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A (barely) animated quest: thread #6


Thread replies: 20
Thread images: 8

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Previous thread: >>187139
You lay on your side, stunned by the blow of being thrown into the wall. You attempt to get up but being dazed seems to make that extremely difficult. The security bot towers over you but hasn't made a move yet.
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>>190438
Fortunately you aren't alone, James tosses the medical kit right at the security bots head, taking it down
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>>190441
Attack it while it's distracted!
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>>194266
This, if we can.
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>>199786
>>194266
You get to your knees to notice the security bot is also on it's knees and has dropped your WRENCH. This is your chance to grab it.
http://imgur.com/jPvGFb8
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>>199948
You run over to your WRENCH just as the security bot lunges at you. You manage to jump over its swipe and grab you wrench just as you here a crash behind you. James managed to pick up a security bot and hurled it at the security bot behind you. http://imgur.com/qavYyJj
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>>199953
Have James illuminate the rest of the room
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>>199953
Thank James for helping you out. Now that both bots are taken care of, illuminate the room. See if there are any clues or useful items laying around.
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>>200149
>>203749
You polite James for saving your life back there and ask him if he could light up the rest of the room now that the security bots are taken care off. He seems flattered by your thanks and says he could light up a second light bulb but not all of them as the one furthest in the appears to be broken.
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>>204254
James moves a little further into the room and uses another tendril to reach into the ceiling and turn on the second lightbulb, bathing the room with more light. Unfortunately, James now can't move around as much since he's got two tendrils in the ceiling. You notice door to your right that says STORAGE ROOM 12. There is a shotgun lying on the floor not far from a dead military personnel.
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>>204255
Grab that shotgun!
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>>204399
You decide to grab the shotgun as it's previous owner is dead.

You obtained the TACTICAL SHOTGUN!
While you may have never held a gun, you are sure that you will be able to blow holes it any foe in your way!


(You might have to roll if you shoot enemies from a far. Number of sides is equal to meter away the target is.)
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>>204885
Move forward to see what's at the end of the room
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>>204885
Frisk the person the floor to see if there's anything on him.

Ammo, grenades, armour, etc.

Then try to peek into storage room 12.
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>>206436
This.
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>>205388
>>206436
>>213675
You head over to the military personnel and frisk him for what he's got, which is:
BULLETPROOF VEST
AMMO SACHEL
KEYCARD(this one appear to be a higher level than yours)
GRENADE
LARGE KNIFE.
[i]

You equip the BULLETPROOF VEST to carry the other things.[/i]

[i]Your INVENTORY SPACE gains additional slots and increases to eight(8)[/i]
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>>215892
You head over to [b]STORAGE ROOM 12[/b]
a notice it has a keycard slot.


So sorry for being so silent,I was busy.
>>
>>215915
Give Nat the wrench for her protection and use the knife instead when you need a a melee weapon.
>>
>>215915
Use the key card to gain access.

No problem, QM. Take your time with your quest. I love the animations.
>>
>>216007
>give the wrench to nat
Her hands are bound by cuffs we can't break (yet)
Thread replies: 20
Thread images: 8
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