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Monk Quest

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You are but a humble monk whose sole purpose is only to carry out the will of your God. You were born with the ability to channel whatever power God bestows upon you through your physical body as well as your spirit.

>Scenario
God has given you a list of tasks that he wants you to carry out. Your goal is to complete them without dying. Depending on what choices you make, God may share his power with you.

>Blessings
If you have good karma, you may choose to roll for a blessing. In order for it to take effect, you must specify the blessing you want and roll the correct number. The second to last digit of your roll will determine the duration of the blessing.

>0-4
Physical blessing

>5-8
Spiritual blessing

>9
Almighty blessing

>Physical blessings
These enhance your physical prowess. You have increased durability, speed, and strength.

>Spiritual blessing
Your holy power is enhanced. You may remove curses, repel the dark forces, and place special nerfs upon the enemy.

>Almighty blessing
Nothing is known about this blessing as of yet, but it is said to grant incredible power.

The post with the highest last two digits among the first five posts gets to choose name and God.
>>
>>14400
Yisha, god of luck and charm
>>
>>14400
blessing of imortality
>>
>>14400
Mutumbo, god of fertility and love
>>
>>14400
Frenrick, God of martial combat
>>
Ihsino, God of balance
>>
>>14780
Your name is Frenrick, and you worship Shuga, the God of Martial Combat.

You are praying in your monastery one afternoon when you receive a message.
>>
FRENRICK, MY CHILD, IT IS I, SHUGA THE GREAT. THE WORLD HAS BEEN BLIGHTED BY HERESY AND EVIL AND I HAVE CHOSEN YOU TO BE MY HOLY WARRIOR. I WILL CHARGE YOU WITH COMPLETING 12 TASKS TO BEGIN CLEANSING THE LAND OF THE DARKNESS. YOUR FIRST TASK IS TO DESCEND TO THE ORC'S CAVERN AT THE BASE OF YOUR MOUNTAIN AND PURGE IT OF THE HERETICS INSIDE. GO FORTH AND CARRY OUT MY WILL.
>>
Spiritual blessing
>>
>>21706
[Tip: you don't have any karma because you haven't even left the monastery yet]
>>
Obtain weapons and head to the base of the mountain
>>
>>14956
>>24024
Seconding this. Spear, sword and a ladder.
>>
>>14956
Grab gloves, sword, and quarterstaff.
>>
>>24202
This is what you grab because you decide that it might be rather bothersome to have to carry around a ladder.

You make your way out of the monastery when you notice a beggar asking for food, money, or something of value. What do you do?
>>
>>24299
Give him the sword, as it's the only thing of value you have on you. Monks don't really carry currency.
>>
>>24332
Second, swords arent very monkish anyways
>>
>>24332
You hand over your iron sword to the humble beggar and he thanks you... for being so stupid. Turns out he was a mountain bandit.

He points the sword at you and demands you hand over the rest of your possessions.
>>
>>24386
Clear him with the quarterstaff
>>
>>24299
>>24332
Give him the sword and offer to let him join us on our quest. Surely there will be food and something of value in the orc den. Gently insist that it would be of good karmic value.
>>
>>24386
Disarm him. He knows not what he does. Take your sword back too. The guilty deserve not charity.
>>
>>24401
>>24413
You draw your quarterstaff and knock the blade from his hand.

As soon as it hits the ground he brandishes a medium sized club and takes a swing at you.
>>
Rolled 4 (1d12)

>>24442
Rolling for dodge
>>
>>24442
Dodge the attack and try to disturb his balance by sweeping the legs.
>>
>>24442
Dodge-kick his legs out from under him.
>>
>>24461
>>24463
>>24466
[Failed roll]
You fail to dodge so you take the hit, but since this is just a lowly mountain bandit with no formal combat training fighting a thoroughly trained monk who worships the God of Martial Combat, it didn't hurt very much. You sweep his legs out from under him and he falls to the ground surprised and frightened.
>>
>>24701
Put the fear of our god into him and heavily insist he repent by becoming a follower and joining our quest, thus beginning to build good karma. you know, before we put our foot through his neck.
>>
>>24701
Step over him and disarm him. Tell him if he seeks repents at the monastery he may be forgiven for his poor choices.
>>
>>24803
He is relieved to have been spared from your holy wrath. He very humbly thanks you and returns your sword to you.

He briefly reflects upon his life choices and reveals that he never really had guidance of any kind. He says he wants to become your apprentice. He is untrained and sloppy but has a good heart and can be a worthy companion over time.

Take him under your wing?
>>
>>24901
The way knows not dereliction of need, nor the light those that wish to bask in it. Take him in as an acolyte.
>>
>>24901>>24963
Take him in, but let him walk in front of you. It better to be cautious in any case.
>>
>>24901
>>24963
We must also ask his name.
>>
>>24963
>>25022
>>25045
He is grateful to have been given this opportunity. Though he wants to be able to fight alongside you if need be. Allow him?

He tells you his name is [first to roll 7 decides].
>>
>>25045
the bandit cried as triggered his background being a sexually abused orphan and nameless
>>
What do I roll?
>>
>>25208
[In regards to what?]
>>
>>25132
Only with a bit of training, but otherwise yes.

>>25135
Hell, sexually abused orphan without a name is fine with me. "Saon" for short.
>>
>>25220
[what do I roll for a 7 out of?]
>>
>>25236
[Ignore that guy. He's just a shitposter]
>>
>>25260
[Use the roll dice feature. "dice+2d6" without quotes in options field. If your total comes to 7, you win this roll]
>>
>>25294
>>25268
btw, why talk in bracket?
>>
>>25294
dice+2d6
Roll for Chester
>>
>>25346
[Meta; out of character]
>>
Rolled 3, 2 = 5 (2d6)

>>25370
Im a moron
>>
>>25370
[You put the roll in the options field]
>>
>>25371
right on, now we took him under wing right?
>>
Rolled 3, 3 = 6 (2d6)

>>25268
[Creativity can come from the dumbest of places. Besides, it's better than "Bob".]
Rolling for Saon.
>>
Rolled 6, 4 = 10 (2d6)

>>25387
Dont know if its allowed, but I roll again
>>
>>25520
[We don't have many posters right now, so I'll allow multiple rolls until it gets more active in here]
>>
Rolled 5, 4 = 9 (2d6)

>>25294
Maeryus
>>
Rolled 1, 5 = 6 (2d6)

>>25575
rolling around
>>
Rolled 5, 4 = 9 (2d6)

>>25520
Reroll
>>
Rolled 3, 6 = 9 (2d6)

>>25575
at the speed of sound
>>
Rolled 2, 3 = 5 (2d6)

Rolling for Drop
>>
Rolled 2, 1 = 3 (2d6)

>>25609
Roll #4
>>
Rolled 4, 4 = 8 (2d6)

Rolling for "Rycard"
>>
Rolled 5, 1 = 6 (2d6)

>>25541
Reroll for Saon. [I gotta leave for tonight after this one though.]
>>
Rolled 1, 3 = 4 (2d6)

Roll for Miles
>>
[can i vote for banning reroll?]
>>
>>25677
[I'm allowing reroll until we get enough posters]
>>
Rolled 3, 4 = 7 (2d6)

>>25674
Alright, last roll and then I'm callin it a night.
>>
>>25823
Thank you master. I swear I will not let you down. One day I hope you'll trust me to fight by your side, but for now I'll gladly be your scout and walk in front of you. Where should we go now?
>>
>>25867
go back to mountain monastery to resume your training
>>
>>25885
[You first assigned him as a scout. Change orders?]
>>
>>25895
travels to other friendly monastery as industrial visit
>>
>>25895
Learning is done best with real world situations. Keep him with you have him stroll about arm's length away.
>>
>>25916
You both make your way along the trail down the mountain. Along the way you share with Miles the teachings of Shuga and the ways of discipline and spiritual strength.

[You gain +10 positive karma for granting Miles the chance to turn over a new leaf and an extra +3 positive karma for spreading the word of Shuga]

Miles starts to complain that his feet hurt after a while. The sun is a bit low but there is still some time until dusk. How do you respond?
>>
>>26020
bandage his foot and keep going
>>
>>26038
[Bandage his foot with what?]
>>
>>26094
[we sure can spare some fabrics right as we are travelling monk]
>>
>>26115
[Your inventory contains a sword, a quarterstaff, and a pair of gloves. Your current clothing is but a simple monk's robe and a pair of sandals]
>>
Can we carry him? If not, make shelter. Early to bed, early to rise makes a monk healthy, wealthy, and wise.
>>
>>26368
Monks don't need wealth
>>
>>27447

You might be right, so I will adapt it: Early to bed, early to rise makes a monk healthy, wealthy, and more likely to have a positive outcome in the series of events known as a "quest".
>>
>>27483
That's wise not wealth
>>
>>27507

Ah shit. Well it works for me because I'm not wise.

Or wealthy.
>>
>>27528
Or smart aparently
>>
Rolled 2, 2 = 4 (2d6)

roll for monkey business
>>
>>27539

> Well it works for me because I'm not wise
>>
>>27624
Whise and smart are diferent things
>>
>>27638

Yup. One refers to knowledge, the other is a typo.
>>
>>26368
Second the carrying him. At least until we find reasonable shelter.
>>
>>26368
>>27829
You see that there is a deep indentation in the mountain up ahead. You aren't very far down the mountain, so there aren't any trees or fuel for fire to speak of, but the indentation is at least deep enough to protect against the cold mountain winds.

Carry Miles and continue down the mountain, or take shelter in the indentation?
>>
>>28623
I think we should rest for the time being until Miles foot has healed. Any ither anons thoughts?
>>
>>28757
[Since there has been no other input, let's go with this.]

You Miles sit down in the indentation across from one another and decide to rest until tomorrow. You get a bit chilly, but it's better than nothing.

You awaken. Miles is still asleep and the sun has not broken over the horizon yet but you can see it getting brighter. Nothing appears out of the ordinary. What do you do?
>>
[By the way, I'll make part 2 if the thread disappears due to the 3 day bump limit]
>>
>>33597
Wake Miles up and proceed down the mountain
[Part 2 good, I like this quest!]
>>
>>33702
You wake Miles and you both make your way down the path.

After about an hour passes, Miles starts to complain that he's hungry. You're feeling a bit famished yourself. Looking around, you see that you're low enough down the mountain for some vegetation and small animals to survive.
>>
>>33786
Scavenge around the bushes. Ask Miles to help you look for fruits as well.
>>
>>33977
Uh, we're in the mountains, master. I don't think we're going to find any fruit...
Thread replies: 89
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