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an actually 'hard' civ evo part IV
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okay so welcome to part 4 of this civ evo, the last time gator humanoids attacked and the water trolls found small smart monkeys...

>pick a tribe (no more then 4 members)
>choose up to 5 actions/cultural things
>the more things you choose the smaller the chance of succeeding is
>every turn is 1 month
>you can expand your land but it will take 2 turns for 1 patch of land, after getting that piece of land i will be randomizing the resources
>you can place a town and later expand it to a city if you have enough citizens
>survive and have fun

ask me anything you want to know about the tribes and stuff! also advice is very welcome!!
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okay so last time a drought began, all the rivers, lakes and sea's are poisoned by a new deadly virus, act fast ;)
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>>199526
>>>195202
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>>199526
Action: Build roads connecting the capital and the city next to the trade town together.
Action:Explore sector 17
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>>199528

I agreed this. We need a proper clean water fast!
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after the summer I will post a new BIG event....muahahahaha
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>>199539
Yeah, we don't have wells though, but we do a mountain, natural reservoirs are sometimes found inside mountains but thats too much of a gamble I think.

We also have alcohol, and plenty of jungle fruits to make booze with. I believe throughout most of the middle ages nobles and royalty drank more mead than water because it was cleaner.
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>>199526
We will build a dedicated water purification chamber in our cities. We will collect water and deliver them to this facility via wooden barrels. The body of the filter itself will be built with a metal tank made out of the black metal. Inside it will hold a layer of different materials to filter the water. Finer sand on the top layer, rough sand on the middle layer, pebbles in the bottom layer and multiple layers of fiber sheets at the very bottom. At the bottom of the tank is funnel shaped with a metal drain (solid metal poked with small holes) with a metal lid at the very tip where the water comes out. The filtered water then drips on tubes and is pushed by gravity and poured to a large sealed metal cauldron where it is boiled. Water vapor will travel to a series of wooden tubes where the water drips and collected in wooden barrels. These barrels of purified water are then delivered to each Gnoll homes. Travellers will be given glass or wooden bottles of purified water on their travels.

We will forbid any gnolls from directly touching (without proper water-proof protection) or directly drinking on any bodies of water found inside and outside of the tunnel.
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>>199542

Maybe we can make our own variation of grogs but with lemon/lime juice, cinnamon and less alcohol (to prevent from getting too drunk).
>>
are there any lurkers that would like to join the water troll tribe???
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Action: I think we make our slave gnolls drink the water and do tests on them to find a cure..
Action: Make beer with our grain and fermentation tech
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>>199587
we do
Tech:Water storage (clay pots)
Action:Boil All drinking Water
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>>199587
Tech: Research wells and dig large holes in every town and city to get water from using wells.
Tech: Add the alcohol we fermented earlier to water/juice from crushed fruits to make weak alcoholic drinks - ciders mead etc. - Distribute it amongst the towns for people to drink.
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>>199584
>Implying being drunk all the time is a problem

Action: Boil Water before Consumption.
Tech: Combine Bat guano and The smelly spring powder with coal to make GUNPOWDER
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>>199586
Send 101 gnolls to the 3rd island and build city there.
Send boats to explore the sea caves on the southern island.
Scout the 3rd region of the 2nd island.
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okay so after this turn I will post a really big event, prepare yourself cuz it gonna be brutal
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>>199619

Fudge! Gator!
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>>199619
I'm going to guess it's a natural disaster like an Earthquake or a huge volcanic eruption which I'm going to guess is that small island at the center.
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okay no drawings this time, but within 10 min i will be posting the event
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>>199628
Did they die from the virus or the alcohol?
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>>199630
o oops forgot to delete that
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big earthquakes, volcanic eruptions and tsunamis have changed the continent drastically. each nation has 2 cities that have not been destroyed. ruins of settlements are scattered around the place, if you succeed to rebuild a ruin you are rewarded with people and tech... the nations still have their knowledge but may not have every resource they had before... you should probably start by rebuilding the destroyed houses as around 30% of your population are homeless... this is the beginning of a new era!!
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>>199640
I knew it.
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>>199641
Well, partially. Didn't expect a disaster of this magnitude.
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>>199640
What are the grey lines across some region borders?

Also can we get a rundown of what tech we still have, number of ships etc?
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>>199643
Mountain ranges I assume
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>>199643
ravines and sure I will make a list
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everyone has at least 10 ships or so (if they had any) you have all your knowledge, you still have enough farmland to not die, you have small amounts of resources like metal and you will have to start a mine again to get it (gnollish town are 30% destroyed due to earthquakes) you still have almost all of your animals. you have a small amount resource that are exclusive to one region if you don't have that region anymore. hope this clarifies everything a little bit
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>>199651
Do we have to scout a region with a ruin first or can we send people there right away?
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>>199640
HOLY SHIEET
WE LOST 10 REGIONS AND 300 PEOPLE but lizards lost less
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>>199640
Send 200 Snakin east of our main city to colonize that zone.

Send Most of our ships to the marked island to colonize it, holding 200 Snakin.
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>>199656
You made gunpowder
You caused this
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Action: Recolonise Karth which is next to Trinston.
Action: Recolonise the ruins nearest to our Western City.
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>>199640
Send X number of gnolls here. (see pic)
Rebuild the tunnels.
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>>199659
HAHAHAHA HAHAHHAHA
maybe
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>>199655
you can first arrive in the ruins then rebuild them (if you want) and then colonize the region or the other way around
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>>199658
what is the marked island?
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Action: Rebuild Newhaven and Edginton.
Action: Fix/use ostrich plows to fast farm the land we have and be more efficient compared to other civs.
Action:Explore the land directly south of my Capitol with the ravine.
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>>199675
edginton it your capital right?
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>>199665
DO YOU WANT WAR AGAIN!!!!!
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>>199665
TAHTS OUR FUCKING PORT CITY
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>>199678
>>199680
Fine. Keep it.
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>>199681
then trinston will colonize it
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>>199677
Newhaven is my Capitol. That's when I got here but I guess I would like to rename the Capitol to Radishia and Edginton to Edgeville. I'll be making my own map with city names and resources per tile.
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>>199686
but you meant the cities not the ruins right?
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>>199685
Implying You have my war tech
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>>199696
implying you will attack us
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>>199689
Yes I'm renaming the town and city I currently still have. If they are ruins then I am covering that in my action cause I am rebuilding what I have.
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>>199699
You don't want to make that bet
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>>199699
You really don't wanna make that bet

(ask sprinting tunnel mouse why)
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>>199658
what is the marked island?????
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>>199670
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>>199721
just too late... well i gave you something you like i hope
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>>199723
Yeah that's a good enough trade.

More cat people teasers eh?
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>>199725
Action: Recolonise the city to the North west of our Capital of rome.
Tech: Blunderbuss
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if you have explored a ruin the dots will turn black,
trinston went to a radish ruin and found 40 radishes there (they will be send back next turn) they also rebuilt their city and their walls
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>>199740
Rebuild both ruins.
Start fishing the sea with fishing baskets and plant fiber nets.
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Action: Explore the ruins south of my capitol.
Action: begin farming the plains on the ravine tile.
Action: Rebuild wells.
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>>199740
Sail to the island I neglected to specify last turn.

Rebuild the town on the mainland
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>>199722

Maybe we can declare the ruin as holy site of feline faith.
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>>199789

Plus it possibly boost our spirits that is currently Meh.
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>>199859

Holy shit...! That pretty much explain why we worship the cats.... That is one of the greatest discovery of Snakins history!

We must declare this cat city as either our new capital city or holy city!
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>>199859
TIGER PEOPLE
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>>199869
Act: Colonize the region we've sailed to and start rebuilding the ruined town there.

Culture: The feline city is a holy place, as are all its artifacts. Snakin should make a pilgrimage once in their life there. Every year a festival is held at the end of summer where the people wear the ''Kawai cat ear'' helmets.

The best monks are armed with the superior claw weapons.
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>>199875
That would count as two acts though I suppose, don't colonize the region yet, just rebuild the town.
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>>199869
Explore ruins at north from us.>>199869
And build city between Our provinces.
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>>199875
That sounds a bit like islam m8 be careful
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Action: I would like to rebuild the ruins. This is a great discovery.
Action: Explore ruins in the land mass south of the map.
Action: mine the ravines to find the ores we once had and hopefully find new ones as well.
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>>199740
Action:Go recolonise the Our port fort. The one that was a conquered town of the Gnolls.
Action: Retake the region to the south of Rome
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>>199884
Wait what? Who are you?
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>>199884
Thats a water troll city mate See>>199681
>>199680
>>199678
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>>199888
I was thinking more along the lines of a massive carnival once per year, and solitary pilgrimages, but yeah I see the similarities now.
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>>199869
Explore the rebuilt regions.
Build railway networks inside the tunnels using the black metal and wood.
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>>199897
Lurker from last thread.
what is your idea?
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>>199923
The post above yours. >>199912
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>>199899
What did you end up doing with the 150 snakin you found? Are they slaves now?
>>199725
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>>199927
Shhhh no they just residents of the town
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>>199985
So they can't settle that close to our capital city?
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>>200004
omg you almost were the 200000st lol, no they can but you can see each other on a clear day... I was just saying it since im predicting another war
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>>199987
Oh my masked God..
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trinston sailed to the island in the north-west and built a small fort there with 50 soldiers
(the other town is also a small fortress with around 50 soldiers) we also started to train the small monkey race to be assassins
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>>200013
>>200000
That was 200000st post.
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This is really cool to watch.
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>>200072
you can also join tho
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Since another Gnoll player is here, I'll post my proposal first before we make an official decision.

We should begin exploring the island between two of our settlements.

Also we should try making weapons and armor from the black ore soon. Make them them thinner than usual to compensate for the weight. It'll probably make for a good mace, hammer or axe.
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>>200046

>Monkey Assassins
That is not cute at all...

We should send out scouts to unknown regions in the mainland.
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>>200077
How?
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>>200092
Pick a team to join then change your name into something related to your chosen team.
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>>200053
Action: Excavate/research the ruins.
Action: Make a new town close to the ruins and move 80 radish there. (I want to keep the ruins intact)
Tech: Use our farmed cotton from the plains and feathers from our ostriches to create parkas for the cold.
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>>199972
Ok so i'm back guys.
I see we had "reset" here. Big tsunami etc.
Can you add colors to legend on map?


>>199629
Action: Create jewelry from shiny ore
Action: Create weapons (mace, two handed battle axe, hammer from black ore)
Action: Send explorers to this lands on map.

>>200088
what about this?
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>>200104
>>200046
>(the other town is also a small fortress with around 50 soldiers) we also started to train the small monkey race to be assassins
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>>200105
That region I believe was once was a Trinstonian province. I'm not sure how the Tristonites would react if we capture one of their former settlements so I'm pretty indecisive if we should go there or not.
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>>200131
We will just search and take stuff from there.
They was always one province city so...
That ruins can give us some nice bonus +population.
And if we will settle there, we will get one province on main continent(that will be better for our trade).
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>>200131
btw what is that?
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The Snakin are the red in the north, aren't they?
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>>200154
That's a ravine. A long deep crack on the Earth. We cannot travel to the other side without building a massive bridge on it or a really deep tunnel underneath it.
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>>200162
Yeah
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>>200162
Yes.
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>>200164
So that is better to us.
We should colonise provinces near it.
I think this is natural borders.

btw what kind of ships we have?
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>>199878
In case you're still here, I propose we send Snakin to colonize the new northern continent, maybe fifty to each province. Perhaps we can explore the ruins up there for more feline artifacts.
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>>200217
Was just thinking the same, want to get a foothold on these islands as well though.

Senpai
Action: Begin colonizing both the zones marked in pink in pic

Action: Scout the northern landmass, see if we can land anywhere, and if there is any civilization near the coast
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>>200181
>So that is better to us.
>We should colonise provinces near it.
>I think this is natural borders.
The ravines will most likely protect us from conventional land invasions for a while but it won't protect us from a naval and aerial assault.

Capturing Edgington will definitely provoke the water trolls into attacking us again.

>btw what kind of ships we have?
These:
>>158380
>>172533
>>172814
>>189159
>>189271
>>194474
All of them have been upgraded with plant-fiber loomed sails. All of them are made out of wood. Unfortunately all of them are unarmed. We don't have any decent ranged weapons besides the bolas.
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>>200247
You mean Edgeville that I renamed. It's the one on the coast in yellow. Attacking it would fuck you up.
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>>200265
we have 2 edgingtons... yours and the one that was first gnollish then trollish and now trollish again at the most eastern point near the gnollish capital
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>>200247
But anyway they can't settle in that province near our capital city... look what op said>>199985


In my opinion in this turn we should try to explore that ruins >>200105 and maybe colonise that province (later).
And in this turn we should:
>Action: Create jewelry from shiny ore
>Action: Create weapons (mace, two handed battle axe, hammer from black ore)

Later we should focus on exploring and colonising islands and that continent on south. We should leave north and main continent to other races.
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>>200016
DEMON TROLLS GIMME
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>>200277
>>200013
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>>200046

DA FUCK TRINSTON
ILL BLOW YOUR DICK OFF
THATS MUH SETTLEMENT
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>>200274
Good thing I renamed it. The new town by the ruins will be named Imp
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>>200277
No, OP just meant that our islands are so close to each other that the gnolls and trolls can see each other from each side. Meaning the trolls there now know that there are gnolls on the other island. >>200013
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>>200290
na nigga it was the monkeys their lands and you took it!!! (but it was like 1/4 your land the rest is the middle part...
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>>200104
which ruins? you rebuilt the horse city and when your were rebuilding it you found the books
>>
Well the troll empire has been destroyed. We were literally split into pieces.

Its literally rome 2.0
Action: Retake the land to the west of the capital
Action: Send some faggot sailors west to find demon troll bros
Action: Retake land East of capital
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>>200304
Those were muh monkeys nigga
And the settlement was called Da'hood
Wheres the survivors
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>>200312
um.. you don't know anything about the trolls tho
>>200315
the city sunk and some troll were able to sail to the mainland
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>>200321
MUH HOOD
I GREW UP IN DA HOOD
Can Raddish bros tell us about them?
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>>200310
So sorry forgot about those ruins. Rebuild the ones where I found the books with the imps. Which is the one located on the cold land mass.
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>>200230
I think expansion to the north in future is safer, and probably doesn't infringe on others.
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>>200338
Tell us about da trolls bro
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>>200337
Since they appear to be your kin I think it's totally fair to share this knowledge. We will give you a copy of our findings. But we would like to keep the original artifacts in our great library.
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>>200344
Whatever I find out from further investigating (OP) the Imp ruins is what you will know.
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>>200294
Oh. But they our friends right now yeah?

Here is my plan of colonisation.
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>>200277
Fine we'll just do some exploring for now.
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>>200344
WE WUZ DEMONS
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>>200355
We at peace. Open to trade
>>
OP SUBMIT THE TURNS
I WANT MUH MONKEYS BACK
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>>200364
um... if im right you knowingly poisoned and killed around 70 gnolls 5 months ago or something
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>>200368
>>200358
is this your finally choice?
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>>200340
Yeah you're right, I'll do this instead.

Action: colonize the region around the ruined town we are rebuilding.

Action: sail to and colonize the northernmost region on the map

As always, just proposals, discuss if you have a suggestion or think i'm doing something stupid
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>>200355
Could we bump up the exploration priority of that small central island over there? I'm really curious what's over there for the longest time.
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>>200374
Here >>200312
Also Info from >>200344
So we can find demons to help us
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>>200370
Not my finest moment...
But you dont know about that.
They deep in our mines
Also not all of them. Just 10
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>>200406
WHY ARE THERE TROLLISH SHIPS THERE

TRINSTON SPLIT BEFORE WE HAD DEVELOPED SHIPS
THE TRAITORS KNOW NOTHING BUT CANNIBALISM
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>>200408
Probably ships of their own design.
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>>200408
um some of your trolls decided to join our crafting guild and may or may not gave us the information to build one
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Why is my population not growing. I would like to catch up to the others. Trinston population is ridiculous. And they are colonizing when they said they were a gonna be a central peaceful city. Now they are training assassins too. I understand having an army but assassins spell out untrustworthy to me. How about the rest of my fellow nations? What do you think?
>>
>>200421
Holy fucking ship
See what I did there

Why is trinston literally jews..
I hate it
I should have never agreed to a trade village.
Tech: Refine Cannons
Tech: TNT
Action: Retake Regions to the West of the capital

Also keep me informed on the Demon troll situation
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>>200452
I know exactly whats coming
>>
>>200406
Action: Use reverse engineering on that ships, learn how they made that ships, learn their weakness and upgrade our ships (or create some battleships ?)

Action: Colonise that land with ruins, from last turn.

Action: Explore big island number 3, and that small islands near it. >>200355
>>
I propose to my fellow gnolls that we colonize the central island right now while we still have the chance. Send 101 gnolls there right now then build a city there in the next turn.

Also we should research better ranged weapons starting with the slingbow.
>>
Somehow we lost 300 people and we can't find any while the other races get their people back.. We're fucked
>>
>>200472
I was thinking about harpoons and later balistas with big harpoons on fast ships.
>>
Those troll traitors in trinston will pay
DEARLY
FUCKING DEARLY
>>
Tech:Mine coal to make steel with our iron.
Tech: Edgeville will upgrade our boats for my kingdom smells trouble.
1. Large Ships reinforced hull of steel and wood for trade and cargo.
2.Prioritize speed on smaller ships so that they may be the fastest although lack in durability and cargo potential.
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>>200493
You have to find the coal first
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>>200488
Why not ballistas first then mount those harpoons on the ballistas.

But later we should make slingbows for our infantry. I chose to have these instead of bows because bows don't work well in cramped environments like our tunnels or inside ships.
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>>200497
Ok, but smaller version of balistas(scorpio-balista), so we can place it on smaller ships like catamarans and place more of them on bigger ships.
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>>200496
It should be in the ravine like al my other ores.
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>>200548
You specially have to find it
so
Your turn would be
Action: Search for coal
Then you roll 1d100
Then for steel
Tech: Steel
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>>200452
you know that you still have one ruin unexplored?
and I want to be the air nation and have small bases around the world, the assassins are for if another troll hitler comes up
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Send more Snakin to the northern continent to colonize, and finish colonizing the island.
>>
>>200560
you don't need to roll i usually do it myself but you can still do it if you want
>>
>>200571
HAGhGAHAHAHABAHAHAHAHAHAHAHA
>>
Action: Begin Taking land in the continent to the north
Tech: Large scale farming of fruit
>>
>>200601
Just cancel this
>>
Action: Look for coal
Tech: My builders guild should make plans for a ship that is mathematically faster in its build. It will be built later so focus solely on the fastest design.
Action: Search for gun powder or gunpowder like substances.
>>
>>200611
Okay bub
Thats a complete fail
It took many turns to set up gunpowder
>>
>>200611
We don't have normal ores in this world.
There is no coal, iron etc. this is different world.
>>
>>200611
Also add
Action: Explore ruins west of Trinston (still red dots so this is prob what you mean) My ostrich riders should be pretty swift in getting there.
>>
>>200623
Op said coal is pretty abundant.
>>
>>200623
coal and copper are the only ones that exist in this world, coal is just dead plants and stuff and copper was the first ore before i decided to make this world less like ours
>>
Action: Look for coal
Tech: My builders guild should make plans for a ship that is mathematically faster in its build. It will be built later so focus solely on the fastest design.
Action: Explore ruins west of Trinston
FINAL
>>
>>200636
FINALLY
>>
>>200641
We need to give them spiky shoes or hooks to climb the cold mountain OP said it was too cold for them.
Idk seemed like the trolls magically got gunpowder.
>>
>>200641
omg looooooook at the summary
>>
>>200497
So what we doing?
This is our final actions? >>200464
>>200632
>>200634
ok
>>
>>200668
Sure.
>>
>>200641
forget about this do
>>200636
>>
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Let's just get a move on. Pick whatever you want rad radish.
>>
>>200572
Let's just colonize one part of that island, let's say the eastern part, and colonize the northernmost zone of the map, we have ships, we can bypass the other regions.
>>
>>200733
Sure, that's fine. We can go back to the nearby archipelago once we have the north done. We will have to do something other than colonization soon I suppose.
>>
POST YOUR FUCKING TURN ALREADY IF YOU HAVENT DECIDED
>>
>>200748
Yeah, I want to get blacksmiths and mines built, and start developing weapons, and shipyards again.

Op, next time we have a map, can we have the regions numbered? will make things a lot easier.
>>
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>>
Has anyone been archiving our threads? We might need those for future references.
>>
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>>
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>>
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>>
>>200805
Are you going to reimburse us and beg forgiveness for this monstrous breach of peace?
>>
>>200805
You know a compass is
N
W E
S
>>
>>200822
>>200825
WEST IS TO THE WEST
OP WE ARENT GOING EAST
THE LIZARDS ARE OUR ALLIES
>>
This turn we should research ballistas and make black metal armor.

And please can we go to center island now?
>>
>>200831
>>200825
welp i fucked up thinking you fucked up that didn't happen lol
>>
>>200822
But also You going into our previous land
>>
>>200862
Yeah that's true, alright from now on I won't encroach on any of your mainland cities, All i'm interested in is the north, and the islands that surround it.

But still, if the gnolls ever want revenge on you, they'll have to go through our colony first, so this isn't a terrible thing.
>>
>>200811
Tech:Steel from coal and iron
Action:sail to the bean shaped island near The eastern trade town (i don't remember what the nations called
>>
>>200805
Action: Troll Spies go into Trinston Troll part and plant Tnt in the area where all Troll tech and shit is As well as where the trolls live. We blow it up. Also Op if you think its us That'll be META.
Tech: Handheld Blunderbuss

Need updates on Demon trolls
>>
>>200790
Tech: Use wood and black metal to create balista/ harpoon ballista.
Something like this
http://ark.gamepedia.com/File:Ballista_Turret_PaintRegion5.jpg
with rotating mechanism and seat. (and also create ammo for it)

Tech: Create heavy armors and helmets from black metal. (with some scary design and spikes)

Actions:
Colonise that island on center (between our cities and main continent) and find some resources there.
>>
>>200940
that will be the crafter guild and around 100 people will be there....
>>
>>200940
Also leave fur from our knoll slaves fur in the scene of the terrorist attacks
>>
>>200956
I DONT GIVE A DAMN. NO ONE USES TROLL TECH WITHOUT AUTHORISATION
>>
>>200963
Wow for someone called hitler your being harsh
>>
>>200956
No map this turn? Would you be up for numbering the regions by the way?
>>
>>200940
Why would you call meta on trinston when your sending spies to blow up ships when you wouldnt know they got them in the first place.
>>
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>>200972
He never told me trolls went to the fucking trade academy after we split...
I hate Trinston
They took my people.
>>
I archived our last threads here: http://suptg.thisisnotatrueending.com/qstarchive.html
Vote for them so they can exist there and stuff.
>>
>>200972
don't bother trolls are the only one with tnt
>>
>>200993
>They took my people.
They left on their own accord and think of themselves as Trinsions not water trolls
>>
>>200972
The trolls who went and shared troll secrets are still under muh control..
>>
>>200955
>>200997
Are you approving?

Balistas, badass black armor and colonisation.
>>
>>201006
Thats why I'm blowing them up..

But the ship tech was after trinston was founded.
So that means somehow LOYAL TROLLS UNDER MY CONTROL WENT AND SHARED SECRETS WITH TRAITORS
>>
>>200985
What happened with the expedition to the northern landmass? The topmost zone is surrounded by mountains by sea right, So we'll have to make landfall further south?
>>
>>201011
Yeah.
>>
>>201008
No they arnt they are senpais they are npc not player controlled Entities
>>201013
if your killing them you're starting a war with your own race and all the other races that live in trinson
>>
>>201024
HEY DONT BLAME ME
THATS META
ITS TERRORISTS NOT ME

YOU CANT START A WAR WITH ME
YOU DONT EVEN KNOW I HAVE EXPLOSIONS
YOU KNOW NOTHING JON SNOW
>>
>>201024
Why are you so opposed
They training Monkey assassins
>>
>>201036
do it blow it up, the only thing you will be blowing up is you reign
>>
>>201036
>YOU CANT START A WAR WITH ME
Your the only one with tnt and there (probably) be lots of in game clues to point towards your nation
>>201049
And?
>>
Ok so we(rats) are ready for next turn.

What about other tribes?
>>
>>201063
>are
Yeah were ready
>>
>>201063
Its gonna be hilarious to see the watertrolls get wrecked by trinston and the knolls after they talked so much shit.
>>
>>201070
Ok so we waiting for war turns of water trolles, and dino ppl who was attacked.
>>
>>201055
Fine:
Replace the 9/11 attack with
Tech: Full plate armour. Like knights
>>
>>201015
I guess the ice limits us. We're gonna need a way through it if we want to live there.

Besides that, we need to develop our naval technology for further exploration, and for defense and transit in the north.
>>
>>201080
maybe some pay back for the rat people and maybe the first Nation out of the game
>>
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Start colonizing the red zones.

Also I believe I sent a full 200 snakin to the region containing the felinid town? Start expanding the town, to make a full city with a population of over 100.
>>
>>201084
They weren't Op just fucked up because he forgot his directions
>>
>>201090
Im just saying whats on everyones minds
Trinston turning evil will be an event ...
>>
>>201093
We need to start work on naval technology, longer range and faster ships if possible.
>>
>>201108
Cant be worse than the nation that tried to genocide the knolls for no reason.
>>
>>201108
>Trinston turning evil will be an event ...
nah its a democracy of all of our races and is probably the best bet of early new game resources and tech from trading other resources and tech
>>
>>201121
We'll need to build a shipyard, preferably more than one. We'll need sails too, we can either trade for the radishes for them (alcohol maybe?) or spend a few turns researching plant fibers.

Our wood and stoneworkers are apparently the best of any civ here, so we can make trebuchets I believe. We can also start reinforcing ships with iron or steel once we have mines, but i'm out of ideas to make them faster.
>>
>>201150
I have sails
>>
>>201132
Let's also make spiky boots and grapples so they can climb the cold mountain. We can't get to the ruins otherwise. And I dig a mountain top town. We'll see what we find though.
>>
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We'll later learn that magic exists in this world after all and they're probably planning on turning all of us into one big philosopher's stone or something.
>>
>>201157
EXACTLY
*adjusts tin foil hat*
>>
>>201150
I think you are the best stone worker and us the woodworkers. We've been using a lot of trees from the start and have been around longer. But it's up to OP's stats.

We would gladly trade sail technology for alcohol.
>>
>>201153
that can be next turn then we can reconnect
like i said don't put to much in one turn the more you put in the less chance it happens
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