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>we will never get a good giant robot vidya where large portions
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>we will never get a good giant robot vidya where large portions are played on foot and having to deal with other giant robots and shit

>will never get confronted face to face with enemy bot, and then summon your own bot Big-O/Tesujin style with your watch to duke it the fuck out in a city

>no online battles where people invade a city with their robutts, and he city defenders have to fight them back and save as much as the city as they can
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this thread is trash
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Something like this?https://youtu.be/HHasOWMv4P8
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>>14040302
You're trash.

This is my dream game and it DOES NOT exist for some fucking reason. How the hell isn't it a thing already?

And before anyone thinks they know anything, no, that game that you're thinking about typing is not good enough because the mech designs are shit.
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>>14040292
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>>14040723

Basically this, but with modern graffix, more robots, more monsters, more moves, more weapons, customizable robots, and pilotable robots, with a multiplayer mode like OP described.
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>>14040723
>shit mecha designs and played-out overall aesthetic.

Why is it so cartoony? Can't we have a serious mech piloting simulator??
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>>14040753
Fuck off man, you have ACE, ZoE, Custom Robo and so on
Let the rest of us have stupid awesome mecha game
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>>14040753
It's just retard Black Getter, it's not that bad.
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>>14040723
This game desperately needs a modern remake with the exact same controls. R.A.D.'s control scheme was fucking GENIUS.
The graphics were spotty even for the time, the cutscenes were overly long and poorly acted, and the mechs were somewhat lacking in design, but damn if that control scheme didn't make it replayable as fuck anyway.
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>>14040753
>a serious mech piloting simulator

I'm fairly certain it's impossible, since, you know, that phrase is inherently incorrect.
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The closest well get is fallout 4 with mods to fix it which it won't that xeno gears game on wiiu which I heard sucked or something from CA project red, I heard they were making some game called cyberpunk and I haven't heard anything since.
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>>14041849
>which I heard sucked
Or faggots that don't like RPGs just really like buying RPGs and then whining on the internet about how they're RPGs.
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>>14040767
>>14040772
>>14041181

Not surprising that weebs would have no taste and no actual reasoning.
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>>14041860
Closest I've seen to that is people buying it and saying it isn't RPG enough. (Which I can get, because compaired to older games it isn't, still fun though)
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>>14040292
I still think Metal Warriors did the best inside and outside of robot stuff.

Nothing was more satisfying than jumping out of your robot right when it was about to explode, killing an enemy pilot before they got a chance to sortie and hijacking their shit.
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>>14041860
>>14041875
I remember some People complaining about some in game slider not being able to go down. I thought I heard it on this board but I might be mistaken i don't play alot of jrpgs so I wouldn't know if it was ad good as other ones.
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I am getting a feeling that if you don't fellate op and his DREAM GAME he's gonna call you names like some teenager.
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>>14041963
Holy shit, I've been trying to remember the name of this fucking game for a decade.
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>>14041984
It was the breast slider being taken down in the western release.

Also peopke who don't usually play jrpg or didn't play the first one probably got into it and didn't like the combat
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Wasn't there an early PS3 Gundam game where you play grunts on foot and have to take out mobile suits or something?
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>>14041963

gun hazard was better
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>>14040767
>ACE, ZoE, Custom Robo
Are you trying to physically hurt me by saying those franchises especifically? Fuck you for reminding me
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I just want to sit down in my shield liger, shove the throttles forward, and watch the dusty, empty wasteland roll by beneath the punishing Zi sun.
After a couple days I'd maybe run across some abandoned outpost or even an ancient ruin, and I'd carefully explore it and salvage whatever parts might be useful, load 'em up, and take off again. Somehow the scenery changed and I hardly noticed until now, but we're in a rocky area with pillars and cliffs that form short canyons. A rogue zoid trudges along on the other side of a crevice. He's probably got an interesting story, going back thousands of years to a time I can't imagine, but we leave him alone and head toward a flatter sandy horizon. Our attempts to avoid conflict are in vain, as we've wandered right into a vicious raptor trap. Thankfully the shields are holding for now, but after this we'll have to find a town to trade these parts in for some specific ones. Repairs are needed.
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>>14040292
titanfall did a good job of mixing infantry and mecha imo
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>>14043478
>titanfall
Slap to the face of actual mecha fan.
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>>14043478
>titanfall
>mecha
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>>14040292

Frankly, I think that the ultimate mecha game would be a Gundam series that you play through. (As in, an OC series styled like an anime series.)

You could do it with Oculus rift tech, I think. When you're piloting, it's like you're really in the cockpit. When you're walking around and so on, it's Steel Battalion's QTEs and visual novel-style choices.

You could even do really silly shit like forcing the player to shout "AWAKEN, GUNDAM!" like Setsuna does in 00. Like, during a battle, there could be dialogue prompts and you're measured on the amount of emotion that you put into each line. So you can have Youtubers force to recite lines like "But...EVEN SO!" for our vile amusement.
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>>14043365
especifically?
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>>14043522
Simjockey here.

We've been waiting on good VR headsets since the first IR head trackers. It will always have a market for flight sims and those are a single degree away from being a mecha pilot. Imagine simply pairing it with mechwarrior. Hell, Hawken already had it.
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>>14040753
>>14041864
>everything needs to be super duper serious or it's weebshit

Hello, newfriend!
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>>14043522
>LOL have people shout Gundam lines it would be so funny and epic XD

I generally can't tell if this shit is normie tier or elitist autism.
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>muh super dooper serious Mecha game
>wants first person cockpit view
Isn't that just like a reskinned COD or some shit? You see some robot arms holding a gun in front of you or just a gun itself pointing forward, with some fancy HUD on your screen wow such Mecha experience.
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>>14040753
fuck off piranha games
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>>14043731
if on the extremely slim off chance there was ever real life mechs, the camera would be on the head or body so the operator would have a first person view, you dingus

or were you expecting some kind of magical third person view?
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>>14040794
>the cutscenes were overly long and poorly acted

fuck you they were best
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>>14043757
What I meant was, a cockpit view Mecha game wouldn't be very distinctive comparing to other FPS games. Third person view can be a huge plus if it makes the game more enjoyable.
Like you are piloting a giant robot but you can't see or feel the presence of your giant robot, then what's the point?
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>>14043759

What kind of sick script writer would do something like this?
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>>14043508
>>14043497
Let's be fair, stupid and misguided marketing aside, it wasn't a bad game, gameplay-wise.

They clearly were under the impression that being associated with anime and Japanese-style mecha would make people avoid their game, so they tried as hard as they could to distance themselves. As insulting as that is to people who like that kind of thing, it still doesn't change the game being what it is.

>>14040794
I liked Xenoblade Chronicles X for the most part. I really haven't played a Xeno game since Xenogears, but I managed to keep myself entertained for 90+ hours on X, so it must be doing something right.

However, that something definitely wasn't the story. When it wasn't being painfully saccharine, it was resolving almost none of the questions its plot presented and being wholly unsatisfying
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>>14043796
For example, in the horror game the Evil Within, there's an enemy called the keeper, and in one of the DLC you get to play as the keeper. But instead of giving you third person view allowing you to see the iconic box head on your character, it's first person, so you might as well just be some dude wandering around with a hammer.
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>>14043825
That was supposed to link to >>14041849, not>>14040794. Derp.
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>>14041963
>>14042081
FUCKING THIS AND

thanks
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>>14043796
In its current state, Mechwarrior Online uses sound and effects extremely well to give the first-person view a convincing presence of the huge machine.
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>>14043332
Later in the ps3's life they released a f2p gundam ground combat game that you could get gundams in that featured infantry, tank and those zeek hover bikes
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>>14043332
There was an early Xbox 360 game which featured combined mecha/vehicle and infantry combat. Kind of like a Battlefield game, but with Mobile Suits and worse design and balance.

I remember the demo was available if you created a Japanese Xbox Live account, which many here (myself included) did. It was nowhere near as fun as its concept would suggest. And in the demo, you basically either played EFF and got beam spray gun-equipped GMs, or played Zeon and lost. That's how bad balance was.

IIRC, it was originally supposed to get a Western release too, but that was canned, probably after how badly Gundam Crossfire did on the PS3 over here. I'm not certain of this, but I think the JP release may have gotten canned too.
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>>14043673
Vox Machinae looks like it could be interesting.
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>>14043845
It's not like /m/ doesn't have a fuck massive boner for cockpit porn anyway. And if you can't tell you're in a robot from the cockpit it means the developer failed at the physics of its motion, not that you need to be ogling your robot 24/7. I don't need a third person view to know what model P-47 I'm flying.
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did someone say cockpits
https://www.youtube.com/watch?v=tp4-mLuV6lA
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>>14043625
We will never get any more games of each of those franchises because aside from Custom Robo both other got fucked by their devs
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>>14044064
The problem was "especifically" is not a word.
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>>14043341
It really wasnt, and don't bring up the fucking president or the gas, that shit was stupid
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I want a new Battletech game like mechwarrior.

MWO is crap.

I'm excited for Harebrained Scheme's Battletech game, but I want one in vein of the older mechwarrior games.
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>>14044766
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>>14044766
Me too, but since MWO is apparently making money, I doubt Piranha will let go of the license and let someone else make something mech warriorish. They even shut down mods and fan games.
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>>14043825
>They clearly were under the impression that being associated with anime and Japanese-style mecha
For the sequel, I think they should go the opposite way; weeb it the fuck up, make it cel-shaded, have a laugh with overblown powerups and stuff.
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>>14044793
>Me too, but since MWO is apparently making money
Of course it is, they're virtually targeting the mentally ill.
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>>14044766
Don't find me awful for wanting this but I'd like to see a game like that Armored Core series used to be.

You got a tight nit crew in mechs fucking shit up.
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>>14045003
>Armored Core
>crew

The closest thing to a crew you had in AC was Verdict Day

Every other game it's MUH WORK ALONE and MUH CONTRACTS
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I want Front Mission with Valkyria Chronicles gameplay using XenobladeX for story and assets. That would look cool and make a cetain Prone happy (so sorry using pheonix is a habbit now) because the rebalancing would probably focus on using strategy more.
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>>14044776
>hating on battletech

Really niggah?
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>>14045009

>Every other game it's MUH WORK ALONE and MUH CONTRACTS

Except for the fact that you get billed for ammo and repairs after every mission, menaing you are usually pulling your mech into the mech shop on a transport and having the mechanics and engineers put your shit back together and stock up your ammo.
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>>14044776
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>>14045067
Isn't it strange that the robot on the right is a Japanese design?
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>>14045073
It's originally an American design that the japs bought

>what happened was that a guy, I think somewhere in rural, continental America, but definately in America, drew up the designs for some Mecha, then he sold the designs to both companies at roughly the same time (he sold them first to FASA, then later to the Macross people). When the Japanese company found out about FASA having the same designs in their game, they sued, and FASA basically just gave up on the few 'Mechs it would mean letting go of.

google robotech battletech macross lawsuit literally first hit

http://www.giovetti.com/paladinstorm/btrobosuit.html
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>>14045091
Holy shit

that is some of the most bat-shit, conspiratorial and plain ol' wrong logic I've seen. Are Robofags really this desperate and stupid?
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>>14045028

Yes really, nigguh.
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>>14045091

that doesnt make any sense
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>>14045244
What do you not like about Battletech?

I'm just curious.
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>>14045193
>>14045254
in the 80s the japanese worked with lots of foreign studios like ulysses 31 and other stuff I can't remember at the moment https://www.youtube.com/watch?v=pDPcYzS9W-c sometimes the designs were done by the japanese, sometimes they bought designs from america and france, macross used american designs
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>>14045401

Still not the most reliable source I've ever seen.
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>>14045411
yeah your going to say that about any source because you just don't wanna believe it
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>>14045433

Some guy on some fansite just doesn't seem reliable, is all. Especially since this designer of his doesn't even seem to have a name.
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>>14043845
I still think you need to pull back the camera regardless. Mecha battles work best when you can see all the flashy special effects, and it's really hard to portray the awesomeness of a shoulder cannon or an expanding wing booster if you can't see either of them

That's why I'm amazed we haven't gotten much in the way of a true "super robot" style mecha game. I want to be able to shoot my mech's logo at enemies and use odd, unconventional weaponry such as fans and whips and all the other crap Daitarn 3 uses. I want to have a large focus on dynamic melee attacks and crazy finishing moves. And most of all, I want to see some wind up and impact so my attacks feel like they have actual weight to them

Is the closest we have to this Transformers Devastation?
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>>14045091
Nope. Kazutaka Miyatake designed the Destroid Tomahawk. I dunno what fan theory shit you are spouting, but this wasn't some design created by a mysterious benefactor of American origins, it has an actual name tied to it.
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>>14045073
The one on the left is also American, which is the point.
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>>14045513
Not the guy you were replying to, don't believe in the west east bs he was spouting, or weighing in ome way or another on that specific design: but Japanese companies outsource mechanical designs out all the time, their names just don't appear in the credits.
Take Syd Mead, the most famous mechanical design guy in the US, he did work on mecha anime, but his name never appeared in the credits. This is only publicly known because he's so famous, imagine how many designers who aren't famous and left uncredited are out there we don't know about.
Facts are facts, once you sell your design, you no longer own it, the producers do and they have no obligation to credit you.
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>You'll never blast clanner scum

Why live?

https://www.youtube.com/watch?v=n1N8pR2m-vY
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>youll never get a mission where you have to save the city from multiple meteor strikes, but find out part way through the meteors are actually giant creatures sent by Aliens that want to take over earth
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Why are there no games other than armored core that are between western and eastern design?

Mecha games are usually one of these two

>EXTREMELY clunky, slow, "realistic" simulator
>colorful robot clowns doing cartwheels with laser swords

Why can't there be something in between with good gameplay

I should just accept that there will never be an incredible mecha game, ever. There are plenty of "good" ones but nothing mind blowing.
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>>14050038
>implying there's anything wrong with either of those

And if that's the only thing you consider to be holding back /m/ games, then you have issues.
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>>14050073
>And if that's the only thing you consider to be holding back /m/ games, then you have issues.

And what else is there holding back /m/ games other than art style/mech design and gameplay? Those are the two things I was trying to show

In almost every game, it's either a "realistic" simulation of the world's slowest mech or a game where you basically control a mech shaped japanese main character and simulation goes completely down the drain

Why can't there be something in between
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>>14050103
>Why can't there be something in between

Because there doesn't need to be, since both of those work fine separately.
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>>14043759
Ki-yaaaah.
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>VR Headset.
>A more economical Steel Battalion Control setup.

Front Mission, Gundam, Mechwarrior, etc I would LOVE a good VR game for almost any /m/ related universe.

>I didn't have any mecha pics available so I went with this.
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>>14050135
The dream would be something like ACFA's boosting meets some sort of fighter sim with proper stalling behavior (unlike AceCombat) with a transformation dynamic and some manual thrust-vectoring.

Why is it so hard to get this right?
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Front Mission Evolved had third person mecha action, but also had parts where you would be on foot and had to fight Wanzers.

There's also Shogo. That had first person mecha and onfoot combat.
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>>14050422
I fucking love Sci Fi tanks.
>>14050103
Sounds like someone didn't actually play these Simulators. My first time playing Mechwarrior recently and I didn't see how it has a reputation for being some kind of simulator. I could partially but I don't think it deserves the stamp of "realistic mech action"
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>>14050449

Man that sounds boring.
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>>14050537
Saying you played mechwarrior is pointless since there's multiple games in the series that play differently.
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>>14050603
I played Mechwarrior 3, mechassault 2, Mechwarrior 4, and I've seen gameplay of mwo. The only one that reminds me of a sim would be mwo. I also played mw3 and 4 with a joystick if that matters. And yes I know about battletech and how that's turn-based. Point I'm trying to make is I don't feel like it's a sim since Sims in my head aren't enjoyable, ie Arma 3 and some games in that genre.
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>there will never be a game that plays exactly like how Macross is to watch

>have to master the use of 3 different modes on the fly

And no, those current macross games dont count, since they are juts super simplified 3rd person shooters.

https://www.youtube.com/watch?v=2LP2AOIvWE4
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>>14044793
RIP Living Legends...
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