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BIRTH OF A CIVILIZATION PART-TWO
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As the name implies this is the continuation of the previous thread, which saged.
Before I give you last update you voted on, here is a summary of all our progress so far.
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By orders of our glorious King, we went and made a push for Enlil, breaking right through the enemy lines.
They never saw it coming, thus they suffered heavy casualties, while ours remained minimal.
Not only did we manage to retake Enlil with this reckless attack, but we also managed to cut a swath into the enemy ranks, causing massive disarray among them.

Due to the Hittites having to reorganize themselves, we took a great deal of pressure off of Tuntankaia , and left a significant dent in their Supply lines.

Now that the Hittites are in disarray and the Siege on Tutankaia was easened, we are in a strategically strong position, and have the ability to turn this war around.

>Will we push for Tuntankaia and break the siege?

>Will we turn around and attack the enemy again?

>Will we fortify ourselves in Enlil and wait for the Guardsmen contingent we left behind?

As per usual, nothing is the best or worst option, all results carry the same weight and consequences.
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>>126819
Save Tuntankaia, with it we will have their troops, their supplies, and access to the sea to call for help from Egypt or strike at the home of the Hitties.
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>>126843
I gotta say, you guys are getting better at figuring out how I operate.
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>>126851
Perhaps, but fighting from Tuntankaia was my plan since this war began. Since we have ships we should make the most of them after all, even if the majority of this war is land based. Controlling the sea will give unrivalled mobility in this age.

Btw, what is the state of Minoa right now? Do they have any army worth mentioning that we could ship in if we could reach them?
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>>126867
They do, and it's sea-based nonetheless, but because the Minoans are """""""independent""""""" they most likely will not provide any troops.
There is however an Egyptian army on the border, if we had went and saved Aleppo, we would have met them already, because Tutankaia would have fallen, causing the Hittites to have a border with Egypt.
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>>126889
Good enough. I guess we're just waiting for more people now.

Not sure if the wall of posts screencaps was a good opening picture. It helps you catch up when you're in the thread, but a map would probably catch people's eyes more easily as they decide what thread to check out.
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>>126899
Maybe you're right, but honestly I don't care.
I mean this board is geeky as all fuck, someone who's browsing this board, probably gives more of a shit about story than graphics. I know I do.
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>>126819
Time to send these fuckers packing.
Push for Tuntankaia and liberate my fishfood.
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>>126843
Backing this
>>
Sounds like we are in agreement.
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We push for Tutankaia and break through the Siege.

The Hittites are disorganized from our previous encounter and are on retreat to reorganize themselves.
This has given us the opportunity to overrun the now outnumbered siege-troops and march into Tutankaia , lifting the Siege and joining forces with our Navy.

The Enki splits his army into 2 groups.
The Main group gives chase to the retreating Hittites, flanking them at any given opportunity.
The Assault group is being ferried by the Navy to Tarsus - an important city in the Hittite Empire - to take the fight to them directly and force them into surrendering.

The Enki has to decide which group he will lead to victory.

>Will he follow the imperial Army?

>Will he follow the counter-Attack?
>>
He will follow the counter-attack
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No great leader stays at home while his brave men are conquering foreign lands, he'll go to Tarsus
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>>127291
>follow the Imperial Army to Tarsus
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>>127337
the counter-attack is going to Tarsus , so which is it?
>>
The Enki goes with the Assault force and makes his way for Tarsus.

We land on the shores near Tarsus. After an hour's march the city comes into sight and we immediately assault it.

They never saw it coming, the element of surprise has given us a massive advantage.
They were unable to send out a warning either.
This is the perfect opportunity to strike at the Hittites again, before they can react.

Near where we landed there is a small port city that we could capture to secure future Naval operations.

Or we could attack the thriving river-city Adana, giving us enough leverage over the Hittites to knock them out.

>Will we attack Mersin?

>Will we attack Adana?
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>>127426
Attack Adana
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>>127426

Obviously attack Adana. Our hippo-riders will make jam out of that city's streets.
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>>127426
Adana, let's finish this.
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Adana said bad things about my mother. Let's kill them.
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>>127426
Attack Adana. FOR THE GLORY!
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>>127426
Attack Adana.

GO FOR BROKE
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I'll avoid being a faggot by only posting about this once, but I have another thread going on right now for the soul purpose of being able to toggle between writing OPs:

>>124786
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Well with a fucking landslide victory I present to you the next update!

We decided to use the element of surprise and overwhelm Adana.
The Hittite garrison never stood a chance.
After a few hours of rest, a messenger from the Hittite main-forces arrives.
We capture him and read his message.
The Hittite army is beaten up badly and is making their way here on their retreat to resupply.

The Enki decided to wait things out until they arrive and sure enough, after a few days they did.

We opened the Gates for them, leading them to mistakenly belief they were safe.

We could see our own forces approaching from the east.

We charged right into the Hittite army and fought them relentlessly until the bulk of our forces arrived and crashed into them from behind.

The Hittite army was completely laid to waste, with but a few survivors to tell the tale.
The Enki demands one of them to take his message to their King, fearing for his life, he agreed.

Meanwhile we returned back home and laid our weapons to rest.
When the Hittite messenger returned, he sent word of their surrender, we were to keep Adana , Tarsus and the immediate area around them, if only that would mean we no longer attack them.

The Enki returns a message of agreement to the Hittites.

The war is over, the Hittites will no longer pose a threat to us, we have proven to them that we are the Superior People.
Egypt meanwhile contributed little to the war, as it was never directly engaged.

Something about this peace feels ominous though, but that doesn't matter right now.

What will we do now?
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>>127688

Lets establish some more territory in the Southern Levant.
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>>127699
Are you sure about that?
I don't think Egypt will take kindly to us invading them.
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>>127708

It's hard to see on this map where exactly Egypt is, but it appears that there is some "no mans land" before the Nile Delta ripe for the taking. If anything, we could then use this new power to set better trade agreements with Egypt.
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>>127688
Recover from the war, and continue raising the standard of living in our country.
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>>127718
Ok just this once, I'll paint in other countries to give you an idea of where - if at all - we can expand to.
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>>127724
Agreed
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>>127688
since we have basic ship building technology now I think this is a decent opportunity to sail east from along the coast from the Euphrates estuary along the coast. Seems like our economy is too heavily balanced on trade with a very small contingent of neighbours and I'd hate to see it collapse in a conflict.
So along with backing >>127724
I'd like to search for more potential friendly nations to diversify our trade.
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>>127724

I guess I'll change my vote to this.
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>>127752
Secondled, let us set sail and explore the east for new trade.
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>>127752
For this
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>>127752
I'm sorry, but right now there are none.
You will have to wait until 1000 BC before more trade partners become available to us.

I know that sounds retarded but hear me out.

The only civilizations in this general area until 1000 BC are IRL , the Mycenaean Greeks, the Hittites, the Egyptians and the Neo-Assyrians.

That's it, nothing else within a radius of 5000 miles can be called a civilization at this point.

When 1000 BC hits we get a whole new spectrum of peoples though.

The Greek dark ages are slowly closing , kick-starting the City-states period.
the Medians will rise to become the Persian Empire.
The Aramaic Kingdoms of the Levant will pop up, accompanied by the Hebrews in Israel and Judah.
Also the Scythians in the North.
200 years after that we'll also get Carthage.

Trust me when I say, this is a very lonely era we live in, all we could do now is try mending the rifts between us , the Hittites and the Greeks , so we can trade with them.
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>>127777

Try hosting a game set in Australia....

All fair. Lets just stabilize our infrastructure.
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>>127777
In that case I'm for trying to patch things with the Greeks, don't want to rely too much on the fact we can see the future but there are some pesky Achaemenids coming up in a few centuries and it'd be nice to not be worrying about the mediterranean side of things when that happens.
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>>127806

I don't think we know the Greeks exist.
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>>127810
We do, we know them as the Mycenaeans, we met them together with the Minoans and fought them in the invasion of Crete when we subdued the Minoans to become a puppet state, and also preventing the real life end of the Minoan civilization.
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>>127777
The Greeks sound like they could be interesting to trade with.
>>127810
I think we met them when we saved Minioa.
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>>127810
We know at least about Mycenae at least as they occupied Crete until we "liberated" it from them. That was some time ago now so perhaps they'd be willing to forget about it in exchange for some good trade tariffs
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Is our decision clear to you OP?
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>>127869
Is it....trading with the greeks?
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>>127872

with a little salt sprinkle of infrastructure rebuilding, yes.
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>>127879
yeah ok we can do that hold on.
>>
To cement these new territories as ours and to help decrease the unemployment caused by the war, we started to rebuild what was lost.

The Enki has very special plans, he felt like this would not be the worst thing that would happen to us. To take precautions for the future, he ordered EVERY settlement in the entire Empire be given walls of stone.

Crazy as this project may seem, the great expense it posed for the treasury of the Empire, really helped decrease unemployment radically.

With our economy no longer suffering from the aftermath of the war, we decided it was time to close the gap between us and the Mycenaeans , as we are always eagerly looking for trade partners.

The Enki sent a messenger to them and for a tribute they were willing to make peace with us.
We paid their relatively small tribute and began picking up trade with them.

Thanks to the trade, we have gotten a clearer image of their homeland and discovered a large Island to the west they call Sicily.

Some explorers made their way for Sicily but didn't find any signs of civilization over there.

decades go by, yes even an entire century.

It is the year 1200 now and rumors began to spread across the entire civilized world of a mysterious group of peoples from unknown islands.
They wreak havoc where ever they go, leaving only fire and death behind.

These "Sea Peoples" are the greatest threat to civilization we have ever witnessed.

The Hittite and Mycenaean Empires collapse under the pressure put on them by the Invasion of the Sea Peoples.

Egypt suffers heavy casualties and many of their cities are destroyed, their economy lies completely in ruins, causing the Empire to fall into disarray.

Even our Empire isn't spared from destruction, the Sea Peoples have landed on our shores and attacked Tutankaia , Enlil , Adana and Tarsus.
While Tutankaia and Tarsus being severely damaged, they withstood the attacks.
Adana and Enlil however did not.

We did manage to repel the Sea Peoples though and re-settled the cities of Enlil and Adana, but it will take generations for these cities to recover from these attacks.

There are some good news among all this horror though.
Adana being destroyed revealed to us ancient Hittite artifacts made of an unknown material.
We always knew the Hittite Kings had Scepters made of "Iron" - a fancy looking metal that resembled Silver more than anything, and it looks a lot like the stuff we found is also made of this "Iron".
We sent these artifacts to our smiths to learn more about it. Turns out it has completely different properties than Silver, it's an over-all vastly superior metal than Bronze.

If only we had a place to mine this "Iron" from, we could utilize it to not only strengthen our Military, but our Economy and Technology as a whole.

What are we going to do to find this "Iron" ?
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>>128005

Employ any homeless/mentally disable citizens to spread across otherwise unusable desert in a grid pattern, digging holes.
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>>128005
Any Hittite cities must be looked at. Start digging in Adana with available workers, then others. Set up something to melt this substance and use it.
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>>128073

This, they probably have a mine somewhere or atleast we know they have iron somewhere
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>>128073
Backing this
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>>128035

I'm curious why no one is backing this, as it is the simplest choice, and would greatly improve our economy.
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>>128178
We have plenty of normal workers to do the job. That's why. We haven't had a big project for a couple decades.
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>>128188

I guess I'll support this then: >>128073
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>>128005
dig holes into mountains, possibly at places where there's already a quarrel
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We sent out military expeditions into the former Hittite Empire to find their Iron mines, and sure enough we did.

We searched through their entire Empire, conquering the Majority of it in the process, only to find a single Iron Mine, but it was worth it.

This Iron mine between Kostos and Hattusa was dubbed the Hattu-Kosto mines, for they were rich in Iron, it's so abundant down there, we could mine for centuries and it would still not deplete.

And while the Hittites we conquered may despised us in the past, they sure seem to like us now, presumably due to our enormous economic strength granting them life-style that would seem like paradise in their situation.

While virtually every threat has been killed off by the Sea Peoples, we should still care a little bit about our stability.
It's at an all-time low thanks to the Sea Peoples, but the Hittites don't appear as if they're going to make trouble any time soon.

What are we going to do now?
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>>128250
Replace everything with iron
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>>128250
Find a way to forge the iron to armor and weapons for policing forces, and continue rebuilding cities destroyed by sea peoples.
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>>128250

> casually conquer an empire

> no stability loss because of how beta they are

> kek

Weird vote, but I vote to improve our hippos- specifically their armor.

If we're doing more business in the north, we need to make sure the strongest part of our military can't catch a cold.
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>>128257
>>128261
>>128262

Lets be honest, these can all be the same action.
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>>128250

I think we should also found some mining towns near the iron mines on the river. It would also give us more cities in the north. May want to defend that iron mine as well.
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One more thing, guys. After the Hittite invasion, I think it's a good idea to never place one military aspect over another. We should improve army and navy equally.
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>>128289
>>128285
I support both of these. Iron forging and defending the mine.
>>
While improving our equipment is all well and good, that shouldn't mean we just sit on our buts. The sea peoples have caused havoc to everyone, we should make sure the Minoans are alright, and perhaps they are ready to become part of our empire.

Might want to see if we can take Cyprus as well while we're at it.
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>>128358

Let gain a military advantage, let try this.
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>>128358
sounds like a good plan actually.
>>
Well? What now?
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>>128491

Patiently wait for OP.

I mean dang, our hippos can't go forever without sweaters!
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>>128491

There's also this:

>>124786

(last post, I promise)
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We resettled the town of Samuha to setup a permanent protection for Hattu-Kosto and to distribute Iron across the Empire more effectively.

We begin mining Iron in large numbers, as our Smiths have figured out by now how to smelt it.
Though it is quite the tedious process.

It took us decades to figure out, but now at long last, we know how to forge better weapons from Iron.
We also developed our chest-armor , as we previously only had Helmets.
The properties of Iron made all of this possible.

Our Warriors are stronger than ever.
Our Hippos while slower , now at least have some form of protection.

Even a simple Guardsman these days, is mightier than our Warriors of the past, all thanks to Iron.

The Success of Iron is so grand, that it has even found a way into our Religion.

Due to it's shininess Iron has been associated with Light and subsequently the Sun.

Subsequently we have adopted Aton - the Egyptian Sun God whom a sizable minority in the Empire is worshiping - as a deity in our Pantheon as the God of Iron.
>>
How will we progress from here?

(sorry for not including that in the previous post)
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>>128583

Use our new tech to better prepare hippo cavalry for northern conquests.
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>>128583
So, we didn't check on Minioa then? Damn.

Let's check on Minoa, right now.
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>>128583

We should focus on securing that North-Eastern river.
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>>128603
yeah sorry love, didn't get enough votes.

>>128597
>Our Hippos while slower , now at least have some form of protection.
>meaning they have armor
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>>128614

I didn't see that sentence like an idiot.

Change my vote to this:

>>128608
>>
>>128608
voting for this
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>>128629
>>128640
So, are we just going to abandon Minoa then? We have a strong navy, we should use it!
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>>128583
Promote Iron in religion so more people become interested in its properties and its uses.
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>>128652

It'd be wiser to take land that doesn't require a big fight first.
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>>128658
Could backfire as people start believing iron is sacred and altering it's properties would be an affront to the god of iron.
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>>128668
Minoa won't require a big fight, it's more or less ours already. But we will lose them if we ignore them. As for Cyprus, not a clue, we might have lost our chance for an easy grab there.
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>>128668
We own the Minoans, we gave them some pretend-independence to gain bonus points with them.

The Sea Peoples IRL did hit Crete pretty fucking bad so, either they'll come to us asking for Support , or we go there and check in on them.
Either way, helping our Minoan vassals would be a very kind thing to do.
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>>128690

Is it possible to send a messenger AND do the top voted option?
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>>128705
yeah sure, or you vote multiple options.
They're not conflicting each other so it's cool.
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>>128690
>>128711
Are the Sea Peoples still actively raiding?
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>>128711

Dope! You're doing a great job man!

North-eastern expansion and sending a scout party to Minoan land seems to be it.
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>>128682
I think if we move opinions of prayer and make it synonymous with scientific and mechanical progress, it will work.
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>>128730
Seems like it.
>>128732
Not sure it's going to work like that. More likely the temples will start hogging all the iron for their altars.
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>>128727

They are not, historically speaking, the Sea Peoples are a bunch of Earth-quakes and some minor Aegean tribes migrating , all around the eastern Mediterranean.
The results of these 2 things happening at the same time, was mistaken by Bronze Age people as an invasion by an ambiguous collection of "Sea Peoples".

IRL They marked the literal end of (Bronze-age) Civilization, because every major Empire fell apart and lack of trade caused the survivors to impoverish.

Luckily we were somewhat prepared, so we survived.
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>>128757

That last sentence is EXACTLY what would happen.
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>>128761
We have a lot of an advantage seeing as our leaders have perfect hindsight and can pretty much predict the future.
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>>128774
Such is the Nature of Civ games.
But for real, it's primarily your decisions that change the out-come of shit, so, you could say you got lucky, really.
Imagine if you guys weren't such peaceful trade fanatics, you would have ballooned up to be this gigantic Roman-tier Empire , that would have collapsed at the mere sight of the Sea Peoples, leaving us with nothing but a Kingdom the size we started with.
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>>128761
Cool, I guess building a stable empire paid off then.
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>>128774

The thing is, eventually the timeline will become so broken, that things will become unpredictable again.
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>>128795
That's true, the grand design of the future of the will only be known by OP; the god of Faggotry and Everything Else I Guess
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>>128795
>>128805
And that's the beauty of it, is it not?
When the time comes where our Empire get's fucking rekt into pieces by whatever , and there is no more Historical references available for us to rely upon, then I will let you guys play as every individual country that is related to our current Empire.
And I will take it upon myself to bind all of your actions together and somehow make sense of this world for everyone involved.

But we're not even close to that point yet, so no need to worry about it.

Just tell me what everyone's decision is.
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>>128833

North-eastern expansion and sending scouts/help to our vassal state.

(I guess people aren't interested in Australia anymore)
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>>128833
I think we have a consensus for this. >>128730
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>>128850
I'd be more interested in a China game desu
Dunno why but I love the geography of the region
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>>128864

I'd start one, but:

1. I'm too busy enjoying this one.

2. I want to keep waiting for more Australian players.

and

3. I know nothing about Bronze Age China.
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>>128872
I can see how those would be problems.
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We expand our Empire to the North-east to gain more fertile Land, to provide more food for our starving population.
Maintaining the land of Hatti in addition to Mesopotamia is quite the daunting task, considering our limited food supply.

We hope that this expansion to the shores of the Caspian Sea can help us sustain the Empire.
In addition to that, we decided to found a new city to the west to make use of the local water supply and create more farms.

We also sent a large ship filled with Soldiers , Priests , Engineers and a royal amount of Silver to Crete to support the Minoans with whatever we can.

We arrive and find them as deprived of everything, as we did 300 years ago.
Our help came a little bit too late, but they at least appreciate it.
They have no more leadership and at this point they're tired of their incompetent Kings and would rather we rule them directly.

The Enki welcomes the Minoans into the Empire, but these times are harsh.
The Empire has , for a lack of a better word for it , impoverished.
The absence of trade in the past 100 years was soul crushing and has taken a heavy toll on our treasury.

Troubled times are ahead, even the Enki himself doesn't seem to know what to do next.
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>>129022

Fund adventures to embark east in hopes of establishing a road to...someone.
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>>129022
If our trade to the west has diminished, then we should explore in search of new trade in the east. Let's set sail on the southern seas.
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>>129075

OP, it appears trying to start the Not!Silk Road/trying to find Somalia is our decision.
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>>129022
Cease expansion projects, we need to focus on building high. Find some brilliant alchemists and agriculture specialists to find a way to increase crop yield, possibly contact the Egyptians to see if they have any irrigation techniques. As soon as there is a food surplus, begin social programs to feed the poor and bring the population out of poverty.
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>>129124
We do have irrigation ourselves , it's a given as a Mesopotamian civilization.

And as for our trade partners, everyone but Egypt is dead, and Egypt itself is fucked beyond repair.

Since ya'll so eager to find trade again tho, where the hell you wanna go?
One says India , other says Africa.

make up your minds.
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>>129171
If we can only do one, then let's go to India.
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>>129171

India.

Though, sending a map-updating boat to both the Mediterranean and Somalia would be great side actions.
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>>129260
Agreed.
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>>129260
India, get some fucking ebony and then dress up in it and infiltrate the Egyptians as a kang
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>>129260
If you get me some blank maps with rivers , that don't do the pixel bullshit when paint-bucketing , of Greece , North-Africa , Central-Asia , the Black Sea , the Balkans , Italy , Iberia , the Horn of Africa and the Caucasus , then yes, I definitely could do that.

And don't worry about time, I got plenty, because I'm going to sleep, and when I'm back, whether or not we have these maps , I will post an update.
>>
See ya'll tomorrow
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>>129171
Let's head to India
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>>129171
>>129252
>>129260
>>129371
But keep in mind, India is relatively advanced and is controlled by fairly powerful Aryan kingdoms. Power is more decentralized in much of East Africa, we'd be negotiating from a position of strength.
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>>131057
We need trade; trade requires central authority to protect our convoys and such.
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>>131057
More powerful kings means better trade, assuming they agree to do so.
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>>131433
No amount of authority in India will protect goods traveling across the Iranian Plateau. The only people we can expect to reliable protect our convoys is us.

Plus, Africa is easier to get to and peoples we know well, the Egyptians, already have a presence there. The closest thing we know to the Aryans are the Hittites, and we've seen how friendly they can be.

>>131902
Less powerful kings will be more willing to give deals more beneficial to us. Simply being able to say that he's built a relationship with a powerful foreign empire would be worth a fair deal on it's own to some chief in Somalia or Punt. To a well established king in Panjab, it means nothing.
>>
In an attempt to restore trade we build a small shipyard at the Sumerian Gulf (Persian Gulf IRL)
and send a Ship east to find new trade-partners.

Ridiculous as this action may seem, it is still better than sending a military expedition through the Steppes.

After about two years the ship returns to us.
They said they found... something they guess, most of the land in the east they came across was green and richer in fertile land than ours, and though inhabited, no one appeared to laid claim to it.

Populations and organization got denser as they moved further inland, they belief there may be rivers comparable to ours somewhere in this Land where we could find viable trade partners.

To find these distant peoples however , we will require a base of operation.

>Will we create a trade-colony overseas?

>Will we create a military-colony overseas?

>Will we create a common colony overseas?

>Will we attempt to find trade without colonies?

>Will we attempt to find trade in the steppes instead?

>Will we reevaluate our choices and try finding trade in places we used to have it with?
>>
>>133638
Let's make a trading colony. We are after trade and profits, not distant territories.
>>
Also guys little reminder, we have 5 new cities to name.
Just thought I'd let you know
>>
>>126903
..its not that geeky anon..
>>
>>133812
Come on nigga, we're playing a text-adventure Civ game here, that is pretty fucking geeky.
>>
>>133638
Trade colony
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>>133638
Setting up a trading colony sounds nice.
>>
>>133638
Trade colony sounds like it'll probably just be shat on by the locals at some point and we'll be too far away to help but what the hell its a game I should probably be less worried about consequences and just make the cool decisions.
>We will create a trade colony overseas
I guess more of a trade outpost, something like a port at the mouth of the Indus and perhaps a few minor waypoints up its length.
>>
>>133016
My response to this is that we probably have at least one precious commodity that we can offer the Indus peoples, being the sole supplier of something and having the power to take it away from them would probably give us a lot of political punching power. I also doubt that a nation that far away can realistically mount an offensive.
>>
>>134061
Just a little fyi, we haven't discovered the indus river , we just went straight east, where there is no actual Kingdom or tribe IRL in the iron age.

Indus is close by, but we didn't find it yet, just saying.
>>
>>134061
We'll get steamrolled by an indian army later on so might as well get some money for now
>>
>>134074
Oh fair enough, so we're talking like Iran/Pakistan border? Still up for the trade colony either way
>>
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>>134077
No

Green is what the exploration team checked out
Red is the general area where they landed , and where our colony will be as well
>>
>>134091
Gotcha, looks good cap'n full steam ahead.
>>
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We prepare a small fleet, filled with Soldiers , Engineers , Workers and Settlers and most importantly, Merchants , to build a functioning trade-colony overseas.

The journey takes almost a month.
The Colonists set up a fortified trade-post city with a small port within 3 years.

With this new city, we can reliably explore this new Land and find possible Kingdoms to trade with, this way we might finally get out of our economic crisis.

What are we going to do next?

What is this City called?

(Ok guys now I need SIX fucking city names from you lot ,because you didn't name the previous batch of 5 and now I'm sitting here with 5 blank cities in our mainland, and this new blank colony)
>>
>>134115
I guess all the people with good names are absent. So here is a bad one that you can stick on the colony, Namek. Let's see how long until people start wondering if we're still there.
>>
>>134131
well desu I can provide plenty of names myself, but this is game is supposed to be based on community decisions.
>>
>>134131
I think this is exactly what happened. I'll offer Caspari for the big city on the coast of the Caspian. Inventive, I know.
>>
>>134170
Better than anything I'm coming up with, seconded.
>>
>>134170
this

Other names:
Zabar
Iman
Akavir
Sancre tor
>>
>>134115

Two actions:

1. Invest in better boats so that we can get to the colony faster.

and

2. Hire citizens to embark on "voyages" inland in search of trade partners.

(Canadian fag)
>>
>>134215

Forgot music:

https://www.youtube.com/watch?v=lUHmPPPWlgY
>>
>>134215
ok but like, the whole point of this colony , is to find trade partners.
>>
>>134258

So was New France to some extent.

Think Macau with sea shanties and pemmican.
>>
What is the state of Egypt at the moment, if they failed to recover properly from the sea peoples I'd be tempted to just take that Lebanon/Israel stretch south of Tutankaia. We've only really taken part in defensive wars so far and I think we're probably in a decent position to expand a little now we're growing our trade passively in other parts of the world.
Just going to throw out the idea anyway.
>>
>>134317
Egypt is trying to recover just like we are, neither of us is in any position to go go war, since we're bankrupt.

Also I did mention several times that going into the Levant is a bad idea, just for the sheer amount of Opposition we're facing and the fact we'll need them to be alive in just a few decades.
>>
Also we need 1 last name for the cities back at home.

Sancre Tor is not an option, not only because I'm generally opposed to any references (which is why I also changed "Yugioh" slightly) but the name is just too fucking long
>>
>>134335

Ziz
>>
>>134335
Elir-na
>>
>>134335
vindil
>>
>>134337
ZIZZ BRAH
>>
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Ok guys here is the updated home-map with the current year.

updated colony map will come with next update
because I also need to know what we're gonna do next.
>>
>>134338
I'll save that for a future city.
>>
Do we or any other local civilizations have currency at present? If not now might be the time to standardize how our people deal with transferring goods.
Also perhaps pushing west into the unoccupied (I think) aegean coast of anatolia would probably set us up with decent control of the mediterranean and give us a mainland port a bit closer to Crete.
>>
>>134441
We have a set currency i think. Though if we are going to anything i feel we should focus on finding more iron. Only extracting from one place, even if it's supply is basically endless, seems like a bad idea. Even more so considering the fact that it is near one of our borders and could be threatened by war.
>>
>>134453
Yeah I also agree with this. Trade is great and all but we should also work on extracting as much value from our own lands as we can. Is there a chance that an artisan movement might innovate ornamental metalworking in one of our cities to create value from the copper we no longer use for warfare? Something along these lines anyway, can't help feeling we could do with developing the cultural side of things so we have enough of an identity to not just be swept up by more influential nations down the line.
>>
>>134467
Copper was used for the making of knifes, forks, spoons, backings for mirrors and other such things. So pretty much, copper is still in use and if anything won't stop being in use for quite some time.
>>
>>134467

Well the only way to generate some form of culture I genuinely know , is to create past-times for people.

Ya know, Games (that includes sports) , Songs, Art, Religion, anything that can entertain people.
And then we develop those things, by making specialized buildings to host large-scale events of these things in there.
Ya know, like literally every other civilization ever.
>>
>>134506
In that case I vote we build the Syriabowl to host national games at Thumim and some open air theatres in our biggest cities.
>>
>>134537
This sounds like a good idea. We could also at the same time host a competition for the best and brightest inventions from around the empire. Anyone can participate, and the top 5 winners in the 2 categories of artistic and practical get showcased in the capitol.
>>
>>134537
we have no games yet tho

also what about india , weren't we tryna find trade senpai?
>>
>>134661
Yes, we need to find all the trade. How hard is it to head inland from the trading port? Do we need to provide roads to reach our prospective trading partners, or do we just need to head out and find them?
>>
>>134696
Well before we do anything of the likes of building roads, we will have to find them first.

Some require us to sail , perhaps build a bridge or 2 , others require roads , due to jungle , and of course , there are the ones that don't need shit either due to proximity or lack of natural barriers.
>>
>>134661
Oh right I interpreted what you said as the colony would build up naturally over time and develop now the seed has been planted. Of course I don't want to neglect that now we've started it. So if we can only focus on one of the things that have been suggested then I think that is the one. Otherwise a bit of both, as for a game maybe some kind of wargame, each city's garrison putting forward a squad of their best fighters to simulate combat situations in front of an audience, thus incentivising soldier to aspire to this glory and giving commoners a local team to support. (I basically want to establish an ancient Premier League/MLS)
>>
>>134717
It will build naturally over time , much like the Minoans , but for that we have to put some turns of effort into it.
>>
>>134724
Ok I'll vote for search/build roads to the people in Gujarat for now. Glorious Major League Swordball can wait.
>>
>>134736
this
>>
If we encounter a civilization which would be on our level of development should we attempt to set up some kind of embassy to foster relations with them?
>>
>>134743
maybe , but I don't think anyone but Egypt is as advanced as us.
Perhaps China , but A) we don't know how to get there B) it's far away as shit and C) we don't even know they exist
>>
>>134736
Ok but I should inform you that
A) We are the only thing resembling civilization in Gujarat

and B) we still need to find the other civs first.
Can I count your vote as trying to find trade partners in India?
>>
>>134767
Yeah
>>
>>134767

Yep! It's time to voyage!
>>
>>134767
LETS FIND SOME CIVS
>>
>>134767
Find trade partners.
>>
Also OP, can we as a culture invent sand boarding. You said we needed a sport after all.
>>
>>134988

that, or hippo jousting.
>>
>>134997
>hippo jousting
Yes.
Hell yes.
HELL FUCKING YES!

Probably not as awesome as I imagine it to be, considering the speed of the hippos, but fund it anyway.
>>
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>>134997
>hippo jousting
MAKE IT SO
>>
>>135005
>>135009

I change my mind. The people have spoken. No sand boarding, just hippo jousting.

Also, the game's up and running again:

>>124786
>>
>>135005

Their land speed is 30 km/h, which is still pretty fast.

Besides the point isn't speed, but power.

The two opponents would charge at each other HEAD ON instead of beside. Whichever rider gets flung off upon collision loses.
>>
Oh boy, I leave for a bit to enjoy my town's Annual funfair and I come back to fucking Hippo Jousting.

Well I guess.

>>135009
Aye Captain.
>>
>>135043
thats different
>>
>>135109
How was the funfair?
>>
>>135109

So ya OP, we want a wonder-esc Super Syrian Bowl to have hippo jousting in, Not!Macau settled, and some scouting ships sent.
>>
After establishing the trade-colony of Na-mek we sent out explorers from Na-mek and into this foreign land that some of the Natives call "Hindustani".

We adopt this name in order to familiarize ourselves a little bit with this new tropical environment.

We explore fairly thoroughly, which causes us to take quite a while to find anything, but thanks to this data our cartographers managed to map-out our explored areas.

on the fringes of these new explored areas we found the Satvant to the east, the Sindhu-Sauvira to the west, along a mighty river comparable to the Nile , which the natives call the Sindhu and while we haven't found them yet , we have heard of 4 Major Kingdoms to the North , past the Maru desert.
We cannot possibly hope to travel through a desert unprepared, so we prepare ourselves to make our way during the next Monsoon season.

Meanwhile back at home, the act of 2 angry Hippo-Riders riding into each other, in order to see who was in better control of his Animal , has become pretty big news in Belphos, which is where all of this started.

This act, while dangerous, was deemed hilarious by onlookers and has quickly found imitators. From Belphos this foolish act has spread through the Empire like a wildfire and has become a popular game among our people.

The Popularity of this Game has even gotten the attention of the Enki, who believes that a Game as popular as this, requires some rules and regulation, that way we could officially recognize it as a Sport and monetize it.

To give a uniform set of rules to this new game, the Enki has gathered some of - whom his subjects consider to be - the most professional players of this Game, for them to debate and create, official Rules for this Hippo Jousting, which are to be followed throughout the entire Empire.

What are we going to do next?

Bonus : What are the Rules of Hippo-Jousting?
>>
>>135118
pretty nice actually, thanks for asking.
I rode the Ferris-wheel to combat my fear of heights.
Needless to say I panicked and screamed internally while having the most retarded expression of fear and shock on my face.
>>
>>135179

We kinda have a base for Hippo Riding rules, but other can add more:

>>135092
>>
>>135179
So as well as awaiting the results of that expedition through the desert can we perhaps offer any undeveloped tribes etc around our colony some education to speed up their advancements, hopefully this kind of help which doesn't cost us a great deal could potentially make them dependent on us and assimilate them in the medium-long term, even if they are only minor tribes.
>>
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HIPPOdromes when
>>
>>135287
This makes wonder, do people ride our hippos or do they use them in combination with chariots as well?
>>
>>135304
We could do both.
Hippo Chariot racing and Hippo Riding jousting
>>
>>135315
We don't use Hippos for chariots, but Horses because speed.

Hippos are more of a slow anti-cavalry thing, because they scare Horses and bite them, which is pretty much an insta-kill.
>>
>>135336
That makes a lot more sense.
I was too far in to the hippo meme
>>
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>>135255

Basically, we need to form a large market that can offer these new tribes loans in return for establishing trade routes.
>>
>>135390
Perfect
>>
>>135390
This
>>
>>135179
Welcome to a pay-per-view broadcast of the National Hippo League! I'm all for anything this game entails.
>>
Monsoon season has come and an expedition has finally made it's way through the desert and reached the Kingdoms of Kuru and Pancala.
We opened up trade with them and tried to find out where the other 2 great Kingdoms are.

They directed us a little bit further inland, to a great river they call Ganga.
We followed the Ganga river and sure enough, we found the Kingdoms of Kosala and Videha, with whom we opened up trade as well.

Meanwhile we have also begun trading with Satvant and Sauvira tribes, by funding and building Roads into their territories.
They were overjoyed by it and have begun offering us a precious resource called Ivory, for a lower price than they would make outsiders pay , that's what they say at least, we don't know what others have to pay for Ivory, but sure enough, it appears fairly cheap, all things considered.

Slowly but steadily our economy is recovering from the invasion of the Sea Peoples.

How will we proceed?
>>
>>135738
GATHER THE GREATEST SMITHS

We try to create steel
>>
>>135743
Okay, that is a great long term goal but i think we should provide them with the more short term goal of "cheap" iron weapons of decent quality.
>>
How well is our military structured right now? I expect we could probably improve on it with a proper hierarchy of ranks. Maybe create an officer training academy to tailor the brightest soldiers for command rather than just hoping we never come up against an organised force.
>>
>>135743
Do you honestly find it in any way shape or form realistic for us to have steel before the Romans - who aren't even around yet?
>>
>>135765
Well we're about as organized as any Bronze-age and early iron-age army
which is to say, minimally.
We have a basic officer structure, only consisting of commanders , generals and ofc the King.
Navy is even simpler with only a bunch of Captains, held together by the king.
>>
Well guys while you figure out what we're gonna do from here , I'm off to bed as usual.

See ya'll tomorrow
>>
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>>135770
>>
>>135765
This
>>
>>135860

Two actions:

1. Strengthen our new trade company.

2. Ask these Indian tribes where exactly ivory comes from, and if we could purchase the intact form.

(also, we built our Super Syrian Bowl, right?)
>>
>>136239
For number 2, should we offer them our knowledge of hippos in return?

We could potentially in the long run make Hippo riding/jousting go international or atleast organise tournaments between us and other civilizations which possess the knowledge, to boost our relations with hem.

They could also use the hippos for agricultural means of course but teaching them how to engage in hippo riding/jousting seems more fun.
>>
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>>135770
Iron and steel have been around for a while family. Iron is much easier to produce than Bronze if you know how to make charcoal, and steel is just iron purified further. It's been produced about as long as iron has, just not as easily as we can today with blast furnaces.

Plus, the earliest evidence for iron tool production comes from the region around Ankara, Turkey, part of which which we control. It's well within the realm of possibility that we could have iron and steel production up and running. Not that that means we do, just that it isn't out of the question that we could start.

>>136239
Remember that Mesopotamia wasn't a desert at this time, and that India and Africa both have elephants, how do you think they got there? Plus, we've at least been to Punt and have close contact with Egypt, surely we know where ivory comes from?

>>135336
>Hippos are more of a slow anti-cavalry thing
They'd also be a good counter to African or Indian meme elephants. Too big to be pushed around easily by either the elephant or it's escorts, and it could honestly just break their fucking legs.

With this in mind,>>137406 I say we NOT share Hippo taming and riding knowledge with outsiders. We actually did the impossible in somehow domesticating them, we should maintain that advantage. Right now we're leagues ahead of anyone else in terms of what sort of weird animals we know how to ride (horses, hippos, and pic related), let's keep it up.
>>
>>135738
Would it be beneficial to establish smaller colonies/trade posts between us and India along the Persian coast? It would make trade expeditions less risky, and might provide a window for us to keep a better eye on the Iranian steppes.

>>135743
But I do like the idea of getting iron up and running and at least figuring the techniques with which one could make steel. We're not really at a time where steel can be the standard, but it's certainly possible to make it.
>>
>>137830
I say we go all for iron, then focus on steel.
>>
>>137939
That's the thing tho, steel isn't a very different process from just normal iron purifying. It'd be weird to avoid steel completely, it's a natural continuation of the same techniques. Y'all talk about it like it's a completely different task.
>>
Just chillin here in bed at 3am and like the fag I am this shit is still on my mind and I was struck by the fact we have been progressing this long without anyone suggesting spying.
Can we send some folks in to infiltrate the systems of government of the major nations we know and just sort of leave em there for the time being until we need leverage against any particular civ
>>
>>138096
Also, not much of a standing army. Maybe having a draft or some form of recruitment would help. That and better training.
>>
>>138096
Supported. Let's do some networks in Egypt and the Indian kingdoms.
>>
>>137830

I totally agree with you that we should keep hippos to ourselves. We can, however, sell meat and leather.

With my ivory comment, I was implying we purchased some live Indian elephants/rhinos and tried to use our extreme domestication skills to create a monopoly of ivory.
>>
>>138764
All about that sustainability. If we play our cards right, it could become a big part of our economy.
>>
So lads, from what I gathered here, you want to get some Elephants, invent Steel, and boost Iron production, correct?
>>
>>139422
yAH
>>
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>>139422
That's the plan
>>
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We've known Ivory - or Sinnu as it is called for us in the civilized world - for a while now, but we never managed to figure out where it comes from.
So traders from Na-mek decided to get to the bottom of this and bribed some of the Hindustani merchants.
Turns out it stems from Elephants, those large grey creatures we've been seeing all across Hindustan while trying to find civilization.

This is great news, now we can get our hands on some Ivory ourselves, without having to trade, but this might prove difficult, seeing as Elephants are mighty creatures.

We don't know anything about the Hindus but for them to have reliable Ivory sources , seems to imply they domesticated these Elephant beasts, which means we will have to do the same.

We bring back some Elephants to Na-mek and try to tame them first, this might prove about as difficult as initially taming Hippos, but we can do it.

Meanwhile, through constant contact with the Hittites who are now our subjects, we have learned of new Animals that we can domesticate.
We know they have domesticated them for centuries, we had just never seen these animals before, but now we have.
Sheep , Dogs and Cats.
Sheep provide us with comfortable and warm clothing during the winter, they also make for some decent meat.
Dogs can protect our Sheep and by extension also our Homes.
Cats can kill all those pesky rats that love hanging around the Cities, which makes them great to keep at home.

We got our hands on Dogs and Cats via trade with the western cities , but they didn't want to trade Sheep, so we had to find wild ones.

In our effort to find wild Sheep, we have discovered new spots to mine Iron from.
In addition to that, a great novelty has found it's way into our Empire.
A Gold mine.
We never had natural Gold before, which made trading all the more important, but now that we have Gold , we can revive our Economy.

With more money Circulating the Economy, it may have lost a bit of it's value, but our Economy is functioning and strong again , strong enough to fund greater efforts to mine Iron.

With more Iron around for people to work with, it was inevitable that some crazy Smith would experiment with it. The result of his experiments were a better, purer form of Parzillu (Iron in Sumerian) which was as white as Sinnu (Ivory).
He dubbed it Parzinnu (Sumerian-esque word for Steel I just bullshitted up because the Sumerians never had Steel).

Parzinnu is a bit hard to craft, the problem here not being the amount of Iron we can mine, but rather the amount of wood available for us to make charcoal.
There are several ways to get more Wood, but none of them are particularly easy.

>Will we create another Colony in Hindustan?

>Will we expand further West
>>
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also sorry for putting the wrong date on the map again.
I just keep forgetting.
I'll fix it with this one.
>>
>>139566
>More colonies in Hindustan
>>
>>139569
More colonies in Hindustan. Let us see what other treasures the land might hold.

Also, is our library still the biggest collection of knowledge in the known world?
>>
>>139785
Yes
it's a world-wonder.
>>
>>139566
>we expand further West
>>
>>139566
Could we expand into the north?
>>
>>140389
no , the map doesn't extend that far and as I said , until someone provides me with new maps , I can't show you shit.
>>
>>140393
Oke, then I vote for expanding further west as well
>>
>>139566
Create a colony in Hinduistan
>>
this is a map
>>
>>140469
https://commons.wikimedia.org/wiki/File:BlankMap-southwest_Europe-nord_Africa.png
>>
https://commons.wikimedia.org/wiki/File:Blank_map_Europe_without_borders.png
>>
>>140519
It's more that those maps also need to have rivers and that they are compatible with paint-bucketing I think
>>
>>140547
precisely lad.
>>
>>139566
More colonies in Hindustan. Even our brief steps into this land has left us the richer for it, who knows what opportunities lie further inland?
>>
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We decided to send 2 more colony ships into Hindustan and create further trade-cities along the coast.

Meanwhile the City of Na-mek has grown beyond it's capacity and claimed territory inland, to settle some of it's people there.

With the arrival of the new colony-ships, we managed to set up new 2 new trade-cities along the coast.

It took a few years to build them up, but it was over-all faster than building Na-mek.

We have begun setting up major lumbering camps all over the colonies, to send wood back home for greater Steel production.

With more cities and subsequently more resources in our possession, the colonies managed to slightly increase the scale of trade between them and the Hindustani Kingdoms.

What will we do next?

Oh and what are our new colonies called anyway?
>>
>>140393
http://d-maps.com/m/asia/caucase/caucase03.gif
Here's a map I found for if we ever decide to expand into the north, it's from the same source as the India one so I hope it's good one.

>>140655
I propose that we develop bigger ships with bigger capacity, this would benefit both trade and the transport of the wood. This way we can also bring more people along to develop our colonies if needed.
Also we should set up some ports along the coast of our route to make the journey more safe like >>137869 said.
>>
http://d-maps.com/carte.php?num_car=2228&lang=en
>>
>>140692
don't get me wrong but, nice as that map may be, it's too big, at least for our current state.
I need something more zoomed in.

When we got to the late middle-ages, where I can just plaster the map with a few high-pop cities and draw border-lines indiscriminately, we're gonna need maps this big.
Right now, we're more local focused, the caucasus map is really nice for that.
>>
>>140705
what about this http://d-maps.com/carte.php?num_car=2068&lang=en
>>
>>140712
yeah that is nice, matches up with our mid-east map nicely as well.
>>
>>140655

I got dis
- Tuskar
- Zark
>>
>>140655
What year is it?

I rate we Improve our armour and add shields

tower shields
like persian immortals
>>
>>140776

It's 1082 BC
>>
>>140783
That was last turn
>>
>>140792
Last update of the middle eastern map showed 1084, the Indian update took a couple of years to establish the new colonies.
>>
>>140798
Oh nice, nice
>>
>>140688
I support developing bigger ships.
>>
>>140835
In addition to this we should develop better sails to make the trip to India quicker.
>>
Ok guys we need at least 1 more city name and please come to a conclusion.
>>
>>140842
I support this and tower shields

also another name
- Rezam
>>
>>140949
Kariyadanagar, loose Sanskrit for "City of Hippos"
>>
>>140949

i'll vote for these too

>>140963
>>
>>140842
>>140776
Voting for these
>>
>>140966
Voting for this
Thread replies: 255
Thread images: 24

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