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European Dragon Quest 2

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>Previous Thread
>>174393
>Character Sheet
https://docs.google.com/document/d/1jI0aGxA_2h3SAcPYri-1fdgskbK3IbtfEzSLJ7VY9gU/edit

Dice rolling is a 1d20, where critical rolls are prioritized no matter where they are.
Last time, we went through character generation, found a village and properly introduced ourselves as Renoxiezius the Wise, found ourselves in Cold-War Sweden, visited Stockholm, got invited to join the Fascist Party by a strange bookstore owner, and promptly had a communist takeover happen in the streets, with us taking a girl who shot fire at us hostage.
Last time, you guys got a mutation point which gave you Heavy Scales, this adds +2 Armor, and additionally lowers damage.
During the night, you slept soundly, your body thickening and growing, you can say you are now the size of a two story house, your body easily touching the top of the cave with ease. you awoke to discover you had scale-plates growing on your chest and back. Additionally, as you survey the room, the girl you restrained is sleeping not too far away, restrained by a rope you found in the priest's cave. As you stretch, your stomach growls...
Action
>Time to hunt! (Hunting Skill: 0)
>Eh, might as well interrogate this girl and get it over with... (Intimidate: 0)
>Write in
>>
>>178119
Eh, might as well interrogate this girl and get it over with
>>
>>178119
>Eh, might as well interrogate this girl and get it over with...
Interrogate the girl, is throwing fire common for humans in this place and time? How powerful is the staff? WHO RULES THIS LAND!?
>>
>>178119
>Eh, might as well interrogate this girl and get it over with... (Intimidate: 0)
>>
>>178175
>>178140
You decide to get the interrogation over with, food can come later after all.
You decide to poke her with one of your claws, and she wakes up, looks at you for a brief second, then rubs her eyes again.
Roll a 1d20+3 for Intimidation.
>>
Rolled 17 + 3 (1d20 + 3)

>>178215
>>
>>178215
Yes, we're a dragon, no she's not dreaming.
>>178219
Good roll.
>>
Waiting for two more rolls...
>>
Rolled 3 + 3 (1d20 + 3)

>>178215
>>
Rolled 20 + 3 (1d20 + 3)

>>178215
>>
Rolled 12 + 3 (1d20 + 3)

Here we go natural 20
>>
>>178247
oh shit
writing
>>
>>178247
20+3=23
Critical Success!

The girl you woke up, goes into a brief scream of pure terror, until you put your claw over her mouth. She immediately starts spilling the beans,
"Who are you, mortal?"
"Annetta... Annetta Stina, m'lord..."
"How did you summon the fire from your hands?"
"It's... Magic, some humans are born with it, some have it more powerful then others m'lord, since the comet passed sixty years ago..."
"Answer when spoken to, and I will find use for you. Why did you help in the communist uprising of Stockholm?"
"The... The capitalist give us poor working conditions, m'lord. The unions have been dismantled since NATO took control of the government..."
She proceeds to break down in tears, the visage of a dragon before her destroying her will.
>(NEW SKILL, INTIMIDATE 1)
Action
>Eat her, she's of no use anymore.
>Make her a servant, she will pay for attacking a dragon with manual labor.
>Set her free, she's of no use now.
>Write-In
>>
>>178277
>Make her a servant, she will pay for attacking a dragon with manual labor
>>
>>178277
>Eat her, shes of no use anymore.
No one tries to fireball us.
>>
>>178277
>Make her a servant, she will pay for attacking a dragon with manual labor.
To dragon Gulag.
>>
>>178277
>Make her a servant, she will pay for attacking a dragon with manual labor.
>>
>Make her a servant, she will pay for attacking a dragon with manual labor.
>Don't be to harsh on her though.
>>
>>178293
this, we might be able to use her as a bargaining chip later, but we cant let the priest see
>>
>>178283
>>178286
>>178287
>>178293
You decide to make her a servant!
She seems slightly relieved, as she's not going to be eaten, but the question remains with what your going to task her with...
>Sort out this cave, organize the Priest's holy objects in one corner, and your sleeping den in the other.
>Order her to work with the villagers to pay off her assault on us.
>Have her gather food for us, we're hungry after all.
>Write-In
>>
>>178306
> Organize the cave
>>
>>178306
>Sort out this cave, organize the Priest's holy objects in one corner, and your sleeping den in the other.
>>
>>178306
>Sort out this cave, organize the Priest's holy objects in one corner, and your sleeping den in the other.
>>
>>178306
>Sort out this cave, organize the Priest's holy objects in one corner, and your sleeping den in the other.
>>
>Have her gather food for us, we're hungry after all.
>Watch over her in secret, if she tries to leave then capture her again.
>If she stays faithful and gather food, reward her by sharing some of it.
>>
>>178316
>>178311
>>178309
You order her to organize the cave, and you add a little hint at the end.
"You step outside without my permission, and I'll reserve a room for you in my stomach, clear?"
"Yes, m'lord."
Now that that's over, your quite hungry...
Actions
>Vist the town.
>Hunt for food (Hunting: 1)
>Explore (Where?)
>Write-In
>>
>>178333
>Hunt for food
>>
>>178333
>Hunt for food (Hunting: 1)
>>
>>178333
>Hunt for food (Hunting: 1)
guys, we should go back to the book store, read Mein Kampf, and bring back the glorious power of National Socialism
>>
>>178333
>Hunt for food (Hunting: 1)
We're bloody hungry!
>>
Hunting for Food wins, roll me a 1d20+4 to decide what the hell you guys get, additionally you can specify prey.
>>178355
Even though I am a /pol/ack, I don't think most people want to do that
(besides, the book is jewified by the fucking allies, those cucks)
>>
>>178355
No, thanks. We're a dragon. Human politics are boring.
>>
Rolled 15 + 4 (1d20 + 4)

>>178361
>>
Rolled 18 + 4 (1d20 + 4)

>>178361
>>
Rolled 1 + 4 (1d20 + 4)

>>178361
lol, thats fine I just thought it would be interesting
also rolling
>>
Rolled 8 + 4 (1d20 + 4)

>>178361
We'll get ALL the food.
>>
Rolled 6 + 4 (1d20 + 4)

Here we go!
>>
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>>178382
(writing intensifies)
>>
>>178382
1+4=5
Critical Failure

As you decide to hunt for deer, like you usually do, you decide to preform a fly-by on a deer, missing by a feet feet, allowing you to crash into half a dozen trees. It hurts. A lot.
>-1 Agillity for the rest of the session.
Action
>Continue hunting! (Hunting 1)
>Just eat a few trees and head back...
Write-In
>>
>>178429
fuck my rolls.... try again for hunting
>>
>>178429
>Continue hunting!
>>
>Hunt again, take a bite of a tree before we take off.
>>
>>178429
>Continue hunting! (Hunting 1)
I want a bear!
>>
>>178429
>Continue hunting!
>>
>>178450
>>178449
>>178440
>>178437
>>178437
>>178433
Continue hunting it is...
After crashing into the trees, you take a few lazy bites out of a nearby tree, just to keep you going. You also decide you will hunt down a dangerous bear. Not too dangerous to you, because you are a mighty dragon!
Roll a 1d20+4.
>>
Rolled 17 + 4 (1d20 + 4)

>>
Rolled 9 + 4 (1d20 + 4)

>>178459
>>
Rolled 9 + 4 (1d20 + 4)

>>178459
Come on 20.
>>
Rolled 18 + 4 (1d20 + 4)

>>178459
>>
>>178468
17+4=21
Great Success!

You fly around the vast forest a few times, eating bears and a few unfortunate wildlife unlucky enough to get in your line of sight. You realize that your more hungry then when you were smaller, and that as you get bigger, so will your dietary requirements. After feeling full, you suddenly hear a explosion in the direction of your town...
Action?
>Rush to the aid of the town
>Take a overhead pass of the town, to see what's wrong
>Ignore it, it's their problem anyways.
>Write In
>>
>>178492
>Take a overhead pass of the town, to see what's wrong
>>
>>178492
>Rush to the aid of the town

God Damn it, this is our town even if they haven't erected that statue yet
>>
>>178492
>Rush to the aid of the town
>>
>>178492
>Rush to the aid of the town
I don't care who, or why. That is OUR town, and no one messes with our town.
>>
>Take a overhead pass of the town, to see what's wrong
>>
>>178492
>Rush to the aid of the town
>>
>>178492
>Rush to the aid of the town
>>
>>178492
>Rush to the aid of the town
>>
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>>178521
>>178513
>>178500
>>178512
You decide to rush frantically to the aid of the town, which you land in the center of.
What surrounds you could only be described as a battlefield, you notice a small rag-tag millita of the townsmen, including Hans leading the defense, against a strange foe, which seem to have even stranger pictures... (pic).
So far, the town's defenses haven't been punctured, but the enemy has brought strange metal boxes, and explosions rack throughout the village. Men, women, and children are fighting in a trenchline not too far away from the village.
Enemy Forces
205 Enemy Infantry
4x Light Tanks
Allied Forces
104x Millita
1x Hans
Combat Stats
HP: 4000
Armor: 6
Actions?
Write ins tend to deal more damage and be more effective by the way, but be sure to include what attribute your using...
>Fly overhead, unleashing a frostblast into the enemy line. (Agility)
>Land in the center of the enemy's metal boxes. (Body)
>Attempt to attack from the son, into the enemy's flank! (Agility)
>Write-In
>>
>We're already hungry. Let's try and eat everything. (Agility)
>>
>>178565
>Land in the center of the enemy's metal boxes. (Body)
>>
>>178565
>Fly overhead, unleashing a frostblast into the enemy line. (Agility)
>>
>>178565
>Fly overhead, unleashing a frostblast into the enemy line. (Agility)
>>
>>178587
Switching to the frost breath.
>>
>>178565
>Fly overhead, unleashing a frostblast into the enemy line. (Agility)
>>
Rolled 18, 11 = 29 (2d20)

>>178592
>>178594
>>178598
Frost Breath it seems
You position yourself overhead, preparing to freeze their infantry for a quick and easy kill...
Roll a 1d20-1.
Rolling to see if the enemy's attack hit you.
>>
Rolled 11 + 1 (1d20 + 1)

>>178614
>>
Rolled 8 + 1 (1d20 + 1)

>>
Rolled 5 (1d20)

>>178614
Interesting... Rolling additional 1d20...
>>
Rolled 1 + 1 (1d20 + 1)

>>178614
Damn, we should have just landed on a tank and started eating it. Using agility instead of our SUPERIOR BODY was a poor choice.
>>
Rolled 2 - 1 (1d20 - 1)

>>178614
>>
>>178628
Fuck...
>>
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>>178628
Yeah. With that rolling, you need all the bonuses you can get.
>>
>>178628
1-1=0
Critical Failure!

As you fly overhead, one of the tanks puts a lucky shell into your wing and sends you tumbling into the ground. You take out a few infantry, but your exposed enough to take quite a bit of damage...
HP: 3650
>Unable to Fly until healed.
Actions
>Rampage throughout their line! (Body)
>Eat those tanks! (Body)
>Write-In!
>>
>>178660
>>Eat those tanks! (Body)
When in trouble, eat our way out.
>>
Rolled 4, 8 = 12 (2d20)

>>178660
Enemy's Remaining
198 Infantry
4x Tanks

Allies Remaining
103x Millita
1x Hans.
Rolling for enemy forces...
>>
>Eat those tanks! (Body)

We need to take out their heavy hitters.
>>
>>178660
take out the tanks, they'll do the most damage because our friends are in trenches
>>
>>178660
Rush towards the closest tank and throw it at the other tanks.
>>
>>178687
This
>>
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>>178687
changing to this
>>
Rolled 8 + 2 (1d20 + 2)

>>178668
>>178684
>>178687
>>178689
Anti-Tank, combining results because they can be combined.
Roll me a 2d20+4, first for NOM TANKS and second for throwing a tank into another tank to speed it up.
Additionally, while this is going down, Hans orders a bayonet charge with the millita since the enemy is disoriented!
>>
Rolled 9, 19 + 2 = 30 (2d20 + 2)

>>178687
Brutal, let's do it!
>>178703
ROLLING FOR NOMS AND TOSSINGS!
>>
Rolled 13, 2 + 4 = 19 (2d20 + 4)

>>178703
>>
Rolled 8 + 4 (1d20 + 4)

>>178703
>>
>>178709
Messed up the bonus, but good rolls, really good rolls.
>>
>>178715
2d20, m8, I won't count this tho
>>
Rolled 7, 2 + 4 = 13 (2d20 + 4)

Here's hoping for some crits
>>
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>>178731
>>
Rolled 3, 13 = 16 (2d20)

>>178703
>>
Rolled 18 (1d20)

>>178709
9+4=13
Success!
19+4=23
Extremely Successful!
You charge the nearest tank, opening your mouth to swallow it whole, only to turn to the next tank, swatting it into another tank, both explode with tremendious force, and the last remaining tank, you bite by the teeth, toss it up into the air, and swallow it once it lands insides your mouth.
Defeated Enemy Tanks!
Rolling for Enemy Attack...
Enemy Units
186x Infantry

Actions
>Frostbreath them to ice! (Agility)
>Crush em, Eat em, Kill em! (Body)
>Write-In
>>
Rolled 2 (1d20)

>>178768
Rolling additional dice...
>>
>>178768
>Frostbreath them to ice! (Agility)

Turn them into statuary
>>
>>178768
>Crush em, Eat em, Kill em! (Body)
>>
>>178768
>Crush them
We need all the bonuses we can get and we have a shit ton of body
>>
>Frostbreath them to ice! (Agility)

Let's try our luck once again.
>>
>>178768
>Write in
INTIMIDATE THEM INTO SUBMITTING! We just ate two tanks, and swatted away the rest like flies! Demand their surrender!
>>
>>178768
>Frostbreath them to ice! (Agility)
>>
>>178777
>>178781
>>178783
You guys do realise our agility is at -1 right now, right? Meanwhile our Body stat is at 4.
>>
>>178768
>Crush em, Eat em, Kill em! (Body)
>>
>>178792

Only way to get it better is to train it
>>
>>178808
Training in the middle of a battle is not a good idea.
>>
>>178808
>You know what? My agility is shit lets train by attacking a battalion of soldiers when I'm big enough to just crush them!
>>
>>178818

Experience is the greatest teacher
>>
>>178823
If they had tanks it probably wouldn't be as great of an idea, but right now things seem relatively safe.
>>
Rolled 10, 19 = 29 (2d20)

>>178783
>>178777
>>178781
Ice breath, a go.
The enemy infantry attempts to react to the millita's charge, but it's too late, and they clash into melee!
By the way, you cannot increase attributes via training, only through mutations or in-game events.
Roll me a 1d20-1 for Frost Breath.
>>
Rolled 12 - 1 (1d20 - 1)

>>178857
Here we go again...
>>
Rolled 2 + 1 (1d20 + 1)

>>
Rolled 3 + 1 (1d20 + 1)

>>178857
>>
Rolled 1 - 1 (1d20 - 1)

>>178857
>>
Rolled 19 - 1 (1d20 - 1)

>>178857
>>
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>>178883
writing
>>
Rolled 13, 10 = 23 (2d20)

>>178883
1-1=0
Critical Failure, Again!

As you use your frost breath, the millita suddenly breaks through, and you freeze millita and enemy alike. Luckily, not with enough force to kill, but they'll be immobile for the rest of the battle.
Enemy Forces
146x Enemy Infantry
Allies
74 Millita
1x Hans

Actions
>Crush, Kill, Eat, Destroy! (Body)
>Attempt to do a tail-spin to disrupt the enemy lines! (Body)
>Write-In
I decided to be merciful this time.
>>
>>178924
>>Crush, Kill, Eat, Destroy! (Body)
>>
>Crush, Kill, Eat, Destroy! (Body)
>>
>>178924
>Crush, Kill, Eat, Destroy! (Body)
>>
>>178924
>Crush, Kill, Eat, Destroy! (Body)

Alright, alright I learned my lesson
>>
>>178924
>Write-In
>Intimidate them into surrendering
>>
Rolled 11 (1d20)

>>178936
>>178938
>>178944
Smashing the enemy wins!
Roll a 1d20+4.
Additionally, the millita are being pushed back, but Hans orders his men to "Hold the line or die a traitor to Sweden!"
>>
Rolled 14 + 4 (1d20 + 4)

>>178964
>>
Rolled 13 + 4 (1d20 + 4)

>>178964
>>
Rolled 6 + 2 (1d20 + 2)

>>178964
crap, forgot other dice
>>
Rolled 1 + 4 (1d20 + 4)

Here we go!
>>
>>178970
Reeee
>>
>>178970
HOW! EVERY TIME WE'VE BEEN GETTING A ONE!!
>>
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>>178970
God Dammnit
>>
>>178966
14+4=18
Good Success!

You crush into the enemy infantry, maiming and devouring those who stand before you. At this point, the enemy begin their retreat, with only 34 non-injured infantry left.
Millita Kills: 122
Your Kills: 50, not including tanks.
Actions
>Chase down the routers
>Fall back into town to rest for the night.
>>
>>178988
I can't believe it either. I am obviously a failure of a dragon.
>>
>>178970
Shit, didn't even notice, auto-update betrayed me!
I HAVE FAILED MY TRAINING AS A SITH LORD!
>>
>>178995
>Chase down the routers
>>
>>178995
>Chase down the routers
We need answers.
>>
>>178995
>Fall back into town to rest for the night
>>
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>>178995
Roar the Mightiest roar we can must and proclaim that this town is under our protection!
>>
Additionally guys, you got about 30 prisoners from your frost breath, so you actually have hostages/prisoners.
>>
>>179054
If women take them as slaves, eat the others
>>
Rolled 1 (1d2)

>>179006
>>179011
If it's a 1, you guys chase them down
>>179012
>>179015
If it's a 2, you stay...
>>
You come to a conclusion, you must hunt these cowards down so they may not reveal your existence...
Roll me a 1d20-1 to finish them off.
>>
Rolled 1 + 1 (1d20 + 1)

Alright, let's try this again.
>>
Rolled 18 + 1 (1d20 + 1)

>>179082
>>
Rolled 14 - 1 (1d20 - 1)

>>179082
>>
I'm so sorry...
>>
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>>179090
What is with all these ones?
Writing.
>>
>>179090
1-1=0
Once again, you suck at agility, Critical Failure.
You accidently pursue them too far, and lose their tracks. In fact, you track them all the way to Stockholm, where spotlights promptly shine on you, and you quickly flee back to your village. Tired, injuried, and rather angry, you notice your servant has cleaned up quite a bit, and you rest in your more organized space.

Mutation Point Earned!
Spend it on...
>Stable
>Unstable
>Attribute Point
>NEW: Extremely Unstable (Note, a large percentage of these are bad, very bad, but some are amazing-tier.)
>>
>>179138
>Unstable
>>
>>179138
>NEW: Extremely Unstable
>>
>>179138
>Unstable
Not going to take massive risks with these horrible rolls
>>
>>179138
>Extremely unstable
>>
>>179147
You cant crit fail Mutation Rolls, only crit succeed. I'm using a table for this, after all.
>>
>>179138
>Stable: Overcharge - The ability to charge up a breath weapon and make it stronger.
>>
If no one else, votes, I'll roll a 1d2 to decide if you get unstable or EX Unstable
>>
>>179138
>>Stable
Let's work on our weakness. Like our breath attack and speed.
>>
>>179168
Make that a 1d3.
>>
Rolled 2 (1d3)

Rolling for what you guys get...
>>
>>179185
1=Unstable
2=Extremely Unstable
3=Stable
going in order of what you guys favored.
>>
Would you guys roll a 1d100 for what you get?
should be interesting desu.
>>
Rolled 50 (1d100)

>>179205
>>
Rolled 87 (1d100)

>>179205
Okay, here's hoping for something that's not a 1.
>>
One more roll so I can average it...
>>
Rolled 14 (1d100)

>>179194
>>
>>179235
>>179217
>>179209
And averaged, that is about 50...
Wow, you guys are lucky.
You guys got the Large Mutation, again. Jeez.
>Large, add +3 Body, -1 Agillity
whelp, i guess agillity is your dump stat.
>>
>>179245
Were are so big right now
>>
>>179245

Damn, any trait that switched our Dragons Breath from Agiility to Body?
>>
Anyhow, I'll be right back, but meanwhile...

During your sleep, you grow more, extremely more. Your lucky that since your servant organized the cave, that you actually have room to expand.
>You are now the size of a four-story building, and weight about the same as one.
Yeah.
You wake up, squeezed between the ceiling of the cave, and coiled around the room. After some intense struggling, and trying not to squish your servant, you clawed your way out to the bright sun... And your hungry again.
Of course, your servant who was staying out of the way to not get squished, asks if you have any orders for her...
Actions
>Hunt some food down...
>Find a new place for me to rest...
>Work with the villagers today...
>Write-In
>>
>>179273
>Find a new place for me to rest...
>>
>>179273
>Work with the villagers today...
>>
>Ask the servant to train her magic.
>Ask her if she knows anything about dragons.
>>
>>179273
>Work with the villagers today
>>
>>179273
>Find a new place for me to rest...
>>
>>179273
>Find me a place to rest
>>
>>179320
>>179319
>>179277
You send your servant to scout for a new place for you to live, whilst you decide to...
>Head into town.
>Explore (Where?)
>Talk to (Who?)
>Hunt
>Write-In
>>
>>179325
>Hunt
>>
>Talk to Hans about the attack
>>
>>179325
>Head into town
>>
>>179325
>Talk to Priest
Let's see if we can visit Rome.
>>
>>179331
This
>>
>>179325
>Talk to Hans
>>
>>179331
Hunt Wins!

Might as well hunt something...
Roll me a 1d20+4 to hunt some food down!
>>
Rolled 9 + 4 (1d20 + 4)

>>179347
>>
>>179347
Additionally, once this is over, you decided to talk to Hans, due to the last second post.
>>
Rolled 17 + 4 (1d20 + 4)

>>
Rolled 12 + 4 (1d20 + 4)

>>179347
>>
One more laddies
>>
>>179357
17+4=21
Major Success!

Early in the morning, you begin your (nearly ritual) devouring of the local animal population. For the rest of the day, you should be good once more. After this, you head into town, noting that outside of his town hall, he's chugging a mug of mead, until he sees you.
"I swear last time I saw you, you were smaller."
"Size is abstract, you know."
"I suppose your here about the attack last night?"
Actions
>"Yep, who where they and why?"
>"What happened to the prisoners?"
>"Any risk of another attack?"
>>
>>179385
>>"Yep, who where they and why?"
>>"What happened to the prisoners?"
>>
>>179385
>"Yep, who where they and why?"
>"Any risk of another attack?"
>>
>>179385
>"Yep, who where they and why?"
>>
>>179385
>All three
>>
>>179385
>All three
>>
>>179385
>all three
>>
>>179396
>>179402
>>179414
All Three wins!

"Yep, who where they and why?"
"The new Union Republic of Sweden, took power last night and demanded our fealty. Of course, my fealty belongs to the true king of Sweden, rather then some upstart wizard."
"Wizard?"
"Aye, led by a powerful wizard, rumored to come from the Soviet Union itself."
"What happened to the prisoners?"
"We got em in the hall, don't know what to do with them, I'll let you decide, since you captured them."
"Any risk of another attack?"
Han's eyes glance up at you, easily.
"Most definitely, since the millitary defected to them, and I suspect they won't let us live past tommorow's dawn."
"How do we stop this?"
"Not we, but you."
"How?"
"I'll explain later, Renoxiezius, but for now we must decide what to do with the prisoners."
Actions
>Freed into service
>Execute them.
>Interrogate and Execution.
>Interrogate and freed.
>Write-In
>>
>>179438
>>Interrogate and freed.
>>
>>179438
> Interrogate and execute
>>
>Interrogate and freed.
>Strip them of any useful equipment
>>
>>179438
>Interrogate and freed.
>>
>>179438
>>Freed into service
We require additional minions
>>
>>179448
>>179462
>>179469
"Interrogate them, and press them into our service Hans."
"As you wish, sir."
"What was your plan, anyways Hans?"
Hans takes out a map of, well... Stockholm.
"Right now, the millitary is most likely mobalizing to fight us, knowing full well we have a dragon. We're expecting to be heavily out numbered, beaten down, and no chance in a straight confrontation. So the millita is going to defend the village, where as you'll be hitting vulnerable parts in their supply line, keeping them down for the winter at least."
He points at a building on his map.
"This is the only armory still in service since the revolt, I need you to go in, and make sure it goes up in flames or is at least useless, cause as much chaos as possible so we can rest at least for now."
Actions
>Attempt to think of a better plan... (Intelligence)
>Go along with it.
>Write-In
>>
>>179493
>Attempt to think of a better plan... (Intelligence)
>>
>Go along with it.
>Bring your servant along as well.
>>
>>179493
>Attempt to think of a better plan... (Intelligence)

It is one of our specialties after all, otherwise
>>Go along with it.
>>
>>179503
>>179501
Thinking won!

Roll me a 1d20+4.
>>
Rolled 5 + 4 (1d20 + 4)

>>179510
>>
Rolled 12 + 4 (1d20 + 4)

>>
Rolled 15 + 4 (1d20 + 4)

>>179510
>>
Rolled 16 + 4 (1d20 + 4)

>>179510
>>
>>179521
15+4=19
Success!

"Well, it would be better if we could draw their leader out, as the Republic is newly formed, and it's mostly relying on the charisma of their leader to keep together. Most likely they would fall into anarchy and allow for loyalist forces to move in with ease."
"That's... Better then what I thought. Well, no time to waste!"
As you fly towards Stockholm, you decide the best strategy would be...
>Transforming would be the best idea right now, they're on the look out for a dragon after all. (Charisma)
>Hm, maybe I can try to locate their leader with some surveying above the town. (Agility)
>Write-In
>>
>>179535
>>Transforming would be the best idea right now, they're on the look out for a dragon after all. (Charisma)
>>
>>179535
>Transforming would be the best idea right now, they're on the look out for a dragon after all. (Charisma)
>>
>Transform into a pretty girl to lure the leader out. (Charisma)
>>
>>179541
Yeah, no. You can't do that. You're male, m8.
>>
>>179106
It's ok bub you tried
>>
>>179535
>Transforming would be the best idea right now, they're on the look out for a dragon after all. (Charisma)
>>
>>179537
>>179540
Transforming wins!
Due to Transforming being a abillity, what do you turn into?
>Half-Dragon
>Dragonbloodied
>Human
>>
>>179553
>Dragonblooded
>>
>>179553
>Human
>>
>>179553
>Dragonbloodied
It worked last time.
>>
>>179553
>>Human
They will search us if we get caught.
>>
Rolled 1 (1d2)

Any last minute voters? If not, I'll be rolling a 1d2

1 for human
2 for dragonbloodied
>>
Deciding not to take any risks, you infiltrate the town at day as a human. The streets are packed, full of people, but soldiers guard nearly every corner of the city. Thanks to your previous survey and looking at a map of the city, it only takes you until noon to arrive at the main headquarters of the city, where the leader is...
Action
>Transform into Dragon, and RAMPAGE to make sure the leader is dead. (Body)
>Try to sneak inside, maybe you'll be able to escape silently... (Agility)
>Attempt to talk your way inside (Charisma)
>Write In
>>
>>179597
By the way, by "headquarters" I mean city hall.
>>
>>179597
>>Attempt to talk your way inside (Charisma)
>>
>>179597
>Attempt to talk your way inside (Charisma)
>>
>>179597
>RAMPAGE
>>
>>179597
>Attempt to talk your way inside (Charisma)
Let's make sure we find the leader before we start rampaging.
>>
>Transform into a dragon and rampage! (Body)
>>
>>179597
>Attempt to talk your way inside (Charisma)
It's best to get as close as we can before rampaging.
>>
>>179611
>>179612
>>179616
>>179621
Talk your way inside succeeded!
Roll me a 1d20+3
>>
Rolled 10 + 3 (1d20 + 3)

>>179625
>>
Rolled 9 (1d20)

>>179625
>>
Rolled 15 + 3 (1d20 + 3)

>>179625
>>
Rolled 20 + 3 (1d20 + 3)

>>179625
Don't fail us now dice
>>
>>179645
Nice one.
>>
File: 1404079497044.gif (954 KB, 260x146) Image search: [Google]
1404079497044.gif
954 KB, 260x146
>>179645
>>
>>179645
oh shit senpai

You put on your best poker face, you strut in, guards saluting. You come across a strange-looking man in robes, and you give him a quick salute, and find a circle of politicians, only eight to be sure, but ten chairs. That leaves one open for you, and one for possibly the leader...
You stroll in, they rise and you give them a quick salute, and take your seat.
"Ah, Commander Viskyoia, from glorious Mother Russia, I presume?"
You turn to hear a voice, but there is none. Suddenly, in the empty chair in front of you, is a rather young man, with a raven on his shoulder, along with sporting a unique article of clothes known as a "fedora", which you've seen occasionally around Stockholm.
Actions
>RAMPAGE (Body)
>Attempt to bluff that you are in fact, Russian. (Charisma)
>Write-In
>>
>Rampage (Body)

Give them the old one, two combo.
>>
>>179645
Aw snap

Just joined btw awesome quest so far, keep it up qm!
>>
>>179672
>Rampage
>>
>>179672
Russian
>>
>>179672
>RAMPAGE (Body)
>>
>>179672
>Attempt to bluff that you are in fact, Russian. (Charisma)
>>179672
>>
>>179672
Attempt to bluff, after all rampaging makes a good backup plan
>>
>>179672
>Attempt to bluff that you are in fact, Russian. (Charisma)

If we fail then

>RAMPAGE (Body)
>>
>>179672
>The truth
>Proclaim ourselves as Renexiezius the Wise and demand their surrender
>>
>>179684
Changing this to attempt the bluff first.
>>
Looks like Bluff won.
Roll me a 1d20+3
>>
Rolled 17 + 3 (1d20 + 3)

>>179707
>>
Rolled 18 + 3 (1d20 + 3)

>>179707
>>
Rolled 1 + 3 (1d20 + 3)

>>179707
>>
>>179672
>Attempt to bluff that you are in fact, Russian. (Charisma)
>>
>>179710
>>179715
Such good rolls
>>179715
Ouch
>>
>>179715
god dam you
>>
Rolled 9 + 3 (1d20 + 3)

>>179707
>>
File: 1460413158340.gif (959 KB, 603x448) Image search: [Google]
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959 KB, 603x448
>>179715
rip
writing as we speak
>>
>>179715
We are getting a lot more 1s than 20s.
>>
>>179726
Two of those 1's were mine :/
>>
>>179724
Looks like a rampage to me
>>
>>179733
roll to learn dimenson warping and kill this anon dice+1d20
Thread replies: 255
Thread images: 13

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