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Audit Quest
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"Welcome to my lair, hero. Prepare thy blade but know that it is for naught. For I, The King of Demons, shall defeat you. Your bones will litter my floors and-"

"Mhmm. Mr. Demon King?"

"I am The King of Demons."

"Right." A young woman taps her clipboard. "Look, I'm not a hero. I'm from the Drachma Bank. I'm here about your debt."

"Debt?"

"Yes. You took out quite a few substantial loans and so far you've reported zero profit from your... 'Dungeon'. You are long overdue so I've been sent to possibly work out some form of payment plan with you. If you're willing to at least cover a percentage of the interest today we-"

"YOU DARE COME INTO MY LAIR AND SPEAK TO ME OF DEBT!? ME!? THE KING OF DEMONS."

"Yes, well, normally I don't make home visits but the amount is quite substantial."

I hate these ruler types. They are the absolute worst. Always thinking their owed things. I hope he tries to not pay. Then I can just write it off, go home, and let the bank take care of it.

"... So, what exactly are my options here? Because I don't quite have the coin. I can assure you that I am working on it and I should have some money soon, though."
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>>142906
Ask for collateral or something of significant value
>>
pay with a bone job
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>>142946
>>
>>142906
Define "soon".
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>>142930
Second. We can work out a bi-monthly payment plan or the sort, but we'll need him to sign a document legally naming something worthwhile as collateral alongside it. The offered item will be then appraised shortly by an expert in the field, and if it is deemed to be of sufficient value, then the item will be temporarily placed under the company's onwership until the loan is paid off. If found lacking, then another item will have to be put forward for consideration alongside the prior item, until sufficient equivalent value is reached.
>>
what kind of freaky fucking roleplay is this
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>>142906
File for bankruptcy
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>>142906
>>142930

This, surely is 'Dungeon' manufactures something or provide some kind of service. We can work our way from there.
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>>142986
It should also be noted that while legally we will have ownership of the item, it will remain in your possession until and unless you default on the debt, as collateral usually works. (I think that's how collateral usually works...)
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>>142946
>>142962
I think the demonic aura in the air is getting to me.

>>142971
"Can you define 'soon'."

"Well, Heroes, as you may know, don't come around too much these days. We're in an older area and my dungeon isn't exactly the highest level. Most of the Heroes are off in Lord Dreadlord's dungeon. But we do get one every once in a while so it's just a matter of time before one comes in and when I defeat him his loot will be sold immediately to pay for it."

"Right... Well, unfortunately I can't really work on maybe's... So, here's what I can do for you... Right now we can put something on collateral."

"Collateral..?"

"Yes. We can draft up a contract so you can pay for this bi-monthly, a real steal, but first you'll have to sign something to legally name something worthwhile as collateral alongside it. The offered item will then be appraised by an expert in the field and, if it is deemed to be of sufficient value, the item will be temporarily placed under the company, Drachma Bank's ownership. When the loan is paid off you will have it back. However, I should warn you that unless the item is worth equivalent value then another item will have to be put forward for consideration until it has reached equali-"

"ENOUGH! I KNOW WHAT I AM GOING TO DO!"

"Oh? Well, just let me know and we can get started right away on the-"

"I am leaving!"

"... Sir, we really should do this paperwork first. If you want I may be able to lower the value of the needed collateral by-"

"No! I am leaving... This area. I'm too old for this... You know I've never even been to the Hellpits? No, I'm done. I don't want to deal with this anymore."

"Sir, you can't just walk away from this amount of debt. We need to."

"It's your problem now."

"Well, yes, in a sense, but it is also yours. As the-"

"No, it is yours."

>The King of Demons snaps his fingers. His outfit changes and Mary is suddenly equipped with The Garb of the Demon King.

"What..?"

"You are The King of Demons now. I'm going on vacation."

"You can't just-"

"I already have. The Dungeon is already under your name. You will be stuck here for the next 100 years until my spell ends."

"I don't-"

"In the meantime I will finally go and enjoy myself. Goodbye, mortal. And don't go into the basement."

What.
>>
>>143020
Invest in your new assests to assist paying you back. Whay are my assets?
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>>143020
Go to the basement.
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>>143020
As king of demons, confine his entire existence to eternal suffering and soul-torment for indefinitely (or at least until he's suffered his debt off)
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>>143020
Or file a lawsuit for his fraud and evasion. Honestly, the best way to handle this is by the books. This aint our first rodeo and this aint the first time some bullshit spellcaster tried to "okiedoke" us and jump ship.
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>>143020
Open new shops to draw in customers. We can have a dungeon themed adventure for kids to draw in new revenue.
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>>143020
plus the training on how to deal with these types come with the job, soo... lets remember the training! and our demon powers!
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>>143020

I bet we can rent parts of the dungeon to other monsters as prime real estate for lairs. The influx of new and multiple monsters could attract more adventures and in turn made the dungeon more attractive to other monsters and you know how it goes.
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>>143050
>>143060

I like this plan. Also since he basically admitted immediate default, we could do >>143066
or >>143056.
>>
>>143066
This.
>>
Also, no matter what we do, we have to be clear that although we're technically the King of Demons, we don't really give one sweet crap about the actual title and we're more concerned with our day job.

It has more power than this, to be frank.
>>
>>143098
This.
>>
>>143098
He's basically in heavy debt AND jobless now desu. How pathetic. But at least we have cool powers for a hunna years tho
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>>143043
"You can not just do this! I.. I... ETERNAL CONFINEMENT!"

>Mary waves her hands around. She feels a surge of power as the spell comes to the tips of her fingers. Then
>Absolutely nothing happens.

"Yeah," The Former King of Demons says, "Your class is still Auditor. So... You can't really use my magic. Go talk to The Librarian to learn something. So... Bye."

>He leaves.

I...
Well, damn.

>>143050
No, yeah. I'm going to sue the fuck out of him. He will be in prison before the week is out and this stupid spell will be broken.

I just need to find the nearest telecom and contact my boss. He is not getting away with this shit.

>>143036
>As the Dungeon Owner, Mary now has access to just about every part of the dungeon. She pulls up it's Assets.

By Logath's Hammer... I have never seen a more poorly constructed dungeon. It's just... Starting room... Boss. That's it.

No wonder no one ever came here.
It's boring.

>>143066
>>143060
>>143056
No! We are -NOT- to treat this as if we're actually running the place! I'm only holding onto this ridiculous title until I can get the fuck out of here.

No matter how dire the need for a renovation is.
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>>143098

Better call the office and see of we can work from our (new) home.
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>>143118
Invest!
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>>143118
find a phone? probably made of bones or some shit.
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>>143118
Send our 1 Army to the company and get in contact with our boss and co workers so they can run the standard protocol to manage the situation.
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>>143118
Well then we talk to the staff.
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>>143134
Maybe not the whole army, just a few. But that's only if we can't do >>143133 and >>143120.
>>
I have to admit, I'm already liking this quest.
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>>143118
Check your staffing
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>>143118
there's gotta be a reason why this dungeon looks like that. the only other room is the basement. whatever is there must hold something he dint write on his assets!
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>>143141
we only have 1 army. an army of one.
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>>143176
...Ohhhh. Is that what that means. Huh. Okay, then.

Also, let's just ASK the librarian what's in the basement before we go down there.
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>>143128
This place doesn't even really seem to have anything to invest...

>>143133
>Mary looks around for a phone. The 'Final Boss Room' just has the throne, a big vacant fighting area, and a bunch of pillars. Mary remembers those pillars being a major expense for the former King.

>>143134
Alright, let's see that army.

>Mary goes to meet the Army.

>It consists of a single slime.

Ah.

"Well... Hello there. Can you uh... Can you understand me?"

>The slime burbles happily.

"So... Can you follow orders?"

>It jiggles in place.

Welp. That's hopeless.

>>143135
There has to be someone here I can talk to.

>She brings up the Dungeon Menu again and taps on Staff. Right now the two listed are The Librarian and Demonologist. She taps on The Librarian to ping her.

>Only a few moments later she appears,

"H-hello, my King..." She stammers, "What can your servant do for you..?"
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>>143187
1: Do you have any way to contact the outside world regularly? IF so, can we use that method to send a message?

2: What's so special about the basement?
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>>143187
Tell her to remove her hat so we can see her face better.
We also need to learn spells, so tell that nerd to give us the most overpowered, most broken spells in the library!
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>>143193
Seconding
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>>143152
yea felt weird at first but im digging it, feel like i kinda have a general idea of where its going too
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>>143187
Show me the former kings records. Invoices, bills, etc.
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>>143187
try more communication with slime. jiggling could just be its language. perhaps cut it in half to see if it multiplies, therefore increasing army strength?
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>>143187

That slime looks familiar...

Also seconding #2 here >>143190
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>>143209
Generally, when a slime divides, its power is halved. It'd be a net loss, I feel.
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>>143216
true, nevermind on that
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>>143216
>>143224
well maybe just once, just for an extra pair of hands? what do we need an army for at this point anyway?
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>>143187
Attach slime to note and send it off already, jeez. stop being such a damn pessimist and do your job.
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>>143216
>>143231
Personally, we should stick with one slime so that slime can take on a more attractive form if we invest a bit into her.
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>>143187
Well, communication must happen.
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"Yes, I have a few questions for you. First, do you have a way to contact the outside world? Second, what in the world is in the basement?"

"Y-yes... We have a telecom you can use and it's really-"

"Speak up, I can't hear you. Can you move the hat, too? I can't even see your face."

>She pulls her hat down.

"I'm sorry I really can't do that..." She speaks louder. "Sorry, my King... And uhm... Y-you sh-shouldn't check the basement... The Demonologist summoned s-something and we haven't gotten rid of it y-yet..."

"What is it?"

"We don't know..."

>>143193
"So you can teach me spells?"

>She nods.

"Like... Could you teach me magic? Real magic?"

"Ah, yes... Magic is dependent on your class but I'm sure we can... I have never seen spells like this..."

"What's the most powerful spell on there?"

"Ah, it's this one." She points to a spell. "B-but... It costs 100 Mana to learn it... We currently have 0..."

"Mana?"

"It's f-fuel... For the dungeon... We uh... We can get it by converting items and such into mana... Better items means more mana... Uhm... Where is the old king..? Did... Did you k-kill him..?"

"No. He ran away and gave me the place. And now I'm stuck here until I call my boss. Which will be now, can you show me to the telecom?"

"R-right away..."

>She leads her to the telecom. It was in the Barracks all along.

>It is indeed shaped like a skull.

>She calls her workplace.

"Drachma Bank, how can we assist you today?"
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>>143243
we're not here to invest. were here to do our job. these arent our debts.thats just pissing our own personal funds into that assholes pockets. why invest in his dungeon again? he cant even pay his loan and this already established its an untrustworthy establishment and his credit is prolly shit.
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>>143284
>If you don't want to take off your hat you must take off your other clothes instead
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>>143284
"Yeah, it's me. ID number 7754-3B, working on account 333951-N7Q, under King, Demon. I've hit a bit of a snag, and need to speak with my supervisor."
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>>143284
full list of spells? search for items to convert to mana?
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This is Larro, right? It looks like Larro, smells like Larro, and I cant be too sure, but the taste is definitely similar.
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>>143284
Yes, this is (insert name here) the demon king just ran away. I suppose the only thing to do now is take the entire dungeon in an attempt to collect our due.
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Rolled 19 (1d20)

>>143294
This definitely isn't Larro, Anon.
This artist is a new an upcoming QM, so you should support them as much as you would this 'Larro' guy you're talking about. I mean, where would you even get the idea that this guy is Larro? The artstyle isn't even the same nor the writing!
>>
Rolled 14 + 8 (1d20 + 8)

>>143305
Oh, ok. That makes a lot of sense
>>
>>143290
Yup. Let's escalate this right now.
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>>143327
I can't tell if your being sarcastic or not.
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>>143288
Damn, lewd demon auras. Gotta try and ignore 'em.

"Yeah, it's me. ID number 7754-3B, working on account 333951-N7Q, under King, Demon. I've hit a bit of a snag, and need to speak with my supervisor."

"One moment please...."

>The line switches.

"Heeeeyyyy!," Her Boss says, "Mary! How's everything going with the Demon Lord case?"

"The King of Demon's, Sir."

"Right, yeah yeah. So, how's it going?"

"There's a small problem. See, I tried to deliver our notice and work out a payment plan with the customer but he... Well, he decided to quit working on the dungeon and left me in charge with a spell that will keep me here for 100 years. He then fled. As you can guess, this situation is a bit outside of my field. So, I am requesting a spell breaker and for a lawsuit to be issued against the King of Demons."

"Oh man. That sucks. Yeah, no, Mary, I really wanna help you. No, but see our Spellbreaker is on vacation."

"Then call him back."

"No can do Marinno. You know how those unions are."

"Then hire one from the outside."

"Yeah... We can't really hire from any sort of unapproved vendors, you know?"

"Sir, I am -trapped- here. Do you understand that? I am trapped?"

"And I feel for you, truly. But you know we gotta do things by the rules. Look, here's what I'll do for you. I'll go and see if I can get the big guys up top to approve of an outside vendor and we'll get that spellbreaker to you by the end of the month."

"The month!? Sir, that is unacceptable! I am STUCK here in the demon lands without a penny to my name and trapped in a dungeon with a slime and a stuttering wreck! I don't know if there's any food and there's SOMETHING in the basement that no one is telling me about! You have to find someone to get me out of here?"

"Mmmm... Alright I'll see what I can do, Mary. But I need you to be a brave girl and stick it out for me until I get something for you, alright? Just think of it as a vacation."

"Vacations are usually voluntary."

"A forced vacation."

"That sounds like prison. Am I at least being paid for these hours?"

"Hahaha. Nah. No can do. But listen, Mary, I gotta go. Business and stuff. I'll talk to you later, okay? Good luck out there!"

"Sir, I-"

>He hangs up.

>Mary wants to throw the telecom at the wall.
>>
>>143381
Speak with the demonologist.
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>>143381
Is that the cute demonologist in the back? Go talk to them! They've even got glasses! It's important to have 'friendly' relations with your employees.
>>
>>143381
Hey Mary, who's that behind you?
No, not the Librarian. The other person, wearing glasses.
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>>143381
Convert the telecom to mana out of frustration.
>>
Throw the telecom at the wall.
>>
>>143393

This, morale is important.
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>>143381
welp, its evident we're going to have to sue our job when we're done. but after they help get us free. make sure you record the phonecall we just had.
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>>143381
Fuck it. It's time to become a demon king.
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>>143397
>>
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>>143397
>Mary flips the telecom, converting it into Mana in the process. The Mana meter goes up by one point!

How could he just ditch me like that!? I've worked for this company for almost a decade! Those were my golden years, dammit! I didn't party, I didn't date, I didn't do anything! I dedicated my life to this job and THIS is the thanks I get!?

>>143406
Oh, I'm suing! I'm suing him, I'm suing the fucking Demon King, I'm sewing my goddamn college advisor who told me to get into economics! I'M SUING ALL OF THEM!

>>143395
>>143393
>>143392
>Mary turns around.

"AND WHO ARE YOU!?"

"Demonologist. I summon demons and stuff. Did you just convert out telecom?"

"Yeah! And so what!?"

"That was our only one. It's going to be a pain in my ass getting a new one."

"It..! Oh... Uh... Sorry about that."

"Whatever. You got rid of the King of Demons?"

"Well, he got rid of herself..."

"Mmm... Well, nice to meet you, new boss. Hopefully you're not completely terrible at keeping this place going."

"What? No, I'm not staying here. I'm not your boss."

"Well, from what I heard of that conversation I'm going to guess you are. You need any help just call me."

>She walks away and hops onto a rather dilapidated looking bed.

...
I can't call them back now.
>>
>>143454
What spells can we learn that use just one mana? You might as well spruce this place up a bit if you're going to be waiting a month. Maybe even get it running and become the Demon Queen?
>>
>>143454
Ask the demonology st about the thing in the basement
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>>143454
See what spell or attacks we can learn. Then ask about the thing from below.
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>>143454
Ask the two staff members how the dungeon bacame so run down.
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>>143454
>got rid of our only telecom
>no chance of calling friends or relatives, or any of the professional associations we're a member of
Yeah, great going there.

Better ask the Demonologist what's in the basement, and how we can get stuff to turn into mana so we can get a new telecom.
>>
>>143481
>bEcame
fuck my spelling
>>
>>143481
>bacame so run down
It started off being shit because it was improperly designed.
>>
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>>143463
I mean... I want to at least make it livable. Not sure if I want to be a Demon Queen though. Humans aren't supposed to live in the demon realm for too long anyway.

"So.. What the hell happened to this place?" Mary asks.

"W-well.. See-"

"Our boss fucking sucked." The Demonologist says.

"D-d-demonologist! Y-you can't say that!" The Librarian stammers out.

"What? It's true. He did a terrible job with this place. There was only like one room. And it was filled with slimes. Those are the worst monsters. All they do is divide and spit up goo on things. Then, he spent all of our resources on making that one room look nice. Oh then all of our runes were used to summon succubus demons. It was a literal fuckton of succubus demons. At least I had enough Water Runs from that to summon all the slimes afterwards. Oh, then he fired our Dungeoneer, our Sentries, our Medics, our Cooks, our Crafters. Then he wasted the last of all of our stuff summoning that thing in the basement."

"What is the thing in the basement?" Mary asks.

"Doesn't matter. So, now we're all up the creek without a paddle. Librarian and I haven't even been paid in ages. We just stay here so we don't become homeless."

"Wow... That uh.... That sucks."

"Yeah. So, if you wanna do nothing but sit around all day that's fine. We're used to it. Just let me know if you ever somehow get enough Runes to summon a demon."

>>143484
"How do we get mana and runes?"

"By converting items. You take an item and you can turn it into either Gold, Mana, or Runes. For example if you got an Iron Sword you could make it into 1 mana, 10 gold, or a Sword Rune. That's just a hypothetical but, you know, that's the basics. I can use Runes to summon demons or objects for the place, Librarian can use Mana to give you spells or craft magical objects, and gold... Well, it can be used to buy things. But, you just converted what I think is the only thing of value in this entire dungeon."
>>
>>143516
It's time to explore the basement!
We might encounter a neckbeard, so take the entire staff with you.
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>>143516
Just wait 100 years. Looking at what that bastard did to us, why help him out? or
>>
>>143516
whats the throne worth?
>>
>>143516
We have the chair that the Demon King was sitting on, we can at least convert that to a rune can we? Like make a chair mimic or something.
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>>143516
We need something to attract people. What's down there is something we need to know. Otherwise we just have a slime to work with.

Unless we get something useful with 1 mana.
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>>143516
And how do we get items?
Just wait for adventurers to come and then kill them for their stuff?
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>>143516
Start breaking down the ostentatious shit for gold and mana.

Get the slime to start dividing and convert them to runes.
>>
>>143516
analyze basement monster, advertise as "toughest badass demon around that rewards hella xp" no matter what it is to lure heroes, gank them when they walk in the front door.
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>>143535
yes, become a slime rancher
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>>143535
yes, would a divided slime give a fraction of mana or is the minimum 1? if the latter exploit that shit
>>
>>143537
That might work. Send out rumors of a giant monster with crazy xp, monsterous power, and is set to be released on the world.
>>
>>143516
Well, you will need food and possibly medication to combat the effects of demon realm. Start managing this bitch.
>>
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"Do we just... Kill adventurers for their stuff, then?"

"Well, that requires them to come here but yes, that's how we do it. Don't worry about them actually dying, though. They'll just respawn back in their homeland."

>>143527
>>143531
>>143532
"Can we convert the throne and all that ostentatious stuff in the throne room?"

"Well... Yes, we could. I... Never thought the King of Demons could go for it but... Yeah."

>>143568
... Yeah. I will need at least that much. So, for now, I'll run this place.

"Alright, here are your Orders!"

>The two stand at attention.

"Librarian, I want you to take notes of what everything is worth in that dungeon room! Organize them by value and what they give the most of!"

"O-okay!" She says as she runs off.

"Demonologist! I want you to make an ad saying we have the toughest monster ever! Post it everywhere!"

"On it." The demonologist says.

>>143535
>Mary goes up to the slime.

"They grow by eating more, I think... Can you divide?"

>The slime does just that. She takes the half, one without an orb, and converts it into a Rune. It becomes a Water Rune. The other half slowly begins to regrow. When it's back to it's full size she has it divide again and converts it. It makes another Water Rune.

Well... Looks like we found a bit of a loophole.

1/2
>>
>>143516
i just had a thought....
can we just...
leave?
and like, be a demon king somewhere else?
at the very least, walk outside to find adventurers, bring them back to the dungeon, perhaps ambush them?
>>
>>143533
Don't worry about it so much, most rez services have this kind of looting covered.
>>
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>>143576
=================

"Librarian... Do you see this?"

"Y-yes..."

"Do you know what this means..?"

"Uhm... We're doing well?"

"It means actual food. No more slime slushies... This is more than we've had in months..."
>>
>>143576
kill self revive home. surely he doesnt have the power to affect our saves, no one is that powerful
>>
>>143584
It's time to start hiring, we need to EXPAND the dungeon. More minions for our ARMY! Hire a builder so we can add on more rooms! A kitchen and a chef so we can be fed!
>>
>>143584
spells available now? also add flashy lights leading to basement aka certain hero doom
>>
>>143584
No, not yet, we need to stabilize our income first.
>>
>>143584
see about getting the slime to make a a new slime with a core. for double production speed.
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>>143590
Some rocks are that powerful, don't fool yourself.
>>
>>143616
good idea, maximize effort into this and shortly resources will be beyond plentiful. off to a pretty good start.
>>
>>143631
Wonder aloud what could be done with 500 water runes?
>>
>>143641
forgot about rune properties, was just thinking of them as general runes lol
>>
>>143641
Our own water based dungeon.
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>>143651
oh shit this though
water levels are notoriously difficult, meaning it would attract the more hardened heroes, meaning better loot. and the less hardened heroes that try their luck will surely fail, ensuring whatever they might have to be ours. i vote water level.
But we need to figure out what the basement dweller is, perhaps we could incorporate it into this?
>>
>>143584
Can't we check what that "thing" is?
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>>143641
Soooo many water level puzzles, but they don't all activate on the way in, they activate when you try and leave!

also maybe high pressure water jet traps, drowning chambers, electrical energy via water wheels, rearranging the dungeon via water work powered mechanisms, steam mechs if we can get some fire runes.
>>
>>143665
Maybe with some sort of souped up water demon shield thing in the way sure.
>>
>>143669
All I did was remind these people that slime make water runes. They did the rest on there own.
>>
>>143584
Mary, if you're tired, tell us. We will wait for you to sleep.
>>
>>143584
well if we're going for a water dungeon (which would be sick) we need to spend some gold on some workers to build another floor, expand the basement or whatever, but before anything i really think we should figure out more about this monster. what if we find out its like a fucking bunny or something, and we already have the ads posted, and the heroes come and like, slay us?
>>
>>143669
as an addendum... steam... could we make the entire dungeon a massive bath house? Hot spring/ bath episodes in rpg's are fairly common and they tend to be mid game, late game or dlc and thus would attract adventurers with good loot plus if we actually ran it as a bath house in addition to being a dungeon we'd have stable income depending on where exactly this dungeon is located
>>
>>143710
Ha. That'd be neat. The front and primary rooms are a bathhouse, and if any ballsy adventurers want to try their luck, a dungeon in the back. Would be the perfect setup, allowing them to rest up and recuperate before going in for it.
>>
>>143710
>>143721
i love it
>>
>>143721
Only to be massively butthurt 2 steps in, brilliant!
>>
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>>143590
That only works for those with a Hero License. I do not have that. I have to pay a lot for insurance just because of the increased likelihood of me being killed on the job.

"No... First we need to get stuff for the dungeon. Proper stuff. Like a kitchen. And people to cook the food we'll be getting."

"Right..." The demonologist wipes the drool off of her face. "Well, I suppose I should explain that a bit. Here's a list of what we can get."

===Basic Units===
Builder: Can build rooms. G-500
Cook: Cooks food. Boosts morale for other units. G-200 (Kitchen Required)
Dungeoneer: Builds traps and manages the Army. G-300 (Barracks required)

===Advance Units===
(None unlocked)

===Basic Rooms===
Kitchen: G-200
Barracks: G200
Empty Room: G50
Treasure Room: G100

===Advance Rooms===
Mini-Boss Room: G100
Final Boss Room: G1000
False Final Boss Room: G500
Trapped Room: G75

Note: Rooms are furnished with the bare minimum. They can be enhanced with runes.

===Demon Summons===
Unlocked:
Slime: 1 Rune
Big Slime: 2 Runes

===Spells===
Unlocked:
Audit: Takes 1 item from target. 20 Mana
Calculate: Tells the worth of target. 10 Mana
Multiply: Temporarily creates a copy of an object. 20 Mana
Bankrupcy: Target loses all items. 100 Mana
Summon Lawyers: Summons a lawyer to distract target. 20 Mana.

"Aaaand... That's about it." The demonologist says. "At least that's all we have right now. Also, because a majority of our runes are either Fancy or Water we can add those to anything we create."

"Interesting..."

>>143616
"Any new slimes we summon... Will they have cores?"

"Of course."

>>143665
>>143706
"... I really want to check on that thing in the dungeon."

"Are you sure? It is quite dangerous."
>>
>>143710
This so much...! But we should learn what that thing is before making too many plans; it could play against us or even make for some other choices.
>>
>>143734
get one of those double mirror tube thing periscopes. so you can look at it while being around the corner.

start a slime-splosion. ask about any other uses for runes.
>>
>>143734
IT'S TIME
CHECK OUT THE THING IN THE BASEMENT
>>
>>143734
Summon a army of slimes using the slime ruin loophole and send them into the basement to clear it out.
>>
>>143734
well obviously a builder for starters. is there a way to investigate the monster without getting near it? does the demonologist actually just know nothing about it?
>>143671
is a water shield possible and how likely is it to acutally protect from this beast?
>>
>>143752
we might need/benefit from what's down there.
>>
>>143745
agreed... im hoping it's decent midboss material... but...
>>
>>143734

Err. How fast does a builder build rooms? And do we require a builder to build rooms, or do we get free rooms if we get a builder? Also, wish we had a telecon to contact the fire dungeon. They could probably use some water.
>>
>>143745
Gonna have to second this. We hopefully don't have to get too close to it, just maybe a quick open and close the door if they won't tell/don't know themselves.
Regardless, though, I think these three are safe purchases regardless of what we do with the creature:

1: Kitchen
2: Cook
3: 1 Empty Room
>>
I was just thinking; what if we make the main room of the dungeon also be the final boss room? The adventurers will have to summon it trough the other rooms, and the main room would change a little every time they kill a mini boss or do something; it makes for a lot of suspense!
>>
>>143734
So since we've got all these water runes, what objects can the Demonologist summon with them.
>>
>>143734
summon Big slime as a shield in case monster is fast,enter basement and quickly use Calculate on basement demon. perhaps we could even use multiply on it, who knows it even might be capable of speech/reasoning? here's hoping i guess. all with the proper approach
>>
>>143765

A giant stone snake head eventually rises up from the bath pool, welcoming adventurers down. Below is the true boss of the dungeon, by which I mean the mouth closes when they read the note at the very bottom and little holes open to let water drown those fuckers to death.
>>
>>143734
Also, are those spells just from you being an Auditor? Those actually ain't half bad. No, you might not be a force of nature on your own yet, but with the right setup/distracting forces, you could be hell in a handbasket for a lot of adventures with your Audit, Multiply, and Bankrupcy skills. Like, I legit would not want to see someone with those skills in a dungeon crawl, were I an adventurer. God help someone like an alchemist running into you for longer than 2 seconds.
>>
>>143763
Well, the demonologist IS drooling...
>>
>>143734
go into the basement what could possibly go wrong
>>
>>143774
thats what im thinking, but we gotta watch our mana count, its only at like 30 something i think
>>
>>142906
Larro pls
>>
>>143779
we have a lot of fancy stuff we could convert, if we haven't already
>>
>>143772
This. And have some sprinting room, just you and the slime.
>>
>>143786

I wonder if we actually liquidated those pillars or not. They "were" the most expensive item by a wide margin in the entire dungeon.
>>
>>143788
we should do that after we check out the basement thing
>>
>>143788
i think its safe to say we did. went from 0g 1 mana to 572g and 36 mana
>>
>>143788
>>143797
what else even was there? i think we forgot to make a list and actually just went straight ahead to having everything liquidated.
>>
>>143773
It won't get popular with a death end ;w; we have to at least give then the chance to win so they keep on trying. Hope keeps thinga moving!
Also yes, the main room just HAS to have comfy hot waters, maybe they could rest between every room?
>>
>>143797
so we did get rid of the fancy stuff.
ok
>>
>>143814
Sure there can be resting spots, but you have to pay for service or bring your own stuff to heal up with! Then we make the prices for healing etc exorbitant but the traps will make them use up their own healing items quickly till their forced to either pay up or deal with going to the next room damaged.
>>
>>143826

I REALLY hope we didn't come all this way for a measly 550 gold worth of assets. That would be horrifyingly dumb.
>>
>>143814
Agreed- OH. BOSS RUSH TEST YOUR STRENGTH STYLE. That way we could really play up the business/coliseum aspect of it! Not to mention I feel like it'd be easier to save money up for. Just get a few HUGE monsters instead of a lot of small ones. Would save money on rooms, too. We could make it a choice, even! A more 'casual' run through allowing you to rest between fights, or a 'Survival Mode' challenge where you fight them all back to back to back.

And of course, we CHARGE for it.
>>
>>143833
To further explain, the fact that we'd still be killing adventurers means that no one will get on our case about being not evil enough, BUT the fact that we're not BLATANTLY evil would likely attract more than just super-hardy adventurers. We'd also get poor shmucks and greenhorns looking to test their might and have no idea what their getting into. Everyone's money is good here.

If someone were to actually make it through all our big baddies...well, we'll figure out some kinda reward.
>>
>>143833
ooh, this is good... yeah basically combine the roman baths with the coliseum!
>>
>>143828
Can't we just be fair about it? They will talk about our dungeon, and Id rather not have them saying we are a blatant rip off. ;w;
Enjoyment makes for the best advertising!

>>143833
YES.

YES!
>>
>>143833

See, the way you make a dungeon fun isn't necessarily by having challenging enemies, but by making the fights memorable and forcing people to use their heads to get around situations.

For instance, we have slimes, only slimes. How do you make a good fight out of slimes? Well, say you make a room where one slime out of many has a key. That slime then runs around, colliding with other slimes, multiplying until its impossible to find the right one. The catch? You kill a slime and the key disappears.
>>
>>143833
Nice. It's much better than just looting them. This keeps them coming and even if they do get away alive they still pay us, neat.
>>
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>>143774
Oh, well... Thank you. I never really considered what kind of spells I would get with my Class... So, that's kinda nice to hear.

Thanks, voice in my head.

>>143747
We currently have 0 things.

"Before we go, quick question, so does a builder build the things in the dungeon? Do we need them to start?"

"No, but having one unlocks more advanced rooms. They're quite helpful in that regard."

>>143769
"What exactly can you make with water runes? And I guess fancy."

"Well, basically ask me what you want and I'll try and make it for you. But, with so much Water and Fancy runes... Well, let's just say if you ask me for a towel it's not gonna be terribly useful. It'll look nice, though."

>>143778
>>143749

>Mary uses up two runes to summon a Big Slime. She also summons a Nice Bat for a rune.

>She goes down the stairs and approaches the door to the basement.

"Alright... I'm gonna send the slime in. We'll stay behind...."

"My King," The Demonologist says, "Just be sure you don't kill the thing. It cost quite a bit so I would rather not see my creation go to waste."

"I won't... But why don't we just convert it back?"

"It's evolved beyond that. We tried, though."

"Right... Alright, Big Slime, you ready?"

>The big slime nods. Mary opens the door and lets her inside.

>The slime sorta glides forward, looking around curiously as it does so.

I like that one. It's cute. I'm gonna name it Curi.

>The slime burbles and glubs as it goes deeper into the room.

>Something reaches out from the darkest part of the room and wraps itself around the Slime. It is swiftly torn to shreds.

...

>Mary closes the door.

So... I say we make that the final boss.
>>
>>143844
free bath services, a unique armor piece (bathing suit) and the ability to fight as the arena's champion in exchange for a 50% cut of spoils from those they defeat? (not that they'd fight that often as the new final boss)
>>
>>143856
too dark to use calculate on it?
>>
>>143856
>...
aaaaaaaaaaaaaa

I mean I still like my bathhouse/coliseum idea and it'll probably be a great final boss but aaaaaaaaaaaaaaa.
>>
>>143856

"YOU KILLED CURI! YOU BASTARD!"
>>
>>143856
place trapdoor in front of throne and drop adventurers down it into the pit.
>>
>>143856
well then, it's in a basement already so.. we could probably arrange a trap door in the arena that opens into the basement to let the thing out for the boss fight.
>>
>>143856
Now this is what we'll use to wreck adventurers! Make it the final boss and we'll have the easiest time.

Can we convert the first room into a Kitchen and hire a cook? We'll get some money on the side and have a restaurant.
>>
Try to salvage the core!
>>
>>143864
nvm that would just say what its worth do DE wouldnt it? and we cant do that...
>>
Okay so we don't even need a builder to make rooms, kitchen and a cook sounds like the obvious first step from there.
>>
>>143852
Hm. That's also an interesting idea. Mental challenges along with the physical?

>>143860
Maybe, yeah.
>>
>>143856

Try talking to the horrifying anger monster by yelling down the stairs?
>>
>>143856
Um. Agreed.
Lets make the boss rush-survival room before this! And going in there will be the reward for enduring our challenges!
>>
>>143833
fuck yeah
>>
>>143879
Ok, so, we let heroes fight this thing until one of them finally slays it and then we do total renovations that don't have to work around a unit eating monster.
>>
>>143856
uhhh... is the core intact?

We might have a grue problem down there.
>>
>>143856
summon slime's core material then stick it back together.
>>
>>143856

I wonder if Audit would work on the whatsit in the basement? Maybe we'll get something interesting. After all, it's a strong monster that absorbed lots of shit. We might even get its core.
>>
>>143856
Scrape Curi's core off the wall there and dump it in one of those coreless slime. I'm sure her stronger slime nature will persevere.
>>
>>143872
>Now this is what we'll use to wreck adventurers!
Except it'll kill us and we can't get close enough to grab the items that the adventurers drop.
>>
>>143899
>Scrape Curi's core off the wall there
So you want Mary to go into the room with the team-killing monster, then?
>>
>>143900
We can deal with the items that whatever epic level character overlooks when the abomination dies.
>>
>>143899
>>143904
use magic to gather it. then put it together and drop it into a blank slime.
>>
>>143899
>>143897
>>143890

Okay. So, to be clear, the big beasty has consumed the slime, and probably its core. Maybe if we use Audit, we can get it back or something even better, like its weapon or its own core (if it has one).
>>
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>>143856
Screw it, let's do this the human way.

AMASS FIREPOWER!
>>
>>143911
Worth a shot.
>>
>>143915
Doesn't that take a loose interpretation of the audit spell?
>>
But yeah, I'm eager now. Hopefully the word got out well enough. I want to get the ball rolling on this project.
>>
>>143919

Isn't that what any legal consultant SHOULD do?
>>
>>143923
Exactly.
>>
>>143911
>>143897
According to the librarian, your class is relatively unique. that means better chance of having some unknown side affect to your spells which may work on the creature, something they couldn't do to it themselves before you got there. i say return to basement and audit that sucker.
>>
>>143920
...I just realized she had no time to get the word out. Ah well. Patience is key, I suppose. I shouldn't be this excited, but I've noticed that fighting arenas are always big business for adventurers, and so are spas/rest areas. Combining the two...we are brilliant motherfuckers, people.
>>
>>143933
I have a bad feeling about this drowned in my curiosity.
>>
>>143938
Yeah...I dunno, I'm voting to write it off as a loss.
>>
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>Mary looks at her feet. There's most of the core lying there, quivering slightly. She picks it up and spends a Rune to make an empty slime body to shove it in. In a moment it reforms making a full Big Slime. Well, slightly smaller than a big slime. Medium Slime.

>Curi quivers and slimes off elsewhere.

>>143864
Couldn't even see it.

>>143866
I mean we have, I think, an infinite source of water runes... So I think it's a great idea.

>>143881
They survive Boss Rush and then have to fight THAT thing.

>>143880
I'm good not talking to it anymore.

>Mary takes a deep breath and brings up the Dungeon Interface.

With this I can completely move around the rooms, add rooms, everything.

Alright, let's see...

>Funds are limited, but she has enough money to do a few basic things. First, she buys a few empty rooms and puts a Slime in one of them. The other simply has a staircase leading down to It. A lock is purchased to prevent heroes from going to the back to where the new Kitchen is. She hires a Cook to staff it.

Hmm... If I'm willing to spend Runes I can make each of the new rooms take on a water sorta look. Blue shades, marble, all that.
>>
>>143944
Yes, we'll go for an aqua theme! Decorations will surely make the adventurers feel more immersed.
>>
>>143944
King of the water demons. How many runes to make the slimes permanently appear and spawn as blue slimes?
>>
>>143944
Redecorating this way, but don't waste resources on stuff no one will see.
>>
>>143944
Why don't we go about designing the challenges? It's a boss rush sure, but that doesn't mean it has to be a single big boss every time; we could use the slime-key idea some anonhorn had before. I for one Im thinking some up; they have to be fun!

Also why would we audit this "thing"? We already have our mega final boss, let's use it!
>>
>>143944

Create a lavish front entrance with marble statues pouring water down into basins. The entry room will contain a giant bath with marble floors.
>>
>>143955
Audit answers the question of getting items from the thing.assuming we can keep it from murdering us.
>>
>>143944
Okay, so the main 'spa' room, I'm envisioning something semi basic for now, just a nice bathhouse look, something that people won't feel icky getting into. I like the shades of blue coloration idea, makes it seem soothing. This is gonna be the room that most adventurers see most often, so it needs to look welcoming.

Good call on the lock.

Also, if we're going to be doing the 'select your challenge type' thing, then we'll need a setup that allows them to both continue from room to room in sequence, and let them walk in and out at will. Simple enough, really. I'm seeing a circular setup.
>>
>>143955
yeah, don't audit, use the slime key idea and all that
>>
>>143955

My curiosity really wants to audit this thing, bankrupting it if we possibly can.

As for challenges:
> A room with a deep pool and a chain at the bottom of a whirlpool. When you pull the chain, which requires swimming and balancing against the current, another key is released into a bowl.
My thought here is we need a certain number of keys to open the basement. Then they earn the honor of fighting the boss. Also, keep in mind, adventurers who lose aren't necessarily gone for good. They may come back determined to beat the place.
>>
>>143965

> Slime girl charades: The adventurers must patiently wait out a game of charades with a slime girl, interpreting her motions and getting them right in order to progress. When they get enough right, she gives them a code for the padlock (another "key" for the door).
>>
>>143965

>Also, keep in mind, adventurers who lose aren't necessarily gone for good. They may come back determined to beat the place.

And that is how we got rich. As for the challenge, wouldn't it favor strong physical types over magic or dextrity users?

And... you know, let's audit it. Not because it's reasonable; maybe it is. Im just too dead curious now.
>>
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Alright guys, it's getting fairly late for me. Gonna sleep now and try and continue this tomorrow!

>>143966
God that's adorable.

Anyway, goodnight everyone! We shall continue work on the Water Coliseum later.
>>
>>143968

Well, the brutish types will go right for the chain and pull on it with all their strength. Keep in mind, those individuals will generally be wearing armor (which we could steal if we are feeling devious). The dexterous/intelligent types might do something else, like attaching a rope or summoning a creature to help them. If they don't have those, then they are being challenged.
>>
>>143971
Thanks for running!! =w=
>>
>>143974
We should get a grasp of what they can and can't do so the challenges don't get too easy or they cheat. =x
In the meantime we could just throw in some big monster for them to struggle with.

And this: >>143966
This is good. Yes.
>>
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OKAY SO I MADE A LAYOUT.

This is kinda how I imagine the second floor to be- a semicircle area that is accessed by a pair of stairs on either the left or the right of the main 'spa' room. These doors lead to a circular walkway that oversees the spa area, with doors that lead to the challenge arenas.There's TWO exits per area- one for those trying to do it all in one go, and one for those wanting to take a breather between rooms. I think this is a pretty ergonomic and efficient way of getting things made.

I am not an architect, sorry.
>>
>>143981
FLAWLESS
>>
>>143981
A perfect 5/7
>>
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>>143981
Restaraunt for the break takings of weary adventurers with cash to spend?
>>
>>143988
since the kitchen is locked and all, i figured it was just for staff or whatever
>>
>>143988
I feel like that would be an expansion for later once we've made a name for ourselves and something we'd want to hire other people for to handle entirely.

Running a restaurant is hard as FUCK, mang.
>>
>>143992
fair enough. i've been getting ahead of myself this whole time, but this quest is really awesome. im very invested in this now.
>>
>>143999
I know, this is the first time I've been invested enough to try and help via drawing stuff.
>>
>>143966

> Slime Time Boogie/So You Think You Can Slime: Follow the slime girl and the rhythm as she dances you through an ever more dizzying array of dance steps. Bonus points if there is a clone slime audience cheering or booing appropriately from the peanut gallery.
>>
>>143955
Here's a classic challenge: The one-on-one lawyer debate. The premise is simple: Mary and an adventurer sit down on chairs. A table is between them. Mary will use the full power of bureaucracy to convince the adventurer that he cannot pass unless he can find a loophole/counterargument.

Designed for diplomatic and intelligent adventurers.
>>
I feel I should mention that I am hoping that not ALL the challenges are non-combat besides the boss. They have to show some kinda martial prowess, right? I'd say that depending on the number of challenge rooms, we have a minority with those more eclectic challenges. (so in my example, which has 8 rooms, say, 2 would be the fun challenges like the slime dance-off or charades.)
>>
>>144001

> Slippery slopes: Think ninja warrior where occasionally slime girls popout to slick your path or try to throw you off. Want extra danger? You fall and you fall into the boss pit.
>>
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>>143971
Librarian a best.
>>
>>144011
>>144002
>>144001
>>143966
>>143965

Hmm, we have a bit to choose from. I say we should take three.

Also we could have a scoreboard for the survival.
>>
>>144022
My two choices are the Whirlpool Challenge- with the caveat of being distracting monsters to prevent the stronger folk just ignoring the whirlpool,

and So You Think You Can Slime? because I'm an absolute sucker for dance challenges in my games.
>>
>>144022
Charades and debate.
>>
>>144016
I'll have to rent those. When's the return date?
>>
>>144022

I think if I could only pick two, I would want Slippery Slopes and So You Think You Can Slime?

Adventurers are typically athletic, and by including a wide range of obstacles, such as ledge grabs, climbing walls, and objects they have to swing off of, you can kind of run them through their paces and burn some of their stamina off.

Stronger competitors will have more raw muscle power, which will help them in certain ways. However, it also makes them heavier, allowing dexterous individuals to catch up somewhat.

Add a time limit for extra difficulty. Make the goo girls either supportive, seductive, or belligerent in the pits at the bottom, then structure the whole thing so it looks like a natural part of a dungeon environment, and you'll have happy adventurers.

Mages might geek the challenge, and some people might cheat. In those cases, just force them to go through another challenge before proceeding.

So You Think You Can Slime is just really amusing in my mind. I love the idea of adventurers trying to dance along to an enthusiastic goo girl just tearing up the dance floor. However, if you want to be fair to intelligent individuals, Slime Girl Charades would be preferable.
>>
Once we develop our baseline dungeon layout, we'll need to think about creating the franchise. The fastest (and most unethical; therefore most evil) way out of 100M in debt would be to turn into the Yum! of dungeoneering.
>>
>>144110
Aw, what's the hurry? =w=

Well, So You Think You Can Slime is already a favorite! We need one, or maybe two more, and Im voting for Charades.

This quest is awesome.
>>
>>144115

This is a business, Mr. Man! We may have woken up this morning a mere Auditor, but we're going to sleep a Queen of Demons. This is a golden (if involuntary) opportunity for us! Also, we don't want to be here for a hundred years! We've got things to do!
>>
>>144110

My thought is this. Plenty of dungeons seek to break your spirit and murder you. Why not create a dungeon that for the most part is a place of relaxation? Warm beds, warm baths, supportive if eccentric goo girls inviting you to challenge yourself and your friends in interesting ways.

Obviously right now we can't really afford the luxury to draw crowds on just that. We need the boss to kill people to really make gold, something we could theoretically upsell as "whoever defeats the boss gets everything [including our horrific debt]", but after that, separating the franchise out into basically two dungeons, one franchised and one representing the extreme, would be best.
>>
>>144120

That's the brilliance of incorporating a multitude of franchises under a single brand: You can leverage the income from one franchise to build others! As an example, Yum! currently operates Taco Bell, KFC, and Pizza Hut.
>>
Maybe later down the line we can make it a multiple-route dungeon to bring in more "customers".
Their can be a boss rush route ending in the basement, a classic route, a murderhobo route that's mostly rooms of enemies, and a puzzle route that has no enemies and is mostly traps, illusions, trick mazes, and such to try to outsmart the adventurer.
>>
What we've learned is, monsters can evolve.

Let's make a room with large, fancy slimes and make them fight to the death till they have enough XP to evolve. Then, when we can't just flip them, lead them below and have the boss kill them, then flip their core for advanced (supposedly) runes.
>>
Gentlemen, this is the future. A MARY'S ON EVERY CORNER.
>>
...Just thought of something- if someone gets lucky and kills the monster quickly before we can get a lot of gold, how are we going to get the money to set the dungeon up?
>>
>>144407

Keep a Slime in reserve, teach it how to tentacle monster, then rent it out? Things could get awful touch and go, I'm not gonna lie.
>>
This is a fun quest idea
>>
>>144414
Do we have some of those succubus demons the previous guy summoned?
>>
>>144441

They've probably all gone home. At any rate, becoming a monster pimp has externalities involved for Mary that would be not good. Not the least of which being "monster breaking free from control mid-coitus"
>>
>>144407
We train the slimes as builders and have them make the boss room a challe ge room to boot.
>>
>>144450
Woah Woah woah, I didn't mean making them prostitutes. I was talking about making them into an idol group.
>>
>>144728
Guh, that sounds more complex than just hiring a builder
>>
>>144728
I don't think slimes are actually intelligent enough to do something like building. Plus we're already kinda cheating with them thanks to the rune loophole.
>>
>>144964
Yeah, I'd just hire a builder for all that hassle.
>>
>>144964
>>144971
We train them to build so that as the monster is fucking their whole world up, we don't mind losing them.
>>
>>145117
We do construction magically from a pedistal. There is no need to send workers into that room to build a thing.
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>>145148
Ah. Well, nevermind then.

Still think we should forcibly evolve slimes in an effort to farm runes.

...can we sell runes?
>>
>>144971
...speaking of the rune loophole.

Can runes be converted into anything other than demons, or are we just stuck with umpteen runes and nothing else? Basically, can we trade runes for money or mana?

Can we use a fancy rune and a water rune to make a fancy slime for fancy rune production?
>>
>>143971
Is there an advanced class besides the base Auditor class?
What's the schedule for today? Next update when?
>>
>>145208
What COULD be a upgrade to the Auditor class? What's a step up from that?
>>
>>145233
Actuary.
>>
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Alright, so here's the deal...

Right now we have just a basic dungeon set up. With what resources are available I've been able to craft a water themed dungeon that has a slime as an enemy and a final boss. Sadly, this is all I can do with my available resources. Perhaps after a hero or two comes down here and we take their stuff.

Look at me, getting into this.

>>143981
saved for later planning

I like this, it seems like a very efficient way of doing it. Right now all the rooms I can make are square. I think a builder will be needed. Let's see... 9 empty rooms at base would be 450 gold... Now, assuming that they're specialized rooms they may cost a bit more. Let's say it would be 600-800 for the lot... Then there's rune costs for all the monsters that we'll put in it...

We need to decide on what kind of monsters. We can get plenty of runes so will they all be aquatic?

We could go for the challenge idea and make it so that each room has it's own unique thing. They have to face either each room on it's own or the gauntlet for a chance at real loot.

Ah, loot probably costs money too... So, in the end we have to make it challenging enough that we can make money off of the Heroes dying but not so difficult that they don't come. Also, have to make it not too easy so we don't lose out on loot.

I really do like the idea of a special swimsuit item being included as a potential prize. Potential being the keyword. We can make money on those gambling type Heroes.

Perhaps we could even make it so that there are different floors... Floors for those who want a physical challenge and floors for those who want a mental one.

For now let's finalize this particular design. We'll work on the dungeon more as we get better assets.

>>145208
Ah, well I recently upgraded from the Broker class to my current position. I was hoping to move into the Quantitative Analyst Class before I hit Level 35, but we'll see.

>>145177
From what I can see runes can only be used to make things. But, you can use runes to make something and then turn that thing into something else. Like use runes to make a sword then convert the sword into gold. But the forms aren't exactly equal so if you're converting things it's best just to know what you want beforehand.

Now... Let's see what happens when we use a Fancy and Water rune to create a slime...

>By combining the runes a new type of slime is created! A Royal Jelly (small)!
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>>145250
Looking at what an actuary is (hadn't heard of it before you said), that'd be pretty baller, I think. Luck and personality manipulation, maybe?
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>>145267
Keep making more Royal Jellies until we can get a large one!
I guess we all have to do is wait for adventurers now!
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>>145267

Right, good points. Okay, so yeah, I don't think it'd be good to have EVERYTHING aquatic, monsters and all, but I could see it being a recurring 'general' theme. Aside from that, yeah, let's lock down what we have for now, and start with the base promotional stuff. Let's see how many folks die to Sir-Kill-A-Lot down there. Nothing else urgent pops out at me at the moment. Depending on how much gold we get per adventurer, we can adjust plans.

Aha, Royal Jelly looks cute. I kinda want it to just be the one.
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>>145267
>A Royal Jelly (small)!
...you absolute madman, you actually did it. I was only asking if it was possible!
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>>145267
So, uh, can we use the slime loophole with fancy runes, now?

Also, totally got to go into business as an advisor to prospective dungeon-crafters after we get out of this mess.
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>>145267

As I kind of expected, we have one slime who can't really into combat and one room not filled with a universe eating monstrosity. We must remember that one room can hold many challenges, but first, we must ask ourselves whether or not we want to bother with the sort of challenge we can set up for the sort of crowd who are going to want to fight this horrifying thing.

If you come expecting hardcore challenges and get a cutesy slime trying to get you dancing, you might not be happy.You expect something difficult and abrasive.

We could always make the advertising false to lure adventurers into a false sense of security before fighting, but that seems to diminish our one shining asset, an unbeatable combat monster.

If at first we want that as our selling point, I recommend this, create a room with various obstacles (platforms, ledges, and climbing walls). In order to open the room with the boss, the adventurers must pull three levers to open the door.

-cont
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>>145421

> Lever one is at the very top of the room, which would preferably be tall. To get there, they must climb the slippery walls and then swing across a series of chandeliers to pull a chain lever down.
> Lever two is directly below and in the center of the room, in a whirlpool swirling in a moat between a series of platforms. For added hilarity, the "water" in the mote is just slime girl clones, who are ready to bash anyone who comes down there with bats we place for their use. Remember, basic weapons in large quantities can really add up.

> Lever three... I don't really know. If anyone has thoughts, that'd be great.
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>>145421
We could claim that all the rooms leading up to it are a complimentary tour and safety measure for the dungeon master. I don't know, as long as they don't assume the slime is the unbeatable monster we advertised I don't really see an issue.
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>>145439

To further flesh out the idea of two, the whirlpool and moat look just like regular water. However, the whirlpool could just be slime girls running around in circles really-really fast, or one big slime. The other slimes give the appearance of water to break a person's fall when they're climbing up the wall and stumble. However, they can just pull themselves out of the way instead, letting the person hit the hard marble floor before coming out with bats and finishing the job on their stunned opponent.

> Lever 3 we might not even need, but if we do, then we could set it up where the boss door opens bit by bit with suitably ominous rumbles and groans if the adventurers dance along to the slime girls movements in a "ritual ceremony"

For the entry hall, I say set Queeny up with as a luxury service. She clearly is the fanciest, so she must know of the finer things like massages and spa treatment. If the adventurers play along with her games, which could include plenty of fun slime games she'll treat them to a round of pampering before the challenges. For added adorable-ness add a offering slot with something adorable like "Thank you for your service, and if you enjoyed yourself, please help this monster grow." So good-hearted adventurers might be willing to give a few extra coins, which can really add up to help us deck out the front halls.
>>
>>145465
I say just let them be there. It provides immediate incentive to NOT fall.
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