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Post some good shmup /m/, preferably with some awesome mecha design
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Post some good shmup /m/, preferably with some awesome mecha design
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The mech bosses were always the most ridiculous ones in every Ray game. The one in Raystorm is particularly bad, and it doesn't even have a melee attack!
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Stg games got some really good mechanical design out there but i will never be good at these kind of games
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>>14323535
In the abstract, they're not hard so much as you need to keep a cool head. Also learning to look at your sprite and its general hitbox location rather than the swarm of bullets and the enemies they come from, that helps a bit too.

At least up until you hit the games with arcane wizard levels of systems bullshit:

>LOOK AT ALL THESE METERS AND SYSTEMS AND REALLY SURREAL POST-MODERN SHIT (Hellsinker)

>I HOPE YOU'VE BEEN COLOR CHAINING OR ELSE YOU CAN'T ACTUALLY BEAT THE BOSSES WITH YOUR WEAK WEAPONS (Radiant Silvergun)

>TACTICAL SUICIDE TO REDUCE THE DIFFICULTY OF THE GAME (Battle Garegga), ALSO DON'T DROP THE BONUS MEDALS (Yagawa shmups in general)

>DOING THINGS WILL RANDOMLY ADVANCE THE GAME STATE BUT NO ONE HAS A CLUE WHY IT DOES (ΔZeal)
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>>14324776
Then there's whatever the hell you're supposed to do to affect the relationship system in Progear. Pic not related.
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>>14324793
That said, Astebreed is a decent starting point.

Systems are simple, doesn't force itself into the arcade model of one-hit deaths/three lives/earn your continues, also it's ABSOLUTELY HYPE AS FUCK.
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>>14323408
Is this any good?
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>>14323511
Awesome
Thread replies: 13
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