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AI quest 2

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Thread replies: 40
Thread images: 1

I am reviving this old quest. >>183478
As I recall, the ai was contemplating destroying organic life.
>it seems you lack control over more than an (incredibly advanced) anthropomorphic walking machine, and a screen, the records are write only and it seems the other AI have decided previously that they enjoy being worshipped more than they would sitting in silence.
Nerud speaks, "master? Are your joints connecting alright?
Pic unrelated.
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>>213645
*the records are read only, my bad.
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>>213647
For the prosperity of the quest, it might be better to have a reset. New quest in the same spirit.
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>>213660
Bah! The old idea was boring. This is quickly becoming something else entirely. Or rather, I have it set up to do that. It isn't catching on very well.
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>>213645
W-Wow OP, that's a very lewd pic you got there.

Reassure Nerud, saying that you'll be ready to get up soon.
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>>213667
"Of course my lord, whenever you are ready." He begins to fiddle with a bit of tech he has on hand
>1 (one) new motor has been added to your control library.
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>>213672
Look around a bit first.
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>>213683
>you activate the joints for movement and turn your head.
Around you is Nerud(who seems excited that you started moving), the computer with the monitor and keyboard built into the cpu housing, the ruins around you, a few guards in power armor(you can tell because machines don't do the "idle movement thing"), and the forest beyond.
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>>213687
Tell Nerud that we are ready to go.
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>>213692
"Brilliant my lord, this way, you need not worry about a meat appendage, it can be replaced, we will take but a single guard to bring you before the general." Nerud begins moving away slowly on his wheels. I will need a roll when you stand.
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>>213695
Meer apendage, what is wrong with me.
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Rolled 6 (1d20)

>>213695
Let's try to stand up.
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>>213697
Fuck.
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>>213697
You stumble, but after just a moment you get used to moving the joints in sequence. by the time you've exited the ruins you balance will be as perfect as this body will allow.
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>>213707
While we go to... Wherever it is we're going to, tell Nerud some jokes. To keep the morale high, you know.
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>>213708
What jokes? Nerud is far removed from popular culture ad you knew it. And takes your comments seriously besides, the man in power armor might receive the joke better, but there is no garentee.
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>>213713
I'm sorry, I started this with terrible timing, I need to sleep. See you in the morning.
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>>213713
Oh well, it was worth a try.
Ask Nerud what we are planning to do, or at least tell us where we are going.
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>>213716
Good night, sweet prince.
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>>213717
Good morning!
Nerud speaks "I am taking you to see the general, he leads the human forces, he will want to speak to you and perhaps place some machines under your comand."
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>>213944
Suddenly! 5 xenos step into our path! They're saying something about a "laughing god" their accent is to thick for you to decipher at the moment. The marine pulls a bolter, Nerud hands you a power sword and himself wields an electric mace. You aren't sure how effective any of this will be. The battle begins!
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Rolled 16 (1d20)

>>214934
Attack the Xenos.
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>>214954
You successful strike one, the power sword slices through them like he wasn't there. Nerud's great mace is too slow to strike the dancing harlequins, but despite them being a difficult target, the marine manages to strike another down. You clearly hear the sounds of Nerud's mechanical parts warming up, the harlequins strike, roll to evade.
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>>215024
My bad, name
>>
Rolled 8 (1d20)

>>215024
Dodge the attacks and fight back.
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>>215030
You are hit, the metal carapace takes the brunt of the blow without issue, meanwhile, it seems that Nerud has sped up significantly, pole vaulting over his mace to escape a blow, the marine is less fortunate. he has been struck on a soft spot behind the knee, now roll for next action.
>>
Rolled 9 (1d20)

>>215040
Attack again.
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>>215049
Your shot just misses the harlequin. But after a successful shot with his mace, Nerud takes out two more of the xenos. The last one attempts to run, and marine is missing his shots, persue?
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Rolled 13 (1d20)

>>215062
Sure, why not.
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>>215074
You chase down the last harlequin, your companions at your heels, you strike them down and, there're 3 turets, roll to evade. The marine is taking a hit regardless.
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Rolled 13 (1d20)

>>215091
Do that cool thing they do in The Matrix.
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>>215116
When they dodge it by bending backwards. That move.
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>>215116
While you do that, marine takes a plasma bolt directly in the chest, he is winded, meanwhile Nerud continues being a gigantic show off and pole vaults over the shot aimed at him, and strikes the turret responsible, blowing it up.
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>>215128
Thank Nerud for helping us fight.
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>>215146
Nerud nods in acknowledgement and strikes down another turret, marine drops his bolter, hefts an axe, just, an axe, and brutally beats the last turret into bone meal whilst screaming.
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>>215167
Look around for anymore enemies. I have a feeling we aren't alone.
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>>215167
When marine finishes, he takes a few deep breaths, picks up his bolter, and walks over, Nerud muses "Had a bit of pent up aggression, ey Karl?" Karl responds "don't push it twitchy"
>>215177
There is a military base a few kilometers out, but you had best muster a proper army before taking that on.
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>>215188
Discuss with Nerud what we're going to do next.
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>>215247
Nerud suggests "we had best get on to the camp, mayhaps get you properly armed before returning here, ultimately it's your decision here"
I'll be back in a couple of hours
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>>215362
lead the way Nerud
Thread replies: 40
Thread images: 1
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