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Papercraft Design
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You are currently reading a thread in /po/ - Papercraft & Origami

Thread replies: 7
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Hello /po/, I want to get into designing my own papercraft. Is pic related a good place to start? How did you get started?

I'm a scrub who has done some wintercroft masks and I gave my goth gf a kawasaki folded out of mesh metal back in highschool. I've also got a fair bit of experience messing around with Blender.

General tips and discussion on how to design papercraft welcomed.
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Blender pics or it didn't happen
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Bumping this because I want to start designing papercraft too.
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>>535155
It seems like it didn't work.
Weird.
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>>535155
Well that book was trash, I don't recommend it at all.

I tried modelling some stuff in blender and exporting it to pepakura, the topology was horrendous. I was trying to get some curved shapes and shit did not pan out. I could probably do boxy stuff, but that's boring.

So I guess its a matter of getting good at designing 3D topology that translates to foldable 2D, but I have no real idea how to practice that skill outside of frustrating trial and error.

Back to just using other people's templates, I guess ._.
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Yeah, pepakura is not made for curves. In fact, it's made to turn everything into a mesh of flat, polygon facets. And to get right down to it, papercraft is not an exact representation of real shapes, since its only capable of flat facets and simple curves (cones and cylinders). So figure out how to approximate your object with those three elements. Get a book on metalworking, or HVAC, because the elements of sheet metal work are the same as paper modeling. I've got an old high school shop book on metalworking with a chapter on sheet metal work, and it shows how to lay out the pattern for a box, a cone, and a cylinder. That's all you need.
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maybe the problem is know how to do a lot of cool models and shapes.

Try with a simpler software, I started with metasequoia,
Pepakura import the .mqo format that make the work more easy.
Thread replies: 7
Thread images: 1

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