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/qsg/ - Quest Thread General

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This is a thread created for the discussion of Quest threads, as well as sharing of advice and guidance for aspiring or current QM's.

Older thread: >>106218

Useful links: http://pastebin.com/x6BqaJ7r
This link contains numerous writing guides, general advice, and various quest tools and communities.

https://twitter.com/Eisenstern/lists/quest-runner-directory
This is a directory containing the tweets of most current QM's. While a twitter is by no means mandatory, it is a useful tool for both you and your players. If you are a QM, simply post your Twitter here to have it added to the directory. Spamming your quest twitter with non-quest related tweets may result in its removal from the directory.

IRC Channels:
[The Cabal] #QMC @ Rizon.net (slightly related to quests; enjoys worldbuilding, mechanics and politics)
[Hugbox] #ques/tg/enerals @ Rizon.net (barely related to quests; enjoys Larro quests and anime)

Discord server (going well so far):
https://discord.gg/0zE5SDpEB4RQRNyY

>QM question:
Did you consider running anything else before the Quest you're currently running and what was it?

>Player question:
What 'themes' do you think more quests should explore and why?
>>
And good historical quests?
>>
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I have a developed setting for a quest I would love to run, but haven't lost my QM virginity. I don't want to "waste" my best ideas first with the expectation that inexperience will guarantee my first quest is shit.

How do I get out of this mindset and just fucking make something? It's been two and a half years and I'm still brainstorming with no schedule to start.
>>
>>134277
Then run something you have a slight interest in and learn from the experience.Can't be worse than all the new ones popping up my noobies.
>>
>>134248
>Did you consider running anything else before the Quest you're currently running and what was it?

Yes. It's a quest that involves commanding 2 characters and solving puzzles that involved cooperation between the two. The catch is each poster can only command 1 character at a time while at the same time the inputs are randomly selected via rolls to keep things interesting (or frustrating).
>>
>>134267
I'd say Crusader Quest is what you're looking for if Historical themes is your forte.

>>134277
If you're worried that your inexperience will ruin it for you, I suggest reading more successful quests and take not of their mistakes and learn from them. To quote Groucho Marx:

“Learn from the mistakes of others. You can never live long enough to make them all yourself.”

Or follow the advise of this other anon and run something simple (a one-shot perchance?) and dip your toes in the water to see how to feels.
>>
Sorry about not being able to post my thread this weekend. Having family stuff going down. It will return Tuesday and I'm constantly thinking of different ways to make it better.

If you want to catch up on what my quest was here:
First:
http://suptg.thisisnotatrueending.com/qstarchive/44086/
Second:
http://suptg.thisisnotatrueending.com/qstarchive/78892/

If you didn't know that I would not post until Tuesday you should start to follow me on Twitter.
https://twitter.com/Kov_QM
>>
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>tfw you can't post here from your phone on 4G because you shitpost too much and still need a way to announce threads
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>>134314
Bad publicity is still publicity, I guess?
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>>134331
There's really not that much people on this board, but I still wanted to give it a shot.
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>>134336
Define "not that much people" because I'd say 150+ posters is a decent amount of people, but then again, I don't know what the normal number is for boards like /tg/.
>>
>>134277
Holy shit, are you the DICE anon from last thread? I'm keen for you to start, if so
>>
What should QM prepare before making a quest with drawing?
>>
>>134456
Are you looking for a free4all type of quest or do you plan on a more structured draw quest with a main plot?
>>
>>134464
Is there something in-between?
>>
>>134314
Turn on and off Flight mode to change IPs.
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>>134424
Afraid not.
>>
Any one knows how to use sup/qst/?
>>
Avery Agejo part 2 when?
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What is essential for a buddy cop action/comedy quest?
>>
>irc channels are not dead
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>134488
You could put in the setting and the MC's origin story but not so detailed or specific that the players won't be able to mold the character with you but at the same time not too malleable that the players can 100% completely change the MC into an entirely different character.

Usually I see QMs tend to insert a sense of standards and morality to the MC, Something that they will never ever do. Like for example making a paladin-like character work as a prostitute for money.

On the opposite end the MC might also have quirks and tendencies. Something that the MC will find too irresistible to not do even when most of the player-base shouts "no!". Like drugs or pushing big red buttons.

On a the middle ground of things sometimes QMs do dice rolls or majority votes for action if the player-base is too stubborn to let something go. The more against the MC's personality the action is the more the QM makes the roll's success rate difficult to succeed in.
_________
Getting back to your original question; Make it simple and still nice looking. Just avoid doing drawings that would take more than 30+ minutes to draw for your skill level. Make objects, people and things you want your players to interact to more noticeable on the drawing and vice versa but not too much because it'll make you look too pushy.
>>
>>134544
There is a box called Add Thread with a button that sends you to the Request Interface page. Follow the instructions on that page and you can get your quest archived on sup/tg/'s /qst/ archive.
>>
>>134267
There is the Birth of a Civilization one.
>>
>Giving your players severe trust issues along the way as they progress.

Is it a good or a bad thing?
>>
>>134839
In my experience it might be fun to poke them or see them throw fear tantrums once in a while, but it never ends well if they don't trust you.
>>
Genocide quest up to part 3. >>134169
The rolls have been abysmal so far, Fun day.

>QM question
A lot of things actually. Was thinking of doing something more sci-fi mech action-ish, or sci-fi ship battle related.

>player question
I hardly have time to play quests so i cant say what the board is lacking.
>>
>>134886
there are subtle clues here and there. it is not lolrandomXD

but i guess you are right
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>>134934
Subtle clues don't work in quests.
>>
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>>134934

I'm pretty sure my players don't trust me >>116583 I feel like that is a big part of the game's heart though. I think it's the same with quests as with books: If you pretend like it's a feel-good fantasy story or something, they are going to be angry if the villain wins or something sick like that. If you're fucking with them from the first moment, they are going to keep coming back for just that. Then again, my game might still go completely to hell just any day now.

Anyway, to turn this into an ad for my game, it's never too late to join my quest >>116583 Please catch up!!!!!
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>>134277
Just do it and stop being a faggot about it.
>>
So what's with these IDs, why does anyone even bother being anon if we got this crap.
>>
>>134248
Threads about quests go here
>>>qst
Please follow the rules presented to you and do not try to make up your own. That helps nobody.
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>>135195
It's to discourage samefagging. We've said this a hundred times.
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>>134624
Thx m8.
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>>135089
They do if your quest is good enough for players to be properly vested in them.
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>>134248
>QM question
I have a viking-themed one on the back burner still before I started this one

>Player question
More first-person space operas, like DAQ was.
>>
>>134277
Just do it, man. I was in the same boat as you for a long time, then just started one. It wasn't the one I'd been planning, but it's going well anyway. I found it got way easier when I fell into it
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>>135240
But that's fucking stupid.
>>
>>135394
Not really. Most people aren't internet savvy enough or actually willing to spare the effort needed to change IDs. Again, he said discourage samefagging, not eliminate it entirely. IDs help.
>>
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>>134248
>What 'themes' do you think more quests should explore and why?

Absurdity, but not with a comedic bent. Basically the idea that reality itself is insane regardless of its inhabitant's mental state.
>>
>>134490
Turning off mobile data as far as I'm aware also changes IPs.
>>
>Want to start a quest
>Spend hours writing out the history of the world and the backstories of the characters
Every day I tell myself "todays the day i'm gonna run it" I realize "oh wait I didn't write out this part of the lore enough" and spend the day doing that
autism sucks
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>>135771
I started a quest, and I have literally no support lorewise. Just run it.
>>
>>135771
Try it now. If do it after you write a bunch of shit and nobody shows up to play, you won't feel too good about it.
>>
>>135771
Same here. I'm not even sure I'll run it anymore.

Looking back, I'm pretty sure I went full autist months ago and now I'm just worldbuilding for its own sake. The possibility of running a quest in the setting is just a minor side benefit at this point.
>>
Hey /qst/ I'm thinking of doing some kind of space exploration civ game with three civs, but each has a different method of travel and different starting techs.
> Civ A: Fusion Propulsion
> Civ B: Beam Powered Propulsion
> Civ C: ??? Electrostatic?

Any physicsfags wanna help me classify different theoretical propulsion systems for interstellar travel? Thanks
>>
>>135854
Isn't interstellar travel within a feasible amount of time not covered by our current understanding of physics? As far as I know, only theoretical stuff like wormholes, matter-antimatter propulsion and negative mass exploitation actually works.

You're probably gonna have to abandon hard science and come up with some sort of Eezo-tier bullshit mechanic.
>>
>>135937
Well, I think theres creative ways of getting around the time constraint
> Cryogenics
> Generations of clones
> Robots

I'm just spitballing anyway
>>
>>135771
On this note, would anyone care to read the lore/history of my setting and give their opinion?

http://pastebin.com/RqiD593H
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>>135937
Perhaps theoretical along with realistic but somewhat futuristic engines to reach FTL speeds
>>
How do I roll :(
>>
>>136081


The "crying blood" shtick might get pretty edgy if you don't pull it off just right.

The names are outright silly. Calling elven cities SomethingElfia is something a 5-year-old would come up with while expecting people to take it seriously. Same with starting the name of every city with Chie- or names like Homnus, Moire and Vyvyne.

There is too much emphasis on boring details like how the human revolution came about and none at all on possibly more interesting aspects like the origins of the races, the continent elves came from, how magic and technology works, etc.

Basically the world you paint has minimal sense of wonder. All I'm seeing now is a bare-bones turn-based strategy map with ASCII instead of any actual images, and none of the humor or ingenuity that made DF work like that. What little detail you give is generic fantasy that does nothing to stand out from everything else.

I rate it 3/10. Good effort... if you're 14 years old.
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I want to run a shitty quest. So far I have the following in mind:
>A premise
>An end goal for the players
>A backstory for the protagonist
>A setting (sort of)
Is that enough to start a quest or do I need to think it out even further? I don't want to restrict the freedom of my players.
>>
>>136217
Thanks for giving it a read. Names are always hard for me, how would you recommend things be named? For the Elven language, I used Russian as a base: "Chielovek" is Russian for "Person/Human", which is why it is a prefix.

I wanted to focus more on what has recently happened in the history of the world as well as the description of the human lands since that would be most relevant to players. I'll take your advice and give more thought to the origins of the world, the nature and function of magic, and the history of the Elven lands.

Thanks again for taking a look.
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>>136242
It's enough. Run it.
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>>136275
There isn't really a set method I know of. I just usually look into old-timey names from whatever culture I'm seeking to emulate, distorting it or mixing and matching with other cultures until it "feels" right. For characters I often outright copy and paste from history. Here's a tab I happened to have open right now: http://www.20000-names.com/index.htm

I suck with names as well, though. The best I got is stuff like Selvinium, Asteri, Prodenia, Varshan, Einöd... If that sounds bad to you, you're probably right, so feel free to call me a faggot and disregard my advice.

You probably don't have to detail the history of the Elven continent if you want to give it a vague feel. Or go full-on detailed campaigns if you enjoy putting some focus on that kinda stuff. Up to you. Same with the Dwarves. And the Chinks, who intrigued me especially.

Also, congratulations on not getting buttflustered. You probably have what it takes to run a quest here.

Oh, and /tg/ occasionally has worldbuilding threads going on with similar resources and advice posted. Might want to check it out if you like conworlding.
>>
>>136242
>I don't want to restrict the freedom of my players.
Then less is more.
What you have is a pretty good groundwork for players to screw around in, so I say just go for it now.
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>>136242
Keeping things going by the seat of your pants is an essential QM skill. Go for it.
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>>136365
>>136393
It's pretty late in my timezone. If I don't pussy out tomorrow I'll try running it.
I'm afraid of being harshly judged and called a faggot for having a shit quest
>>
>>136440
We're all faggots here, specifically questfags.
>>
>>136440
You'll most likely experience something much worse.

No one will participate.

No one will care.

You will have two to five players.

You'll quit less than five threads in.

Or you'll be an idiot and run forever despite all that.
>>
>>136440
You probably will be.

But that's when you take a look at the catalog and compare your quest to some of the shit that's out there and gain a confidence boost.
>>
>>136440
>I'm afraid of being harshly judged and called a faggot for having a shit quest
Man just look at the rest of the quests here. Literally 0 good ones, and I'm including mine.

My advice is to just try not to go whole hog on infodumping right off the bat. Let the players explore it themselves.
>>
>>136081
I don't think the crying blood thing is that edgy. Just slap some red lines on any mask used in the religion. It's only if the rituals involve blood in some manner that things COULD get ridiculous.

The names are a bit off, yeah.

Fairly standard history, it's how the details develop that will stand out more than what actually happened.

Most of this info is not relevant to the start of your quest.

Within the first few posts, you need to imply that
>elves are more magical
>humans have guns, but they're a new thing from foreign lands
>religion is serious business
>a lot of wars happened and everybody hates elves


From there, you can dripfeed hints about what really caused the wars, and show how humans and elves are very familiar with each other to contrast these new dwarves.

I would even go so far as to suggest not having that pastebin up at the very start. The implication of required reading would not go over very well. Once the main points are covered, you can put up the timeline "for those who want to know more or want the information already provided in organised form"
>>
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For those interested, an update on the Paladin of Avalon is up.
http://anonkun.com/stories/the-paladin-of-avalon/-JRvxJl3loGBg9Bo64XE/25-seekers/7nJaEpe86aer5Sn74
>>
SUDSQUEST is autosaging but almost finished. Get in here.

>>136793
>>136793
>>
>>136820
>>136820
>>136820

Beleaguered Prince Quest is on.
>>
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Gonna shill a bit:
>>136946
>>136946
>>136946

I don't even know if I linked that right, because man do i suck at working formatting.
>>
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One of the ideas I'm mulling over is a sort of "Cyberpunk PI" quest with magical elements. However, anons in previous QTGs have stated that the Mystery genre won't work in quest form if the players can't deduce the QM's intentions from the information given to them. My solution to this would be a short list of contacts the players can call during downtime, a la Metal Gear codec. That way the players can bounce ideas off a different character or beg for hints, rather than asking the QM directly.

Ideally this would only come into play if the players feel like they aren't making progress, but if I don't introduce it alongside the quest's other mechanics it may come across as an asspull. At the very least, it seems superior to railroading or advancing without player agency.

Thoughts?
>[ ] Good Idea
>[ ] Bad Idea
>[ ] Unnecessary Spoonfeeding
>>
>>137018
>unnecessary spoonfeeding
Write down the context, the mystery, and a list of clues. Then give it to a friend or 2 and see if they can solve it.
>>
>>137157
I'm afraid I cannot consult my friends, for they aren't real.
>>
>>137184
Go join discord or irc?
Or drop down a throwaway email. I like mysteries.
>>
through the power of DEUS VULT I summon Historical fiction to tell us weither or not he's alive

DEUS VULT!
>>
>>137018
My only concern is if that it's too easy to access people will just call their friends all the time for hints
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So I'm in the process of remaking the Civilization sheet. I was tired of the horribly jpeg'd and low quality one we always see, so I'm remaking it to be pretty and stuff. Also will make some minor race changes like combining Orcs and Goblins, rip. And if you have any art with a single character white background for Humans/Elves/Any race that I can't find one for, that would be swell.

Remake so far.
>>
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>>137600
Remake this one instead.
>>
>>137600
this may or may not be relevant to you

https://docs.google.com/document/d/1VrRN5onpqE54WOOGWj9GEiNr-myFZJiWMgYji4GSDJc/edit?disco=AAAAAWGYFXY
>>
What quest is the longest running as of right now?
>>
>>137707
Banished Quest I think
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>>137693
Well if I'm going to run with updated stats like that, I'm likely gonna remove images from the races altogether to be honest. As it is, it's difficult to find good images and fit everything. So in exchange for that, there will be pretty colors.
>>
>>137725
do what you think is best.

Maybe you could post a WIP on one of theose image request threads and see if anons supply?
>>
>>135854
Hey spacefag here, trying to make a quest like all the tribefags but in space with interstellar empires. Is it better to let players flesh out civs for space, or give vanilla civs? I was thinking of doing a tradeoff and giving three civs with different tech starts and methods of transportation, but the players can choose what the name of the civ and culture is for each.

For example:
Civ A travels by xyz

xyz is their permanent tech, but Civ A has whatever name and culture they want.

Thoughts?
>>
>>137831
I don't think I can see any actual quest in your idea. Just seems to be some kind of round robin style game where the only things keeping it from devolving into the old 4 year-old "nuh uh, yeah huh" argument is minimal dice rolls and the type of tech they use.
>>
>>137018
Mystery in quests works when the character themselves work out and discover the clues. The players' hand in solving the mystery is which leads to follow.
>>
and we are back! do join us as we help a friend to reach an old crow.

>>138292
>>138292
>>138292
>>
In my humble opinion, it's the story that is engaging in a quest. Fumbling around with a lot of crunch and dice are just a turn off. Civilization quests aren't much of a draw either since management becomes a bore without an engaging core cast of characters.

Thoughts?
>>
>>138349
Given the success of the civilization quests, your opinion is objectively false.
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>>138349
Have you seen the catalog recently?
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>>138367
20 civ/evo threads, yes.
>>
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>>137600
Pretty good job there man. Recommend adding interesting rules with each race. If you make it and include races like demons or tieflings I'd probably use the rule sets for them.

Also you can color over the backgrounds with white spray paint thing in MS paint or just erase it. Pretty sure the one in image was created with Photoshop or some other program that allows layering.Also color the text for players to easily see what level the race is good at each item.

>>137725
If you are really just going to remove the images then use a point system instead of words like the one in the image.

Also I haven't seen beast-men from the civ threads.

Stay away from making up races too. best to keep things simple but if you want to use weird races use something you can reference to. Like some of the guildwars stuff, or some other rpg.

>>138349
I feel like I understand you but I also want to point you toward my quest. It gets good during the second part. Also civ and cultural evolution quests are different and I believe you have them mixed.

1st: http://suptg.thisisnotatrueending.com/qstarchive/44086/
2nd: http://suptg.thisisnotatrueending.com/qstarchive/78892/
>>
>>138349
it seems to me that the vast majority of pure writefag quests fail because nobody really wants to read a lot of text. The only successful storyquests are the drawquests since at least people have pictures to look at
>>
>>138349
I agree partially with you; I think the story/characters are engaging and so can crunch and dice be as as well if handled correctly. Though I still prefer a regular quest to a civ, evo, or a drawfag quest any day.

>>138367
Majority vs minority isn't really an argument.

>>138401
>nobody really wants to read a lot of text.
This would be the case if the successful quests back on /tg/ hadn't proven you wrong. There just haven't been a lot of quality quests that rely on writing alone yet.
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>>138396
Actually you should probably skip the first part in all honesty. it was my first attempt and the second part is like the difference in star wars movies.
>>
>>138391

There are currently 16 threads about what you're talking about.

RISK:
>>126551 <1 <1
>>134029 <2 <2
>>129304 <3 <3
>>134568 <4 <4
>>126879 <5 <5
>>134809 <6 <6

CULTURAL EVOLUTION:
>>137430 <1 <7
>>122626 <2 <8
>>129808 <3 <9
>>125407 <4 <10
>>131523 <5 <11
>>119775 <6 <12
>>124786 <7 <13
>>116311 <8 <14

CIVILIZATION:
>>125890 <1 <15
>>131092 <2 <16

The threads are in no particular order. Difference between civ threads and cultural evo is that civ threads have a leader and you usually play the leader of a civ thread. Cult evos have no MC and the player views a civilization more throughout the ages than actually controlling a leader. Though they both have tech and magic and other elements which make them similar they have a distinct difference when writing the two quests. I admit I have not lurked the risk threads but they too deal with major amounts of characters/units/people at one time. Or at least that's how I've been treating the different threads.
>>
Welcome to Bunkerville Kiddos
>>138647
>>138647
>>138647

It's a political game based off trying to govern a nuclear bunker of 300 people after the mayor dies without any official ruling on how he wanted to be succeeded.

Get ready for Democratic Conflicts and political intrigue with a game effecting party election every 3 turns.

Enjoy your stay!
>>
Oh, minor plug, I've got the first thread kicking for Local Man Visits Earth Quest. Will be picking it up tomorrow. Reason I put it here is because the twitter @BlackScribeQM is the one I'll be posting updates for it from.
>>
>>137184
Mystery quests are a little more player driver than people may be used to. People can be really lazy and beg for hints, and depending on the author's intent that might kill the story or give it life. If you ever feel like your quest has hit a dead end on the side of the players, I'd volunteer for acting as a helper, or providing a second opinion if it'd help.
>>
Holy shit, quests have their own board now? Is it as shit as people were predicting, or can I leave /tg/ alone with my quest faggotry?ó
>>
>>136242
>want to run a shitty quest
Then do it. Don't be so much of a faggot that you'll try to censor yourself to hide it.

We literally have a board for this. Just do it.
>>
>>135115
You seem organized, and that attracts me to your quest possibly more than any theme could. Yours is the right to control the atmosphere. Players can only decide to play or not. If you're going to tell a story that will upset a third of your players halfway through, be ready for a shift in players. All you can do is do your best to make it worth playing for the people who will care to play. These things can shift as much as the author (or sometimes player) wants.
>>
>>139241
The issue with mystery quests is when they (and the main character) are *too* player driven. If the MC can act based on their characterization without excessive need for player votes and input, a mystery quest can work well. In other words, the players themselves shouldn't have to solve the mystery. Specifically, the players should be choosing which leads to follow instead of picking up on individual clues.

For example, the QM should avoid describing the crime scene in whole and expect the players to pick out the clues.

Recently, Cyberpunk Detective Quest did this (http://suptg.thisisnotatrueending.com/qstarchive/87864/) and Sleeping Gods Quest (http://suptg.thisisnotatrueending.com/archive.html?tags=Sleeping%20Gods%20Quest) on /tg/ does this.
>>
>>134839
It's a style thing; you either pull it off well or you don't. Personally, I can appreciate that dynamic.
>>
>>134277
Just do it.

You literally can't make us more board by putting effort in.
>>
>>139274
Most are not bad. But there are like 25 shitty microsoft paint adventures. There are good draw quests like jara and the secret valley and melancholic quest. but a good majority are badly written shitfests were all the characters are called Faggot McDickface who go out into the world to fight the jews.

I like a lot about this Board though. The creative people working together to make a story come to life is such a beautiful idea that I don't want to die. Also /qst/ has special formatting for OPs so they can do cool stuff with text like red/blue/green text and bolding/italicizing words.

There is a good majority that doesn't like shit quests as prevalent by the lack of players/replies some of these bad quests get. I really like finding well written and drawn quests a wonderful delight that makes this board such a joy. But really I think some quests should be removed because the lack of effort put into them. There is a difference between being bad at telling a story and shitposting.
>>
>>139361
>removed because
Never underestimate saging.

If someone wants to put in the effort it takes to run a quest, there's no reason to discourage them. If it turns out to be shit, then just don't play. I don't want to have my options as a player limited because you had wrong ideals about where quality comes from.
>>
>>139326
>shouldn't have to solve the mystery
Hmmmm... So you're saying that running a quest doesn't alleviate the author of the burden of telling the story?
>>
>>139378
It never did.
>>
>>139371
cannot deny the fact that there is a severe curve from playing around on MS and actually creating a realistic (maybe not necessarily realistic but more of a way to suspend disbelief) world that inspires people to play inside the creation.
>>
>>139326
I was just about to ask for feedback on that one actually. I was planning on running the second thread of Cyberpunk Detective this weekend and was wondering what people thought of the first thread.

I had actually built the character Lyle off of that idea, so that he could gather the clues and then have the players decide which leads to follow with an attempt to make it more focused on character interactions and the overarching plot as opposed to solving a series of puzzles with each having one correct solution leading to another puzzle. I felt the players shouldn't need to be bothered with the small details and finding clues at the inevitable cost of focusing their time on how clues fit together.
>>
>>139403
Worldbuilding quality is in the eye of the beholder, or however the fuck the saying goes.
>>
>>139410
>wondering what people thought of the first thread
This seems like a problem to me. It looks to me like people get so immersed in the story that they never really say, "Great quest OP." Should we just divert potentially-immersion-breaking feedback to this thread or what?
>>
>>139459
On /tg/, some QMs ask(ed) for meta stuff like feedback to wait until after the last update; when the thread wraps up, so I've come to take that as common courtesy, since sometimes meta stuff mid-thread can brew shitstorms.
>>
>>139459
Well personally I'm always more than happy to get feedback of any kind. I suppose you could use this thread to post feedback, since it is the general and that's more or less what it's for, but I certainly don't feel like anything is made worse by talking about the quest in the quest itself.

>>139468
Yea, usually that's what happens, but with the combination of bump limit and board speed, the thread has a number of intermissions. I would consider those just as good a place for meta discussion as any, although in my experience, meta discussion tends to annoy other players more than me.
>>
>>139468
I kind of thought of that myself, but I didn't say it in my quest. Definitely a good tip to remember. Still trying to get a handle on what it means to run a quest.
>>
>>139477
>meta discussion tends to annoy other players
Well for me, the value of a quest comes from the interactivity. The more responsive a QM is, the more opportunities there are for player interaction, and the more fun it can be. I'm constantly trying to think of how to make quests faster, easier to jump into it, and how to integrate player feedback better for a higher inclusion/interaction rate. Meta is just one factor in slowing down the experience, but it's probably not even the biggest one. I feel like the experience should flow from all angles, and if it interrupts the flow, it should go.
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>>139483
It's all about interaction and improvization, anonhorn! Im new, too, but so far it's where the fun comes from.

Also testing.

[b]TESTING TESTING TESTING[/b]

[i]TESTING TESTING TESTING[/i]

[b][i]TESTING TESTING TESTING[/i][/b]
>>
>>139519
Tags only work for the OP of a thread
>>
>>139519
TESTING TESTING TESTING
TESTING TESTING TESTING
TESTING TESTING TESTING
TESTING TESTING TESTING
>>
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>>139523
>>139530
Thank you! It worked on mine. =w=
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>>139509
Well specifically, what kind of meta discussion would you find disruptive? I've seen players find it annoying with statements about wasting posts and just reaching the bump limit faster, but that's really only applicable for fast quests with lots and lots of players on tg, while here there really seems to be enough room for all of it just fine.

Honestly, at some point, player discussion levels really come down to the players themselves. There isn't anything you can do to guarantee it, even if there are ways to try to make it more likely.
>>
>>139519
Oh hey it's you. Your quest looks interesting but it doesn't seem very accessible due to the opening post. Reading it makes me feel like an outsider to an ongoing story, and there's no real context to go off of for new readers. Did you kind of want it that way? Are you comfortable with the current number of players or did you not plan that or what?
>>
>>139519
aren't you Hat?
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>>139539
>disruptive
I wouldn't even use that word. How much players ought to interact really depends on the author for whatever kind of quest they want to run. For some quests it's more about the players playing together and in that case there's really no distinction between metadiscussison and regular discussion. I was thinking more for quests where immersion is a big part of the story, and commenting on the story itself doesn't do anything to move the story forward. For someone catching up with the quest, those kinds of posts would waste reading time. It's better to have them at the very beginning or end of a thread just for that reason.
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>>139546
It takes a lot of background and context to understand what's going on now, I am aware of it; so I’m making a Q&A after this thread with all the references for new readers! The players I have now mainly came from twitter, and most were already familiar with the lore, so I kind of just gave a half-hearted explanation.. =w=
I... there wasn't that much planning, I have to say!

>>139553
Hat is an acquaintance of the greatest cakewitch Damkins, who plays on the quest. I’m just a daydreaming haremhorn with fast thumbs.
>>
>>139558
>commenting on the story itself doesn't do anything to move the story forward.

I would disagree. It lets the players debate, discuss, and come to a consensus on matters instead of simply placing down their votes and going with a plurality, as well as plan and discuss ideas for the future. This makes running the quest leagues smoother to run, and allows the players to come into a more active role in the quest itself.

>For someone catching up with the quest, those kinds of posts would waste reading time.

Again, I disagree. New players reading archives can skip over these posts and just read the QM posts quite easily in order to quickly catch up.
>>
>>139558
>>139581
That is one good thing about IDs - you can highlight the OP's posts and read the quest itself.
>>
>>139588
Well even before that was a thing you could always just "ctrl f 'QM name'" and go through it that way.
>>
>>139578
It'd be nice if new readers could have somewhere to be directed to in the OP of your threads.
>>
>>139598
It's the single biggest sticking point of this entire board - advertising quests. It has no real playerbase of it's own, and quests have always relied on the people of the boards they were created in for a playerbase.

>inb4 parasitism is bad
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> In The Queen's Name [[ One-Shot ]]
>>139591
>>
>>139598
There are so many things my readers have to know about the quest (commands, lore, the current situation...) that I was considering adding a link with all the basic info, and post it in all threads if not as the first, then the second post. For now it was mostly a test run; now Im getting serious. And, I'm taking all the advice I can get; this is my first quest so I'm completely oblivious. ;w;
>>
>>139588
>just read the QM posts
That's a decent point actually. Even if the QM has a meta post or two, it's only ever as many as they felt they could make, so it's a QM-solved problem.

>plurality
Well I just started Dot Quest today: >>139101
It's sort of at a mutual player-QM pause right now, but my goal has been to integrate all feedback into the story. Suggestions aren't picked and chosen, they're always included as best as I can include them without derailing everything every third post.

I realize that's not going to work on larger or longer quests, but omniinclusive storytelling is kind of my default style.
>>
>>139608
I'm sorry? You lost me.

>>139624
It sounds like, although you're unfamiliar with the structure of the board, you ARE familiar with the structure of explaining the narrative. So it will probably go okay.
>>
>>139598
>in the OP
Actually that was one of the things that stood out to me about their quest—it IS an ongoing story. It shows in the OP, and it's not even so bad a thing. I tend towards wanting to have the QM free to draw or tell the story, so putting that stuff in the first reply might be better for some quest's styles. If I was really invested in a quest, I'd consider it an honor if the author let me help out like that. Quest "manager" (as opposed to author, who needs to make the thread just for the formatting privileges) would be a perfect role for me as far as being a fan goes.
>>139614
Already watching. <3 Can't wait to read it.
>>139624
It kind of seems like your moves fast enough that that info post might be obsolete 100 posts in or so.

Is there generally an "arc" per thread or something like that? Do you plan or schedule your threads at all? It sounds like you run it pretty dynamically, so your experience might give the rest of us a better sense of what it means to run a quest than you might realize.
>>
>>139629
>Dot Quest
>>139646
>>139666
>sort of at a mutual player-QM pause right now
Lemme rephrase that.

It's 1AM, so no more updates tonight, but I will try to integrate everything tomorrow.

Yes, *everything*.
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>>139410
Could you make a Twitter for announcing when you run the thread? I'd appreciate it, and it'll do you good in the long run.
>>
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I just readed a lot, lot of books and quests and took what I liked! I'm doing the quest because I want my anonhorns (my players) to care enough about the quest that they think their choices carefully. I think that might help them with their life... and should I fail, at least they had fun, and I certainly would have. =w=

The first part of the quest was intended as one big arc to establish all the background and factors that may have influence in the quest; after this, it will be one arc per thread, one different issue for anonhorn to resolve each time, and sometimes one big big issue that may take two or more. And then I will try to adjust myself to anonhorn, to make the quests just hard enough for anonhorn to struggle a bit on the way out.

But I will always punish bad choices; life does, and I intend to as well. I want my quest to be more a challenge than a tale; I want comfyness to be earned.
>>
>>139673

>>139696
I might be be just a little sleepy.
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>>139696
>readed
Thanks for the chuckle.
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>>139696
>earned comfyness
See? I could tell you were a decent QM before I've even read your story. Looking forward to participating once the flow gets going.
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>>139702
Also expect typos! Plenty! ;w;
I'm working hard on my grammar, but anonhorn will have to suffer with me, hopefully just a bit longer.

>>139704
Thank you, you are more than welcome to join in. =w=
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>>139706
Also did/do you draw the images you post with or are they from a pre-created work?
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>>139718

Every single one stolen from the greatest cakewitch!

https://manga.clone-army.org/viewer.php?series=himehorn

Because:
a) She's mean.
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>>139722
Ah, okay. I only ask because they are ridiculously adorable and half the reason I look forward to your quest once I have time for it.
>>
>>139724
I'l make sure they won't lack. =w=
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>>139729
Why do you type like a 14 year old girl? Also, why are you avatarfagging?

Don't do that stuff, that's what other sites are for.
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Post YFW your quest gets its first drawfag.
>>
Can people who have jobs and other real life shit tell me how they manage to QM?

Back when I only had a fast-food job it was damn easy. Only 20-30 hours a week, I could easily spend free days thinking up my quest advancement and running.

Now with a shitty 40 hours a week, 9 hours spent at the office every 5 days, and using the weekend to catch up on family and friends and doing house chores, I just don't have the energy to do quests even if I really want to.
>>
>>139817
Quests get drawfags? I thought you were either a drawfag who ran a quest, or you just never got pictures. huh
>>
I just recently got my drawfag to start contributing with my writing. Its nice having a separate person to dedicate their time and effort into the artwork itself. But we both still need practice and have room for a lot of improvement.
>>134169

Also, i'm pretty torn as how to go about doing dice rolls for combat scenario's in the quest.
Suggestions and feedback appreciated.

Systems i've used so far are:
Average of all rolls with DC's at 40,50,60
Average of all rolls in the majorities vote.
Highest roll with higher DC's depending on number of votes.
>>
For the love of all that is good, please make a Twitter for your non-oneshot quest so that it doesn't fizzle out for lack of votes since the players in the previous thread don't know you're running.
>>
>>139937
This. Don't prolong the making of your twitter just because you don't have the the mental required attraction that you've set for your quest. Even if you only have 5 players, make a twitter so they know when you're running hours before you do.
>>
>>139946
I feel like there's a lot of advice in the pastebin that gets looked over by virtue of the fact that it's in a pastebin.
>>
>>139946
@haremhorn
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>>134248
http://pastebin.com/vRzRFfe4
Updated pastebin.
>>
>>139946
I hope I'm doing this right.

@GuardTemp

>>139954
It's like how no one reads a sticky on the forum, no matter how you formatted it. Even if it's in shiny rainbow sparkles, it'll still be ignored.
>>
This board was a mistake.
>>134277
Your idea is not the best idea you will come up with. Just run it. You will come up with another, even better one afterwards. And a better one after that.

Don''t get too attached to your quest ideas, because they're not super special shooting stars that only visit you once and never show up again.
>>
>>140279

The board has pretty much killed all discussion. It might be my imagination, but /tg/ seems to be much slower, too.

Also, all the Quests here are half-assed or just abandoned.
>>
>>140321
>Also, all the Quests here are half-assed or just abandoned.
That's obviously not a fair assessment since there are quests that has the same quality and amount of players that most of the former /tg/ quests had.
>>
>>140340

Oh, come on. All the big discussions died off the moment this QTG came up. They aren't even talking about the big quests any longer.
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>>140348
I wasn't disagreeing with what you're referring to, but that might also stem from the fact that this is /qst/ and barely any of the big quests run here.
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>>140321
>Also, all the Quests here are half-assed or just abandoned

Triggered. There's undeniably a few really good, or really fun quests going on right now. It just so happens that like 60% of the board is awful threads currently. God I wish they would get pruned or something
>>
>>139828
Be an insomniac.
Have a caffeine addiction that would kill large animals.
Don't give a fuck about your job.
Have the Writer's Curse ©.
>>
What is your favorite quest on /qst/ so far?
>>
>>140630
Do you mean quests that started here or would that include some of the migrants?
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>>140638
Both.
>>
>>140630
Dark gate academy
Wizard quest
Black company
Greentext
Smiley's quest:Gate
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>>140630
Not yours.
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>>140639
>>140630
I typically consider them in the order that I'm willing to change my own schedule to participate in, but there are individual reasons beyond those.
Those three would be Black Company firstly, because participating in it is fun, Hellborn secondly, because I've invested too much time in its early threads to avoid it now, and Banished whenever it runs, because its got a neat world and an interesting twist on the "villain" protagonist. There are many other quests I like, but they remain on /tg/ or are on hiatus.

Dark Gate Academy is pretty alright too, but I rarely catch it.
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>>140653
That´s why i am asking the question, so i can try improve :^)
Would you mind telling me your actual favorite quest?
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>>140666
>That´s why i am asking the question, so i can try improve
That's not a question to improve. It's more of a question to potentially get attention to your quest. If you want to improve, ask more precise questions that actually has something to do with your quest.
>>
>>140681
The threads i made are older than 7 days. So you won´t find them in the archive. I didn´t submit it to the permanent archives, so there is really no point. I will try to understand the aspects and features what makes a good quest. I asked more questions already in the past /qst/ generals, and i got my answers. But I guess new people with other opinions come to /qst/ everyday. Would asking more questions satisfy you?

>>140649
>>140661
Thanks, will read them.
>>
>>140748
Don't try to satisfy me, but asking what people's favorite quests are is a poor attempt to "improve" your own quest. That's just my opinion.
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>>140753
Is reading people´s favorite quests a poor attempt to "improve" own quest-making too?
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>>140759
No, that's a good way to improve. Now get to it, would-be QM. Good luck!
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>>140765
>tfw the board is blue
Well, off to Akun I am!
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>>140428
Vox, please. Not everyone is a lichlord.
>>
If anybody gives a fuck I'm live

http://anonkun.com/stories/exalted-age/4P7nzMogBzBPFjd4R/chapter-1-the-dales/3ZZrTkHotZiHbJkzh
>>
>>140873
That wasn't me.
>>
>>141053
Well isn't that what a Lichlord would want us to think? That he hasn't got any surrogate bodies lying around making his points for him, doing his conquering in his stead while he's cozy behind some foreign throne of decadence?

We're onto you. We're very, very onto you.
>>
>>140865

Running a Digimon quest, It's my first time running anything so I'm a lil nervous.
>>
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I might run:

>A Mage: the Awakening quest
>An Exalted Quest
>Something completely OC, probably noirish or strategic

Feelings?
>>
>>141132
Go OC!
>>
>>141132
Go OC af.

That is, if you have the setting fleshed out and can roll with punches in it. If you know the other two better, err on that, but OC has room to grow here.
>>
>>141132
Mage.
>>
Hi everyone, I'll be starting up Zombimouto Tales at
>>141237

You're on a mission to warm up your cold imouto by starting up a whaling/oiling business and getting her a Sahuagin's harpoon for her shelf of collectibles.
>>
How common are collabs when a writefag and a drawfag do one quest?
>>
>>141257
They'd be a purple drop or orange drop in terms of rarity, leaning on the rarer side of the loot table. Or perhaps they'd only be named uniques? They're certainly not common, I can say that much.
>>
>>141257
In fact, it is the fact that they are so uncommon, that in actuality and in reference in spite of my searching, and not for any meager mindfulness with deliberating the matter, that I can't think of any off the top of my head or give any useful sources for such collaborations.

And such as they are, if you have hope or something like it in mind to collaborate creatively, hope someone comes along and tells you about one they've known, something either preformed on /tg/ in the past or in another place wherever.

As I think we'll have no short use of that opportunity to see the factors of such a collaboration and if, hopefully, a thing as such may run with smoothness or at least mild celerity. Otherwise, unfortunate non-answers abound, and you'll have to lay the stones where you walk- and have picked them well.
>>
>>134248
Are there any rules to the stories, do you have to have rolls and that shit? I don't get it

>shit = stuff
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>>139646
>call upon the power of 4chan to decide what happens next
Calling /qsg/, come in /qsg/.

>>141437
You are a 1-point above average hyperintelligence, currently inhabiting the fungal body of a vast Alice multiverse. Your seat, NEET, and meat-base vision magic is about average, and if you cobble together your heat vision and Grue repellent, you may just be able to form an exothermic reaction.

You possess the ideal conditions for growth in all directions.
>>
>>141477
Embrace the fog, for it is your own.
>>
>>141448
You don't have to have anything.
>>
>>141448
>do you have to have rolls and that shit
Not all. All that matters is that you give your players some level of control over the nature of how the story unfolds. It can be as much or as little control as you feel comfortable authoring.
>>
Can we discuss non-4chan quests here? Can we discuss smut quests?
>>
>>141588
No. Discuss non-4chan quests at their site of origin.
>>
>>141588
You can discuss smut quests, but you can't write them without fade to black.
>>
>>141325
Im actually running a quest in such a manner. My artist only just started contributing with every update in the third thread though. But we're both having fun and trying to get better.
>>
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This is the problem with watching some movies, now I want to run a quest based off of it.

>PACIFIC RIM QUEST
It'd have to be based just after Gypsy Danger's fight with Knifehead, 5 years before the main plot occurs.

It seems that is when the Jaeger program was in full swing, but the Kaijus are now starting to outpace them in size and frequency. These would be the rough years of the war, that saw dozens or scores of Jaegers reduced to the 4 crews we see in the movie.

It'd be interesting to play as a Jaeger crew not from the countries shown in the movie. Maybe South America?
>>
>>136440
That's a broader self-esteem thing that has less to do with your actual writing skill and a lot more to do with a bodged-up ability to judge your own worth. Often guys in your shoes underestimate themselves in ALL walks of life.

Thing is, it's an evil that feeds itself. The more nervous you are about something, the worse you'll do at it, and then you'll think you suck more because you did badly. You can only judge your own value as a human being effectively if you can drop that expectation on its head and just do something tabula rasa, without thinking too hard ahead of time.

It's really just a skill that takes time to build. Start with smaller things like, I dunno, one-shot quests. Ever see Anal Prolapse Quest? Absurd and silly, but it's proof that a single thread can still tell a story. Or you can cut your teeth re-evaluating your life value off of the internet. I've had a lot of luck in customer service, where I'm forced to work with strangers in a day-to-day basis. I can't afford to avoid it because it's my job, so I'm not a flaky motherfucker any more, and it's excellent practice for getting outside of my shell. I just take baby steps each day to improve my act. Talk to people just a little bit more, worry a little less at a time each day. You know when you're making progress when you suddenly start feeling proud of yourself for small shit, like maintaining eye contact. Then it's like riding a roller coaster, where it's scary for a while but feels great afterward. Then you start looking forward to the whole experience--fear and all. It can even be a rush

"Hey, I just finished a whole conversation with a live, functioning adult"!

And then you run a quest on /tg/ just to prove you have absolutely no shame whatsoever. Good luck.
>>
>>136440
If you enjoy running a quest run it. The moment it becomes a chore or you don't derive any joy out of writing it, it's time to stop and either quit or revamp it to your own personal liking.

QMs should run quests for their own enjoyment first, and the players second. Otherwise, what's the point?
>>
>>142884
Awesome.
>>
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>>142811
>FAMINE FORCE QUEST
>You are Dindu Nouffin, and along with your cousin Hiwuz Goodboy, you form the vanguard of Africa's greatest weapon against the giant monsters plaguing its coast: THE FAMINE FORCE
>>
>>142603

Make decisions on what to do in a dysfunctioning medieval world!
>>
Kind of a foolish question regarding pictures; would it be unacceptable to use Google'd images for scenery/buildings, but draw-fag the characters? I don't mean draw the characters on the photos, mind you, just use two separate types of pictures. I don't want to sound like my characters are too OC Donut Steel to just look for a stock image online, but I just suck too badly at perspective and drawing architecture in general.
>>
You know, for how much waifuing goes on in quests, I'm surprised how hard it is to just find a straight up waifu quest with no pretenses or other gimmicks.
>>
>>143079
Even the shittiest porn movie has -some- plot.
>>
>>143079
You want me to make one?
I can drawfag with anime shit too
>>
>>143084
Yeah, but like, sometimes instead of robots and company conspiracies you just want a pizza delivery and innuendo you know?

>>143085
I won't press you, I'll check it out if one runs but it was mostly that I'm catching up on that new Academy and I'm wondering if the LN premise was actually better than a generic harem anime in quest form.
>>
>>143106
I'm pretty sure a raw harem waifu collecting quest would be boring real quick.
>>
>>143070
Do whatever the fuck you want when drawfagging. It literally does not matter.
>>
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>>143070
I see nothing wrong with this at all.
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>>143070
cegremo does this.
>>
>>141132
MAGE THE AWAKENING
>>
>>143131
Depends on how it's told. Every new season you hope Japan will figure out how to make an interesting harem setting for once, and every season, somehow, against all odds, they do. Then it gets old five episodes in and you have to just get through the other seven because why not at this point?

Life is suffering.
>>
>>143277
Battle harems?
I usually watch one every season, but even then there is some plot to fuel something.
>>
Is Highlander still too cringey and corny for quest material?

What about a quest based off the Highlander cartoon series?

https://www.youtube.com/watch?v=xUlEamQJ-1g
>>
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Hey guys, I'm starting a Hunter x Hunter quest next week and I need pictures.

Where do you guys go for art to go with your quests?
>>
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>>143377
Pixiv, mostly.
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>>143377
Begrudging interest.
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>>143377
Why don't you just crop images from the manga?
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>>143495
I'm doing some of that, but the quest is going to start a year before the Hunter Exam that Gon takes. So I need some art for a few characters that start things off, plus the backgrounds for the cities and landscapes plus a few title cards.

I'm mostly holding off on character art for anyone but the MC's dad, grandpa, and the possible BBEG since the players could drop someone quickly if they don't like them.
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>>143279
>some plot
>implying it's not all made up as they go along

Wait...
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>>143615
What are you going on about?
>>
Anyone know what's happening with the Verdant/Worm quest? That was really fun, but the QM's twitter has disappeared.
>>
back but i doubt anyone is awake...


>>138292
>>138292
>>138292
>>
Local QM Posts Shit Way Too Late
"I can't believe I shitposted on /tg/ for hours!" -The Black Scribe

>>143945
>>143945
>>143945
>>
How's it goign so far, /qst/?
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>>143997
Currently thinking I posted my session 2 super fuckin' late at night. Good thing threads stick for a while here, or I'd be kinda fucked.
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>>143997
I've been making a map for the better half of this day.
>>
I'm sad about losing Verdant and The Last Grease Monkey from my qst list :(

I get it from Vernant tho. Thread went on auto save and then he went to wait for questions that never came. But I'm sure no one had questions because he was still building the world and us players weren't ready to question it.

About Niggertits, fuck him. He had one job.
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>>144102
I really hope Verdant isn't getting dropped.
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>>144007
At least you have the chance to be late.
Since i work 12 hour nightshifts, my sessions go up when everyone is leaving for work/school/you name it.
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>>143997
We're not dead enough for every quest to be about necromancers. This is how all success is measured, right?
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>>144109
Same anon
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>>143640

He's dropped it.
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Time for a quest discord?
https://discord.gg/0Xc4Gfg3ZvJlVDy2
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>>144155
There already is one...
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>>144155
>making another
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>>144114
Shit man. That blows ass. Which quest?
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>>144155
It's not even a server for questing!
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>>144155
this one seems better desu
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>>144169
Genocide quest.
My first quest ever, and i recently managed to secure an artists help, so since the third thread, i do the writing and she does the art for each update.

But yeah, whats worse is recently the shift opposite of mine had a guy quit, so i get to be swampped with overtime filling the empty spot on their workdays for the rest of may and probably most of june. Not sure yet.
Normally during a two week span id get 7 days off total. Now that shit dips down to 3-4 best case.
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>>144155
Read the OP-post.
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>Verdant Quest OP deleted himself off Twitter
FUCKING
FUCK
WHY
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>>144299
Fuck that guy.

Archive and carry on.

Also Dualists is dead. Op has a locked Twitter account and had a very good potential. Shame.
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>>144174
Damn bruh, that sucks, having IRL be a shitter.

Is the playerbase at least sticking around?
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>>144299
>>144304
it was about time for this sort of thing to happen.

next wave of QMs will probably now be too afraid to even make twitters.
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>>144319
Why what happened to him?
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>>144325
nah, it's just minor cause and effect:

>Prospective QM is a player
>personally understands the feeling of betrayal when someone just deletes the twitter
>now too afraid to commit to a twitter

It's not going to be a BIG wave of QMs, just one among many undercurrents that plague people with anxiety.
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>>144310
Every session gets a few contributors and i know i have some lurkers.
Cant ask for much more given my hours.

>>144319
>>144332
Honestly theres no excuse guys. If qm goes out of his way to make a twitter and gets followers, he at least should tell them hes just straight up done with it all, instead of just dropping off the map without a word.

Complete lack of respect otherwise.
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>>144358
I didn't say it was WRONG.

Just that we're a ways away from the average QM knowing most of the obstacles and being prepared to face them.
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Hey guys, anyone know what happened to Undead Civ?
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>>144358
>Honestly theres no excuse guys. If qm goes out of his way to make a twitter and gets followers, he at least should tell them hes just straight up done with it all, instead of just dropping off the map without a word.
>Complete lack of respect otherwise.
I get a sense of deja vu.
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>>135182
The Kenji trip leak was a mistake.
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