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ITT: We Play Coconut Run
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You are currently reading a thread in /o/ - Auto

Thread replies: 38
Thread images: 25
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Been awhile since we had a coconut run thread.

Post what you can do
http://jasonkentsmith.com/JC/game/index2.html
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last time we played we ended up making coconut launchers
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well i tried
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>>14019838
>not getting 100%
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>>14019790

it's too stanced bruh
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Bump from 10
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>>14023031
9
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pic related, 100% in 14 seconds. the flaps let the coconuts in but then close it so they don'y bounce out.
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100%
:12

too easy. sometimes i use the game to prototype suspension and little ideas
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5 autism bucks to the first guy to make a gtr in this game
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JUST.
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easy
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>>14024635
i do not have the art autisms
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>>14025342
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>>14026036
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Where's the gif of the guy who somehow made a machine with guy fucking a girl with this?
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Get on my level
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>>14026364
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>>14025647
I outdo myself
I'm sure with ideal weight distribution and suspension a 9 second run is possible
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>>14019909
>not showing your work.
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>>14019790
routinely gets about 5 to the end. Just need a way to slow the coconuts down. Too many at once and it slows the wheel down
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>>14026364
>>14026373
I got this
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yeah 9 sec is probably doable
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>>14029034
>>14026536
8 sec plebs
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>>14029112
doesn't count you used example cart
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>>14019790
If you like that you should try this, years old, may not work on all browsers;

http://fantasticcontraption.com/original/
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>>14029141
uh no... the pic on the side is like that no matter what build you use
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similar game
http://dreamcarracing.com/dcr3-play.html
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>>14029335
why do you not show your cart ?
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>>14031375
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release the coconuts
Thread replies: 38
Thread images: 25

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