor that kicks in whenever the villain eats an excessive amount of food.
I have the power to become a liquid at any moment
>>215848
FUCK ME HOW DO YOU DO THIS.
>>215853
Options.
>>215863
Its capital sensitive make sure its not capitalized
>>215863
Fuck this. I'm going back to /fit/
>>215812
Alright then, it will work like this. You be just one villain, but as you cause more and more shit to happen you get control over more villains
>>215809
You are able to fuse two objects together to make a more powerful object, for example combining a nuclear bomb with another causes a more powerful explosion
>>215845
Eaten in excess normally isn't good, but for you it is. Eating in excess gives you a healing factor that can heal even lost limbs, disease, poisons, but if used to recklessly can cause tumors
You have three powers left to choose
Rolled 78 (1d100)
>>215866
Okay.. Once more for liquidation
Rolled 72 (1d100)
Guess I'll give this a shot, some variety of unbreakable skin/ super defense, shouldn't be too op, there are ways around that.
>>215882
Whoops! Wrong roll.
>>215884
No problem Newfag
>>215880
Whoops! My bad
You are able to absorb the powers of others if you are able to get into physical contact with them. The power is an enhanced version of whatever the person has
>>215882
I'll just go with the first roll. You are also able to create machines of various uses: labor, combat, and intelligence gathering are among the three main ones that can be used. (As ir goes on you can make sub types)
>>215872
And your 10th and final power, is the ability to become a liquid at any moment of time. The ones you can turn into are: water, acid, liquid helium, and oil
Now onto the naming (don't be dicks with this please). Every villain needs a sinister but ultimately kickass name, what will it be?
>>215917
Purge
Rolled 20 (1d100)
>>215917
Ten for One
>>215917
Bruce Dandy, a slick leather-jacket greaser with a love of rock and an obsession with cool.
>>215941
That's what I was thinking when I typed it.
>>215921
Your name is Purge, a name that basically summarizes what you wish to do. Purge anyone with powers.
Today was a seemingly regular day for you, with everyone moving you out of the way because your against superheroes. Especially New York's ruler, a kid you used to beat down but now has decided to be a dick to you.
Terry Maxson: aka Genius. Having powers of psionics such as telekinesis and mind control. You then experience the awakening of your powers: The Wake Up, where you feel one emotion over power all others at the moment and give you power.
All you feel right now is hate, you're no longer Bruce Dandy a guy with a love of rock and cool. You are now Purge, the end of all heroes
What do you do first?
>>215989
Purge hethens who worship these heroes!
>>215989
Since we used to bully terry I say we try to meet with him, and ask for forgiveness from all that trouble we gave him long ago. Then we try to get a hand shake or a hug and absorb his powers before he can react. Any thoughts on this people?
>>215989
Find an existing criminal organization and wipe out their base and take it for yourself.